Sea of Stars is a starship roguelike, a sandbox adventure game of interstellar exploration and combat. Travel from star to star, upgrade your ship with new systems and weapons, build up your flotilla with allies and mercenaries, and take on a variety of alien menaces.
User reviews: Mixed (24 reviews)
Release Date: Apr 18, 2014
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Early Access Game

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Note: This Early Access game may or may not change significantly over the course of development. If you are not excited to play this game in its current state, then you may want to wait until the game progresses further in development. Learn more

What the developers have to say:

“Welcome to the Sea of Stars Early Access! We hope you enjoy poking around in our new game, and look forward to getting feedback on how to develop it further. The current Early Access build allows you to have short free-form adventures in the sandbox-like Infinite Space universe that is randomized each time you play, with a simple scoring system. You can also set up combat scenarios with any of the existing ships and weapons in the Combat Simulator. We are in process of creating more content for the game to provide more variety, and tuning the various user interfaces. Later we will add story elements such as missions, random events and quests that will give more structure to the game. The early access build will be continuously updated as we keep working on the game, and the number of cats acting as stand-ins for final art will be reduced over time. We intend to complete Sea of Stars later this year and set the (US) price of the finished game at $9.99.”
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Recent updates View all (19)

October 9

Sea of Stars Early Access update - 10/9/2014

Today's update brings in an updated version of the scripting engine, and several usable items to take advantage of it. Weird Worlds players will find them familiar, but I'm not going to spoil them here! :) There are also many new lifeforms, bringing the total number of items in the game to over 100.

I'm going to be down in Culver City, CA this weekend to show the game at IndieCade 2014. If you're interested in indie games and want to hobnob with people who make them, that's the place to be!

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September 21

Sea of Stars Early Access update - 9/21/2014

Greetings, fellow space cadets! It's time for another Sea of Stars update. The big ticket item today is that we have added the Calatian race, who were only mentioned in passing in the previous game "Weird Worlds: Return to Infinite Space" but are now a fully-featured empire of their own. Don't let their squirrel-sized stature fool you, they are ferocious little warriors and a formidable enemy, or an ally if you can manage that! A bunch of smaller changes & fixes round out the update:

  • Added the furry, forest-dwelling race of Calatians
  • Added a "Loading" notification while the game loads data
  • Added UI sounds to the combat simulator
  • Improvements to particle engine & several particle effects
  • Limited numbers of ships in combat simulator to keep it sane
  • Ships now escape toward the nearest edge of map rather than "south"
  • Fixed Klakar beacon script not running if you had been to their homeworld
  • Fixed dragging items from a planet to mercenary icon
After a summer that included some traveling that kept me away from the computer, development is once again continuing at full pace. Note for those who don't yet have a copy of the game but would like to try it out (along with a bunch of other cool indie titles!) - we'll be showing it at the IndieCade festival in Culver City CA from Oct 9-12. See

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About This Game

Sea of Stars continues the Infinite Space series of games that defined the genre of short-form space roguelikes in Strange Adventures in Infinite Space (2001) and Weird Worlds: Return to Infinite Space (2005). It compresses a galaxy-spanning starship adventure into the space of a single sitting, but as the game world is randomly generated each time you play, you will keep coming back for more. There is enough variety in items, aliens and special encounters that you will always discover something new - no two sessions play the same.

Sea of Stars begins in the Glory star system, in an area of space known as the Purple Void for its colorful nebular clouds. The long-isolated Terran colony of Hope has discovered the secret of faster-than-light travel, and an age of interstellar adventure has begun. Choose your starship and blast off into the Infinite Space in search of fame and fortune! Travel from star to star, explore planets and discover strange lifeforms and artifacts left behind by ancient empires. Find technology to upgrade your ship and gain allies to grow your flotilla. Encounter bizarre and delightful alien races, trade with them or blow them up - the decision is yours. And sometimes, you will face an existential threat to all life in the sector, and get to save the world.

System Requirements

    • OS: Windows XP
    • Processor: 1.8GHz
    • Memory: 1024 MB RAM
    • Graphics: 128MB OpenGL compatible
    • Hard Drive: 300 MB available space
    • Sound Card: 16-bit stereo sound
Helpful customer reviews
7 of 9 people (78%) found this review helpful
2.5 hrs on record
Early Access Review
I haven't had this much fun since the original Strange Adventures in Infinite Space.

