Over 400 unique components allow you to build and command voxel vehicles from the deep ocean to outer space- including battleships, planes, submarines and space ships! Forge strategies, allegiances and fleets strong enough to destroy eight deadly factions of the planet and reign supreme.
User reviews:
Recent:
Very Positive (119 reviews) - 90% of the 119 user reviews in the last 30 days are positive.
Overall:
Very Positive (1,904 reviews) - 89% of the 1,904 user reviews for this game are positive.
Release Date: Aug 7, 2014

Sign in to add this item to your wishlist, follow it, or mark it as not interested

Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“From the Depths was released via our website on the 1st of January in a pre-alpha state and the involvement from the community was amazing. We averaged a new release every 4 days for 6 months and the experience of developing with the help of the player has been absolutely priceless. By releasing in early access on Steam we hope to grow the customer base and make sure the game is tailored to new players and veterans alike!”

Approximately how long will this game be in Early Access?

“From The Depths will be in development for approximately 6 months before the entire wish-list is included, however development will continue for as long as there are players!”

How is the full version planned to differ from the Early Access version?

“The full game will have more multiplayer support, include more story missions, a more advanced Campaign mode, and more components. Funding from the early access stage will also allow us to add a professional artist to the team to rework the graphical side of the game.”

What is the current state of the Early Access version?

“Approximately 50 player tested releases in and very stable. 225 different components, not including 19 missile parts. A totally free-form designer mode, structured story missions and an extremely challenging open world Campaign mode all exist. Multiplayer is being added and is testable in an extremely early state.”

Will the game be priced differently during and after Early Access?

“The price may increase slightly in the full release.”

How are you planning on involving the Community in your development process?

“The forum at http://www.fromthedepths.com/forum is the main hub of interaction between developers and players. Almost every player comment is read and replied to by a developer. The vast majority of the features in the first 50 versions of the pre-alpha were added due to player request or through open discussion with the players.”
Read more

Buy From The Depths Alpha

 

Recent updates View all (32)

May 9

v1.9513! Particle Cannons, Adventure Mode and two new planets to test

Really excited to be pushing the particle cannons to stable and to be releasing the first iteration of Adventure Mode and two new planets, as well as the many other new additions and features that you will find detailed below.

Adventure Mode is a back to basics game mode where you have to manually build up a ship or fleet and fend off enemies whilst warping through warp gates, hunting for resource and salvaging your enemies. It's an atmospheric survival style game where everything is done in 1st person (or through the newly revamped wireless camera control system) and there is only one save slot per adventure. It'll be getting more updates as the week goes on to add more warp dimensions of different types.

A new planet has also been added called Glao which features a fun, small and strategic campaign mode. You're a mining corporation fighting for control of a small planet against three other corporations. It's still a work in progress.

Dangerous Waters WWII planet has also been added. It's a community project featuring an Allies vs Axis campaign with replicas of most of the hardware of WWII. It's still very much a work in progress and you're welcome to get involved with this project on the official forums here:

http://www.fromthedepthsgame.com/forum/forumdisplay.php?fid=137

We've also added Particle Cannons which use stored battery energy to fire high energy particles. These are great fun and currently have no direct counters which make them a great investment. We've also added Radioisotope Thermoelectric Generators which cost a lot of crystal to place but produce an infinite (but slow) battery charge capability. Perfect for Adventure Mode.

Wireless cameras when placed on turrets can now control the turret aiming and weapon firing. They also have up to x20 zoom so you can see further than every before. Also perfect for Adventure Mode.


Here is the full change log since the last announcement was posted:

[Improvement] Nanites and Scientist fleet buffs implemented. Non-implemented buffs/skills have been marked in the Character sheet

[Improvement] AI aiming prediction more precise by an order of magnitude. CIWS and long range combat should see a marked improvement

[Change] Laser systems now provide double the damage at double the power cost

[Improvement] Auto-loaders now show multiplier for larger variants in overlay

[Improvement] Several new tutorials

[Improvement] Iron Cover ship test facility added to help give new players some basics of ship building

[Change] Custom Jet intake add-on is now 1x1x1m instead of 3x1x1m

[Improvement] New Particle Cannon weapon now added

[Improvement] Texture upgrade (and some models) for Laser Components, Custom Jets, Drills, Strategic Antenna, Surge Protector, Scrap Smelter and Crystal Farm

[Improvement] APS mantlets can be placed at any orientation and work as expected

[Bug fix] EMP damage bug fix- it was choosing bad paths occasionally

[Improvement] Ships will not spawn in land garrisons and land vehicles will not spawn in sea garrisons

[Change] Enemies of 2 or more difficulty levels above or below the player's selected design difficulty level will no longer ever spawn


