Hero Siege is one of the most loved indie hack n slash games with roguelike elements! Join the fun now!! In the depths of Tarethiel a group of monks united the four pieces of the brimstone talisman, waking up the slendering demons below...
User reviews: Very Positive (3,233 reviews)
Release Date: Dec 18, 2013

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"great hack n slash game. nice graphics and sound. dont waste your time and play this game!"
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Recent updates View all (113)

March 27

patch notes out

patch notes (newest)

- Added better resolution options for windowed mode.
- You can no longer enter the shop at wave 1
- Fixed armor for melee classes

- Necromancer attacking fixed
- The Glove relic fixed
- Passive relics no longer stack for all players
- Credits & game completion fixed!
- Fixed Bracer of Life applying for all players
- Pressing Space while chatting no longer starts the next wave
- Hellfire synced between players
- Stat and talent reset now cost rubies instead of crystals
- Marksman landmines now explode for clients
- Fixed Bouncy always going right
- Stats now synced for all players
- Rubber duck, Rainbow gate & Blood scythe now work correctly
- Fixed Shiv not working
- Fixed Daplayer's head not working

- Pirate Anchor no longer makes enemies teleport

4 comments Read more

March 26

GameDev livestream @ http://www.twitch.tv/panicartstudios

Tune in @ http://www.twitch.tv/panicartstudios.

We are going live in about 15 minutes! Hero Siege T-Shirt giveaway at 60 viewers!

Come hang out in our stream, we will ask questions and talk about anything with you viewers! :)

4 comments Read more


“Fun and addictive gameplay, great graphics and sound”
95/100 – Cub Like Foot

100/100 – Game Maker Blog

“Hack'N'Slash at its best!!”
87/100 – IGN

About This Game

Hero Siege is one of the most loved indie hack n slash games with roguelike elements! Join the fun now!!

In the depths of Tarethiel a group of monks united the four pieces of the brimstone talisman, waking up the slendering demons below... The Act was fortold in the Ancient Book of Revelations and that Satan would raise from Hell to rule the earth... Someone needs to stop him or else the mankind will soon face extinction!

- Randomly generated levels, items, dungeons, bosses, secrets and events. Every game session you play is different!
- Over 130 unique crafted items that are either passive, usable or orbiting.
- Over 70 different enemies with the possibility to spawn as rare or elite with extra hp/damage and abilities, but dropping better loot and giving more exp!
- Over 30 Achievements to unlock!
- Customize your character with over 60 different hats!
- 5 Acts to play through! (Requires DLC for the 5th)
- Random Dungeons and Crypts to explore and clear from loot and enemies!
- 8 playable classes! (Samurai requires DLC)
- 4 different difficulty levels to unlock!
- Tons of random! Start discovering all the wonderful secrets and content!

System Requirements

Mac OS X
    • OS: Windows 7 or Windows 8
    • Processor: DualCore 1.8 GHZ
    • Memory: 4 GB RAM
    • Graphics: 512 mb
    • Hard Drive: 100 MB available space
    • Additional Notes: Older Windows versions like XP might not work.
    • OS: Windows 7 or Windows 8
    • Processor: QuadCore 2.4 GHZ
    • Memory: 6 MB RAM
    • Graphics: 1 GB
    • Hard Drive: 100 MB available space
    • OS: OS X -versio Leopard 10.5.8, Snow Leopard 10.6.3, or newer
    • Processor: Intel Mac 1.8 GHz
    • Memory: 4 GB RAM
    • Graphics: 512 mb
    • Hard Drive: 100 MB available space
    • OS: OS X -versio Leopard 10.5.8, Snow Leopard 10.6.3, or newer
    • Processor: Any QuadCore processor
    • Memory: 6 MB RAM
    • Graphics: 1 GB
Helpful customer reviews
331 of 393 people (84%) found this review helpful
1 person found this review funny
9.2 hrs on record
Posted: October 6, 2014
Click for Gameplay Trailer - Review
I Like:
+ random generated levels, dungeons, items etc.
+ 8 characters
+ over 120 items
+ over 70 different enemys + elite versions
+ coop mode
+ hardcore mode
+ nice 16-bit setting
+ good control
+ gamepad support
+ low hardware requirement

dont Like:
- cant shoot diagonal
- sometimes confusing (many shots and enemys)

In Hero Siege there is no deep, meaningful story.
Hero Siege takes your average dungeon crawler RPG, sets it up to have monsters attack in waves.
adds randomly generated dungeons and large arenas full of traps and treasures that shift around each wave.
You have potions with random effects, weapons with unique properties to augment your normal attacks, and sometimes statues appear that can alter your base stats.

