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Run, jump and slide to the rhythm of your own music library! In Melody's Escape, advanced audio detection algorithms transcribe the energy that you feel when listening to music into a synchronized gameplay experience, with a captivating and dynamic obstacle course.
Release Date: Feb 26, 2014
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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game may or may not change significantly over the course of development. If you are not excited to play this game in its current state, then you may want to wait until the game progresses further in development. Learn more

What the developers have to say:

“Melody's Escape is almost feature-complete and is in a very stable state.
During this Early Access period I will focus on polishing the gameplay and aesthetics, and with the help of the community's feedback I will add more features to the game.
The game will also be ported to Mac and Linux, and will get more skins, hair styles and color palettes, as well as a Workshop integration to share your own custom content with the world!

Please note that there is no bundled music yet, so you will need digital music files on your disk to play the game.

Your feedback is very important and welcomed! :) - Loïc
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Recent updates View all (7)

Update v0.7.1.0

May 7th, 2014

- Obstacle timing accuracy ("perfect", "good" and "ok") is no longer displayed on the left part of the HUD, but is now shown in the form of floating texts next to Melody, to make it possible to pay attention to the timing accuracy without being distracted. By default it only shows "errors" (failures), but you can configure it in the "General Options" to show each obstacle's timing accuracy.
- The background lights are now more accurately synced to the frequency spectrum of the music
- The ribbon trail behind Melody (on long obstacles) is now smoother and with a new texture, and it starts a bit sooner when sliding on obstacles
- The transition animation from "walking" to "flying" is now smoother
- Added an option to toggle FPS, in the "Performances" options menu
- Slightly increased the scrolling speed of the background in flying sections, as well as the fog's brightness
- On keyboard, screens waiting for "any key" input to continue now only look for gameplay-bound keys presses, "Enter" or "Space", allowing to take screenshots if you've bound the Steam screenshot key to something other than the Function keys
- Switching from keyboard input to gamepad input during a track will now work when pressing the d-pad or using the thumbsticks (it only worked with the color buttons before)
- Pressing buttons during the intro walk will not trigger failures anymore

7 comments Read more

Flying mode: complete rework! Update v0.7.0

May 3rd, 2014

Complete rework of the "Flying" sections

I wasn't happy with the current state of the flying mode, as it was too monotonous and didn't feel as "powerful" as it should to represent the most intense parts of a song. This was in part due to the lack of solid obstacles (requiring more complex inputs in Intense and above), and also due to the lack of distinct character animations and background visualizations to enhance the experience.

So I've completely scratched it and made a new flying mode with a new theme!
What I really liked about the old mode was the possibility to have a very high orb density, which isn't possible with solid obstacles in-between due to the animations' length, so the compromise I've found was to have solid obstacles only for long held notes, and orbs for regular notes.

Flying sections should now feel much more intense, and very long ones found in music genre like metal should feel more appropriate. Please let me know in the discussion board if you have any feedback.


- Double arrows mix (Overload difficulty and Custom) are now inverted automatically when using a gamepad. You can still invert that result using the General options menu
- If a respawn would happen during a transition, it will now happen right in the middle of the transition instead of afterwards, giving you more time to anticipate the next obstacle
- Fixed the resolution change confirmation screen not applying video changes beforehand
- Fixed failure animations being horizontally offset in Intense and Overload difficulty
- Removed debug information from the window's titlebar

Quick Patch: v0.7.0.1

- Flying sections are now slightly faster in all difficulties
- Cleaned data files with references to the old flying mode (for faster game loading)

10 comments Read more
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Report bugs and leave feedback for this game on the discussion boards