[Bug fix] Fuel is spent for out of play movement with custom Jets

[Improvement] New game mode (adventure mode!) added

[Improvement] Radioisotope Thermoelectric Generator added for charging batteries

[Improvement] Docking on off button added to the generic force control button panel

[Improvement] Wireless cameras can now aim and shoot turrets

[Bug fix] Cross platform multiplayer bugs introduced in the mod support release are fixed

[Change] Oil drills no longer work underwater

[Improvement] Oil drills and resource gatherers turn off when there is no storage for raw materials

[Bug fix] No engine icon does not display when there is an electric engine with battery power available

[Bug fix] Issues with scrolling and group selection on the map due to mouse over map icons now fixed

[Change] Shortcuts to the planets added to the top of the main menu

[Bug fix] Bug with sailing AI card turning into an endless 'off state' after loading fixed

[Improvement] Particle Cannon tube lenses can now fire in all directions

[Bug fix] Balloons more stable and will not warp you miles under glitchy circumstances

[Improvement] Laser anti missile defense now has adjustable range and firing angle

[Change] Lasers and bullets fired from the Cannon Anti Missile Controller can physically connect with and destroy missiles

[Bug fix] Sail winch settings are synchronized in multiplayer

[Bug fix] The sailing AI card roll avoidance mechanism is now working as expected

[Bug fix] Sailing AI now controlling sails more sensibly

17 comments Read more

April 1

1.947 [mod support and so much more]

So pleased to release this huge update to the stable branch. Land vehicles, mod support, multiplayer improvements, improved player movement (and stairs!), balance changes, CIWS turrets and bomb chute barrels are among the hundreds of changes.

You can view and share mods here - and steam workshop support for them will be added shortly.

[Improvement] Wheels controllable by piggybacking onto water mode or air mode propulsion

[Improvement] Resource zone resource growth rate is now constant again- rather than increasing when the zone is empty

[Improvement] new control options added to the Automatic Control Block

[Improvement] Mod support added to the game

[Change] Ammo router no longer required for the Advanced Projectile System

[Improvement] Stairs block added"

[Improvement] Rambot avatar can now cling to his vehicle (which is the default movement mode). Press \\ to change mode. Double tap space to release from vehicle

[Change] Scuttlebot avatar removed from the game

[Improvement] replace block now works in multiplayer

[Improvement] Prefabs now work in multiplayer

[Improvement] Sub object save and load now works in multiplayer

[Improvement] Weapon control is better in multiplayer

[Improvement] Client movement is controlled client-side in multiplayer so is lag free

[Improvement] New hand holding tutorial system added to lead you through the tutorial resources available

[Improvement] New sound manager system added which has nice effects and models speed of sound

[Improvement] support added for land units and all terrain vehicles as forces and fleets

[Improvement] Bomb Chute barrel for Cram cannon added

[Improvement] Significantly increased the FPS when on the map

[Bug fix] land should no longer disappear from beneath the player or vehicles

[Change] the way sails are placed has changed a bit- some may well now be broken- sorry about that

[Improvement] Prefabs and sub objects now stored in individual files

[Change] Missile drag decreases from 100% at altitude 0m to 50% at altitude 300m and then 0% at altitude 500m. Ability to turn using fins decreases from 100% at 300m to 10% at 500m

[Improvement] Projectile follow camera is now an orbital view of the projectile / missile

[Change] Lasers can damage out to 10km now- not just 3km

[Change] Raw resource storage containers now store 2k resource per meter cubed- not 10k

[Improvement] game config sliders for resource storage and overall damage scaling

[Improvement] You can pause the game at any time by pressing F11- you can still move the camera and look about

[Change] vehicle drag is reduced from 100% at 300m altitude to 10% at 500m altitude (where air density reaches 0)

[Improvement] event outcome likelihood is now customizable in the map editor

[Improvement] Resource dump levels are now controlled by the server and synchronized to the players

[Improvement] Retrofitting is enabled in multiplayer games

[Improvement] Resource supply distance based on the force's resource storage capacity

[Improvement] There is now the option in the V menu to disable the removal of water effects due to air pumps

[change] APS Autoloaders now have a bonus to reload speed for the larger variants, roughly 40% of the previous size

[Improvement] Several new player skills/buffs have been added, structure inplace for more in future. Current new skills that work are Gunnery, Sea Captain, Gun smiths, Salvo Batterries, Naval engineering, Aerial engineering and Astro enginerring

[Improvement] tooltips enabled for enemy vehicles in the fleet control UI.

[Improvement] Close In Weapon Support (CIWS) AI weapon controller added for firing turreted APS at missiles

[Improvement] Control block can now force all weapon types to fire

[Improvement] LCW shots per second limit is now 40 instead of 2. Not sure why it was ever 2

[Improvement] Vehicle on vehicle collision bugs ironed out

[Improvement] when you give orders to your vehicles they will sort of speak back to you. There are four personalities associated with the four modes: water, air, land, all terrain.

