Over 250 unique components allow you to build and command voxel vehicles from the deep ocean to outer space- including battleships, planes, submarines and space ships! Forge strategies, allegiances and fleets strong enough to destroy eight deadly factions of the planet and reign supreme.
User reviews: Very Positive (502 reviews)
Release Date: Aug 7, 2014

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“From the Depths was released via our website on the 1st of January in a pre-alpha state and the involvement from the community was amazing. We averaged a new release every 4 days for 6 months and the experience of developing with the help of the player has been absolutely priceless. By releasing in early access on Steam we hope to grow the customer base and make sure the game is tailored to new players and veterans alike!”

Approximately how long will this game be in Early Access?

“From The Depths will be in development for approximately 6 months before the entire wish-list is included, however development will continue for as long as there are players!”

How is the full version planned to differ from the Early Access version?

“The full game will have more multiplayer support, include more story missions, a more advanced Campaign mode, and more components. Funding from the early access stage will also allow us to add a professional artist to the team to rework the graphical side of the game.”

What is the current state of the Early Access version?

“Approximately 50 player tested releases in and very stable. 225 different components, not including 19 missile parts. A totally free-form designer mode, structured story missions and an extremely challenging open world Campaign mode all exist. Multiplayer is being added and is testable in an extremely early state.”

Will the game be priced differently during and after Early Access?

“The price may increase slightly in the full release.”

How are you planning on involving the Community in your development process?

“The forum at http://www.fromthedepths.com/forum is the main hub of interaction between developers and players. Almost every player comment is read and replied to by a developer. The vast majority of the features in the first 50 versions of the pre-alpha were added due to player request or through open discussion with the players.”
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Buy From The Depths Alpha


Recommended By Curators

"Impressive vehicle building sandbox game that allows you to build battleships, planes, submarines, space ships and so much more."
Read the full review here.

Recent updates View all (17)

May 26

Patch notes for 1.607 through 1.621

Loads of new features and fixes added over the past few weeks in a number of areas. In particular automatic control blocks (ACBs), Naval Pathfinding and game performance have been significantly improved.. but the list is quite extensive and should contain something for everyone.

[1.607] New options of ACBs (many more!)

[1.607] Bar showing the fleet strengths in battle, and how much is in reserve

[1.607] Bug fixed where factions would put too many forces into play in battle, then have to take some out, and repeat

[1.607] Bug fixed on the map editor victory conditions screen where a group condition name would not update in the drop down menu

[1.607] Sending fleet / force orders uses the old height of the force order as the new order altitude if you don't change the altitude intentionally (rather than defaulting to 0)

[1.607] You can now mirror the placemnt of sub objects in build mode

[1.607] Launching guides from the inventory no longer glitches, and link to laser guide added.

[1.607] Leaving the new Q interactive overlay puts you back into your last camera configuration

[1.607] Console display added to overlay pop out on RHS of the main menu (move mouse to extreme right edge to activate). Use Console.WriteToConsole(string myString) to write here. Ignore this message if you aren't interested in modding.

[1.608] Add a new item for viewing the paths that your repair bugs are trying to take- called the Path Viewer.

[1.608] Light fitting now supports all colors and intensities of light

[1.608] Press \\ in build mode to show all forces affecting a vehicle.

1.609] Upgraded to Unity 5- shaders, line renderers, Steam integration and turret physics are the main components affected

[1.609] Waves now affect buoyancy again (broken in 1.6)

[1.609] Explosion skill GUI working again

[1.609] Frame rate displayed in slide out main menu overlay

[1.610] Line drawing flicker glitches addressed

[1.610] Story mission overlay circles drawn at the wrong angle- fixed

[1.610] Player in chair issues fixed

[1.610] Reverted to Unity 4.6

[1.610] Added deep water effects, and customisation through the map editor

[1.611] Automatic Control Blocks can affect shields now

[1.611] You can set a flag URL in the Character Sheet, which will override your faction's flag if the instance allows it.

[1.611] Bug fixed whereby French and German players would be getting place holder translations for main menu buttons displayed to them.

