Dex is a 2D, side-scrolling, open-world cyberpunk RPG with a focus on exploration and non-linear gameplay.
User reviews: Mostly Positive (163 reviews)
Release Date: May 7, 2015

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"Showed at Gamescom 2014 - The world needs more cyberpunk RPGs."
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Recent updates View all (21)

May 22

Weekend Update (2.0.2.4)

Hi boys and girls!

We’re still not done with our patches, so here’s yet another one, taking into account some of your feedback:

- Improved the last part of the game to make it more clear and understandable. This means various visual and audio tweaks which will hopefully convey the message better.
- Also improved the GSV-2 fight sequence to give some more audiovisual feedback.
- Fixed a bug which caused A.J. to sometimes still be there even after her quest was completed.
- Fixed some visual bugs in Cyberspace.
- Fixed more UI bugs in the Inventory and Character screens.
- Fixed UI bugs in the Load menu.
- Fixed a bug which sometimes allowed you to take the Laser Gun without opening the glass case.
- Fixed the remapping of the AR/Cyberspace controls for keyboard (also for Linux).
- A few more quest logic bugs (not detailed to avoid spoilers).
- A few balancing improvements.

That should be it until Monday, unless something big pops up. So enjoy the weekend!

Your Dex team

4 comments Read more

May 20

Update

Hey!

It’s time for another update, which will fix quite a number of bugs and other annoyances:

- The Barter discounts now also apply to implants bought from Niles.
- And the 10% discount he offers as a quest reward stacks with the Barter discount.
- Fixed a bug which caused a character to sometimes not appear as part of the “Adapt or Perish” quest.
- Fixed a bug which sometimes caused Ace to disappear.
- Fixed a dialog bug which let you accept Sam’s quest twice.
- Fixed a dialog bug which caused Lily to accuse you of killing her bouncers even if you didn’t.
- Fixed a bug which sometimes caused finding *spoiler*’s body to not update the related quest.
- Removed the useless and confusing green chemical tubes.
- Removed the useless and confusing rope in the Smugglers Den.
- Entering the Load menu now also pauses the game.
- The landmines in the Scrapyard can now be hacked (disabled or destroyed) via AR.
- Fixed a bug which sometimes caused shooting in AR, or melee attacks, to be disabled.
- Fixed multiple UI issues, particularly in the Inventory/Character screens.
- Fixed UI navigations issues with the gamepad.
- Fixed the UI issue on the Trading screen which allowed you to move a trader’s items around.
- Fixed a bug which sometimes caused all your C-4 to be removed from your inventory upon planting just one.
- Fixed a bug which sometimes caused the mouse cursor to show up during cutscenes.
- Fixed a bug which sometimes caused the HP bar to show up during the end credits.
- Fixed a bug which sometimes caused the sewers gate to unlock from one side but not the other.
- A few more quest logic bugs (not detailed to avoid spoilers).

We’ll have more updates coming in the next few days, so stay tuned!

Your Dex team

6 comments Read more

Reviews

“Dreadlocks has left no stone unturned in its quest to craft an authentic cyberpunk world.”
Strategy Informer

“Dex has a very nice look to it, if you ask me, and it’s ticking all the boxes.”
Rock, Paper, Shotgun

“I have enjoyed what I have seen so far and would love to see this game kick on to be a real re-awakening for an almost forgotten generation of cyberpunks.”
D-Pad

About This Game

Discover the truth behind an enigmatic AI striving to reach the Singularity, a theoretical “event horizon” in which artificial intelligence will surpass human intelligence and all bets about the future will be off. How will you play your part in the story?

Explore the futuristic city of Harbor Prime and meet its many inhabitants, answer the challenges the city has to offer, roam the neon-lit streets, and augment your character with skills and implants.

