Run, jump and slide to the rhythm of your own music library! In Melody's Escape, advanced audio detection algorithms transcribe the energy that you feel when listening to music into a synchronized gameplay experience, with a captivating and dynamic obstacle course.
User reviews: Very Positive (1,358 reviews) - 93% of the 1,358 user reviews for this game are positive.
Release Date: Feb 26, 2014

Sign in to add this item to your wishlist, follow it, or mark it as not interested

Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

“Melody's Escape is almost feature-complete and is in a very stable state.
During this Early Access period I will focus on polishing the gameplay and aesthetics, and with the help of the community's feedback I will add more features to the game.
The game will also be ported to Mac and Linux, and will get more skins, hair styles and color palettes, as well as a Workshop integration to share your own custom content with the world!

Please note that there is no bundled music yet, so you will need digital music files on your disk to play the game.

Your feedback is very important and welcomed! :) - Loïc
Read more

Buy Melody's Escape


Recommended By Curators

"I personally feel this is perhaps one of the best rhythm based games I have ever played, and I don’t say that lightly."
Read the full review here.

Recent updates View all (15)

September 28

Update v0.8.3: Latency Calibration and Smooth Scrolling

Update v0.8.3: Latency Calibration and Smooth Scrolling

  • The camera's (and Melody's) position in time is now based on a smoothed high-resolution timer instead of directly using the playhead position of the music, preventing "choppy" scrolling if the audio driver doesn't allow per-frame precise reading of the track's position.
  • Added an Audio and Video Latency Calibration menu (and test) in the options. You can now fine-tune latency compensation if you are playing on a HDTV or with a delay-inducing sound card (please note that delay compensation will make Melody either pause or "skip" at the beginning of a track).
  • Added an option to switch the art of light orbs to a full circle instead of a partial one (in the "General" options menu)
  • Fixed an issue with the tempo dection algorithm when using a non-MP3 format (FLAC, OGG, etc.) that in some rare occurences might have resulted in problems detecting the correct tempo. All previously "cached" tracks will be re-analyzed once played again.
  • Amplified the default volume of "orbs" and "obstacles" sucess sound effects in "All Sounds" mode.
  • Added a gamepad option to select the desired gamepad device ID (this is useful if you have more than one connected or on some Linux systems where some mouses and keyboards are detected as gaming devices)
  • Fixed a crash when trying to load custom Mods with an invalid folder structure.
  • Failing to read a specific sub-folder due to permission issues should not result into an empty folder list anymore.
  • Updated the FNA framework on OSX and Linux (this should improve performances)

13 comments Read more

June 24

Update v0.8.2: New light orbs and performances fix

Update v0.8.2: New light orbs and performances fix

Game Changes
  • Changed the look of light orbs. The new look should hopefully alleviate the "motion-blur" feeling induced by LCD monitors with high latency, as they have less contrast than the old ones and softer borders.
  • Light orbs explosion in Running intensity now pack a bit more punch.
  • The new in-game sounds now play at the same volume regardless of the movement mode intensity.
  • Fixed an issue with track caching resulting in difficulty mix-ups if a song had been played with "Custom" difficulty settings.
  • The Steam Workshop items checking/downloading screen now only happens once per session, so you can quickly switch skins without waiting if you have a lot of subscriptions. Using the "Go to the Steam Workshop" in-game menu will reset that state and make it check again the next time you visit the "Customize Appearance" menu.

Performance Changes (mostly targeted at lower-end GPUs)
  • Anti-Aliasing on Windows is now slightly faster and toggling the option on/off doesn't require to restart the game anymore.
  • Added "Graphics Quality" presets in the "Performances" option menu, to easily switch between Low/Medium/High.
  • Modified "low FPS" detection (below 50FPS) to interrupt the game and show a warning screen allowing the player to automatically lower graphics quality to gain performance (as the obstacle timing/hitbox suffers when performances are poor and that has quite a negative impact on the gameplay, delaying button/key inputs).
  • Added a "Low FPS" warning label below the heart score during a game if the FPS counter is enabled in the options and the FPS is too low.
  • Added a new system to detect if the GPU drivers launched the game using the integrated GPU on dual-GPUs computers (usually laptops), to suggest to the player to launch the game using the "gaming" GPU instead.
  • Added a global variable to the .exe targeted at NVidia Optimus laptop, to tell to the driver to use the NVidia GPU instead of the integrated one. If you own an Optimus laptop, I would love feedback on whether or not this feature is working!
  • All available GPUs detected are now listed in "log.txt" inside the game's installation folder.
  • Updated the FNA library on Mac and Linux builds.