[1.611] Player gravity does not get messed up when leaving a chair

[1.611] Glitches causing saves to not load correctly should be fixed now

[1.62] Tailplane and aileron will work on spin blocks and turrets now

[1.62] The automatic pulling of forces out of play when the block limit is exceeded is now turned off

[1.62] Mirror placing can no longer place a block on top of a spin block or turret.

[1.62] Automatic Control Block altitude inputs go over a much more full range of values.

[1.62] Armour piercing rounds give a boost to kinetic damage

[1.62] Aerial AI minimum and cruising altitude is settable via the Automatic Control Block

[1.62] Spin blocks can be set to draw power- to give a huge boost to helicopter blades

[1.62] Missiles can have their warhead arming time adjusted

[1.62] Electric engine output is configurable via the Automatic Control Block

[1.62] Pathfinding for naval AI very much improved- should be able to travel large distances avoiding land.

[1.62] Added a missile test range vehicle designer map

[1.62] Added a bench marker (press F4 to activate and deactivate) for reporting frame rate and game speed

[1.62] Added a bench marking vehicle designer map

[1.62] Added a 'degraded mode' such that when frame rate drops below 30 Hz it will reduce non essential effects until frame rate increases above 35Hz

[1.62] Trails, Particles, Shadows, Explosions, Effects are all handled in degraded mode

[1.62] Chunk rendering engine updated to allow far more agile updates and redraws

[1.62] Dedicated rotor blade spinner added so that you can build nearly lag free helicopter blades- as well as placing spinning rotor blades on spin blocks

[1.62] Cannon barrels rendered with new form of chunk mesh

[1.62] AI Failsafe code is more efficient

[1.62] Structures use origin block for placement if they have one

[1.62] Structures use minimum height above ground of all blocks if they lack an origin block

[1.62] Structures can be placed at any rotation

[1.62] These changes provide a significant performance improvement

[1.621] Pathfinding bugs from 1.62 fixed

[1.621] Projectile collision bugs from 1.62 fixed

[1.621] Rendering bugs from 1.62 fixed

[1.621] Campaign bugs fixed [loading/map/saving]

[1.621] You can teleport in battle (it was a bug stopping that)

[1.621] Degraded mode has a slider in the options menu to say at what frame rate it turns on

The next project is to get the multiplayer back and better than ever... you can see a rough introduction to the plans, and the progress so far, on the official forum in this thread:

10 comments Read more

May 12

1.606 Released!

It's been a long time in the making but 1.6(06) is now in the stable branch.

It is a huge overhaul of the game and paves the way to a massive amount of community made content. It allowing players to create their own planets, factions, missions, campaigns, designer worlds, weather systems, unlocks, and loads more, all in an in-game planet editor.

The built in campaign that ships with the game has also had an overhaul, with the world of Neter being a lot richer than before.

You won't be able to continue with your old campaigns in 1.606 but you can sign up to the "oldcampaign" beta branch. Multiplayer is also not available in 1.606 yet, but is still functional in the "oldcampaign" beta branch.

So many things have changed that a change log isn't really appropriate for this patch, but look out for the following features:
Planet editor
Multithreaded terrain generation
Planes can now fly OVER land not INTO it
new "hold Q" based interface for a context sensitive way of interacting with everything (change warhead loadout on missiles or turn all shield on or off for a vehicle, open all the Guis and put forces in and out of play)
More intense weather systems
Deep oceans and high hills
Dramatically improved scene change times
New GUI system under the hood, GUIs can be stacked.

The aim of 1.6, (and the justification for expending so much time and effort creating it) is that as we speak at least half a dozen custom planets are being worked on by the community over at These custom planets will allow the player to essentially completely change the FtD experience, swapping between Neter, or a World War 2 based planet, or an Napoleonic wars Planet or a science fiction planet.

Almost everything is changeable with the planet editor- you can create 500 meter deep oceans or 500 meter high hills, you can extend the atmosphere up to several kilometers or remove the atmosphere and the gravity completely from the planet.

Unity 5 integration begins tomorrow and will be followed by a refresh of the multiplayer and steam workshop integration for planets.

The usual one-ish week cycle of updates will be commencing once again.

Keep up with the development on the official forums over at

Thanks for your patience and I hope you enjoy 1.6!

