Run, jump and slide to the rhythm of your own music library! In Melody's Escape, advanced audio detection algorithms transcribe the energy that you feel when listening to music into a synchronized gameplay experience, with a captivating and dynamic obstacle course.
User reviews:
Overall:
Very Positive (2,256 reviews) - 94% of the 2,256 user reviews for this game are positive.
Release Date: May 20, 2016

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Recent updates View all (17)

May 20

Melody escapes out of Early Access!

Melody's Escape has left Early Access and has now officially launched!

I would like to personally thank the community for all the amazing support and feedback received during this Early Access phase!

This 1.0 update adds 6 amazing music tracks from Shirobon. (including the song from the game's trailer, "Regain Control"). Each track's obstacle course was meticulously manually mapped for perfect synchronization with the game.

Loïc

40 comments Read more

May 18

Update v1.0: now with music!

Major Changes

  • Added 6 amazing music tracks from Shirobon! (including the song from the game's trailer, "Regain Control"). Each track's obstacle course was meticulously manually mapped for perfect synchronization with the game. You can find those songs in the "Bundled Music" menu in the Music Selection screen.
  • The main menu now has music
Minor Changes
  • Reduced the terrain's "waviness" height ranges in Flying intensity, as it was too high in some cases.
  • The game now still runs at full speed when its window has lost focus.
  • "Double Low Tempos" adjustment mode (used in Intense difficulty and Custom) now only works on <=88BPM tracks instead of <=91BPM.
  • Fixed a bug preventing a track to load from cache when it only had "Walking" intensity for its entire duration, or no obstacles at all.
  • Updated track cache format. This will invalidate previously cached tracks and force a new analysis of each song when played.
  • The font size for the "toggle favorite" and "play all" text elements is now bigger.
  • Fixed not being able to exit the "Credits" menu using the Esc key or Back button.
  • Added an "Audio" option to disable the main menu's music.
  • Disabled the F1 to F5 "debug" keys, as it was conflicting with some players' "Screenshots" key. You can enable them again by using the "-debug_function_keys" command line parameter.
  • Updated the FNA framework on Linux and OSX

28 comments Read more

Key Features

  • Use your own music library: The gameplay of Melody's Escape is completely powered by your music of choice (MP3, OGG, WMA, FLAC, iTunes® (AAC) and more!*)
  • Works with all music genres and styles: Whether you're a big fan of EDM, K-Pop, alternative, acoustic sessions or classical music, the game will always adapt to the song's energy and rhythm to provide you with a dynamic experience, and will keep you engaged even when your music is calm.
  • Workshop support: Customize the appearance of the game to your liking with custom skins, dynamic hair-styles and color palettes!
  • Each action is synced to your music: Every required input is synchronized to your music, allowing you to completely immerse and focus on the experience!
  • Very accurate and fast music analysis: Melody's Escape features extremely accurate beat-matching algorithms and is optimized to analyse a song in its entirety within a few seconds.
  • Slide on vocals and long notes: There is a strong focus on long vocals and held notes in the game, giving you the opportunity to slide alongside them, intensifying the experience of the most powerful parts of your music.

    * iTunes® (AAC) support requires Windows 7 or above (or the manual installation of the "BASS_AAC" plugin), WMA is only available on Windows.
    * MP3 support on Linux requires the third-party "libmpg123(i386)" library.

About This Game

Run, jump and slide to the rhythm of your own music library!

In Melody's Escape, advanced audio detection algorithms transcribe the energy that you feel when listening to music into a synchronized gameplay experience, with a captivating and dynamic obstacle course. The game will adapt in real-time to the intensity of your music and change the movement mode accordingly, from walking during very calm parts up to all-out flying when your music explodes!

