Dex is a 2D, side-scrolling, open-world cyberpunk RPG with a focus on exploration and non-linear gameplay.
User reviews: Mostly Positive (388 reviews) - 79% of the 388 user reviews for this game are positive.
Release Date: May 7, 2015

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January 28

Special Promotion!

Hi everyone!

We’d like to inform you about an amazing deal: if you back our current Kickstarter campaign for Ghost Theory, you can buy Dex as an add-on for only £5!

And this applies to any reward tier, so with the £1 tier, you can get Dex for £6 total, and support us at the same time!

Head over to our Ghost Theory campaign now to take advantage of this awesome deal!

http://www.kickstarter.com/projects/dreadlocks/ghost-theory


7 comments Read more

January 21

Our new game, Ghost Theory, is now live on Kickstarter!

Hi friends!

First off, happy New Year! We hope 2016 will rock for all of you!

Today, we’ve got big news! We’ve just launched a new Kickstarter campaign, for a horror game called Ghost Theory.

https://www.kickstarter.com/projects/dreadlocks/ghost-theory



It’s single-player horror adventure game focusing on stealth and exploration. You’ll use a range of ghost hunting gadgets and abilities to explore real world haunted places. That’s right, real ones. We’ve already gathered an impressive list of haunted location from all over the world and we’ll pick the most exciting ones to recreate in the game.

Each level will be an open-ended haunted ground with its own backstory for you to discover. But the more you explore and poke around, the more you risk angering the lingering spirits that roam the place. Ghosts will stalk and harass you, becoming more aggressive as you get closer to your objective.

And with each haunting you solve, you’ll gather precious information and data, allowing your fellow scientists to upgrade your equipment and get ever closer to solving the eternal mystery of the afterlife.

Head over to our campaign page for all the juicy details!

We really hope you like it!

Your Dex Team

10 comments Read more

Reviews

“Dex is great for a lot of reasons. It combines expressive 2D sprites and nostalgic platforming with some grade-A, modern action-RPG mechanics and does it generally well.”
8,5/10 – Arcade Sushi

“What we have here is a standout in multiple ways. Almost best in class, really.”
8/10 – Chalgyr's Game Room

“Dreadlocks has left no stone unturned in its quest to craft an authentic cyberpunk world.”
Strategy Informer

About This Game

Discover the truth behind an enigmatic AI striving to reach the Singularity, a theoretical “event horizon” in which artificial intelligence will surpass human intelligence and all bets about the future will be off. How will you play your part in the story?

Explore the futuristic city of Harbor Prime and meet its many inhabitants, answer the challenges the city has to offer, roam the neon-lit streets, and augment your character with skills and implants.

Designed as a tribute to the classic RPGs from the ‘90s, updated for a modern audience, Dex invites you to become part of a living, breathing cyberpunk universe as you decide which ultimate path you will embrace.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Microsoft Windows XP (SP2 or newer) / Vista / 7 / 8 / 10
    • Processor: Intel Pentium/AMD, 2.0 GHz or faster
    • Memory: 1536 MB RAM
    • Graphics: NVIDIA® GeForce® 8800 / ATI™ Radeon™ 2600 or better
    • DirectX: Version 9.0c
    • Storage: 8 GB available space
    • Sound Card: 100% DirectX 9.0c compatible sound card
    • Additional Notes: Keyboard and mouse or Windows compatible gamepad
    Recommended:
    • OS: Microsoft Windows 8.1 or newer
    • Processor: Intel i5, 2.4 GHz
    • Memory: 4 GB RAM
    • Graphics: NVIDIA® GeForce® GT 650M / AMD™ Radeon™ HD 5770 or better
    • DirectX: Version 9.0c
    • Storage: 8 GB available space
    • Sound Card: 100% DirectX 9.0c compatible sound card
    • Additional Notes: Keyboard and mouse or Windows compatible gamepad
    Minimum:
    • OS: Mac OS X 10.8.5 or newer
    • Processor: Intel Pentium/AMD, 2.0 GHz or faster
    • Memory: 1536 MB RAM
    • Graphics: NVIDIA® GeForce® 8800 / ATI™ Radeon™ 2600 or better
    • Storage: 8 GB available space
    • Additional Notes: Keyboard and mouse or Mac OS X compatible gamepad
    Recommended:
    • OS: Mac OS X 10.9.1 or newer
    • Processor: Intel i5, 2.4 GHz
    • Memory: 4 GB RAM
    • Graphics: NVIDIA® GeForce® GT 650M / AMD™ Radeon™ HD 5770 or better
    • Storage: 8 GB available space
    • Additional Notes: Keyboard and mouse or Mac OS X compatible gamepad
    Minimum:
    • OS: Ubuntu 10.04 or newer / SteamOS
    • Processor: Intel Pentium/AMD, 2.0 GHz or faster
    • Memory: 1536 MB RAM
    • Graphics: NVIDIA® GeForce® 8800 / ATI™ Radeon™ 2600 or better
    • Storage: 8 GB available space
    • Additional Notes: Keyboard and mouse or Linux compatible gamepad
    Recommended:
    • OS: Ubuntu 10.04 or newer / SteamOS
    • Processor: Intel i5, 2.4 GHz
    • Memory: 4 GB RAM
    • Graphics: NVIDIA® GeForce® GT 650M / AMD™ Radeon™ HD 5770 or better
    • Storage: 8 GB available space
    • Additional Notes: Keyboard and mouse or Linux compatible gamepad
Helpful customer reviews
27 of 33 people (82%) found this review helpful
14.0 hrs on record
Posted: August 11, 2015
It's my obligation to inform you that I have received a review code for this game, now that we have that out of the way, let's get to it.

