"Infectonator : Survivors" is a Randomized Permadeath Survival Simulator that combines RTS, Tower Defense, Roguelike, and Management-Simulation gameplay. The goal is to lead a group of survivors in a struggle to stay alive and find rescue in a zombie apocalyptic world.
User reviews:
Mostly Positive (292 reviews) - 78% of the 292 user reviews for this game are positive.
Release Date: Apr 14, 2014

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Infectonator : Survivors is currently in Alpha, which means we haven't finish it yet. What you see now is only a portion of what the full game will be.

We are an indie game studio from Indonesia, our team is small and passionate. We are using our own savings to develop this game. By buying Early Access you are giving your support for the team to continue developing the game and to make it MORE AWESOM-ER! On top of that, you'll receive a new build of Survivors every month and get to play it before anyone else. You can even pitch in ideas and help us shape the game better.”

Approximately how long will this game be in Early Access?

“We don't actually know when exactly the game will be finished. We are trying to make the game as good as possible. That means that changes may happen along the way as we try to improve our game. These changes may also effect our project timeline. Even so, we are hoping to complete development by 2016.”

How is the full version planned to differ from the Early Access version?

“The full version of Infectonator : Survivors will have more content and features such as :
  • more characters
  • more items
  • more weapons
  • story driven quests
  • cutscenes
  • random events
  • boss battles
  • more camps, towns, and cities
  • more simulation & management elements
  • and more things to do
We are hoping that Infectonator : Survivors will be the zombie-apocalypse-survival-simulator-roguelike-like that you will play again and again.”

What is the current state of the Early Access version?

“Infectonator : Survivors is playable, you can explore random generated cities and buildings, rescue and manage 20+ survivor characters, fight variety of zombies, collect items and weapons, do research and crafting.”

Will the game be priced differently during and after Early Access?

“Once early access is complete we intend to raise the price, so get in early and see how the game evolves!”

How are you planning on involving the Community in your development process?

“We're really keen to hear about everyone's experiences playing Infectonator : Survivors. We'll be hanging out on the steam forums, grabbing your feedback and ideas for new enemies, mechanics and content, and using your collective experiences to perfect the game's balance. The early feedback we've received has already helped shape it for the better.”
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Buy Infectonator : Survivors - Early Access


Recent updates View all (44)

April 7

Update #39 - A Lot Of Things Pt. 2 - April 7, 2016

Go go go! Oh no oh no oh no oh no oh no on oh on oh...

So folks! Here we are again. We're happy to say that this game is still undergoing challenging development progress, and it's going to finish! Contents and bug-free are still the main concern but we managed to put everything together, and we slowly -but surely- get there, we promise :)

A little bit of explanation here. As you know at the start of the game, your team will go through 2 distinct areas (the "defense" area and the "explore" area) before you move on to your base, preparing things to do next. Now we change a few things. Instead, after you end the first area, you will be directed into the base, and you need to explore the area of your base before you can open up more accessible surrounding areas. This isto help you give the idea why you have to do exploration on every area.

From here, now while exploring you will find a new button, "scout". We will explain this later on next update.

Self explanatory (?)

Yes, park and graveyard scenes are now available on your screen! As you enter the park or cemetery on the city map, you will have yourself in a (hopefully) beautiful view of greeny, natural park. Well, yeah, it's a bit grubby, zeds are already taking over the place, so...


We hope that we can push ourselves to add more of the scenery contents that match every area you get in to and you will find more varieties of views.

You can have your team of choice while playing the survival mode.

Stick together, team

If you will notice something different when you move around the city map, it's the stamina attribute. It replaces the movement attribute (one move for switching over building). Thus, you will rely on this amount of stamina that your team has in order to move to building after building. Then this is how the new camp system comes. Camping will help you restore your stamina so that you can move and explore area further more, away from your HQ. And instead of taking one movement to camp, you will require a fuel to set up your camp, and you will have to use certain amount of supply (you will have different options) to restore the stamina. Try it!

We also want you to be able to have something you can do while none of your characters are in the base and still waiting for them to come back. One of the feature we add is the radio. Radio is an essential communication device in apocalyptic world, so we think that we should make use of this to give deeper experience. To run or use the radio, you need no survivor to do it (Scott will instead do it for you ;) ). The radio will help you find or make contact with other survivors, or just to seek information and news. Isn't that interesting?

So listen to the radio, and all the songs we used to kno... o well...

Oh, and you need, this:


  • More Dialogs and Events
  • Lots of Bug Fixes and Code Improvements
  • Player's Profile is Now Active
  • Several New Icons

And the last but not least.