Hero Siege is a kind of twin stick arena shooter were you can pick from 1 of 7 character classes each with 4 different special attacks based on that class.
Each level is randomly. the enemies will come from the same place.
However there are 4 acts each with a few levels. Each level has 5 waves before the boss spawns.
There are potions that you can get that will randomly change your stats. Do you risk it possibly lowering your speed or attack or increase it?
The characters are a nice, you've got pyromaniac, necromancer, viking, pirate, marksmen, nomad and Samurai.
The pirate can get allot more gold or summon minnions with the necromancer. Each character feels unique.
After a level up you get 2 points into either Damage, Attack Speed, Defense or Health.
Monster tactics tend to be limited to rushing at you head on while occasionally firing off an odd projectile or spell. For the most part, holding down the fire key in one direction . this is all the strategy you’ll need in order to kill the enemy.
Diablo 2 with a infusion of roguelike elements.

great hack n slash game. nice graphics and sound. dont waste your time and play this game!

Sorry for my bad english.
Thanks for reading! If you Like my Review, give me a Thumbs up in Steam.
Your help is greatly appreciated :)

My Curator Page:Sub
My Steam Group:GameTrailers and Reviews
My YouTube Channel:Steam Reviews
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74 of 99 people (75%) found this review helpful
18.0 hrs on record
Posted: November 3, 2014
I'd give this game a 9/10:

Overall this game is really fun to play. It's not too easy and has a frustration factor, but the gameplay is good enough to keep you entertained.

You pick your hero and run around the arena killing monsters, which come in 6 waves per stage, the 6th one being a big boss. Some monsters have certain enhancements or special abilities and there are champion versions.

If you keep going you will find relics granting you special abilities to help you out as well as keys that open chests where you get gold to buy stuff or potions or crystals which can be used to unlock stuff.

Sometimes, bigger versions of monsters will drop a bomb or a circling laser thing or a bomb after they die to finish you off when you least expect it. That's annoying sometimes.

You have to avoid certain traps (or use them to your advantage against monsters), for example spike traps or arrow turrets. Sometimes they can be hidden behind a tree or something, so you have to be aware of your surroundings.

There are multiple classes, from swordfighters to rangers to magic types.
You level up by killing monsters and upgrade your skills and your stats (Attack, attack speed, defense, health).

The controls are good with a 360 controller, you can move in any direction while attacking in any other direction you want (only 90° angles though). I have not tried keyboard controls.

There are multiple difficulties and areas, but you have to unlock them first.

Most of the passive skills seem a bit useless at first, it takes quite a few skill points for them to be really useful, while the active skills seem a lot more viable.

For online multiplayer you have to register with some service, but theres also local multiplayer for 2 players, haven't tried that yet, however.

The game crashed twice on me so far, but I was able to pick up where I left off when restarting the game.
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45 of 56 people (80%) found this review helpful
1 person found this review funny
15.4 hrs on record
Posted: January 9
"Okay, let's play this game for 20 minutes, it will get boring after that"

*Gets hooked and plays it for 13 hours straight*
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22 of 26 people (85%) found this review helpful
1 person found this review funny
6.9 hrs on record
Posted: December 27, 2014
Brutally difficult dual-stick shooting done addictively right!

Two things first:
1) This is a singleplayer review. If you're curious about multiplayer, read another review.
2) I didn't really care for Binding of Isaac, was moderately engaged by Hammerwatch, but mostly don't dabble in dual-stick shooters. What attracts me to this game is how it demands players to strive to a high level of skill while still maintaining the unforgiving difficulty that characterizes classic roguelikes. You're gonna die a lot and it's gonna suck, but the juice is worth the squeeze.
3) If you're ♥♥♥♥♥ing about not being able to shoot diagonally, I recommend you play a SNES game or two and suck it up, big boy.


- Wide variety of monsters and bosses, with nice touches of randomized customizations
- Surprisingly large selection of fully developed character classes
- One metric @#$%-ton of chievies (yeah, c'mon, nobody's going to play 150 hours)
- Sweet procedurally generated level designs with a delicious crunchy pixel-art style
- Loads of relics, potions, and blessings, with a well-integrated dungeon shop

CONS / Devs, please take note:

- Bosses are pretty uneven. Sometimes you'll get hulking brutes you can easily down, sometimes you'll get one-shotted instantly. Would be nice if they were a bit easier, but maybe it gets a bit more reasonable after leveling up a bit.
- PLEASE PUT IN A MINIMAP. I absolutely @#$%ing hate being chased around the map by the last monster of a wave just because I want to find that statue or dungeon that spawned. It's not a huge fix, won't break the game, and trust me, a lot of people will really appreciate it.