I disagree with reviews saying this 3rd sequel is a step back. It's the most accesible and enjoyable one so far. It's fun to play even though still unfinished at the time of writing. Many developers screw up the switch from 2D to 3D, but Digital Eel did a good job.

Game is funtacular. Short but it was meant to be short and sweet. Try it.
Posted: September 1
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11 of 18 people (61%) found this review helpful
2.0 hrs on record
Early Access Review
A review isn't ethically possible until the game is finished, but I will say that I'm liking the game so far. It's very similar to Weird Worlds: Return to Infinite Space, but with a few new features. Feel free to check out my gameplay video(s) while you wait for the official review:
Posted: April 23
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14 of 25 people (56%) found this review helpful
0.6 hrs on record
Early Access Review
At this point in time it's a large step down from Weird Worlds; the new smaller combat zone just doesn't work and the galaxy map is needlessly hard to navigate. The problems aren't deal breaking, because the game may get more content in the future that weighs up the cons, but at the moment I can't recommend that game.
Posted: June 8
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2 of 2 people (100%) found this review helpful
2.8 hrs on record
Early Access Review
kinda early access good
Posted: September 23
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12 of 22 people (55%) found this review helpful
5.6 hrs on record
Early Access Review
As of June 19th the game has yet to finish, however right now Sea of Stars is currently a huge downgrade from Weird Worlds. I have hope that it might grow with content but my gripes with the game are with it's core design. The real question is whether the infinite space series really needed to jump to 3D.

The map still feels awkward.
The difficulty is still not really balanced.
The game is missing the series' signature charm.
The 3D battles are boring. Little to no strategy required.
2-3 hours of game-play until I got bored.

As a fan of the series, I'm disappointed. I'm also disappointed that the fact that there were art assets missing when I bought this. It's not quirky. It's missing content.

Flatten the map on a 2D plain, Expand with more ships and aliens at least until it is on par with the last game. Also continue adding more story and event content. Then I'll be overjoyed with this game.

So I don't recommend this game. Until it's done.
Posted: May 9
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41 of 45 people (91%) found this review helpful
27.6 hrs on record
Early Access Review
This is my updated review with some additional comments on game mechanics:

Some remarks about the current state of affairs (August 28, 2014)

1) This game is “work in progress” and some things may still change. So I encourage players to participate in this early access and give comments to developers. Devs are very friendly and listen to the community;
2) Even though it is “work in progress” – one can already enjoy the game, it is in a solid playable state now and very stable;
3) Devs update the game on regularly basis so any possible bugs and game crashes (if any) are handled very fast.

Basic game mechanics explained:

In a very simplified form:
- find yourself in your home system
- buy a ship that meets your strategy from a range of various hulls;
- get some equipment if you can afford it
- find an unexplored star,
- fly there;
- each star has just one planet that allows a player to: discover some equipment (shields, guns, propulsion systems and etc.), find some commodity, encounter an ally, hire a mercenary; trade with aliens; fight with aliens; some other event or a combination of all of these;
- if one has to fight then keep in mind that combat is not complicated and does not take a lot of time;
- upgrade your ship with new equipment if it gives you better stats and/or buy a new ship;
- find a new target to explore;

The Universe for you to explore is randomply generated each time you start a new game (items and encounters are also randomly placed);

The game has a time limit for your exploration (measured in in-game days) that depends on the galaxy size (now there is just one galaxy size) and the speed of your ship or ships in your fleet if you have more than one ship (that in its turn depends on the size of the ship and installed space drive; The better drives you find - the faster you fly, the less time it takes you to get to new stars, the more of the galaxy you can explore); Timelimit does not spoil the game process at all.

Comments about the game:

I) It is fun;
II) It is not complicated;
III) If one has only 15-45 minutes to play, then this game is a must; Yes, you can enjoy the game if you only have 15 minutes available.
IV) Some game mechanics is be a bit simplified but you are not purchasing this game because you expect it to be a Microsoft Flight simulator, right?;
V) In comparison to many “early access” games this one is already a finished product, stable and playable).

Bottom line: Buy, install, enjoy.
Posted: April 19
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