Classic gameplay. New experience. Panzer Corps Wehrmacht is the award-winning turn-based strategy game that the press has called “…nothing short of brilliant” and “the spiritual successor to the Panzer General series”, with high rankings and praise around the world.
User reviews:
Overall:
Very Positive (520 reviews) - 93% of the 520 user reviews for this game are positive.
Release Date: Jul 10, 2011

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Packages that include this game

Buy Panzer Corps Collection

Includes 14 items: Panzer Corps, Panzer Corps Grand Campaign '40, Panzer Corps Grand Campaign '41, Panzer Corps Grand Campaign '42, Panzer Corps Grand Campaign '42-'43, Panzer Corps Grand Campaign '43, Panzer Corps Grand Campaign '44 East, Panzer Corps Grand Campaign '44 West, Panzer Corps Grand Campaign '45 East, Panzer Corps Grand Campaign '45 West, Panzer Corps Sea Lion, Panzer Corps: Afrika Korps, Panzer Corps: Allied Corps, Panzer Corps: Grand Campaign '39

 

Recent updates View all (14)

July 8

Panzer Corps: U.S. Corps campaigns flowchart!

Panzer Corps fans, we have prepared something for you!

The U.S. Corps DLCs have been out for a while now, but we've decided to give you a little treat.

Our artists worked to make these flowcharts, showing the scenario progression in the linked mega campaigns!

We hope you'll enjoy them and find them useful.





6 comments Read more

May 26

Panzer Corps: U.S. Corps is out!

All-time classic Panzer Corps is coming back with three new expansions for a total of fifty new scenarios. Each one has its own unique theatre of operations and scenarios, but all linked in a colossal branching campaign with complete unit carry over!

In U.S. Corps ’42 you start with “Operation Torch” where brave but inexperienced American “rookies” land in the sands of North Africa and join their allies. They must take the lead on several actions against the French command in Morocco and Algeria and then head eastwards, where they will face the remnants of the Italo-German army in Tunisia in a total of 16 different scenarios.

The second expansion begins the year after. In U.S. Corps ‘43 the goal is to liberate Sicily and use it as base from where to land on mainland Italy. The Allies have to overcome the resistance of the german army and open the road to Rome during another new set of 16 scenarios.

In the third and final instalment of the mega campaign, U.S. Corps ’44 - ‘45, you’ll lead the largest amphibious invasion in history, and with it, the Battle of Normandy. The plan is to land on several beaches in northern France, then to push east towards Berlin and finally put an end to the war for a total of 18 original scenarios!


Also tonight, on May 26, 20.00 (CEST), we are going to give players a sneak peek of the game on our official Twitch channel!

http://store.steampowered.com/app/452980/
http://store.steampowered.com/app/452981/
http://store.steampowered.com/app/452982/

6 comments Read more

Reviews

“A solid and loving overhaul of the classic Panzer General”
96% – Gamershall

“Hard to stop playing”
93% – GamerTell

“Panzer General is Back!”
80% – DigitallyDownloaded

New DLC Available



All-time classic Panzer Corps is coming back with three new expansions for a total of fifty new scenarios. Each one has its own unique theatre of operations and scenarios, but all linked in a colossal branching campaign with complete unit carry over!

This new mega pack covers the entire African and European campaigns of the United States!

http://store.steampowered.com/app/452980/

http://store.steampowered.com/app/452981/

http://store.steampowered.com/app/452982/

About This Game

Classic gameplay. New experience.
Panzer Corps Wehrmacht is the award-winning turn-based strategy game that the press has called “…nothing short of brilliant” and “the spiritual successor to the Panzer General series”, with high rankings and praise around the world. Brought to fruition by a team of experts and a community of hundreds of fans, Panzer Corps - Wehrmacht has evolved into the ultimate strategy classic that will find a home on any wargamer’s shelf!

Set in World War II, Panzer Corps - Wehrmacht puts players in the general’s tent in charge of the Axis armies, across 26 scenarios in one large campaign tree, carrying core forces through the war. This core force can gain experience and upgrade to new weaponry as it becomes available. With over 800 unit types, divided into 20 unit classes there is a huge amount to explore. Make use of your unit’s strengths and your enemy’s weaknesses and seize victory.