24 comments Read more
See all discussions

Report bugs and leave feedback for this game on the discussion boards

Key Features

  • Use your own music library: The gameplay of Melody's Escape is completely powered by your music of choice (MP3, OGG, WMA, FLAC, iTunes® (AAC) and more!*)
  • Works with all music genres and styles: Whether you're a big fan of EDM, K-Pop, alternative, acoustic sessions or classical music, the game will always adapt to the song's energy and rhythm to provide you with a dynamic experience, and will keep you engaged even when your music is calm.
  • Each action is synced to your music: Every required input is synchronized to your music, allowing you to completely immerse and focus on the experience!
  • Very accurate and fast music analysis: Melody's Escape features extremely accurate beat-matching algorithms and is optimized to analyse a song in its entirety within a few seconds.
  • Slide on vocals and long notes: There is a strong focus on long vocals and held notes in the game, giving you the opportunity to slide alongside them, intensifying the experience of the most powerful parts of your music.
  • Workshop support: Customize the appearance of the game to your liking with custom skins, dynamic hair-styles and color palettes!

    * iTunes® (AAC) support requires Windows 7 or above, WMA is only available on Windows.
    * MP3 support on Linux requires the third-party "libmpg123" library.

About This Game

Run, jump and slide to the rhythm of your own music library!

In Melody's Escape, advanced audio detection algorithms transcribe the energy that you feel when listening to music into a synchronized gameplay experience, with a captivating and dynamic obstacle course. The game will adapt in real-time to the intensity of your music and change the movement mode accordingly, from walking during very calm parts up to all-out flying when your music explodes!

Your goal is the help Melody avoid obstacles and collect floating light orbs, all of which are synced to the beats of your music of choice thanks to very accurate beat detection. With the 4 available difficulty modes, you can choose whether to have a relaxing experience or a very intense one.

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows® XP, Vista, 7, 8
    • Processor: 1.8Ghz Intel® Core 2 Duo or equivalent
    • Memory: 1 GB RAM
    • Graphics: Intel® HD3000. DirectX 9.0c compatible with shader Model 2.0 support
    • DirectX: Version 9.0c
    • Hard Drive: 200 MB available space
    • Sound Card: DirectX 9.0c compatible sound cards
    • Additional Notes: No bundled music, you need digital music files on your disk to play. Supports XInput compatible controllers only
    • OS: Windows® 7 or 8 for iTunes® music support
    • Processor: 2.66Ghz Intel® Core 2 Duo or equivalent
    • Memory: 2 GB RAM
    • Graphics: NVIDIA® GeForce 8800GTS or ATI® Radeon HD 4830 or better
    • DirectX: Version 9.0c
    • Hard Drive: 1 GB available space
    • Sound Card: DirectX 9.0c compatible sound cards
    • Additional Notes: Supports XInput compatible controllers only
    • OS: Snow Leopard 10.6.8
    • Processor: 2.4Ghz Intel Core 2 Duo or equivalent
    • Memory: 2 GB RAM
    • Graphics: OpenGL 3.0+ support
    • Hard Drive: 100 MB available space
    • Sound Card: Required
    • Additional Notes: No bundled music, you need digital music files on your disk to play
    • OS: Mountain Lion 10.8.5
    • Processor: 2.8Ghz+ Intel Core 2 Duo or equivalent
    • Memory: 2 GB RAM
    • Graphics: OpenGL 3.3+ support
    • Hard Drive: 1 GB available space
    • Sound Card: Required
    • OS: glibc 2.15+
    • Processor: 2.4Ghz Intel Core 2 Duo or equivalent
    • Memory: 2 GB RAM
    • Graphics: OpenGL 3.0+ support
    • Hard Drive: 100 MB available space
    • Sound Card: Required
    • Additional Notes: libmpg123 is required to play MP3s. No bundled music, you need digital music files on your disk to play
    • OS: glibc 2.15+
    • Processor: 2.8Ghz+ Intel Core 2 Duo or equivalent
    • Memory: 2 GB RAM
    • Graphics: OpenGL 3.3+ support
    • Hard Drive: 1 GB available space
    • Sound Card: Required
Helpful customer reviews
9 of 10 people (90%) found this review helpful
32.1 hrs on record
Posted: October 29
Early Access Review
I'd like to throw in my two cents. :3

