Dex is a 2D, side-scrolling, open-world cyberpunk RPG with a focus on exploration and non-linear gameplay.
User reviews:
Very Positive (61 reviews) - 93% of the 61 user reviews in the last 30 days are positive.
Very Positive (663 reviews) - 84% of the 663 user reviews for this game are positive.
Release Date: May 7, 2015

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Recent updates View all (43)

August 1

A smoother, more enjoyable Dex with Spanish localization


We are happy to announce the release of a new update for Dex. Not only that it adds Spanish localization to the game, it also brings a number of gameplay tweaks and performance improvements that make Dex even more enjoyable.

Also, Dex has now its own Wikia page so make sure you check it out! We invite you to come together to co-work on this page to gather information about the game’s locations, factions, characters, and quests. Feel free to add anything that's missing or inaccurate and help others to discover every corner of the game. Big thanks to Rook001 who has built a core structure of the page with us.

Without further ado, here’s a list of all changes included:

  • Spanish language enabled for PC version
  • various AR optimizations
  • manual saves disabled while C4 countdown
  • dialog window layout and controls updated
  • fast travel disabled in AR
  • fast travel scene disabled after destroy
  • music and sounds volume control update
  • few animation glitches fixed
  • gamepad roll move fixed
  • fixed infinite XP, pausing pistons in AR
  • fix superquick punch with block
  • enemies will ignore you when talking
  • don't charge stealth when paused
  • when paused, don't count cloaking and jamming device
  • disable Richmond radio chatter at Tony's Hideout
  • disabled teeter on junction middle floor hole
  • mine persistence improved
  • disable using items with a jump button
  • fixed big guy getting stuck after double hack


Your Dex team

34 comments Read more

May 9

Dex is coming to consoles and GoG!

Hey everyone!

As you may know, Dex has already been refused twice by GoG and it looked like that was, well, that. But we hate giving up, so we contacted GoG again and reopened negotiations. Successfully this time. So, it is with great joy that we announce Dex is set to become available on GoG in the coming months and will include support for achievements via GoG Galaxy.

Dex will be made available on GoG in its special edition, which includes the soundtrack, new art book and other bonus materials.

We’d also like to take this opportunity to announce that Dex is coming out on consoles on 8th of July 2016. Under the wings of our publisher, Badland Games, Dex will be available for Xbox One as a digital version and for PS4 as both digital and physical versions.

We are still working on a version of Dex for PS Vita and Wii U. Stay tuned. We’ll announce those release dates as soon as we can.

And for those of you who haven't caught the tail of they hype – we are in the last few days of a Kickstarter campaign for our next game: Ghost Theory, a first person paranormal-investigation horror game where you solve real-world haunting cases. If you haven't backed us yet and would like to –

Outpourings of thanks!

Your Dex team

28 comments Read more


“Dex is great for a lot of reasons. It combines expressive 2D sprites and nostalgic platforming with some grade-A, modern action-RPG mechanics and does it generally well.”
8,5/10 – Arcade Sushi

“What we have here is a standout in multiple ways. Almost best in class, really.”
8/10 – Chalgyr's Game Room

“Dreadlocks has left no stone unturned in its quest to craft an authentic cyberpunk world.”
Strategy Informer

About This Game

Discover the truth behind an enigmatic AI striving to reach the Singularity, a theoretical “event horizon” in which artificial intelligence will surpass human intelligence and all bets about the future will be off. How will you play your part in the story?

Explore the futuristic city of Harbor Prime and meet its many inhabitants, answer the challenges the city has to offer, roam the neon-lit streets, and augment your character with skills and implants.

Designed as a tribute to the classic RPGs from the ‘90s, updated for a modern audience, Dex invites you to become part of a living, breathing cyberpunk universe as you decide which ultimate path you will embrace.

