Spate is a surreal experience set in a world that seeks to draw the player into its reality. Spate is a dark, brooding, and beautifully crafted emotional journey that is seen through the eyes of a struggling addict.
User reviews: Mostly Positive (208 reviews)
Release Date: Mar 27, 2014

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“Metacritic - "Spate is heavily focused on what it can best deliver: story and atmosphere.”
8/10 – Eurogamer

“Metacritic - "If you loved Limbo, Dear Esther or Gone Home, you will definitely love Spate."”
8.5/10 – SpazioGames

“The variety and uniqueness of the game’s world is truly a joy to encounter.”
5/5 – Gizorama

Feature List

  • Visuals - Artist Eric Provan, previously of Jim Henson, Walt Disney, and Sony Animation, has created an unforgettably surreal steampunk world. Layered with rain, symbolism, and atmosphere.

  • Narration - Fully narrated by award winning Voice Actor Jack Bair

  • Story - Join the detective on a missing persons case that brings him to the mysterious X Zone islands. He hopes to uncover some of the island’s mysterious, but is finding it increasingly difficult to battle his own pain; the death of his daughter and his growing alcohol problem. Will he succumb to the impending madness?

  • Secrets - Discover tons of hidden content and easter eggs

  • Alternate Endings - Which path will you chose to take?

  • Drink - Take a swig of absinthe at any point in the game. Side-effects may occur.

  • Soundtrack - Enjoy the haunting handcrafted score by award winning composer Mike Raznick

  • Controls - Fully tested with Xbox360 controller and Logitech Gamepad F31

About This Game

Spate is a surreal experience set in a world that seeks to draw the player into its reality. Spate is a dark, brooding, and beautifully crafted emotional journey that is seen through the eyes of a struggling addict. Created by former Disney & Jim Henson artist Eric Provan, this artistic game is a story about one man's struggle and descent into madness. Fueled by absinthe hallucinations and haunting memories, Spate delivers a deliciously eerie adventure as the main character deals with the tragic loss and grim reality of the death of his daughter.

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows XP, Windows Vista, Windows 7, Windows 8
    • Processor: 2.0 GHz CPU (Dual-core recommended)
    • Memory: 4 GB RAM
    • Graphics: NVidia 7600, ATI X1600 or better. Preferably with Shader Model 3.0
    • Hard Drive: 2 GB available space
    • OS: Windows XP, Windows Vista, Windows 7, Windows 8
    • Processor: 2.5 GHz CPU (Quad-core recommended)
    • Memory: 6 GB RAM
    • Graphics: Dedicated Video card with Shader model 3.0 support.
    • Hard Drive: 2 GB available space
    • OS: OS X version Leopard 10.5.8, or later.
    • Processor: Intel Core Duo Processor (2GHz or better)
    • Memory: 4 GB RAM
    • Graphics: ATI Radeon 2400 or higher / NVIDIA 8600M or higher / Intel HD Graphics 3000
    • Hard Drive: 2 GB available space
    • OS: Ubuntu, Mint
    • Processor: 2.0 GHz CPU (Dual-core recommended)
    • Memory: 4 GB RAM
    • Graphics: Dedicated Video card with Shader model 3.0 support.
    • Hard Drive: 2 GB available space
Helpful customer reviews
8 of 10 people (80%) found this review helpful
1.7 hrs on record
Posted: August 16, 2014
Just AMAZING game.I have no words for it.Maybe the BEST 2D platformer game i ever played ,The story is amazing,graphics is incredibly beautiful,atmosphere is superb,nature in the best,the plants water etc... just beautiful.If you like the game *Trine* for the beauty,than you are definitely gona love this game.
I suggest this game to every one who like this tipes of exploration/adventure tipes of platformer game.

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9 of 13 people (69%) found this review helpful
0.9 hrs on record
Posted: August 3, 2014
I truly, truly wanted to love this game. In sincerity, I don't really buy very often on Steam. From the glowing reviews, I wanted to give this game a shot, especially considering the breathtaking design that the screenshots promised.

