Hero Siege is one of the most loved indie hack n slash games with roguelike elements! Join the fun now!! In the depths of Tarethiel a group of monks united the four pieces of the brimstone talisman, waking up the slendering demons below...
User reviews: Very Positive (1,684 reviews)
Release Date: Dec 18, 2013

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Recent updates View all (53)

September 25

BIG update (sorry mac users)

A HUGE update is out. Also i will export MAC when my laptop stops acting up, i cannot get my mac to connect my PC in order to export the game.

Here are the patch notes:

patch notes (newest)


- Act end bosses now have their own "Throne Rooms". Instead of a boss spawning from the pentagram
it now spawns a dungeon which takes you underground to the boss lair.
- Minibosses now have their own voice acting


- Added Glimmer effect to the coins
- Resetting stats no longer removes charms
- Ranged minion skins fixed
- The minion tab in the shop is now navigable with the dpad
- Armor effectiveness doubled
- Added randomly spawning Health Shrines into the game which replenishes health for all players (full hp)
- Doubled coin pickup range
- Slightly lowered the chance of enemies dropping crystal keys
- Reduced enemy attack damage scaling
- Added skills for minions
- Collectors Edition purchasers now get 2500 rubies in multiplayer
- Re-made the Crypt Graphics.
- Going into shop minion tab instantly chooses the melee minion, fixed.
- Minion damage and health now shows up correctly in the statistics tab ingame.
- The game now checks for gamepad input every once in a while so you can unplug and re-plug
- Beating the game on normal doesn't open nightmare without DLC fixed
- Passive Enemies bugging and glitching in front of the Skeleton Cave fixed
- Act 3 flower beds can now be destroyed
- Shop room enlargened, now works in co-op properly.


- Re-worked razer headset effect
- Charms must be picked up now, pressing Enter or GamePad button
- Titan's Gladius Relic has been fixed, it now only affects normal enemies.
- Health Globes now heal 10% of player's max hp
- Relics now show up correctly in the pause screen when the game is loaded
- Hex and Stun effects are now lesser vs bosses
- Crystal Keys are now per character
- Increased gold drop rate for Chests, Vases, Boxes
- Blazing Boots damage increased


- Player 2 in co-op can now also buy stuff in Treasure Fort.
- in co-op both players have their own lanterns now (DUNGEON)
- Both players will receive familiars and orbits now in co-op


- Pyromancer Armageddon Buffed and fixed
- Viking Shockwave buffed
- Necromancers Soul Channel damage increased and graphics re-made
- Added new sound effects for necro's projectiles and Pyromancer's Fire Swarm
- Pyromancer's Fireswarm has been re-worked
- Samurais vorpal enchant no longer gets you inside the wall in treasure fort
- Increased Necro's minion base max HP
- Minions now have a 30% damage reduction from all sources.
- Rednecks talent 8 has been remade


- King Khorga now has the Ability "Meathook".
- Betankhamun now has the Ability "Sand Tornado".
- Hayro has been fixed
- Dahzul now has the Ability "Spiky Ball".
- Kayo the Sapling now has the Ability "Spider Web".
- Parasectoid now has the Ability "Red Ball of Doom".
- Pontus now has the Ability "Acid Spray".


- Several reported multiplayer crashes fixed.

23 comments Read more

September 21

Pretty huge patch coming out, be patient please


So yeah, there are some nasty crashes in multiplayer that prevent playing and there are flaws in the money system and balance but please be patient while we are fixing these :)

There will be a long patch note coming next week.

hold on!!

7 comments Read more


“"Fun and addictive gameplay, great graphics and sound"”
95/100 – Cub Like Foot

100/100 – Game Maker Blog

“"Hack'N'Slash at its best!!"”
87/100 – IGN

About This Game

Hero Siege is one of the most loved indie hack n slash games with roguelike elements! Join the fun now!!

In the depths of Tarethiel a group of monks united the four pieces of the brimstone talisman, waking up the slendering demons below... The Act was fortold in the Ancient Book of Revelations and that Satan would raise from Hell to rule the earth... Someone needs to stop him or else the mankind will soon face extinction!

- Randomly generated levels, items, dungeons, bosses, secrets and events. Every game session you play is different!
- Over 130 unique crafted items that are either passive, usable or orbiting.
- Over 70 different enemies with the possibility to spawn as rare or elite with extra hp/damage and abilities, but dropping better loot and giving more exp!
- Over 150 Achievements to unlock!
- Customize your character with over 60 different hats!
- 5 Acts to play through! (Requires DLC for the 5th)
- Random Dungeons and Crypts to explore and clear from loot and enemies!
- 8 playable classes! (Samurai requires DLC)
- 4 different difficulty levels to unlock!
- Tons of random! Start discovering all the wonderful secrets and content!

- Online Multiplayer up to 4 players!

Supports GamePads such as Xbox360 or PS3 controllers.

Take Screenshots by pressing F12

System Requirements

    • OS: Windows 7 or Windows 8
    • Processor: 1.8 GHZ
    • Memory: 1 GB RAM
    • Graphics: 128 mb
    • Hard Drive: 40 MB available space
    • Additional Notes: Might or might not work on 32-bit OS
    • OS: OS X -versio Leopard 10.5.8, Snow Leopard 10.6.3, or newer
    • Processor: Intel Mac 1.8 GHz
    • Memory: 1 GB RAM
Helpful customer reviews
24 of 24 people (100%) found this review helpful
15.8 hrs on record
Hero Siege is like Diablo stripped to its core, with some The Binding of Isaac-like rogue elements added as spices. It's a top-down action hack 'n slash with 16-bit graphics, to be played as one of seven distinct characters, each with their own abilities and skills. During one's walk around the arena, there's gold and (some) loot to be picked up, there are (many) monsters to be slain, and every six levels, a boss (some amazingly easy, some excruciatingly difficult) awaits you. Levels and enemies are random-generated from a relatively large numer of possibilities, which guarentees a lot of differentiation. There are - very Diablo-like.. - several chapters, each chapter having 30 (!!) levels. So far, so good: the idea is sound, the graphics are fun, and the gameplay - if using an Xbox 360-like controller - has something very addictive to it.