Looking for a more ‘human’ challenge? Panzer Corps’ multiplayer is deservedly popular, with thousands of games running on the server at any given time. Find an opponent online quickly and easily throughout the world with Slitherine’s award-winning PBEM++ asynchronous multiplayer system. Play historical battles or balanced scenarios created specifically for multiplayer, where both sides have equal chances to win. Panzer Corps supports cross platform multiplayer, so you can even battle owners of the iPad version of the game!

Developed by Flashback Games and The Lordz Games Studio, Panzer Corps - Wehrmacht replicates a classic wargame and upgrades it to 21st century standards for a new generation of wargamers.


Main Features
• 800 unit types, divided into 20 unit classes with 20 detailed parameters to identify unit’s abilities, 24 terrain types affecting gameplay in various ways. Panzer Corps will celebrate the glory days of strategy gaming with the aim of attracting new players to the genre;
• Campaign: all 26 scenarios are combined into a large campaign tree with several entry points at various stages of the war. Depending on the outcome of each battle (decisive victory, marginal victory or defeat), the player will be faced with different challenges and a progress along different parts of the campaign tree;
• More than 30 nations represented in the game: Germany, Italy, Poland, France, Great Britain, USA, USSR, Norway, Belgium, Netherlands, Albania, Romania, Greece and more.
• Core units that travel with you throughout the campaign gaining experience and that can be upgraded as new weapon technologies become available.


Additional content
For players who enjoy the game, there is a lot of quality content which will keep them busy for months.

The Grand Campaign consists of 10 campaigns that bolt together to create a staggering 150 scenario Grand Campaign which cover the entire war from 1939 to 1945 in great detail. You can play them all linked together or each as a standalone campaign.

The Afrika Korps expansion consists of 24 scenarios, new terrain and units and explores Rommel’s North Africa campaign.

Panzer Corps: Allied Corps is an expansion for Panzer Corps. Allied Corps includes more than 25 new scenarios, over 50 new regular and special elite units, and modified version of existing units to cover the entire war in detail from the Western Allies perspective.

And if this is not enough, Panzer Corps comes with a bunch of modding options and a powerful editor, and there are dozens of free user-made campaigns readily available for download from the Internet.

All Panzer Corps content is also available on iPad, so this strategy gem can be played everywhere!

Reviews
96% - GamersHall.de
Panzer Corps is a solid and loving overhaul of the classic Panzer General. Technical implementation and graphic design leave little room for any criticism.

93% - GamerTell.com
Easy to learn, simple interface, hard to stop playing once you start, you don't have to be a serious wargamer to appreciate.

9/10 - CPU Gamer
When it comes to being Panzer General, Panzer Corps beats the pants off the competition.

90% - Armchair General
Overall, PanzerCorps is one of the best “beer and pretzels” turn based wargame releases in years. The game is very polished and stable. It is fun to play.

90% - PelipPlaneeta.net
...nothing short of brilliant.

9/10 - RTSguru
This was seriously one of the best games that we have ever played. If you do not pick this up, you are missing out.

9/10 - Onet.pl
If one asked how would Panzer General be like if it was released today? The answer is simple - it would be Panzer Corps.

9/10 - EntDepot
Panzer Corps has me dreaming in hexagons nowadays.

A- - GameShark.com
Now that the official review is complete, if this were any other game it would go on the shelf next to other games that have been “finished” but I have every intention of firing it up again.ລ

System Requirements

    Minimum:
    • OS: Windows XP/Vista/7/8
    • Processor: Pentium 4 or equivalent
    • Memory: 1 GB RAM
    • Graphics: 64Mb Video Card
    • Storage: 500 MB available space
    • Additional Notes: If you use a newer OS than Windows XP, you will need at least 2 GB of RAM
    Recommended:
    • OS: Windows XP/Vista/7/8
    • Processor: Pentium 4 or equivalent
    • Memory: 2 GB RAM
    • Graphics: 128Mb or more
    • Storage: 500 MB available space
Customer reviews
Customer Review system updated Sept. 2016! Learn more
Overall:
Very Positive (520 reviews)
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328 reviews match the filters above ( Very Positive)
Recently Posted
Aurlord
102.4 hrs
Posted: September 19
This is difficult to say, since I was an absolute fan of SSI's Steel Panthers and later of Panzer General (of which Panzer Corps claims to be the offspring and evolution), but Panzer Korps falls short of its promises.