Your goal is the help Melody avoid obstacles and collect floating light orbs, all of which are synced to the beats of your music of choice thanks to very accurate beat detection. With the 4 available difficulty modes, you can choose whether to have a relaxing experience or a very intense one.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows® XP, Vista, 7, 8
    • Processor: 1.8Ghz Intel® Core 2 Duo or equivalent
    • Memory: 1 GB RAM
    • Graphics: Intel® HD3000. DirectX 9.0c compatible with shader Model 2.0 support
    • DirectX: Version 9.0c
    • Storage: 200 MB available space
    • Sound Card: DirectX 9.0c compatible sound cards
    • Additional Notes: Supports XInput compatible controllers only
    Recommended:
    • OS: Windows® 7 or 8 for iTunes® music support
    • Processor: 2.66Ghz Intel® Core 2 Duo or equivalent
    • Memory: 2 GB RAM
    • Graphics: NVIDIA® GeForce 8800GTS or ATI® Radeon HD 4830 or better
    • DirectX: Version 9.0c
    • Storage: 1 GB available space
    • Sound Card: DirectX 9.0c compatible sound cards
    • Additional Notes: Supports XInput compatible controllers only
    Minimum:
    • OS: Snow Leopard 10.6.8
    • Processor: 2.4Ghz Intel Core 2 Duo or equivalent
    • Memory: 2 GB RAM
    • Graphics: OpenGL 3.0+ support
    • Storage: 100 MB available space
    • Sound Card: Required
    Recommended:
    • OS: Mountain Lion 10.8.5
    • Processor: 2.8Ghz+ Intel Core 2 Duo or equivalent
    • Memory: 2 GB RAM
    • Graphics: OpenGL 3.3+ support
    • Storage: 1 GB available space
    • Sound Card: Required
    Minimum:
    • OS: glibc 2.15+
    • Processor: 2.4Ghz Intel Core 2 Duo or equivalent
    • Memory: 2 GB RAM
    • Graphics: OpenGL 3.0+ support
    • Storage: 100 MB available space
    • Sound Card: Required
    • Additional Notes: libmpg123 (i386) is required to play MP3s.
    Recommended:
    • OS: glibc 2.15+
    • Processor: 2.8Ghz+ Intel Core 2 Duo or equivalent
    • Memory: 2 GB RAM
    • Graphics: OpenGL 3.3+ support
    • Storage: 1 GB available space
    • Sound Card: Required
Customer reviews
Customer Review system updated! Learn more
Overall:
Very Positive (2,256 reviews)
Recently Posted
DeanVollo
( 1.7 hrs on record )
Posted: May 28
This game is a lot of fun to play with the songs it offers alone, and the fact that you can play with your own songs makes it even better. It does mess up every once and a while with timing, but since it's computer generated, you can't blame them.

By the way, if you want a challenge, play Weird Al Yankovic - Polka Power.
Helpful? Yes No Funny
Taril
( 10.1 hrs on record )
Posted: May 28
Melody's Escape is a side scrolling rhythm game. Melody herself will continuously run to the right as orbs and obstacles come towards her which requires corresponding buttons to be pressed in order to pass them.

The game itself comes with a handful of tracks itself, but the main feature of the game is that it can create levels based on your own music, which can be accessed by directly finding the files via the in-game file explorer, or alternatively you can drag files onto the game window itself to play them.

As the game relies on the algorithms to create levels, your experience with the game will be based on the genres of music you listen to, where clearer melodies will create much smoother levels. However, the algorithms are quite good, I've been able to play a variety of genres without much issues, such as Pop, EDM, Power Metal, Stoner Metal and Rock. The game will also often tell you how confident it is in the level creation.

The difficulty of the game, is very dependent on the setting you choose. There are 4 premade difficulty settings available, "Relaxing" is the easiest and it only uses one button at a time, Medium is the standard 4 button control scheme (W, A, S, D on a keyboard or Y, X, B, A / Triangle, Square, Circle, X for controller), "Intense" is mentioned as the full experience where you use the standard buttons for orbs but directional buttons for obstacles and finally there is "Overload" which is the standard buttons for orbs but requires both directional and standard buttons for obstacles in the same direction.

As you increase the difficulty, the tempo of the levels increase as does the variety in buttons required among other things. Luckily, there's a custom difficulty option that allows you to tailor your experience with options such as tempo, control schemes (Including a more difficult option where obstacles require differing directions for the obstacles and more varied buttons for orbs are used), grace periods and error margins. This both allows you to play a harder game if you desire but also lets you learn the more challenging controls at an easier tempo (I used it to progress from Intense difficulty up to Overload difficulty by using the Overload control scheme but at Intense tempo. I will also likely use it to progress into the most challenging control scheme once I'm confident enough)

All in all, the game is quite fun, it has a lot of customisation over difficulty to make a good place to learn rhythm games (Though, it doesn't appear to get to the mashy levels that many other rhythm games such as Guitar Hero or Project Diva get to) and due to it using your own music files, gaining new content is a simple as downloading (Or importing from a CD if you're old fashioned like me) new songs to play.

