In-depth Game Dev Tutorials If you've been dreaming of making a computer game then you've come to the right place. GTGD S1 is an in-depth set of video tutorials through which you will develop an awesome little multiplayer FPS from scratch, using Unity free. I've designed these tutorials for beginners so you won't be lost.
User reviews: Positive (37 reviews)
Release Date: Feb 13, 2014
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About This Software

In-depth Game Dev Tutorials

If you've been dreaming of making a computer game then you've come to the right place. GTGD S1 is an in-depth set of video tutorials through which you will develop an awesome little multiplayer FPS from scratch, using Unity free. I've designed these tutorials for beginners so you won't be lost. Check out my YouTube channel to see my teaching style.

This package has the added benefit of all video by video project folders to make it easier for you to debug your mistakes and accelerate your learning. You do not have to purchase anything, not even this video tutorial package to study GTGD S1.

GTGD S1 was made with Unity 3.4.0 and it works fine in Unity 4 with some minor edits to the code. Video S2.2 explains what bits of code need to be changed.


S1 comes with a fast launcher that gives you quick access to all S1 resources. The launcher will open the video tutorials in your default media player. Videos are in 720p.

My Other Work

GTGD S2, the sequel to GTGD S1 is out and I'm also working towards getting my game, Guild Commander, greenlit.


My Greenlit Game - Guild Commander

System Requirements

    • OS: XP with SP2 or later, Windows 7 with SP1 or later, Windows 8
    • Processor: 1 GHz
    • Memory: 1 GB RAM
    • Graphics: Graphics card with DirectX 9 level capabilities
    • DirectX: Version 9.0
    • Hard Drive: 8 GB available space
Helpful customer reviews
19 of 20 people (95%) found this review helpful
12.2 hrs on record
Posted: July 3
GTGD is the akronym of "gamer to game developer".
It's a tutorial series which teaches the basics of developing a game in the Unity 3D engine (you can do 2D games as well, don't worry) by creating a simple multiplayer shooter.
It also includes some awesome feature programming like placing blocks.

This tutorial series has a very high production value. Both the sound and the resolution of the videos are very good and all the project files and scripts for the finished project are included in the download.

The tutor does a good job of explaining all the steps and tasks, not to slow or to fast and with a good amount of detail. Most importantly he does not skip anything, so you won't feel left alone.

A big part of this tutorial is coding. Make no mistake there is no way around that if you want to make your own games.

That said, even if you are a complete beginner at coding you should be able to follow the tutorial, though I would encourage you to at least read up on some basics (What is a class? What is a function? What is a variable?).
You will need them sooner or later anyway no matter what engine or programming language you use.

If you are intermediate the scripting won't bore you either. From a software development standpoint the scripts are very well structured, both in the way they interact and in and of themselves.
The scripts are kept simple and make no mistake, that is a big endorsement.
(If you don't know what I mean google the KISS principle.)
Still the tutor does not miss out on important elements of Unity coding and I was very happy to see some co-routine programming included where appropriate.
The tutor does an awesome job of commenting everything he writes and explaining what everything does, which makes it very easy to follow his train of thought.

If you are an aspiring gamedeveloper, beginner or intermediate, this tutorial series is well worth your money.
You do not need to buy any other software since both the game engine Unity 3D and the script editor MonoDevelop are free.
Yes, Unity has a commercial "Unity Pro" version but you don't need to worry about that at this point. The extra features included there are very specific and well beyond what you need to make most games, not to speak of just getting started in game development.
So all you need besides this tutorial is patience and time.
Learning takes effort and anyone who tells you otherwise is a charlatan and a liar.

But while there is no fast way to become a cometent developer, as far as learning effectiveness, pacing of content and completeness are concerned this is the best you will find.

So good luck and many squeals of delight ;).
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12 of 16 people (75%) found this review helpful
6.0 hrs on record
Posted: July 9
You can try it out for free on the author's website, but for only a dollar or 2, to get all the project files and local video, you can't go wrong.
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4 of 4 people (100%) found this review helpful
39.6 hrs on record
Posted: November 22
There are a ton of misinformed fools leaving bad reviews on this video.

Unity is free to use, the tutorials are well paced out and informative. This is a great starting point for anyone interested in making a game.
Was this review helpful? Yes No
5 of 6 people (83%) found this review helpful
36.1 hrs on record
Posted: July 27
this is truly amazing. if you've ever been interested in developing games, you need to give this a shot. its also available FOR FREE on his website -
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3 of 3 people (100%) found this review helpful
0.5 hrs on record
Posted: August 8
I originally said this sucked but it was my fault that it wasn't working. And the dev of game to game developer told me how to fix it! I definatly recomend this to anybody who has a dream of making easy games by themselves.
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A developer has responded on Aug 9 @ 5:44pm
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2 of 2 people (100%) found this review helpful
0.5 hrs on record
Posted: June 25
An amazing tutorial, the launcher doesn't work properly for me, but everything else does. Really good indepth tutorial for next to nothing. Keep up the good work, 11/10
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2 of 2 people (100%) found this review helpful
0.4 hrs on record
Posted: November 16
I have 1 year of formal C# instruction under my belt, and about 5 hours of Unity and GIMP experience combined (mostly just navigating the windows and learning the controls). I've made a few 1-2 (imported) texture landscapes without any objects or anything. I have a good grasp on what each of the different softwares used in this tutorials series does, but very little experience actually using them first-hand (besides c# programming).