Short, sweet and to the point: I thought this game was fun. I think it's worth the money. I think it's a great rhythm game. It plays well, it looks nice, and it can be challenging if you're into that.

The longer version:

Gameplay Overview:

Melody's Escape is a side-scrolling rhythm game (I don't consider it a platformer, as one of the Steam tags suggests at the time of writing this). To start, you choose a difficulty level, and then either drag & drop an audio file onto the game window, or you search through the in-game file nagivator to find a song. The difficulty can be changed while playing, and the song will restart at the new level.

As far as gameplay goes, the videos on the store page showcase it pretty well, though at the time of writing this the graphics in them are a bit outdated. "Melody" starts running, and a level tailored to your audio file challenges you to hit the notes it tandem with the tempo of the music; by default you use the arrow keys. The level is easier or harder depending on what song you choose to play; in general, faster songs are faster gameplay (the game notably has a hard time generating fast levels to very fast music, instead it chooses a slower stable tempo within the fast beat). There's four "energy levels" a song can have, distinguished by the different running speeds and backgrounds; during each of these the gameplay varies, moreso the higher the difficulty level is.

In Relaxing mode, you have only one button to push per energy level segment. It's extremely easy; it's what you would play if you're new to this genre of game, or if it's 4am and you're falling asleep at your computer. In Medium mode, all four arrow keys are utilized during the entire song, and are denoted by colored arrows and orbs. This is the most popular level of difficulty I've seen people play; not too challenging, but fun. Intense mode is the difficulty I have the most experience in. At this level, the game by default adds the WASD keys into the mix. You use these for the colored orbs now, and the arrow keys are reserved for arrows, which have now lost their color coding. This difficulty is intended for more experienced rhythm game players. Lastly, Overload is the hardcore difficulty of the game, and to progress past solid objects you must hit corresponding keys at the same time (ex. W and Up Arrow). This difficulty mode also doubles the tempo of the audio file.


  • Graphics. Clean, simple art style. Nice palettes and character customizations. I love how the lights in the background respond to the background music.
  • The difficulty. It's a frustrating game in a fun way, not a flip-the-table way. I felt challenged, laughed it off when I messed up, and if I wanted more I bumped up the level, or played with the custom difficulty.
  • The custom difficulty option.
  • Easy/Fast to navigate menus, and adding music from your computer couldn't be easier. Just drag & drop from a folder or itunes.
  • Pausing the game is fair. It shows you the screen where you left it, obstacles and everything, and it has a three second countdown before starting back up.
  • The gameplay itself is fair. When I missed a note, it was because I was too slow or I hit the wrong button.
  • Latency calibration. If I did feel like something was wrong, I took the short calibration test and everything was good as new.
  • The sound effects. They're minimal, and they don't distract from the music. If you don't like them at all, there's an option to turn them off.
  • You choose when the song ends. I like that making mistakes didn't change the song volume, or end the run completely. I also appreciated how easy it was to restart from the pause menu.
  • I like the level generation. Faster songs could be picked up better, choosing a higher difficulty fixed this issue for me (double the bpm, it helps). I also loved finding different quirks that only show up in some songs, for example the slow-mo cliff leap that happens during a music break.