Designed as a tribute to the classic RPGs from the ‘90s, updated for a modern audience, Dex invites you to become part of a living, breathing cyberpunk universe as you decide which ultimate path you will embrace.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: XP SP2 or later / Vista / 7 / 8
    • Processor: x86-compatible 1.4GHz or faster processor
    • Memory: 1 GB RAM
    • Graphics: DirectX compatible 3D graphics card with at least 512 MB of addressable memory
    • DirectX: Version 9.0c
    • Hard Drive: 8 GB available space
    Minimum:
    • OS: OS X "Lion" 10.7 or later
    • Processor: x86-compatible 1.4GHz or faster processor
    • Memory: 1 GB RAM
    • Graphics: DirectX compatible 3D graphics card with at least 512 MB of addressable memory
    • Hard Drive: 8 GB available space
    Minimum:
    • OS: Ubuntu 10.04 or later
    • Processor: x86-compatible 1.4GHz or faster processor
    • Memory: 1 GB RAM
    • Graphics: DirectX compatible 3D graphics card with at least 512 MB of addressable memory
    • Hard Drive: 8 GB available space
Helpful customer reviews
26 of 27 people (96%) found this review helpful
16.1 hrs on record
Posted: May 18
Review: Dex

Wake up Dex! The complex is after you! My name is Raycast, I hacked into your network to give you some guidance. What you see outside is Harbor Prime, a dystopian mega town, covered with darkness and smoke. But there is no time for you, use the cyberspace to disable the door and then make your way out of there. Sneak through the sewers, get into Fixers Hope and find a man called Decker, he will surely help you.

If my introduction made you feel like Matrix met V for Vendetta and the main theme of the Shinra Corp. makes it’s way back into your head, you are in the right mood for this game. As you already noticed, Dex is your name and survival is your aim. A hacker called Raycast makes your sweet neckplate-wearing body move, right into the arms of some retired hacker and his over-cautious friend. They present you a story about a powerful AI, named Kether, that got created by The Complex, a Megacorp, in order to reach control of every network ever created. That may sound like a fairytale but doesn’t explain exactly why you were chased and what the famous hacker Raycast wants from you.

This is how you will get started in Dex, a Sidescrolling Steampunk Cyber RPG, presented with 2D-Graphics, that mixes Metroidvanian-platforming and open world experience with some heavy plot influences of Deus Ex. Let`s see whether developer Dreadlocks succeeded in combining this cocktail or left you getting lost in cyberspace. First, graphics are nice, with hand-drawn locations and 90`s style animations. It feels a bit like crossing old Beat em up stages if you move from one district to another. Characters are well drawn too but animations of enemies tend to look a bit clunky sometimes.

A big city like Harbor Prime needs music and sounds to paint the illusion of a living and breathing environment but Dex could use a bit of improvement here. The music is great and every district has it’s unique style like Chinatown, which got heavily influenced by traditional Asian instruments whereas the rich and industrial Highrise has a cold, more mechanical touch. You can hear some cars or even hot fat that boils in a frying pan when entering a restaurant. What is missing are the people. It feels like they are all quietly moving along. No beggar shouts for money, no hooker praises her legs, no child laughs..or cries.

What makes Dex shine are the dialogues. Every NPC you can interact with has a voice and well written dialogue. May it be an old sailor or a drug dealing kid on the streets, it feels like the developers invested a lot of time into the game’s story. And talking about story, we slowly approach the core of the game. You can strictly follow the main plot but doing so means you will miss lots of interesting side quests. Dex wants to be open-world and thus allows you to explore the whole city on your own. Have in mind that you might encounter situations or enemies you aren’t ready for, like a jump passage you can’t pass yet. You will die. You will curse this game. But you will come back for its great stories. There is much more in Harbor Prime than just The Complex. Digging under the surface allows a look in a society where hackers are gods, corporations fight each other in dirty ways and people who haven’t implemented a mechanical part into their body are considered outsiders.

All you need to know is how to solve and to survive. Every quest earns EXP and maybe Gold or other usefull stuff. Use EXP to level up Dex, unlock and upgrade skills, varying from Melee to Hacking and even Charisma, altering your playstyle and how you want to finish quests. Up for satisfying close combat? Become a Melee Expert! Talking your way out of trouble or get secrets while examining Others? Charisma may become your best friend. Gold is important to get medicine or weapons, even more important to get augmentations to make yourself a true cyber warrior with the ability to cloak yourself or get immunity against toxic gas.