I was so excited by the prospect of playing again one of my favourite war games of all time that I bought the whole bundle (admittedly on offer). Not only I enjoyed the original game, but I also contributed to it by creating several community maps since I am a military history buff.

If you played the older titles the interface looks immediately familiar and you can jump straight into the game. The graphics haven't greatly changed either, and although I don't mind the retro-look as I don't play this kind of games for the visual effects, something a little more refined wouldn't have hurt.

The main problems with Panzer Corps are the game balance and the map design. Most scenarios are won or lost in the first few turns if you can (or most often can't) take control of some "chokepoints" (mostly fortified towns held by overly-strong A/T units). Any delay will inevitably lead to failure. Since most available routes pass through the chokepoints you'll have to fight at a disadvantage. Problem is in most scenarios the A/T units in built-up areas are way too strong and can stop any armour you throw at them. Infantry would be a good option in these circumstances IF it could be moved fast enough, but most of it will lag behind. So you'll need a lucky hit that knocks out the opposition before you take too much damage or lose too much time. And it often really comes down to that, a lucky hit.
During WWII both tanks and A/T evolved in time, with one or the other (usually the tanks) gaining the upper hand as circumstances went, but in Panzer Corps you'll find your expensive armoured units shot to pieces by oddly powerful cheaper units.

There is very little in Panzer Corps which wasn't already in Panzer General while the scenarios are a lot less balanced. Ultimately a disappointing game, though one I relly really wish had turned out better.


---------- Read further if interested in more details and response to comments in thread -----------

In response to comments I'll expand my critique of the game for those interested.

The main problem of Panzer Corps is that it changed its scope from a tactical game (such as were Steel Panzers and Panzer General) to a strategic one. This in itself could be a good thing but it is only half implemented.

The scale (not necessarily the actual size) of the maps is much larger, encompassing entire countries, BUT the units fighting on them (and their combat values) are still tactical units. So, for example, you may happen to attack Paris with a couple of panzers, which is plainly absurd, facing a couple of A/T units. In tactical combat a decent A/T unit at close quarters could easily knock out a few tanks. However, the game has the ambition of being played at strategic level (hence the Grand Campaigns scenarios) so the units shown on the map should necessarily be strategic units, ie Panzer Regiments or larger formations.

Panzer Divisions were COMBINED ARMS units, their strength being the mix of Motorized Infantry (Panzer Grenadieren), Tanks and Artillery, plus fast recce units (motorcycles and armoured halftracks). On the other hand there were no A/T divisions in any army at the beginning of WWII. Germans never set up any such units for the whole course of the war as they were deemed too expensive. Soviets set up A/T artillery divisions only in 1943.

So the game places on the same level tactical A/T units and strategic armoured ones, thus the unbalance. This is why the A/T units are very cheap in comparison. The game is basically an hybrid and doesn't quite succeed in either the tactical challenge (where Steel Panzers excelled) or the strategic one, as manoeuvre is overly hampered by chokepoints.

In the end this is just a game. You may like it or not and anyone is entitled to his own views. I am happy to have a civilised exchange of opinion, but I find Cuqueen remarks about my military knowledge insulting and showing poor manners.
Helpful? Yes No Funny
ephill2000
39.7 hrs
Posted: August 27
Great game, but freezes. So frustrating. I would wait until steam or slitherine figure this out.
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hr.thorup
100.3 hrs
Posted: August 6
Nice classic - good pace of game - simple and functional graphic. Love it!
Helpful? Yes No Funny
chri
30.1 hrs
Posted: July 30
If you are a fan of turn-based strategy games then you should try this game.
Helpful? Yes No Funny
No2morrow07
495.3 hrs
Posted: July 17
I sent my tanks before the infantry in Stalingrad. I'm still the best Panzer commander in the East front.

