STORE COMMUNITY ABOUT SUPPORT
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Hi all! So in my last update I promised I'd do more updates, and I have one for you!
The magic update has been extremely complex and I've been hitting all sorts of walls but I've broken through them recently and made awesome progress! The main sticking point has been the sheer number of possibilities for spell combinations in the new magic crafting system. It's been taking SO LONG to make sure they all work, but it's finally stopped moving backwards and started moving definitively forwards. Feels good to finally make decent progress!
I also met a boss monster in a dungeon near the starting area that caught my eye. Thought I'd share it with you all. The dungeon I was in was 'The Woe of Bhuxhe' (you may know of it), and on the bottom floor was this boss! The odds of this happening are super extreme, and I didn't design it this way, but it's super cool that this is how it worked out!
Hi all! Sorry I've been quiet for a while. Things have been a bit crazy lately, but I thought I'd stop by with an update and to answer a few questions I've seen flying around (and yes, I do look haha) most of the questions have been asked quite nicely, and have come from a really nice place, others have been from people who are quite angry at me, as if they forget I'm just one man working on this thing, so I wanted to get some clarity there for everyone.
So I'll basically just do things as a Q&A, just for clarity's sake.
When's the big update coming out?
Hopefully not too long! I'm packing as much as I can into this one so that it brings the game to almost full feature-richness, meaning all that will be left will be some incidental things and then the polish phase. Unfortunately I can't set a definite date as I do this as I can (still having a day job takes up a fair whack of time), but it's coming as fast as it can. I'm actually quite fueled by the fact that people are so excited about getting into it.
Why is this one taking so long to get out?
This is the largest update in the game's history - in fact, the largest by quite a long shot. The amount of new content and game feature functionality is quite large and you're going to have a lot of new stuff to play with. The new magic system on its own has actually become so complex that it broke the compiler I'm using, which was fun to sort out, let me tell you. It's led to me having to re-optimize quite a lot of the game's code to make the compiler accept it. That has actually taken a good chunk of time, but I resolved it last week and I've been full steam ahead ever since. All of the other new functionality is now working, actually, and it's just this magic system that needs completion and testing before it can go out.
Why have you been so quiet? Why not put out more updates to keep us in the loop?
I am actually quite sorry about that one. Some of the older players will remember that I used to be around and giving updates ALL OF THE TIME (often every day) but I found that maintaining that, working on the game AND keeping my family fed was taking a massive toll on my health. I made the executive decision that you guys would rather get the game updates than hear from me too much. I would love to keep in touch much more often, believe me, but I am but one man, and there are only so many hours in a day. As it is I only get around 5 or 6 hours of sleep per night. Once this update goes out, though, I'll be doing my customary update communications and the final stages of the game - sorting out the polish, tuning things up, etc - will take less of a toll, so I'll likely be able to be more chatty without it being too detrimental to my work schedule.
Why don't you go into any technical details in your updates?
To be honest, I was a little surprised when I read this one. If I'm being completely blunt with you, the reason for this is because I didn't really think that people wanted that kind of info, and that it'd come across as boring. I used to keep a really in-depth technical blog for the game but it got so few hits that it was just an expensive loss of my time that could be spent working on the game.
That being said, if people ARE actually keen on hearing more technically-minded updates, I guess I could have a crack at it again. TBH I genuinely just thought it'd be boring people if I did it.
So are we getting controller support?
I saw that a LOT of you were asking about controller support. I'm not 100% sure how comfortable it's gonna be to play the game like that, but sure, if you guys want it that much I'll definitely be adding it in! I've added a Trello card for myself to do it so we'll see how that turns out haha it at least gives me an excuse to buy a decent controller to test it out!
Why do the test team get builds and everyone else doesn't?
I actually have been hearing this one more and more lately, and I know where the arguments around this lead. Many indie devs are ok with pushing out buggy builds. I am not one of them. I like a certain level of quality to be in my features before they go out. Are there still bugs in the current Malevolence release? Yes, absolutely. But I have personal standards on what I will subject my fans to and I will not compromise on that. You guys deserve to be able to download an update and have it work just as well or better than it did on the last update. If I just pushed out every build that I did you'd have half-broken builds at any given time and I'm not willing to do that. You guys' enjoyment of the game means more to me than that.
Also, to be fair, they don't get that many builds either haha
How has your personal situation been going?
I actually get this one surprisingly often, and it's really great to know you guys are looking out for me like that. Things have improved quite well. I got a new job in the end. Doesn't pay as much as the old one, but hey, that's life. At least I'm working haha. The hours are actually a little less, too, which means I've had a few more hours each week to dedicate to Malevolence, which has been nice. The health issues have been quite stable, too, which has kept me productive, and even my dog has been getting better! I mean... She's still 13 years old, and that comes with certain issues, but she's in good spirits. The vet has put her on a special diet of chicken, vegetables and rice. She eats better than I do hahaha
So hopefully that answers the majority of questions. I'm gonna get back to this magic system code! If I missed anything, let me know below and I'll see how I go.
“Old school RPG with modern technology? Check. Looking for funding? Check. Is Malevolence: The Sword of Ahkranox worthy of your money? Check.”
The Indie Game Magazine
“As a huge fan of games like the Might and Magic series ... I am pretty excited for this game.”
“There’s a glowing green circle on the dungeon floor. Should I stand on it? Of course I should. Green means go. Nothing bad is ever green. So I step into the circle, and it poisons me. But look, that’s OK. Hit points are falling off me in clumps, like hair off the elderly, but over there on the wall is a font of pure, life-giving water. I race toward it and drink: it is also poisoned. Stumbling and reeling, I step back from the vile stuff onto a spike trap and die.”
COPYRIGHT(C)2014 ALEX NORTON - VISUAL OUTBREAK
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