Cyberspace, the last one on my checklist. Hacking and entering the network will save your life and provide you with necessary information. Dex can hack cameras, turrets and even other people to harm, kill or at least stun them. She can also enter the network and fight her way through it, offering you a game inside the game. Doing so you fight against viruses, trojans and firewalls, hopefully finding some useful e-mails or passwords to provide yourself with EXP, Gold and Satisfaction.

Big Text, Quick Facts:

Pro:
  • Retrolook Steampunk RPG with a heavy touch of 90`s games
  • Dex is great - blue hair, black humour,
  • Beautiful Backgrounds
  • Music sounds good and fits the setting
  • Interesting plot and Side-Quests
  • Well written dialogues and credible NPCs
  • Skill system: Find your own way of solving a problem - fighting, talking, hacking
  • Implement augmentations and upgrade Dex - jump higher, hit harder, act tougher

Con:
  • Trial and error gets hard sometimes - Open-World-Problems
  • Saves work like checkpoints - leave the district if you want to save your progress!
  • Description of items is too small
  • Strange Keybindings (like Guard on Shift but Dodge on Q) - can be reassigned
  • Quiet townfolk


Summary:

Dex earned many bad reviews after it got released too early. It suffered from game breaking bugs, corrupted save files and many other things that made it nearly unplayable right after the start. But the latest updates fixed most of the problems people were arguing about and I did not encounter any bug myself while playing. That said the community still rages about the save system that uses checkpoints instead of a real savefile. All I can say about that is: once you get used to it, you will be fine.

It took me some time to find into the game but right now, it totally satisfies. Once you got used to the controls, the town, the dying, you will start exploring and find quests, that offer great dialogues and a lot to think about in the “not so bright” future. It’s not like Dex is a perfect game but the cocktail tastes good and I definitely recommend this brew to steampunk lovers and RPG-fans, who like their Deus Ex turned into a sidescrolling 2D experience.

8/10


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Was this review helpful? Yes No Funny
5 of 5 people (100%) found this review helpful
1 person found this review funny
13.7 hrs on record
Posted: May 16
A story driven cyberpunk romp through a desolate urban sprawl that rewards you for bearing with the game's excentricities by giving you a hearty dose of great quest design, good writing and an art style that's both charming and fitting to the game's overall theme.

The developer is dedicated to supporting and patching this game quickly and has managed to iron out most of the kinks that stuck around after the game left Early Access on May 7th. It's still somewhat unpolished and might challenge your Triple A sensibilities but it's a fantastic indie title that is well worth your time.

If you're interested in a bit of first hand gameplay, I uploaded the first half hour of gameplay to the Tubes of You.

WARNING:

Does contain commentary, so if you're not into that, don't say I didn't warn ya!

https://www.youtube.com/watch?v=-29FD9akfiw
Was this review helpful? Yes No Funny
6 of 7 people (86%) found this review helpful
1 person found this review funny
0.7 hrs on record
Posted: May 19
If 'Deus Ex' was a side-scroller it would look and play something like 'Dex'

https://www.youtube.com/watch?v=peyYzjFIIAc

Discover the truth behind an enigmatic AI striving to reach the Singularity, a theoretical “event horizon” in which artificial intelligence will surpass human intelligence and all bets about the future will be off. How will you play your part in the story?

Explore the futuristic city of Harbor Prime and meet its many inhabitants, answer the challenges the city has to offer, roam the neon-lit streets, and augment your character with skills and implants.

Designed as a tribute to the classic RPGs from the ‘90s, updated for a modern audience, Dex invites you to become part of a living, breathing cyberpunk universe as you decide which ultimate path you will embrace. - Recommended!
Was this review helpful? Yes No Funny
3 of 3 people (100%) found this review helpful
10.3 hrs on record
Posted: May 18
Im Vegan and had Tofu at a Chinese Restaurant to restore health lol!

First impressions are its a really good 2-D game that is much more than the typical hack-and-slash and jump over obstacles. Lots of conversations-networking, open world missions, some strategy and a bit of stealth. I am a big fan of Deus Ex-Human Revolution and this is a good 2-D take on that!

