Quest of Dungeons is a turn based dungeon crawler game featuring a good old 16-bit retro artistic look. By playing as either a Warrior, Wizard, Assassin or Shaman you have to traverse dungeons, defeat enemies and loot everything you can in order to survive.
User reviews: Very Positive (195 reviews)
Release Date: Mar 25, 2014

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Recent updates View all (9)

September 13

2.0 Expansion Beta available to test

Hi there everyone.

As I talked a couple weeks ago I was working on getting more content to the game, I'm doing my best to bring this totally free to everyone without charging for extra DLC, but since this actually takes time to make and a lot of time to test the new features I thought you guys might wanna help me out by play-testing the new content.

The beta is only available on Win now (sorry for that) and you can access by switching to the Beta branch (just right-click Ques of Dungeons on Steam -> Properties -> Betas. You can go back to regular when you want.

This is just a small list of improvements, everything not listed is mainly small fixes, improvements.

2.0 (Beta)
-Added whole new Dungeon "Rackan" (new floor sprites and enemies)
-Added Custom game Mode, can choose amount of floors, floors size and difficulty
-Dead heroes can now return from the grave and attack you on a new Game
-Warrior class tweaks (more starting HP and Power)
-Removed “Death” from final Boss
-Added “Bio” skill to final Boss, highly reduces target HP
-New option (Graphics Options) to allow music to keep playing even on background, default is disabled. (should allow for better broadcasts)
-Last difficulty used is now saved for creating new game
-Added keys required for chests to minimap
-Procedural weapons no longer have more than 1 time the same stat
-Steal Ability doesn't steal everything in a slot 100% of the time anymore, now it' a chance of stealing x items from the slot
-Several other tweaks and improvements


Notes:
-The new content (Extra episode and custom levels) is only available once you finish the main game, it's an "unlock-able"
-Achievements progress is not saved on Beta.


As always I appreciate all the help and keep spreading the work to your friends that Quest of Dungeons is a cool game to have ːspellbookː


You can leave feedback on this thread: http://steamcommunity.com/app/270050/discussions/0/616187839340027833/


3 comments Read more

June 22

Quick-fix patch and talking next update

Hi there.

I recently made a quick patch just to minimize the problem with "Death" spell on the final boss. This is something I hope to solve in a better way in a next patch, but I wanted to minimize the problem now.

Patch
-Lowered "Death" status effect probability.
-Increased "Death" effect to 20 turns.

Big update: New Dungeon

I started working some time ago in a new update which is more like an Expansion to the game. It will still take some time but I decided to talk about it so you know it's coming.
It's a whole new dungeon, with different sprite floors and enemies. I also have a couple new ideas I want to introduce but more on that later.

Meanwhile here's a screenshot of a new floor.

5 comments Read more

About This Game

Quest of Dungeons is a turn based dungeon crawler game featuring a good old 16-bit retro artistic look.



That thing people usually skip
An unspecific evil Dark Lord has stolen all the light, so your mission is to enter his lair and defeat him. That's it, now go get him.

Description
By playing as either a Warrior, a Wizard, a Assassin or a Shaman you have to traverse dungeons, defeat enemies and loot everything you can in order to survive. You can learn new skills in Tomes you find along the way and buy/sell items at shops.
The entire game is procedural so you won't find items/enemies in the same place each time you play.

Features
  • Procedural dungeons
  • Procedural weapons
  • Boss encounters
  • Quests
  • 3 Difficulty levels
  • Permadeath - Once you die, game over man, game over!
  • Shop - buy and sell items/weapons
  • Leaderboards - compare your Adventure points with the community

System Requirements

PC
Mac
Linux
    Minimum:
    • OS: Windows XP SP3, Vista, 7, 8
    • Processor: 1.4GHz or faster
    • Memory: 512 MB RAM
    • Graphics: OpenGL 2.0 compatible with 128MB Ram
    • DirectX: Version 9.0c
    • Hard Drive: 256 MB available space
    • Sound Card: DirectX 9 compatible
    • Additional Notes: Monitor 1024x768 or higher
    Minimum:
    • OS: Mac OSX 10.6+
    • Processor: 1.4GHz or faster
    • Memory: 512 MB RAM
    • Graphics: OpenGL 2.0 compatible with 128MB Ram
    • Hard Drive: 256 MB available space
    • Sound Card: DirectX 9 compatible
    • Additional Notes: Monitor 1024x768 or higher
    Minimum:
    • OS: Ubuntu 12.10+
    • Processor: 1.4GHz or faster
    • Memory: 512 MB RAM
    • Graphics: OpenGL 2.0 compatible with 128MB Ram
    • Hard Drive: 256 MB available space
    • Additional Notes: Monitor 1024x768 or higher
Helpful customer reviews
30 of 39 people (77%) found this review helpful
4.1 hrs on record
There are far better games of this type out there. Unless you are really stuck on the 8-bit art style, I'd instead go with Wazhack or Sword of the Stars: The Pit, both of which are excellent. OR try Hammerwatch if you want live-action roguelike as opposed to turn-based, which this is.

Here are the pros:

1) A little humor in the game which is mildly amusing.

2) Scratches your 8-bit nostalgia itch, if you have one.

3) The music tracks are cool if you like 8/16-bit MIDI tracks. I quite like them personally.

Here are the cons:

1) Waaaay too easy on normal difficulty. Only the boss fights are hard. The rest of the time you will rarely if ever need to use your special abilities. Overall gameplay is fairly simple compared to some of the other rogue-likes I've seen.

2) Loot system and the game in general is not well balanced. You gain skills by acquiring skill books. These drop way too often, so by level 3 of the dungeon you've already acquired all the skills for your class.

