Run, jump and slide to the rhythm of your own music library! In Melody's Escape, advanced audio detection algorithms transcribe the energy that you feel when listening to music into a synchronized gameplay experience, with a captivating and dynamic obstacle course.
User reviews: Very Positive (1,186 reviews)
Release Date: Feb 26, 2014

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Early Access Game

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Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

“Melody's Escape is almost feature-complete and is in a very stable state.
During this Early Access period I will focus on polishing the gameplay and aesthetics, and with the help of the community's feedback I will add more features to the game.
The game will also be ported to Mac and Linux, and will get more skins, hair styles and color palettes, as well as a Workshop integration to share your own custom content with the world!

Please note that there is no bundled music yet, so you will need digital music files on your disk to play the game.

Your feedback is very important and welcomed! :) - Loïc
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Recommended By Curators

"I personally feel this is perhaps one of the best rhythm based games I have ever played, and I don’t say that lightly."
Read the full review here.

Recent updates View all (14)

June 24

Update v0.8.2: New light orbs and performances fix

Update v0.8.2: New light orbs and performances fix

Game Changes
  • Changed the look of light orbs. The new look should hopefully alleviate the "motion-blur" feeling induced by LCD monitors with high latency, as they have less contrast than the old ones and softer borders.
  • Light orbs explosion in Running intensity now pack a bit more punch.
  • The new in-game sounds now play at the same volume regardless of the movement mode intensity.
  • Fixed an issue with track caching resulting in difficulty mix-ups if a song had been played with "Custom" difficulty settings.
  • The Steam Workshop items checking/downloading screen now only happens once per session, so you can quickly switch skins without waiting if you have a lot of subscriptions. Using the "Go to the Steam Workshop" in-game menu will reset that state and make it check again the next time you visit the "Customize Appearance" menu.

Performance Changes (mostly targeted at lower-end GPUs)
  • Anti-Aliasing on Windows is now slightly faster and toggling the option on/off doesn't require to restart the game anymore.
  • Added "Graphics Quality" presets in the "Performances" option menu, to easily switch between Low/Medium/High.
  • Modified "low FPS" detection (below 50FPS) to interrupt the game and show a warning screen allowing the player to automatically lower graphics quality to gain performance (as the obstacle timing/hitbox suffers when performances are poor and that has quite a negative impact on the gameplay, delaying button/key inputs).
  • Added a "Low FPS" warning label below the heart score during a game if the FPS counter is enabled in the options and the FPS is too low.
  • Added a new system to detect if the GPU drivers launched the game using the integrated GPU on dual-GPUs computers (usually laptops), to suggest to the player to launch the game using the "gaming" GPU instead.
  • Added a global variable to the .exe targeted at NVidia Optimus laptop, to tell to the driver to use the NVidia GPU instead of the integrated one. If you own an Optimus laptop, I would love feedback on whether or not this feature is working!
  • All available GPUs detected are now listed in "log.txt" inside the game's installation folder.
  • Updated the FNA library on Mac and Linux builds.

23 comments Read more

May 1

Update v0.8.1 Sound effects and new skins

Update v0.8.1 Sound effects and new skins

Sound effects and text popups
  • Added in-game sound effects (all are optionals and can be disabled!). By default only "errors" sound effects will play, but you can enable them for all obstacle success and hearts in the "Audio" options menu.
  • Added sound effects and animations for the hearts score animation during the post-track score overview.
  • Added "TOO LATE" error text for failed obstacles which didn't receive their input in time. Pressing the wrong button will instead display "ERROR" (and play a different sound too), so you can distinguish between timing problems and incorrect input.
  • Added a small timer to prevent spamming multiple "ERROR" messages and sound effects when repeatedly pressing incorrect buttons (for visual feedback purposes only, it still resets your score multiplier everytime)
  • Adjusted floating-text popups positions and made their transitions smoother during intensity section changes

  • Added 2 new skins: "Prototype (Inverted)" and "Black Dress"
  • Modified all default skins to make the "shadows" on the background legs/arms much lighter
  • Added the default hair texture to the sample hairstyle mod folder (it was missing on Windows builds)
  • Updated the "sample skin" texture

Misc Changes
  • Reverted the Running section ground border to "grass", as it was better looking and the alternative didn't help with the "blur" feeling encountered by some players (as I incorrectly assumed it would).

