Design, build and take first-person command of battleships, planes, submarines, space ships, hot air balloons and more!
User reviews: Very Positive (486 reviews)
Release Date: Aug 7, 2014

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“From the Depths was released via our website on the 1st of January in a pre-alpha state and the involvement from the community was amazing. We averaged a new release every 4 days for 6 months and the experience of developing with the help of the player has been absolutely priceless. By releasing in early access on Steam we hope to grow the customer base and make sure the game is tailored to new players and veterans alike!”

Approximately how long will this game be in Early Access?

“From The Depths will be in development for approximately 6 months before the entire wish-list is included, however development will continue for as long as there are players!”

How is the full version planned to differ from the Early Access version?

“The full game will have more multiplayer support, include more story missions, a more advanced Campaign mode, and more components. Funding from the early access stage will also allow us to add a professional artist to the team to rework the graphical side of the game.”

What is the current state of the Early Access version?

“Approximately 50 player tested releases in and very stable. 225 different components, not including 19 missile parts. A totally free-form designer mode, structured story missions and an extremely challenging open world Campaign mode all exist. Multiplayer is being added and is testable in an extremely early state.”

Will the game be priced differently during and after Early Access?

“The price may increase slightly in the full release.”

How are you planning on involving the Community in your development process?

“The forum at http://www.fromthedepths.com/forum is the main hub of interaction between developers and players. Almost every player comment is read and replied to by a developer. The vast majority of the features in the first 50 versions of the pre-alpha were added due to player request or through open discussion with the players.”
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Buy From The Depths Alpha

 

Recommended By Curators

"Impressive vehicle building sandbox game that allows you to build battleships, planes, submarines, space ships and so much more."
Read the full review here.

Recent updates View all (16)

May 12

1.606 Released!

It's been a long time in the making but 1.6(06) is now in the stable branch.

It is a huge overhaul of the game and paves the way to a massive amount of community made content. It allowing players to create their own planets, factions, missions, campaigns, designer worlds, weather systems, unlocks, and loads more, all in an in-game planet editor.

The built in campaign that ships with the game has also had an overhaul, with the world of Neter being a lot richer than before.

You won't be able to continue with your old campaigns in 1.606 but you can sign up to the "oldcampaign" beta branch. Multiplayer is also not available in 1.606 yet, but is still functional in the "oldcampaign" beta branch.


So many things have changed that a change log isn't really appropriate for this patch, but look out for the following features:
Planet editor
Multithreaded terrain generation
Planes can now fly OVER land not INTO it
new "hold Q" based interface for a context sensitive way of interacting with everything (change warhead loadout on missiles or turn all shield on or off for a vehicle, open all the Guis and put forces in and out of play)
More intense weather systems
Deep oceans and high hills
Dramatically improved scene change times
New GUI system under the hood, GUIs can be stacked.


The aim of 1.6, (and the justification for expending so much time and effort creating it) is that as we speak at least half a dozen custom planets are being worked on by the community over at These custom planets will allow the player to essentially completely change the FtD experience, swapping between Neter, or a World War 2 based planet, or an Napoleonic wars Planet or a science fiction planet.

Almost everything is changeable with the planet editor- you can create 500 meter deep oceans or 500 meter high hills, you can extend the atmosphere up to several kilometers or remove the atmosphere and the gravity completely from the planet.

Unity 5 integration begins tomorrow and will be followed by a refresh of the multiplayer and steam workshop integration for planets.

The usual one-ish week cycle of updates will be commencing once again.

Keep up with the development on the official forums over at

Thanks for your patience and I hope you enjoy 1.6!

44 comments Read more

March 15

What's coming next, and patch notes for v1.590/1/2/3/4/5/6


What's next:

The current development of FtD is a custom campaign editor which will allow all players to create their own worlds, physics settings, create the terrain and land masses (featuring very deep seas and very high mountains), create their own factions from scratch and set the world up with towns and fleets and fortifications. The addition of custom campaigns will also see the default campaign getting an overhaul as well. A "beta branch" will be created for those players currently playing a campaign who want to finish it.