The noir/steampunk design lended itself nicely to the plot, which is ripe with cliche dialogue that would make Max Payne's grimace transform into a prideful smile. Although, I have to admit that the main voice actor in the game sounded very similar to Morgan Freeman. Not that it's a bad thing. Truly, the sin of the story is that it doesn't seem to go anywhere. You can plop down the most surrealistic architecture, but if you have a plot that stands still, why am I even listening to the protagonist?

If you're used to platformers, the gameplay is par for the course. Jump on things that spin, dodge pits, dodge spikes, throw in a cannon or two. Don't get me wrong, it's obvious that the developers put a ton of work into the game, but I still can't recommend the title, even at 50% off.

To be honest with you, I haven't finished the game. There was a respawn glitch that sends me to through the floor, straight into the kill barrier. After shutting off to my desktop, returning to my save file, the glitch was still happening. There's no excuse for this kind of game stopping glitch, which is a shame.

There was a lot of potential for a truly special experience.
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3 of 3 people (100%) found this review helpful
2.1 hrs on record
Posted: November 20, 2014
A short, mild/slow platformer with good graphics and a basic story. This game is mostly about visuals and atmosphere. I don't think there is enough or difficult enough platforming to recommend it to someone who is mainly looking for a platformer and I don't think there is enough of a story to recommend it to someone looking for something closer to a visual novel, RPG, or adventure game. Also, there are no puzzles or problem solving in Spate.

If you are looking for an atmospheric game with good visuals and a very basic story, then I would reccomend it.
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2 of 2 people (100%) found this review helpful
2.0 hrs on record
Posted: October 16, 2014
Pretty much what the tittle says. I thought this was a really great/deep/one of a kind experience that I wasn't really expecting. I was following this game for quite awhile and then had forgotton about it till it showed up on a steam sale recently. The game is short, but I'm okay with that, the story is as unique as it is weird and the narration I thought was very good actually. Perhaps was expecting more for the ending, but it was still very rewarding none the less as the game does a really good job and making you keep guessing exactly what the hell is going on.

Graphically was beautiful and the orchstral soundtrack really did the game justice, fantastic music. Loved how you can just drink endlessly and the weird funny effects that it does on the game can really trip you for a loop! Beautiful game with quite a deep story even though it is short, and read the credits, some meaningfull stuff in there I wasn't expecting either, so take the time to read some of em....

Game ran flawlessly for me with great mechanics. Ending was unique and just enough to walk away with a satisfied feel you finished the game. I hope there will be another game someday with perhaps more to it, doesn't matter if its a sequal or a whole new story/adventure. There isn't many games that are so simple, but yet, move me a little and this did that.... If you're thinking about buying this game, just don't think about it what this game is when you play it, just let the game take you on its journey is really the best way to describe how to play this game....

I highly reccomend this game, especially when it was only $3.99 from sale.

1 side note though:
Game isn't optimized very well, It ran good for me, but then I am sitting with a GTX 980 so it would but I would go from 220FPS down to 40 something without much going on with my GPU/CPU or much going on the screen.
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2 of 2 people (100%) found this review helpful
3.8 hrs on record
Posted: September 24, 2014
I've played this in one go. Aprox 90-100 minutes.
The music, the story and the weird pictures/environments made this into a wonderful experience!

The gameplay is a linear as a 30cm ruler, but I'm blown away by the story.
A sad tale of a man who has lost his daughter 10 years earlier which has caused his life to spiral downwards.
He started drinking which caused his wife to leave him as she couldn't watch him waste his life to alcohol.
His drink of choice is absinth, which causes hallucinations. He's losing grip on reality and sometimes wonders if the things he sees are mere hallucinations or if it is reality.