44 comments Read more
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“My jaw almost hit the floor when I installed a few community made vehicle blueprints. The creativity and ingenuity on display was simply incredible [...] there is no doubt that this game is going to be truly epic”
Game Ramble

“The game’s physic system is especially impressive. Giant galleons feel like absolute tanks trudging through the ocean, while speedboats slice through the waves at a precarious pace [...] Combat is chaotic and intimately customizable. There is perhaps no greater pleasure than executing a successful broadside”

“From the Depths is a very fine-tuned and detailed strategy title, one that offers amazing cusrtomization options and the opportunity to test out your own creation live on the battlefield. If you're a strategy enthusiast and love vehicle design, this one deserves your attention.”
The Indie Game Magazine (Issue 43 Nov 2014)


Share your vehicle blueprints via the workshop

Feature List

  • A huge game world explorable from the ocean depths into outer space.
  • A full and accurate physics model including dynamic damage simulation, sailing mechanics and weather effects.
  • Battle against fleets of AI craft and build your own to meet the menace.
  • Build fortress bases, mine for resources and battle other factions in campaign mode where strength and diplomacy are the keys to victory.
  • In-game Steam workshop support to share your creations with the world.
  • RPG-Style character progression with levels, perks, skills and inventory systems.
  • Comprehensive in-game planet, campaign, mission and multiplayer map editor.
  • Available now on PC, Mac and Linux.

About This Game


In From the Depths you can build and take first-person command of battleships, planes, submarines, space ships, hot air balloons and more! The game is currently in alpha and contains a wide range of single player content including:
  • A creative mode allowing you to push your designs to the limit and ensure the total annihilation of your opponents.
  • A campaign waged over hundreds of islands against eight unique factions.
  • A Story Mode where you can (eventually!) play 15 missions as each of the eight factions - a fantastic mixture of strategy, design and wild battles! Defend your fleet against waves of enemy forces in a series of extremely tough challenges that unlock new components.
An expansive multiplayer and co-op element is planned for the coming months!

Key Features

  • Design and build your fleet, fortresses and structures however you want. The alpha currently has 279 unique components blocks, not including 19 different components for making missiles, torpedoes, depth charges and bombs.
  • The sky's the limit, you can equip your vehicle with - cannons, lasers, mines, bombs, missiles, torpedoes, propellers, rudders, jet engines, wings, hydrofoils, hot air balloons, anchors, fire control computers, blueprint spawners, repair bots, air pumps, automated control blocks and many, many more!
  • Realistic physics - every block destroyed or added affects the vehicle's functionality, physics and control. Drag, inertia tensors, buoyancy and sealed compartments are all updated based on the design of your vehicle and the damage sustained.
  • Be part of a fantastic community (http://www.fromthedepthsgame.com/forum), with new releases made on average once a week. Community organised challenges and blueprint sharing make it an extremely friendly place to hang out!

Customisable Components

The customisable components in From the Depths allow a unique level of engineering customisation:
  • Design custom missiles, bombs, depth charges and torpedoes by combining various warheads types, fuse types, IR seekers, laser beam riders, laser designators, thrusters, navigation algorithms, fuel pods, sonar seekers, buoyancy compartments and propellers, to deliver a truly bespoke weapon.
  • Design custom cannons by combining four different barrel types and lengths with autoloaders, warhead types, ammo boxes and auxiliary components to create everything from AA cannons to howitzers.
  • Design custom AI by combing an AI mainframe with 'AI cards' slotted into motherboard blocks. Add radar detection, laser detection and tracking and local weapon controllers to give partial or full control to AI. Create anything from a fully AI controlled aircraft carrier to a battery powered drone.
  • Design custom engines using crank shafts, cylinders, carburetors, super chargers, exhausts and fuel injectors. Electric engines, generators and chargers are also available for backup power supplies and drones.
  • Similar systems exist for the creation of anti-vehicle and anti-missile lasers, as well as drills that can cut even the largest of battleships in half.