[Bug fix] bug fix regarding fog of war view distance for dead blueprints

[Improvement] build bar / favourites list works in multiplayer now

[Change] Missile explosive warhead damage doubled from 200 to 400 per warhead

[Change] You no longer need a patrol AI card to give orders to the AI- so the card is now obsolete

[Change] User interface for fleets and forces simplified and unified quite a bit

[Change] you can now longer have a fleet without a flagship- one will always be assigned

[Bug fix] Fleet rotation speeds now properly calculated and applied

[Change] Volume used instead of block count in a number of places throughout the game now

[Improvement] AI, Fleet, and Resource Zone bindings added to Lua.

[Bug fix] Lua editor will now select all code when CTRL+A is pressed.

[Improvement] Inventory, fleet control and map UI declutter

[Improvement] Dangerous Waters WWII RTS planet is in the built in planet's folder and ready for v0 testing.

29 comments Read more
See all discussions

Report bugs and leave feedback for this game on the discussion boards

Reviews

“My jaw almost hit the floor when I installed a few community made vehicle blueprints. The creativity and ingenuity on display was simply incredible [...] there is no doubt that this game is going to be truly epic”
Game Ramble

“The game’s physic system is especially impressive. Giant galleons feel like absolute tanks trudging through the ocean, while speedboats slice through the waves at a precarious pace [...] Combat is chaotic and intimately customizable. There is perhaps no greater pleasure than executing a successful broadside”
Denkiphile

“From the Depths is a very fine-tuned and detailed strategy title, one that offers amazing cusrtomization options and the opportunity to test out your own creation live on the battlefield. If you're a strategy enthusiast and love vehicle design, this one deserves your attention.”
The Indie Game Magazine (Issue 43 Nov 2014)

About This Game

Summary

In From the Depths you can build and take first-person command of battleships, planes, submarines, space ships, hot air balloons and more! The game is currently in alpha and contains a wide range of single player content including:
  • A creative mode allowing you to push your designs to the limit and ensure the total annihilation of your opponents.
  • A campaign waged over hundreds of islands against eight unique factions.
  • A Story Mode where you can (eventually!) play 15 missions as each of the eight factions - a fantastic mixture of strategy, design and wild battles! Defend your fleet against waves of enemy forces in a series of extremely tough challenges that unlock new components.
An expansive multiplayer and co-op element is planned for the coming months!

Key Features

  • Design and build your fleet, fortresses and structures however you want. The alpha currently has over 400 unique components blocks, not including 29 different components for making missiles, torpedoes, depth charges and bombs.
  • The sky's the limit, you can equip your vehicle with - cannons, lasers, mines, bombs, missiles, torpedoes, propellers, rudders, jet engines, wings, hydrofoils, hot air balloons, anchors, fire control computers, blueprint spawners, repair bots, air pumps, automated control blocks and many, many more!
  • Realistic physics - every block destroyed or added affects the vehicle's functionality, physics and control. Drag, inertia tensors, buoyancy and sealed compartments are all updated based on the design of your vehicle and the damage sustained.
  • Be part of a fantastic community (http://www.fromthedepthsgame.com/forum), with new releases made on average once a week. Community organised challenges and blueprint sharing make it an extremely friendly place to hang out!

Customisable Components

The customisable components in From the Depths allow a unique level of engineering customisation:
  • Design custom missiles, bombs, depth charges and torpedoes by combining various warheads types, fuse types, IR seekers, laser beam riders, laser designators, thrusters, navigation algorithms, fuel pods, sonar seekers, buoyancy compartments and propellers, to deliver a truly bespoke weapon.
  • Design custom cannons by combining four different barrel types and lengths with autoloaders, warhead types, ammo boxes and auxiliary components to create everything from AA cannons to howitzers.
  • Design custom AI by combing an AI mainframe with 'AI cards' slotted into motherboard blocks. Add radar detection, laser detection and tracking and local weapon controllers to give partial or full control to AI. Create anything from a fully AI controlled aircraft carrier to a battery powered drone.
  • Design custom engines using crank shafts, cylinders, carburetors, super chargers, exhausts and fuel injectors. Electric engines, generators and chargers are also available for backup power supplies and drones.
  • Similar systems exist for the creation of anti-vehicle and anti-missile lasers, as well as drills that can cut even the largest of battleships in half.