My only nit picks with the game are that the in-game file explorer can be a bit clunky at times (It also doesn't detect everything. I have some albums that it doesn't seem to find at all, but at least there's the option to drag them into the game manually) and that the favourite list doesn't seem to have a "Shuffle" function when using the "Play All" option, meaning that playing songs in a different order would require refavouriting everything each time.
Helpful? Yes No Funny
Sookii
( 5.9 hrs on record )
Posted: May 28
Its a fun game, Looks nice and character customability which is a bonus
Helpful? Yes No Funny
Xterminator
( 13.0 hrs on record )
Posted: May 27
Hours of musical enjoyment! 10/10
Helpful? Yes No Funny
BaraEnthusiast145
( 1.5 hrs on record )
Posted: May 27
I actually do recommend this game to anyone who enjoyed the likes of StepMania and other rythm games. Melody's Escape's idea is really cool and innovative, I enjoyed the little time I spent playing it.

That's it, before the eye strain began to kick. I have astigmatism and am highly photosensitive, and the dark background mixed with the bright colours of the moving objects made it increasingly difficult to stare at for extended periods of time.

If you are photosensitive, just back down from this one.
Helpful? Yes No Funny
Jeraume
( 6.4 hrs on record )
Posted: May 27
BUY THIS GAME

Now i'm gonna tell you why

This is a musical game that you can play with a Xbox/ps4 controller , it automatically matches the music you put in and makes a map sync with the notes ! (also have a competent workshop)

It's also challenging and you feel that you get better

Hours of fun going on her. Here a closer look on what looks like a map made by the system !
https://www.youtube.com/watch?v=ILg2z2zZs8I
Helpful? Yes No Funny
Mopzilla | winaskin.com
( 0.2 hrs on record )
Posted: May 27
Interesting however if you are not into games similar to this you likely won't have fun for long. I have never really played games like this and I am not a fan of music however I will not influence my review from that.

Pros:
- Good music algorithms
- Workshop Support
- Listen to music while playing to the beat of it

Cons:
- Not for everyone
- Gets pretty boring after a while, mostly just a short time waster (maybe thats just me)

Overall I strongly recommend this game and if you are unsure just get it anyway! I did that and I didn't like it so I just claimed a refund. As long as you dont play it for over 2 hours and you dont own the game for over 14 days you can claim a refund. Go to Store, scroll all the way to the bottom and click refunds, then scroll all the way to the bottom on that page and click help.steampowered.org and click the game, request refund etc
Helpful? Yes No Funny
Kashomaru
( 6.3 hrs on record )
Posted: May 27
The game of my dreams. When I first saw it, my expectations weren't high actually. But the gme proved to be a lot better than I expected. You dont feel like playing the insturments of the song of course, but you usually get the feeling of the song. First I tried some soundtracks. Surprisingly for me, the program was able to detect music with vocals a whole lot better than those without vocals. The energy peaks tempo arrangement is the final choice of the game when it cant find the tempo and its definetly not what the game has to offer. I mean it sometimes gets the rhyme right but thats it. However each time it finds a stable tempo, you get to experience you music in a brand new way. And I say it does a pretty good job with it. Not perfect, but worth your time if you are interested in the context.
Helpful? Yes No Funny
Melan/Memila/megan
( 2.5 hrs on record )
Posted: May 27
it is awsome i highly recemend it. EVERY WON SHOULD PLAY IT!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Helpful? Yes No Funny
Kill_Mister
( 3.4 hrs on record )
Posted: May 27
This Game is ♥♥♥♥ing awesome.

If you think Darksouls is the hardest game in the world then try Melody´s Escape.
My game crash because I play Motörhead on the difficulty: Intense and i must set down my graphic´s. I must say I run this game with the Intel Graphic card and not with my NVidia.

After few hours in this game, I am very impresssed of it. I mastered Intense and now my goal is Overload.

