In the old days man tried to catch a glimpse of the future in the strangest of ways. Experience the ancient Swedish phenomena of year walking through a different kind of first person adventure that blurs the line between two and three dimensions, as well as reality and the supernatural.
User reviews: Very Positive (413 reviews)
Release Date: Mar 6, 2014

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9/10 – Edge

9/10 – Eurogamer

5/5 – The Telegraph

About This Game

In the old days man tried to catch a glimpse of the future in the strangest of ways.

Experience the ancient Swedish phenomena of year walking through a different kind of first person adventure that blurs the line between two and three dimensions, as well as reality and the supernatural.

Venture out into the dark woods where strange creatures roam, on a vision quest set in 19th century Sweden. Solve and decipher cryptic puzzles, listen for clues, and learn about mysterious folklore creatures in the built-in encyclopedia as you seek to foresee your future and find out if your loved one will ever love you back.

Mysteries and clues await everywhere in Year Walk, but to fully understand the events that took place on that cold New Year's Eve, you will have to delve deeper than the adventure and lose yourself between fact and fiction.

This edition of Year Walk features several new additions:
• New locations within the game
• Map
• Updated art
• New puzzles
• Integrated Encyclopedia about the mysterious myths and creatures encountered in the game
• Hint system
• Steam Achievement Puzzles
... and more!

System Requirements

    • OS: Windows XP
    • Processor: 2 GHz
    • Memory: 1 GB RAM
    • Graphics: Pixel Shader 2.0, 256 MB
    • Hard Drive: 1100 MB available space
    • OS: Windows 7 (or later)
    • Processor: 3 GHz
    • Memory: 4 GB RAM
    • Graphics: Pixel Shader 2.0, 1GB
    • Hard Drive: 1100 MB available space
    • OS: OS X v10.5 Leopard
    • Processor: 2 GHz
    • Memory: 1 GB RAM
    • Graphics: Pixel Shader 2.0, 256 MB
    • Hard Drive: 1100 MB available space
    • OS: OS X v10.7 Lion (or later)
    • Processor: 3 GHz
    • Memory: 4 GB RAM
    • Graphics: Pixel Shader 2.0, 1GB
    • Hard Drive: 1100 MB available space
Helpful customer reviews
49 of 52 people (94%) found this review helpful
2.9 hrs on record
What a surreal experience.

Year Walk can essentially be described as a classic adventure game played in first peson. You move around the forest as you go on your 'Year Walk' and slowly piece together the puzzles and obscure story. It won the iOS GOTY award last year from many publications and I can easily see why it deserves the accolades.

Year Walk is heavily based on Finnish Swedish folklore and has an amazing art style. You will run into all kinds of creepy demons throughout your adventure. The game does have a few jump scares, but, overall, is more unsettling than scary.
I would mention that I found the atmosphere quite breathtaking. The mood is set by the oppressive musical backdrop that never distracts as you crunch your way through the snow of the forest.

The puzzles are where I really dove into the game. I assembled a full piece of paper covered with drawings, notes, and clues over the course of my travels. There is an in-game map, encyclopedia, and hint system to help you through the game and learn about the Swedish background.

The game is quite short, your first play through should take you about forty five minutes to an hour and a half depending on how quickly things click for you. Multiple play through are encouraged and, in fact, half of the story and the true ending are hidden away in subsequent play. The method of unlocking that ending and reading through the story is quite the ride.

It is unfortunate as the game has been looked over on Steam entirely. Possibly due to the stream of trash that has been coming down as part of Valve's policies lately. I hope that it gets some more attention going forward as it is a great title.
Posted: April 9
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21 of 24 people (88%) found this review helpful
4.4 hrs on record
Year Walk is best described as a sort of stylistic adventure horror game. It's not really a hidden object game, but more focused on atmosphere and puzzles. The story of Year Walk is that you play as a man named Daniel, who lives deep in the woods. You are about to perform something known as a Year Walk, which is an old Scandinavian legend to starve before the midnight of New Years and wander into the forest and night to seek a glimpse of the future. However, there are trials, and strange beings that are said will try to apprehend you, as the very act of Year Walking breaks the two truths of our world, time and space. As you play you have to overcome these trials, explore the deep and progressively strange and unsettling woods, and over it all maybe piece together why Daniel is so concerned about the future to risk his life.

