Quest of Dungeons is an incredibly fun game, that is very addicting, and more than worth the price.
Following suit of classic dungeon-crawler games, Quest of Dungeons provides humorus lore, randomly generated dungeons with plenty of rewards, a simple-- yet effective, currency system, a multitude of themes and matching monsters, and one of the best game soundtracks I have in my steam collection.
With it's perma-death system, many gamers would be cautious to pick up this title, but upon playing it I can assure you that it only adds to the thrill of the game. When you get stuck between a boss and its minions, and are lacking a health potion or two-- it requires ciritical stratigizing to heal up and return the damage without dying, and will hold you on the edge of your seat trying to figure out the best way to go about a quest.
Speaking of quests, they are the one thing that I find lacking-- somewhat ironically, in Quest of Dungeons. The lore behind this game is very humorous, and I find myself laughing at the premise of the title-- which essentially is to kill an evil sorcerer/tyrant/thing, to restore the good in the land. The storyline is vague, and very satrical at it's own expense. However, in-game quests lack any real reason behind them-- ironic or otherwise-- and while they do provide an exceptional amount of gold and XP, I find them somewhat boring to complete.
In the end, I found Quest of Dungeons to be an excellent title that I would reccomend to anyone who doesn't mind restarting their game and thinking critically.
9/10 overall score.