This game is perfect for all Jump and run lover and People who loves to hear Music while playing.
Helpful? Yes No Funny
Megatron™,peace through tyrant
( 0.2 hrs on record )
Posted: May 27
I escaped from my school because of this game.
Helpful? Yes No Funny
Stellar Eclipse
( 1.3 hrs on record )
Posted: May 27
I have to reccomend simply for the fact that the game includes an entire album of Shirobon's music. Love his music and he deserves more exposure.

The game it self has a real nice asthetic with very fun yet simplistic rythmic gameplay! If you seem slight intregued in the game I would say go for it.
Helpful? Yes No Funny
Supershadow30
( 8.1 hrs on record )
Posted: May 27
An amazing game! Pretty nice art, simplistic and colorful, the modding for Melody's skins is cool, but the best is the music auto-converter! So cool, now I can run through an obstacle course that follows the beat of Still Alive with a chell skin!
Helpful? Yes No Funny
Ziurian
( 3.4 hrs on record )
Posted: May 27
First off, this game is fantastic. It's a great way to enjoy your music. It looks great, and there are moments within the songs where the music synchs up perfectly when you jump in slow motion or fly with jet boots, and it has a great feel to it. One thing I would love to see is unlockable content in the game, like don't give me all the styles and backgrounds from the start, give me something to work towards. My one complaint is that some songs from my library don't seem to work well and the buttons don't hit on the beat, other than that, it's a great game.
Helpful? Yes No Funny
ZatOne [GTribe]
( 7.9 hrs on record )
Posted: May 27
For all you Rhythm Game junkies, I also highly recommend MELODY'S ESCAPE!

At first, watching the videos made me feel meh, coz of the seemingly limited number of moves Melody has. Then when my daughter started playing the easiest difficulty, that fear slowly crept in. But when we started MEDIUM difficulty, EVERYTHING changed. The seemingly limited moves helped fuel the struggle to complete the variety of commands being thrown at you. It became HIGHLY entertaining AND addicting. Though I agree with some reviews that certain songs- especially in higher difficulties - do not synch well with the game engine.

The controls (using a wireless XBOX360 controller) were great. You can choose to use a combination of the analog sticks, d-pad, or face buttons. You can even choose just one set of controls (like the face buttons, or just the D-pad). I used both analog sticks, and my daughter used the D-pad + face buttons combo.

There are already a ton of Workshop mods out there, including Hatsune Miku, or even Black Rock Shooter.

Make sure to check SYSTEM REQUIREMENTS and some reviews. The game requires a solid 60FPS for best synchronization. I had no issues running it with v-sync, but some may need to turn on some sort of Adaptive V-sync if frames drop below 60.

Let the beat flow! :)
Helpful? Yes No Funny
Pai
( 0.4 hrs on record )
Posted: May 27
First impressions: Beat detection is a little bit screwy. But it's still heaps of fun nonetheless.

Also one of the few rhythm games which is more fun with rock/metal than with EDM/dance.
Helpful? Yes No Funny
Cabo_Loso
( 6.5 hrs on record )
Posted: May 27
Everyone should try Black Midis on this game....Seriously, go ahead, download.... i dunno, My Time is Now midi. Totally worth it.
Helpful? Yes No Funny
ketale
( 2.5 hrs on record )
Posted: May 27
just try green velvet- la la land......omg
Helpful? Yes No Funny
Bannana
( 0.6 hrs on record )
Posted: May 26
Its like the cheaper awesome version of audiosurf, and you can play any downloaded song you want!!
Helpful? Yes No Funny
Neptune
( 2.7 hrs on record )
Posted: May 26
Amazing Game! I really enjoy just zoning into the game while listening to the music, but I do wish there could be some support for spotify because that is where all my music is, but apart from that, amazing
Helpful? Yes No Funny
Most Helpful Reviews  In the past 7 days
186 of 240 people (78%) found this review helpful
5 people found this review funny
Not Recommended
1.1 hrs on record
Posted: May 21
I really love the idea behind Melody's Escape. I can tell there was a lot of work into trying to get a working level generator like audio surf, but in a more interactive and vibrant way. The game is a step in the right direction, but it really just doesn't work yet.

Before I go on I'd like to mention that, yes, I had VSYNC disabled and I'd recommend anyone else playing the game to disable it, as VSYNC will butcher any chances of proper on-beat gameplay.