This turned out to be a much bigger wall of text then I expected, there's a "tl;dr" at the bottom.

Dex is a 2D Cyberpunk RPG made in Unity, by a studio that doesn't have my chistory in gaming, in fact their only other game is a Mobile game released a while back. But when you see Dex, you'd say the studio must have a larger history because the game is just so well done. It has its flaws too, it's by no means a perfect game but personlay I have not encountered any game-breaking bugs.

The setting is done right, the music, your surroundings everything is true to the cyberpunk theme. You'll be going through several locations including the sewers, the "heart" of the city, outside parts of the city and you'll be able to explore several buildings you'll come across. All these locations ahve very well done backgrounds and foregrounds that do not "get in the way" so to say. The city streets feel alive as you're running by many civilians and the ocasionall dog here and there. Music is where you'd expect it to be, it is well made and fits right into the game. If you have ever played Deus Ex, you know what to expect.

The combat is simple in its core but it still can get very interesting. There's not that much you can do excep click like a maniac to perform your fightning combo, this combo never changes, only certain elements gets added to it as you level up and put some skill points into close range combat. You can also learn "air kick" and the old "I'll spin around on the floor and make you fall" move. You can sneak up to your oponent and choke him. That's about it for close range combat. You also have ranged weapons, at first you can only use your standard 9mm gun, if you want to give some of the better machinery a try, you'll have to spend some of your skill points to ranged weapons. Ranged weapons can be used effectively but there are situations where you just don't want to use one, let's say you're surrounded, in this situation you're going to have a hard time gunning your oponents down, you'll have to have a distance, that's where you can start shooting. I never used weapons much, I find close combat more exciting so I never got to try any other weapons except for the standard 9mm gun. And there's third mechanic when it comes to combat - hacking. You can criple, damage and paralize your oponets by hacking if you have the required skill. While hacking, time freezes so use that to your advantage! Combine all this and imagine that you are going agains a team of four enemies, one has a ranged gun, the other has a chain, one is a slow big guy that punches hard and your standard sized fella that will kick you if you come close, now this is where it gets interesting. You will feel challanged and it's damn fun! Later on, almost at the end of the game, the challange is not that much there anymore as you have all sorts of crazy augmentations, you feel like you could take on an army but I believe that was intentional, you're slowly becoming a "super human" and as the doctor said, you simply kick-♥♥♥ harder!

That all is nice and dandy but what about the AI? That part is honestly week, enemies can't jump over obstackles so you can hide from the easily and even tho they should know where you are, they will not go after you, they don't know how. Or another example where enemies are standing above you, they know you're below them, they shoot into the groud, but are they going to go after you when right in front of them is a drop down where they could get you? no... no that won't happen. I have also encountered a strange bug where sometimes when I would re-enter a location with enemies or simply run away a bit and come back, the enemies would just stand there, doing nothing and I could kill them with no trouble. That happened twice to me and once on a boss fight, made the boss a laugh as you can imagine. But these bugs weren't frequent and I have no clue what causes them.

Mentioned hacking didn't we, well outside of humans, you can destroy cameras and turrets with hacking too, makes going through a heavily guarded location easier. Hacking is very simple, you shoot the shield long enough untill it goes away, you get close to the target and click the action you want to do and wait while "viruses" will try and approach you. If too many are going to get to you, you're going to lose focus too quickly and droping to 0 will cause you to lose 50 HP and you'll have to re-do the hacking. but it's really easy and the viruses are not smart. they will get "stuck" behind the objeck you're hacking and there's no escape for them, they just blindly follow your direction. Again the AI is kinda sucky. And you have computer hacking where you'll get to read personal e-mails, steal some savings and get EXP. That's a whole new mini-game and I though I wouldn't like it much but I did. It's fun hacking into a computer.

