The concept and depth of this game is huge. The only thing you are provided with in the campaign is a simple fort and a small boat. Everything else is up to you. you build your ships how you want to. Your cannons how you want too. want a long range Artillery gun or a rapid fire AA gun? Go ahead and piece it together and build it. want a submarie that fires torpedos or launches torpedos that turn into missiles? Piece it together how you want to.
For me the game did take a couple youtube videos and about half a bottle of whiskey to really figure out how stuff works together to really make an effective ship. of my 20 something hours played so far probably 15 of it has been spent trying different designs of ships and weaponry to see what functions together well. But, that has been the best part.
There really is no better feeling than building up a fleet of ships that you have created to watch them blow up the enemy in a battle and tear through the offensive lines.
It is in early access and has a few minor bugs i've seen, but nothing really game breaking that i have discovered. The graphics are nice for a voxel based game. On both my PC and gaming laptop i have not discovered one second Under 30 FPS, it runs smoothe on my machines.
All in all, buy this game, it really reminds me of a game i would have always wanted as a kid when all i had was legos.
4.5/5 - The only reason i wouldnt give this game 5 start is the lack of a tutorial or some explanations of certain things. Which really isnt a big deal because I'm fairly positive in beta or full release they will have a very nice in depth tutorial.