Good price, good gameplay, good graphics. My only issue is that you have to backtrack so much and repeatedly bypass the same areas (i guess metroid like) after gaining access or needing to speak with someone. While the locations in the "open world" are not long or too big to pass through it can get dull in that regard with so much running around for tasks.


9.5/10 - based on price and indie game standards.
Was this review helpful? Yes No Funny
3 of 3 people (100%) found this review helpful
20.0 hrs on record
Posted: May 18
Before I played Dex, I never would have thought that cyberpunk would go well with a Metroidvania (I really don't like that word) kind of game. This game taught me otherwise.

A lot of other reviews compare it to Deus Ex. It reminds me more of Shadowrun. I suppose there isn't a huge difference between the 2, but it's there.

Anyways... The AR hacking is a nice touch. It's convenient that the actions “pauses” while you hack, making it a useful tactical option.

Combat works well for the most part. Several times enemies decided to do laps around me while I beat up their friends. It's always someone armed with a gun, like they're trying to get to a safe shooting range and have a hard time of it.

Hmm... this feels like a crappy review. Oh well, may as well post it. The game is much better than this review. Give Dex a try!
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2 of 2 people (100%) found this review helpful
15.2 hrs on record
Posted: May 16
Dex is like a 2D brawler mixed with a simplified Deus Ex. It nails the cyberpunk aesthetic and many of the quests have multiple solutions, though the game's fundamentals are somewhat lacking. Melee combat is more of annoyance than a challenge because enemies constantly run away from you while you try to hit them. Hacking is a trivial schmup-like minigame that never really gets interesting and stealth is pretty basic.

However, much like Deus Ex, Dex is greater than the sum of its parts. Thanks to solid writing, great atmosphere and open-ended level design that rewards exploration, the game remains compelling throughout its relatively brief playtime.
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2 of 2 people (100%) found this review helpful
9.5 hrs on record
Posted: May 17
They're patching out the problems.
Was this review helpful? Yes No Funny
2 of 2 people (100%) found this review helpful
0.4 hrs on record
Posted: May 17
A nice game with a cool combination of side-scrolling combat, platforming, questing and RPG.
-Fallout meets Flash-back

It got a rough launch, with a lot of bugs and omisions (e.g. keymapping -in a platformer game).
But am impressed with the amount of fast patches (3 in 2 weeks), fixing a lot of the issues the community grought up.

So thumbs up from me, both for the game and the support
Was this review helpful? Yes No Funny
2 of 2 people (100%) found this review helpful
13.9 hrs on record
Posted: May 17
Dex turned out be a really enjoyable experience after the most disturbing bugs had been ironed out. The game world is very well realized and really nails the gritty cyberpunk feel. Most of the characters are well done and fit their surroundings. Also the art style and soundtrack in Dex are spot on.

Gameplay-wise Dex is pretty solid and provides enough variety when making your way through the game. Only real complaints about the gameplay are the lackluster gunplay and the some what boring hacking scenes. The story is good enough to justify the gameworld although nothing mindblowing. Also some of the story concepts might remind bit too much of Gibson's Neuromancer, but that is a minor complaint.

All in all Dex is a great achievement considering there is a small indie studio behind it. It is also probably the closest thing to Neuromancer I have ever played.
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1 of 1 people (100%) found this review helpful
31.9 hrs on record
Posted: May 19
This is definitely a very enjoyable game. If you like cyberpunk, 2D gaming with
an incredible art style, and RPGs, definitely check this out. I'm already on my
second playthrough, the first coming in at around 18 hours I think, and while
it does have a few flaws, I highly recommend this game.

The Pros:
- Great, engaging story with an awesome female protagonist
- Overall the combat is fun, especially melee
- The characters are great
- Exploring the world is a lot of fun too
- Good length, left me feeling with a wanting more feeling, but I prefer that to overstaying their welcome

The Cons
- While the melee is great, it would be cool to be able to use weapons, and though you
can upgrade your fists, it would still be cool to have some cool cyberpunk style weapons,
especially since the enemies have them too.
- The gunplay is pretty awkward, especially if you're using a controller
- Be cool to also customize your character a bit, or buy different outfits for her, but that's slightly nitpicking, and Dex still looks very awesome.