The story is pretty good! And it kept me going untill the end, you're going to uncover many secrets about some organizations and about yourself as well. There are more endings too, I am not quite sure how many, I want to say there are 4 of them as you have to make some decisions towards the end that will affect it. But there might be a bit more, aside from that there's not that many reasons to re-play the game, I didn't notice any "new game+" you simply have to start over, there are no "rendom events" that I am aware of that would make the game more interesting. Maybe chosing a higher difficulty would give it some spice again. Side quests are here and there's quite a few of them. All of them have their own stories that are surprisingly interesting as well. You're going to find an old man on the street that might seem crazy to you, talking about a plan to save the world and he needs some pils to make the voices go away. YOu get him his pils and he's going to tell you to hack 5 machines... cola dispenser and the like, so he can get a "cut" from all purchases. You do that and later on you're going to notice he's not at his usuall spot on the street anymore, you can later find his shop that he opened, you helped the man get off the street and do something for himself. You'll have to find out for yourself what happened to the plan to save the world *wink wink*. All the side quests have some story like this and I loved them!

Some mechanical flaws... You can't save the game yourself, insted it saves automaticly when you enter a different area. That's in place so you can't "cheat" your way through dialogue trees when the game gives you 3 options to try and convince someone, only one of them is right. You could simply save and load to get it right. Problem is, you can still do that... It's just less convenient and not being able to save yourself can cause you to lose some progress. Not too much progress but still. Let's say you fought your way to a boss but you don't feel like going after him right now and will do it tommorow. You exit the game and the next time you load in, you'll find yourself at the enterance to the area again. Can be a bit frustrating.

The voiceover is phenomenal, the characters really feel alive. The only voiced character who I didn't like was this asian lady, it's crystal clear that someone who isn't asian at all is trying hard to sound like one, but it isn't working out. But that's one voiced character out of many. Really the voiceovers are awesome +1 for that!

All in all, the game has its flaws but there are many many more good things abut this game, that I can overlook it. I don't like scoring but I'd put the game at 7/10, still above average but not quite at the top yet. Is it worth your time? Totaly! If you're not put off by the setting of this game, you'll love it. I wish there were more games like this.
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14 of 14 people (100%) found this review helpful
1 person found this review funny
22.1 hrs on record
Posted: December 8, 2015
Dex is a 2D science fiction action roleplaying game that might seem linear at the first glance but is full of surprises and will eventually make you consider your choices, once you face the consequences. Needless to say, from the Storytelling perspective, it will punish you for mistaking this game as a sidescroller. It is, in fact, a roleplaying game and a proper one, I might add. - Oh boy, I have no idea where to start. This might take a while and a bit reading.

Dex combines many elements from different genres together and does it quite well. At least this is my opinion, since I've felt exactly like I'm playing a damn good, well put together, professionally written RPG. Therefore you get a set of interesting approaches to playing the game; while the character progression will allow you to improve your abilities, and they will actually improve how you play the game as you progress on different skills, your interaction with the environment will heavily be affected by the choices you made - not to mention that the implants you're going to get will seem optional but the game will continuously itch the urge to upgrade your augmentations and/or install new ones in order to avoid various obstacles that are not necessarily mandatory for the main progression. Yet you will run around for more quests, more experience and more money to get implants, buy softwares and progress on side stories, because you will be having your fun.

The main story, however, is relatively short. This is true if you take the side quests as optional activities. But, believe me, they are not. The progression you will have on side activities will greatly help on your main course and will actually affect the future steps of your progression. - For example, before going on a main mission, completing side activities and talking to people who you have done jobs for in the past and learning about your main quest will end up in several side quests that will not only make your main quest relatively easier, it will also end up with more experience and more money you earn in return. - This approach alone should tell you that Dex is not just another attempt to recreate what has been done in the past, but a product of the good perspective what we call "if it ain't broken, break it and build something better" - it is exactly what has been done in this project.

Now, it is to be expected from a cyberpunk theme that hacking should exist in such games. Dex's hacking is a minigame that is affected by your character progression. As you progress on your hacking skills, your minigame will become easier -of course, the damn black holes are there to torture our bloody souls- but there's always side progression to it; software upgrades can be bought and there are also usable items while in Augmented Reality. - This also is a huge help while in hand-in-hand combat, because you can just go into AR and hack into your enemies' implants and stun them for a while, which is also a part of the stealth system. - and, oh yeah, there is stealth. You can takedown your enemies from behind, you can get into cover, get invisible for a while. But there's also using enemy turrets against them and letting the tools do your dirty work.