System Requirements

Mac OS X
SteamOS + Linux
    • Processor: Intel Core2 Duo 2.0 GHz (or AMD equivalent)
    • Memory: 2 GB RAM
    • Graphics: NVIDIA GeForce 8800GT / ATI Radeon HD 3870 / Intel HD Graphics 4000
    • Hard Drive: 500 MB available space
    • Sound Card: DirectX® compatible on-board
    • Additional Notes: Steam connection required to play the game
    • Processor: Intel Quad Core i5 @ 2.5 GHz (or AMD equivalent)
    • Memory: 2 GB RAM
    • Graphics: NVIDIA GeForce GTX 460 / AMD Radeon HD 7800 series
    • Hard Drive: 500 MB available space
    • Memory: 2 GB RAM
    • Hard Drive: 500 MB available space
    • Additional Notes: Steam connection required to play the game
    • Memory: 2 GB RAM
    • Hard Drive: 500 MB available space
    • Memory: 2 GB RAM
    • Hard Drive: 500 MB available space
    • Additional Notes: Steam connection required to play the game
    • Memory: 2 GB RAM
    • Hard Drive: 500 MB available space
Helpful customer reviews
16 of 17 people (94%) found this review helpful
2 people found this review funny
272.5 hrs on record
Posted: May 13
Early Access Review
This is what an alpha game should be.

Go check their forums, players ask for changes, have ideas, and they get implemented in the game.

People have complained about the slow updates, but I would much rather have a update that is what the community wants than what a couple of devs want.
Was this review helpful? Yes No Funny
10 of 10 people (100%) found this review helpful
1 person found this review funny
86.6 hrs on record
Posted: May 9
Early Access Review
This game is incredible, EVERY ASPECT IS AMAZING!
What else is there to say?
Was this review helpful? Yes No Funny
11 of 17 people (65%) found this review helpful
8 people found this review funny
146.4 hrs on record
Posted: May 20
Early Access Review
>is me

>tried to build bomber

>accidentally build spaceship

10/10 would space again
Was this review helpful? Yes No Funny
46 of 49 people (94%) found this review helpful
1 person found this review funny
586.1 hrs on record
Posted: January 23
Early Access Review
This is BY FAR one of the best titles that you will find in Early Access. The Devs are very active and devoted to creating a new and brilliant style of gameplay. If you want proof of this, just check out the forums; Nick Smart (one of the devs) is constantly interacting, updating, explaining, and accepting new ideas with members of the forum. From the Depths is a very unique RTS, sandbox, and RPG mashup that flows together very well.

The biggest feature that this game has to offer is the vehicle designer gamemode (In a way, the creative mode that many of you understand well). You start out an a little wooden raft and are free to build whatever your creativity can come up with. 17th Century Sailboat? (Yes there are sails in the game) Done. Civil war ironclad? Done. Speedy figher jet that drops bombs everywhere? Done. Alien spaceship invasion force? Done. Rocket powered speed boat? Can do. You add an AI mainframe onto the ship and suddenly, it comes to life, full sail with lasers for broadsides. You test it to ensure its absolute domination on the sea against other creations. It works, you tested it, and it looks great; now, you use it to take over the world.

The next step is the campaign gamemode. You spawn in the world on the bottom left corner of the game's map. You have a starting fortress and a limited amount of resources. Soon, you'll have an enemy fleet coming for an attack. You fix your fortress, gather some resources, and build your first dinky wooden warship. With that warship, you capture enemy resource territories and build a fleet to take on the world. You build several of that hulking mashup of a sailboat and science fiction and wipe the other factions off the map, all while acting like you're some space pirate here to steal the world's loot.

And that's just scratching the surface.

From the Depths has a whole other level of detail that goes into the creation of your weapons and ship internals. Engines are the first step, with the engine block connected to crank shafts, connected to cylinders, connected to carbeurators, connected to fuel tanks as well as.... You get it. You can customize fuel efficiency vs. power production. You make power so that your cannons can work... with their firing pieces, various barrel types, explosive amunition... Same sort of thing. This pattern continues with the lasers, the missiles/bombs/torpedos/mines, the drills, the custom jet engines. and the AI. But you also have to pay attention to the hull, because if you make a large rectangle with a flat frontal surface, it will barely move due to drag. But watch out for that armor, because if you neglect it your ammunition barrels will get hit and explode.