~~ Note for Roguelike Aficionados ~~
Stats and skills carry over after death (except temporary boosts, of which there are many varieties). I know what you're thinking, "Son, I am disappoint! I raised you to be a godlike 1337 rogue hardcore permadeath maximum difficulty pro, not some respawning filthy casul!" That's what I thought too, at first. Then after my 50th death without even getting to the second stage (and with a fair bit of skill, mind you!), I realized that I needed those XP levels to just... stick with me. You can probably guess that it does turn into a bit of a grind at that point, but that's where the game's charm kicks in.

Each character class has 4 unique abilities to learn and over twice as many passive skills. I tried the Viking and the Pirate, but ended up playing as a Pyromancer who I named "Solitary Eye". There is something distinctly gratifying about kiting around a bunch of high level monsters who could kill you in 3 or 4 hits and then igniting the ground around you in an enormous inferno while you spray jets of fire from your fingers at the largest beasts and summon meteors to crash down all around from the heavens... and they all die at once. You get XP, wade around in some blood, maybe grab a health orb if you're lucky (you won't need 'em though, you dangerous kiting expert, you), and pray for some of the more powerful basterds to drop keys.

Keys: keys are what you want. But be warned, having a bunch of keys and then finding no loot caves or chests to open, then getting merked by a stray lightning bolt you weren't paying attention to... that's gonna tick you off. A lot. Especially when you find 3 chests in your next play through and no keys. The loot dungeons, puzzle (and insanely dangerous) dungeons, and crypts filled with coins or crazy bosses... mayne, they're just really sexily implemented.

If you DO play the game in hardcore mode, you're probably Steven Hawking. Get a life.

~~ Opinionated Stance ~~
I waited until this game was on sale to buy it because I am below the poverty line. If I were more financially privileged, I would buy this at full price with no hesitation. I don't know much about the devs other than that this is a port that used to be based on a cash shop, but if they manage to smooth out the remnants of cash shop grind features, I would happily buy the DLC as well.

8.5 / 10
for fans of
- Hammerwatch
- frustrating roguelikes
- dual-stick fantasy

A+ would fight giant rat with speech impediment again
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23 of 28 people (82%) found this review helpful
32.4 hrs on record
Posted: February 11
Great game i really enjoy the singleplayer, but when it comes to prices and multiplayer i just think to myself "wtf this is a ripoff bigger then EA even can imagine!"

Well yeah, bought the 4 Pack yesterday just to find out that you have to buy 4 copys of the DLC extra to get the multiplayer feature for you and your friends, which makes a total price of 20+4*3€ = 32€ buying the 4 pack and 4 times the normal DLC or 40€ buying the 4 pack and 4 times the CE DLC.

But the fact the devs sell a 4 pack which does not contain an multiplayer is not enough since there are also collectors editions for the DLC´s which are a bit more expensive (who the ♥♥♥♥ even sells Collectors Edition DLC´s?!!!) I mean its theyr good right to do so but its totally not a fair deal for the customer since the Multiplayer is an extra paid not even close to finished product. Even the singleplayer is not even close to be done now.

On my and my friends playtime of like 15 Hours we came across aprox 10 different and constantly repeating crashes, glitches and not so heavy bugs. Just to name some...

"You can move other players through walls" SP+MP
"You can crash an server by visiting an shop" SP+MP
"You sometimes cant finish puzzles and have to restart the game" MP
"You can crash an server by visiting an Dungeon" SP+MP
"You can crash an server by using certan abilitys" SP+MP
"You can deny you friends loot by simply walking to the next area" (Missing feature "rdy check") MP
"You can only view your talent tree ingame where you have to clear the stage first to not get killed in the first place" MP
"Having an player who is not the host playing as nekromancer results in having about 30 summoned minions which are all fully functional and just ♥♥♥♥ everything on the map even you can only summon up to 6..." MP <-- Works also with Archer and his Turrets
Classes are not even close to be balanced" MP

And so on and so on, for me its still a nice little indie game with an really nice singleplayer!
But they never ever should have released an 4 pack on steam without putting an warning message that there are up to 20€ extra cost to play multiplayer with your friends!
Also i am aware that the multiplayer isnt finished yet but there are still things that need to be redone in singleplayer and in the menus in the first place. I really hope you devs keep focusing on fixing and bringing an good gaming experience instead of just printing money here. For me it simply looks like a Money cow which gets squezzed out till its empty and then getting droped.