  • My biggest issue is that the intensity of the song I'm playing is sometimes not properly matched the way I'd expect it to be. Occasionally, the levels are late changing at times (ex. from yellow to pink), or sometimes it doesn't change at all. However, the actual bpm is generated very nicely.
  • The game doesn't come with its own music... yet.
    Suggestions: This isn't too big of an issue for me, considering they advertise it as a game for your own music library, but I've been led to believe there will be a soundtrack in the future and I'm eager to hear and play it. :3 (Even if it's just a mix of various artists I'd enjoy it, though I'd LOVE to hear music composed specifically for this game. Maybe some fan-made music, hmm..?)
  • The graphics are nice, however seeing the same backgrounds over and over for each song gets a old after awhile. I'd also like to see new obstacles added in as well. (Again, not a big issue.)
    Suggestions: Since the theme of the game is "escaping", perhaps Melody could escape to other places. Outer space maybe? It'd be nice to see a new variety of places in the future. As for additional obstacles, those could be implemented as a custom difficulty feature. (Possibly something like double colors, double arrows, opposite color/arrow, hitting colors during arrow holds, etc.)
  • I get a sense of motion blur I don't care for too much. I've read measures have been taken to fix this in the past, but it's still there for me. There is some slight eye strain because of this in my case, and it would be nice to be able to see things better when not doing a hold note.
  • I would like more achievements to be added in the future. This is seriously nit-picking, but those goals were a lot of fun to play towards, and I'd love to see more at some point! Please? :3

Misc Comments:

  • In Intense mode, I feel like a dancing octopus made of neon lights. It is a blast. This is my go-to game these days.
  • Overload is amazingly difficult. It's a one way ticket to getting carpel tunnel if you aren't careful. That said, it is amazingly fun. I've only played this level a few times, but it literally overloads my brain and I love it. I'm going to be spending weeks if not months trying to beat a song in this mode.
  • The focus claimed by the developer is to make a game that let's me play along to my own music.
    1. I can get my own music into the game, very easily.
    2. The game doesn't take away from my music at all.
    3. The game generates levels that sync up with the music file well. I feel my music more when playing.
    The dev succeeded. :3
  • For an early access side-scroller rhythm game, Melody's Escape sincerely impresses me. I've played free games of this genre in the past (before I found Steam), with somewhat varying game mechanics, more complex graphics and their own small soundtrack, etc. However, those games were designed more with the mindset that they were just another videogame rather than a music experience. They had levels, you could die, the music would stop or mess up or fade out (Guitar Hero is a popular example of a similar game, on a different branch of the same overarching genre). The music in other games felt secondary to me. But they were games about music! With this game however, this game you play for the music. Usually I play when I just feel like listening to something, but I want to immerse myself into it physically. The game knows its priority.
  • As I've seen other people say, YOUR MUSIC determines the experience you get out of this game. I encourage people who get this game to try a variety of music. Fast songs, slow songs, flowing music with no stable beat, songs with and without lyrics, different genres, etc. Each song comes with its own quirks and unique level layout. Experiment and find the music you like playing with the most!
Was this review helpful? Yes No Funny
6 of 7 people (86%) found this review helpful
1 person found this review funny
11.4 hrs on record
Posted: November 20
Early Access Review
We've all got a past... and these ghosts
are holding us back...

You scroll through your music folder as the
rain patters down outside, loud and relentless.
Your headache has been killing you, but you
have Steam opened in the background as a
Mayday Parade song, 'Angels', drones away
to break the monotone. Then your eye sees
something you haven't touched since a
promotional sale.


You blink your tired eyes and glance at the
clock, which reads 12:35am. Quite late, but
you have a morning class for Friday tomorrow
and you groan. Summer-Rain texts you, she's
asking if you feel fine. You message her a lie,
telling her that everything is alright, as you
tryi to find a way to organize a proper playlist
for your walk to class tomorrow.

A few minutes later you receive another text.
Thinking it's Summer-Rain again, you unlock
your phone only for your eyes to stare at the
phone's screen with the message sender, and
even more strange, what the message says.

Hey. Sorry to message you out of the blue
like this. Can we talk?

You feel like throwing your phone, and the
rain does not help with your mood right now.
You think about old times, old days, and the
worst part is that you feel too conflicted,
between a familiar person you were fond of
and the new person who holds your heart,
tenderly and gently, whatever remains of it,
your fractured and broken soul.