Key Features

  • Use your own music library: The gameplay of Melody's Escape is completely powered by your music of choice (MP3, OGG, WMA, FLAC, iTunes® (AAC)* and more!)
  • Works with all music genres and styles: Whether you're a big fan of EDM, K-Pop, alternative, acoustic sessions or classical music, the game will always adapt to the song's energy and rhythm to provide you with a dynamic experience, and will keep you engaged even when your music is calm.
  • Each action is synced to your music: Every required input is synchronized to your music, allowing you to completely immerse and focus on the experience!
  • Very accurate and fast music analysis: Melody's Escape features extremely accurate beat-matching algorithms and is optimized to analyse a song in its entirety within a few seconds.
  • Slide on vocals and long notes: There is a strong focus on long vocals and held notes in the game, giving you the opportunity to slide alongside them, intensifying the experience of the most powerful parts of your music.
  • Mod support: Customize the appearance of the game to your liking with custom skins, dynamic hair-styles and color palettes!

    * iTunes® (AAC) support requires Windows 7 or above

About the Game

Run, jump and slide to the rhythm of your own music library!

In Melody's Escape, advanced audio detection algorithms transcribe the energy that you feel when listening to music into a synchronized gameplay experience, with a captivating and dynamic obstacle course. The game will adapt in real-time to the intensity of your music and change the movement mode accordingly, from walking during very calm parts up to all-out flying when your music explodes!

Your goal is the help Melody avoid obstacles and collect floating light orbs, all of which are synced to the beats of your music of choice thanks to very accurate beat detection. With the 3 available difficulty modes, you can choose whether to have a relaxing experience or a very intense one.

System Requirements

    • OS: Windows® XP, Vista, 7, 8
    • Processor: 1.8Ghz Intel® Core 2 Duo or equivalent
    • Memory: 1 GB RAM
    • Graphics: Intel® HD3000. DirectX 9.0c compatible with shader Model 2.0 support
    • DirectX: Version 9.0c
    • Hard Drive: 200 MB available space
    • Sound Card: DirectX 9.0c compatible sound cards
    • Additional Notes: No bundled music, you need digital music files on your disk to play
    • OS: Windows® 7 or 8 for iTunes® music support
    • Processor: 2.66Ghz Intel® Core 2 Duo or equivalent
    • Memory: 2 GB RAM
    • Graphics: NVIDIA® GeForce 8800GTS or ATI® Radeon HD 4830 or better
    • DirectX: Version 9.0c
    • Hard Drive: 1 GB available space
    • Sound Card: DirectX 9.0c compatible sound cards
    • Additional Notes: Supports XInput compatible controllers
Helpful customer reviews
250 of 289 people (87%) found this review helpful
100 products in account
5 reviews
2.6 hrs on record
Early Access Review
Big yes for this game! Had fun instantly interacting with music. Check out the review for details.

Posted: February 26th, 2014
Was this review helpful? Yes No
59 of 63 people (94%) found this review helpful
280 products in account
23 reviews
7.5 hrs on record
Early Access Review
When I saw this game pop up in the store, I was quick to just go by and not pick it up. But for some reason, it wanted me to buy it. At first I thought of it as a mix between Audiosurf and Bit Trip Runner.

My guess was not far off.

The style of gameplay they chose reminds me of DDR with the WASD keys, and arrow keys being used. The keys are color coded for W (Orange), S (Green), A (Blue), and D (Pink). You also use the directional keys in Intense mode (where you use both WASD and Up/Down/Left/Right). The music analysis does a good job of deciding how it determines the beat of the music (Tempo, Energy Spikes, etc). It also displays how stable/unstable the song is based on the rhythm and beat. Some songs are match well, some you will noticed that the beat is not perfect. But for a music game to be able to adapt to that, I'll praise that.

The movement between different actions you have to perform is very fluid, and the speed varies with how fast and intense your song is. One song may be slow and easy to pick up, another song you may find yourself flailing your fingers on the keyboard hoping to hit something. One of the complaints I have is that there is quite a bit of motion blur when the music is fast, making it sometimes difficult to see what is coming up next. I don't think the blur is so much the game as it could be the monitor (I'm running on a 60Hz).

The timing is iffy at best, as it seems to either want to be Good or Perfect. It's difficult to determine where the best spot to execute the action is, but given it is an Early Access Game, I'll let that slide and hope it is better refined.