Workshop

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • Processor: Intel Core2 Duo 2.0 GHz (or AMD equivalent)
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce 8800GT / ATI Radeon HD 3870 / Intel HD Graphics 4000
    • Storage: 1 GB available space
    • Sound Card: DirectX® compatible on-board
    • Additional Notes: Steam connection required to play the game
    Recommended:
    • Processor: Intel Quad Core i5 @ 2.5 GHz (or AMD equivalent)
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce GTX 460 / AMD Radeon HD 7800 series
    • Storage: 1 GB available space
    Minimum:
    • Memory: 4 GB RAM
    • Storage: 1 GB available space
    • Additional Notes: Steam connection required to play the game
    Recommended:
    • Memory: 4 GB RAM
    • Storage: 1 GB available space
    Minimum:
    • Memory: 4 GB RAM
    • Storage: 1 GB available space
    • Additional Notes: Steam connection required to play the game
    Recommended:
    • Memory: 4 GB RAM
    • Storage: 1 GB available space
Customer reviews
Customer Review system updated! Learn more
Recent:
Very Positive (119 reviews)
Overall:
Very Positive (1,904 reviews)
Recently Posted
Stinger Maine
( 512.7 hrs on record )
Early Access Review
Posted: May 25
OH DEAR GOD WHAT A GREAT GAME!

I mean it!

It might be in development still, but right now you can already do so many things with it. Everything from building ships, tanks, planes, space stations, replicas, wacky inventions, submarines, sonic the hedgehog you name it! It might look like minecraft on steroids, but it’s so much better. Even though the ships are voxel based, the terrane and water is not, and with every single new update, there are thousands of possibilities added. While the ui might be hard to follow at first, it’s just like a garage. You learn where each block is, what it does, and how to use it through trial and error. Just look at the ships I put on the workshop! Most are terrible, but as time went on, I got better.
And if you don’t like the learning curve, I would just say that its not that bad. YouTube as plenty of tutorials and walkthroughs of what each piece does, and it even has built in tutorials on major components. Go to youtube to see game play and others opinions. I promis thats is free!

So if you are a person who likes to tinker, toy, test, fail and get better, this is the game for you.
Helpful? Yes No Funny
Spoonikle
( 381.5 hrs on record )
Early Access Review
Posted: May 25
Super deep, complicated, building game. Great combat, active, helpful, mature community.

If you liked making stuff in garrys mod but hated the servers crashing and minge bags - This is your game.
Helpful? Yes No Funny
sandman14714
( 181.0 hrs on record )
Early Access Review
Posted: May 25
Very good game but it takes a lot of time to learn the basics.
Helpful? Yes No Funny
JosePink170
( 1,011.3 hrs on record )
Early Access Review
Posted: May 24
It's alright
Helpful? Yes No Funny
najitaka
( 130.7 hrs on record )
Early Access Review
Posted: May 24
This game will test your creativity, engineering, logic, and adaptability. You can build or download any vehicle you can imagine. It has programmable AI that fights for you or you can take control. It has campaign, adventure, and workshop modes that all offer something unique. It is one of the best games I've ever played.
Helpful? Yes No Funny
WinningPrism817
( 162.7 hrs on record )
Early Access Review
Posted: May 24
Very good game but multiplayer needs to be worked on right now i have seen much happen but multiplayer is not getting anywhere
Helpful? Yes No Funny
bcepni
( 29.9 hrs on record )
Early Access Review
Posted: May 24
The game is good and Its an experience but Its hard to play. Controlls are efficient when you get used to it! The game itself lack a lot of optimization and crash fixes. Also you need to play the game a lot to memorize everything. The In-Game tutorials are amazing and easy to learn from. Everything is made in steps and they tell you which part does what. You have to figure out somethings in the game like designing you own missile or your engine. You can customize anything, there are blocks for anything and also the In-Game sandbox mode Is extremely helpful to build ships. Also when you are done with designing, you can spawn your ship in the campaign If you have the correct resources. Also the AI difficulty screen Is useful and customizeable for your needs. I would reccomend this game because Its still getting updates, they are slow but really big updates.
Helpful? Yes No Funny
meathead595 I YouTube
( 81.1 hrs on record )
Early Access Review
Posted: May 23
Really great game - Extremely fun. You can build pretty much anything.

11/10
Helpful? Yes No Funny
Shadowknight448
( 11.1 hrs on record )
Early Access Review
Posted: May 23
Learning curve but very fun
Helpful? Yes No Funny
Bob Ross's #1 Fanboi
( 62.3 hrs on record )
Early Access Review
Posted: May 23
The typing is the game is soooo awful!
Helpful? Yes No Funny
Korhaka
( 522.0 hrs on record )
Early Access Review
Posted: May 22
1: Start game
2: Build a mighty warship
3: ???
4: Ship is now defying orders and being submarine.
Helpful? Yes No Funny
[TFCOM] Admr. Yoshinator11
( 381.4 hrs on record )
Early Access Review
Posted: May 22
The science of war machines. It mostly involves getting the damn thing to work properly. But before and after that, it's the building of the machine.

