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Sea of Stars is a starship roguelike, a sandbox adventure game of interstellar exploration and combat. Travel from star to star, upgrade your ship with new systems and weapons, build up your flotilla with allies and mercenaries, and take on a variety of alien menaces.
Release Date: Apr 18, 2014
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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game may or may not change significantly over the course of development. If you are not excited to play this game in its current state, then you may want to wait until the game progresses further in development. Learn more

What the developers have to say:

“Welcome to the Sea of Stars Early Access! We hope you enjoy poking around in our new game, and look forward to getting feedback on how to develop it further. The current Early Access build allows you to have short free-form adventures in the sandbox-like Infinite Space universe that is randomized each time you play, with a simple scoring system. You can also set up combat scenarios with any of the existing ships and weapons in the Combat Simulator. We are in process of creating more content for the game to provide more variety, and tuning the various user interfaces. Later we will add story elements such as missions, random events and quests that will give more structure to the game. The early access build will be continuously updated as we keep working on the game, and the number of cats acting as stand-ins for final art will be reduced over time. We intend to complete Sea of Stars later this year and set the (US) price of the finished game at $9.99.”
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Recent updates View all (16)

Sea of Stars Early Access update - 8/11/2014

August 11th, 2014

This is mainly a content update - quite a bit of new content, actually. I hope you'll like it! Here's the full list:

  • Added three more Tchorak ship types
  • Added a Klakar space station (most fun in the simulator for now!)
  • Added WIP graphics for all stores
  • Added new music for stores and diplomacy messages for each race
  • Fixed not being able to sell more than 10 items (again)
  • Re-worded "unpause" to "resume"

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Sea of Stars Early Access update - 8/4/2014

August 4th, 2014

Today's update is a pretty big one! Among other things it adds another race: the mysterious Tchorak. Their technology, if you can call it that, is very different from anything else in the galaxy and makes them a particularly tough adversary. Here's the full change list:

  • added the Tchorak, an enigmatic race of magma-dwelling rock creatures with molten asteroid ships and unique weapons
  • added a fighter craft for the Klakar homeworld defense, and textured their trading vessel
  • added texture scale/resolution settings in procedural texturing for very small/very large objects
  • added scripted Klakar trading vessel
  • added Klakar summoning beacon for quick trades and combat reinforcements
  • added some more names for large Garthan and Zorg ships
  • added indication that travel time is uncertain when traveling through nebula without the calculator
  • additional engine features to accommodate new weapons, e.g. missiles with curved paths
  • grouped pause and escape buttons in combat UI
  • added indicator that items were left behind on a planet
  • added indicator that a new ship was added to the palette (blinking)
  • changed Zorg fighter so the gun doesn't stick out as much
  • changed credits font
  • new Tan Ru image
  • new music/ambient for several location
  • fixed dragging items from ship to store not swapping properly
  • fixed radar blips being very quiet when the camera is far away
  • fixed escape button behaving oddly when combat is paused
  • fixed being able to install two repair systems
  • fixed right-drag on a ship not rotating combat view
  • fixed alliance request window getting stuck if there were more than one enemy to ally against
  • fixed alliance not affecting other allies (e.g. Klakar might attack friendly Muktians)
  • fixed a bug where destroyed ships could survive with zero hitpoints if you escaped before they exploded
  • fixed ship management screen lighting so it no longer depends on map orientation
  • fixed the game continuing if your last ship is a fighter (Ripcord). This now ends the game.
  • fixed missing cobalt torpedo sound

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About the Game

Sea of Stars continues the Infinite Space series of games that defined the genre of short-form space roguelikes in Strange Adventures in Infinite Space (2001) and Weird Worlds: Return to Infinite Space (2005). It compresses a galaxy-spanning starship adventure into the space of a single sitting, but as the game world is randomly generated each time you play, you will keep coming back for more. There is enough variety in items, aliens and special encounters that you will always discover something new - no two sessions play the same.

Sea of Stars begins in the Glory star system, in an area of space known as the Purple Void for its colorful nebular clouds. The long-isolated Terran colony of Hope has discovered the secret of faster-than-light travel, and an age of interstellar adventure has begun. Choose your starship and blast off into the Infinite Space in search of fame and fortune! Travel from star to star, explore planets and discover strange lifeforms and artifacts left behind by ancient empires. Find technology to upgrade your ship and gain allies to grow your flotilla. Encounter bizarre and delightful alien races, trade with them or blow them up - the decision is yours. And sometimes, you will face an existential threat to all life in the sector, and get to save the world.

