Ok, this sandbox game, THIS sandbox game, THIS SANDBOX GAME, right here, if you are in to SANDBOX GAMES, this is it for you! The developer is doing an insane job with updates, and he is truly building an outstanding sandbox game *with an awesome mix of campaign/strategy gameplay* that just blew my mind away. I play minecraft, terraria, starbound, space engineers, etc etc, and this one took me from all of them. Absolutely awesome game, great updates on a routine basis, open minded developer, great player community, and a fun and interactive experience to keep you looking forward to playing when you get off work huzzah!!! I highly HIGHLY recommend it, big time kudo's to the dev.
Mk so, reading my review, I realized it doesn't really, give a great review. It's just me being like, super excited because I love the game. So i'm gonna go for a more 'in depth' approach to some things i've come to love and the things i enjoy but, don't love....yet >.>
First off, the pro's and cons.
1 Great building interface, with 2 ways to build, keyboard and mouse. Both of which have their own pros/cons. It also boasts a significant variety of blocks making every creation truly unique in it's own way.
2 Sub assembly system - Ever build something on something else, and wish you could take that something off the something else, and put it on something else? Well, in this, you can. Say you make a kick ♥♥♥ turret on one ship hull, but realize the hull just wasn't the right style, and couldn't hang. Well, damn, you don't want to rebuild that turret all over so, you make the hull work, right? Wrong, you can save subassemblies so that when you build more ships later you can add the same things to them w/out having to do all the work to recreate the things that work
3 4 area's of combat *although space has been...interesting...follow up on that in the cons >.>* You can fight on land, sea, air, and yes, even space.
4 AI system for your creations to make your own fleet and evolving options to control the actions of your AI drones. I for example have my B-ship i control, with 4 fighters and a destroyer escort that are all AI controlled to escort my Big boat ♥♥♥ around. w00t w00t
5 Open minded and honest hard working dev team. Now as of now, the only 'dev' i know of, is Mr. Nick Smart. But he has been ON IT. I mean, I participate in alot of early access games. And this is the only one where the dev is constantly in the forums, posting on others and publishing his own, on a frequent basis. He is constant with updates, and is truly doing a phenominal job trying to keep the game in the direction his vision has for it.
6 Campaign system - ok this will be my last pro, as I don't want to bore anyone Ok so, the campaign, has some ups and downs of it's own. Upsides - harvest multiple resource zones, have multiple fleets, multiple battle fronts, simple interface to navigate around your fleets, simple dipolomacy panel to piss peeps off or make them like you, Pretty good map layout, difficult AI once you get about 1/2 across the map. Overall the campaign, I luv it. I know there are some things in the works so i'm going to list them in the cons section BUT, big disclaimer, they are already on nicks workload and I can't wait to see what he hits us with when he starts evolving them.
MK so, Cons. I'll be honest, not alot of huge game crippling things i have found. There are some nuisances but, the dev's actively working on them and, i'm not an impatient guy so, w00t w00t can't wait to see them fixed. Here they are
1 MP (creative) is a little buggy. The host is the only one who tends to see all the action going on in the map. For example, if a cannon has a prediction piece on it, and you are the client, you won't be able to see the line drawn to show where your round will go. YOu also can't see the power, speed, drag, so on so forth. Now, do'nt get me wrong, the client can still do everything the host can, but the downside is, he won't SEE everything he's doing. Creative is basically no resource costs, on the campaign map, where you and all connected players can just, build.
MP (AI fight) is a neat concept, but it can be hard finding games up unless you have buddies who have the game to get on at the same time. Basically, you build a ship with an AI interface. You load it against someone elses, and you both watch the ships fight to the death, with no involvement from you. It's great to do to see how your creations stack up against other players. Neat little game mode.
2 AI in campaign is, well, garbage >.> As in you can just flot over to a ship, SHOOT the AI mainframe, and walla you have a new ship. Now if you decide to not do that, it can get hard granted if you up the difficulty it does get pretty rough, BUT you have to have a high end machine to handle the big boys, and that means you may be annoyed with the scrub ships your stuck on depending on your gaming monster which takes me into
3 Frame rate can get pretty low when alot of stuff is going on. Another *disclaimer* is that nick is already working on moving to a different game engine, in order to improve this. But as of now, if you aren't sporting a hot rod, and your just cruising with a sedan, you may want to keep your block count a little low to keep from getting to choppy.
4 Getting to space *this might be restricted to just me* Now i have been having the hardest time getting a ship to leave orbit and actually get into space. The only way I have been able to get into space is to, well, build in space. I've been trying to build jets with ion thrusters that could leave the planet go to space and come back in, but i've had no success. Again, this could be a just me moment, but it shouldn't be that hard to leave orbit if you already have the engines to get you to max altitude in the first place. which rolls me into
5 the playable field, while awesome, is also kinda limited. Now it's cool because, you can really chew someone up and they can't get away from you b/c the deepest the water gets is like, 50 meters, and the air goes up as far as 500 meters, and your weapons can easily reach 1000 + meters. So, ya, they can't get away unless they just run, horizontally, str8 away from you. However, if your on the 'oh ♥♥♥♥ i gots to go' end of this, ya, it sucks. You have nothing going for you as the height/depth of the playable area is pretty small and therefore you have to just go for speed to run for your life.
The last 2 cons, are the only ones on my list that I honestly don't know if the dev is working on, and to be honest, if he didn't change it, i wouldn't be heart broken. B/c yeah, it sucks to not be able to go higher or lower in order to increase my survivability, but it has led me to make more interesting designs with a little more armor to take those hits. And the space thing, meh, i can get over that, i'll just keep building in space.
End of discussion Game review - Overall, i've been in 18 Early access games, and so far, this one and space engineers are the only 2 that truly paid off. This one is STILL in early access, but still is truly on point and moving forward at an amazing pace. Again, great dev, great gaming community, evolving game interface and AI systems make it a truly unique experience. Again, if you would like to play a sandbox game, and bring some idea's to the table, or just enjoy the game, this is a great pick. and hey, it'll be going in and out of sale frequently, so get it when it's cheap. I could easily see this game going for 40+ once it's finished. great game. If you happen to get it, by all means send me a message to do some building together, or to blow each other up, i'm always down for both!!