Quest of Dungeons is a turn based dungeon crawler game featuring a good old 16-bit retro artistic look. By playing as either a Warrior, Wizard, Assassin or Shaman you have to traverse dungeons, defeat enemies and loot everything you can in order to survive.
User reviews:
Mostly Positive (511 reviews) - 77% of the 511 user reviews for this game are positive.
Release Date: Mar 25, 2014

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Recent updates View all (13)

February 24

Update/Expansion 2.0 released

Hi everyone.

So, yes, I just pushed the 2.0 update to the main branch, which means that everyone should receive the update now.

First things first, it is quite possible that some people will experience bugs or problems, and for that I'm sorry in advance, the game got a lot of changes since that stable version so stuff can happen.

For anyone who experiences problems or wants to go back to the old version I left it, so you can revert. Here's how => []

Thank you for all the pacience. I know this took more time than I originally said. The game was finished but after the Xbox One port got more content I felt like it should be here too. But as I mentioned before there were complications and well, I am working on this by myself and things take time (I know this is not your fault of course). Consider this update my humble offer for the supporters of the game, that have been there and helped shaping it to what it is today. I hope you have fun.

As a quick reference here's some of the new stuff, just the "headlines"

-Added whole new Dungeon "Rackan" (new floor sprites and enemies)
-New class (Necrodancer) yes, a homage (with permission) of Cadence from Crypt of the Necrodancer (go buy that game btw :)
-Added Custom game Mode, can choose amount of floors, floors size and difficulty
-A couple more achievements (taking into account the new content)
-Dead heroes can now return from the grave and attack you on a new Game
-New option (Graphics Options) to allow music to keep playing even on background, default is disabled. (should allow for better broadcasts)
-Last difficulty used is now saved for creating new game
-Added keys required for chests to minimap
-Procedural weapons no longer have more than 1 time the same stat
-Steal Ability doesn't steal everything in a slot 100% of the time anymore, now it' a chance of stealing x items from the slot
-Several dozens of other tweaks and improvements

PS: New mansion and character unlocks after you finish the game


7 comments Read more

November 9, 2015

Update 2.0 Release Candidate, builds for Window, Linux and Mac

Hi everyone,

So good news, I'm close to release the 2.0 update, it's time for a wide test, on all platforms, so I just made available builds for Windows, Mac and Linux.
The beta is still on the "beta_gamepad" branch, and you should be able to use a controller in any OS. I changed the game controller code to use SDL, in order to provide a better compatibility with game controllers on all 3 platforms. Personally I've tested with a Xbox 360, Xbox One and PS4 controller (Windows. For Mac and Linux I was able to get it working with a a wired 360.

Right now, when you enter the game, if a controller is connected, you are presented with a "Press A or Enter Key" if you press the A on the controller it will use the full gamepad mode, if a keyboard is pressed the current control scheme (kb + mouse) is used.

The idea is to have this on the beta branch until the end of the month, after that I'll move it to the main version, at which point more achievements will be available also. I intend to leave the old version in a separate branch so people who end up having problems (or prefer the old one) can continue having fun as usual.

Info on how to opt-in the beta and feedback:

As usual feel free to leave comments, or poke me on twitter if you like:

0 comments Read more

About This Game

Quest of Dungeons is a turn based dungeon crawler game featuring a good old 16-bit retro artistic look.

That thing people usually skip
An unspecific evil Dark Lord has stolen all the light, so your mission is to enter his lair and defeat him. That's it, now go get him.

By playing as either a Warrior, a Wizard, a Assassin or a Shaman you have to traverse dungeons, defeat enemies and loot everything you can in order to survive. You can learn new skills in Tomes you find along the way and buy/sell items at shops.
The entire game is procedural so you won't find items/enemies in the same place each time you play.