I'm really very excited about this change as I know many people in the community have already started creating several factions and I can't wait to play some community made campaigns which will cater for players of all skill levels and players who want to play using technology and ships of different styles and eras.

The custom campaign patch will also come with multithreaded terrain generation which reduces the stutters as you move around in game and terrain segements are loaded in.


Patch notes for 1.590 series

Here are the patch notes for the 1.590 series, which actually came out about a month ago.

New 'Tactical' level f

18 comments Read more
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Report bugs and leave feedback for this game on the discussion boards

Reviews

“My jaw almost hit the floor when I installed a few community made vehicle blueprints. The creativity and ingenuity on display was simply incredible [...] there is no doubt that this game is going to be truly epic”
Game Ramble

“The game’s physic system is especially impressive. Giant galleons feel like absolute tanks trudging through the ocean, while speedboats slice through the waves at a precarious pace [...] Combat is chaotic and intimately customizable. There is perhaps no greater pleasure than executing a successful broadside”
Denkiphile

Workshop

Share your vehicle blueprints via the workshop

Feature List

  • A huge game world explorable from the ocean depths into outer space.
  • A full and accurate physics model including dynamic damage simulation, sailing mechanics and weather effects.
  • Battle against fleets of AI craft and build your own to meet the menace.
  • Build fortress bases, mine for resources and battle other factions in campaign mode where strength and diplomacy are the keys to victory.
  • In-game Steam workshop support to share your creations with the world.
  • RPG-Style character progression with levels, perks, skills and inventory systems.
  • Available now on PC, Mac and Linux.

About This Game

Summary

In From the Depths you can build and take first-person command of battleships, planes, submarines, giant terrible geese, space ships, hot air balloons and more! The game is currently in alpha and contains a wide range of single player content including:
  • A creative mode allowing you to push your designs to the limit and ensure the total annihilation of your opponents.
  • A campaign waged over hundreds of islands against eight unique factions.
  • A Story Mode where you can (eventually!) play 15 missions as each of the eight factions - a fantastic mixture of strategy, design and wild battles! Defend your fleet against waves of enemy forces in a series of extremely tough challenges that unlock new components.
An expansive multiplayer and co-op element is planned for the coming months!

Key Features

  • Design and build your fleet, fortresses and structures however you want. The alpha currently has 279 unique components blocks, not including 19 different components for making missiles, torpedoes, depth charges and bombs.
  • The sky's the limit, you can equip your vehicle with - cannons, lasers, mines, bombs, missiles, torpedoes, propellers, rudders, jet engines, wings, hydrofoils, hot air balloons, anchors, fire control computers, blueprint spawners, repair bots, air pumps, automated control blocks and many, many more!
  • Realistic physics - every block destroyed or added affects the vehicle's functionality, physics and control. Drag, inertia tensors, buoyancy and sealed compartments are all updated based on the design of your vehicle and the damage sustained.
  • Be part of a fantastic community (http://www.fromthedepthsgame.com/forum), with new releases made on average twice a week. Community organised challenges and blueprint sharing make it an extremely friendly place to hang out!

Customisable Components

The customisable components in From the Depths allow a unique level of engineering customisation:
  • Design custom missiles, bombs, depth charges and torpedoes by combining various warheads types, fuse types, IR seekers, laser beam riders, laser designators, thrusters, navigation algorithms, fuel pods, sonar seekers, buoyancy compartments and propellers, to deliver a truly bespoke weapon.
  • Design custom cannons by combining four different barrel types and lengths with autoloaders, warhead types, ammo boxes and auxiliary components to create everything from AA cannons to howitzers.
  • Design custom AI by combing an AI mainframe with 'AI cards' slotted into motherboard blocks. Add radar detection, laser detection and tracking and local weapon controllers to give partial or full control to AI. Create anything from a fully AI controlled aircraft carrier to a battery powered drone.
  • Design custom engines using crank shafts, cylinders, carburetors, super chargers, exhausts and fuel injectors. Electric engines, generators and chargers are also available for backup power supplies and drones.
  • Similar systems exist for the creation of anti-vehicle and anti-missile lasers, as well as drills that can cut even the largest of battleships in half.

