Hero Siege is a Hack 'n' Slash game with roguelike- & RPG elements. Annihilate hordes of enemies, grow your talent tree, grind better loot and explore up to 6 Acts enhanced with beautiful Pixel Art graphics! This game offers countless hours of gameplay and up to 4 player online multiplayer!
User reviews: Very Positive (4,626 reviews)
Release Date: Jan 29, 2014

Sign in to add this item to your wishlist, follow it, or mark it as not interested

 

Recommended By Curators

"Gauntlet meets Diablo in the conflagration that is Hero Siege. Level a hero and fight your way through monstrous hordes while leveling and bagging gold."
Read the full review here.

Recent updates View all (148)

July 7

Inventory Possibly Fixed [Need testing]

Hello!

So we added some security to the inventory loading system, now it tries to re-load the inventory if its empty and wont save it if its empty, this means it no longer can dissapear.

Please test and report any loss of items back to us!

3 comments Read more

July 4

Inventory Dissapearing

Hello,

So there is this incident of inventory dissapearing. We are trying to figure out a pattern, but so far havent determined why it happens. We will investigate it further during next week and hopefully come up with a solution...

It's a very unfortunate situation and one that we would not like to be in. We are not able to return the lost items but its beta so you should know what you are in on. We did not release it as a a finalized yet because of problems like this that may occur.

- Vex

15 comments Read more

Reviews

“Fun and addictive gameplay, great graphics and sound”
95/100 – Cub Like Foot

“THE HERO SIEGE EXPERIENCE IS AN IMPRESSIVE ONE.”
100/100 – Game Maker Blog

“Hack'N'Slash at its best!!”
87/100 – IGN

About This Game


Hero Siege is a Hack 'n' Slash game with roguelike- & RPG elements. Annihilate hordes of enemies, grow your talent tree, grind better loot and explore up to 6 Acts enhanced with beautiful Pixel Art graphics! This game offers countless hours of gameplay and up to 4 player online multiplayer!

We developers are interested in your feedback. So if you choose to get the game see you on the forums! - Vexorian



In the depths of Tarethiel a group of monks united the four pieces of the brimstone talisman, waking up the slendering demons below... The Act was fortold in the Ancient Book of Revelations and that Satan would raise from Hell to rule the earth... Someone needs to stop him or else the mankind will soon face extinction!


- ONLINE MULTIPLAYER with up to 4 players!
- Randomly generated levels, items, dungeons, bosses, secrets and events. Every game session you play is different!
- Over 170 unique crafted items that are either passive, usable or orbiting.
- Over 80 different enemies with the possibility to spawn as rare or elite with extra hp/damage and abilities, but dropping better loot and giving more exp!
- Over 30 Achievements to unlock!
- Customize your character with over 60 different hats!
- 4 Acts to play through! Extra acts come with Expansion sets!
- Random Dungeons and Crypts to explore and clear from loot and enemies!
- 7 playable classes! Extra classes come with Expansion sets!
- 4 different difficulty levels to unlock!
- Tons of random! Start discovering all the wonderful secrets and content!
- Loot system with: normal, superior, rare and legendary loot!

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows 7 or Windows 8
    • Processor: DualCore 1.8 GHZ
    • Memory: 4 GB RAM
    • Graphics: 512 mb
    • Hard Drive: 100 MB available space
    • Additional Notes: Older Windows versions like XP might not work.
    Recommended:
    • OS: Windows 7 or Windows 8
    • Processor: QuadCore 2.4 GHZ
    • Memory: 6 GB RAM
    • Graphics: 1 GB
    • Hard Drive: 100 MB available space
    Minimum:
    • OS: OS X -versio Leopard 10.5.8, Snow Leopard 10.6.3, or newer
    • Processor: Intel Mac 1.8 GHz
    • Memory: 4 GB RAM
    • Graphics: 512 mb
    • Hard Drive: 100 MB available space
    Recommended:
    • OS: OS X -versio Leopard 10.5.8, Snow Leopard 10.6.3, or newer
    • Processor: Any QuadCore processor
    • Memory: 6 GB RAM
    • Graphics: 1 GB
    • Hard Drive: 100 MB available space
    Minimum:
    • OS: Ubuntu
    • Processor: DualCore 1.8 GHZ
    • Graphics: 512 mb
    • Hard Drive: 100 MB available space
    Recommended:
    • OS: Ubuntu
    • Processor: QuadCore 2.4 GHZ
    • Graphics: 1 GB
    • Hard Drive: 100 MB available space
Helpful customer reviews
258 of 347 people (74%) found this review helpful
2 people found this review funny
15.4 hrs on record
Posted: January 9
"Okay, let's play this game for 20 minutes, it will get boring after that"