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Microsoft Windows XP (SP2 or newer) / Vista / 7 / 8 / 10
    • Processor: Intel Pentium/AMD, 2.0 GHz or faster
    • Memory: 1536 MB RAM
    • Graphics: NVIDIA® GeForce® 8800 / ATI™ Radeon™ 2600 or better
    • DirectX: Version 9.0c
    • Storage: 8 GB available space
    • Sound Card: 100% DirectX 9.0c compatible sound card
    • Additional Notes: Keyboard and mouse or Windows compatible gamepad
    • OS: Microsoft Windows 8.1 or newer
    • Processor: Intel i5, 2.4 GHz
    • Memory: 4 GB RAM
    • Graphics: NVIDIA® GeForce® GT 650M / AMD™ Radeon™ HD 5770 or better
    • DirectX: Version 9.0c
    • Storage: 8 GB available space
    • Sound Card: 100% DirectX 9.0c compatible sound card
    • Additional Notes: Keyboard and mouse or Windows compatible gamepad
    • OS: Mac OS X 10.8.5 or newer
    • Processor: Intel Pentium/AMD, 2.0 GHz or faster
    • Memory: 1536 MB RAM
    • Graphics: NVIDIA® GeForce® 8800 / ATI™ Radeon™ 2600 or better
    • Storage: 8 GB available space
    • Additional Notes: Keyboard and mouse or Mac OS X compatible gamepad
    • OS: Mac OS X 10.9.1 or newer
    • Processor: Intel i5, 2.4 GHz
    • Memory: 4 GB RAM
    • Graphics: NVIDIA® GeForce® GT 650M / AMD™ Radeon™ HD 5770 or better
    • Storage: 8 GB available space
    • Additional Notes: Keyboard and mouse or Mac OS X compatible gamepad
    • OS: Ubuntu 10.04 or newer / SteamOS
    • Processor: Intel Pentium/AMD, 2.0 GHz or faster
    • Memory: 1536 MB RAM
    • Graphics: NVIDIA® GeForce® 8800 / ATI™ Radeon™ 2600 or better
    • Storage: 8 GB available space
    • Additional Notes: Keyboard and mouse or Linux compatible gamepad
    • OS: Ubuntu 10.04 or newer / SteamOS
    • Processor: Intel i5, 2.4 GHz
    • Memory: 4 GB RAM
    • Graphics: NVIDIA® GeForce® GT 650M / AMD™ Radeon™ HD 5770 or better
    • Storage: 8 GB available space
    • Additional Notes: Keyboard and mouse or Linux compatible gamepad
Customer reviews
Customer Review system updated Sept. 2016! Learn more
Very Positive (61 reviews)
Very Positive (663 reviews)
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467 reviews match the filters above ( Very Positive)
Most Helpful Reviews  In the past 30 days
12 of 12 people (100%) found this review helpful
12.7 hrs on record
Posted: September 28
Dex is quite an ambitious indie game, and one that clearly had a lot of care put into it. It was in Early Access for quite a while, and I'd say the full release turned out something definitely worth looking at. That said, it has some flaws, even if they weren't a complete deal breaker for me.

You play as the titular character, who is awakened one night by a mysterious informant who warns here she is about to be attacked by a squad of military toughs. He helps her escape and reach an acquaintance of his; your mission is to find out why whoever was behind this, and why they seem to want you dead. It's a cyberpunk story, so suffice to say the answer isn't so simple.

After the tutorial, which covers the game's main mechanics pretty well, you're left to roam the streets of Harbor Prime. It's open world, but on a smaller scale: the city is about ten screens wide, although there's plenty to see in each - stuff to unlock, rooms to ransack, and of course quests to take. These range from dealing with gang activity, to corporate espionage, to general good deeds. All the NPCs you meet are voiced, and while they're not the best the actors inject a lot of character into their roles.

The actual gameplay of Dex mixes up genres quite a bit. You move around the city on a 2D plane, and there's platforming, both mandatory and to reach optional goodies. When fighting enemies, you can either go hand to hand, which functions like a simple beat-em-up, or pull out your guns, also the latter doesn't work so well when most enemies charge for you. I found just punching them worked fine. A lot of the time you'll have to jump into cyber space, where the game shifts to a twin stick shooter as you penetrate a system's defenses. When talking to people there are also some opportunities for a charisma check, ala Fallout.

It's nice the game wanted to mix things up, but although there's variety none of it really excels. By the later parts of the game I found myself running past enemies unless they were seriously in my way or I had to kill them. If you're half-decent at twin-stick games I doubt the hacking will give you much trouble, and even if you die in them all that happens is a bit of health taken off Dex, while your progress in the computer is usually saved.

The whole game in general is quite easy by the time you get access to the augments and later parts of the skill tree, actually: by the end I was a juggernaut with almost twice my starting health, able to take out most enemies in a few combos. If you wanted to challenge yourself you could probably get away with ignoring all the side quests. But I can't say feeling superhuman in a game where transhumanism is a major theme is really a bad thing.

Overall I have to say I liked Dex despite these issues, since while it's not a perfect game it definitely has soul. It also doesn't overstay its welcome, and looks great (some other reviews say the animations are bad, but I never really thought so). Pick it up if you want a cyberpunk game while waiting for 2077.
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1 of 1 people (100%) found this review helpful
1 person found this review funny
33.0 hrs on record
Posted: September 28
One of the best games i have played. Read what the game is about and you should not be disappointed. Not sure why people thumb this game down because of the graphics and animation? if you take two seconds to look at the store page and can go beyond the graphics an amazing story and a very enjoyable game await you.
Might be for the more mature gamer.
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1 of 1 people (100%) found this review helpful
1 person found this review funny
83.7 hrs on record
Posted: September 27
I've played this game like, maybe 10 times? That's how much fun it is. Nice sandbox, laid back, beat 'em up (the guns aren't well implemented; use your fists), cyberpunk, COOL. Like Metroid, Double Dragon and Deus Ex had a threesome and someone got pregnant.