Unfortunately, most of the songs that I personally tried to play just didn't sync up in an enjoyable way. A few of the songs I tried were:

Shirobon - Regain Control (this song actually worked exactly how I thought the game should function, but was the only song to really do so, for me anyway)
Mystery Skulls - Magic Animatic
Rage Awakened - Kingdom Hearts 2.5 OST
Hataraku Maou-sama! - The Devil is a Part Timer OST
Dog of Wisdom Remix (Blue Version) - The Living Tombstone

The main issue with the songs is that half the time, there was on-beat gameplay and it felt great, and the other half I couldn't tell what the program was trying to get me to tap to. The synchronization software seems to work better with songs that have slower, defined beats. That way, the game can recognize shifts in the song and adjust the visuals accordingly. However, even in those slow songs, sometimes I couldn't discern if the beats for me to tap were going along with the song's actual beat, or the vocals. So, in my experience, slower songs sort of work, and fast songs just don't work.

The level builder in Melody's Escape does very good at attempting this synchronization, however, and is probably the best I've seen so far, so I have to give it that. But, the reason I just can't recommend it is because it just doesn't work as well as one would expect it to.

The gameplay itself is entertaining at first but quickly becomes more tedious than relaxing, primarily due to the fact that, as I said, most songs aren't actually properly to the beat. I understand that the gameplay is more of an aid for a visual experience than an actual fleshed out game itself, but in that respect I still can't say it's very good feeling to me. If the goal is for visuals to shift in tune with the music, then I don't believe that's been achieved. This is very, very close, but it's not there yet.

Overall, I don't hate Melody's Escape. In fact, I really like it a lot. But, it just doesn't play the way that I'd hoped. Maybe in the future the game will perform better with personal music, but until then I'd wait on purchasing it.
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50 of 58 people (86%) found this review helpful
3 people found this review funny
Recommended
5.6 hrs on record
Posted: May 20
2 years ago, when this was in early-access, I never thought I would come back to this game.

Here I am now, it's a full game, and Jesus Christ it's fun.

Originally, this game was rather tough on my old potato of a laptop. I would constantly mess up due to delays and frame-rates, and it really broke the fun for me.
Now, with a new, proper gaming laptop, and surely game updates itself, the delay has vanished.

Over the time I haven't played, things have changed quite a lot. The flying scenes are completely different, and there seems to be a new, completely awesome, feature where the game slows down, brings out cinematic black bars, showing Melody fall towards the ground before having her roll forwards back onto the beat. All while synced to your music.

That brings me to my next point.
The fact the game can generate a level out of any song you put into it is amazing. Although not all, the game can take whatever song you put in, and give you back a colourful, sometimes challenging level that matches the beats, drops, vocals and slides in the song.

Seeing this game now as a full, proper Steam release that didn't end up as a trainwreck discontinue during E.A is relieving for me, despite the fact I never thought I would pick it back up.

If you like music games, especially ones that allow your music, this game is a great new way to experience your favourite songs, or just waste time in a music-filled heaven.
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72 of 94 people (77%) found this review helpful
112 people found this review funny
Recommended
3.5 hrs on record
Posted: May 21
I suck at this game,
But I can listen to my favorite music while I suck!
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26 of 26 people (100%) found this review helpful
Recommended
3.4 hrs on record
Posted: May 21
TL;DR The game is fun, but pay attention when it says it found/couldn't find a beat when you know it shouldn't/should. As compared to other user-supplied music games, this one is the most like DDR/Guitar Hero, so proper beat location is important.

Music test so far:

Monster Killer - TheEnigmaTNG. I picked a recent addition to my library with a solid, obvious beat. Game performs as intended.
Honor Thy Father - Dream Theater. Dream Theater is my "how good is the algorithm" go-to. The game helpfully told me that it could not find a 4/4 beat, which is accurate. The fallback algorithm performed well.
Panic Attack - Dream Theater. I like this song, so I gave it a go, even after I did the stress test. Oddly enough, it said that it found an acceptable beat, which Panic Attack definitely doesn't have, and the gameplay showed it. I'm a little disappointed.
Feathers (Original Mix) - Archie. In Audiosurf, this is my favorite go-fast song. Reds practically all the way. Here, it was not fast all the way. Accurate beats, and it was still fun.
Sound of Silence - Disturbed. I had to run a slow song test, and I recently discovered this excellent cover. Seriously, go listen to it. When the song was really going, the algorithm's adherance to the vocals was great, but in the slow parts, it was a bit patchy. The revelation that "slow songs are a bit boring" is not really news to fans of other music games.

