Dex is a 2D, side-scrolling, open-world cyberpunk RPG with a focus on exploration and non-linear gameplay.
User reviews: Mostly Positive (243 reviews)
Release Date: May 7, 2015

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Recommended By Curators

"Showed at Gamescom 2014 - The world needs more cyberpunk RPGs."
Read the full review here.

Recent updates View all (24)

July 7

Soundtrack is now available!

Hi everyone!

We are proud to announce that today we have released the original orchestral soundtrack!

You can now purchase Dex's soundtrack as DLC.

Track List
  • 1 - Rise of Avatar (2:47)
  • 2 - Touch of Kether (1:00)
  • 3 - Harvest (0:55)
  • 4 - Underneath (2:39)
  • 5 - Fixers' Hope (1:51)
  • 6 - Sewers (1:03)
  • 7 - Safehouse (0:51)
  • 8 - Smugglers (1:11)
  • 9 - Industrial Sanctuary (1:27)
  • 10 - Nightingale (0:56)
  • 11 - Frying Number Two (1:11)
  • 12 - Redwood-Watts (0:59)
  • 13 - The Experiments (1:13)
  • 14 - Archimedean Dynasty (0:21)
  • 15 - That's NOT Raycast! (0:46)
  • 16 - Death and Treachery (0:27)
  • 17 - Last Choice (3:19)
  • 18 - Illusions Within (4:39)
  • 19 - Slums (2:39)
  • 20 - The Sovereign (0:43)
  • 21 - Starry Sky (0:22)
  • 22 - Freedom! (1:11)
  • 23 - Singularity (0:18)
  • 24 - Harbor Prime (1:24)
  • 25 - Ascension (2:18)
  • 26 - Dex (1:53)
Cheers,
Dex Devs

4 comments Read more

June 30

Czech Localization Available

Hi all!

We are happy to announce that Czech localization has been included in the today's patch for Windows. Czech localization for Mac and Linux will be released tomorrow. French and German are coming very soon - as well as some more things we are working on. Stay tuned! We'll post more next week.

Cheers,
Dex Devs

10 comments Read more

Reviews

“Dex is great for a lot of reasons. It combines expressive 2D sprites and nostalgic platforming with some grade-A, modern action-RPG mechanics and does it generally well.”
8,5/10 – Arcade Sushi

“What we have here is a standout in multiple ways. Almost best in class, really.”
8/10 – Chalgyr's Game Room

“Dreadlocks has left no stone unturned in its quest to craft an authentic cyberpunk world.”
Strategy Informer

About This Game

Discover the truth behind an enigmatic AI striving to reach the Singularity, a theoretical “event horizon” in which artificial intelligence will surpass human intelligence and all bets about the future will be off. How will you play your part in the story?

Explore the futuristic city of Harbor Prime and meet its many inhabitants, answer the challenges the city has to offer, roam the neon-lit streets, and augment your character with skills and implants.

