Spate is a surreal experience set in a world that seeks to draw the player into its reality. Spate is a dark, brooding, and beautifully crafted emotional journey that is seen through the eyes of a struggling addict.
User reviews:
Mostly Positive (313 reviews) - 72% of the 313 user reviews for this game are positive.
Release Date: Mar 27, 2014

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Recent updates View all (4)

September 5

Linux fix, new price. Happy labor day!

Hello everyone. Spate is now down to just 2$. Can't think of a better time to give the game a go. I did a quick fix on the linux version, that should hopefully grant a few more fps for linux users.

1 comments Read more

August 22

Mac update, sale, new site

Made some under the hood fixes on the mac version of the game to speed up fps. Also fixed a bug causing the game to look blown out on Mac.

The game will be on sale for the next week. Just a buck fifty!

Spate also has a new home online,

2 comments Read more


“Metacritic - "Spate is heavily focused on what it can best deliver: story and atmosphere.”
8/10 – Eurogamer

“Metacritic - "If you loved Limbo, Dear Esther or Gone Home, you will definitely love Spate."”
8.5/10 – SpazioGames

“The variety and uniqueness of the game’s world is truly a joy to encounter.”
5/5 – Gizorama

About This Game

Spate is a surreal experience set in a world that seeks to draw the player into its reality. Spate is a dark, brooding, and beautifully crafted emotional journey that is seen through the eyes of a struggling addict. Created by former Disney & Jim Henson artist Eric Provan, this artistic game is a story about one man's struggle and descent into madness. Fueled by absinthe hallucinations and haunting memories, Spate delivers a deliciously eerie adventure as the main character deals with the tragic loss and grim reality of the death of his daughter.

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows XP, Windows Vista, Windows 7, Windows 8
    • Processor: 2.0 GHz CPU (Dual-core recommended)
    • Memory: 4 GB RAM
    • Graphics: NVidia 7600, ATI X1600 or better. Preferably with Shader Model 3.0
    • Storage: 2 GB available space
    • OS: Windows XP, Windows Vista, Windows 7, Windows 8
    • Processor: 2.5 GHz CPU (Quad-core recommended)
    • Memory: 6 GB RAM
    • Graphics: Dedicated Video card with Shader model 3.0 support.
    • Storage: 2 GB available space
    • OS: OS X version Leopard 10.5.8, or later.
    • Processor: Intel Core Duo Processor (2GHz or better)
    • Memory: 4 GB RAM
    • Graphics: ATI Radeon 2400 or higher / NVIDIA 8600M or higher / Intel HD Graphics 3000
    • Storage: 2 GB available space
    • OS: Ubuntu, Mint
    • Processor: 2.0 GHz CPU (Dual-core recommended)
    • Memory: 4 GB RAM
    • Graphics: Dedicated Video card with Shader model 3.0 support.
    • Storage: 2 GB available space
Customer reviews
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Mostly Positive (313 reviews)
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218 reviews match the filters above ( Mostly Positive)
Most Helpful Reviews  In the past 30 days
2 of 3 people (67%) found this review helpful
Not Recommended
1.0 hrs on record
Posted: October 3
As an addict, I was rather dissapointed in the story/dialoge, It was obviously not written by or guided by someone who has struggled with addiction. Im not done playing it but i was really excited for a sad story involving addiction, instead (probably unintentional i know) it felt sort of like a slap in the face to the people who actually deal with this ♥♥♥♥.
Oh and you dont hallucinate from absinthe

That being said, at least as of right now (I will edit this as I play further if any opinion changes) It feels nice alot of the time... until it doesnt. I love the asthetic! It has very interesting concepts and mechanics not all of them work correctly or together well.
I really want to like this game but I dont.
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Most Helpful Reviews  Overall
77 of 84 people (92%) found this review helpful
2 people found this review funny
1.8 hrs on record
Posted: March 27, 2014
A fantastic 2.5D jump and run game
Played in a black surreal world, somehow the visuals remind me of American McGee's Alice.
You will follow a story that the narrator, which is the player, will tell you while playing.
There are obstacles but no enemies, except for your faulty jumps and falls.
The music, the colors, the narrator, the rain, everything adds to the atmosphere.
It's not about achieving a big boss goal by fighting your way to this point through loads of enemies (no spoilers here), but about enjoying the story and the surroundings.
You will meet robots, strange creatures, talk to them, come to strange places and you will be seeing stuff that could have been drawn by Dali.
The game is far to fast over if you sit in there and are an avid jump and run player, but just to remind you, you will miss a lot if you just rush through.
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49 of 61 people (80%) found this review helpful
1 person found this review funny
1.7 hrs on record
Posted: March 27, 2014
Fun fact: absinthe doesn't actually cause hallucinations.