10/10 would ♥♥♥♥ off Hitler again.
Helpful? Yes No Funny
Anfauglith1
35.9 hrs
Posted: July 14
Well i loved panzergeneral and played alot. i liked the ability to play each side. When i saw this game i bought it cause i wanted to play the same way BUT its only the german part. Anything else you have to buy as dlc. Another anoying thing is that you have in the campaign battles which never happend. Since when did german locked down stalin or Captured Great Britain and finally the assault on Amerika. omg i really liked it until i met that point. That was too much fiction..
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fotdani
1,428.8 hrs
Posted: July 13
I love this game. Reminds me Panzer General!
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
30 of 32 people (94%) found this review helpful
Recommended
123.8 hrs on record
Posted: August 28
Modern-day overhaul and expansion of a classic wargame

This review is of the base game only, without any of the dlc/expansion packs

I still remember as if it were yesterday the feeling of excitement when first playing the classic wargame Panzer General over 20 years ago on my first ever Windows desktop. The idea of a war game on a pc was quite new back then – previously, war games were played at a table, on a cardboard map, using countless units (or counters) to be placed and moved over the map's hexagons according to a set of rules which was often so complex that one needed a couple of days to read, study and memorize them before you could actually start playing.

Panzer General, released in 1994 by Strategic Simulations, changed all that for me, and for several years the turn-based wargame became my favorite genre on the pc: the games didn't need the graphical horse power of the earliest 3D-games and their expensive dedicated cards, since the focus rested almost exclusively on the strategic, operational or tactical gameplay. While the genre stayed quite popular (although in its own niche) throughout the 90's, I lost interest after a couple of years, with so many graphically more pleasant titles grabbing my attention. And truth to be told: the iconic Panzer General series didn't seem to have got a proper continuation after 2000, so I let it go.

That is untill I stumbled upon a copy of this game in a sale, only a month or so ago. Panzer Corps: Wehrmacht was first released in 2011 by Slitherine (who do a mighty good job to keep the turn-based wargame alive and kicking), having been developed by The Lordz Games Studio. I didn't expect that this kind of game, essentially representing an historical armed conflict in a highly abstract way, would still be able to grab my attention as thoroughly and as intensely as it did. Don't make any mistake: Panzer Corps is a classical turn-based wargame in every possible sense. It doesn't try to be up-to-date by having fancy graphics, nor does it intend to appeal to the masses by making the genre less intricate (some would call it difficult to grasp). On the contrary: this game takes the original Panzer General as its starting point and pays openly hommage to it by using identical game mechanics and even progression as the main campaign unfolds.

And it is exactly in that progression where one of these games main strengths lies. Panzer Corps: Wehrmacht, in its base form as released in 2011, contains 26 scenario's or combat maps, most of them (but not all!) based upon an historical campaign during the Second World War. Most of these are well-known, such as the German invasions of Poland, the Low Countries & France or the Soviet-Union or the desperate efforts by the German Wehrmacht to withstand the tide of ever growing enemy operations towards the Reich. These scenario's can be played on their own (either as the Germans or from an allied perspective), but in truth the game begs to be played in the campaign-mode, where every single scenario leads to a next one in a quite widely branching campaign. This campaign has always to be played from a German perspective, and the progress you make though the campaign (which route you can take), depends on your results in any given scenario. Do particularily well in the Low Countries and France, and you might even get an early opportunity to invade England – yes, there are several "what if" scenario's as well!