Designed as a tribute to the classic RPGs from the ‘90s, updated for a modern audience, Dex invites you to become part of a living, breathing cyberpunk universe as you decide which ultimate path you will embrace.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Microsoft Windows XP (SP2 or newer) / Vista / 7 / 8 / 10
    • Processor: Intel Pentium/AMD, 2.0 GHz or faster
    • Memory: 1536 MB RAM
    • Graphics: NVIDIA® GeForce® 8800 / ATI™ Radeon™ 2600 or better
    • DirectX: Version 9.0c
    • Hard Drive: 8 GB available space
    • Sound Card: 100% DirectX 9.0c compatible sound card
    • Additional Notes: Keyboard and mouse or Windows compatible gamepad
    Recommended:
    • OS: Microsoft Windows 8.1 or newer
    • Processor: Intel i5, 2.4 GHz
    • Memory: 4 GB RAM
    • Graphics: NVIDIA® GeForce® GT 650M / AMD™ Radeon™ HD 5770 or better
    • DirectX: Version 9.0c
    • Hard Drive: 8 GB available space
    • Sound Card: 100% DirectX 9.0c compatible sound card
    • Additional Notes: Keyboard and mouse or Windows compatible gamepad
    Minimum:
    • OS: Mac OS X 10.8.5 or newer
    • Processor: Intel Pentium/AMD, 2.0 GHz or faster
    • Memory: 1536 MB RAM
    • Graphics: NVIDIA® GeForce® 8800 / ATI™ Radeon™ 2600 or better
    • Hard Drive: 8 GB available space
    • Additional Notes: Keyboard and mouse or Mac OS X compatible gamepad
    Recommended:
    • OS: Mac OS X 10.9.1 or newer
    • Processor: Intel i5, 2.4 GHz
    • Memory: 4 GB RAM
    • Graphics: NVIDIA® GeForce® GT 650M / AMD™ Radeon™ HD 5770 or better
    • Hard Drive: 8 GB available space
    • Additional Notes: Keyboard and mouse or Mac OS X compatible gamepad
    Minimum:
    • OS: Ubuntu 10.04 or newer / SteamOS
    • Processor: Intel Pentium/AMD, 2.0 GHz or faster
    • Memory: 1536 MB RAM
    • Graphics: NVIDIA® GeForce® 8800 / ATI™ Radeon™ 2600 or better
    • Hard Drive: 8 GB available space
    • Additional Notes: Keyboard and mouse or Linux compatible gamepad
    Recommended:
    • OS: Ubuntu 10.04 or newer / SteamOS
    • Processor: Intel i5, 2.4 GHz
    • Memory: 4 GB RAM
    • Graphics: NVIDIA® GeForce® GT 650M / AMD™ Radeon™ HD 5770 or better
    • Hard Drive: 8 GB available space
    • Additional Notes: Keyboard and mouse or Linux compatible gamepad
Helpful customer reviews
12 of 14 people (86%) found this review helpful
1 person found this review funny
7.7 hrs on record
Posted: July 1
Dex fits neatly between Neuromancer and Snowcrash with story and voice acting that are top rate. Dreadlocks has delivered a platformer that's kept me playing to find out what happens next.
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9 of 10 people (90%) found this review helpful
17.5 hrs on record
Posted: July 15
+ Solid Cyberpunk Theme storyline
+ Detailed character and background art for a 2d game
+ Excellent Voice Over
+ Flashback meets Deus Ex
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3 of 3 people (100%) found this review helpful
13.1 hrs on record
Posted: July 17
Just completed the game and I have to say I enjoyed it a lot, only wish it was longer.
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2 of 2 people (100%) found this review helpful
13.4 hrs on record
Posted: July 16
Dex is a retro-style platform RPG with a strong cyberpunk theme. By retro I don't mean NES/8-bit era, which I essentially think is overhyped and generally pretty ♥♥♥♥♥♥, but the more stronger part of the 16-bit era with parallax scrolling, strong beautiful pixel graphics (which utilizes 256+ colors) and animation. Dex suffers from a few obvious issues, the control scheme being one; controlling the protagonist is often frustrating to dumb, and the animations, while decent sometimes work to your disadvantage (ie. slower animations than your reaction time) making it feel a bit clunky at times. On top of that the game suffers from a broken savegame-mechanic where you find yourself having to do some pretty annoying "avoid drops of certain death"-levels, dying at the end of them and having to do it all over to some pretty non-user friendly skill systems, it isn't always crystal clear how and what you are supposed to do, and the quest log isn't always helpful.

With that said, the backstory, the level design, and the atmosphere and characters in the game make it stand out as a title, if you like cyberpunk games, this is a surprisingly enjyable title with several subquests and opportunities to delve into the world. If you can get over some of the indie-clunkiness you have a strong RPG-gem here. Game takes 8-14 hours to complete.
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1 of 1 people (100%) found this review helpful
23.7 hrs on record
Posted: July 24
I have just finished Dex, so here is my review. First of all, I would like to mention that I do recommend the game, but I must confess that I bought it a few days ago with a 50% discount (so, it costed me 10 bucks instead of 20). At full price, I really don't think that I would have recommended it.

Now, I must start by making some unoriginal statements, that I am far from being the first one to make.

THE GOOD:

  • Overall, the story, dialogues, and NPCs, are good.

  • Similarly, the atmosphere is great, and all the backgrounds encountered during the course of the adventure are striking. The art style really immerses the player into this dystopian world wich consists mainly (but not only) of the city of Harbor Prime, and the music is fascinating.

  • The XP system is basic, but fine (it works), and the RPG feeling (multiple endings included) is real.

THE BAD:

  • The gameplay is not as fun or as smooth as it could have been (or as one could have hoped it would be), mainly because hand-to-hand combat (which is in my opinion the best fighting option in this game) is not really enthralling. Moreover, gunfights are soooooo boring, and the hacking part is also rather tedious (the hacking mini-game in Sly 4, which was similar in many ways, was far better IMHO).

  • The controls are far from perfect (in particular if you use the gamepad), and unfortunately the buttons on the gamepad cannot be remapped (although it is claimed to be the case -that's wrong-), while this would be reaaally useful.

  • I found that the graphics for the different characters are not all as pretty as the ones for the background, which is a shame IMHO. Similarly, the animations are toooooo clunky (look at Dex while she moves stealthily on her knees, or while she climbs a ladder, and you will know what I am talking about).