Workshop

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • Processor: Intel Core2 Duo 2.0 GHz (or AMD equivalent)
    • Memory: 2 GB RAM
    • Graphics: NVIDIA GeForce 8800GT / ATI Radeon HD 3870 / Intel HD Graphics 4000
    • Hard Drive: 500 MB available space
    • Sound Card: DirectX® compatible on-board
    • Additional Notes: Steam connection required to play the game
    Recommended:
    • Processor: Intel Quad Core i5 @ 2.5 GHz (or AMD equivalent)
    • Memory: 2 GB RAM
    • Graphics: NVIDIA GeForce GTX 460 / AMD Radeon HD 7800 series
    • Hard Drive: 500 MB available space
    Minimum:
    • Memory: 2 GB RAM
    • Hard Drive: 500 MB available space
    • Additional Notes: Steam connection required to play the game
    Recommended:
    • Memory: 2 GB RAM
    • Hard Drive: 500 MB available space
    Minimum:
    • Memory: 2 GB RAM
    • Hard Drive: 500 MB available space
    • Additional Notes: Steam connection required to play the game
    Recommended:
    • Memory: 2 GB RAM
    • Hard Drive: 500 MB available space
Helpful customer reviews
22 of 22 people (100%) found this review helpful
1 person found this review funny
1,739.8 hrs on record
Posted: April 27
Early Access Review
What can I say,,,,, ADDICTED to this game!!!!!

Forget the boring mining, tree hitting games and try this game,,, be as creative as you want to be. A bit of a steep learning curve but just be patient and you WILL be rewarded. Started with a wonky little boat and now creating fleet destroying battleships of death and destruction,,, and soon I will figure out how to make my macross battle mech fly!!! Build a gun,,, build a missile turret,,, wait,,,, build a gun with missiles on it,,, noooo,,,, even better,,, guns with missiles,, lasers and shields,,, everytime you create you learn something new!

I LOVE THIS GAME,,,, Check my hours playing... proof of how awesome this game is!!!!!
Was this review helpful? Yes No Funny
7 of 7 people (100%) found this review helpful
272.5 hrs on record
Posted: May 13
Early Access Review
This is what an alpha game should be.

Go check their forums, players ask for changes, have ideas, and they get implemented in the game.

People have complained about the slow updates, but I would much rather have a update that is what the community wants than what a couple of devs want.
Was this review helpful? Yes No Funny
4 of 4 people (100%) found this review helpful
86.2 hrs on record
Posted: May 9
Early Access Review
This game is incredible, EVERY ASPECT IS AMAZING!
What else is there to say?
Was this review helpful? Yes No Funny
2 of 2 people (100%) found this review helpful
5 people found this review funny
146.4 hrs on record
Posted: May 20
Early Access Review
>is me

>tried to build bomber

>accidentally build spaceship

10/10 would space again
Was this review helpful? Yes No Funny
3 of 4 people (75%) found this review helpful
12.9 hrs on record
Posted: May 9
Early Access Review
OMG I LOVE TGIS GAME but please make multiplayer better, also water can go threw walls, that makes no sense, and what is the point of the campain? but other than that this is my new favorite game.
Was this review helpful? Yes No Funny
47 of 49 people (96%) found this review helpful
1 person found this review funny
193.1 hrs on record
Posted: November 30, 2014
Early Access Review
This is an absolutely, positively magnificent game. Don't scroll down just yet, I have an explanation for my madness.

This is an engineering game with block style building and heavy sandbox elements. One could say that this is like Space Engineers, but there's something different. The craft you build serve a point. There's a dynamic, open world war-like campaign that you must build and design craft for (or snipe them off of the workshop and learn how they work,) to complete.

In this campaign you'll be introduced to several factions with vessels that are very different per faction (The developer is currently taking user submissions that fit a certain faction's theme) that you must design crafts that can combat this.

I keep saying the word "craft" in place of boat because it can be anything. Boats, planes, land vehicles, spacecraft, ballooncraft, submarines, anything you can design can come to life in this with its simple automation that you can put in place.

