Over 250 unique components allow you to build and command voxel vehicles from the deep ocean to outer space- including battleships, planes, submarines and space ships! Forge strategies, allegiances and fleets strong enough to destroy eight deadly factions of the planet and reign supreme.
User reviews: Very Positive (1,192 reviews) - 89% of the 1,192 user reviews for this game are positive.
Release Date: Aug 7, 2014

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“From the Depths was released via our website on the 1st of January in a pre-alpha state and the involvement from the community was amazing. We averaged a new release every 4 days for 6 months and the experience of developing with the help of the player has been absolutely priceless. By releasing in early access on Steam we hope to grow the customer base and make sure the game is tailored to new players and veterans alike!”

Approximately how long will this game be in Early Access?

“From The Depths will be in development for approximately 6 months before the entire wish-list is included, however development will continue for as long as there are players!”

How is the full version planned to differ from the Early Access version?

“The full game will have more multiplayer support, include more story missions, a more advanced Campaign mode, and more components. Funding from the early access stage will also allow us to add a professional artist to the team to rework the graphical side of the game.”

What is the current state of the Early Access version?

“Approximately 50 player tested releases in and very stable. 225 different components, not including 19 missile parts. A totally free-form designer mode, structured story missions and an extremely challenging open world Campaign mode all exist. Multiplayer is being added and is testable in an extremely early state.”

Will the game be priced differently during and after Early Access?

“The price may increase slightly in the full release.”

How are you planning on involving the Community in your development process?

“The forum at http://www.fromthedepths.com/forum is the main hub of interaction between developers and players. Almost every player comment is read and replied to by a developer. The vast majority of the features in the first 50 versions of the pre-alpha were added due to player request or through open discussion with the players.”
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Recommended By Curators

"Impressive vehicle building sandbox game that allows you to build battleships, planes, submarines, space ships and so much more."
Read the full review here.

Recent updates View all (27)

October 27

1.861 now live! (advanced projectile system)

Really pleased to announce the Advanced Projectile System is coming to stable branch for the first time.

It features a new type of cannon that fires customisable ammunition (customisable in the same way as the missiles already are) and all sorts of neat features like ammunition clips, belt autoloaders, multiple barrels and rail guns. The ammunition can have all sorts of payloads (explosive, frag, emp, kinetic), fuses (altitude, proximity, timed, penetration, inertial), heads (squash head, shaped charge, sabot, AP capped) and auxiliary components (base bleeders, fins).

The custom cannons are not going to be removed.

[feature group] Advanced Projectile System released

[feature] New wood textures added

[bug fix] When a propulsion unit is placed on a spinner or turret only 'main' mode can be selected from the GUI now
[bug fix] air pumps will recalculate buoyant volume even when turned off to stop them getting out of date
[bug fix] dedicated hel spinners use their 'drive fraction' variable now
[bug fix] Desired gauge now reflects actual shell diameter for multibarrel systems- not the single barrel equivalent
[bug fix] hydrofoil force calculation was incorrect (using degrees as input to a function requiring radians)

Several other bug fixes have also been added.

56 comments Read more

September 18

First official tournament to begin soon!

First official From the Depths tournament in the AlphaMaster League is starting soon, anyone can join so long as they follow the rules.

Deadline for your submissions to the tournament is the 30th of September!

Everyone is encouraged to take part and submit a design if they think they can brawl with the best!

Forum post with more information : http://www.fromthedepthsgame.com/forum/showthread.php?tid=10286

7 comments Read more
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“My jaw almost hit the floor when I installed a few community made vehicle blueprints. The creativity and ingenuity on display was simply incredible [...] there is no doubt that this game is going to be truly epic”
Game Ramble

“The game’s physic system is especially impressive. Giant galleons feel like absolute tanks trudging through the ocean, while speedboats slice through the waves at a precarious pace [...] Combat is chaotic and intimately customizable. There is perhaps no greater pleasure than executing a successful broadside”

“From the Depths is a very fine-tuned and detailed strategy title, one that offers amazing cusrtomization options and the opportunity to test out your own creation live on the battlefield. If you're a strategy enthusiast and love vehicle design, this one deserves your attention.”
The Indie Game Magazine (Issue 43 Nov 2014)


