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Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more
Really pleased to announce the Advanced Projectile System is coming to stable branch for the first time.
It features a new type of cannon that fires customisable ammunition (customisable in the same way as the missiles already are) and all sorts of neat features like ammunition clips, belt autoloaders, multiple barrels and rail guns. The ammunition can have all sorts of payloads (explosive, frag, emp, kinetic), fuses (altitude, proximity, timed, penetration, inertial), heads (squash head, shaped charge, sabot, AP capped) and auxiliary components (base bleeders, fins).
The custom cannons are not going to be removed.
[feature group] Advanced Projectile System released
[feature] New wood textures added
[bug fix] When a propulsion unit is placed on a spinner or turret only 'main' mode can be selected from the GUI now
[bug fix] air pumps will recalculate buoyant volume even when turned off to stop them getting out of date
[bug fix] dedicated hel spinners use their 'drive fraction' variable now
[bug fix] Desired gauge now reflects actual shell diameter for multibarrel systems- not the single barrel equivalent
[bug fix] hydrofoil force calculation was incorrect (using degrees as input to a function requiring radians)
Several other bug fixes have also been added.
First official From the Depths tournament in the AlphaMaster League is starting soon, anyone can join so long as they follow the rules.
Deadline for your submissions to the tournament is the 30th of September!
Everyone is encouraged to take part and submit a design if they think they can brawl with the best!
Forum post with more information : http://www.fromthedepthsgame.com/forum/showthread.php?tid=10286
“My jaw almost hit the floor when I installed a few community made vehicle blueprints. The creativity and ingenuity on display was simply incredible [...] there is no doubt that this game is going to be truly epic”
“The game’s physic system is especially impressive. Giant galleons feel like absolute tanks trudging through the ocean, while speedboats slice through the waves at a precarious pace [...] Combat is chaotic and intimately customizable. There is perhaps no greater pleasure than executing a successful broadside”
“From the Depths is a very fine-tuned and detailed strategy title, one that offers amazing cusrtomization options and the opportunity to test out your own creation live on the battlefield. If you're a strategy enthusiast and love vehicle design, this one deserves your attention.”
The Indie Game Magazine (Issue 43 Nov 2014)
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