It doesn't matter if it's a huge battleship, meant to act as a one-ship-navy, or a fighter drone meant to be used as airborn cannon fodder. It's building these machines that makes this game fun.

It's about thinking of the different ways to construct ships, planes, tanks, starcraft, submarines, and much more, in order to destroy those who fight against you. It's about coming up with the most fncking crazy designs for weapons, and seeing if they work properly.

It's about the building.
Helpful? Yes No Funny
Thomas The Dank Engine
( 87.6 hrs on record )
Early Access Review
Posted: May 22
Very fun game. has a bit of a steep leaning curve nothing a couple of hours on youtube cant fix. I highly recommened this if you saw minecraft and went "really wish it had better destruction, buildable vehicles, and more DEPTH" I'll be here all night
Helpful? Yes No Funny
Pendenett
( 0.4 hrs on record )
Early Access Review
Posted: May 21
10/10
Made me shoot up my school.
Helpful? Yes No Funny
DopeD84
( 1,596.8 hrs on record )
Early Access Review
Posted: May 21
What can I say, this game gives you the ultimate freedom of building. No build-in competitive limits ( Robocraft or Crossout) except what your computer can handle. Ofcourse tournaments will have their rules. But if you like building big like I do. (airships of >30.000 blocks) or small and efficient, then From The Depths will be your ultimate challenge!

Props for communication, the community and official forum is lively and interactive and used to a great extend by the devs to communicate with their base.

Like I said before it will be your ulimtate challenge. Of all the game that I haved played with a so called learing curve, this game has a learning cliff. Be patient and look up some Youtubers like: ireLand, Lathland, Rosefall, Enterelysium and many others. Succeed and be overwhelmed by the freedom this game will give you.
Helpful? Yes No Funny
Welcome To The Jungle, Bitch!
( 169.2 hrs on record )
Early Access Review
Posted: May 21
Needs optimization, but it's a great game.
Helpful? Yes No Funny
kwaad2
( 191.8 hrs on record )
Early Access Review
Posted: May 20
One of my favorite Indie Games!
Helpful? Yes No Funny
Kopio13
( 178.1 hrs on record )
Early Access Review
Posted: May 20
This game is good for those who want to make epic vehicles and watch ♥♥♥♥ explode 10/10
Helpful? Yes No Funny
koala bear
( 67.0 hrs on record )
Early Access Review
Posted: May 19
It is a great game but it's a little hard to learn but you can learn it very quickly and once your good it's no longer an issue :)
Helpful? Yes No Funny
kipperbeans
( 402.3 hrs on record )
Early Access Review
Posted: May 19
To the developers. From de_doctor10 / kipperbeans / jrdhilt



This is a good game but you guys are focusing on the wrong thing it neeeds more bug fixes, such as the multiplayer other than that it is a wonderfull game!

Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
33 of 39 people (85%) found this review helpful
37 people found this review funny
Recommended
275.1 hrs on record
Early Access Review
Posted: April 26
Alright, FTD fans! This game is great for it's entertaiment and creativity value! In fact, it taught me my alphabets:

A is for Andy, who bought with him a crystal pickaxe, clearly in the wrong game.

B is for Beth, who'd bought this game in 2014 and still haven't even started the campaign.

C is for Calvin, whose 7x5x3 boat keeps sinking everytime he attached his 20x15x10 CRAM cannon to it.

D is for Donny, who for some unfathomable reason places all of his unprotected ammo barrels on the top deck, 'to keep the powder dry' he says.

E is for Edward, whose ship keeps capsizing so much that he essentially says 'frak it' and rebuilds the entire hull out of glass.

F is for Frank, who fears drowning and shuns submarines like the plague, complaining about there being too much water despite the fact that he's a robot.

G is for Gail, who boards an enemy ship and proceeds to tear its insides out with her trusty grenade launcher, only to blow herself up when she stood too close to the ammo barrel she was attacking.

H is for Harriet, who shoots the enemy robotic captain and captures a large ship it was piloting after spending hours searching for any mainframes she may've missed, only to get blown up by her own ship's missiles.

I is for Ingrid, who wasn't being careful on the deck of her ship during a battle and got taken out by a well-placed shot.

J is for Justin, who'd thought that rushing headlong into a paddlegun's field of fire with SMG blazing was both heroic and a good idea.

K is for Kenny, who'd died many times trying to close the distance with a bastion using the starter boat just so that he can board and capture it. You ♥♥♥♥♥♥♥s!

L is for Leon, who fought with the Gray Talons like a lion but died like a cat who'd ran out of lives just because he didn't bring sufficent anti-air/air support.

M is for Mark, who'd built his laser assembles all over the ship but forgot to add the transmitters.