Spate is, despite it's erroneous science, immensely beautiful. The surrealistic backdrops and bright colors are truly wonderful. The constant storms, the overlay of winds that manipulate the lighting does add to the chaos of our assigned absinthe addicts mind. It adds to the madness. It's a 2D game in a 3D plane, which gives way to a plethora of amazing art-decisions. There are houses, cliffs, rubble, just floating around, sometimes in front of our screen - this can be incredibly annoying while doing some of the more precise platforming since it obfuscates our path, but it could be intentional to make an otherwise easy game a bit harder(bad way of doing that though). But the 3D and the more modern graphics - if you compare it to other indiegames - is a nice change in the way of storyfocused 2D platformers. Spate always give you something to look at, you will never be bored, visually.

The gameplay is bog standard, but for the most part it's well done, relatively fun and doesn't bring too much frustration to the overall beauteous atmosphere. Parts of the gameplay are not really enjoyable, and doesn't really partake in the physics that the game otherwise upholds. It didn't make sense and it felt contrived. I am mostly referring to the parts where you used a cannon. Especially when you use a cannon to shoot balls into a basket that at the same time moves up and down, it felt out of place and I also fps-dropped in these parts of the game, which made it even worse.These were however short enough to not ruin the experience, but annoying nonetheless. These stops in movement made the game stagnate a bit, it ruined the flow and atmosphere in a way, for me. It felt really gamey, it snapped you out of the game and into a world where you are playing a game, trying to time a frustrating, fps-dropping ball into a bowl which seemingly made nothing happen. It didn't really give you the feedback you needed either to understand that you progressed. Or maybe I was just not paying attention in my boredom. Otherwise the gameplay is okay, but perhaps not the main draw of the game.

The story was interesting. But in a way that reminded me of Contrast, it didn't get it across in the best way possible. The end seemed rushed, lackluster in a way, the death of his daughter didn't really seem to have been absolved. That could just be the ending I chose, the mindless optimist that I am. Which some people may enjoy being there, but it seemed out of character and trivialized the daughters death.
There was also some weird writing, where the robot calls attention to the protagonists alcohol problem and he answer in anger, just after he himself have admitted to it being a problem. It felt like it was forced to give way for a dialogue later on. A dialogue infected by cliché.
The narrator is this deep voiced guy: Jack Bair, sort of sounds like Morgan Freeman and he really makes the narration a joy to listen to. It's a third person telling of what you're doing in the way of Bastion, only it's the protagonist talking from his point of view. And apart from some trite observations, or "ruining" - perhaps confirming - the symbolism you yourself get from the background, the narrator does really add to the game. It's simply great.

So Spate has its moments. It can be hilarious at times, it can be depressing at others. It does illustrate the delirium of an absinthe drinker. It's worthwhile for everything that it is. And for everything that it tries to be. It's intelligent, quirky, surreal, humorous, pretty, colorful. It has spirit.Hehe
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29 of 32 people (91%) found this review helpful
1 person found this review funny
Not Recommended
0.9 hrs on record
Posted: June 17, 2014
If you played through Limbo and thought to yourself, "Boy, I could really do without the quality level design, evocative story, and intelligent puzzles", then Spate is the game for you. It's a 2D platformer that seems to try and emulate better games but only does so at a superficial level, leaving it completely devoid of any substance at all. The level design is bland, the platforming is unsatisfying, and the game offers little to no challenge at all. The gameplay itself is almost non-existent at times; one level in particular is pretty much a Flappy Bird clone, while another has you sliding down slippery slopes and jumping over gaps for about 2 minutes straight. There are instances where you're doing nothing but moving to the right while admiring the scenery and listening to the narrator go on about regret and how alcohol has consumed his life. It's just all too repetitive and boring.

On the positive side, the game is quite the treat visually and musically. I really enjoyed the art style, in particular the impressive backdrops of each level. The orchestral composition was probably the high-point of the experience. It did a great job of creating atmosphere and was one of the main reasons I continued playing for as long as I did.

All in all, Spate is a game that looks better than it plays. It builds up a strong ambiance, but unfortunately everything beneath that feels empty and shallow.
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26 of 31 people (84%) found this review helpful
1.7 hrs on record
Posted: March 27, 2014
Spate is a fantastic experience and I thoroughly enjoyed every minute of it.

The game takes a very original approach to gameplay story telling and it pays off wonderfully. A deep and insightful story told through a man's journey in an unfamiliar environment.
You'll laugh, you'll feel alone in the world, you'll cry and you'll do all that as you navigate the most amazing landscapes. The graphics, sound and narration combine to make a surreal and irresistable setting. I found myself unable to stop playing it right through to the end as I wanted to see what was coming next. I won't spoil the game by giving any part of the story away as you really need to play through it to appreciate its originality.