THAT is the level of detail that you will find in From the Depths.

All vehicles are affected by physics. A missing wing will cause you to spiral out of control. A damaged engine won't provide as much thrust. A hull breach caused by ammunition storage going off will cause your heavily armored battleship to sink to the ocean floor.

The wonderful thing about it: there is no ONE way to play the game. There is no single prediscovered tactic that if-you-don't-use-you-won't-win sort of thing (Civ V I'm looking at you). Any branch of tactic can work, AND WORK WELL. It's very well balanced. A fleet of airships can do well, a fleet of submarines can do well, a modern navy can do well also.

Basic features:
-Vehicle creation
-RTS campaign
-Underwater warfare, naval warfare, land warfare (soon to be ironed out as it is not fully fleshed out yet), air combat, and space combat (soon to be fleshed out as well)
-Story missions
-Limited Multiplayer (currently undergoing major optimization and expanding)
-Strategic control of forces
-Epic explosions and vehicle destruction!

Very few, and the few there are are very quickly stamped out by the Devs. None will be game breaking.

Decent, as it currently uses up a whole lot of CPU once the bigger battles commence. (However, there are options in the gameplay that allow you to limit immediate size of battles so that you can keep your computer at a decent FPS.) It can get quite laggy, but it's not horrifying if you have a moderately decent computer.
To give perspective, when I originally got this game, all I had was a Macbook Pro (sad days). I could run the game with a few fairly large ships in and still have plenty of FPS to have a good experience.

In all, I love it. Many Early Access titles have reviews that say a game shows "promise". Many of these games never fufil their promises unfortunately. From the Depths, however, has already fufilled its promise! The game is already more immersive in Early Alpha than many games become in years. The promise of From the Depths is now being told in what comes in the future to further gameplay and depth.

Hopefully, over 400 hours put into a game that is still technically in pre-alpha is a good indication on what and where FTD is going.


this all obviously takes some time. It will take a while to learn how to use the game. You will spend up to several hours making a ship. This will only appeal to certain people. If you are looking for a small game to pass a little bit of time, this is not for you. If you do not have the patience to use the game to its fullest extent, look somewhere else. It will feel like a waste of money if you cannot afford that.
IF you have all of these, as well as some creativity and desire, you will love it as well.

Please give the game more than 15 minutes before you get mad and post a negative steam review, it is well worth it if you look past the game's surface.
Was this review helpful? Yes No Funny
35 of 36 people (97%) found this review helpful
1 person found this review funny
126.9 hrs on record
Posted: December 20, 2014
Early Access Review
When I first saw this game I thought that it was going to be another "Get wrecked by everything because nothing tells you how to do anything" games. So, one friday I figure, what the heck, I'll try it out. What's the worst thing that could happen. So I started playing. It was alot easier to pick up than I thought, yet, way more fun than I anticipated. I started out and just tried making a few different ships, got campaign going. Aaaaannnd...It's 2 O'Clock monday morning. If you like build'em to fight'em games. It's a must have. 9.5/10
Was this review helpful? Yes No Funny
32 of 32 people (100%) found this review helpful
1 person found this review funny
1,789.0 hrs on record
Posted: April 27
Early Access Review
What can I say,,,,, ADDICTED to this game!!!!!

Forget the boring mining, tree hitting games and try this game,,, be as creative as you want to be. A bit of a steep learning curve but just be patient and you WILL be rewarded. Started with a wonky little boat and now creating fleet destroying battleships of death and destruction,,, and soon I will figure out how to make my macross battle mech fly!!! Build a gun,,, build a missile turret,,, wait,,,, build a gun with missiles on it,,, noooo,,,, even better,,, guns with missiles,, lasers and shields,,, everytime you create you learn something new!

I LOVE THIS GAME,,,, Check my hours playing... proof of how awesome this game is!!!!!
Was this review helpful? Yes No Funny
32 of 33 people (97%) found this review helpful
336.1 hrs on record
Posted: January 11
Early Access Review
An absolutely fantastic building game based around combat vehicles. You can build ships, planes, submarines, airships, helicopters, spaceships and pretty much anything else you can think of.