But Summer-Rain has been good for you,
good to you. Although she has had her share
of being haughty or highbrow, she was never
as controlling, demanding... or cruel... as
Ms. Novocaine was. Your emotions a swirl,
you end up looking once at your music folder
before taking the songs:

Intoxicated by The Cab
Niton (Club Mix) by DJ Eric Prydz AKA Pryda
That Girl by All Time Low
Just the Girl by Click Five
I Fooled You by Awaken the Giant
Fool's Game by This Century
One Man Drinking Games by Mayday Parade
Three Cheers for Five Years by Mayday Parade
To the Moon for All I Care by Search the City
and rounding out the short playlist is the
acoustic version of Clocks and Timepieces
by Evil Us.

You play as Melody running to the rhythm
of each song as the backdrop and colors of
each rhythm target alternate and change
color alongside Melody's hair. The faster the
tempo of the song, the more frenetic that
Melody's pace becomes. You focus solely
on Melody and her escape to the rhythm
(although escaping from what you are not
but the game is arresting visually in its
simplicity and fast-paced, criminally easy
design choices.

You have a plethora of styles to clothe the
austere Melody and a wide selection of
hairstyles to complement her sleek physique.
Played from a permanent 2-D perspective,
you end up playing her with a short bob cut
with a tank top and miniskirt, evoking your
memory of Ms. Novocaine, and you feel all
the more guilty for it. The songs tug at all
the right places and hit all the right

Through the pain of the headache and the
pitter-patter of the rain outside which
seemed to crack again and again about your
skull, you clock in an impressive 'Full Hearts'
score, which shows you did not miss a single
beat. Then, the song 'Clocks and Timepieces'
plays, and Josh Frost's voice breaks through
to your core as it does every time.

Your fingers slip, and now tears flow.

We've all got a past... and these ghosts
are holding us back...

You kick yourself away from your desk and
fall to the floor, sobbing. Your phone goes
off a number of times, drowned out by the
Clocks and Timepieces assaulting whatever
remains of your battered heart, too fragile,
too wounded to try and reach for anything.

Your window opens, and the rain is audible,
deafening now. Something wet and sleek
clambers into your room, as the song's
piano patters out to silence. The figure
pulls back its rain-drenched hoodie and
Summer-Rain stands before you, makeup
smeared and looking absolutely cranky.

"I tried messaging you, and I happened
to see your ex in the neighborho-"
she is
about to finish her sentence but sees you
on the floor, trying to recover with your
eyes puffy, looking terrible beyond
measure. "W-what's wrong-" She begins,
but you rush toward her and hug her,
crying about how much you feel like you
cheated on her by remembering so much
about Ms. Novocaine, half-blubbering
something about your ex-girlfriend
messaging you and thoughts from the
past making you feel dirty and useless.

Summer-Rain closes her eyes slowly,
tightly, her arms holding you safe and
hugging you back with all the force
she can muster. "Idiot." She mutters,
trying to bury her chin into your own
shoulder as though she is fighting for
breath. "That girl really dug deep and
messed you up good didn't she?"
stay silent for a time and sniffle when
Summer-Rain runs her hands through
your hair before looking at you,
holding your face with her hands.

"I know it's hard after everything you
did for her and been through with her."

Summer-Rain whispers, her eyes half-
closed, her voice soothing and silky.
"But I'm grateful that you could still
soldier on, and now... you could find
it in your heart to love a girl like me."

You look at her in wonder and are
amazed to see her look into your
eyes still, before she smiles that smile
of hers. "I love you, you idiot. I love
you, no matter what."
She plants a
soft kiss on your lips, and you return
her kiss with your own. Both of you
lie on the floor, trying to kiss the
night away before falling asleep in
each other's arms.

...The Summer's almost over,
we're running out of... time...

Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
2.3 hrs on record
Posted: November 18
Early Access Review
A rather nice little rhythm game like AudioSurf.

Can customize so much and the fact the game auto-generates everything right as you choose the song is neat. Many a times will I be frustrated because a song is much harder than I thought it would be. XD Really nice to play Wolfgun, Ken Ashcorp, or Renard in this game (their music I mean.)
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
3.0 hrs on record
Posted: November 22
Early Access Review
Melody escaped.
Was this review helpful? Yes No Funny
2 of 3 people (67%) found this review helpful
8.2 hrs on record
Posted: November 13
Early Access Review
Very nice
Was this review helpful? Yes No Funny