This lying (...or "lying") corpse can be a little surprise, hmmm...

Thank you for being patient with us and the game's development.
We hope that you still enjoy this game like the first time you are in love with this game XD
And hope you keep supporting us until the finish line.
We will give you more updates with more contents soon!
We will see you again!

Suggestions & Feedbacks
If you have suggestions and/or feedback on the game, please post on Infectonator : Survivors' Steam Discussions Forum. You can also make a shout out on Toge Productions' Facebook or Twitter

11 comments Read more

March 2

Update #38 - A Lot Of Things - Mar 2, 2016

It's been awhile, survivors!

A new look!

Yeah, we're almost not giving you any updates for more than a month. But hey dude, don't worry, we don't stand still staring at the moon hoping to turn into werewolf and wreck a whole building..er, I have no idea what I'm actually saying. Anyway! We had been through a lot of things going on in our office, projects, extreme weather changes, broken PC screen, and so on and so on. But here we go! Many things in the game have changed and more to come!

Base now even looks more stuffed with more furniture. And guess what, now you can get in and help yourself in the kitchen. Yup, it's kitchen! Prepare your meal as your supply to get your health in shape at all times. Oh, don't forget to grab cooking ingredients from the garden (by growing plants or getting meats of course).

Instead of only doing a generic hydroponic planting in the garden, now you can choose which food materials you want to produce. From these natural products, you can use them as ingredients for cooking in kitchen. You will have several recipes you can choose to make dishes (or supplies) to fill up the energy.

Scott tells you about the kitchen

Gardening is even more appealing

Sleeping and eating

Not only that, stamina system is back! The characters can feel tired if they spend lots of their time working on any projects. If they feel the need to rest, they will go to their bed taking a nap for some times before they get back and continue their work if it's not done yet. And it will be the same thing if their hunger is not satisfied! If you have enough supplies in your inventory, they will eat them and let them stay alive healthily. So watch them over.

Another scene in the kitchen...and at bed. *Zzz..

We finally put the gameplay tutorial in HQ to provide you some brief descriptions of what you can do and how you live in the base.

He has more to say...

If it's your first time you open the window menu of particular project, Scott will give you more detailed and depth explanation. Hope it helps.

One of the most interesting feature we add in this update is the goo trap. Certain zombies can leave this green nasty juice on the ground and make you stay away from it. If you accidentally step on it, you can get hurt. If you love your characters, please don't let them pass through it. You should find another safe route and move on. We expect it to give you quite a challenge in the game. Want to know how it is like?

Beware of goo!

Hey, what's that? Looks enchanting. Let's have a taste...OUCH!

Dude, I said don't go that way! Aw, whatever...*dying..*

He's strong and brave, obviously

So, what do you think?

When it comes to the exploration mode, we feel that the road is too narrow. We simply add more spaces on the map and widen the road so that objects located around the road are not accidentally hidden anymore.

It surely looks bigger, right?

We also make quite a lot of changes in the codes. We add more features and game balances, we fix bugs and glitches, and we revise some messy codes for more robust system functionality. We do a lot on this part, so hope it will be able to guarantee the best performance of the game.

Thank you for being patient with us and the game's development.
We will give you more updates with more contents soon!
We will see you again!

Suggestions & Feedbacks
If you have suggestions and/or feedback on the game, please post on Infectonator : Survivors' Steam Discussions Forum. You can also make a shout out on Toge Productions' Facebook or Twitter

11 comments Read more
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“Infectonator: Survivors is the twist on the Left 4 Dead formula you’ve been waiting for”

“The gameplay is absolutely infectious! All around zombie fun!”
8/10 – http://www.gamesinasia.com/infectonator-survivors-christmas-review/

“The kind of axe-meets-zombie head action that frankly never gets old!”

About This Game

"Infectonator : Survivors" is a Randomized Permadeath Survival Simulator that combines RTS, Tower Defense, Roguelike, and Management-Simulation gameplay. The goal is to lead a group of survivors in a struggle to stay alive and find rescue in a zombie apocalyptic world. You must scavenge resources, build defenses, and find a way to survive in a game where death is permanent and levels are randomly generated.

Key Features
• Awesome pixel art graphics.
• Randomly generated cities every time you play.
• Permanent Death. Each survivor matters, every decision counts.
• Addictive TD gameplay combined with action packed real time strategy elements.
• Deep and engaging management simulation gameplay.

