This is the sort of game that you either stomp into oblivion, or struggle vainly against. Having played for a few hours, the skill factor of this game seems nonexistent; there are simply so many enemies on screen that it's impossible to dodge everything, and often enemies spawn from underground beneath you. Now while that may seem like an allure, every death I've experienced has been an instant kill on one hit, making the Stamina stat completely worthless unless you devote an excess of points to leveling it, or get the right items. Doing that won't be an option, however, as you deal out so little damage to enemies that without dumping points into pure attack or swiftness for ranged characters that even though you survive longer, you'll find it impossible to defeat most basic enemies at higher waves.
Here's the paradox, though. Depending on the items you pick up, you'll either become so massively overpowered that the game is trivialized as soon as the first wave of the game, or you'll die before you get your first item. The first item I received was a blood wave which deals so much damage that I haven't seen a single boss on screen for more than about five seconds, which is because of the death animation. I'm on my 90th wave total, and thanks to items, it's now completely implausible that my character will ever be killed by anything other than an intentional effort on my part, and with that, any sense of tension or challenge is gone, and Hero Siege becomes a slog to the end driven by curiosity about what broken item I'll get next.
For the record, if you do buy the game, just play as the archer. From what I've seen, he has the best skills.
Posted: February 25th, 2014