But the fun goes much further – and deeper – than that. You start the first scenario with a rather small group of "core units": several basic infantry & artillery units, some poorly equipped early Panzers and a couple of Messerschmitt fighter-squadrons. As you take enemy victory points and win scenario's as convincingly as possible, you earn "prestige" – the in-game currency – which you can use to either call for reinforcements during a scenario (which come pretty expensive), for upgrading existing units with better equipment in-between scenario's, or to order new units for your core force. This game-embracing mechanic adds a very rewarding strategic element to the game: how do you build, maintain and upgrade your core force? Do you pour lots of prestige points into an air force, hoping that one day you'll have to batte it out against the Royal Air Force, or do you play it more safely and postpone investments until better tanks become available for those Panzer divisions? But even then, some sort of air defence is badly needed, so why not ordering a couple of 88-mm AA guns which can double as very powerful aint-tank guns as well?

And there's even more: as units fight, deal and take damage, they are rewarded with combat experience – a unit can gain up to five stars, and in doing so becomes ever more powerful. It can even be made "overstrength" for each star of experience it has in-between scenario's, making it very useful as the spearhead in an armored attack, for example. As units fight and stay in play through the campaign, they also get "leaders", who offer an ever greater bonus to the unit they command. An elite, 5-star unit with a couple of leaders attached to it, becomes something to cherish – which makes one hesitate: should I use it in the first line of attack/defense, and risk losing it? It is choices like this which make the campaign so extremely addicting: I have replayed it over and over again, trying to get as powerful and well-balanced an army as possible, ready for the ultimate (and hard to reach!!) series of scenario's which put the German Wehrmacht before the almost impossible task to invade and effectively conquer the U.S.

Sadly, all of these wonderful ideas would immediately become irrelevant if the actual combat mechanics were badly executed. After all, this is an hexagonal wargame, where one has to position and move dozens of units on a map. Panzer Corps happily delivers in this department as well: the combat mechanics are very easy to grasp, more dificult to master (but there are a ton of difficulty options, so everyone can tailor the game to suit his or her needs) and quite complex underneath (as they should be, since all sort of parameters including weather and terrain are included into the mix). There are some points of criticism here: some maps are a tad too small for the forces being deployed, which makes large-scale operational decisions almost irrelevant as the outcome will be determined mostly by the correct (and rather traditional) use of infantry, artillery, armored units and airforce. Truly daring and original tactis are not always feasible – but then, neither were they during the war itself, so, what's the complaining all about?

I want to state very clearly that I only played the base game for this review, and none of the huge amount of extra content which was released since. This additional content multiplies the amount of available scenario's by more than ten, adds a gigantic Grand Campaign as well as campaigns for the Afrika Korps, the U.S and Soviet armies. I will certainly try them out in the future, but they are not necessary to enjoy the base game, which is perfectly complete by itself. Three of the "dlc's" sold on Steam are actually stand-alone expansion packs (or rather new games using the same engine), so if you'd come upon a good sale for the entire package you'd be certain to make a great bargain.

Very highly recommended, but you need at least minimal interest in turn-based wargames and/or in the Second World War.
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3 of 3 people (100%) found this review helpful
Recommended
29.9 hrs on record
Posted: September 23
Engaging, fun, both for casual and hardcore players. Highly moddable, and plenty of content to be played base or with DLC. DLC is not required, but over time have expanded to different area of the war. In the base game alone you'll be taking the role of Germany and fight through Europe, Africa, and America for world domination. If you play right you will eventually defeat the U.S. so the game alone offers hundreds of units and over 30 scenarios in the game alone. As mentioned the DLC merely expands to different nations or campaigns or even expands certain invasions. All of the DLCs offer different scenarios which are straightforward on the storepage, there is not paywall and with the level editor you can literally create all of these things yourself. (but you'll still want the DLC just because you'll love the game so much). This game is like the PC version of Advanced Wars: Day of Ruin which I played on the DS when I was a kid, while this game is a hex-grid rather a squared one, the way units fight and have fuel and a base hitpoint of 10 (can be extended when the units become experienced or elite) reminds me of the good old days of Day of Ruin. I never played Panzer General but I hear people mention this as a worthy successor, while those who have no experience with strategy games will find this game appealing and educational at the same time. This game is simply awesome and I recommend it, really it's kind of a must have in my opinion.