System Requirements

    • OS: Windows XP
    • Processor: 1.8GHz
    • Memory: 1024 MB RAM
    • Graphics: 128MB OpenGL compatible
    • Hard Drive: 300 MB available space
    • Sound Card: 16-bit stereo sound
Helpful customer reviews
28 of 31 people (90%) found this review helpful
3,021 products in account
1 review
27.2 hrs on record
Early Access Review
This is my updated review with some additional comments on game mechanics:

Some remarks about the current state of affairs (April 28, 2014)

1) This game is “work in progress” and some things may still change. So I encourage players to participate in this early access and give comments to developers. Devs are very friendly and listen to the community;
2) Even though it is “work in progress” – one can already enjoy the game, it is in a solid playable state now and very stable;
3) Devs update the game on regularly basis so any possible bugs and game crashes (if any) are handled very fast.

Basic game mechanics explained:

In a very simplified form:
- find yourself in your home system
- buy a ship that meets your strategy from a range of various hulls;
- get some equipment if you can afford it
- find an unexplored star,
- fly there;
- each star has just one planet that allows a player to: discover some equipment (shields, guns, propulsion systems and etc.), find some commodity, encounter an ally, hire a mercenary; trade with aliens; fight with aliens; some other event or a combination of all of these;
- if one has to fight then keep in mind that combat is not complicated and does not take a lot of time;
- upgrade your ship with new equipment if it gives you better stats and/or buy a new ship;
- find a new target to explore;

The Universe for you to explore is randomply generated each time you start a new game (items and encounters are also randomly placed);

The game has a time limit for your exploration (measured in in-game days) that depends on the galaxy size (now there is just one galaxy size) and the speed of your ship or ships in your fleet if you have more than one ship (that in its turn depends on the size of the ship and installed space drive; The better drives you find - the faster you fly, the less time it takes you to get to new stars, the more of the galaxy you can explore); Timelimit does not spoil the game process at all.

Comments about the game:

I) It is fun;
II) It is not complicated;
III) If one has only 15-45 minutes to play, then this game is a must; Yes, you can enjoy the game if you only have 15 minutes available.
IV) Some game mechanics is be a bit unclear or not “perfectly” implemented at the moment but this is being changed;
V) In comparison to many “early access” games this one is already a finished product (if you are not afraid of kittens and dogs... :).... )

Bottom line: Buy, install, enjoy.
Posted: April 19th, 2014
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11 of 16 people (69%) found this review helpful
281 products in account
6 reviews
0.6 hrs on record
Early Access Review
At this point in time it's a large step down from Weird Worlds; the new smaller combat zone just doesn't work and the galaxy map is needlessly hard to navigate. The problems aren't deal breaking, because the game may get more content in the future that weighs up the cons, but at the moment I can't recommend that game.
Posted: June 8th, 2014
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9 of 14 people (64%) found this review helpful
399 products in account
55 reviews
1.6 hrs on record
Early Access Review
A review isn't ethically possible until the game is finished, but I will say that I'm liking the game so far. It's very similar to Weird Worlds: Return to Infinite Space, but with a few new features. Feel free to check out my gameplay video(s) while you wait for the official review:


Posted: April 23rd, 2014
Was this review helpful? Yes No
6 of 9 people (67%) found this review helpful
254 products in account
19 reviews
5.5 hrs on record
Early Access Review
As of June 19th the game has yet to finish, however right now Sea of Stars is currently a huge downgrade from Weird Worlds. I have hope that it might grow with content but my gripes with the game are with it's core design. The real question is whether the infinite space series really needed to jump to 3D.

The map still feels awkward.
The difficulty is still not really balanced.
The game is missing the series' signature charm.
The 3D battles are boring. Little to no strategy required.
2-3 hours of game-play until I got bored.

As a fan of the series, I'm disappointed. I'm also disappointed that the fact that there were art assets missing when I bought this. It's not quirky. It's missing content.

Flatten the map on a 2D plain, Expand with more ships and aliens at least until it is on par with the last game. Also continue adding more story and event content. Then I'll be overjoyed with this game.

So I don't recommend this game. Until it's done.
Posted: May 9th, 2014
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5 of 10 people (50%) found this review helpful
708 products in account
5 reviews
0.6 hrs on record
Early Access Review
It really doesn't work yet - hopefully in 6 months or so and some more work - buy if you want to support....but do so with caution, when, IF, this will be a really playable game is open to debate.

HOWEVER do go grab weird worlds, that's great!
Posted: May 15th, 2014
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