Overall I would easily give this game a 9. I enjoyed it quite a bit and am looking forward to my more stealth-style second run through.
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85 of 96 people (89%) found this review helpful
2 people found this review funny
12.2 hrs on record
Posted: May 7
I spent the evening playing the game. It is good. I initially thought that the game had buggy edge detection for grabbing ledges, but it turned out that I had just missed that you have to press the up key as well to grab on.

The game is difficult. Two enemies with guns can kill you easily. A gun + melee combo can also be a challenge. Towards the end of my session I came across a warehouse filled with enemies and turrets that seemed impossible to take on. I spent all my skill points unlocking persuasion and lockpicking, so I guess this was the game punishing me for not investing in aggressive hacking or combat skills. In this regard the game reminded me more of Alpha Protocol than Deus Ex - it takes your skill choices quite seriously and will gladly border stuff off if you come unprepared. There is also no quicksaving to manipulate conversations, although you can back up checkpoints as you enter new areas (just like AP).

The story has been okay so far. It is typical cyberpunk fare with hacking, ais, megacorporations, human augmentation and so on. After the short introduction, the main story seems to be on the backburner, leaving you to explore the city and do sidequests.

I recommend the game. Fans of Deus Ex, Alpha Protocol and VtM:Bloodlines will probably have a good time with the game.
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125 of 155 people (81%) found this review helpful
1 person found this review funny
2.0 hrs on record
Posted: May 7
I really want to like it. The world is immersive and large. There's a lot to do, lots of quests and dialogue, and the setting is cyberpunk at it's finest. The world really holds true to it's cyberpunk roots, and that's what drew me in initially. However, the game itself though is just too buggy.

First of all, saving the game doesn't save all of the information you'd assume it would, so you end up losing progress every time you re-load the game. Apparently there's a forum post on how the saving system works, but that just proves my point. Overall, the save system makes you feel unassured that your progress is safe, which was enough to drive me away from playing any more.

To add to that, there have been multiple instances where I've been in combat and entered a cinematic, but combat went on behind the cinematic and I died, while the cinematic was playing. There were also some abilities that I was able to activate, but I couldn't pinpoint how I was activating them. I later learned that these abilities were only supposed to be available after upgrading your stats upon level-up, which proved that the upgrade system was bugged and broken. Too many bugs.

Edit: I didn't realize so many people would be reading this review, so I've elaborated a bit!
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88 of 113 people (78%) found this review helpful
2 people found this review funny
0.6 hrs on record
Posted: May 9
This game is a bit tricky to rate; If I could give it a "thumbs sideways" verdict, I would. It has a lot going for it, but the execution is far, far from polished and even the first hour of the game is more an exercise in frustration than pleasure.

First, the good:

1. The writing is very good. It's clear that someone with a lot of talent put a lot of heart into the script. Bad writing is one of the perennial, almost universal hallmarks of video games, but this game deftly avoids that pitfall.

2. The voice acting is phenomenal. Just like the writer(s), the voice actors portray their characters with passion and fluidity, and their performances are convincing, rather than "video game voice acting". There are AAA games with worse voice acting than this game.

3. The visual aesthetic, while nothing exceptional, is solid and convincing. The game looks good in screenshots.

4. The concept underpinning the game--2D action RPG brawler--gets my blood pumping. One of my favorite genres, and one that I think is underserved.

5. The game is fairly forgiving of mistakes and death. You always have the option of restarting from the beginning of the screen you died in, although this turns out to be a double-edged sword as well (see below).

And now for the bad:

1. Remember when I said "the game looks good in screenshots"? It does, but it looks awful in motion. The animations are stiff, with few to no transitional frames between sprites, which gives combat a jerky, unfinished quality that looks like it's still in the conceptual stage. Even simple movement gives the impression that the characters are skating or gliding rather than walking or running, as animations are not precisely keyed to movement speeds of characters.