Overall, I'm glad that there is a rhythm game that is really trying to hit the beat accurately. Even Audiosurf is a bit loose with the beat. It's not perfect, but it is very fun.

Still holding out for iTunes playlist integration. Then again, I'm holding out for that in Audiosurf 1/2, Symphony and Beat Hazard, so there's that.
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30 of 35 people (86%) found this review helpful
6 people found this review funny
Recommended
3.6 hrs on record
Posted: May 22
10/10 I had a great time playing this game(and cried a bit).

--Favorite Songs So Far--
Coldplay - Fix You <<(The culprit)
Capital Cities - Safe and Sound
Ellie Goulding - Love Me Like You Do
AC/DC - Highway To Hell
Beastie Boys - Brass Monkey
Chevelle - Send The Pain Below
Imagine Dragons - Radioactive
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20 of 20 people (100%) found this review helpful
3 people found this review funny
Recommended
14.9 hrs on record
Posted: May 22
Melody's Escape is quickly becoming one of my favorite rhythm games, beaten only by the original Audiosurf.

Pros:
+ Challenging, includes several difficulty levels and supports custom difficulties
+ Good track generation for all different types of music
+ Mod support makes changing characters, hairstyles, and color schemes very simple
+ Supports calibration to account for audio or visual latency
+ Nice visual style
+ Inexpensive

Cons:
- Visuals can hurt the eyes after a few hours
- Backgrounds lack much variety, although this is pretty minor, as you won't really be paying much attention to them anyways.
- No online leaderboards as of May 2016
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26 of 33 people (79%) found this review helpful
Not Recommended
1.0 hrs on record
Posted: May 26
So . . . this is a tough one for me. I'm NOT a twitch gamer. I thought the idea of being able to mash buttons in time to my own music was a cool idea and the graphics and art style of Melody's Escape speak to me. That said, I enjoy . . . harder music. Not death or speed metal (or really metal at all), but more of the post-hardcore, Vans Warped Tour band list variety. And herein lies my dilemna.

The game itself is fun and pretty to look at, in it's minimalistic way. But, with my own music imported, something feels . . . off. I don't understand the reasoning (or even the rhythm) behind when I am to hit, tap, hold, etc the buttons for my songs. It feels random, and worse so: off-beat. Now, I understand that this is likely largely in part due to my music selections. But, that's what I want to play.

When I tap on beat to the song and I get offsync somehow with "error" or "too late" messages, I get a little frustrated. (BTW, I've been a drummer for over 25 years so I'm perfectly capable of keeping time). I know it's a game, and ultimately the score doesn't really matter, but to me - this does.

So, in conclusion, I enjoy the game in small doses, but until I get the feeling of actually playing my music (instead of a random level kinda-sorta timed to my music in parts, possibly . . . maybe . . .) I cannot recommend it. At least not at full price.

  • Cool minimalistic art style
  • Ability to import songs saved onto your HD
  • Syncopation and timing issues that just feel "off" (at times)
  • Seemingly randomized levels (at times)
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18 of 21 people (86%) found this review helpful
Recommended
4.8 hrs on record
Posted: May 21
I have an immense amount of respect for anyone who can play this game on the hardest difficulty.

Also, to all those people complaining about songs not syncing properly, the game tells you how confident it is about the song you selected, and yes, it's not the best way around the problem, but it definitely helps.
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14 of 14 people (100%) found this review helpful
7 people found this review funny
Recommended
4.1 hrs on record
Posted: May 23
Played for about a few minutes. Discovered I didn't actually have music in my music folder.

Ran around the house trying to find old CDs.

Found Dragon Force's Inhuman Rampage from the year 1936 [2006]

Popped in CD.

Melody doesn't stop flying.