While this game, at the time of the review, has a small-but-growing community, it is VERY robust, there has to be the highest ratio of players that are also streamers and youtubers to regular players I've ever seen. There's loads of tutorials and user submitted designs on the official forums (don't let the Steam forums decieve you.)

And for those holdouts that are concerned about the longevity and developer-community relations on this product, the developer is very active on the official forums, with, to date, 18% of all the total posts on the forums being his. He constantly throws out suggestions that he wants to see in the game to gauge community reaction as well as take in any well-thought-out revisions that the community members have to offer. There's even been a quote of him saying "I can put it in, people just need to ask for it." When it comes to longevity, it used to be just him on the project, but I've seen some more people come on as official staff.

This is a hidden gem. I want the world to see it. My rating? 15 out of 10.
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40 of 43 people (93%) found this review helpful
584.5 hrs on record
Posted: January 23
Early Access Review
This is BY FAR one of the best titles that you will find in Early Access. The Devs are very active and devoted to creating a new and brilliant style of gameplay. If you want proof of this, just check out the forums; Nick Smart (one of the devs) is constantly interacting, updating, explaining, and accepting new ideas with members of the forum. From the Depths is a very unique RTS, sandbox, and RPG mashup that flows together very well.

The biggest feature that this game has to offer is the vehicle designer gamemode (In a way, the creative mode that many of you understand well). You start out an a little wooden raft and are free to build whatever your creativity can come up with. 17th Century Sailboat? (Yes there are sails in the game) Done. Civil war ironclad? Done. Speedy figher jet that drops bombs everywhere? Done. Alien spaceship invasion force? Done. Rocket powered speed boat? Can do. You add an AI mainframe onto the ship and suddenly, it comes to life, full sail with lasers for broadsides. You test it to ensure its absolute domination on the sea against other creations. It works, you tested it, and it looks great; now, you use it to take over the world.

The next step is the campaign gamemode. You spawn in the world on the bottom left corner of the game's map. You have a starting fortress and a limited amount of resources. Soon, you'll have an enemy fleet coming for an attack. You fix your fortress, gather some resources, and build your first dinky wooden warship. With that warship, you capture enemy resource territories and build a fleet to take on the world. You build several of that hulking mashup of a sailboat and science fiction and wipe the other factions off the map, all while acting like you're some space pirate here to steal the world's loot.

And that's just scratching the surface.

From the Depths has a whole other level of detail that goes into the creation of your weapons and ship internals. Engines are the first step, with the engine block connected to crank shafts, connected to cylinders, connected to carbeurators, connected to fuel tanks as well as.... You get it. You can customize fuel efficiency vs. power production. You make power so that your cannons can work... with their firing pieces, various barrel types, explosive amunition... Same sort of thing. This pattern continues with the lasers, the missiles/bombs/torpedos/mines, the drills, the custom jet engines. and the AI. But you also have to pay attention to the hull, because if you make a large rectangle with a flat frontal surface, it will barely move due to drag. But watch out for that armor, because if you neglect it your ammunition barrels will get hit and explode.

THAT is the level of detail that you will find in From the Depths.

All vehicles are affected by physics. A missing wing will cause you to spiral out of control. A damaged engine won't provide as much thrust. A hull breach caused by ammunition storage going off will cause your heavily armored battleship to sink to the ocean floor.

The wonderful thing about it: there is no ONE way to play the game. There is no single prediscovered tactic that if-you-don't-use-you-won't-win sort of thing (Civ V I'm looking at you). Any branch of tactic can work, AND WORK WELL. It's very well balanced. A fleet of airships can do well, a fleet of submarines can do well, a modern navy can do well also.

Basic features:
-Vehicle creation
-RTS campaign
-Diplomacy
-Underwater warfare, naval warfare, land warfare (soon to be ironed out as it is not fully fleshed out yet), air combat, and space combat (soon to be fleshed out as well)
-Story missions
-Limited Multiplayer (currently undergoing major optimization and expanding)
-Strategic control of forces
-Epic explosions and vehicle destruction!

Bugs:
Very few, and the few there are are very quickly stamped out by the Devs. None will be game breaking.