*Gets hooked and plays it for 13 hours straight*
Was this review helpful? Yes No Funny
29 of 32 people (91%) found this review helpful
3 people found this review funny
21.7 hrs on record
Posted: June 23
I'm at the grocery store, trying to buy whatever it is I always buy, and I'm walking around lost...dazed. It's the numbers, they're everywhere. Ever since I started playing Hero Siege that's all I ever see. Red numbers, white numbers, green numbers, yellow numbers, spinning and twirling and dancing in front of me. This has never happened before, I used to be NORMAL.

Hero Siege combines a rogue-like and Diablo to create something positively maddeningly addictive. Each act is divided into several stages, which are further broken up into waves. The goals are simple; survive and kill all of the monsters. The promise of phat loot, powerful relics, and numbers beyond comprehension await. Oh and I guess you save the world too? hurray. When I started the game, there were six playable heroes. The character-limit is unfortunately a little short, which cuts off some of the names I give my heroes.

Irvin - He's a viking, capable of slashing foes with his mighty axe. Melee classes seem to be underpowered in this game. This is partly due to the mechanics. A monster doesn't actually have to touch to do damage. They do this little lunge, and even if it looks like the hero is a space away, they take damage. Still, Irvin gets my "not bad" rating.

AllUpInnz - The nomad. So far this guy hasn't been any fun to use. He's a melee class, and one of his skills allows him to do more damage if he doesn't swing his sword for awhile. Ehh..This is a game where 30+ monsters can attack at a time; it's way too chaotic for sneaky assassin-type moves. Maybe he gets better after collecting certain skills.

LargeBootyHo - She's a pirate. Her name is supposed to be LargeBootyHoistingExtremePirate but it's like I said, the character-limit is too short. She uses guns, although she's also capable of firing cannonballs, summoning a pirate ship, and all sorts of other fun abilities. Ranged-heroes definitely have the advantage. Couple one with equipment that increase fire-rate, a few relics that proc randomly, and you've got a beast.

Commdork64 - Redneck. My favorite melee class. This is due to useful skills like flaming tires, and the ability to spill damaging oil everywhere. The thing is though, there are five difficulty settings. The usefulness of each class can fluctuate wildly depending on their DPS, and how close they have to do get to do the most damage. Also, certain relics (like the one that grants life-steal) are insanely useful, while others (the angel that knocks enemies away for no damage) are just obnoxiously useless.

BurnBurnBu - The pyromancer. Actually his name is supposed to be BurnBurnBurnBurnBurnBu but again, character-limit. He throws a ton of fire around like a living INFERNO. He's altogether solid.

RomanceNec - Necromancer. He summons undead, throws a few projectiles around. I'm still uncertain about his value. This is mainly because the close-combat skeletons have a habit of mashing together. This causes three to become one, which severely lessens their damage output and protective coverage. The jury's still out on this clown.

Frank Phil- Ah yes, Frank Philips McGannon...the archer. He's my hero of choice. His arsenal includes a spread shot, homing missiles, screen-filling ballista, turrets, and even land-mines. Also, his exceptional range allows him the freedom to stay far away.