I highly recommend this game.
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20 of 21 people (95%) found this review helpful
1 person found this review funny
2.1 hrs on record
Posted: November 20, 2014
A short, mild/slow platformer with good graphics and a basic story. This game is mostly about visuals and atmosphere. I don't think there is enough or difficult enough platforming to recommend it to someone who is mainly looking for a platformer and I don't think there is enough of a story to recommend it to someone looking for something closer to a visual novel, RPG, or adventure game. Also, there are no puzzles or problem solving in Spate.

If you are looking for an atmospheric game with good visuals and a very basic story, then I would reccomend it.
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29 of 38 people (76%) found this review helpful
Not Recommended
1.6 hrs on record
Posted: June 21, 2014
I greatly enjoy artsy, story-driven "walking simulators", and this seemed right up my alley. It definitely got the artsy walking simulator part down, but the story is really... boring. It's essentially "gosh, absinthe/alcoholism sure did ruin my life, but now it's the only thing keeping me going. Also I'm sad that I lost my wife and child." repeated about 30 times with different wordings. The ending bashes you in the face with symbolism that would make an English teacher proud. "Climbing this tower represents his struggle with alcoholism. The boss at the end sustains his life by feeding off the souls of those around him, just like the main character destroys those around him with his alcoholism."

The platforming bits are alright, but nothing particularly special. And though it might seem petty, I really didn't like the narrator's 1920's New Yorker accent - just didn't seem to fit the character at all. I like these kinds of games for their interesting stories, and this one's just too shallow and unengaging.
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35 of 51 people (69%) found this review helpful
Not Recommended
1.4 hrs on record
Posted: April 4, 2014
As someone who helped kickstart this game I have to say I am pretty disappointed in it. While the art is beautiful and the story is alright, the gameplay is virtually non-existant. The movement is too slow and of the 84 minutes it took me to complete the game, probably half it was spent just pressing right and literally nothing else. Some of that was to allow you to hear the exposition without distraction, but far too much didn't even have that.

This really should have been a short film rather than a game.
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16 of 18 people (89%) found this review helpful
1.9 hrs on record
Posted: August 6, 2015
Press X to drink.

Basically, you are Christopher Walken and you're slowly losing your mind from drinking too much absinthe after the loss of your daughter. A brilliant set up for a story and nothing more needs to be said about that.

Spate is a nice little platformer that you should have no trouble finishing in around 2 hours. There aren't really any enemies to speak of in the traditional platforming sense; Spate is more about platforming and then interacting with characters and objects. Does that make it a puzzle platformer? Not really, no. I wouldn't call anything I came across in this game a puzzle, and to be honest the controls didn't feel particularly tight so it wasn't particularly good as a platformer either, but since nothing too much is expected of you it doesn't really matter that much. In terms of gameplay Spate isn't sounding that good on paper, but it still somehow manages to be a good game.

There are a few things that make Spate a bit special. Being able to drink a seemingly unlimited supply of absinthe as you navigate through the world adds an extra element I haven't seen in many games. The effects of the absinthe warp the screen and environment around you. It makes jumping a little floatier and can affect how some environmental objects function too. While drinking isn't really necessary, you'll find yourself doing it often just for the hell of it. Just like in real life ( ͡~ ͜ʖ ͡°)

What really goes a long way towards making Spate a good game is the fact that it has well thought out audio. The moody string instrument soundtrack adds to the atmosphere of the dark and deranged art style. Spate is narrated by a Christopher Walken sounding man - it's actually Jack Bair, but I've not heard of him before now. Just imagine someone that sounds a bit like Christopher Walken. The only thing I wish was done differently in Spate is that they could have voice acted the dialogue as well as the narration. Having a well done narration (although Jack Bair lacks emotion in some parts where he's meant to be quite upset) makes it seem quite jarring when dialogue appears and it is text only.

I played the game through using only my Xbox 360 controller and it worked very well. There aren't many buttons required, but controller support was good.

I'd recommend Spate based on the art style, the drinking effects, and the narration/music - although it only just scrapes in on the recommendation line for me. Spate is a fairly simple little platformer, but it shows a lot of promise and I look forward to seeing more games from Eric Provan - Ayyo Games.

6.5 out of 10 - Would press X to drink again.
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21 of 27 people (78%) found this review helpful
2.7 hrs on record
Posted: April 27, 2014
The game is actually an art experience. The gameplay is casual but carefull because you get easily distracted by the amazing graphics. The music fit perfectly the atmosheres.

This little journey is worth each penny of it.