The problems that some had with this game I can only somewhat speak to: as far as I know any bugs have been fixed (elevators no longer kill you and I never had to deal with dying as soon as I entered a room as some have said to have). Guns though, well to be honest the guns in the game aren't very good. Even with your skill fully upgraded they don't work out that well. At any rate it's just easier to beat people up. But that's still fun. Also cyberspace is just a simple top down shooter, but that doesn't mean it's not fun!

I'd say the game's trailer video speaks for it pretty well. If it looks like your kinda style, then it probably is.
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1 of 1 people (100%) found this review helpful
29.9 hrs on record
Posted: October 10
Not a big fan of indie or platform games, but this one's outstanding. I've played non-stop during the weekend and thought of calling in sick to continue the adventure on Monday, felt back like a 8 years old child felling into a sci-fi book/movie. Story starts in an obvious way (being the Chosen One? Not knowing why? Ring any bells?), but the atmosphere, the music, the palette, the dialogues with NPC accents and styles so different from each other, and each contributing to the whole. Story combines elements from Matrix/Metropolis/Johnny Mnemonic, but it doesn't feel banal of worn out. Tons of secondary quests (and I'm sure I missed few) and an easy way to jump 'zones' so that one doesn't feel having to 'commute' hundreds of times on the same scenarios. Didn't find any bug worth, only one side quest seemed frozen but googling it up I realized it was my mistake.
I've read few negative comments, most of them from 2015 complaining about bugs and faulty auto-saving mechanism, which I did not experience. Had to save and reload (frustrating a little, yes) quite few times at the beginning, but just because I took on secondary quests from the very beginning, which were way over the initial skill-set.
Can't compare it to Deus Ex (it's a 2d platform indie game, not a FPS series with 10 years long history!) and didn't use a controller.
I'd buy again, and I'll play again once I'm finished!
I've played ~18 hours and haven't yet finished the game.
Ps: the Augmented Reality in-game are actually very nice to break up the gameplay, and to easy up the fights. Can be frustrating at the beginning, especially if you take up fights over your level or you don't know how to 'fight' and switch between the 2ndary weapon
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Most Helpful Reviews  Overall
140 of 155 people (90%) found this review helpful
3 people found this review funny
12.2 hrs on record
Posted: May 7, 2015
I spent the evening playing the game. It is good. I initially thought that the game had buggy edge detection for grabbing ledges, but it turned out that I had just missed that you have to press the up key as well to grab on.

The game is difficult. Two enemies with guns can kill you easily. A gun + melee combo can also be a challenge. Towards the end of my session I came across a warehouse filled with enemies and turrets that seemed impossible to take on. I spent all my skill points unlocking persuasion and lockpicking, so I guess this was the game punishing me for not investing in aggressive hacking or combat skills. In this regard the game reminded me more of Alpha Protocol than Deus Ex - it takes your skill choices quite seriously and will gladly border stuff off if you come unprepared. There is also no quicksaving to manipulate conversations, although you can back up checkpoints as you enter new areas (just like AP).

The story has been okay so far. It is typical cyberpunk fare with hacking, ais, megacorporations, human augmentation and so on. After the short introduction, the main story seems to be on the backburner, leaving you to explore the city and do sidequests.

I recommend the game. Fans of Deus Ex, Alpha Protocol and VtM:Bloodlines will probably have a good time with the game.
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263 of 323 people (81%) found this review helpful
6 people found this review funny
Not Recommended
0.6 hrs on record
Posted: May 9, 2015
This game is a bit tricky to rate; If I could give it a "thumbs sideways" verdict, I would. It has a lot going for it, but the execution is far, far from polished and even the first hour of the game is more an exercise in frustration than pleasure.

First, the good:

1. The writing is very good. It's clear that someone with a lot of talent put a lot of heart into the script. Bad writing is one of the perennial, almost universal hallmarks of video games, but this game deftly avoids that pitfall.

2. The voice acting is phenomenal. Just like the writer(s), the voice actors portray their characters with passion and fluidity, and their performances are convincing, rather than "video game voice acting". There are AAA games with worse voice acting than this game.

3. The visual aesthetic, while nothing exceptional, is solid and convincing. The game looks good in screenshots.

4. The concept underpinning the game--2D action RPG brawler--gets my blood pumping. One of my favorite genres, and one that I think is underserved.

5. The game is fairly forgiving of mistakes and death. You always have the option of restarting from the beginning of the screen you died in, although this turns out to be a double-edged sword as well (see below).

And now for the bad:

1. Remember when I said "the game looks good in screenshots"? It does, but it looks awful in motion. The animations are stiff, with few to no transitional frames between sprites, which gives combat a jerky, unfinished quality that looks like it's still in the conceptual stage. Even simple movement gives the impression that the characters are skating or gliding rather than walking or running, as animations are not precisely keyed to movement speeds of characters.

