Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more
As we promised earlier, we are here with Dex Beta!
Before you get too hyped, there’s one important thing we need to say: It is far from polished and we didn’t manage to implement and finalize everyhing we wanted.
We had a really tough time deciding whether to postpone it again (which sucks; we postponed the beta already!) or whether to release it in its current state. We finally came to a middle solution: We’ll put a big disclaimer, “Unpolished Beta,” on it to make sure you know what you are playing. (And yes, you are reading that disclaimer right now.) The main reason it feels unpolished is that although we have most of the stuff done – basically everything between Start and End – the very start (first two locations) and the very end (last chapter) are in rough-sketch form (not only visually, but also in terms of sound, music, and design).
Now, what is there:
You can play the whole game from the start (intro, Dex’s flat) all the way up to “labs” (let’s not be more specific, so we don’t spoil your experience!). There are dozens of new locations and NPCs as compared to the older build from December/January. So if you overlook the missing bits and pieces, we believe you’ll be pleased with the progress we’ve made and the amount of work that has been done!
What is not there:
The very beginning is unfinished, both as to gameplay and graphics. The last chapter we decided to cut for now (very work-in-progress). The hacking/cyberspace functionality is there, but it is very raw. It should be functional enough for you to see how it feels and how the system is generally designed – and to give feedback on – but it is probably the least polished gameplay system at this point, and it could still use a fair amount of visual, sound, and gameplay tweaking.
Who is it for?
We strongly encourage everyone who simply wants to enjoy the game to wait for the final release, as the many final polishing touches, the inclusion of voice acting, and the final rounds of testing, bugfixing and balancing will make a huge difference to your gameplay experience.
On the other hand, we welcome everyone brave enough to dive deep into the beta to give us feedback, report bugs, and generally paw through it and help us push the project to the finish line. So, if you want to go digging in the dirt and help us build the thing – or if you are curious and want to check the current state and new additions – come right in! But don’t say you weren’t warned! ;-)
How to get there?
We decided to publish this build as “Steam Beta” only. Therefore, the older build from December (with fewer features and less content, but much more polished overall) will still be the default branch that you launch normally through Steam client when clicking Play. If you want to participate in the beta, you need to right-click on Dex in your Steam library, select Properties, go to tab BETAS and select “Dex - Public Beta” in the drop-down menu!
We’ll be watching forums on Kickstarter, as well as here on Steam, for bug reports and feedback – and we’ll get back to you soon with new exciting updates!
We’re almost there, so keep your fingers crossed!
We are here with another development update and news related to Dex, so let’s get into what happened, what is happening, and what is going to happen in our dedicated Kickstarter update: https://www.kickstarter.com/projects/dreadlocks/dex-cyberpunk-2d-rpg/posts/1173541
PS: Dex Beta coming around next weekend!
“Dreadlocks has left no stone unturned in its quest to craft an authentic cyberpunk world.”
“Dex has a very nice look to it, if you ask me, and it’s ticking all the boxes.”
Rock, Paper, Shotgun
“I have enjoyed what I have seen so far and would love to see this game kick on to be a real re-awakening for an almost forgotten generation of cyberpunks.”
© 2014 - 2015 Dreadlocks Ltd. All Rights Reserved.
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