Share your vehicle blueprints via the workshop

Feature List

  • A huge game world explorable from the ocean depths into outer space.
  • A full and accurate physics model including dynamic damage simulation, sailing mechanics and weather effects.
  • Battle against fleets of AI craft and build your own to meet the menace.
  • Build fortress bases, mine for resources and battle other factions in campaign mode where strength and diplomacy are the keys to victory.
  • In-game Steam workshop support to share your creations with the world.
  • RPG-Style character progression with levels, perks, skills and inventory systems.
  • Comprehensive in-game planet, campaign, mission and multiplayer map editor.
  • Available now on PC, Mac and Linux.

About This Game


In From the Depths you can build and take first-person command of battleships, planes, submarines, space ships, hot air balloons and more! The game is currently in alpha and contains a wide range of single player content including:
  • A creative mode allowing you to push your designs to the limit and ensure the total annihilation of your opponents.
  • A campaign waged over hundreds of islands against eight unique factions.
  • A Story Mode where you can (eventually!) play 15 missions as each of the eight factions - a fantastic mixture of strategy, design and wild battles! Defend your fleet against waves of enemy forces in a series of extremely tough challenges that unlock new components.
An expansive multiplayer and co-op element is planned for the coming months!

Key Features

  • Design and build your fleet, fortresses and structures however you want. The alpha currently has 279 unique components blocks, not including 19 different components for making missiles, torpedoes, depth charges and bombs.
  • The sky's the limit, you can equip your vehicle with - cannons, lasers, mines, bombs, missiles, torpedoes, propellers, rudders, jet engines, wings, hydrofoils, hot air balloons, anchors, fire control computers, blueprint spawners, repair bots, air pumps, automated control blocks and many, many more!
  • Realistic physics - every block destroyed or added affects the vehicle's functionality, physics and control. Drag, inertia tensors, buoyancy and sealed compartments are all updated based on the design of your vehicle and the damage sustained.
  • Be part of a fantastic community (http://www.fromthedepthsgame.com/forum), with new releases made on average once a week. Community organised challenges and blueprint sharing make it an extremely friendly place to hang out!

Customisable Components

The customisable components in From the Depths allow a unique level of engineering customisation:
  • Design custom missiles, bombs, depth charges and torpedoes by combining various warheads types, fuse types, IR seekers, laser beam riders, laser designators, thrusters, navigation algorithms, fuel pods, sonar seekers, buoyancy compartments and propellers, to deliver a truly bespoke weapon.
  • Design custom cannons by combining four different barrel types and lengths with autoloaders, warhead types, ammo boxes and auxiliary components to create everything from AA cannons to howitzers.
  • Design custom AI by combing an AI mainframe with 'AI cards' slotted into motherboard blocks. Add radar detection, laser detection and tracking and local weapon controllers to give partial or full control to AI. Create anything from a fully AI controlled aircraft carrier to a battery powered drone.
  • Design custom engines using crank shafts, cylinders, carburetors, super chargers, exhausts and fuel injectors. Electric engines, generators and chargers are also available for backup power supplies and drones.
  • Similar systems exist for the creation of anti-vehicle and anti-missile lasers, as well as drills that can cut even the largest of battleships in half.


System Requirements

Mac OS X
SteamOS + Linux
    • Processor: Intel Core2 Duo 2.0 GHz (or AMD equivalent)
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce 8800GT / ATI Radeon HD 3870 / Intel HD Graphics 4000
    • Storage: 600 MB available space
    • Sound Card: DirectX® compatible on-board
    • Additional Notes: Steam connection required to play the game
    • Processor: Intel Quad Core i5 @ 2.5 GHz (or AMD equivalent)
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce GTX 460 / AMD Radeon HD 7800 series
    • Storage: 600 MB available space
    • Memory: 4 GB RAM
    • Storage: 600 MB available space
    • Additional Notes: Steam connection required to play the game
    • Memory: 4 GB RAM
    • Storage: 600 MB available space
    • Memory: 4 GB RAM
    • Storage: 600 MB available space
    • Additional Notes: Steam connection required to play the game
    • Memory: 4 GB RAM
    • Storage: 600 MB available space
Helpful customer reviews
46 of 48 people (96%) found this review helpful
16 people found this review funny
14.3 hrs on record
Posted: November 14
Early Access Review
"You can't miss if you hit everything."