But none of that matters now, because all I see are numbers. High-level Hero Siege can become difficult to follow. Adorned with 20+ relics, and doing millions of damage a second, I start to lose track of things. After a long enough period of time, certain stats (ARMOR) become irrelevant. DPS is never really a concern, because most bosses go down in 1-2 seconds. Instead, you're better off worrying about being frozen, or killed in the second stage of Act 3. This stage combines poison-spewing worms with exploding-pygmies. Exploding-pygmies are a NIGHTMARE in Diablo 2.

Starting off can be painful, due to lack of health and weak weapons. With a few upgrades and a few choice relics, flying through most of the difficulties isn't that hard. If necessary, acts can be repeated to accumulate more stuff. Even the INFERNO setting isn't much more difficult than those before. Multiplayer is also available, though I've never been able to make the time for it.

I'm still stumbling through the grocery store, my eyes rolling into the back of my head and then around again. I think people are staring, but I can't see them. All I see are the numbers jumping out of the shelves, snaking through my groceries, beating against the doors in the frozen food aisle. Finally I'm at checkout. As the cashier scans my groceries, the bag lady says "Did you know that the amount of force necessary to bite into a carrot is equivalent to biting off a finger?" The cashier gives her the strangest look, and I -still absorbed in numbers- say "Thanks! That was enlightening."

As I push the cart outside I take a close look at my fingers. What have they done for me lately? The thumbs, damn them to HELL. It's because of these digits that I've been playing Hero Siege non-stop. I'm not even finished with the game, but I know it'll destroy me. I still have to-

In the parking lot, I stop. The numbers are accumulating, they're forming a circle. A portal?! The numbers have created a door. A man steps out. He has a mohawk, and he's carrying a bow.

"Frank?! FRANK!"
"Greetings..."
"Y...you're supposed to be dead!"
"I am dead. You killed me."

How could I forget? This AGONY has been plaguing me, since I stopped playing the game. On the highest difficulty, Frank Philips McGannon was killed by the Son of Lucifer. It was an attack I've seen a dozen times, but I was so distracted by the numbers that he was blasted. This destructive force did twice the damage of his HP. It killed him, and it broke me. Sure, I wasn't playing on hardcore, but all relics are lost upon death. There was no way I was grinding all that crap for another attempt. Hero Siege is great, but the end-game is just absurd. That said...

"Look Frank. I was going to come back. We were going to finish this...together." I plead.
"It's too late."

He aims an arrow at me, before I could say any-

---------
I awake in a hospital bed. I think I'm alive, but I feel strange. A nurse enters my room.
"I'm happy to see that you're alright." she exclaims. "Somebody found you passed-out in a grocery store parking lot."
"...Thanks. Can I get something for this headache?" As I move my hand toward my forehead I notice something...off.
"You bit off every single one of your fingers before you lost conciousness. Thankfully these advanced prosthetic armored-fingers are just as good." The nurse states.

Before I could find an expression for my shock and confusion, she continues. "Unfortunately, with the bill you're getting for this surgery, you won't be able to afford anymore videogames. It looks like you'll have to play Hero Siege forever!"
She laughs as she leaves the room. As soon as the door closes, I notice the numbers creep towards me.
Was this review helpful? Yes No Funny
21 of 21 people (100%) found this review helpful
1 person found this review funny
8.9 hrs on record
Posted: June 19
Hero Siege

Hero Siege is a fun bullet hell game that is
similar to the Binding of Issac and has that nice rpg feel.

Graphics

As you can guess this game is pixelated like the olden times of games.

Gameplay

The gameplay for hero siege is massively enjoyable as a fun yet difficult twin stick shooter with a lot to offer. When you start off you will not have much at all but as you play the game you will recieve relics, equipment and potions, each adding to your abilities. The game has 7 base classes each with its own skill tree to discover and enjoy.