21 comments Read more
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Key Features

  • Use your own music library: The gameplay of Melody's Escape is completely powered by your music of choice (MP3, OGG, WMA, FLAC, iTunes® (AAC) and more!*)
  • Works with all music genres and styles: Whether you're a big fan of EDM, K-Pop, alternative, acoustic sessions or classical music, the game will always adapt to the song's energy and rhythm to provide you with a dynamic experience, and will keep you engaged even when your music is calm.
  • Each action is synced to your music: Every required input is synchronized to your music, allowing you to completely immerse and focus on the experience!
  • Very accurate and fast music analysis: Melody's Escape features extremely accurate beat-matching algorithms and is optimized to analyse a song in its entirety within a few seconds.
  • Slide on vocals and long notes: There is a strong focus on long vocals and held notes in the game, giving you the opportunity to slide alongside them, intensifying the experience of the most powerful parts of your music.
  • Workshop support: Customize the appearance of the game to your liking with custom skins, dynamic hair-styles and color palettes!

    * iTunes® (AAC) support requires Windows 7 or above, WMA is only available on Windows.
    * MP3 support on Linux requires the third-party "libmpg123" library.

About This Game

Run, jump and slide to the rhythm of your own music library!

In Melody's Escape, advanced audio detection algorithms transcribe the energy that you feel when listening to music into a synchronized gameplay experience, with a captivating and dynamic obstacle course. The game will adapt in real-time to the intensity of your music and change the movement mode accordingly, from walking during very calm parts up to all-out flying when your music explodes!

Your goal is the help Melody avoid obstacles and collect floating light orbs, all of which are synced to the beats of your music of choice thanks to very accurate beat detection. With the 4 available difficulty modes, you can choose whether to have a relaxing experience or a very intense one.

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows® XP, Vista, 7, 8
    • Processor: 1.8Ghz Intel® Core 2 Duo or equivalent
    • Memory: 1 GB RAM
    • Graphics: Intel® HD3000. DirectX 9.0c compatible with shader Model 2.0 support
    • DirectX: Version 9.0c
    • Hard Drive: 200 MB available space
    • Sound Card: DirectX 9.0c compatible sound cards
    • Additional Notes: No bundled music, you need digital music files on your disk to play. Supports XInput compatible controllers only
    • OS: Windows® 7 or 8 for iTunes® music support
    • Processor: 2.66Ghz Intel® Core 2 Duo or equivalent
    • Memory: 2 GB RAM
    • Graphics: NVIDIA® GeForce 8800GTS or ATI® Radeon HD 4830 or better
    • DirectX: Version 9.0c
    • Hard Drive: 1 GB available space
    • Sound Card: DirectX 9.0c compatible sound cards
    • Additional Notes: Supports XInput compatible controllers only
    • OS: Snow Leopard 10.6.8
    • Processor: 2.4Ghz Intel Core 2 Duo or equivalent
    • Memory: 2 GB RAM
    • Graphics: OpenGL 3.0+ support
    • Hard Drive: 100 MB available space
    • Sound Card: Required
    • Additional Notes: No bundled music, you need digital music files on your disk to play
    • OS: Mountain Lion 10.8.5
    • Processor: 2.8Ghz+ Intel Core 2 Duo or equivalent
    • Memory: 2 GB RAM
    • Graphics: OpenGL 3.3+ support
    • Hard Drive: 1 GB available space
    • Sound Card: Required
    • OS: glibc 2.15+
    • Processor: 2.4Ghz Intel Core 2 Duo or equivalent
    • Memory: 2 GB RAM
    • Graphics: OpenGL 3.0+ support
    • Hard Drive: 100 MB available space
    • Sound Card: Required
    • Additional Notes: libmpg123 is required to play MP3s. No bundled music, you need digital music files on your disk to play
    • OS: glibc 2.15+
    • Processor: 2.8Ghz+ Intel Core 2 Duo or equivalent
    • Memory: 2 GB RAM
    • Graphics: OpenGL 3.3+ support
    • Hard Drive: 1 GB available space
    • Sound Card: Required
Helpful customer reviews
19 of 20 people (95%) found this review helpful
1 person found this review funny
39.2 hrs on record
Posted: July 14
Early Access Review
Remember when you were a kid, sitting in the back seat of your parents car looking out the window, pretending there was someone running along with your line of sight, avoiding obstacles and such. Well that is this game in a nutshell. I have a lot of regret in my library, but this is not it. 10/10
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4 of 4 people (100%) found this review helpful
62.1 hrs on record
Posted: July 24
Early Access Review
Melody's Escape is a deceptively simple yet challenging obstacle-based rhythm game with a lot of potential versatility in playstyle. While still in Early Access, it has almost no technical errors and the developer is extremely active, so I would recommend it to people who enjoy rhythm games, especially people who are looking for a different type of procedurally-generated music gameplay. I am terrible at obstacle running games, but I have never ever found the platforming element of this game to be obtrusive or overwhelming because it integrates so well with the beat and feels so smooth on a sensory level.