My suggestions: wait for Mutliplayer to be fixed and some QOL changes then 10/10 Buy it even the prices are a bit high here, When the game gets finished it will be a good and worth game.
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32 of 46 people (70%) found this review helpful
2 people found this review funny
6.5 hrs on record
Posted: January 1
If The Butcher from Diablo ♥♥♥♥ed the Mom from Binding of Isaac, Hero Siege would be the ♥♥♥♥♥♥♥ spawn.
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42 of 64 people (66%) found this review helpful
1 person found this review funny
1.1 hrs on record
Posted: December 26, 2014
This should be titled: The Grinding of a Risk of Hammerwatch.
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24 of 32 people (75%) found this review helpful
1 person found this review funny
13.8 hrs on record
Posted: November 12, 2014
I bought this when there were just a few classes, no runes, and the game looked hella old. Now, there are a few more classes, the game looks INCREDIBLE, and it's all a very solid experience. Each class is unique , making you adapt a new style of play for each and every one. The enemies are challanging , but not too challanging. The dungeons can be randomly be impossible to beat depending on your class, but that's no biggie. They are CONSTANTLY updating the game and making it better . I play this occasionaly , and nearly every time I log on there is something new or it looks just a little bit better. I highly recommend getting this. It's a nice game to kill some time (while waiting for queues in WoW) , or it can become challanging and intense if you choose to push forward to later levels.

8/10 , solid.
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19 of 24 people (79%) found this review helpful
3.6 hrs on record
Posted: November 30, 2014
I find it really hard to recommend this game. I'm completely on the fence about it. I'm having fun playing it but there's just too many things wrong with it. It gets constantly updated and it seems every time there's a serious flaw someone writes it off as "I'm sure the devs will fix it eventually!". What people don't seem to realise is that this game isn't early access. This is a complete game. So any flaws in its design are absolutely relevant.

My biggest gripe is with this game's difficulty. I'm all about hard games. I've clocked in hundreds of hours in Dark Souls 1 and 2 and have played my fair share of roguelikes. I'm a huge fan of the genre. But the difference is when you die its your fault. You get right back up and learn from your mistakes. This game, however, throws that out the window. It's difficult for the wrong reasons. I chose a marksman and granted I know they're a bit squishy but dear god half of what hits me just outright kills me. A lot of the creatures deal a pretty decent amount of damage and they drop health orbs when they die. That is until there's a boss or some kind of special monster. Every single boss I fight outright kills me in a single hit. Every. Single. Boss. Even the very first one. The difference in difficulty between the first and third boss I fought was nonexistant. They're completely random so hope to god you're fighting a melee boss because if he's ranged or has an AOE of any type at all then you may as well just jump off a cliff and save yourself the trouble. The problem with this is my marksman is level 20 and I'm still in the first act and STILL GETTING KILLED IN ONE HIT! Now I have played the melee classes a bit and they're not much less squishy. I find myself dying just as much. The first few levels of your character you may as well be throwing tissue paper at the enemies because you're not gonna do jack. Your best bet is to just lead the enemies to traps until your leveled up enough to get the one or two important skills that'll win you the game. Just don't get hit! By anything! Ever! Also every point you put into defense only raises damage reduction by .2%. So unless you invest a ridiculous amount of points into it, it's not going to help you at all. Skill points add a very negligible benefit to your character.

The online multiplayer is absolute garbage at this point. Online multiplayer is in its alpha stage and you can definitely see it when you play. Joining games is a hit and miss. 90% of the time I join one the game just freezes for 2 minutes and just takes me back to the main lobby. That and sometimes the lobby says certain games have a negative amount of players in them (-1/4) or completely lie about the ping. All this I can understand. It's hard to just add in online multiplayer. It's a huge thing. The only reason I'm mentioning it is because you guys deserve to know its current state. My only real concerns about it are two-fold. Multiplayer is ESSENTIAL to beating this game and YOU HAVE TO BUY DLC JUST TO PLAY ONLINE! That's right. You have to purchase a $3 or $5 dlc just to play this game's god-awful online multiplayer. I'm thankful I bought this when it was on sale because I feel horrible for the people that actually paid full price for this mess. This sort of business strategy just infuriates me.