There is a beautiful amount of customization in this game. You can build your own engines, cannons, missiles, lasers and jets from individual components.

Sloped armor and angling makes a difference in this game. Shells that hit at an odd angle are more likely to ricochet. The size of the cannon and the kind of ammunition can change how easily a shell can bounce.

It is very stable for an early access game. I've never crashed once.

Definitely recommended to anyone who likes block-based building and vehicular combat!
Was this review helpful? Yes No Funny
147 of 220 people (67%) found this review helpful
2 people found this review funny
36.2 hrs on record
Posted: December 6, 2014
Early Access Review
I was only 9 years old. I loved Deepwater Guard so much, I had all the Deepwater Guard story missions completed. I pray to Deepwater Guard every night before heading back to the fortress, thanking them for the resources I've been given. "Deepwater Guard is love" I say; "Deepwater Guard is life". My fleet hears me and calls me a traitor. I knew they were just jealous of my devotion to Deepwater Guard. I call them scrap. They fire missiles at me and send me back to the fortress. My ship is damaged now, and my hull really hurts. I stay at the dock and it's really cold. Suddenly, a fleet is moving towards me. It's the Deepwater Guard. I am so happy. They come closer to me and whisper into my ear "CREEEEAAAK". They grab me with their powerful harpoons and pull me under the water. I'm ready. I spread my hull for Deepwater Guard. Their cannonballs penetrate my ammo supply. They explode so much but I do it for Deepwater Guard. I can feel my engine tearing as my ship fills with water. I push against their force. I want to please Deepwater Guard. They creak as they fill my ship with their cannonballs. My fleet arrives. Deepwater Guard looks them right in the AI mainframe and says "CREEEEAAAKKK". Deepwater Guard leaves through the ocean. Deepwater Guard is love, Deepwater Guard is life.
Was this review helpful? Yes No Funny
30 of 31 people (97%) found this review helpful
1 person found this review funny
135.3 hrs on record
Posted: March 16
Early Access Review
One of the best "hidden" games in the entire steam archive. Follow these steps..

1) Buy game
2) Get coffee or any other beverage.
3) Take an afternoon off.
4) Start game and create anything that you have ever wanted to make
5) Add weapons and battle!

But, seriously this game, once you overcome the learning curve is amazing. Search YouTube for how to build things or get a few ships off the Steam workshop and disect them.

When I first got this game I didn't look at how to build things or looked at any of the in-game tutorials. Big mistake! I ended off shelfing the game for a few months. Only to un-shelf it later when I was bored and nothing in my library looked good. Until I saw From the Depths, still downloaded and installed. I loaded it up, this time looked at a tutorial or two and never looked back.

This game makes the top 5 games I've ever played, and it's not even done yet!

Get it!
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33 of 37 people (89%) found this review helpful
1 person found this review funny
207.2 hrs on record
Posted: December 18, 2014
Early Access Review
This... is... awesome.

if you like to build crazy vehicles with crazy guns that you can use in epic battles against your own awesome vehicles or against extremely awesome enemies, this is a game for you.

I highly recommend this game.

from the depths is just...
addicting as ****
Was this review helpful? Yes No Funny
37 of 46 people (80%) found this review helpful
1 person found this review funny
107.9 hrs on record
Posted: January 31
Early Access Review
>Buys From the Depths, having seen some of the gameplay.
>Messes around in vehicle design mode.
>Ends up spawning an enemy ship, whom promptly started to wreck my s***.
>Restarts designer after saving vehicle.
>Resumes work on said vehicle, CAPSLOCK'ing to hold it in place, starting to work on cannons.
>Finds the custom cannons and starts making one after looking at short in-game tutorial.
>Wants to make an artillery-like cannon, thus making the barrel twice as thick as my guy is tall, the barrel thrice as long as the whole f***ing tiny boat I got it on.
>S***-eating grin the whole time, mind going rampant on the carnage it could possible do given the stats.
>Spawns a Vanguard to test it out on.
>Unfreezes the ship to try and aim the cannon at it.
>Forgot about bouyancy and the weight of the cannon, ship sinks.
>Forgot ammunition barrels to make sure the Really Really Big Gun could even fire.
>Neglected to put said cannon on turret for me to actually aim it.
>Enemy boat takes out the barrel then me after.
>Flips table and restarts the designer, loads ship to prior the cannon.
>Actually looks at tutorials on how to make a tub that won't sink.
>Repeat this for over a month, getting better and better at ship designing.
>Current project is a giant-♥♥♥ floating fortress of death.
>Armed with lasers, underside cannons, and missile arrays to possibly take out fleets.
>Has enough power to supply a small town, fuel for several airports, and can rip up supplies from the earth at a rate for a small army.
>Grins evilly and spawns another Vanguard.
>Weapons turn to fire at it, ripping the little ♥♥♥♥♥♥♥ to shreds.
>Missiles start flying, me thinking they were going to utterly decimate it.
>Finds out that the missiles aren't even turning towards it, instead just flying up towards the sky.
>Computer's taking a s*** in framerate due to the number of missiles that go flying.
>Gets so bad that game ends up crashing.