Good day and happy gaming ! Thanks for reading
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1 of 1 people (100%) found this review helpful
Recommended
113.1 hrs on record
Posted: September 24
great game, buy it, love it
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Most Helpful Reviews  Overall
198 of 210 people (94%) found this review helpful
9 people found this review funny
Recommended
472.1 hrs on record
Posted: September 25, 2014
If you've played Panzer General before and you liked it, then that's all you need to know. This is basically a direct copy-update of the game.

What you REALLY want though, is the Grand Campaign. That alone is worth the full price twice over, it's literally what it says on the tin. A grand campaign from 39-45 and it is much better paced than the stand alone game. It's also very good at representing what went on in the war and provides a nice learning curve. You'll stomp through Poland with ease, bounce up through Norway, smash the French as if they weren't there (after some minor resistance from the Belgians) and you'll feel epic as a General after having all those conquests. More so when you raid the Balkans.

Then you go off against Russia, and it's easy, you smash them, underequipped, out of supply, un prepared. And you're laughing, over your German beer and with your fraulein sitting in your lap, you're one of the best army generals in the Nazi Regime.

Then reality hits. The Russians mobilise, they get their airforce at you, their tanks roll towards you and the legions and legions of infantry just won't stop. Your puny Panzers' shells can't even stand up to their tanks, your anti-tanks get steamrolled, and its here, right on the battlefield in mother Russia that you'll find out whether your skills as a General are up to scratch. By the end of it, Poland and France will seem like a distant memory.

Reckon you're up to the challenge? Prove it! This game will push you to the limit.
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271 of 315 people (86%) found this review helpful
5 people found this review funny
Not Recommended
21.4 hrs on record
Posted: December 6, 2015
This is one of those games I wish I could give a neutral rating to but since I can't, I'm giving it a thumbs down. This game has great ratings, so you can read many other reviews on why PC is a good game. It does many things right - a neat branching scenario structure, solid foundation and some good voice overs to introduce the scenarios. For me, thats not enough and thus I'm going to explain why I don't think it's good enough to get a thumbs up.

Simply put, PC is a remake of the old Panzer General games. And after playing this for 20 hours and playing those, I still think they're better games for one main reason: the Panzer Corps scenarios are usually very flawed.

Panzer Corps makes the mistake of having too many units on too small of a map. There is little to no room for manuever. Thus the game is more puzzle-based than it is tactical. It's just a matter of figuring out that at "x" chokepoint I need 3 infantry, 1 arty and a tank to bust through. Once I know that, it's a matter of going to the next chokepoint. The time frames are always very tight, which rewards perfect unit usage and not necessarily good tactics. Seriously, whether you win or lose in any given map is often decided by your first half dozen combat results - if they're very favorable you're golden. If not, you're probably totally screwed.

There are two types of battles - you're on the offense and you're on the defense. If you're on the offense, the AI is going to just sit back and let you come to them. There's no ebb and flow here - it's all a matter of finding the "right" way to knock down yet another brick wall. After playing a number of these scenarios, I felt like the Allies trying to fight through the German hedgerows - frustratingly slow, brute-force combat tactics because you can't manuever. It gets old, fast.

If you're on defense, you can expect overwhelming odds since the AI isn't as effective as a human. So those scenarios are gamed up to present a challenge in numbers since the AI can't do it otherwise. They were, in a nutshell, disappointing.

There are other issues as well. I find the map to be muddled and not attractive. It's a wargame, I know, and it doesn't need to be beautiful. But I'd personally rather have counters than the muddled color scheme presented here. The branching campaign is pretty neat but has some real issues - for instance, if do well enough as Germany and you're going to presented with an almost unwinable scenario in the USA. Do slightly worse and delay the US invasion by two years and you'll have a far more winnable scenario. That's just bad design. Sea power has almost no part in the game as well, so it's all ground and air combat. Combined arms need not apply in most scenarios.