The visuals are quite polished and clear, with a striking and elegant aesthetic; they are also easily modded and customised. The colours are rich without being distracting and can be altered both ingame and via a modding interface, and provide lovely implicit feedback for passing obstacles. The gameplay is rewarding immersively with the flow of the music and quite addictive. Melody's Escape primarily syncs to tempo and tests rhythm, beat awareness, and precision in timing, so it works less efficiently with noisy tracks, but its level generation otherwise handles most genres I have thrown at it quite well and has a good fallback method for dealing with offtempo songs.


Low BPM songs are as pleasing to play as high BPM songs, although they generally have fewer obstacles and the running pace is slower, and there are difficulty settings which treat songs with <150 BPM as if they had double their actual BPM for the purposes of level generation if that annoys you. Instrumentals and vocal songs work equally well.

While the strength of Melody's Escape generally lies in its concept and its simplicity, the game is easy to recommend because of its many difficulty settings. There are four preset difficulty modes with different input and then a custom mode which can be used to alter obstacle density, running speed, input timing window, and input methods, which gives the player the opportunity to emphasise the challenges they would like the most.

The four input methods in order of difficulty are one colour (the track is divided into segments of different running speed based on intensity of the song, and to pass an obstacle you must press or hold the associated colour key), all colours (all obstacles have their own individual colour assigned to them regardless of segment), colour or direction (solid obstacles -- jumping, sliding, diving -- require direction key input, either from the gamepad or using the arrow buttons, while colour orbs require their individual colour key input), and tandem colour and direction (passing an obstacle requires both the correct colour and direction key).

Monochrome play is relaxing and purely a test of precision, while tandem colour and direction play is a frenetic test of reaction timing and mechanics.

The sync with the track is quite good and failing to pass certain obstacles results in stumbling or respawning, so there is no way to actually fail a song as in other rhythm games which involve shooting elements, etc. The only real ingame objective that exists is to pass every obstacle (a perfect chain), but the game assigns ratings based on score and keeps track of your high score, so you can play as you wish on the mode that suits you best. This is why I have accrued so much playtime so quickly, because I found exploring the full potential of the game challenging and enjoyable.

Essentially, you get out of Melody's Escape what you put into it, which is hopefully a huge and diverse music collection. It is absolutely worth its current price and even more so on sale. It is an easy pick-up-and-play game with almost no set-up overhead and a low skill floor, but possesses depth, complexity, and replay value as you attempt to master it.

I disagree with some of the other reviewers on one thing; I am a keyboard-only player and really enjoy this game. I have no doubt the game is more intuitive with a Microsoft controller, but do not feel as if anything is lacking from keyboard play.


Technically, the game can be played with either keyboard or gamepad quite well, and no clicking is necessary. There is a slight learning curve for the colour input scheme for keyboard players because the colours are by default designed to match Microsoft controllers, but it translates fine to WASD/SZXC/etc. keyboard schemes. The visual processing can be demanding but there is an FPS counter ingame and many options to increase performance at the expense of graphical intensity (mostly bloom), which is also a matter of subjective preference anyway. Input windows etc. are all smooth assuming consistent 60 FPS.

