Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more
This patch is created to help new players climb the learning curve- but also has a few features for experienced players. Tutorial material and the in-game manual have been improved and linkages from the inventory to the relevant sections have been improved. The game now categorises all blocks by "complexity level" to help new players understand what blocks are fundamental to the game, and what are optional extras to be mastered once the fundamentals are mastered. Let me make it clear that no blocks have been "locked"- the complexity system is entirely optional. You'll see it as soon as you open the inventory.
Another great addition to the game is the poster block which allows you to display an image from a URL.
I've also tried to make it clear to new players that there are two totally different building control schemes available- mouse based and keyboard based- and added tutorials for both.
I'm also extremely conscious that some mac users are having difficulties and so I've added special automatic logging to help diagnose their issues. Assuming the logging catches your issues, I'll be able to fix them for the next patch.
The game now also displays informational messages when you try and do something you can't for example build a vehicle backwards, or fire without ammo, or steer without a rudder. These should help new and experienced player's alike figure out why their designs aren't functioning as they expect!
1.622 Introduced a nasty bug for mouse based builders- sorry about that guys. 1.623 is out to fix that, but also fixes a number of other things. Unfortunately it may introduce bug of it's own particularly in regards to campaign saving and loading- but so far the initial testing suggests it's working fine. I'll be keeping a close eye on the forums at www.fromthedepthsgame.com/forum for any bug reports over the next few days.
1.623 also fixes a number of other bugs, some of which were quite serious and adds a bunch of interesting new features such as the ability to eject missiles laterally from the launch pad (using ejectors) and the ability to colour your shields. There's a much desired slider in the options menu to reduce the trail length of projectile trails as well.
I also noticed that many of the tutorials have been broken since 1.6- so those are all fixed now, and several of the confusing steps in the tutorials have been removed.
“My jaw almost hit the floor when I installed a few community made vehicle blueprints. The creativity and ingenuity on display was simply incredible [...] there is no doubt that this game is going to be truly epic”
“The game’s physic system is especially impressive. Giant galleons feel like absolute tanks trudging through the ocean, while speedboats slice through the waves at a precarious pace [...] Combat is chaotic and intimately customizable. There is perhaps no greater pleasure than executing a successful broadside”
“From the Depths is a very fine-tuned and detailed strategy title, one that offers amazing cusrtomization options and the opportunity to test out your own creation live on the battlefield. If you're a strategy enthusiast and love vehicle design, this one deserves your attention.”
The Indie Game Magazine (Issue 43 Nov 2014)
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