The game changes from running on the ground, to flying in the air, which is kind of cool. I do think that the transition from the ground to the air can be very sudden sometimes, which may make you miss a hit. Otherwise the flying is very similar. You either press the corresponding key, or hold the corresponding key.

Overall, I found myself playing the game with my music collection, and I enjoyed it. All the way from Sonata Arctica, to Pendulum, and more. The amount of colors and eye candy in this game make it very appealing. But do becareful, if you play for a long time, you may get eye strain and a headache from all the fast movement. What do you expect from a side scrolling rhythm game anyways?

I highly recommend it to anyone who enjoys listening to music, and who also enjoys playing along with their music and chiming in with the beat.

I know I will be sinking a bit of time into this game.
Posted: February 26th, 2014
Was this review helpful? Yes No
106 of 144 people (74%) found this review helpful
708 products in account
49 reviews
9.0 hrs on record
Early Access Review

Well, you can't "review" an early access title, but the above video shows my over-all impressions after 7+ hours of playing.

"Perhaps the best rhythm-based game I have EVER played, and I don't say that lightly."

I couldn't recommend this game more and it by far one of the best games I have played thus far in 2014!

For my full thoughts and impressions, see the video above for an in-depth look at the in's-and-out's of Melody's Escape. Hopefully that will answer and questions or concerns you have with the title. :)
Posted: February 26th, 2014
Was this review helpful? Yes No
21 of 23 people (91%) found this review helpful
173 products in account
5 reviews
1.8 hrs on record
Early Access Review
Even in this early stage, Melody's Escape is a great game. It feels to me like the generated level is far more influenced by the music than in similar games like AudioSurf or 1... 2... 3... KICK IT!, which might just be because the gameplay is more connected to the rhythm of the song than AS's puzzle mechanics or Kick It's city generation. It reminds me more of "classic" rhythm games like BeatMania instead of other music-based procedural generation games (that's a word).

If you've got a couple of minutes, there's more thoughts on the game in this video, including what is missing from the game in it's current form, and why it is really hard to get used to the game at first:
Posted: February 27th, 2014
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52 of 77 people (68%) found this review helpful
208 products in account
15 reviews
19.1 hrs on record
Early Access Review
Full review at: http://www.youtube.com/BrbteabreakTV

The music genre is a shadow of its former self; we used to see yearly iterative titles and silly spin-off here and there. So what happened? A mix of oversaturation and minimal innovation led to one of the quickest booms and bust for a gaming genre. Recently we’ve seen PC take centre stage with games such as Osu! and Audiosurf being front runners, they’re extremely affordable and include a huge range of playable songs without the need of some ridiculous peripheral. So where does Melody’s Escape fit in here?

Melody’s Escape's only limitation is the size of your music library. It is able to detect your audio files (FLAC works, Audiophiles rejoice!) and then convert them into a playable song. The gameplay is simple enough to pick up and go, while still being somewhat hard to get a perfect score in songs with higher BPMs. The goal is simple; get the highest score possible.

Now one thing that may turn you off after looking at gameplay may be the fast movement of Melody. The game moves incredibly quick at times and your song of choice may not always help you concentrate. It's for the most part easy to read due to the great colour palette, the black objects help bring out the colours of the notes, also obstacles share a certain input and as such you can even use them as a second point of reference. Though it's easy to read it doesn't mean it's not strenuous on the eyes, there's a little to much going on screen at any one time and it destorys anyone who uses peripheral vision as a main tool.

While it may be fun to play it does lack one key thing which music games are greatly known for, improving one’s self and being able to display your improvements through scores. It’s hard to know what song is harder than another and two people could play the same song but if one is playing at a different bit rate you could get different tracks.

In saying that I still think it has its spot in the music game genre. While it may not be as hard as Osu! or have a great group experience like Rock Band. It allows you to play any song you want, whenever and presents you with a clear and easy goal.
Posted: February 26th, 2014
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