I'm on video 4 of the series (So take my review with a grain of salt, I may update after I finish the series) and I've just completed creating a projectile object which can be fired from the user as if it were a bullet of some kind. The video is very easy to follow, even using a never version of Unity (not reccommended).

I would warn buyers that the video series does not aim to teach you how to code in c# or how to use the different technologies showcased. It's more about following along, monkey-see-monkey-do style so you can see what goes on behind the scenes in game making. You will still need to learn more on your own to understand how everything works (especially the code).

For people who have never coded, or used any sort of game development technology, this will be hard to understand - easy to follow. By that I mean. You won't learn a ton about how the C# language works, you might not understand how Unity keeps track of all the objects or how it applies materials, and you might not become a GIMP artist, but you will be opened to a wonderful world of possibilities.

I highly suggest anyone without any programming or gamedevelopment experience consider buying this series and following every spoken word to the letter (most important when coding so you can keep track of the variables he's referring to). If you are a parent of gamer children, this would be a good series to get them into so they can get an idea of how games are made.

For those with programming experience, you will get the most out of this series if you take a look at the documentation to expand on
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3 of 4 people (75%) found this review helpful
1.7 hrs on record
Posted: October 29
First of all this tutorial is one of the best (and really few) resources for unity networking you can find at the time of this review. The author goes really in depth in most problems anyone will face building a multiplayer system. It is not for the beginner. You have to be able to understand programming concepts like classes, objects, inheritance e.t.c, to follow along. I'd say this is for the intermediate programmer who wants to grasp the multiplayer gaming concept. For that price you really can't go wrong, i mean you get a full set of tools that with a little modification can fit any game and save you many headaches...But again, you have to know what you are doing. This is not "make my multiplayer game for me"...such thing does not exist. So bottom line, don't get this if you're totally noob and don't understand basing concepts of oop. Absolutely go for it if you have a basic oop backround and want to learn more about multiplayer and networking in general.
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1 of 1 people (100%) found this review helpful
0.2 hrs on record
Posted: August 7
This is the best multiplayer starter kit I have ever seen 10/10!
Totaly recommend for people wanting to learn the Unity interface and programing language!

PS Best price for it to!
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3 of 5 people (60%) found this review helpful
1.9 hrs on record
Posted: November 15
- Lots of video and text guides on helping you code
- C#
- cheap price
- Basic GUI
- Requires Unity, therefore more money
- "Download this, download that..."
Was this review helpful? Yes No
2 of 4 people (50%) found this review helpful
0.3 hrs on record
Posted: October 16
I find the whole thing organized and is what you want if you are going to create a game! 10/10
Was this review helpful? Yes No
1 of 2 people (50%) found this review helpful
109.2 hrs on record
Posted: July 18
yes i think this is a very cool software
Was this review helpful? Yes No
113 of 120 people (94%) found this review helpful
89.6 hrs on record
Posted: March 13
I am a 30+ year developer that decided to finally try game development. I'm currently working through the tutorials and find they are full of good information on unity and its tools. I can recommend GTGD S1 for anyone that already has a good understanding of programing and just looking to pick up unity development.
The author is obviously self-taught and talented but, that said, there are glaring mistakes in code that could be confusing to a novice programmer. His copy and pasting of code instead of creating a function, his misunderstanding of how some construct work and a general lack of OOP can be a bit of a distraction or teach bad habits to a novice developer.
I suggest anyone new to software development to find tutorials on C# that focus on “Object Oriented” programming first. Once you have an understanding of the basics these tutorials become more of a “What Can Unity Do” tutorial then a programming tutorial.
Even with the issues with the coding, I will recommend this as a good way to learn the basics of unity. The fact that this is based on Unity v3.4 is not that big a deal. The information should migrate to the next version with only a minimal effort; migrating code normal in software development and just another lesson.
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24 of 31 people (77%) found this review helpful
2.7 hrs on record
Posted: March 11
These tutorials are great. I love game devolopment and I never actually used unity.
The only thing is that I dont agree with the price, $24.99. The videos are free on Youtube, so paying for this makes not
that much sense. The only reason I payed was to support this guy. His videos are awesome and really easy to follow.

Just a recommendation, Can you maybe lower the price?

- The Roll Cat (aka Agent_Bucket)
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15 of 18 people (83%) found this review helpful
2.8 hrs on record
Posted: April 10
After FINALLY having the time to look into this. I finally started the series! I began watching the first 2 and so far I haven't been lost yet. Very professional. Very straight-forward. Very quick to the point without leaving you in the dust.