I actually like this game's graphics and sound design. The music is fitting, the pixel-art is decent and stylized pretty well and the sound effects are great which is a lot more important than people might imagine. In a game where you're fighting huge waves of enemies it's imperative that you make it feel good to kill things. Enemies explode in a satisfying pile of gore and it sounds great! However.. this game has some of the worst voice acting I have ever heard. The writing is god-awful and it sounds like the same guy did the voices for everyone. This game does not need voice acting. There's no story. Dialogue is completely useless. Voice acting is one of those things that you either get right or just not have at all and I think this game would actually do far better if the characters just grunted or screamed rather than have full lines of dialogue.

All in all, will you enjoy this game? Probably. It is a lot of fun. I've been craving a diablo-like multiplayer arena game for a long time and this one fulfills that desire. It's hard to find good things about it with all that's wrong with it though but something keeps bringing me back. Maybe you'll enjoy this type of game. If you can put up with the awkward difficulty then I'd say you'll probably like it too.
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83 of 142 people (58%) found this review helpful
1 person found this review funny
36.3 hrs on record
Posted: October 14, 2014
This game is a lot of fun but the bugs are the worst kinds.

Diffculties don't unlock correctly, wasting hours of playtime.
Save ruining game crashes, again wasting hours of playtime.
Classes that have broken talents, making them 100% unplayable.
Even after a scaling and damage re-tweek there are still some extremely unbalanced bosses and attacks, leading to rare but super frustrating deaths that you could not avoid.

All of these things have happened to me multiple times.

The Devs are working on patches but honestly each new patch introduces more problems than the last or just fails to fix what it set out to fix!

Unless you are ready for a frustrating (in a good way) game with frustrating (in a horrible unacceptable way) bugs, stay away.
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22 of 32 people (69%) found this review helpful
18.9 hrs on record
Posted: November 12, 2014
Hero Siege is a game heavily inspired by Diablo and others. You play as one of many classes and beat waves after waves of Enemies until you finish the game. There are relics which increase some of your powers, various temporary items which are lost upon death which give stats or skills, statues that increase your stats permanently and potions with temporary buffs/debuffs. The game tends to be fun, however it takes time to get used to controls and the chaos going on. It depends a lot on luck and lucky generation of items, or else you're going to die for sure and restart all over again. Once you get a hang of it, it becomes fun but a bit boring as you're so strong it's no longer a challenge. Be wary after finishing a game on one difficulty you restart with no items on the next diff.

>I'd give it a 8.5/10
>Pros: Fun, lots of randomization, lots of items, good if you're a fan of rogue-likes and Diablo clones, graphics are neat. I previously stated bugs and imbalances as negative sides, however most of them are now fixed and they keep being fixed as reports come in.
>Cons: Campaign acts which will come out in the future are all PAID DLC, also dislike the concept of not only having a DLC but an even more expensive "Collector's Edition". (DLC with acts and rest of the game should be free, collector's edition should be the purchase to support the developer rather than having it all paid for)
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12 of 14 people (86%) found this review helpful
9.7 hrs on record
Posted: December 29, 2014
I hadn't heard or seen anything of this game. And then it was on sale and a couple friends of mine got it. It was quite cheap, looked interesting and so I gave it a try.

And what can I say? I've since gifted it to my brother and played three hours straight in multiplayer with him (you'll need to get the DLC to have access to the MP alpha). I absolutely love this game!
It is easy to get into but almost impossible to master. I still honestly don't know how one should ever be able to get the hardcore achievements as I see ourselves dying so damn often.

This game is basically Diablo in 2D. And it's absolutely not at the same time!
I tried all classes and they all play quite differently. They can be divided into melee (can take quite a punch) and ranged classes (glass cannon). But that's just the basic (in terms of how far does your "attack" reach). Further more every class has something making it unique like summoning minions of dead corpses with the necromancer or doing more damage on your next attack when having walked a bit since the last one with the nomad etc..
Each act is composed of several "stages" of the same setting (like the first act being the forest in different taints, then the castle garden and then the castle). The second one is a snow theme (we just finished the first act, so not much more I can tell about the rest).
So you fight waves of enemies in these "arenas". Sometimes (I think when you call the next wave early but I
m not sure) there are "drops" like crypts, dungeons, vendors and so on. These make for a nice change of scenery and gameplay (as they are more riddle focused than slaying monsters).

