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Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more
Happy new year, survivors!
Well, we know it's been couple of days since we went into the first month. Yet, we can assure you that our project still is ongoing! We've also set the date for the full release, so you can expect us to finish with a completed product! Our first update in 2016 comes with several bug fixes, an important ones, as we managed to spot and went after them immediately.
One of the biggest problems in application is the memory leak. Again, we successfully found another sprite-generating problem that causes leak on the usage of the memory. We have rewrite the code and resolve the problem.
CRASH ON BANDIT
A problem also occurred sometimes when you play against bandits in explore mode. A bandit which is spawned outside the screen, near the survivors' characters, can possibly cause immediate crash. If you had come across such occurrence, this fix would help.
We know some of you are still experiencing city-traveling phenomenon, as we were having some tests and we never encountered such weirdness. We've made another test and fix some codes. As we keep working on it, please let us know if it happens again.
MINOR BALANCING AND MORE...
And the last, but not least: we have worked some minor changes added to the game balance. And also we made the coin object (you earned from killing zombies or scavenging) to move toward the @mmo icon and will give you clear view of what actually the coin is used for.
Thank you for being patient with us and the game's development.
We will give you more updates with more contents soon!
We will see you again!
Suggestions & Feedbacks
If you have suggestions and/or feedback on the game, please post on Infectonator : Survivors' Steam Discussions Forum. You can also make a shout out on Toge Productions' Facebook or Twitter
Year 2015 is coming to an end, and we are close to the new year. It means that it's time to accelerate! We are getting closer to the full release, and we are still working hard to put things all together. But here now, we have another small update to show:
You'd probably seen some of the random events in the earlier version of the game. After being turned off over some period of time, we eventually reactivate and revise the event system for better user experience. We've added more newer random events, which bring you to some specific circumstances that can affect your characters or your belongings, such as health, supplies, etc, or sometimes you might just get random facts or news without any consequences.
Another important thing for you to know is that, with the new system for events, you are going to have 3 kinds of events that will happen on different time and place. 1). Daily Event happens every time you call it a day and wake up another morning. 2). City Event occurs while you are exploring the map, searching area after another. 3). Interaction Event comes when you are exploring a building and finding an interactable object (remember being in "contact" with dead corpse?). Okay, we are still having problems writing a lot of events, but hopefully soon we would be able to make loads of them.
BUG AND GLITCH FIXES
“Infectonator: Survivors is the twist on the Left 4 Dead formula you’ve been waiting for”
“The gameplay is absolutely infectious! All around zombie fun!”
8/10 – http://www.gamesinasia.com/infectonator-survivors-christmas-review/
“The kind of axe-meets-zombie head action that frankly never gets old!”
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