The atmosphere of the game is great. It's more unsettling, surreal, and strange than scary, but I had a constant uneasy feeling and yet fascination to events as they transpired around me. Everything dips into legends and myths from Swedish and Finnish tales, with a helpful encyclopedia if you're interested in knowing more of the origin of things around you. The whole atmosphere is backed by a fantastic soundtrack that, like the game, is appropriately off-kilter.

Year Walk strikes me as one of those games that sticks with you long after you beat it. The story isn't entirely surprising in how it plays out, but it's executed very well, and the details are a lot stranger and help make the whole situation far stranger than what actually happens. It's sort of like a classic folk-story in that what happens is somewhat predictable if you have any experience with stories of a similar kin, but that's not what makes the story interesting, it's how it's told and how everything comes to that natural conclusion. And Year Walk has a lot of depth, things to look into, and intriguing mysteries that stay in the mind long after you find out what ultimately happens.

Gameplay is pretty simplistic. You move left and right along a first-person 2D plane, and occasionally can walk forward or backward to another 2D plane. You interact with objects, and solve puzzles. The game isn't stylized like many other adventure games, with hidden item to find, as what you can and cannot do and interact with is very visible and clear, but some of the puzzles are a bit tricky. My tip is to sometimes think outside of the box. Most of the answers are often more obvious than they may seem at first, none are too challenging, but some aren't pushovers either. I also heavily suggest you keep a notebook and pen handy, it helped me a lot.

It's a game with great atmosphere, an interesting experience that'll last you about two hours, and for many I'd imagine an interesting introduction to Scandinavian myths and folklore. If you have an interest in atmospheric horror experiences, folk stories, or games with a surrealistic edge, I'd definitely give it a recommendation.
Posted: April 14
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14 of 14 people (100%) found this review helpful
2.3 hrs on record
Descending through Year Walk is liking having an ice cube put down the back of your shirt, then being pushed into the Antarctic Ocean. It's chilling and unnerving in a way that messes with your head, transcending its own existence into something that feels tangible; too close for comfort and so well crafted it causes you to second guess your own instincts that this is nothing but fantasy. As I sat staring at "The End" plastered across my screen, I could still feel my quickened pulse as I tried to shake the feeling of being on edge, something no piece of entertainment in any medium has managed in what feels like a very long time.

Year walking is a practice (largely found in Sweden) in which a ritual is performed by the walker through which they are given a glimpse through time at what the future holds. However, it comes at a grave cost, and there is no guarantee the walker will even make it through alive.

Walking through a forest at midnight, snow blanketing the ground around you, you come face to face with the horrors that befall those that dare to year walk: The Watchers, twisted and greedy spirits, who demand their sacrifice for showing you what is to come. The deeper you get, the more vile and disturbing these encounters become, before you finally enter the church and see your fate.

This is when the game first ends, but it also marks the point at which the game truly begins. Up to this point you've been bustled along through this story with little in the way of explanation or reason. It's artistically brilliant and frightening to be sure, but all the same largely disconnected and without any real purpose, meant to alarm but ultimately lacking any substance. It's not then until you begin to walk again and the curtain is pulled away that the pieces fall into place and the true meaning behind your circumstances become clear. Terrifyingly so.