N is for Nancy, whose newest mystery case involves figuring out why her engines are burning through the fuel so fast...

O is for Oscar, who resigns to his trashcan in frustration after taking a refinery explosion too many.

P iz fo Peter, who wantz ta clobba fings togetha loike ah roight an proppa Ork but findz out why Ork techyology iz zo killy but unstable...

Q is for Queen, whose confidence was immediately demoted to the level of her new name 'Peasant' after realizing that nobody in Neter respected royalty, especially royalty whose ships cannot survive an encounter with their weakest ships...

R is for Rommel, who is not as intellectually endowed as his WW2 namesake and who, instead of building up his fleet or defenses like his namesake would, decided to wait for the Deepwater Guard's first ships to come, confident that his pistol will protect him. He'd fought and defeated sea vipers after all, so what's the worst that can happen? Needless to say, his bowel continence and life were not long for this world.

S is for Samuel, who unlike his namesake in Life is Strange, actually died when his base got attacked by flying squirrels.

T is for Terry, who built a ship that can launch hundreds of missiles but cannot figure out why they keep targetting his own ships.

U is for Ursula, who foolishly attacked the Scarlet Dawn's spaceships with simple cannons and dropped bombs.

V is for Victory, who then changed his name to 'Defeat' after sending wooden, unprotected planes against the Lightning Hoods.

W is for Waldo, who everyone in multiplayer is looking for after making disrespectful trashtalk matched only by an inability to deliver.

X is for Xavier, whose struggles in vain to read the minds of the ships coming at him like his X-Men namesake and who couldn't get away fast enough in his wheelchair to avoid the salvo when they got within range.

Y is for Yale, who will have too many students not studying because they still trying to learn how to build ships and stuff.

Z is for Zod, who built a huge, lag-producing fleet of spaceships with the intent of conquering Neter for the glory of Krypton but somehow forgot to add the weapon controllers to any of the ships.

ABC's are fun! - 26 letters/10
Was this review helpful? Yes No Funny
22 of 22 people (100%) found this review helpful
11 people found this review funny
Recommended
339.1 hrs on record
Early Access Review
Posted: April 26
You wanna build a ship. Check.
Airplane? Yep.
Submarine? Totally.
Helicopter? You betja.
Spacecraft? Definetely.
A giant flying chicken that has cannons and missiles? Already done.

Hours upon hours of sanbox content, this game is the penultimate of early access.
Was this review helpful? Yes No Funny
10 of 10 people (100%) found this review helpful
2 people found this review funny
Recommended
115.1 hrs on record
Early Access Review
Posted: April 28
Very good gameplay, some buggy physics (to be expected from a game like this in alpha(suprisingly not too many bugs)), AMAZING weapons due to customisability, but you need a lot of spare time to do anything but build a basic boat.

Pros:
Amazing gameplay and weaponry
Customisability
Large map
Customisable enemies and multiplayer

Cons:
Takes ages
Some physics issues, but they are rare and dont cause many problems.

Other
Amusing AI
Was this review helpful? Yes No Funny
6 of 6 people (100%) found this review helpful
1 person found this review funny
Recommended
240.9 hrs on record
Early Access Review
Posted: May 2
This game is so intensely fun, I can't believe it's not well known. It's definitely a gem in the rough of steam games.
In my opinion, the very best, most addicting games out there are the ones that offer a wide expanse of creativity through building and customization. From the Depths is just that. I'm sure many people put most of their time into the campaign-like modes, but my favorite part of the game is the editor. You can create any ship, plane, flying-fortress, submarine - ANYTHING! You can pit your own creation against hundreds of developer-made creations, slowly perfecting each part of your vessel. There is a steep learning curve, but it is manageable with some patience, especially with the infinite possibilities that this game offers.
Was this review helpful? Yes No Funny
4 of 4 people (100%) found this review helpful
Recommended
24.1 hrs on record
Early Access Review
Posted: May 4
-Core flaw (of personal opinion): Very tiring and steep learning curve with the build interface, I would say thats its biggest flaw. Example: theres an 'align block with camera' button, but not a rotate button? Or if they do its very hidden, so again, deep (lol) learning curve.

You can always find guides on youtube for ship building / button layout, etc. But for example: I purchased this game some time in 2015 and had a blast with it, trying to relearn the controls again after remembering the several sessions I spent trying to memorize things so it didn't take me an eternity to build the simplist of things really sort of just 'turned me off' again from playing, my feelings on its flaws aside and how they discouraged me from re-learning at the present moment aside!