System Requirements

Mac OS X
    • OS: Windows XP
    • Processor: 2.33 GHz or faster processor
    • Memory: 512 MB RAM
    • Graphics: Any GPU that support Pixel Shader version 2.x or above
    • Storage: 100 MB available space
    • Sound Card: Any
    • OS: Windows XP or higher
    • Processor: 2.33 GHz or faster processor
    • Memory: 1 GB RAM
    • Graphics: Any GPU that support Pixel Shader version 2.x or above
    • Storage: 100 MB available space
    • Sound Card: Any
    • OS: Mac OS X v10.6
    • Processor: Intel Core™ Duo or faster processor
    • Memory: 512 MB RAM
    • Graphics: Any GPU that support Pixel Shader version 2.x or above
    • Storage: 100 MB available space
    • Sound Card: Any
    • OS: Mac OS X v10.6 or higher
    • Processor: Intel Core™ Duo or faster processor
    • Memory: 1 GB RAM
    • Graphics: Any GPU that support Pixel Shader version 2.x or above
    • Storage: 100 MB available space
    • Sound Card: Any
Helpful customer reviews
42 of 48 people (88%) found this review helpful
85.8 hrs on record
Posted: March 12
Early Access Review
You know what sucks about this game? It's good, it's fun and it works very well and is rewarding to play, I've had it for two years and have played 80 hours, I test out the game mechanics after every update and I see what's new to have. So what's really depressing for me, and what makes me not recommend this game, is just the dissappointment that occurs month after month as this game's development chugs along

The main problem that is present is as a result of a small development team (it's understandable and I get it). It's difficult to put out new updates for a game that has decreasing returns as it fades out of relevance as it's novelty begins to get lost. But the difficult thing is to watch this game, remaining addictive and fun to play, truncate itself in most updates. It's not satisfying to see features added but an equal amount are disabled or rendered irrelevant. It's interesting to see and I'm always hopeful whenever it says, "update queued," for this game, because I'm eager to see real progress. I've had a lot of fun with this game, a lot of time spent and a lot of good times had, and it's been very fun to see it grow and change. But what is difficult is that there are too many half-heartedly implemented features, including the flow of the game; you can no longer escape the first city and thus get surrounded in your base by the most difficult and most abundant zombies, disabling your ability to play the game.

So yeah, this game could be fun for you if you buy it, but it'll be a while before it's all polished up and completed, so i don't recommend it now, but when it's finished and the game can be played in full with all its features fully realized, I'll recommend it then. The description says set to release in 2016, so I've got hope, and I hope I'll be able to change this review very soon.

P.S. (to the developers) Thanks for the work put into this game, it's a very nice and varied game, and it's quite enjoyable. I hope you're able to finish it soon. I don't want to sound unappreciative, I just want to be honest in how I'll actually recommend this game.
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59 of 74 people (80%) found this review helpful
6 people found this review funny
9.6 hrs on record
Posted: April 14, 2014
Early Access Review
Infectonator : Survivors , Small Review by Santo98

I would just like to start with this game being within Alpha and I can not go full blown with this.

- The Music gets you pump'd
- The Scavange System is nice
- Movement system is nice, you can either click and drag or just click
- For being in Alpha, there is a nice amount of weapons.

- After Completing a Mission, you are only greeted by a sentence saying you've made it, at least something visual
- The price of healing, I think it could be lowered to atleast 30 or 35 coins, 50 coins is quite a lot
- Your ability to reload, automatic reloading between waves would be nice

Overall though, I'm enjoying this game so far and hope the best for it and all of it's future updates, being a fan of the series.
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58 of 73 people (79%) found this review helpful
3 people found this review funny
22.8 hrs on record
Posted: April 14, 2014
Early Access Review
Pretty fun little game. For an early access game, it's pretty enjoyable. Very difficult at times. If you expect it to be like Toge's
flash project "Infectonator", you'll be dissapointed. It has the same art style, but this game is much more than what the original flash game was. There's still some room for work here, but like I said.. Early access, so it has time to become something huge.
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157 of 239 people (66%) found this review helpful
5 people found this review funny
6.6 hrs on record
Posted: November 12, 2014
Early Access Review
This game is a tad bit fun. It might even be worth your hard earned monies. But not at the price of 12.99. This is a 2 to 3 dollar game at best. I can easily, off the top of my head, list games that are in the same genre and beat this game hands down: Project Zomboid, Fort Zombie (even with all the bugginess), and rogue survivor. What I expected, from the description of this game, was Fort Zombie+UFO: Afterlight-lots of things due to it being alpha. What I got instead was essentially a more spiffy web browser game (even the graphics reinforce this notion of the game).