10/10 Would buy a better computer for this game!
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22 of 22 people (100%) found this review helpful
2.3 hrs on record
Posted: December 7, 2014
Early Access Review
Excellent game, just a bit rought around the edges! This game has a huge amount of poetential, it just isn't fully finished. The idea behind the game is great, basically it is an open world vehicle-building game, with an emphasis on physics and battles. The Dev is extremely active in the community, and responds to players' suggestions and new ideas.

Give it time, and I think this game will shape up to be truly amazing!
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68 of 100 people (68%) found this review helpful
2 people found this review funny
83.4 hrs on record
Posted: December 19, 2014
Early Access Review
builds giant plane, realises everything is in the wrong direction in refference to the controls, cries in a corner for fifteen minutes,

11/10 would fail again
Was this review helpful? Yes No Funny
22 of 23 people (96%) found this review helpful
1 person found this review funny
362.5 hrs on record
Posted: April 13
Early Access Review
This game :) I started up by building a crappy boat... It didn't really manouver well nor did it acctually fire as I didn't acctually understand the AI configurations or how to construct weapons so that they either got ammo or were capable of fireing.

After watching playthroughs and a just generally messing around in the vehicle creation system I have gone from bad vehicles to vehicles that use features that never have been exploited before in the game. For example building flying vehicles with a sensor if true system to navigate the vehicle, effectively replacing the need for an ingame AI.

The cool thing about this game is that there is no right way to do something. There is an infinite amount of ways you can construct an engine. All of them have certain perks and some of them are just plain aweful. It's a game where you litterally never run out of stuff you haven't done yet because you can pretty much do anything you could imagine as long as you pour some time into it :)

And let's talk about the community. The forum that exist atm is filled with people with enthusiastic ideas and they are allways willing to help. You post a question on the forum and it will have an answer within a hour telling you which foolish mistake you have made this time xD We also host multiplayer sessions where we have dogfights, races and so on. It's great fun :D A podcast that I will be hosting is also currently in the making.

The developer Nick is also awesome :) He called me a spambot once when I started giving out horticultural advice about growing tomatos and what to look out for when looking for imperfections on the plant. Regular updates on his development is something that you commonly see on the forums.

So what is really negative in this game?

I really dont know xD
Some people complain that it has a learning curve that is too high, I really dont agree with that. Is the game difficult to learn to begin with? Sure but it's like learning a 3D animation program like blender. Once you get what the different parts do and why the build interface is like that ingame it make alot of sense and you couldn't replace it with a better system no matter how hard you would try.

The game engine doesn't really allow the game to use all of your cores. Nick is currently updating the game to Unity 5 though so we can anticipate that you can have battles with 200000 blocks instead of 50000. I mean my Pc can run a 200000 battle withought crashing but my poor 8-core AMD processor doesn't like to run that on 2 cores xD And also in that case it's running at 1 fps.