The game also has almost no visual feedback for events, even ostensibly important ones. For instance, during the opening tutorial-like sequence, you are instructed to perform a task in AR to seal a door against men coming to kill you. Visually, the entire sequence is greatly underwhelming, almost no animations accompanied the task (destroying a firewall around the door controls), and initially I did not even know I had accomplished the task because there was no visual indicator that it had been finished aside from a portion of the AR node disappearing (not fading, not fizzling, not exploding, just pop, gone).

2. The audio is almost non-existent. What music there is is good, but there isn't much of it. There are very few audio cues for actions or events, which combined with the lack of visual feedback makes playing the game feel like you're an incorporeal ghost floating through the world. Walking through a jet of superheated steam inflicts damage to your character, but does not so much as elicit a hiss from the game. Enemies don't make noise as you fight them, and impacts in combat lack any sort of punch or weight because there is next to no audio feedback when they land. When you die, you fall over soundlessly.

3. It's a good thing that the game is forgiving of death, because the game punishes you severely for making even minor mistakes. There are many bottomless pits promising instant death, and I guarantee that you will fall into them sooner rather than later, because they are poorly demarcated and there is no good way to distinguish "pit that I'm not supposed to jump into" from "pit that I'm supposed to jump into". Environmental hazards are savage and even a few seconds in one is good enough to kill you in many cases. This would be more palatable if those same hazards were more clearly visually identified: steam jets are easy to see, but toxic gas is mostly identified by the fact that your character suddenly starts taking rapid damage.

4. But it's not all great that the game is forgiving of death. It's not only possible but very easy to place yourself into a situation where you die or take damage immediately upon entering a room, and if you die in that room, guess where you restart? That's right: at the beginning of the same room. I hope you had an earlier save. What's worse is that the game loads you from the beginning of the area (essentially loading an autosave), it doesn't keep track of environmental variables. That trap puzzle that you worked through to get to where you are? Turns out that's a one-way trip and you don't have a way back except to take massive damage. Oh, is your health too low? Hope you had an earlier save.

The last item in particular is what made me stop playing the game and what will probably prevent me from continuing to play it. I want to like the game, but it's clear that for all of the loving care placed into the script and acting, the game's GAME parts are untested and ill-conceived, leading to pretty egregious death loops and lost progress. Which might even be excusable if the combat had more weight and punch to it. As it is, the gameplay feels thin and hollow because the game makes it look and sound thin and hollow.

It's a good start, and I expect that the developers will be able to produce a sequel or remastered version that have more punch and more well-considered level design in due time. But I'll be waiting for that version instead of playing this one.
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39 of 48 people (81%) found this review helpful
1 person found this review funny
11.6 hrs on record
Posted: May 10
Are you one of those people who don't want to read a ♥♥♥♥-ton of text describing the mechanics of the game? Then i'll keep it simple.

Dex is great game that is hard to recommend despite it being so good.

It has so many issues, as well as some baffling basic design oversights, that it would easily turn off so many people from the very start.

However if you dig through the dirt, mud and other various amounts of filth, you'll find something that truly shines with a LOT of potential, especially in comparison to what's currently on Steam as of late.

The melee combat and shooting all packs a punch and is very enjoyable. The RPG mechanics are varied, robust and are tailored to how YOU want to play, as well as the story and world the devs created being extremely interesting and a unique take on the genre.

Thing is you'll have to dig a through a lot of ♥♥♥♥ to fully enjoy it. Dex is a bit like Alpha Protocol in that regard. Lot of potential, but is so bugged up the fudge hole that a person suffering from Crabs would cringe. It all depends on how much you can suffer through.

For those wanting a proper review there's more after the break...



//////////////


Alright, time to go balls deep into Dex.

If i had to describe what Dex is to someone i'd say this:

Dex is a third-person, side scrolling RPG that has a large emphasis on a unique hacking premise with some shooting and brawling and even some basic stealth mixed in for good measure. The game is set in a original cyberpunk world where augmentations are all the rage and hacking is a good way to rack up some cash, this is all drawn and animated in astounding detail which creates a very interesting aesthetic.

It's a little like if the original Deus Ex got drunk one night and knocked up Shantae & The Pirate's Curse, nine months later this red headed, freckle faced mix of both games pops out as an indie game available on Steam for twenty bucks.