The game also has almost no visual feedback for events, even ostensibly important ones. For instance, during the opening tutorial-like sequence, you are instructed to perform a task in AR to seal a door against men coming to kill you. Visually, the entire sequence is greatly underwhelming, almost no animations accompanied the task (destroying a firewall around the door controls), and initially I did not even know I had accomplished the task because there was no visual indicator that it had been finished aside from a portion of the AR node disappearing (not fading, not fizzling, not exploding, just pop, gone).

2. The audio is almost non-existent. What music there is is good, but there isn't much of it. There are very few audio cues for actions or events, which combined with the lack of visual feedback makes playing the game feel like you're an incorporeal ghost floating through the world. Walking through a jet of superheated steam inflicts damage to your character, but does not so much as elicit a hiss from the game. Enemies don't make noise as you fight them, and impacts in combat lack any sort of punch or weight because there is next to no audio feedback when they land. When you die, you fall over soundlessly.

3. It's a good thing that the game is forgiving of death, because the game punishes you severely for making even minor mistakes. There are many bottomless pits promising instant death, and I guarantee that you will fall into them sooner rather than later, because they are poorly demarcated and there is no good way to distinguish "pit that I'm not supposed to jump into" from "pit that I'm supposed to jump into". Environmental hazards are savage and even a few seconds in one is good enough to kill you in many cases. This would be more palatable if those same hazards were more clearly visually identified: steam jets are easy to see, but toxic gas is mostly identified by the fact that your character suddenly starts taking rapid damage.

4. But it's not all great that the game is forgiving of death. It's not only possible but very easy to place yourself into a situation where you die or take damage immediately upon entering a room, and if you die in that room, guess where you restart? That's right: at the beginning of the same room. I hope you had an earlier save. What's worse is that the game loads you from the beginning of the area (essentially loading an autosave), it doesn't keep track of environmental variables. That trap puzzle that you worked through to get to where you are? Turns out that's a one-way trip and you don't have a way back except to take massive damage. Oh, is your health too low? Hope you had an earlier save.

The last item in particular is what made me stop playing the game and what will probably prevent me from continuing to play it. I want to like the game, but it's clear that for all of the loving care placed into the script and acting, the game's GAME parts are untested and ill-conceived, leading to pretty egregious death loops and lost progress. Which might even be excusable if the combat had more weight and punch to it. As it is, the gameplay feels thin and hollow because the game makes it look and sound thin and hollow.

It's a good start, and I expect that the developers will be able to produce a sequel or remastered version that have more punch and more well-considered level design in due time. But I'll be waiting for that version instead of playing this one.
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285 of 373 people (76%) found this review helpful
9 people found this review funny
Not Recommended
2.0 hrs on record
Posted: May 7, 2015
I really want to like it. The world is immersive and large. There's a lot to do, lots of quests and dialogue, and the setting is cyberpunk at it's finest. The world really holds true to it's cyberpunk roots, and that's what drew me in initially. However, the game itself though is just too buggy.

First of all, saving the game doesn't save all of the information you'd assume it would, so you end up losing progress every time you re-load the game. Apparently there's a forum post on how the saving system works, but that just proves my point. Overall, the save system makes you feel unassured that your progress is safe, which was enough to drive me away from playing any more.

To add to that, there have been multiple instances where I've been in combat and entered a cinematic, but combat went on behind the cinematic and I died, while the cinematic was playing. There were also some abilities that I was able to activate, but I couldn't pinpoint how I was activating them. I later learned that these abilities were only supposed to be available after upgrading your stats upon level-up, which proved that the upgrade system was bugged and broken. Too many bugs.

Edit: I didn't realize so many people would be reading this review, so I've elaborated a bit!
Edit 2: I'll update the review once I've play the latest version.
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77 of 86 people (90%) found this review helpful
1 person found this review funny
25.6 hrs on record
Posted: May 18, 2015
Review: Dex

Wake up Dex! The complex is after you! My name is Raycast, I hacked into your network to give you some guidance. What you see outside is Harbor Prime, a dystopian mega town, covered with darkness and smoke. But there is no time for you, use the cyberspace to disable the door and make your way out of there. Sneak through the sewers, get into Fixers Hope and find a man called Decker, he will surely help you.

If my introduction made you feel like Matrix met V for Vendetta and the main theme of the Shinra Corp. makes it’s way back into your head, you are in the right mood for this game. As you already noticed, Dex is your name and survival is your aim. A hacker called Raycast makes your sweet neckplate-wearing body move, right into the arms of some retired hacker and his over-cautious friend. They present you a story about a powerful AI, named Kether, that got created by The Complex, a Megacorp, in order to reach control of every network ever created. That may sound like a fairytale but doesn’t explain exactly why you were chased and what the famous hacker Raycast wants from you.