  • Procedural dungeons
  • Procedural weapons
  • Boss encounters
  • Quests
  • 4 Difficulty levels
  • Permadeath - Once you die, game over man, game over!
  • Shop - buy and sell items/weapons
  • Leaderboards - compare your Adventure points with the community

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows XP SP3, Vista, 7, 8
    • Processor: 1.4GHz or faster
    • Memory: 512 MB RAM
    • Graphics: OpenGL 2.0 compatible with 128MB Ram
    • DirectX: Version 9.0c
    • Storage: 256 MB available space
    • Sound Card: DirectX 9 compatible
    • Additional Notes: Monitor 1024x768 or higher
    • OS: Mac OSX 10.6+
    • Processor: 1.4GHz or faster
    • Memory: 512 MB RAM
    • Graphics: OpenGL 2.0 compatible with 128MB Ram
    • Storage: 256 MB available space
    • Sound Card: DirectX 9 compatible
    • Additional Notes: Monitor 1024x768 or higher
    • OS: Ubuntu 12.10+
    • Processor: 1.4GHz or faster
    • Memory: 512 MB RAM
    • Graphics: OpenGL 2.0 compatible with 128MB Ram
    • Storage: 256 MB available space
    • Additional Notes: Monitor 1024x768 or higher
Helpful customer reviews
43 of 64 people (67%) found this review helpful
2 people found this review funny
2.4 hrs on record
Posted: November 8, 2015
This game is essentially a remake of the 1991 Sega classic "Fatal Labyrinth", which is also available on Steam. Quest of Dungeons adds a few elements to the formula, some good and some bad, but doesn't really aspire to improve it so the few flaws that Fatal Labyrinth had are still here in Quest of Dungeons.

This game adds more loot and a store to sell and buy items. But most of the loot is just junk to sell anyway, and there is nothing worth buying except healing potions. Quest of Dungeons also tries to add personality to the player character and the monsters, but fails completely. The character says random things like "This game was made with C++" and "This game was made with OpenGL". The monsters say equally weird things, according to another reviewer they are mostly references to movies that have nothing to do with the context of this game.

Like in Fatal Labyrinth, the only way to heal between battles is to run around a bit. In this game the healing is a lot slower so the running around just to heal yourself gets even more tedious after a while.

I quit playing soon after I got to the 4th floor of the dungeon. There you encounter monsters who steal stuff from your inventory. This is another "feature" that was present in Fatal Labyrinth as well. But again, Quest of Dungeons makes an annoying feature worse. In Fatal Labyrinth the monster sometimes stole an item from you, in this game they almost always succesfully steal from you, so you see the few good items you didn't sell before going to the 4th floor disappear from your inventory at an extremely frustrating rate. And you can't get stolen items back from the monster after killing it. Within a few minutes I lost the three keys I had in my inventory (the most important items in Quest of Dungeons and not easy to find) and the better part of my gold. This is such a cheap mechanism to make a game more difficult (and Quest of Dungeons has a few of those) that it made me decide to quit playing.

Conclusion: the premise of the game is good but we saw that 25 years ago already in Fatal Labyrinth. And Fatal Labyrinth is still the better of the two games: it's longer, more balanced, less frustrating and annoying, it doesn't have the weird and even childish atmosphere and it has a "continue" system (if you play it via the emulator that comes with the Sega Megadrive Classics / Sega Genesis Classics collections, you can even save at any point). So I don't recommend this game but if you're looking to play a game just like it that doesn't have its flaws, I recommend Fatal Labyrinth instead.
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6 of 7 people (86%) found this review helpful
5.6 hrs on record
Posted: February 28
It is cheap. It is brainless entertainment, really good if you are ill, or tired or don't want to think too much.

It doesn't have lore, nor tactics, nor a story, nor does it look great, it is repetitive, but it is just plain simple hacking monsters and some bosses untill you reach the downmost level of the dungeon and slay the final boss.

It took me 4 hours (with two restarts as you die permanently) to play through chapter 1 (there seems to be another chapter), which is 1,25 euro per hour, about half a cup of cappucino. The dungeons are generated randomly, so if you are looking for a lot of careless entertainment, it should suffice.

Great if you lack energy, or lack time.
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3 of 4 people (75%) found this review helpful
1.2 hrs on record
Posted: April 10
As a fairly big fan of Roguelikes and Roguelites, i really wanted to like this game. And when i started it, i did. It's repetitive, and the graphics are just generally unedited sprites from a Sprite Pack you can buy for use in your games, but it had a certain charm to it i suppose.