Preformance:
Decent, as it currently uses up a whole lot of CPU once the bigger battles commence. (However, there are options in the gameplay that allow you to limit immediate size of battles so that you can keep your computer at a decent FPS.) It can get quite laggy, but it's not horrifying if you have a moderately decent computer.
To give perspective, when I originally got this game, all I had was a Macbook Pro (sad days). I could run the game with a few fairly large ships in and still have plenty of FPS to have a good experience.

In all, I love it. Many Early Access titles have reviews that say a game shows "promise". Many of these games never fufil their promises unfortunately. From the Depths, however, has already fufilled its promise! The game is already more immersive in Early Alpha than many games become in years. The promise of From the Depths is now being told in what comes in the future to further gameplay and depth.

Hopefully, over 400 hours put into a game that is still technically in pre-alpha is a good indication on what and where FTD is going.

!!!----------------------------!!!-------------------------------!!!

BUT,
this all obviously takes some time. It will take a while to learn how to use the game. You will spend up to several hours making a ship. This will only appeal to certain people. If you are looking for a small game to pass a little bit of time, this is not for you. If you do not have the patience to use the game to its fullest extent, look somewhere else. It will feel like a waste of money if you cannot afford that.
IF you have all of these, as well as some creativity and desire, you will love it as well.

Please give the game more than 15 minutes before you get mad and post a negative steam review, it is well worth it if you look past the game's surface.
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34 of 35 people (97%) found this review helpful
1 person found this review funny
126.9 hrs on record
Posted: December 20, 2014
Early Access Review
When I first saw this game I thought that it was going to be another "Get wrecked by everything because nothing tells you how to do anything" games. So, one friday I figure, what the heck, I'll try it out. What's the worst thing that could happen. So I started playing. It was alot easier to pick up than I thought, yet, way more fun than I anticipated. I started out and just tried making a few different ships, got campaign going. Aaaaannnd...It's 2 O'Clock monday morning. If you like build'em to fight'em games. It's a must have. 9.5/10
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145 of 216 people (67%) found this review helpful
2 people found this review funny
36.2 hrs on record
Posted: December 6, 2014
Early Access Review
I was only 9 years old. I loved Deepwater Guard so much, I had all the Deepwater Guard story missions completed. I pray to Deepwater Guard every night before heading back to the fortress, thanking them for the resources I've been given. "Deepwater Guard is love" I say; "Deepwater Guard is life". My fleet hears me and calls me a traitor. I knew they were just jealous of my devotion to Deepwater Guard. I call them scrap. They fire missiles at me and send me back to the fortress. My ship is damaged now, and my hull really hurts. I stay at the dock and it's really cold. Suddenly, a fleet is moving towards me. It's the Deepwater Guard. I am so happy. They come closer to me and whisper into my ear "CREEEEAAAK". They grab me with their powerful harpoons and pull me under the water. I'm ready. I spread my hull for Deepwater Guard. Their cannonballs penetrate my ammo supply. They explode so much but I do it for Deepwater Guard. I can feel my engine tearing as my ship fills with water. I push against their force. I want to please Deepwater Guard. They creak as they fill my ship with their cannonballs. My fleet arrives. Deepwater Guard looks them right in the AI mainframe and says "CREEEEAAAKKK". Deepwater Guard leaves through the ocean. Deepwater Guard is love, Deepwater Guard is life.
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31 of 32 people (97%) found this review helpful
336.1 hrs on record
Posted: January 11
Early Access Review
An absolutely fantastic building game based around combat vehicles. You can build ships, planes, submarines, airships, helicopters, spaceships and pretty much anything else you can think of.

There is a beautiful amount of customization in this game. You can build your own engines, cannons, missiles, lasers and jets from individual components.

Sloped armor and angling makes a difference in this game. Shells that hit at an odd angle are more likely to ricochet. The size of the cannon and the kind of ammunition can change how easily a shell can bounce.

It is very stable for an early access game. I've never crashed once.

Definitely recommended to anyone who likes block-based building and vehicular combat!
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29 of 29 people (100%) found this review helpful
1 person found this review funny
135.3 hrs on record
Posted: March 16
Early Access Review
One of the best "hidden" games in the entire steam archive. Follow these steps..