Implants are a bit dull, unfortunately. Nothing actually that interesting there. But who cares, you can jump higher, regenerate health, become invisible, change your field of view, detect enemies etc. - Fun little things. They do greatly affect the gameplay, however. So It wouldn't be wise to say they aren't mandatory, but aside from the jumping the rest is pretty much optional; Things like an inhaler and immunity to electricity are quite the quality of life improvements.

Before getting into the story and the characters, I have to point out some notes. - There are some sound design flaws. Character Voices and Background Music sound levels have certain problems. However, I played the game on GNU/Linux, which shouldn't be a problem at all, but after experiencing some launch issues on almost every DE and hearing sounds overlapping, I had to guess that there are problems somewhere between ALSA drivers working poorly with the engine and unpolished state of the game. - Now, I have to point out the elephant in the room, Dex is an unpolished game. No, it is not an unfinished game, it is an unpolished game. I don't know why this is the case, but you will encounter some ugliness. But will this affect your gameplay? No. Not at all. In fact, you will easily forget about the problems like words overflowing the dialog screen, or pretty much every menu content running over the menu textures and things like inconsistent scrolling.

Again, these are minor problems. Doesn't affect the game in a great way. So, they didn't really bug me at all.

Voiceacting is outstanding. Actors did gave life to every single one of these characters - a professional approach of narrative. Infused with lovely, extremely good animated cutscenes and the well written lines describing the heavy atmosphere and the reactions of characters, the quality of the production does speak for itself. There's nothing more to say about this, really. I loved every bit of it. I listened every bit that characters had to offer and loved every line. Dex, truly is not a wasted potential. In fact, it's a perfect begining for an independent team.

Of course, you might not be into such artstyle. Which is completely understandable.

Karel Antonin did an amazing job with the Soundtrack. - and Dex's Soundtrack Album became one of the Soundtracks that I wanted badly. A good friend of mine acted way before me and gifted me the album, for that I am really, really thankful. Because make no mistakes folk, this is an extraordinary work for an Independent Game - actually, forget about the Independent label, Dex's Soundtrack is an artistically accurate approach to this game and I salute the people who put the time and effort to compose and release this piece of artwork. And, you know what, if anything; I highly recommend buying the soundtrack. It does worth the price. I, kid you, not.

Now the hard part, the Storyline. - Well, Dex takes place within a futuristic society and you play as Dex, a woman you hardly know anything about. Has absolutely no skills whatsoever, just trying to stay alive. At this point the narrative is so strong that while you're running away, the music, the background the jumps you have to make, in the very first ten minutes, the game makes you feel like you're living these moments from her perspective and you literally live for her. - and then, you find yourself on an elevator, going down, you see the logo with a beatifully composed theme. You are living in the movie, you are experiencing the game. - and believe me, as someone who has experience in the industry, this art direction, this story driven introduction is pure professionalism; it is idealism. For that, I very much so in love with everyone who's involved with this project.

From that point forward, Dex has to meet with a couple of others who has been driven into this corporate level series of conspiracies and she has to make vital decisions, with consequences. - Her character is in your very hands.

Dex is one of those well-written hidden gems with great design decisions and a product of sincere endeavour. If you are into science fiction; if you love cyberpunk theme, this piece of art is here, waiting in the shadows, glowing. All you need to do is to take a look. You will see the potential and you will see the artistic effort. - Support these people. Believe me, they will deliver more and they will deliver better.

Note - I wrote this review at 4 in the morning. So, I'm terribly sorry about the typos.
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10 of 10 people (100%) found this review helpful
1 person found this review funny
10.3 hrs on record
Posted: October 9, 2015
Wow. What a fantastic game this is. I thoroughly enjoyed every little bit of it - explored every little nook and cranny that I could conceivably think to find, and it looks like I might've still missed a thing or two.

This game is a really well written game. It performs well, it has just the right amount of humor and intrigue, never takes itself entirely seriously, and definitely doesn't overstay its welcome.

The only negative is that the combat isn't the best. It could use some refinement, especially in the later levels, but a thorough player will find themselves able to power through just about everything in the game. I enjoyed it, and I think you would too.
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11 of 13 people (85%) found this review helpful
14.2 hrs on record
Posted: August 27, 2015
I love this game, the art is amazing, music and sound are great, the world inmersive and gameplay it`s very fun. If you like cyberpunk games, this is one you should have in your library.
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7 of 7 people (100%) found this review helpful
1 person found this review funny
18.6 hrs on record
Posted: November 26, 2015
If you like cyberpunk and RPGs, you will like Dex. It really got improved in the course of the previous months and I spent very pleasant 18 hours with it.
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