This is how you will get started in Dex, a Sidescrolling Steampunk Cyber RPG, presented with 2D-Graphics, that mixes Metroidvanian-platforming and open world experience with some heavy plot influences of Deus Ex. Let`s see whether developer Dreadlocks succeeded in combining this cocktail or left you getting lost in cyberspace. First, graphics are nice, with hand-drawn locations and 90`s style animations. It feels a bit like crossing old Beat em up stages if you move from one district to another. Characters are well drawn too but animations of enemies tend to look a bit clunky sometimes.

A big city like Harbor Prime needs music and sounds to paint the illusion of a living and breathing environment but Dex could use a bit of improvement here. The music is great and every district has it’s unique style like Chinatown, which got heavily influenced by traditional Asian instruments whereas the rich and industrial Highrise has a cold, more mechanical touch. You can hear some cars or even hot fat that boils in a frying pan when entering a restaurant. What is missing are the people. It feels like they are all quietly moving along. No beggar shouts for money, no hooker praises her legs, no child laughs..or cries.

What makes Dex shine are the dialogues. Every NPC you can interact with has a voice and well written dialogue. May it be an old sailor or a drug dealing kid on the streets, it feels like the developers invested a lot of time into the game’s story. And talking about story, we slowly approach the core of the game. You can strictly follow the main plot but doing so means you will miss lots of interesting side quests. Dex wants to be open-world and thus allows you to explore the whole city on your own. Have in mind that you might encounter situations or enemies you aren’t ready for, like a jump passage you can’t pass yet. You will die. You will curse this game. But you will come back for its great stories. There is much more in Harbor Prime than just The Complex. Digging under the surface allows a look in a society where hackers are gods, corporations fight each other in dirty ways and people who haven’t implemented a mechanical part into their body are considered outsiders.

All you need to know is how to solve and to survive. Every quest earns EXP and maybe Gold or other usefull stuff. Use EXP to level up Dex, unlock and upgrade skills, varying from Melee to Hacking and even Charisma, altering your playstyle and how you want to finish quests. Up for satisfying close combat? Become a Melee Expert! Talking your way out of trouble or get secrets while examining Others? Charisma may become your best friend. Gold is important to get medicine or weapons, even more important to get augmentations to make yourself a true cyber warrior with the ability to cloak yourself or get immunity against toxic gas.

Cyberspace, the last one on my checklist. Hacking and entering the network will save your life and provide you with necessary information. Dex can hack cameras, turrets and even other people to harm, kill or at least stun them. She can also enter the network and fight her way through it, offering you a game inside the game. Doing so you fight against viruses, trojans and firewalls, hopefully finding some useful e-mails or passwords to provide yourself with EXP, Gold and Satisfaction.

Big Text, Quick Facts:

  • Retrolook Steampunk RPG with a heavy touch of 90`s games
  • Dex is great - blue hair, black humour,
  • Beautiful Backgrounds
  • Music sounds good and fits the setting
  • Interesting plot and Side-Quests
  • Well written dialogues and credible NPCs
  • Skill system: Find your own way of solving a problem - fighting, talking, hacking
  • Implement augmentations and upgrade Dex - jump higher, hit harder, act tougher

  • Trial and error gets hard sometimes - Open-World-Problems
  • Saves work like checkpoints - leave the district if you want to save your progress!
  • Description of items is too small
  • Strange Keybindings (like Guard on Shift but Dodge on Q) - can be reassigned
  • Quiet townfolk


Dex earned many bad reviews after it got released too early. It suffered from game breaking bugs, corrupted save files and many other things that made it nearly unplayable right after the start. But the latest updates fixed most of the problems people were arguing about and I did not encounter any bug myself while playing. That said the community still rages about the save system that uses checkpoints instead of a real savefile. All I can say about that is: once you get used to it, you will be fine.

It took me some time to find into the game but right now, it totally satisfies. Once you got used to the controls, the town, the dying, you will start exploring and find quests, that offer great dialogues and a lot to think about in the “not so bright” future. It’s not like Dex is a perfect game but the cocktail tastes good and I definitely recommend this brew to steampunk lovers and RPG-fans, who like their Deus Ex turned into a sidescrolling 2D experience.

Personal Verdict: 8,5/10
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68 of 76 people (89%) found this review helpful
1 person found this review funny
14.4 hrs on record
Posted: June 22, 2015
To start off my review, I want to say that Dex is a really fun game and I would most certainly recommend it. However, there are a number of bugs and gameplay issues that can hinder the overall experience, and although I enjoyed the game, I can't help but to feel some disappointment in the final execution. To put it short, if you want a casual experience just to enjoy the story, this game might not be for you.