However, I'm a little disappointed on the price... When I first purchased this. I bought it within a few days it was released and the price originally was about $25. Now I see the price has been dropped to only a couple of bucks which is a little bit of a bummer to me :/
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45 of 74 people (61%) found this review helpful
0.6 hrs on record
Posted: February 14
I'm not very good with reviews, just know that GTGD S1 is worth every penny!

It's great for anyone thinking of developing their own indie video game using Unity.

The video tutorials are worth every penny to anyone getting into Unity and indie game development. They are in fact as good or better than anything else that maybe available out there.

They are very through professional made series of video tutorials that walk indie game developers step by step from beginning to end in the development of a multiplayer video game from start to finish.

Also when you buy this you also get a fully working starter video game and complete source code for it that you can use to help you get started with your game. The starter game with source code itself is easily worth $50, just go to unity asset store and see how much other multiplayer starter games cost and you get much more than that..

So you can go through the tutorials type in the source code or save the time and use the included source code.

And what the author did not get into series one because they are more advances topics he is working on in series two!

So I encourage everyone interested in creating their own indie video game to pick up a copy it it well worth it.

I myself purchased on my own the video tutorials and completed them recently and I've tried just about every tutorials out there for Unity and this is the very best I've found.

Finally, its well over 30 hours of material. If you just watch the tutorials it will take 30 hours, but if you go through them and type in the code and do all the work it will easily take many more hours than that. I've been at it now for over 8 months. Doing localization now and moving constants to config files...
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6 of 6 people (100%) found this review helpful
0.2 hrs on record
Posted: May 23
i have to say that so far this tutorial has been concise and effective. i have been left with no questions as to what im doing and how do i finish what im in the middle of working on. even my simple-minded self has made progress using this tutorial. before watching i couldnt even create a spot on unity's editor now im creating characters & altering cameras...a far cry from where i started...and im only on the second video in the series. i definitely recommend! worth every penny if ur interested in developing using unity. so far i have nothing bad 2 say about this product and im fairly critical and was highly skeptical before i purchased it...glad i did...wouldnt have made half the progress i have!
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8 of 10 people (80%) found this review helpful
8.8 hrs on record
Posted: May 19
GTGD is the real deal. These videos provide a fantastic basis for learning to develop games on the Unity engine. The instructor reminds me a little of Bob Ross, but instead of painting serene lakes, you're making a violent video game. Drop what you're doing right now, pony up a few bucks for these videos and you will learn how to make a game. Period.
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5 of 7 people (71%) found this review helpful
0.2 hrs on record
Posted: March 17
As a Unity newcomer, I found this series to be extremely beneficial.
The author takes you step-by-step through building a multiplayer FPS game that will introduce you to many features of Unity and C#.

The first dozen+ videos cover all the aspects including server/client communication, player movement and behavior, simple weapons, menus and other GUI elements, health bars, and more. You'll even pick up a little texture experience using GIMP (free photoshop-like app). Later in the series, you'll explore other elements like block building/destruction reminiscent of Minecraft, some advanced weapon stuff, and then the real fun stuff like terrain and water.

I really enjoyed the journey, and appreciate all the time the author put into putting together this in-depth learning experience. I highly recommend this series to anyone interested in learning Unity. By the end, you'll gain a lot of knowledge, and will have a nice base to build your own game on top of. You really do end up with a fully-working game as shown in the preview videos.

Other Notes
The install comes with all of the source files for each step of the series, which means you can skip over parts - I myself started skipping some parts later in the series, as some of the exploration of other topics weren't interesting to me.

Quite a bit of time is spent early-on dealing with client/server setup, and the videos really get you thinking about the challenges that arise when building a multiplayer game.

I found the app didn't work so great with my version of Quicktime, which is required to use it. As it is just a container for the videos, I simply opened up the Steam installation directory and played the videos directly (this is probably why it shows 0 hours on record for me).

Sometimes, the videos move a little slowly, especially if you start to get comfortable with C#. I simply upped the playback speed in Quicktime, and adjusted the pitch a bit to cover the resulting reverb from the mic. This helps get through some of the longer videos more quickly.

Although I'm new to Unity/C#, I do have extensive programming experience in other languages. If you have a similar background, you might find some of the coding trivial, and you'll probably move more quickly through the C# bits. You might also find yourself chuckling a bit at the author's nomenclature and naming conventions.

The tutorial does have some age, and it points you at the suggested older version of Unity to use (version 3.1 I believe). I recommend following the advice, as the newer versions of unity are very different looking. I had no problems editing, running, or building the project files in a later version of Unity once I upgraded to 4.3.4.
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5 of 7 people (71%) found this review helpful
6.6 hrs on record
Posted: May 10
I would rsay this guy is pretty well versed in Unity but as an actual C# dev. Not so much, he isn't bad there are some errors he makes but all and all a good teacher for Unity. The thing that bugged me the most was that he called brackets prarentheses and parantheses brackets.
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