Dex is a 2D, side-scrolling, open-world cyberpunk RPG with a focus on exploration and non-linear gameplay.
User reviews: Mostly Positive (200 reviews)
Release Date: May 7, 2015

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Recommended By Curators

"Showed at Gamescom 2014 - The world needs more cyberpunk RPGs."
Read the full review here.

Recent updates View all (22)

June 12

Localizations Incoming

Hi everyone,

Just a brief notice this time: We have several translations in the works, most of them almost done. We’ll post detailed information about exact release dates a bit later, but for now you may expect German, French and Czech versions at the end of June or early July with high possibility of Hungarian, Polish and several other languages soon to follow!

Also, we are now working on the free DLC as promised, more news also coming in 1-2 weeks from now.

Dex Devs

8 comments Read more

May 22

Weekend Update (

Hi boys and girls!

We’re still not done with our patches, so here’s yet another one, taking into account some of your feedback:

- Improved the last part of the game to make it more clear and understandable. This means various visual and audio tweaks which will hopefully convey the message better.
- Also improved the GSV-2 fight sequence to give some more audiovisual feedback.
- Fixed a bug which caused A.J. to sometimes still be there even after her quest was completed.
- Fixed some visual bugs in Cyberspace.
- Fixed more UI bugs in the Inventory and Character screens.
- Fixed UI bugs in the Load menu.
- Fixed a bug which sometimes allowed you to take the Laser Gun without opening the glass case.
- Fixed the remapping of the AR/Cyberspace controls for keyboard (also for Linux).
- A few more quest logic bugs (not detailed to avoid spoilers).
- A few balancing improvements.

That should be it until Monday, unless something big pops up. So enjoy the weekend!

Your Dex team

7 comments Read more


“Dreadlocks has left no stone unturned in its quest to craft an authentic cyberpunk world.”
Strategy Informer

“Dex has a very nice look to it, if you ask me, and it’s ticking all the boxes.”
Rock, Paper, Shotgun

“I have enjoyed what I have seen so far and would love to see this game kick on to be a real re-awakening for an almost forgotten generation of cyberpunks.”

About This Game

Discover the truth behind an enigmatic AI striving to reach the Singularity, a theoretical “event horizon” in which artificial intelligence will surpass human intelligence and all bets about the future will be off. How will you play your part in the story?

Explore the futuristic city of Harbor Prime and meet its many inhabitants, answer the challenges the city has to offer, roam the neon-lit streets, and augment your character with skills and implants.

Designed as a tribute to the classic RPGs from the ‘90s, updated for a modern audience, Dex invites you to become part of a living, breathing cyberpunk universe as you decide which ultimate path you will embrace.

System Requirements

Mac OS X
SteamOS + Linux
    • OS: XP SP2 or later / Vista / 7 / 8
    • Processor: x86-compatible 1.4GHz or faster processor
    • Memory: 1 GB RAM
    • Graphics: DirectX compatible 3D graphics card with at least 512 MB of addressable memory
    • DirectX: Version 9.0c
    • Hard Drive: 8 GB available space
    • OS: OS X "Lion" 10.7 or later
    • Processor: x86-compatible 1.4GHz or faster processor
    • Memory: 1 GB RAM
    • Graphics: DirectX compatible 3D graphics card with at least 512 MB of addressable memory
    • Hard Drive: 8 GB available space
    • OS: Ubuntu 10.04 or later
    • Processor: x86-compatible 1.4GHz or faster processor
    • Memory: 1 GB RAM
    • Graphics: DirectX compatible 3D graphics card with at least 512 MB of addressable memory
    • Hard Drive: 8 GB available space
Helpful customer reviews
10 of 11 people (91%) found this review helpful
3 people found this review funny
3.1 hrs on record
Posted: June 11
Dex is a game that I had heard nothing about. Yet oddly is one of the best damn Cyberpunk style games I have seen in the last couple of years. Everything feels alive and detailed in this side-scrolling, open-world cyberpunk RPG. The story is simple enough with familiar tones. Huge mega corporations wants you for some nefarious reason. Along the way you meet all sorts of different characters. What I love about Dex is that each of these character has so much detail to them. They feel like they have lived in this city their entire lives. The art of Dex is something that drew my eyes and I couldn't look away. Grand spectacles like the signs of the Aphrodite club. To the zoomed in details of a flickering sign. All of this and more has an extreme attention to detail. The combat/leveling aspects to Dex are not as robust as something like Shadowrun. It still manages to give you a feeling of customization to Dex. Picking up Lockpicking instead of combat skills or Hacking over health all can affect your style of play and how you move through a mission. Speaking of missions they are EVERYWHERE in this game. I seemingly found something or someone who had a job for me behind every nit and cranny. So rather your blasting your way through the doors or talking your way in. Dex is a game with many paths. To top off the cake that is Dex. You have full controller support, voice acting, hacking, and more!
Honestly if your a fan of Cyberpunk, Open world games, or love pixel art. Get Dex. It will be worth your time and money.