Year Walk is a master at what it tries to be. It lets nothing on and leaves you wandering in the dark for a good while, which only makes it more unnerving when it finally lays its cards on the table. The expert use of Swedish folklore ties its world and ours together as it attempts to break the forth wall as it weaves together fantasy and psychological horror into a brief but immensely compelling narrative. If you've gotten this far you've likely realized I've said a lot of nothing in all these words, and that's entirely intentional, as to say what makes Year Walk so brilliant would be to completely ruin it the experience. No, this is one walk that you have to take for yourself, though I promise you won't regret it.
Posted: August 1
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13 of 14 people (93%) found this review helpful
2.0 hrs on record
Haunting. Were I to sum up my feelings on my time with Year Walk, I could think of no other term or phrase that better exemplifies my experience. In the brief time that it takes to complete this surreal journey, I could barely pull myself away from my computer.

Year Walk is a story of a Love that cannot be, and a man who seeks to know if his love may ever be returned in kind. What follows is a bizarre foray into Scandinavian folklore, of moving through time itself to see one’s future, and facing the terrifying creatures that block your path.

You’re limited to a two dimensional plane, from which you can move left and right, and to and from connected planes . The entirety of the map is relatively small, with around a dozen or so total planes from which you can move about freely. Given the game’s previous touch screen interface, it’s important to remember as such while trying to figure out puzzles. The game expects you to move your cursor like you would your finger, often quickly and in succession. Mind you, this never becomes a problem, as there are no reflexive puzzles to speak. I just feel it’s worth keeping in mind, as first starting out, it felt a bit odd solving puzzles in that manner using a standard mouse.

Given this title’s origins on mobile platforms, it is important to know that any limitations this may bring to its mechanics do not extend to its presentation. The world you explore is gorgeous, and the orchestral score and sound design is superbly unsettling, to the point where I could visibly see goose bumps forming on my arms. The visual design itself is equally divine, and combined, make even the occasional jump scare give me a notable fright. While I would recommend this for the score alone, several of the puzzles require you to recognize subtleties in sounds, and so headphones are a must.

The experience is short; it took me two hours to finish everything, and that was with plenty of incompetency on my part in regards to what I should be doing. Luckily, new to the PC port, there is a map system that always pinpoints your exact location. And there’s a hint system should you ever become lost on what you should be doing next. There’s also a series of journal entries that better explains the horrors you experience. While I would personally recommend waiting on these reads until after finishing the game, at the very least, you should refrain from looking at individual entries until you’ve successfully passed their respective portions of the game.

In fact, the journal provides something I often find lacking in other similarly surrealistic titles: explanation. The journal provides a background on the Scandinavian mythos that you will encounter in the game, and the entire experience is better for it.

Even given the very short length of the journey, I wholeheartedly recommend it as one that any interested in the bizarre and the macabre should pick up. It is spectacular, and I was glued to my computer screen for the entire duration. My time spent in these woods will remain with me for some time.
Posted: June 29
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6 of 6 people (100%) found this review helpful
2.9 hrs on record
The only thing that bothered me was the short lenght of the game, other than that I'd say its pretty much worth the tiny heart attacks that occur every now and again even when its really nothing especially scary. The art style is pretty simplistic, but it really is beautiful and, to me, it really does help the game pop and settle it in its own, distinctive thing. The puzzles aren't really that difficult if you're used to this type of game (though the musical sequences don't apply to this). There are several bits which can be a bit nerve wrecking (e.g. the safe just outside your cottage) and many of the throphies require you to play the game once or twice again.
All in all it really is a solid, little piece of work which is well worth the money. I don't want to spoil anything, seeing how it really is gratifying when you figure something out on your own. Buy it, play it again and again, lose your mind over (what are essentially) really simple tasks and ease into the unsettling, unnerving atmosphere that will make you jump at your own shadow.
Posted: June 22
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87 of 91 people (96%) found this review helpful
3.3 hrs on record
It's been months since I first played Year Walk on iOS and I still think about it regularly. The Steam version of this game is as beautifully made as the original, and the changed puzzles feel at home on the PC. The atmosphere is greatly enhanced in this version of the game, providing a creepier mood than the iOS version - so much so that surprises I knew were coming still got jolts out of me. The story behind this game is so intriguing and mysterious that I wish there was more information about it online; Year Walk is an amazing introduction into Scandinavian folklore that everyone should play.
Posted: March 6
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