That Deus Ex comparison isn't unwarranted either. Dex is a full blown RPG with action elements, instead of an action RPG like Deus Ex Human Revolution. You suck at everything until you level that skill up, or get a specific augmentation to enhance it.

For example: Do you want to carry shotguns and SMGs into battle and fire them with pinpoint accuracy?

Better save up your skill points then!

Want to be able to lock pick almost every single locked door in the game not problem?

Grind your exp and then level the ♥♥♥♥ up!

Want to be able to coerce pimps into lending you their fanciest male hookers for a kinky bang-time at a discount?

Level up your charisma, pick the right choice during dialogue, and have fun you perverted freak!

Speaking of which, yes there's a dialogue system in Dex! Even if you have maxed out charisma you need to pick the way way of coercing someone at the time. Some people respond to threats, others respond to bribes, and others respond to flattery. Pick the wrong one, and you'd best reload a save and try again buddy!

It works well, and always keeps conversations tense as you need to always pay attention to what they say.

The writing itself is very well done and descriptive, kinda reminds me of the old cRPGs of yesteryear. The dialogue is also voice acted and...... here's where Dex starts to fall apart.

The voice actors aren't bad at all and always suit the character and role their playing, but the actual voice direction itself leaves something to be desired. It always seems like they took only one take for each line and it can sound extremely amateurish and awkward at times. You can turn voices off in the option screen of the main menu if you wish, but then during cutscenes they'll be completely silent except for the bombastic (and rather nice i might add) score blasting over stock still images.

While we're on the bad side of this i'll also add that some sound effects in general just seem to be completely ♥♥♥♥ing missing or non-existent! For example during the game you can sneak up on some unaware thugs and choke them to death, giving the same amount of exp for little to no effort as well as avoiding any possible injuries, but they make no sound! The chick you play as just dry humps them for a moment and they fall dead, again with absolutely no noise to accompany it, not even when the body falls down.

If i sneak up on someone and snap their bloody neck in a video game, i expect to hear a sickening *CRACK* to go along with the action, it's just plain unnerving when it doesn't.

Another thing wrong is the control scheme for both the controller and the keyboard and mouse. Some keys are just in a weird unnatural spot!

'Q' to dodge during melee??? Who was the pants on head ♥♥♥♥♥♥ who chose THAT brilliant key placement?

And i have never played a game, that had these few actual commands to input, that has forced me to use the '~' key.

Also the jumping has some weird form of gravity that drops if you don't hold in spacebar until you fully finish the jump. If you let go too earlier be prepared to drop like a sack of bricks.

Apparently the devs are going to patch the game in the future so that you can rebind keys, so props to them, but this should have been thought out more clearly from the start.

There are also a few visual glitches here and there, and some that really hinder the gameplay like the journal getting confused and ♥♥♥♥ing up.

I guess it sounds like i really hate the game, but it's the opposite. There is a brilliant game here buried underneath some confusing design choices.

While stealth is aggravatingly basic (walk behind someone and press a button to insta-kill) the actual melee combat is simple but satisfying and deep, with a basic one two punch combo, dodging, blocking, and special moves unlocked the more points you put into the fighting skill.

Plus if you don't feel like getting your hands dirty you can always pull out a great big ♥♥♥♥ing magnum revolver and empty it into someones cranium as fast as you can pull the trigger. Skill points in the guns skill also unlock more weapons that you able to use, as well as reducing accuracy, recoil and stuff like that.

Like previously mentioned there are other skills you can upgrade such as:

Endurance
Hacking
Lockpicking
Charisma
and a few more

Hacking plays a key role in the story of Dex, and as such, has it's own mini-game dedicated to it. Without going into it too much it's fun, encourages thoroughness and skill, and never gets tedious or unwelcome.

There is also an abundance of side-quests and the most that i have encountered are well done, with good writing, always worth the effort for the cash ( or other bonuses reward ), as well as having some various options of how exactly to complete them.

I won't go into the story as i generally believe that the story in a game can fall apart if you know too much beforehand. Believe me when i say it IS worth your time.