Now to break everything down. Dex takes place in a really cool cyberpunk setting. As a fan of sci-fi and cyberpunk, I think the game captures the cyberpunk feel perfectly. The art is truly superb. The character sprites look great, and the environments are very colourful and beautifully done. Dex proves to us that you don't need a game to be all grey and brown to show a gritty setting. This is complemented by a lovely musical score. Music playing in every area was fitting to the setting and memorable. Most notable one is the main theme, which has become one of my personal favourite main themes in gaming.

The story has its good points, but overall it's a pretty standard cyberpunk story. Hackers, gangsters, evil corporations, secret experiments - all this stuff makes an appearance. To me most issues come in the gameplay.

The gameplay consists of a mix of stealth, combat, and hacking in cyberspace. Hand-to-hand combat was really well done. The fighting was smooth and each impact was felt. By contrast, gun combat was done rather badly. For some odd reason, it's not possible to walk with your gun out. If you want to shoot, you have to stand absolutely still. If you make so much as a step, the character automatically holsters the gun. This can become extremely annoying during fight sequences, where each second can mean a difference between shooting the enemy and them taking off half of your healthbar.

The platforming aspects such as jumping and climbing were fine enough, although at times it was very hard to tell where you could jump onto and where you couldn't. At times it seemed like you could jump onto something, only to see your character fall through it and to their death. And because you cannot save when you want, this becomes annoying.

Hacking... ugh. I just didn't like it at all. It was nothing more than a basic pixel shooter and your sole job is to click, click, and click. What annoyed me more than the hacking mini-game itself is the fact how often the game forced you to play it. Most times there were no alternatives. Play the darn hacking mini-game or make no progress. I signed up for a cyberpunk sidescroller, not a cyberspace pixel shooter.

The game also had some balance issues. Like for example, there was no permanent cheap/free heal anywhere in the city. So if you were out of money and low on health, there's probably nothing you can do about it. Likewise, there was never any place where I could grind for money and/or experience.

The game had plenty of sidequests. Most were pretty interesting and I attempted to solve each one of them. However, quite a few of them I never managed to solve due to things not being clear. Maybe I just needed to do more exploration or simply to get lucky, but I think a bit more direction would've been nice. What was nice though is how some main quests and sidequests had nice multi-branched paths to accomplishing your goal and at times you had to make important decisions.

Finally to round it off, the ending was extremely disappointing and felt rushed. Without giving any spoilers, the game forces you to do your "final fight" in cyberspace. That's right. Hacking again. And the ending cutscene lasted a total of 10 seconds. I really wish there was more to the ending than what I've experienced.

I know this is a tonne of criticism, but I am glad to have played through this game, and it is a promising game. It's just, it's currently riddled with too many small issues, which pile up and hinder the enjoyment.
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48 of 53 people (91%) found this review helpful
3 people found this review funny
22.1 hrs on record
Posted: December 8, 2015
Dex is a 2D science fiction action roleplaying game that might seem linear at the first glance but is full of surprises and will eventually make you consider your choices, once you face the consequences. Needless to say, from the Storytelling perspective, it will punish you for mistaking this game as a sidescroller. It is, in fact, a roleplaying game and a proper one, I might add. - Oh boy, I have no idea where to start. This might take a while and a bit reading.

Dex combines many elements from different genres together and does it quite well. At least this is my opinion, since I've felt exactly like I'm playing a damn good, well put together, professionally written RPG. Therefore you get a set of interesting approaches to playing the game; while the character progression will allow you to improve your abilities, and they will actually improve how you play the game as you progress on different skills, your interaction with the environment will heavily be affected by the choices you made - not to mention that the implants you're going to get will seem optional but the game will continuously itch the urge to upgrade your augmentations and/or install new ones in order to avoid various obstacles that are not necessarily mandatory for the main progression. Yet you will run around for more quests, more experience and more money to get implants, buy softwares and progress on side stories, because you will be having your fun.

The main story, however, is relatively short. This is true if you take the side quests as optional activities. But, believe me, they are not. The progression you will have on side activities will greatly help on your main course and will actually affect the future steps of your progression. - For example, before going on a main mission, completing side activities and talking to people who you have done jobs for in the past and learning about your main quest will end up in several side quests that will not only make your main quest relatively easier, it will also end up with more experience and more money you earn in return. - This approach alone should tell you that Dex is not just another attempt to recreate what has been done in the past, but a product of the good perspective what we call "if it ain't broken, break it and build something better" - it is exactly what has been done in this project.

Now, it is to be expected from a cyberpunk theme that hacking should exist in such games. Dex's hacking is a minigame that is affected by your character progression. As you progress on your hacking skills, your minigame will become easier -of course, the damn black holes are there to torture our bloody souls- but there's always side progression to it; software upgrades can be bought and there are also usable items while in Augmented Reality. - This also is a huge help while in hand-in-hand combat, because you can just go into AR and hack into your enemies' implants and stun them for a while, which is also a part of the stealth system. - and, oh yeah, there is stealth. You can takedown your enemies from behind, you can get into cover, get invisible for a while. But there's also using enemy turrets against them and letting the tools do your dirty work.