Anyways that's basicly my view of the game. If you are looking for a cheap rip off of robocraft or any other building game. You are looking in the wrong place. This is so much more :)
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27 of 34 people (79%) found this review helpful
1 person found this review funny
746.4 hrs on record
Posted: January 10
Early Access Review
I though robocraft was pretty good. I like this game far more than robocraft.
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16 of 16 people (100%) found this review helpful
1 person found this review funny
493.1 hrs on record
Posted: December 23, 2014
Early Access Review
Despite being in alpha, the gameplay is quite solid, and I haven't come across any gamebreaking bugs. Like the promo pictures show, you can build many more things besides ships, such as submarines, dirigibles, planes and even extremely well armed fortresses, with land vehicles being a planned feature, which, given the frequent updates and dedication the developer gives this game, will be implemented soon. For anyone who has played Battleship Craft by Phyzio, or likes building things, this is a must have and well worth the 20 dollars.
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17 of 18 people (94%) found this review helpful
1 person found this review funny
73.5 hrs on record
Posted: January 9
Early Access Review
I got this game during the winter sale, thinking it would be a minecraft clone. It's turned out to be so much better. If you like Space Engineers, or similar types of games, I highly reccomend getting this game. While it does have a bit of a learning curve, there is nothing close to what this game allows you to do. 10/10 would have memory wiped to experience the game new again.
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14 of 14 people (100%) found this review helpful
1 person found this review funny
491.5 hrs on record
Posted: January 25
Early Access Review
As I hit the 300 hour mark on this game, I can definitely say, this is one of the best if not the best sandbox build-your-own war machine game out there, not to mention that it is in alpha! The only warning I give is this: be prepared to tackle a very high learning curve and a very high complexity of mechanics. I have seen a few bugs here and there, but the dev is fast and usually fixes them right away. As for those complexities I was talking about? Well, you can build completely custom cannons, lasers, missiles, engines, jets... You get the point. Not to mention the fact that you can build any vehicle you want, except for land, which has not been fully incorporated yet. (Wheels are there though). I just finished building a battleship, and was enjoying watching it crimple up enemies until a larger ship came and took out my cannons. I fired my torpedoes and missiles... No good! They had laser missile defense. Thus my battleship sank...
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13 of 13 people (100%) found this review helpful
55.9 hrs on record
Posted: March 27
Early Access Review
This is very well one of my favorite games on steam. It is not merely a vehicle designer, making a few ships, get bored, quit and then never play again. it has so many diffrent aspects, almost eveything is costomizable, and the sheer scale you can build ship and they will actually have the proper physics for large ships astounds me. i am a senior programmer with unity and i still have no clue how they fine tuned the physics and areodynamics in this game. But like i said before, it is not a mere vehicle designer, you can pit your designs against the nuilt in ones, or fight to the death with your friende or one of your own ships. and afteryou play around in the vehicle designer for a while, a campaign is unlocked. Putting a whole new flood of challenges to overcome. now instead of one on one ship battles, you fight your entire fleet against another entire fleet. this is the best game in my library, and thats saying a lot, i have 40+ games. 10/10
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13 of 13 people (100%) found this review helpful
80.7 hrs on record
Posted: December 20, 2014
Early Access Review
When I was younger, I would make ships and boats with lego, cardboard, tin-foil.... well just about anything really, and see if they could float and see how long they would survive the rough seas of the bath. I loved that as a kid, with this game it brings back so many great memories aswell as great fun. You start of with one block and build amazing things from scratch, either a helicopter, plane or maybe a submarine, boat or even a hot air ballon, then drop it into the water and see if it will float, sink, fly or sail. Then add some Ai for Ai controlled guns and Ai controlled movement, then add some some CUSTOM made cannons, lazor's and/or missiles, Then spawn in an enemy ship and test your almighty beast against the scum of the sea, the "Deep Water Guard", you may lose the first battle, you may lose the second battle and maybe even the third, but with every defeat you grow stronger, its not how hard you can hit (well thats pretty important too lol), but instead how hard you CAN get hit and get back up and create another ship/plane or whatever it may be and finally destroy that enemy ship!

This also has Multiplayer so you and a few friends could build a masterpiece together or just build your own ships and see who wins. This game offers alot of fun and replayability even for an early access game (never thought i'd say that) and this also has a compaign mode, but thats all I will say for now, I will leave you discover the master piece which is from the dephts for yourselfs, and also if you want to watch any videos about this game I would recommend you watch "Budkai" on youtube. Thanks.
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