Learning curve is a bit intense, but quite satisfying once you get the hang of things! I've already put in 10+ hours in the first week and I'm still trying to figure some stuff out. But that's part of the fun!
Overall a well pollished alpha and a fun game.
Was this review helpful? Yes No Funny
26 of 29 people (90%) found this review helpful
2 people found this review funny
79.5 hrs on record
Posted: October 30
Early Access Review
At a quick glance this just looks like another one of those block building games but this game has more to it than others like minecraft or space engineers. you can build ships, submarines, aircraft, spacecraft, and others if you are good enough. the interesting thing is there is a lot more to the games systems than building a chassis and tossing a few guns on it. the weapons are not just prefabricated and instead get you to build the gun and its internals, you also need to build all the components to things like engines and lasers. missiles can be fully equipped with all sorts of different components to be used for different roles, if you chose poor locations for these components be prepared to face the issues (like inefficient engines or ineffective poorly built missiles).

also you need to worry about physics, build a small chassis with heavy duty weaponry and you have yourself a top heavy ship. poor construction can lead to all sorts of flaws like flipping under high speed or unintended tilting. at the same time the physics is still pretty forgiving, you can make some insane aircraft designs and they will still take flight.

the vehicles can also be fully controlled with AI and using the LUA (provided you know how to use LUA) blocks some very complex actions can be used. because of AI control you can use fleets of ships and well as combat enemy ships. the AI is surprisingly good and can adapt to pretty well every design unless its really insane, if you find/make some lua code that can do that function though then the problem is solved. its quite refreshing to see a block building game that actually has enemy creations to fight against rather than just a few mobs like in most of these styles of games.


- detailed building system rewards planning and creative design.

- highly customizable parts add all sorts of variety and possibilties.

- huge amount of designs in the game ranging from boring basic ships to wild laser flying battleships. these designs are also used by the different factions in the game.

-massive replay value.


- fictionalized physics, its good enough so that most things that can happen in real life can happen in game. most of the fictional physics come in the form of aircraft being very forgiving. if you enjoy sci-fi stuff you may be fine, realism lovers may be ticked off by it though.

- fast paced gameplay focused on large amounts of spammy weapons. its fun but lacks tactical positioning because the battle is usually over within minutes. most of the tactics depends of what you bring into battle rather than how you assemble formations and advances. battles are fast rather than long crossfires where every maneuver counts.

- graphics can be a turnoff for some, the games style is steam-punk like.


- as expected with early access things can be expected to be unstable. if you push things a little bit you can expect crashes.

- i dont have anything else to say for cons. look at the neutral section and decide if any of those are cons for you.
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26 of 30 people (87%) found this review helpful
19 people found this review funny
13.9 hrs on record
Posted: November 10
Early Access Review
The learning curve you hear about this is more like that scene in Austin Powers where he is trying to turn a golf buggy around in a tight hallway, not impossible, but not easy
Was this review helpful? Yes No Funny
36 of 53 people (68%) found this review helpful
40 people found this review funny
12.9 hrs on record
Posted: October 30
Early Access Review
10 hours gameplay still no functional boats 7.8/10 IGN "Too much water"
Was this review helpful? Yes No Funny
10 of 10 people (100%) found this review helpful
54.1 hrs on record
Posted: November 4
Early Access Review
Well, Where to start? This game is massive... Here's a small list why i think it's amazing

-Massive and long Campaign.
-Endless amounts of design you can make.
-Graphics fit well.
-Addicting! Very addicting, I mean i when into the vehicle designer and must of been in there for 3 hours creating stuff!
-There's no path to beating the game! Do it whatever way you feel!
-Basically Minecraft mixed with World of Warships!

-Sometimes the AI can be a pain
-Takes sometime to get used to. (I mean it's fun learning how to play it)

Honestly i can't think of much things wrong with this game!
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