I made a video review to show off some of the features and gameplay of this game!
I hope you enjoy!
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10 of 13 people (77%) found this review helpful
29.5 hrs on record
Posted: June 1
With absolutely no hyperbole or exaggeration, I consider this game to be amongst the pinnacle of both cyberpunk and 2D scrollers. I fell in love with the art style and the gameplay ideals way back during the Kickstarter and when a friend let me test his pre-release demo, I was utterly hooked and then the full game launched and dialled everything right up. The music, the visual style, the expansive maps, the combat and even the Matrix/cyberspace segments were all incredibly well realised, I loved the characters and I loved the world.

It's not a perfect game, it really isn't, sometimes poor animations, no clear indication of foreground and background separation and with pre and post release bugs that really put a dampener on the overall experience.. though the developers stepped up every time and worked their damnedest to fix them. The save system though, that truly is a mess and it took a long time with a truly confusing and nonfunctional part of it to just be flat out removed instead. Once you get to grips with the terrible save system (and this is a Unity game so saves are stored in registry too, so bad) and the foreground/background issues, you can find a true gem here.

What the devs have crafted is now, and will remain always, a benchmark to me for 2D RPGs and cyberpunk worlds and I'm absolutely gutted that this is such an underutilised scenario.. there are just so few, if any, 2D scrolling RPGs like this and even fewer scifi/cyber ones, all I can hope is that the success of this encourages more developers to release games like this.... and it has to be said, the cyberspace implementation in this felt more intuitive and engrossing and enjoyable, than any I'd seen so far - outside of the Shadowrun SNES/MD versions. Even the, frankly magnificent, Shadowrun Returns series has incredibly lacklustre cyberspace segments in comparison. This is how it's done guys, really!
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6 of 6 people (100%) found this review helpful
22.9 hrs on record
Posted: June 6
I wasn't sure what to think about this game when I first discovered it. The preview videos showed what looked like a very exciting game, one that caters to my interests, but the reviews were highly mixed. I chalk it up to two possible reasons. One, people might have been playing a buggier, early version, and two I think this game caters to a certain demographic.

I played the post-May 22nd version,, I believe. While it still has some bugs, they weren't anything too distracting, showing up in only a couple of spots.

As for the demographics, I grew up on games like Flashback on the original Playstation. When I saw this game, that was the first game to come to mind. I highly enjoyed Flashback; it's one of the few games that I played through on each difficulty level. For those who like Flashback, I highly recommend this game. It has much of the same mechanics and feel, as a side-scrolling sci-fi with a compelling story line.

This game also conjurs up memories of Abuse. The game's choice to shoot with the mouse and move with the keyboard mimics Abuse, but only in cyberspace can you do both at the same time.

And, finally, there's Beneath A Steel Sky. These games share themes, and perhaps quantity of dialog.

Speaking of dialog, this game's hired top notch voice actors. The woman who voiced Miranda is incredible, in my opinion. Though, there are certain points where the actors didn't know how to pronounce some of the words, and I don't think that was intentional.