Implants are a bit dull, unfortunately. Nothing actually that interesting there. But who cares, you can jump higher, regenerate health, become invisible, change your field of view, detect enemies etc. - Fun little things. They do greatly affect the gameplay, however. So It wouldn't be wise to say they aren't mandatory, but aside from the jumping the rest is pretty much optional; Things like an inhaler and immunity to electricity are quite the quality of life improvements.

Before getting into the story and the characters, I have to point out some notes. - There are some sound design flaws. Character Voices and Background Music sound levels have certain problems. However, I played the game on GNU/Linux, which shouldn't be a problem at all, but after experiencing some launch issues on almost every DE and hearing sounds overlapping, I had to guess that there are problems somewhere between ALSA drivers working poorly with the engine and unpolished state of the game. - Now, I have to point out the elephant in the room, Dex is an unpolished game. No, it is not an unfinished game, it is an unpolished game. I don't know why this is the case, but you will encounter some ugliness. But will this affect your gameplay? No. Not at all. In fact, you will easily forget about the problems like words overflowing the dialog screen, or pretty much every menu content running over the menu textures and things like inconsistent scrolling.

Again, these are minor problems. Doesn't affect the game in a great way. So, they didn't really bug me at all.

Voiceacting is outstanding. Actors did gave life to every single one of these characters - a professional approach of narrative. Infused with lovely, extremely good animated cutscenes and the well written lines describing the heavy atmosphere and the reactions of characters, the quality of the production does speak for itself. There's nothing more to say about this, really. I loved every bit of it. I listened every bit that characters had to offer and loved every line. Dex, truly is not a wasted potential. In fact, it's a perfect begining for an independent team.

Of course, you might not be into such artstyle. Which is completely understandable.

Karel Antonin did an amazing job with the Soundtrack. - and Dex's Soundtrack Album became one of the Soundtracks that I wanted badly. A good friend of mine acted way before me and gifted me the album, for that I am really, really thankful. Because make no mistakes folk, this is an extraordinary work for an Independent Game - actually, forget about the Independent label, Dex's Soundtrack is an artistically accurate approach to this game and I salute the people who put the time and effort to compose and release this piece of artwork. And, you know what, if anything; I highly recommend buying the soundtrack. It does worth the price. I, kid you, not.

Now the hard part, the Storyline. - Well, Dex takes place within a futuristic society and you play as Dex, a woman you hardly know anything about. Has absolutely no skills whatsoever, just trying to stay alive. At this point the narrative is so strong that while you're running away, the music, the background the jumps you have to make, in the very first ten minutes, the game makes you feel like you're living these moments from her perspective and you literally live for her. - and then, you find yourself on an elevator, going down, you see the logo with a beatifully composed theme. You are living in the movie, you are experiencing the game. - and believe me, as someone who has experience in the industry, this art direction, this story driven introduction is pure professionalism; it is idealism. For that, I very much so in love with everyone who's involved with this project.

From that point forward, Dex has to meet with a couple of others who has been driven into this corporate level series of conspiracies and she has to make vital decisions, with consequences. - Her character is in your very hands.

Dex is one of those well-written hidden gems with great design decisions and a product of sincere endeavour. If you are into science fiction; if you love cyberpunk theme, this piece of art is here, waiting in the shadows, glowing. All you need to do is to take a look. You will see the potential and you will see the artistic effort. - Support these people. Believe me, they will deliver more and they will deliver better.

Note - I wrote this review at 4 in the morning. So, I'm terribly sorry about the typos.
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9.3 hrs
Posted: October 21
This game is really well thought, has some really addicting features and tthe story is really well made. If i were to make a critique, i'd say the combat could be improved but definetely it doesn't hinder the game in anything.
I'd also support another game in the same universe with caracter creation and more customization because it would be awesome!
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39.5 hrs
Posted: October 21
After having played this game from beginning to end I have to say it more than lived up to what I could have reasonably expected. The setting is excellent the story excellent the inventory and gameplay excellent and then there is the gfx again excellent. I do realise that it may sound like I am gushing praise on this game and if it seems like that it is simply because it eanred it. First the good price value, in todays game envirnment it is good to see a game developer take its time and do it right. The side scrolling gameplay mechanics are very similer to the old school snes and genisis classic Flashback but with a number of enhancments. As for the future dystopian society verging on callapse with cyberpunk net hacking stealth themed gameplay......brilliant just brilliant. So, do i recommend spending your money and playing it? the answere simply is yes absolutly yes.
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1.6 hrs
Posted: October 20
- Cool Concept and atmosphere
- Great Story
- Nice Still Graphics
- Open world