All in all I am very excited what's there to come in further DLCs. This seems like the first game I really want to have all DLCs of because they add something new to the game and not just gimmicks.
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8 of 9 people (89%) found this review helpful
1 person found this review funny
6.3 hrs on record
Posted: February 25
Played for 20min = 6 hours passed .
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10 of 14 people (71%) found this review helpful
57.4 hrs on record
Posted: December 26, 2014
A very fun and addictive game - The best part of the game is that the devs are always hard at work trying to expand on the games features and fairness - It is worth the cost and then some - try it and enjoy :D
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5 of 5 people (100%) found this review helpful
14.7 hrs on record
Posted: March 23
A very well made twin stick, hack 'n' slash RPG rougelike.
That mix along with the spot on visuals and audio has made for a pretty decent and enjoyable experience.
Offering just enough depth in classes with skill trees and offering more than enough variation with items,enemies and levels, the game should keep you entertained for hours.
Singleplayer is great enough but the game also offers local and multiplayer, just topping it off to be a must own!
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7 of 9 people (78%) found this review helpful
13.9 hrs on record
Posted: February 14
It was a great game back when it 2014 but they removed maybe 80% of the achievements so people who spent a lot of time getting the achievements have wasted their time getting them.
The updates broke this game and instead of making it better it makes the game bad, it's worse every single update.

Back in 2014 I would've give it a 8.5/10 but now I feel like it deserves a 5/10.
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7 of 9 people (78%) found this review helpful
17.4 hrs on record
Posted: February 13
Hero Siege is a mixture between Diablo-like and rogue-like games, presented in a retro art style. The player basically fights hordes of monsters that arrive in waves. Every sixth wave consists of a boss monster. The game is organized similar to Diablo with acts (one act includes 30 waves) and different difficulty settings (up to Inferno). Each character can learn up to four active skills which are organized in a skill tree with several more passive ones. Most characters play quite differently and require various play styles and tactics.
I got this game as a present from my brother who wanted to play the newly implemented multiplayer mode with me. Thus, I have never tried the hot seat option. First of all, in order to access the multiplayer (panic net) every player has to purchase the DLC and gets notified that the DLC is merely in alpha phase. This shows! After a few deaths and subsequent ressurections our characters were completely messed up. Both looked the same and used the same skill set, even though they were different characters when we started the game. On one occasion my brother had to complete the stage alone, because I was outside the arena and unable to enter.
The game is very difficult and I cannot comprehend how some people are able (or supposed) to beat the game with hardcore characters. Skill is more important than anything else (perceivable) and the most important part is movement. In this regard the game is optimized for gamepads.
HS is actually so difficult that it borders on the point of being broken. There often is not a clearly discernible reason why you just died instantly, even though your character was able to take many hits beforehand. I appreciate a challenge, but it has to be a fair one.
One of the more recent updates removed most achievements. I considered it a great idea to reward the player for nearly everything (e.g. playing for a certain amount of time), because it created the illusion of progress. Now it feels like content was removed - which is not the case, but the game feels a lot more repetitive and pointless now.
Hero Siege shines the brightest as a funny multiplayer game, but is (especially in this regard) not optimized and can be very buggy at times. The repetitive nature of the game concept does not value replayability.
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47 of 86 people (55%) found this review helpful
1 person found this review funny
5.4 hrs on record
Posted: October 31, 2014
I really wanted to like this game, but it just falls short in so many areas that I just cannot recommend it. There were times when I was playing it and had to wonder if the developers ever played the singleplayer of their own game. It's simply unfair to any of the melee classes. You are pretty much required to get the starting item then play and die 10s of times to get to a high enough level to deal with most of the bosses who will simply rush and outright kill you. It had/still has some potential I guess, but they would need to do an overhaul.
On another note I was hoping the "Coming soon!" characters and levels would be normal update, but then it turns out to be DLC that is half the cost of the game. This simply annoyed me as it felt I had to pay to get the rest of the game I already bought.

Edit: There is a possibility I am just REALLY bad at the game, but I don't see it that way. I've beaten the game a couple times and I found the game started stupid hard then got exponencialy easier as you played a character. I am also fairly good at topdown rougelike games as well, eg Binding of Isaac.
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8 of 12 people (67%) found this review helpful
1 person found this review funny
3.6 hrs on record
Posted: February 8
One would expect game advertising to have "Ful controller support" to have it.

On OS X it does not.
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18 of 32 people (56%) found this review helpful
11.1 hrs on record
Posted: December 27, 2014
Strangely addictive diablo-isaac clone

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