/////////////////////////////////////////////////////////////////////////////////////////

All in all, Dex is a rather enjoyable experience. The small budget feeling sometimes bursts in (considering what the game lacks, or what could have been highly improved), but what the games does well is a real pleasure for the player. It has a few remaining bugs here and there, but nothing game breaking (at least, for me -maybe I was lucky, though-).

I did have some save issues, but each time I just had to load a slightly older temporary save (the game makes temporary saves fairly regularly) in order to deal with it. A lot of players criticize the save system (which, indeed, may not be the best one around), but you actually just have to get used to it. Once you are aware of the way it works, you can easily turn it to your advantage (to put it differently, just learn how to play Dex as it is; it's not so hard). Similarly, I did not have any crash during the game (I played for about 20 hours to finish the game and see the three endings, since I like to take my time when playing), but, again, maybe I was just lucky. However, it's true that some choices made during the game may lead to inconsistent situations. Here are two personal examples (with spoilers inside!):


****** SPOILER ALERT ******

1) Towards the end of the game, I chose to betray Raycast, and to reveal its true identity to Hammond (to be honest, I did not believe in Raycast anymore). Then, Hammond's answer was that they would get rid of Raycast. Then I immediately tried to check on Raycast, and it seemed that he has actually been killed or disabled, because I was not able to talk to him or to interact with him. However, when I broke into the mainframe, the virtual face of Raycast appeared in one corner of my screen, in order to "support" me... How was he able to do that? No idea!

2) When I was in the "White Room" (the last room of the game), I tried to use the map of Harbor Prime, in order to see if I was able to use it or not (yes, I sometimes have strange ideas)... And, indeed, I was able to. So, while I was on board of an orbital space station, I was able to teleport to the Earth (and then had no ways to make the trip back to the station)... Interesting notion!

****** END OF SPOILER ALERT ******


Besides, while reading some reviews, I saw several reviewers saying that they sometimes got lost during the quests, and that there were not sufficient clues in the quests in order to be sure about where to go or what to do next. I usually easily get lost in games, but it never happened to me while I was playing Dex. So I guess that either these players are trolling, or they did not read the dialogues carefully enough.

I also saw some reviewers saying that the combat system was penalizing, but I personally found that the game was rather easy (the combo endurance+melee+nanite blood infusion is unstoppable, and I did not even have to use my guns once during the game, except when I tried them to see how they worked).

Finally, some people compare Dex to Flashback (the 1992 game), but I cannot agree. I already did not agree when I hadn't even played the game (just by looking at gameplay vids), and I still do not agree now. Dex is an open-world cyberpunk action-RPG, with lots of choices (especially during the dialogues) and customization options, in which the action part is played as a 2D platformer. It has a real hand-to-hand combat system (as imperfect as it can be), you can sneak past enemies, and you can use different types of guns. The platformer part is rather smooth, and you can make mistakes that are not always lethal. Flashback, on the contrary, is a sci-fi (not specifically cyberpunk, just sci-fi) adventure platformer, where the progression is fully linear, with few dialogues, no choices, no customization, no RPG elements, few NPCs, only one gun, no real hand-to-hand combat (you can simply use your gun to hit an enemy when he's close to you). Moreover, the platformer part is highly rigid, and any unnecessary move can quickly mean death. Actually, Flashback is IMHO closer to a puzzle-game than to an action-platformer during these phases. I can see why someone might find some similarity between the art style in Flashback and some (but not all, far from this) of the backgrounds in Dex, but that's about all I can see.

For me, Dex is closer to games like Shadowrun (both the 1993 SNES game and the 1994 Genesis game), or -obviously- Deus Ex. Actually, I see it as a blend between these two Shadowrun games (without the Shadowrun-specific features, of course), but where the action part takes the form of a platformer. The adventure and story parts are similar to the 1993 SNES game, while the RPG part is similar to the 1994 Genesis game. Undoubtedly, some features are very, very, very Shadowrun-y (electrical hands, dermal cyber-armor, nanite blood infusion, artificial limbs, mirrorshades implants, respirator, retinal targeting implant, etc.). But even when considering Dex this way, the low-budget constraint casts a shadow -again- (no no-cyber armors, few guns, no grenades, etc.). I also have tried the three endings, and one of them is really cheap (the Singularity ending), another one is slightly better but still too short ("Rule the Complex"), and the third one is just okay ("Destroy the Complex"). This is why, unfortunately, I keep on thinking that Dex is highly overpriced: 10 bucks would have been perfect (making it a 5 bucks deal during the Steam sales, which can attract indecisive gamers), but 20 is way too much. To summarize my advice: I definitely encourage you to buy and try Dex, but wait for a 50% -or more- discount (as I did). Cheers!
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