------------------------------------------
It's a very 'deep' voxel based game, not quite as hands on as minecraft, you dont collect your resources by hand. The process is some thing of harvesting resources from visable fields in the ocean / using the remains of your enemies. The game does offer missions, multiplayer, a few different campaigns. If you lack ideas you can grab almost anything conceaved on the workshop, no one seems to be shy about sharing their vessels, terrible or not some times. The campaigns sort of turn into an RTS of sorts pretty quickly, as you manage AI fleets and build / repair / arm said vessels with autorepair parts once you can afford them / build repair AI vehicles / Add guns, missiles, torpedoes, etc.

-Build anything from 'Space Ships' (I'm not sure if you could call it space, look into that if its a selling point to you*) to old timey galleys to submarines to helicopters to zeplin airships, Aircraft carriers, aircraft carrier subs, sub carrier subs, space ship carrier subs?- the sky is sort of the limit along with your imagination (hence the title) and it can seem a bit primitive, users have come up with some very creative content and shared in the workshop to help 'put wind in your sails' for creative ideas of your own.

-Battles can become very exciting, and you can witness your dreams get ripped to shreds, luckily you can save blueprints of your works in progress pretty much any time you like before hand so yeah, you'll learn to save often. I would say having your creation fight other AI craft and win or lose can be quite satisfying and challanging especially at first. Combat can be done manually (manual turret aim, etc) or have AI do 50% - 100% (shoot, or shoot & drive) depending on how you've designed your ships, again because its a voxel game using odd blocks to represent ideas of ship componenets, there is a learning curve even on how AI works on a boat, unless its been changed you must add certain AI controller blocks to work with other AI blocks, its not quite as complicated as it sounds but does take a bit of reading and guide sloothing. That being said, because of its complexity with parts it will allow users to create very cool and unusual concept vehicles.

-Bugs and crashing, it's at a minimal if any, and if memory serves me correct earlier versions were relitively bug and crash free, though again if I remember correctly from the peroid I played when I purchased, it did not include multiplayer of any sort less sharing vessels, so I cannot speak for the potential bugginess of the MP aspects of the game.


DO I recommend this for you?:
--------------------------------
If you enjoy playing creator mode more so in minecraft for the end results of aesthetics or loved tekkit because of the layers of complexity from new blocks it added and how they worked together, and you can learn a 'new way of building' with some keys that almost seem to have purpose behind their strangeness after you remember/figure out why, then yes I do recommend this title to you, especially if you're a fan of naval combat.

on the other hand if you're looking for some thing quick where the user simply plays the game more so then building ships in the ship / vehicle creator then you may not quite enjoy this title like I and others have,

though like I've mentioned its vast armada of user created content avialable in the workshop allows you to download and plug into your campaign any vehicle of any purpose, refinary, rig, or what ever you might need at almost any time, but be weary you can't build GaryColeman68's USS Enterprise (with A-4, F-14, & AH-64) if you just start your campaign and have limited resources! So keep all that in mind, though at any time you could take said Enterprise into a combat simulator against JakeLongArm82's Space Drednaught (with submersive and sub-bay abilities) and see who's fleet 'keeps afloat', Both those examples of users content are totally made up, though lots of that stuff does exist.

-------------
Short & Sweet: It's a creative man's fleet builder and psuedo RTS, in no way is it a quick way to burn some time for fun though.
Was this review helpful? Yes No Funny
5 of 6 people (83%) found this review helpful
7 people found this review funny
Recommended
51.6 hrs on record
Early Access Review
Posted: April 30
do you like big boats and cannot lie?

do you like long and hard things filled with seamen?

do you enjoy commanding entire fleets of your own making/plundering to pillage booty?

if yes to any of these things, then this game is for you.

be sure to read documentation before you start building anything, it will make your experience much smoother.
Was this review helpful? Yes No Funny
3 of 3 people (100%) found this review helpful
1 person found this review funny
Recommended
120.9 hrs on record
Early Access Review
Posted: April 30
Great game, decent amount of depth (no puns please) and i love the keyboard based building style, cant see why no one thought of it before, makes things so much tidier and faster once you get it down. That will be the theme for this game, should you decide to play it. Getting it down. You will spend every minute of playing this game getting something down. You will learn how to build an engine. How to build a ship. Realise both your ship and engine suck so hard, they should be called The Dyson Mk I. You will re-learn how to build an engine. You will put that engine into a new ship. You will build a cannon. Your cannon wont work. You will rage. You will learn how to build a cannon properly. You will realise now that this is the ultimate learning curve simulator of all time. You will play. All day. E'rry Day. Occassionally, you may speak to your family and be reminded that they seem like nice people. One day, you may get down the life-work-FTD balance. But it wont be any day in the next fortnight. The learning curve is real and its called From The Depths. 10/10 would re-design ship 15 times before having nervous breakdown and coming back tomorrow.
Was this review helpful? Yes No Funny
5 of 7 people (71%) found this review helpful
Recommended
452.3 hrs on record
Early Access Review
Posted: April 30
The list shows more CONS than PROS, but I guess in the end the game is recommendable.