But Hero Siege also has its share of problems. The "rpg-light"-like leveling system, with stats- and skill-points to be distributed as one levels up, is all too unbalanced. Stats go only up by fractions of percentages, making it fairly useless to upgrade them, except maybe from level 50 or so. Action skills are sometimes VERY powerful after a time, which will be necessary - but some are really over-the-top. Opposed to this, the amount of damage one can get while playing, is completely unpredictable. This is by itself a good thing, but some bullet-firing skulls deal such an amount of damage, that during the first six levels at least, you can die in an instant without even knowing what hit you. The graphics tend to hide these skulls sometimes, and that makes it really frustrating. Though I have to admit, once at a certain level (certainly from 31 upwards), these devils can be survived better. Power-ups, dropped by the bosses, are really essential to survive for a longer time - but since they drop randomly as well, some games are fun because of the great assets they give, others are really disappointing since you didn't get anything worthwhile for a long time.

The good thing is that the developers are still finetuning things, and taking comments from the community into consideration, as far as I can see. That's why I give this game a thumbs-up, even if I've cried out sometimes in frustration when my poor newly-made marksman got out of the blue hit once more by a deadly bullet. What should really be implemented is a better save system: relics (power-ups) tend to get lost once I quit the game, and saving is actually only possible every act (30 levels).

Overall: 6,5/10
This game has potential, is strangely addictive (although the 152 (!!!) Steam achievements seem like impossible to get), but still has serious flaws. Luckily, the developers are still finetuning and working on it.
Posted: September 15
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30 of 42 people (71%) found this review helpful
37.7 hrs on record
Was nearly to the point of giving up on this game; Crappy graphics, can't shoot diagonally and hard as hell . . . once you start. 3 or 4 hours in, my chosen character was leveled and I started getting further in waves. Now I’m hooked. Eventually gonna level up at least half of the 8 characters because it’s just plain fun. Highly recommended at full price.

Most of my games bore me after 20 minutes of playing and they never get touched again. Not Hero Siege. It’s good action and controller friendly.
Posted: July 30
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39 of 63 people (62%) found this review helpful
36.6 hrs on record
One of the Best Rogue-Like Games I have played hope to see more dlc and content to be added everytime. Its ridiculous how many things are in this game that are easter eggs infact id almost go as far as to say it is just one big endless easter egg. Before i bought the game i was kinda sad thinking it would just be a Binding of Isaac knock off which isnt bad but kind of disappointing in the mind of a game not reaching a fully reachable idea or feel making it cling to another game. But needless to say i was quite wrong it gave me its own feeling of endless waves and fun. Granted it is acceptionally hard but i think there are some minor things wrong with the game so im not going to knock off any recommendation of the game just a small thing like a mini map would be nice to see. Otherwise id give it a solid 9/10
Posted: July 22
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17 of 25 people (68%) found this review helpful
13.2 hrs on record
Great graphics, smooth gameplay, easy controls, broken keyboard, high replay value, fun collectables, and all for the great price of $5.99 and whatever anger management classes cost these days!

Want all the above? Then get this game.
Posted: July 23
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26 of 43 people (60%) found this review helpful
3.4 hrs on record
Spending $5 (sale) on this wasn't a terrible decision, but it could've been put to better use.

Easy to pick up
You can level up and get new skills that do things like stun or summon minions
Bosses are good and reasonable, their AoE attacks are flashy but fair. Surprisingly, ones with ranged immunity are also reasonable, even if you're playing a purely-ranged class due to how common traps are.

Simple and repetitive gameplay - Walk away from hordes of monsters while attacking them with sword/bow/magic/whatever, while also using skills whenever their cooldowns run out. This gets mixed up at times due to enemies with unique attacks ('maggot' enemies can poison a small area so it damages you if you walk on it), and the fact that melee classes involve a bit more skill since you have to be close to enemies, but it's not enough.
Some skills are bugged or awkward to use - My Viking has a Stun skill that you have to stop walking away from an enemy to hit them with instead of walk-away-while-hitting which melee classes should be doing and a 'charge' skill that makes him run in a seemingly random direction (usually towards an enemy at least).
You will die in one hit to an arbitrarily high-damage projectile or trap while enemies normally only do about a tenth of your health in damage. It will be unexpected and stupid.
Getting the right beneficial potions, which randomly drop, will make you win too easily
A few potions will suddenly KILL YOU INSTANTLY when you have half health. Especially annoying because I've also wasted tons of full-healing potions because I don't want to die to a negative one.
Devil Statues. Another terrible mechanic. They don't give you some kind of upside-and-drawback like 'evil' themed mechanics should, they can just PERMANENTLY lower one of your stats by 2, basically making you a level-5 character that levels up as slowly as a level-6 character, and so on for the rest of the game. Might as well just abandon that character to quickly level a different one up to 5.
Posted: April 25
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172 of 226 people (76%) found this review helpful
5.5 hrs on record
I've played this game in ANDROID, and now in the PC just got better!
This game is very addictive and hard.
You choose a character and must defeat waves of monsters, after a few waves of creatures you face bosses!
Each character has its advantages and disadvantages, as well as their own weapons / spells.
It has a good amount of different monsters to confront, and collect money to buy potions and stuff. And of course also has the relics that can give you an optimal help in your battle.
This game is very simple, but very fun.
Posted: February 1
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