Through the Fire and the Flames is for once not the hardest song in a rythm game [BLASPHEMY! Thoughprobably because it's not techno/electronic. oh well.] (NOTE: this is on the hardest difficulty. I just picked this game up about a few hours before purchasing it)

Melody gains super powers from Dragonforce or something. Because in their music, there are many cases where she DOES NOT STOP FLYING. [Except for through the Fire and the Flames. Only sometimes she stops flying in that one. Sometimes.] Make it better, a lot of themes Dragon Force uses in some of their music is flying freely. Glorious!!
City for Eternity gets really hard at the end though, though it's late enough into the song that messing up there doesn't entirely matter.

This game is awesome, and I would recommend it for anyone who loves rhythm and music. I don't usually have my own rhythm and music games, and after picking this one up, I had to share!
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45 of 71 people (63%) found this review helpful
91 people found this review funny
Recommended
9.0 hrs on record
Posted: May 22
I added porn music in the background.

10/10
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10 of 11 people (91%) found this review helpful
1 person found this review funny
Recommended
10.0 hrs on record
Posted: May 26
Developed by the Belgium devs from Icetesy, "Melody's Escape" comes with a premise to offer a fun game that generates platformer levels using any music (or audio file) you have on your PC. Supporting formats like MP3, OGG, WMA, FLAC, iTunes®, and even some video files, this game can read almost any track.

But where "Melody's Escape" stands above other procedural rhythm games like Audiosurf, Riff Racer or even Crypt of the NecroDancer? The audio detection algorithms of this game are based on notes/vocals detection, instead of beat detection, like the other games previously mentioned. Music compass plays a big role here too. While the levels synchronize perfectly with a tempo of 4/4, it goes great too with tunes far from the traditional, like Dream Theater and Soundgarden.

Above all things mentioned, “Melody’s Escape” is a joy to play. Yes, the gameplay it’s pretty simple: just run to the music track and try to beat your own score (no leaderboards included), but it’s also fun as hell. You can easily lose track of time playing this game, and there’s always a new song to try and some neat surprises I won’t spoil to you.

For a better experience and to avoid eye strain and headaches that some people experience, remember to turn off the blur and zoom out the playfield (75% instead of 100% is perfect), on the options menu. Have fun!

PROS:
*Plays well with keyboard and controller
*Can read almost any audio and video track
*Satisfying gameplay
*Steam Workshop support for skins and color schemes
*You can make it relaxed or tense as you want - 4 difficulty levels

CONS:
*No leaderboards
*No multiplayer (would be a blast if this had co-op)
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44 of 74 people (59%) found this review helpful
15 people found this review funny
Not Recommended
1.9 hrs on record
Posted: May 22
DO NOT PLAY IF YOU'RE A MUSICIAN.

I personally find this game both entertaining and frustrating. I wasn't sure whether or not to vote up or down.

PROS:
Intriguing graphics
Mostly good gameplay
Comes with music
Option to watch a computer-controlled AI go through the level perfectly

CONS:
Rhythm-based gameplay is EVER SO SLIGHTLY off. I'm not even mindlessly ranting either. I'm the percussion section leader, so I know what I'm talking about. The "advanced algorithms" are good, but sometimes they're not quite precise. There always seems to be an annoyingly slight delay on when I should actually be pressing the buttons in order to get 5 hearts.

In conclusion, it still feels like an early access game. It needs a bit of tweaking.
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10 of 12 people (83%) found this review helpful
1 person found this review funny
Recommended
5.3 hrs on record
Posted: May 20
ME is a sort of side-scrolling Stepmania/DDR played with the keyboard. The premise is simple: choose a song (your own or from the selection the game comes with), and your character runs from left to right. Arrows appear, with the frequency determined by your song. Hit the proper button as your cursor passes over it, with some arrows requiring you to hold the key.

There are four difficulties. The lowest allows you to press any key, while the higher ones differentiate between WASD and arrow keys, and can require you to use both throughout the song. The range means players of all skill levels can enjoy a casual experience or more intense play, though the harder difficulties can mess with dyslexics.

The controls are simple, the aesthetic is clean and beautiful, the game works with pretty much any song, Steam Workshop makes the already pleasant visuals better, and the game is suited to both quick play or extended sessions. The game even unpauses with a timed delay to give you a chance to remember where you left off. The only potential issue with the game is the side-scrolling background. The movement has been known to cause motion sickness in players, but this can be alleviated by simply deactivating it.
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7 of 7 people (100%) found this review helpful
Recommended
6.2 hrs on record
Posted: May 25
I always liked the rhythm games while still being mediocre at them, and that's why I played a LOT of Project Diva on my PSP in the past (and never beated Hatsune Miku no Gekishou on Extreme), so when I was randomly scrolling the sales and found this game it immediately caught my attention, and I have no regrets buying it.