3) There are ONLY 7 LEVELS for this game. VERY short for a rogue-like game.

4) Generally uninspired and derivative. Absolutely nothing new is introduced to this ancient formula. It's been done better many times before.

Basically this game feels half-♥♥♥♥♥. The devs did not pour there heart and soul into this game. It is paint by numbers. And the painting is pretty sloppy at that.
Posted: March 30
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28 of 39 people (72%) found this review helpful
2.1 hrs on record
Unfortunately I can't recommend this game. It's not a bad game, particularly in terms of polish. It's finished, it works, it has a proper structure... But it's very, very low on actual content and challenge. The game is easy, gold is utterly meaningless (therefore shops are essentially just an item creation menu, because you know you will ALWAYS be able to buy anything you want at them at all times) and it has no real storyline... though thats normal for this genre at least. You'll learn all your spells within about 10 minutes, your level doesn't really matter (there's no other progression either), items are all boring with no visual effects and they rarely even have extra stats making it a game where you just look at one green number to choose all your gear and by the end i didnt remember even a single item I had on.

The upside is the game is fast and you can finish it within 30m (so sayeth the achievements, I suspect faster is possible) so if you want something to play in short bursts its good for that. But with so little content I find it hard to believe you'd want to play this much. People are mentioning this being a port of a mobile game, if that is true it certainly would suit that format and I'd actually recommend getting it mobile if that's an option instead. It's a game for thumbing at on the bus or in the bathroom, not fullscreen sit-down PC gaming.

So don't buy it. Not unless it receives a big patch. The potential for a really solid game is here if only it was utilised. Then again, it was released days ago so I do hold out some home we see more content coming.
Posted: March 29
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8 of 10 people (80%) found this review helpful
2.0 hrs on record
Quest of Dungeons: a rogue-like that's both simple, funny, hard and addictive. This is one of the first Portuguese games ever to make it to a major videogame digital distribution platform (previous examples fall to A Walk in the Dark on Steam and Under Siege on PSN), and the results are positive. Let me explain the topics I've mentioned above: the game is simple. You only need the mouse to play it, but the WASD keys are also very helpful. The mechanics themselves are very simple and pleasant, and even if one hasn't ever played a rogue-like there will be no difficulty in adapting to the game mechanics. Funny, because the plot is based on clichés and ironies. The plot is not a big deal, of course, but that's the objective. Hard, because there is permadeath: you die, you're over. There is no respawn. You have to start from the very beggining. There are also random bosses that can bring instant death if they are found early in the game. Addictive, because of the very reason that makes games like Binding of Isaac addicting: every thime you die and have to start over, you reach further areas and advance a little more with each time you play. You discover new things, new techniques, new content and came, step by step, closer to finally reach the end of the game. So, I have written this review without finnishing the game, and my opinion might change a bit when I finally do it. If that proves right, I will edit this review in order to make it more actual. Now, if the game is worth the 5€: it depends. If you're a fan of rogue-like games, then buy it. If you are just looking for a game to relax, consider buying it with a discount. I usually don't rate indie games, especially indie games like this, but I'll advance with a score of 76 out of 100. Reccomended.
Posted: April 4
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4 of 4 people (100%) found this review helpful
12.7 hrs on record
Quest of Dungeons is a fun rogue-like game that is available on several platforms. It is developed and distributed by David Amador. He’s a kind and friendly guy; feel free to go check him out on Twitter! https://twitter.com/DJ_Link


30 Second Review

+ Rouge-like permadeath

+ New dungeon every time you play

+ Turn-based tactical strategy

- Almost a nonexistent story

- Hero skill sets are randomized

Click the link below to read the full review:
http://everydaygamers.com/2014/08/25/review-quest-of-dungeons/#more-29611


Click the link below to watch 1 hour of gameplay footage:
http://www.hitbox.tv/video/226984
Posted: August 24
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7 of 10 people (70%) found this review helpful
9.0 hrs on record
If you're lazy like me, and you want to eat food AND play a turn based RPG at the same time, Quest of dungeons is perfect! I can munch on my beefy-5-layer burrito while simultaneously pointing and clicking on bad guys and collecting loot! Imagine the most generic dungeon crawler possible, and you've probably imagined something similar to Quest of Dungeons. A loot-hunt, a maze of randomly spawned rooms, baddies that drop gold, hooded merchants who will buy everything you have without question ... Quest of Dungeons just might be a dungeon crawler in it's purest form. This game accomplishes it's intent save for a few exceptions:
1- The bosses are slightly imbalanced throughout the game. On the first level, they will one-hit kill you, on the seventh, you will one-shot them from across the room. Somewhere in the middle you will encounter bosses at about the right level.
2- The randomized levels have a chance of ruining your game. I finally made it to the last level on my third play-through, and what was immediately behind door #1? THE FINAL BOSS! I discovered later that the final floor has it's own unique bad guys and rooms to explore. So beware, lest the final boss is at the foot of the stairs.
Posted: May 21
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103 of 133 people (77%) found this review helpful
4.2 hrs on record
Disclaimer: Reviewed using press copy provided by developer

First Impressions:
I had fun with this! simple, but not bare minimum on features. lots of health & food pickups kept me from being immediately eaten by a rat and/or bat tag team.

I like the art style's inoffensive cleaner presentation, and the dynamic-ish room shadows are a nice fancy touch I don't see very often. Music is super duper quiet though, wish it had some hot lute solos.

Gameplay is basic click attack, but there are right click power moves unique to the 4 classes. Will be important to compare how balanced ranged classes are vs sword dudes.

lots of clicking, but it's a pretty cool little game with enough polish to make a nice impression on people familiar with the genre. I like it.

Recommended: Yes doggy.
Posted: March 24
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