All in all I can really recommend this experience to anyone!
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2 of 2 people (100%) found this review helpful
1.8 hrs on record
Posted: January 13
I was in the Kickstarter of this game and I am glad that it came on Steam. The game felt like an interactive short story game. I really enjoyed the art style and the surrealness of everything. It is on the short side but I felt fulfilled from playing through it. I was a fun little game and I enjoyed it.
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3 of 4 people (75%) found this review helpful
7.6 hrs on record
Posted: December 9, 2014
If you like Limbo and Deadlight, or if you like a vivid, trippy atmosphere with nice music and narration, then you will like this game!
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6 of 10 people (60%) found this review helpful
1.9 hrs on record
Posted: August 14, 2014
Too long for ♥♥♥♥, too short for Richard. It's nearly great, and if you prize art, sound and atmosphere above all else, you'll probably enjoy it.

However, for me, while the game does a great job of building atmosphere, it's in the service of a slightly half-arsed story and some slightly half-arsed platforming. Either the gameplay needed to be better, or the story needed to be deeper. It raises plenty of questions without having the balls to answer them, and it provides some mild gameplay challenges without having the balls to truly challenge the player.

As it is, the end product is unfocused, too clever by half, and I can't recommend it.
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1 of 1 people (100%) found this review helpful
1.7 hrs on record
Posted: September 18, 2014
The game is fun and the story line was not bad either so i thinks its worth the time to play
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1 of 1 people (100%) found this review helpful
1.8 hrs on record
Posted: December 11, 2014
A decently done walking simulator with the occasional platform jumping sections. Nothing special game wise, but a decent little story (Narrated by a fake Morgan Freeman) with some really great art and a nice little drink absinthe all day long and get drunk feature. Nice and short - well worth the time to play through.
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1 of 1 people (100%) found this review helpful
1.6 hrs on record
Posted: August 6, 2014
Very special little experience that is not as dead serious and sad as I wished it to be. Still a very good game with pretty visuals and well done narration, but I would´ve loved it more if it was a bit more serious and trippy. Worth a few bucks and your 90 minutes anyway.
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1 of 1 people (100%) found this review helpful
5.3 hrs on record
Posted: December 26, 2014
ilginç bir platform oyunu arayanlar oynasınlar. atlama zıplama harici atraksiyonu yok yalnız. ha bir de araca bindiriyor 2 kez. ama ben çok beğendim. farklı bir deneyim. tavsiye ederim.
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1 of 1 people (100%) found this review helpful
2.6 hrs on record
Posted: December 16, 2014
If you like walking simulators then try it out. IMO it doesn't offer anything, loads of questions with no answers.
Only one man walking with nothing to figure out, no different paths to take and almost no skill needed to complete the game.

After everything you go through in the end you may end by killing yourself and the main character is an addicted alcoholic.

While game isn't like horrible, I wouldn't recommend it to anyone.

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1 of 1 people (100%) found this review helpful
2.2 hrs on record
Posted: January 18
As the video game medium evolves into a more comprehensive experience, mechanically defined genres have blurred, thematic material and atmosphere emerging as the most accurate descriptions of games. Spate is neither a platformer nor a two-degrees-of-freedom walking simulator; it is a psychological thriller, ripe with counterplay between its prominent mechanic and its aesthetic intentions.

The Negs --
Spate is a game that relies heavily on illusion and atmosphere. You are held in harrowing hallucinations as much as the protagonist, but this captivation spirals down the drain faster than a slick steamer in a Taco Bell toilet whenever you speak with the main NPC, a comedic relief robot that passes for funny only in abrupt contrast with the otherwise somber environment. The game's exposition switches between text box (for conversations with NPCs) and voiced narration for the protagonist's thoughts. The text boxes aren't the best writing and they have several grammatical errors (as does the store page description if you care to look for them), but the real issue is in the execution of these internal monologues. The writing for these is slightly less obtuse than store-brand cereal names. In a genre that demands vague motivations and misleading actions to unsettle the player's own thoughts, this title was rather direct in all things. Any misdirection by the narrator is almost immediately recanted and explained. Interpretation is unheard of. Also, these narrative monologues come up in one of the 6 distinct gameplay portions. These are open straightaways (wherein the long narration occurs), NPC interactions, platforming segments, sliding sections, "Angry Birds" mini-games, and "Helicopter Game" mini-games (you know, the one we all used to play on public school computers with the bright green cavern walls and terrible collision boxes where you click to fly up and release to fall down while constantly moving right). I suspect that the straightaways are designed as such that you can just listen to the narration and take in the environment without much thought as to where to jump or what pitfall to avoid. The problem is that these are too long. If you were to continue to walk right for the duration of the monologues, it would often conclude long before the next segment of gameplay. This is suboptimal design. Besides, the platforming sections are so infrequently strewn into the game with such embarrassingly shallow challenge that there would be no concern for distraction should the player encounter one during important exposition. The sliding sections are slopes that your character slips down without any control. The two mini-game types seem to be attempts at bolstering the gameplay, but they neglect that Spate's most enticing characteristic is not its gameplay. I will say, though, that the most fun parts of the game were the "helicopter" segments. My very minor complaints for this title are some collision glitches and an uneventful soundtrack that was just a smattering of sounds you might hear in any token thriller.