All in all, Dex is worth the time of any patient RPG fan. Especially those with a massive throbbing hard-on for cyberpunk such as myself, and ESPECIALLY those who are looking for something akin to the original Deus Ex. Even with all the problems i mentioned.

Is it perfect? No, Mia Khalifa isn't perfect either but you can bet that if she was willing i'd jump her bones like a starving hound!

Worth every penny.
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36 of 47 people (77%) found this review helpful
5 people found this review funny
12.1 hrs on record
Posted: May 7
15 minutes in: I've run into several bugs, some graphical, some audio, and a gameplay bug or two. Also, combat and stealth are just... not explained.

Okay, okay, I like it... mostly. It's a spiritual successor to Deus Ex in _every_ way, both good and bad. Yes, you can do anything. Yes, there's a variety of upgrades. Yes, you can sequence break quests and then leave yourself confused.

Stealth is confusing and hard to use.
You will get shot to pieces.
What am I really supposed to DO with AR?
Why do none of the "convince" options actually _convince_ someone.

However. It is a cyberpunk game with choices, flexibility, a non-linear path, and OPEN ALL THE DOORS. In my book... worth it. Ish.
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31 of 39 people (79%) found this review helpful
2 people found this review funny
4.9 hrs on record
Posted: December 14, 2014
Early Access Review
By far this seems to be a good game, especially for cyberpunk fans. Works good on Linux (a big advantage for me). The graphic is great, and so is the music. I cannot wait for the main storyline and other features (like hacking and armors).

As for feedback, it would be really nice if a character could shoot and run at the same time (would really help in battle). Also, when you browse your augmentations, you should see a number of slots left/available (currently you can only see it while buying augmentations).
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38 of 52 people (73%) found this review helpful
1 person found this review funny
11.3 hrs on record
Posted: May 8
May 8th,2015:

There are too much bugs in the game

Cons:

1.) Journal in tab screens are bugged, so you cannot look back in information you missed required to decipher safe codes on locks
2.) Save and load system is bugged, my experience is that when I died, it bugged and loaded to a checkpoint before my savegame and overrites it, now 30% of my progress is lost.
3.) Many more bugs on forums that I have not experienced personally, including crashes.

Pros:

1.) Good graphics
2.) Interesting hacking mechanics

Concludsion:

Wait til there are at least 2 patches to this game, or else you will be stressing for the majority of the game because of the bugs

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37 of 52 people (71%) found this review helpful
15.7 hrs on record
Posted: May 11
I really liked the game. Sadly it is not even near to be in a realsed state. It has a lot of bugs and some can not be ignored. Some quest are bugged, the scrolls in the reports is bugged so you cant read key information about quests and I just lost like 3 hours of the game because the save files get corrupted. I am not going to play this for a while and i dont recommend to play it until several patches are applied.
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14 of 14 people (100%) found this review helpful
2 people found this review funny
5.8 hrs on record
Posted: May 13
Want to see gameplay before you buy?
https://www.youtube.com/watch?v=7kWtBoDMBUE

This game is a refreshing mix of a lot of my favorite things! I love the combat and the art style and there are lots of areas to explore and you are rewarded for it, which rocks!

I love it so far and I'd say its worth the money.
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17 of 23 people (74%) found this review helpful
33.7 hrs on record
Posted: May 10
There is a lot of references to bugs, and I've made a few myself, but as of the last patch, the PC version is working perfectly well for me. The only ♥♥♥♥ling problem is that it uses a savepoint system.

The game itself is very, very nice. I like it a lot. Good characters, good stories (BioFarm's subplot was quite well made - especially for the bit where I started thinking 'hey, they're the good guys here... that can't be right.'.).

One of my doubts about the game was because it looked a bit like an arcade platformer. It's not. It's definitely an RPG in a 2D side scrolling world, with a few platforms.

This sort of game often has a lot of issues because of its very non-linear approach to mission playing and solving. I've run into surprisingly few of those. Sure, it's not perfect, it is sometimes confusing, but it also lets you go (almost) anywhere from the start. I like that a lot. It feels more like a world than a game (once you're let loose in it, that is.).

I've had a lot of fun with the game, thanks Dreads. :)
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