The graphics are fantastic, if you like this style. It fits right at home with the aformentioned games in that regard. Dex's animations are very fluid. The music is great, and was never annoying. The muisc would change as you got into a combat situation ala Flashback.

Probably the thing I least liked about this game was the ending. But, I had enjoyed playing so much that I can't dock it too many points. It wasn't the goal, but the journey that I liked, and that is as much as anything the mark of a good game.
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3 of 3 people (100%) found this review helpful
3.7 hrs on record
Posted: June 3
Great Cyberspace Game!
Different, kind of old-schoolish, side-scrolling, but with many layers. Story is interesting & you can definitly see and feel the love the devs put in, in this game.
Haven't finished it, may update review someday in the future.
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2 of 2 people (100%) found this review helpful
14.4 hrs on record
Posted: June 22
To start off my review, I want to say that Dex is a really fun game and I would most certainly recommend it. However, there are a number of bugs and gameplay issues that can hinder the overall experience, and although I enjoyed the game, I can't help but to feel some disappointment in the final execution. To put it short, if you want a casual experience just to enjoy the story, this game might not be for you.

Now to break everything down. Dex takes place in a really cool cyberpunk setting. As a fan of sci-fi and cyberpunk, I think the game captures the cyberpunk feel perfectly. The art is truly superb. The character sprites look great, and the environments are very colourful and beautifully done. Dex proves to us that you don't need a game to be all grey and brown to show a gritty setting. This is complemented by a lovely musical score. Music playing in every area was fitting to the setting and memorable. Most notable one is the main theme, which has become one of my personal favourite main themes in gaming.

The story has its good points, but overall it's a pretty standard cyberpunk story. Hackers, gangsters, evil corporations, secret experiments - all this stuff makes an appearance. To me most issues come in the gameplay.

The gameplay consists of a mix of stealth, combat, and hacking in cyberspace. Hand-to-hand combat was really well done. The fighting was smooth and each impact was felt. By contrast, gun combat was done rather badly. For some odd reason, it's not possible to walk with your gun out. If you want to shoot, you have to stand absolutely still. If you make so much as a step, the character automatically holsters the gun. This can become extremely annoying during fight sequences, where each second can mean a difference between shooting the enemy and them taking off half of your healthbar.

The platforming aspects such as jumping and climbing were fine enough, although at times it was very hard to tell where you could jump onto and where you couldn't. At times it seemed like you could jump onto something, only to see your character fall through it and to their death. And because you cannot save when you want, this becomes annoying.

Hacking... ugh. I just didn't like it at all. It was nothing more than a basic pixel shooter and your sole job is to click, click, and click. What annoyed me more than the hacking mini-game itself is the fact how often the game forced you to play it. Most times there were no alternatives. Play the darn hacking mini-game or make no progress. I signed up for a cyberpunk sidescroller, not a cyberspace pixel shooter.

The game also had some balance issues. Like for example, there was no permanent cheap/free heal anywhere in the city. So if you were out of money and low on health, there's probably nothing you can do about it. Likewise, there was never any place where I could grind for money and/or experience.

The game had plenty of sidequests. Most were pretty interesting and I attempted to solve each one of them. However, quite a few of them I never managed to solve due to things not being clear. Maybe I just needed to do more exploration or simply to get lucky, but I think a bit more direction would've been nice. What was nice though is how some main quests and sidequests had nice multi-branched paths to accomplishing your goal and at times you had to make important decisions.

Finally to round it off, the ending was extremely disappointing and felt rushed. Without giving any spoilers, the game forces you to do your "final fight" in cyberspace. That's right. Hacking again. And the ending cutscene lasted a total of 10 seconds. I really wish there was more to the ending than what I've experienced.

I know this is a tonne of criticism, but I am glad to have played through this game, and it is a promising game. It's just, it's currently riddled with too many small issues, which pile up and hinder the enjoyment.
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