The Pos --
Eric Provan developed this game as a personal project and I am glad he did. Provan has worked for Disney's and Henson's animation studios, and he designed models and textures for such works as Frozen, The Amazing Spiderman, Alice in Wonderland, and Big Hero 6. His experience in 3D modelling provides Spate with its most powerful aspect: a haunting visual trek through a fantastically detailed world. The game is set in a steampunk era, and it plays well with the dark and mechanical environmental elements. The visual experience is unrivaled by most 2.5D side-scrollers; it develops a cerebral existence with themes symbolically integrated into the geography of the protagonist's world. While the story is not especially well-written, it does offer an emotional journey if the player wishes to be so engrossed. This is actually the most satisfying part of the game to me. The game very early informs you that you can take a swig of absinthe at any point during the game. The effect is shocking at first, the world twisting and distorting, backgrounds shifting into monstrosities. Having consumed the spirit, the player can move slightly faster and jump significantly higher. As is the case with absinthe, the player will encounter hallucinations on account of the drink which really embellishes the story in every good way. I will not ruin any plot elements in this review, but I will say that the entire game can be beaten without drinking absinthe, only some of the platforming sections are made stupidly simple if you are under the influence (due to the jump height advantage). I loved this intertwining of mechanic and story, since an alcohol addiction may make coping with pains significantly easier but it is never one's only option. A slighter pleasantry I should mention is the pacing of the game. It took 2 hours to play through, and I did not feel that any distinct section was drudgery, since the narration and visuals did mesmerize me quite well.

The Verd --
It may very well seem that I loathed this game, but its mistakes had much to do with the gameplay, which was not Spate's draw in the first place. Rather, thrilling atmosphere and striking animation are what this title offers most. I would have to dissuade those looking for a fun platformer from purchasing this game, but anyone who might be interested in a spectacle of mind games in service of a gloomy theme must experience Spate. For missing out on an opportunity to further immerse the player by melding more of the mechanics with the plot and for leaving the gameplay unattended, Spate garners a [7 / 10]. A dark theme terrifically employed into an uncertain world, Spate makes a great game for anyone willing to overlook its design flaws.
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2 of 3 people (67%) found this review helpful
4.1 hrs on record
Posted: November 28, 2014
Short, Beautiful, and an alcohol mechanic that sets this game apart. Not much in the gameplay area but if you can look past it you'll find something pretty interesting.
Full review here on my youtube channle.
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2 of 3 people (67%) found this review helpful
1.5 hrs on record
Posted: December 5, 2014
- Voice is good
- Short
- Weird looking
- well delivered camera effects
- it feels is going somewhere deep with the story at some points during the game