Ignoring the graphics because of the aforementioned reason, the sound design isn't great. The music is cute, but generic. The combat has almost no sounds to it, which is fine if that's what you're going for, but it doesn't seem like that's what they wanted. The sounds for eating and drinking (which you will be doing a LOT because of shoddy balance, more on that below) honestly sound like wet farts.

The controls are intutive enough i guess. Move around with WASD/Clicking with the Mouse and attack by clicking with the mouse. Oh and loot by clicking with the mouse. Starting to see a problem? This is most evident when playing as the Wizard/Assassin, characters designed more for a ranged approach. Nothing is more infuriating than trying to attack an enemy, only to misclick and just run right up next to them and stick your face out to get punched. Same problem with looting, half the time if you aren't paying perfect attention to where your mouse is, you'll run PAST your loot. While not as much of an issue in the early part of the game, in the later parts where enemies are EVERYWHERE, you'll often run straight into one due to this issue.

But honestly, as a fan of roguelikes, i could've overlooked that. The humor of the game is definitely what kept me somewhat charmed, with such items as "Bottled Water" (Generic Brand) and the Moldy Cheese item questioning why you even have it in your pocket. And if those were the only issues, i could've ignored them. Honestly though, the balance is definitely the main problem with the game.

I kinda glossed over the combat earlier for a reason. As i said, it's fairly repetitive. You click on enemies and hit them, you damage them, they damage you, etc. You have skills you can use, but it's effectively selecting the skill and then... clicking on enemies. Or yourself if it's a buff. As far as i can tell from my best run, there are no party members. Sidequests are practically nonexistant, generally they're just randomly generated fluff, either of the "go find this item that's randomly spawned in some room" or "kill this slightly recolored enemy that either you'll kill in two hits, or vice versa" variety. There's no visual indicator of progress, your sprite stays the same. But again; this isn't the biggest issue. That... is definitely the balance.

Yeah. The balance, of all things, in a rather boiled down roguelike, is ironically the main problem. You know how in most roguelikes your chance to dodge can be affected by equipment? Or rings? Or SOMETHING? Yeah, not so much here. In fact, i still have no idea what affects dodging in this as there is no weight system, and the only items i've ever seen have secondary effects are weapons which *NEVER* have +Dodge Chance or anything similar. This generally means that dodging for you is just a gift from RNGesus. For the enemies, it's a COMMON occurance. For cannon fodder enemies, that's fine. You know when it's not fine? With bosses. Bosses that can dodge all of your attacks and oneshot you at full health when you're already above the needed level for the floor you're on and can consistently oneshot the aforementioned fodder. The recolored enemies are guilty of the same issue. Equipment doesn't make a big difference really, as i said, only weapons ever seem to have extra effects, and they're generally worthless, so it's just a matter of seeing which item has a better main stat. Same with armor. Hell, even rings, generally the only thing in some roguelikes that have other effects, are just more Defense fodder in this.

Honestly, i'd like to recommend this game. I can see a mobile port working well (which they're working on a 3DS port so that's probably closer than i think) but in it's current state, on a platform with so many better Roguelikes, i can't recommend it.

Oh and for you achievement ♥♥♥♥♥s like myself, it commits a horrible, horrible sin; the difficulty achievements are difficulty locked. Beating the game on Hard for example, doesn't unlock the Normal and Easy achievements, just the Hard one. There's literally no reason for it, other than either the devs didn't think of it, or they were padding the game.

If you want a good example of a roguelike that's almost the complete opposite of this in every way, go play Elona. This probably seems like Needless shilling, but i'm serious. It's freeware, and has a large modding community.
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1 of 1 people (100%) found this review helpful
3.4 hrs on record
Posted: February 4
i'll never finish it. miss-click an attack and you run in and die.

even on easy it's far too difficult to the point that i don't want to play. I have no patience to play it through.
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1 of 1 people (100%) found this review helpful
1.8 hrs on record
Posted: February 6
There is no depth to this game. At least it was only $2.50.
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