+Solid semi-fun mechanics

-No challenge (you don't even need turrets half the time and you would be hard pressed to lose any survivors)
-Limited tech tree
-Oversimplified mechanics (for a zombie game that's 12.99)
-Unintriquing story
-Pretty much no content that justifies the current price even for an alpha

This may all change as the devs continue to release material for the game. However, until they do I highly recommend those of you looking for a rogue zombie game to check out Project Zomboid, Rogue Survivor, and even Fort Zombie if you are considering this game. If you haven't played Rogue Survivor it is FREE to download and play, and it offers a good challenge for those who like games in the rogue genre. On the other hand, if you want a good rogue-like game that combines RPG, strategy, and tower defense there is also Dungeon of the Endless which is absolutely fantastic (and very challenging).

More in-depth analysis:

I recently replayed this game. While the tone is much more apocalyptic many of the issues I had with the game haven't been addressed. Primarily, the issue of getting me hooked and wanting to continue to play the d*** thing. I'll divide this up into several sub-sections.

1. Failures on the zombie survival game level.

Again, if you're looking for something to fill the void of being eatten alive by the undead (wait, what?) there are plenty of other titles out there. This game fails on this premise simply because supplies are too plentiful. It is too easy to acquire absolutely everything that you need to survive. Most zombie survival (and rogue-likes) turn every move into a time vs ammo vs hunger sort of mechanic. IE, if I engage that horde of zombies how much ammo do I waste to get the supplies they're guarding? That simply isn't the case here. The issue becomes simply one of finding enough food and resources, which are too plentiful. But that's partially due to design. Because you *have* to clear each level there is no room to design the levels around players making strategic decisions (rather than just tactical ones).

2. Failures on the level of tower defense.

The towers/turrets are still just over-simplified fluff. I didn't get to (and I didn't want to either) play long enough to see if we see towers/turrets evolve. Are they even really necessary? Well, they could help someone who doesn't know how to manuever characters in the middle of combat. I could see that, but I still don't feel that we need them. At this point in time they're just feature creep.

3. Semi-successful on the management side:

With getting rid of the rest period between fights we actually do see a useful element of management occuring, however this is undermined by the fact that the game is still way too easy. In a 1-2 hour play through I ended up with enough characters to both send out into the field and to research/build stuff (and I choose a 2 character start). If the devs manage to make the game challenging the current management part of the game might become more important and less feature creep.

4. Still just a way too easy RPG tactical:

We still don't see the game improving to the point of really having much promise. It is mildly fun for a 1-3 hour play through (though boring to come back to). While the devs talk about a lot of exciting improvements none of the changes they're proposing will actually fix the main issue with the game: Making people want to (continue to) play it.

I think what has to absolutely be addressed is either developing a decent story to make us want to play through the cities or to ratchet up the challenge (preferably both). The later of which doesn't necessarily have to come from overhauling combat, just rebalancing how players get resources. Specifically, redoing drops from zombies and forcing most of our resource gathering to be from scavenging the mission sites. This might make both turrets (as a way to deal with really difficult waves) and management (as a way to balance injured personel) more important and less feature creep-ish.
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37 of 43 people (86%) found this review helpful
3 people found this review funny
18.6 hrs on record
Posted: March 18, 2015
Early Access Review
The game is really good, but I have a couple of suggestions:

- I think at the moment it's way too easy. I'm able to hold off a block at "Dangerous" level including a boss zombie with only 2 survivors with no problem at all. I now have something like 15,000 ammo and 300 supplies and an insane amount of weapons and building material. Also, I don't know about anyone else but I've never had the need to build turrets.

- Going through blocks that you have already cleared is incredibly tedious... you're needed to hunt zombies in the building even though you have done it already? I don't see the point in having to do it a second time, especially if there's one zombie left and you're out on a wild goose chase to find it is pretty agrivating. Maybe after a random amount of days those blocks can become repopulated with zombies again?

- I really dislike that you have to always return back to your HQ in order to save progress. I think there should be an option to set up camp at the block that you have just cleared, maybe have a limit per in-game day that you can do this.

- I hate that you can switch equipment mid-clearing. It should be that the weapons that the survivors are already using to shoot zombies just stay that way until it's clear.

- Just a glitch I've come across when clearing zombies in the merchant block. I headed to a merchant block that I had already cleared and found that there were two merchants?? I couldn't talk to the second one or anything, it was just his playermodel standing there. No guards, just the merchant.

- It'd be great to see more variety/customisation in the survivors. Maybe like weapon specialisations, such as rifles or shotguns. Or even talent trees.

All this being said, the game is really good and would recommend playing this game, and any other Infectonator games, it's just a couple of things that I think could be improved.
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