Singleplayer

So far i have only had the chance to enjoy singleplayer and the necromancer class (so this review will focus on the necromancer class). The necromancer starts off with a skill tree where you can pick to have dead hands rise from the grave around you dealing damage or having the ability to summon 3 undead maruaders to your aid. As you level up you gain new points to invest in your skills with new tiers unlocking occassionally. The maps are somewhat randomly generated and contain traps that can damage both you and you enemies. Once you beat a certain # of enemies a boss will spawn. Sometimes the boss will be easy while at other's are much more difficult. Once you beat a boss a portal will open to continue to the next area and the boss will sometimes leave treasure chests and a relic for you to collect.

Relics/Chests

ok so there are 3 types of chest you can find throughout the game.

Wood Chest
- as you can expect not that great loot but sometimes will drop a key

Gold Chest
- to open this chest you require a key and it wil usually have pretty decent items to find

Crystal Chest
-contains great loot and items to collect and require a crystal key to open

Ok now back to relics.
Relics are items you find in your game that can greatly help you. You gain relics after defeating a boss, buying from a shopkeeper or looting from a crypt/dungeon. There is an immense amount of relics that aid you throughout your journey from a hat that shoots out the symbol π at enemies to a fly swatter that does nothing but spawn a prop fly. There is an immense amount of relics so i recomment you check the wiki or the guide here on steam.

Rating

Pros
+ 7 classes with good possibilites
+ smooth gameplay with nice controls
+ i can summon the dead
+ pixelated and has nice rpg feel
+ equipment is useful
+ relics soooo many fun relics

Cons
- lagged immensly whenever i got an achievemt
- dlc a bit pricey

Final Thoughts

Hero siege is an amazing game with alot to offer. It has been a while since i have been able to enjoy a game like this. If you love the old pixelated rpg styles and love the binding of issac or bullet hell type games give Hero Siege a shot.

Final Rating 9/10
Was this review helpful? Yes No Funny
12 of 16 people (75%) found this review helpful
1 person found this review funny
75.6 hrs on record
Posted: April 27
I feel weird about this game: I hate it but I can't stay without coming back to play it again. Although it still quite bugged and it has a random factory that will make you freaking mad at some points, it is definitely the best rogue-like that I ever played. Give it a try.. or two.. or maybe more. The game becomes much more enjoyable after some time playing it.

Edit: The devs keep improving it and making it a lot better with every update, it gets much solid and less bugged. Pick it up!
Was this review helpful? Yes No Funny
31 of 54 people (57%) found this review helpful
33.2 hrs on record
Posted: April 8
It's not a bad game, but it's just too much grinding and too unbalanced.

You can enter a dungeon in the first level and encounter enemies with 10k+ health while you deal around 50 damage per hit. While you don't have to enter dungeons it's the best chance of finding artifacts other than defeating the boss enemies every 5-6 waves. So it's a real gamble if you will be able to survive the dungeon or just end your run that way. I choose the viking as my first character and got an archer skeleton as my minion. The minion AI is horrible or better almost non existent. He doesn't follow you, but instead wanders around aimlessly. Yet he does 4-5 times as much damage as I do. So I lure the enemies to him and hide behind him while he shoots the enemies (and bosses). I pretty much just gather coins and revive him if he dies.

When you level up you get 2 stat points which can increase your attack-per-second speed in the 0.01-0.02 range each point, your damage around 1 point, your armor percentage rating around 0.1% or your health for around 30-40 points. Investing in health seems to be the only viable option. It's a lot of grinding to gain a level and you only get a very minimal increase in you stats for that. You can find potions that increase your stats for this run, but they are randomized each run so you never know what a potion does until you try it for the first time. Of course there are a lot of potions with negative effects too so again it's just gambling.

The presentation is nice yet simple. The different level have their unique setting and there's a good amount of different enemies. Some of the bosses are much harder to defeat than others and again it's completely random which one you'll encounter. Only the amount of hit points changes depending in which level you face them.

Overall it's not a bad game, but it just doesn't feel balanced enough to be engaging. You can hit a lucky streak and get quite far or you'll just hit a brick wall in the first level. It's not skill, but pure luck.
Was this review helpful? Yes No Funny