1) Buy game
2) Get coffee or any other beverage.
3) Take an afternoon off.
4) Start game and create anything that you have ever wanted to make
5) Add weapons and battle!

But, seriously this game, once you overcome the learning curve is amazing. Search YouTube for how to build things or get a few ships off the Steam workshop and disect them.

When I first got this game I didn't look at how to build things or looked at any of the in-game tutorials. Big mistake! I ended off shelfing the game for a few months. Only to un-shelf it later when I was bored and nothing in my library looked good. Until I saw From the Depths, still downloaded and installed. I loaded it up, this time looked at a tutorial or two and never looked back.

This game makes the top 5 games I've ever played, and it's not even done yet!

Get it!
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32 of 35 people (91%) found this review helpful
1 person found this review funny
207.2 hrs on record
Posted: December 18, 2014
Early Access Review
This... is... awesome.

if you like to build crazy vehicles with crazy guns that you can use in epic battles against your own awesome vehicles or against extremely awesome enemies, this is a game for you.

I highly recommend this game.

from the depths is just...
addicting as ****
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35 of 43 people (81%) found this review helpful
1 person found this review funny
107.5 hrs on record
Posted: January 31
Early Access Review
>Buys From the Depths, having seen some of the gameplay.
>Messes around in vehicle design mode.
>Ends up spawning an enemy ship, whom promptly started to wreck my s***.
>Restarts designer after saving vehicle.
>Resumes work on said vehicle, CAPSLOCK'ing to hold it in place, starting to work on cannons.
>Finds the custom cannons and starts making one after looking at short in-game tutorial.
>Wants to make an artillery-like cannon, thus making the barrel twice as thick as my guy is tall, the barrel thrice as long as the whole f***ing tiny boat I got it on.
>S***-eating grin the whole time, mind going rampant on the carnage it could possible do given the stats.
>Spawns a Vanguard to test it out on.
>Unfreezes the ship to try and aim the cannon at it.
>Forgot about bouyancy and the weight of the cannon, ship sinks.
>Forgot ammunition barrels to make sure the Really Really Big Gun could even fire.
>Neglected to put said cannon on turret for me to actually aim it.
>Enemy boat takes out the barrel then me after.
>Flips table and restarts the designer, loads ship to prior the cannon.
>Actually looks at tutorials on how to make a tub that won't sink.
>Repeat this for over a month, getting better and better at ship designing.
>Current project is a giant-♥♥♥ floating fortress of death.
>Armed with lasers, underside cannons, and missile arrays to possibly take out fleets.
>Has enough power to supply a small town, fuel for several airports, and can rip up supplies from the earth at a rate for a small army.
>Grins evilly and spawns another Vanguard.
>Weapons turn to fire at it, ripping the little ♥♥♥♥♥♥♥ to shreds.
>Missiles start flying, me thinking they were going to utterly decimate it.
>Finds out that the missiles aren't even turning towards it, instead just flying up towards the sky.
>Computer's taking a s*** in framerate due to the number of missiles that go flying.
>Gets so bad that game ends up crashing.

10/10 Would buy a better computer for this game!
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66 of 96 people (69%) found this review helpful
1 person found this review funny
82.9 hrs on record
Posted: December 19, 2014
Early Access Review
builds giant plane, realises everything is in the wrong direction in refference to the controls, cries in a corner for fifteen minutes,

11/10 would fail again
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22 of 22 people (100%) found this review helpful
2.3 hrs on record
Posted: December 7, 2014
Early Access Review
Excellent game, just a bit rought around the edges! This game has a huge amount of poetential, it just isn't fully finished. The idea behind the game is great, basically it is an open world vehicle-building game, with an emphasis on physics and battles. The Dev is extremely active in the community, and responds to players' suggestions and new ideas.

Give it time, and I think this game will shape up to be truly amazing!
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22 of 23 people (96%) found this review helpful
1 person found this review funny
358.5 hrs on record
Posted: April 13
Early Access Review
This game :) I started up by building a crappy boat... It didn't really manouver well nor did it acctually fire as I didn't acctually understand the AI configurations or how to construct weapons so that they either got ammo or were capable of fireing.