I give this game 7/10.

PROS
- Freedom to build (space) ships, planes, submarines and land vehicles.
- Lot of possibilities if you know how to program the AI.
- Worth your time and creativity.
- Fun to put designs to the test.

CONS
- Rather slow development.
- Physics are a bit strange sometimes. Some update seemed to have made some of my designs unplayable. If you want stable vehicles, you need to make them big. That's okay for most people, but I like to design historical planes with realistic sizes and proportions.
- Steap learning curve.
- UI is a bit messy and unattractive, or at least very unpolished.
- Needs high-end computer.
- Multiplayer could be better.
Was this review helpful? Yes No Funny
2 of 2 people (100%) found this review helpful
2 people found this review funny
Recommended
150.7 hrs on record
Early Access Review
Posted: April 26
Would run drugs across the American/Mexican border again to get this game...... 10/10
Was this review helpful? Yes No Funny
2 of 2 people (100%) found this review helpful
Recommended
40.0 hrs on record
Early Access Review
Posted: April 26
I initially gave this game a bad review. I regret that now.

The time willingly put into playing this game makes up for the price paid. Therefor I know that players who enjoy constructing war machines of all kinds will enjoy this. So far the ship I've made floats and is agile after the second construction - that's more than can be said for the 20+ flight tests you go through on Kerbal Space Programme. It functions, and in that sense it isn't hard.

I simply wish the learning curve wasn't as steep in other ways. For example, I still don't really understand the mechanics behind custom cannons and other complexset-ups, even with tutorials. This could be on account of my own stupidity, but in a way I would prefer simpler options that produce the same results or at least a simple pictorial diagram of a simple, working set-up (like my dads old haynes manuals from the 90's - for the primitive man).
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
Recommended
166.6 hrs on record
Early Access Review
Posted: May 12
*REVISED*

So the construction and ship building is a lot less complicated than it looks. It will still take an afternoon or so for you to get the basics down but once that happens this game truly becomes something special.

It's the good things about Kerbal Space Program, plus violence.
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
1 person found this review funny
Recommended
140.3 hrs on record
Early Access Review
Posted: May 9
10/10. Constantly updated, workshop support, an example of what early access should be. (Lookin' at you H1Z1, DayZ, etc.)
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
Recommended
1.9 hrs on record
Early Access Review
Posted: May 9
Well, from the high activity of the developer(s) of this game, I can guarantee, that this is what Early Access games should be like. (even with my little hours of playing)
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
Recommended
170.3 hrs on record
Early Access Review
Posted: May 6
Easy to learn, hard to master, really really fun to play!
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
Recommended
189.2 hrs on record
Early Access Review
Posted: May 14
Careful if you play this game after playing team fortress 2. I learned the hard way you can't make a conga line with ships.
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
Recommended
220.0 hrs on record
Early Access Review
Posted: May 5
learning curve is steep but It is worth it if you like building and resource management games
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
1 person found this review funny
Recommended
70.8 hrs on record
Early Access Review
Posted: May 12
Overall.. amazing. I would HIGHLY recommend this game to anyone who has time to spare
steps:
1. Binge watch Youtube tutorials
2. PLAY the tutorials in-game
3. ATTEMPT to do things
4. Go back to youtube..
5. Test everything out
6. Have an all out blast
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
Recommended
25.7 hrs on record
Early Access Review
Posted: May 13
From the Depths (FtD) is a game I highly recommend to people who like a learning curve in their games. This is a kind of game where you can show off your skill and power to your friends because you put in the time and effort to master the game. If you are a lazy person who likes playing games like Call of Duty just because they are easy, don't get this game. The game itself is a pretty interesting sandbox game where you can build ships, fortresses, planes, and even land vehicles. Most of the game revolves around the ships (hence the name, From the Depths) which all have main components like engines, propellers, rudders, AI cores, weapons systems, and etc. Each of these components will need to be learned individually and will function together to make your ship. The game allows for a lot of customization with its parts. I think that this game really shows what you can be capable from learning from a game. I highly recommend this game to anyone who is interested.

-TheNileCroc07

[EDIT] By the way, the achievement of completing the first tutorial is broken for me. If anybody else has this problem, please tell me in the comments.
Was this review helpful? Yes No Funny
1 of 2 people (50%) found this review helpful
Recommended
281.3 hrs on record
Early Access Review
Posted: April 30
Sand.
Was this review helpful? Yes No Funny
1 of 2 people (50%) found this review helpful
1 person found this review funny
Recommended
62.6 hrs on record
Early Access Review
Posted: May 4
Hard but rewarding.
Was this review helpful? Yes No Funny