Gameplay wise, it's great. It's challenging, never straight up ♥♥♥♥♥♥♥t (no seriously, go watch some osu or Project Diva on Extreme) and enjoyable. My PC can't handle the high quality, but even at minimum is still beautiful to watch.
The music analyzer is good, really. Even when it can't find a good 4/4 tempo it can still make some good beats out of it. Obliviously it's not perfect, it can't replicate the huge tempo swings on other rhythm games and some music will inevitably be more accurate or well tuned than others, but on overall it makes the best out of any kind of music. I tried with videogames BGM, Vocaloid, and Japanese/Korean vocal music (Anime OST as well).
The only minor lackluster part for me is the stock music selection. There are a couple of tracks finely mapped to be the best gameplay experience, but they are... not enough. The main idea of the game is using your own music, but some more manually mapped tracks are kinda necessary.

Even if you are not a huge fan of the rhythm game genre it's worth a shot, it's a promising game that I'm sure it will get even better with time and good feedback.
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8 of 9 people (89%) found this review helpful
Recommended
4.6 hrs on record
Posted: May 24
This game is the very definition of the feeling of wanting to run away from reality by listening to your favorite music.
You literally run away while listening to music and jumping, ducking and flying through, over and under obstacles in intense rythm challenges. The graphics mesmerize the mind with it's colors and speed in the medium and harder difficulties.
This game is also a great stress releaser in the relaxation mode when mashing one and the same button for a while before switching to another.
I am not the greatest in rythm games but this one totally takes the cake for all that i've played and I could continue my pro's but then I have to make a much bigger list, let's not do that. ;)
10/10 from me, very good game!
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10 of 13 people (77%) found this review helpful
8 people found this review funny
Recommended
16.6 hrs on record
Posted: May 24
Tried Rashid Theme From SFV in overload difficulty.

E-sport is real.
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6 of 6 people (100%) found this review helpful
Recommended
1.5 hrs on record
Posted: May 24
At first I was unsure if I should buy this game or not. It was on sale so i thought it wouldnt hurt and it turnes out that I made an amazing decision. This game is amazing it lets you play the game to your own music and is overall great for the price. To some this game might get boring fast because it is a "Time Waster" but overall it is good. I would 100% reccomend this game and hope that you have fun playing it.

Songs I mainly used
Stressed Out - Tomsize remix
Menody - TheFatRat (I think thats the name)
Straight Up - Avenza
Six Shooter - Cyote Kisses

Over all I give this game a 8/10
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7 of 8 people (88%) found this review helpful
Recommended
3.4 hrs on record
Posted: May 24
This game is perfect for procrastinating.
So if you're looking for a game to make you feel bad for not doing anything with your life, this game is perfect for you.

- Can be very frustrating at times though. *throws keyboard out the window*
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9 of 12 people (75%) found this review helpful
Recommended
5.2 hrs on record
Posted: May 21
I really like this game all summed up but something is missing that would make this game all the more better and that is the sense of achievement. I really like how you can choose what ever music you want to incorporate into the game and the fact that there are levels already added But, to make this game feel whole I feel like there should be unlockable levels through achievements. This would make the game a whole lot better in my eyes and I do hope to see more base levels and stuff like this in Future updates if the game does get updated.
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5 of 5 people (100%) found this review helpful
1 person found this review funny
Recommended
1.3 hrs on record
Posted: May 22
It lacks the general "map design" you'd expect from a standard rhythm game but that's to be expected with an algorithm creating maps on the fly.

My major complaints are related to the visual queues and overall "spectacle" that does nothing but bother me. You're always better getting a "jump upwards" instead of a "Jump downwards" since you can see what's coming next better and all that. The game tries so much to keep things active and spectacle-like that it ends up being a thorn on what would be a perfectly fine Rose.

Oh well, I still recommend the game. Maybe after a few more hours I'll get used to the presentation of slides.
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