The game has very good file handling options and does not require pre-indexing directories. You can save tracks as favourites and generate favourite folders. From experience it supports a wide variety of formats (mp3, m4a, ogg, wav, flac, aac, aiff, mpeg, wmv, and more) and also playlists (.m3u files), which sets it apart in endurance play from other rhythm games. Handles large and long tracks fine.

It does lack support for kanji, hangul, some unusual Latin characters with diacritics, etc. which can make track selection a difficulty for songs with names entirely in those characters. (Katakana and hiragana are supported, for the record). This appears to be unlikely to change in the near future and is the only potential sticking point I see for rhythm game fans.

Early Access

As I have stated, this game is very much alive and being worked on, and developer support is extremely prompt. However, were the developer to suddenly disappear, I would still recommend this game as is. The primary focuses of development now are perfecting visuals (which are already on par with the available rhythm games on Steam) and fixing some very uncommon errors. For almost every player this game should be in a well-functional state and require minimal or no tweaking to maximise performance.


Overall I completely recommend Melody's Escape to any fan of rhythm games or procedurally generated music games such as Audiosurf, Osu, etc. It is well-made, performs smoothly, has active developer support, and copes well with virtually all music types. The tracks are varied enough for such a simple set of obstacles to keep you entertained for quite some time. There are few technical issues, the levels are graceful, and the aesthetics of the game are beautiful in a way that only enhances the music. Nothing ingame detracts from the music itself but the gameplay itself is still rewarding and intense, which is to me a perfect and mesmerising balance.
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3 of 3 people (100%) found this review helpful
1.4 hrs on record
Posted: July 25
Early Access Review
Very interesting game which is useful to change pace and calm down from other more intense games.
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2 of 2 people (100%) found this review helpful
22.7 hrs on record
Posted: July 15
Early Access Review
This game is to fun :3 Running and doing parkour to my own music is probably one of the best ideas i have heard when it comes to gaming in a long time.

P.S: Make sure you have an Xbox One or 360 controller, This game can be played with the keyboard but i recommend you use a controller
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30 of 32 people (94%) found this review helpful
1 person found this review funny
19.1 hrs on record
Posted: May 2
Early Access Review
Playtime and Time/money
I haven't had much time to play this game as of writing this review but it has a seemingly infinite duration, same as other games such as Audiosurf, so for this review I will exclude this part willingly because there is no good way to determine a set $/hour value to this game.

When the gameplay is based off of user created (more like music created) levels it lasts forever, this is however coming from someone who does not get bored from rhythm games.
You may be wondering why I would want to play other rhythm games if I don't get bored of them, and my answer to that is that some are beautiful, and some pose a new challenge. this one is both of those and is my current favorite game to listen to music to in.
Exactly what is this game?
Rhythm game. You press buttons/keys and you complete various actions to set a higher score and to not fail at running through the level. the levels are based on the beat/tempo/sound of your songs that you supply it. Any sound file that you use will most likely work, I've tried this with mp3s and wavs but not much else because who really uses much else?
Difficulties include pressing one button to complete the actions, pressing 4 buttons that correspond to color, pressing 8 buttons that correspond to direction and color, and lastly a combination of more spots to hit and the previous difficulty.
So now the standard game rating:
  • Story: 1/10 You are a runner, you run to the music that is playing in your headphones, you can customize the runner in the workshop very easily.
  • Gameplay: 10/10 Does not, will not, get old. constantly challenging, high skill wall and after you beat that to the point where you can do everything flawlessly the game is still fun to play while listening to more songs.
  • Presentation: 10/10 Honestly beautiful game. There is a bloom effect on a vector style of the game. as a person who is heavily interested in a minimalist style of art this is just my thing. You don't need much to say a lot. and what you leave open, you leave a canvas for others to think and fill in.
  • Soundtrack: 11/10 Your own soundtrack. what more can be said?
  • Replayability: 10/10 Would there ever be a time when this game could be dated and unplayable? No. Will there be more immersive or better looking games that are rhythm games in the future? Possibly, but what you have here, is the newest and the best looking one that is also REALLY nice to older computers. Besides, even after a new rhythm game comes out, there's nothing that would make you unable to play this one. I could still go back to audiosurf if I wanted to, but by my personal preference I love the way that this game looks and feels.
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