I played it on gnu/linux, the only little thing I did not like: the game did not run with the radeon open source drivers.
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Recently Posted
2.2 hrs
Posted: October 22
Even if the gameplay isn't that developped, I really feeled like it was pretty well made in the sense that it was the mirror of the background story of the protagonist. I really like it.
I also found a funny bug which was amazing %D

And you can stop time by drinking alcohol. This is freaking awesome.
Helpful? Yes No Funny
0.7 hrs
Posted: October 16
Like a hybrid of Limbo and Dear Esther completely gone wrong. This is a sheer abomination with laughable gamplay, trying-too-hard atmosphere and poor dialogue.
Helpful? Yes No Funny
1.5 hrs
Posted: October 14
An Interesting experience, Spate was, being a walking simulator.
It was short and had an unique aesthetic, the story was simple.
Not much to say about the gameplay, but it could have used some more puzzles
and have some less moving forward sequences.
Spate has music of only violin, and there wasn't much different tones of it hence it feels dull.

All things considered
6.5 / 10
Helpful? Yes No Funny
1.8 hrs
Posted: October 3
Eerie atmosphere and fine story. The gameplay is not exceptionnal, but it don't really need one.
Helpful? Yes No Funny
0.8 hrs
Posted: September 15
SPATE sports some nice set pieces to surround many interesting concepts...that either don't work together or don't work flat out.

The story/atmosphere (which seems to be the big selling point) aspires to be Max Payne, but it's married to SteamWorld Dig going through a bad acid trip. The story as it stands has as much to say about addiction as a potato has to say about geopolitics. That said, any potential dramatic weight is completely deflated anyway by the hilariously bad Christopher Walken impersonator charged with the narration and the bootleg Frozen clip-art used to evoke memories of your daughter. The unrecorded dialogue is also amateurish and silly.

Your character, supposedly an alcoholic detective, looks and controls more like a rough draft of Octodad - and that actually provides most of the challenges given the unimaginative platforming involved. The drinking mechanic is interesting, but only half baked in this context of this game.

The result as a whole is a garbled mess.

Clearly this game was a labor of love, but unfortunately love alone does not a good game make.
Helpful? Yes No Funny
Prince Habibi
1.6 hrs
Posted: September 8
Beautifully written story and music to accompany it.
Helpful? Yes No Funny
0.8 hrs
Posted: August 30
A simple, intriguing platformer. The visuals and overall setting of the game have a pretty great variety. The platforming is quite simple, however a mechanic of boosting your jumps by drinking Absinthe (a prevalent theme in the narrative and visuals, etc..) provides for some variety. It's a very chill game, much more about ambiance and atmospheric settings / visual style than the story or limited gameplay. The story is done well through the protagonist's narration, reflecting on his life, as well as his text interactions (no V/O there unfortunately) with various others etc...

For the price and personnel it's a great 2.5D platformer, slower paced... If you're at all interested I recommend giving it a whirl.
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1.4 hrs
Posted: August 28
Teal Deer
  • Developers: Eric Provan (Ayyo Games)
  • Publishers: Ayyo Games
  • Initial release: Mar 2014
  • Genre: Atmospheric, Story Heavy, Casual
  • #Worth/NotWorth: #WaitForSale
Exposition, Concurrence and Summation

LoveCraftian alcoholic adventure inspired ostensibly by Tim Burton.

Spate is a adventure about a man and his personal struggle for purpose and with alcoholism specifically absinthe after the death of his daughter.

I hesitate to call Spate a plat-former, while there are indeed platforms, a very large portion of the game is spent quite frankly is just walking to the right. I couldn't quite put my finger on why this was; was it intentional as in an attempt to make the player choose themselves to drink as doing so makes the world go warbly and often has some visual effect while additionally allowing the character to jump higher. Perhaps identify with the character more or was this just an area for the narration to take place.

Don't expect a challenge here, the game doesn't control that well but it never asks you to do anything that demands much attention. There are a few areas that are a bit wonky as far as clipping and sticky walls though.

This game exists somewhere between the meta-physical and allegorical. The specifics are kind of left for you to decide, it sort of leans on the absinthe angle while introducing the world with newspaper headlines so it's a little unclear. It's far from being a great game but it's certainly not a bad game.

Follow my curation for more
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1.8 hrs
Posted: August 22
WOW....just...WOW. Had this for a while, and every so often I rekindle the awesomeness of Spate. Vibrant colors, responsive controls, about as good a platformer as they come...and as an added bonus, you take a 'drink' and the visuals get even trippier. The only downside, personally anyway, is that I put this game aside to play other games, and I forget how awesome it is. If you've ever had the kind of romance that goes hot then cold, and every time you date them again you ask yourself why you stopped...well, this is like that, without whatever guilt trip they thro at EASILY worth full price, but a must-buy during a sale!
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