After watching playthroughs and a just generally messing around in the vehicle creation system I have gone from bad vehicles to vehicles that use features that never have been exploited before in the game. For example building flying vehicles with a sensor if true system to navigate the vehicle, effectively replacing the need for an ingame AI.

The cool thing about this game is that there is no right way to do something. There is an infinite amount of ways you can construct an engine. All of them have certain perks and some of them are just plain aweful. It's a game where you litterally never run out of stuff you haven't done yet because you can pretty much do anything you could imagine as long as you pour some time into it :)

And let's talk about the community. The forum that exist atm is filled with people with enthusiastic ideas and they are allways willing to help. You post a question on the forum and it will have an answer within a hour telling you which foolish mistake you have made this time xD We also host multiplayer sessions where we have dogfights, races and so on. It's great fun :D A podcast that I will be hosting is also currently in the making.

The developer Nick is also awesome :) He called me a spambot once when I started giving out horticultural advice about growing tomatos and what to look out for when looking for imperfections on the plant. Regular updates on his development is something that you commonly see on the forums.

So what is really negative in this game?

I really dont know xD
Some people complain that it has a learning curve that is too high, I really dont agree with that. Is the game difficult to learn to begin with? Sure but it's like learning a 3D animation program like blender. Once you get what the different parts do and why the build interface is like that ingame it make alot of sense and you couldn't replace it with a better system no matter how hard you would try.

The game engine doesn't really allow the game to use all of your cores. Nick is currently updating the game to Unity 5 though so we can anticipate that you can have battles with 200000 blocks instead of 50000. I mean my Pc can run a 200000 battle withought crashing but my poor 8-core AMD processor doesn't like to run that on 2 cores xD And also in that case it's running at 1 fps.

Anyways that's basicly my view of the game. If you are looking for a cheap rip off of robocraft or any other building game. You are looking in the wrong place. This is so much more :)
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26 of 33 people (79%) found this review helpful
1 person found this review funny
708.9 hrs on record
Posted: January 10
Early Access Review
I though robocraft was pretty good. I like this game far more than robocraft.
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16 of 16 people (100%) found this review helpful
1 person found this review funny
459.3 hrs on record
Posted: December 23, 2014
Early Access Review
Despite being in alpha, the gameplay is quite solid, and I haven't come across any gamebreaking bugs. Like the promo pictures show, you can build many more things besides ships, such as submarines, dirigibles, planes and even extremely well armed fortresses, with land vehicles being a planned feature, which, given the frequent updates and dedication the developer gives this game, will be implemented soon. For anyone who has played Battleship Craft by Phyzio, or likes building things, this is a must have and well worth the 20 dollars.
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17 of 18 people (94%) found this review helpful
1 person found this review funny
73.5 hrs on record
Posted: January 9
Early Access Review
I got this game during the winter sale, thinking it would be a minecraft clone. It's turned out to be so much better. If you like Space Engineers, or similar types of games, I highly reccomend getting this game. While it does have a bit of a learning curve, there is nothing close to what this game allows you to do. 10/10 would have memory wiped to experience the game new again.
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14 of 14 people (100%) found this review helpful
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478.1 hrs on record
Posted: January 25
Early Access Review
As I hit the 300 hour mark on this game, I can definitely say, this is one of the best if not the best sandbox build-your-own war machine game out there, not to mention that it is in alpha! The only warning I give is this: be prepared to tackle a very high learning curve and a very high complexity of mechanics. I have seen a few bugs here and there, but the dev is fast and usually fixes them right away. As for those complexities I was talking about? Well, you can build completely custom cannons, lasers, missiles, engines, jets... You get the point. Not to mention the fact that you can build any vehicle you want, except for land, which has not been fully incorporated yet. (Wheels are there though). I just finished building a battleship, and was enjoying watching it crimple up enemies until a larger ship came and took out my cannons. I fired my torpedoes and missiles... No good! They had laser missile defense. Thus my battleship sank...
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