- Jagged animations
- No visual indication of things you can climb down or doors you can walk into vs things you can't
- No visual indication of many hazards until you die (maybe missing sprite bug)
- Many Game-breaking bugs on Linux make it painfully unplayable:
- Iinvisible text that yout have to guess where it is to click on it
- Invisible enemies, hazards or other sprites
- Saves get corrupted frequently
- Saves don't actually save everything
- Saves just don't work at all sometimes
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12.6 hrs
Posted: October 19
Only a couple hours in, but rather enjoying this one. ^_^
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18.7 hrs
Posted: October 16
Достаточно играбельный кибер-панк RPG-платформер, не смотря на линейность и короткий геймплей.
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12.2 hrs
Posted: October 16
2D sidescrolling RPG with a cyberpunk setting. Gives me serious Deus Ex vibes.

Presentation is top-notch. Whether you're in the busy streets of Chinatown or the red light district, the visuals, camera zoom, and music all come together to immerse you in the world. You'll feel like a tiny person in a huge neon city, or a customer in a dank little munitions shop. Quest and shop NPCs are also fully voice-acted and help to flesh out the city. It's just one city but from rich lawyers to rambling hobos, everyone sounds the part.

Gameplay is average. You get melee and guns. Guns are only good for shooting shooting security cameras. Early game, your melee ability is limited to two weak jabs. However, you fight enemies who can block forever and will hit you with crowbars, chains, guns and super armored kicks. Late game is way easier because you unlock unblockable attacks, huge damage buffs and regeneration. Combat actually feels fluid after unlocking all of that, but it takes a while.

Content is good. Lots of side quests, different ways to solve things and some plot-influencing choices. Story is linear for the most part, but engaging all the same.

Conclusion: Worth it at full price.
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14.9 hrs
Posted: October 14
Did I enjoy the game? Well, yes...overall. It did take me a bit to become engaged, as you begin by basically being thrown into the deep-end of WTF am I supposed to do. But, slowly, over the course of the first 2-3 hours, you familiarize yourself with the playstyle and overall arc.

Would I recommend? It depends. To what game or games can I compare? Is it a Deus-Ex in 2-D from what I hear? I can't tell you, as I've only really played the first hour of the most recent Deus-Ex outing. I can tell you it feels like an Indie cyberpunk game with more RPG than action. There are 2 distinct modes in which you play - this really doesn't compare to any game. You play as Dex, the female (like) protaganist on 2 feet; then, it becomes a shooter via Dex's hacking skills. As you progress through the game, you gain critical augmentations that definitely enhance your abilities to the point of virtual ease. There is only one difficulty setting, and, I can tell you, after the first several hours, makes the game fairly easy. However, the story is appealing and holds your interest. Regarding the story, there is one caveat that may be a deal-breaker for some - the game is very dialogue heavy, and, even though it is a light RPG, there isn't a whole lot of variety in how you respond during these dialogues, i.e., the outcome isn't really affected all that much by your decisions. It does have some cool missions outside of the main story that are intriguing that may make up for the heavy dialogue.

In summary, you may like the game. I chose "Yes" to recommend, as it does fall more in the positive category than the negative. The fighting and shooting controls are a bit wonky, but there is a definite pattern to every enemy which unfolds fairly quickly, and becomes quite easy to decipher throughout the game. I felt it paralleled a little game called Ghost 1.0 in both story and feel, however Ghost offers a bit tighter control-scheme. I bought the game for $5 on sale - I would suggest purchasing the game at this price level v. the full $15. The game with some extras, as I played it, does add up to approximately 13 hours, so the length isn't an issue. The cheaper price level comes in its lack of replayability and its relative easiness. Actually, this is the first game I've reviewed on which I'm fairly neutral. Pick it up for cheap.
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11.7 hrs
Posted: October 12
Overall a worthwhile day of gaming. May play again some day (though there's only one meaningful plot decision you make in the endgame, I could play again with different upgrades and strategies).

* Cool platform gameplay
* Really feel the impact of your enhancements
* Interesting story
* Lots of upgrades, options, different strategies that you can use
* The hacking game and AR game were fun (not *serious* hacking mini-games by any means, but hey it's a game)

* Some really unintuitive mechanics when dropping down/jumping up between platforms
* Guns are pretty samey really
* Unclear weapon aiming makes guns awkward to use around cover, and they are badly nerfed by mobs of melee enemies
* The final choices are both stupid and evil (kill a bunch of people, or enslave a bunch of people... how about just letting them live and freeing them guys? why couldn't I pick a good option?)
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13.6 hrs
Posted: October 12
Just finished dex and must say it was a great game. Old school feel with a great story and overall felt nicely polished.
No Cons really
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10.6 hrs
Posted: October 11
One of the best games I've played in a long time. Indies or big budget.
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