- amateurish feeling in general
- too long
- same dialogues repeated with different wording
- good looking due to the engine. Poor models
- kinda shallow story. Does not deliever more than a simple simile with alcohilism
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3 of 5 people (60%) found this review helpful
1.0 hrs on record
Posted: October 6, 2014
As a game, it is tedious, as a narrative, it is boring as hell. Don't buy, play Limbo instead.
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2 of 4 people (50%) found this review helpful
1.7 hrs on record
Posted: October 15, 2014
have trouble with sleep? try this medicine...
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73 of 80 people (91%) found this review helpful
1.8 hrs on record
Posted: March 27, 2014
A fantastic 2.5D jump and run game
Played in a black surreal world, somehow the visuals remind me of American McGee's Alice.
You will follow a story that the narrator, which is the player, will tell you while playing.
There are obstacles but no enemies, except for your faulty jumps and falls.
The music, the colors, the narrator, the rain, everything adds to the atmosphere.
It's not about achieving a big boss goal by fighting your way to this point through loads of enemies (no spoilers here), but about enjoying the story and the surroundings.
You will meet robots, strange creatures, talk to them, come to strange places and you will be seeing stuff that could have been drawn by Dali.
The game is far to fast over if you sit in there and are an avid jump and run player, but just to remind you, you will miss a lot if you just rush through.
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47 of 58 people (81%) found this review helpful
1.7 hrs on record
Posted: March 27, 2014
Fun fact: absinthe doesn't actually cause hallucinations.

Spate is, despite it's erroneous science, immensely beautiful. The surrealistic backdrops and bright colors are truly wonderful. The constant storms, the overlay of winds that manipulate the lighting does add to the chaos of our assigned absinthe addicts mind. It adds to the madness. It's a 2D game in a 3D plane, which gives way to a plethora of amazing art-decisions. There are houses, cliffs, rubble, just floating around, sometimes in front of our screen - this can be incredibly annoying while doing some of the more precise platforming since it obfuscates our path, but it could be intentional to make an otherwise easy game a bit harder(bad way of doing that though). But the 3D and the more modern graphics - if you compare it to other indiegames - is a nice change in the way of storyfocused 2D platformers. Spate always give you something to look at, you will never be bored, visually.

The gameplay is bog standard, but for the most part it's well done, relatively fun and doesn't bring too much frustration to the overall beauteous atmosphere. Parts of the gameplay are not really enjoyable, and doesn't really partake in the physics that the game otherwise upholds. It didn't make sense and it felt contrived. I am mostly referring to the parts where you used a cannon. Especially when you use a cannon to shoot balls into a basket that at the same time moves up and down, it felt out of place and I also fps-dropped in these parts of the game, which made it even worse.These were however short enough to not ruin the experience, but annoying nonetheless. These stops in movement made the game stagnate a bit, it ruined the flow and atmosphere in a way, for me. It felt really gamey, it snapped you out of the game and into a world where you are playing a game, trying to time a frustrating, fps-dropping ball into a bowl which seemingly made nothing happen. It didn't really give you the feedback you needed either to understand that you progressed. Or maybe I was just not paying attention in my boredom. Otherwise the gameplay is okay, but perhaps not the main draw of the game.

The story was interesting. But in a way that reminded me of Contrast, it didn't get it across in the best way possible. The end seemed rushed, lackluster in a way, the death of his daughter didn't really seem to have been absolved. That could just be the ending I chose, the mindless optimist that I am. Which some people may enjoy being there, but it seemed out of character and trivialized the daughters death.
There was also some weird writing, where the robot calls attention to the protagonists alcohol problem and he answer in anger, just after he himself have admitted to it being a problem. It felt like it was forced to give way for a dialogue later on. A dialogue infected by cliché.
The narrator is this deep voiced guy: Jack Bair, sort of sounds like Morgan Freeman and he really makes the narration a joy to listen to. It's a third person telling of what you're doing in the way of Bastion, only it's the protagonist talking from his point of view. And apart from some trite observations, or "ruining" - perhaps confirming - the symbolism you yourself get from the background, the narrator does really add to the game. It's simply great.

So Spate has its moments. It can be hilarious at times, it can be depressing at others. It does illustrate the delirium of an absinthe drinker. It's worthwhile for everything that it is. And for everything that it tries to be. It's intelligent, quirky, surreal, humorous, pretty, colorful. It has spirit.Hehe
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