But it all goes back to scenario design - too many units, too small maps, no manuever and thus no imagination. I found them constricting. So why would I advocate paying for Panzer Corps (and don't get me started on the absurd DLC prices) when the old Panzer General II does it better? I can't. I'd rather play PG than PC and therefore PC gets the thumbs down. For those who are interested in the genre, I recommend Order of Battle: Pacific. It's a very similar game with larger maps, more fluid combat, combined arms and the maps aren't as muddled. To me it's a far superior game and easily worth the price difference.
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96 of 105 people (91%) found this review helpful
2 people found this review funny
Recommended
1,028.3 hrs on record
Posted: August 24, 2014
Overall: 9/10

Some 700 (seven hundred, holy.....!) hours later, and after over 220 scenarios I believe I am entitled to write a review of Panzer Corps, Panzer General's successor.

When I played the original Panzer General, back in '94, I remember the ashtrays quickly filling up as I kept on playing with a friend (swapping chairs when it was the other's turn). It was the first time I enjoyed a wargame on a computer, while my first grognard experience happened some ten years before when I was "inducted" through Avalon Hill's Third Reich boardgame. So, yes, I like my wargames.

Since this is a videoGAME review, I will try and wear the gamer's hat, rather than the hardcore grognard's helmet.

This review is based on a playthrough of the Grand Campaign, Afrika Corps and Allied Corps, so all the "DLCs", the full enchilada.

Pros:
- While the replayability is quite low, if it takes 650 hours to play through: even at full price, the cost opportunity is pretty good like 10 cents an hour.
- Each scenario is different and there's never a dull moment.
- The game is easy to learn and quite hard to master.
- The number of units (and the very different way to employ each and every one of them) as well as the historical research to build the scenarios is quite impressive.
- The game is virtually bug free. This should be a given, but it's worth mentioning considering the amount of junk that is unleashed on customers these days (Football Manager 2014, Rome Total War 2, and so forth).
- It runs smoothly on pretty much every rig / OS / graphic card.
- Far from being flashy, the graphics do their job.
- The addition of heros makes the experience more personal.
- The heavily scripted AI does its job at keeping you challenged.

Cons:
- Increasing difficulty beyond General level, rather than giving you more challenges, just increases the number of enemies / or their equipment quality (to very ahistorical levels).
- The basic game feels like a demo compared to the Grand Campaign. definitely get all the DLCs.
- The hero traits are too random (ok, this is the grognard talking, but, seriously, Artillery units with "spotting" traits and Air units with "movement" benefits are really useless / non-sensical).

So, whether you are a gamer with a casual interest in World War 2 tactics or a tough wargamer who looks for something more relaxing, this game is damn near perfect.
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72 of 78 people (92%) found this review helpful
3 people found this review funny
Recommended
477.3 hrs on record
Posted: September 18, 2015
A Panzer Corps Review

As a wargamer and a WW2 enthusiast I might not be that objective when I'm saying that this game's pretty damn good! At the same time however, the hours spent (not only on this but other wargames as well) trying to beat the campaign on Field Marshal, testing my skills with people on multiplayer, exploring the game on many levels, do grant me a well thought out opinion of this game, I hope :P

On with a brief presentation of the game!
Panzer Corps Wehrmacht (PC) is a light, turn based (Igo-Ugo) strategy game and a reimplementation of the old school Panzer General (PG). If you liked PG you'll almost definitely enjoy PC and the opposite of course. The idea is simple. You start the second world war commanding part of the German army, starting from the invasion of Poland and decide its fate with possibilities ranging, depending on your performance, from its historical demise to a *minor spoiler* glorious blitzkrieg through the entire US.

The fun of the game derives through its tactical simplicity though it leaves a lot of room for depth—for those willing to look for it.
All you have to do is move and fire your units in any order you desire. Simple enough, huh?
Sure, but in order to master the game, you have to grasp many subtle mechanisms. Panzer Corps features: a variety of terrain with unique characteristics, unit suppression, an interesting initiative system, unit retreat/surrender, a weather system, supply (albeit in an unrealistic form due to the lack of supply lines), entrenchment, zone of control, strategic redeployment and many more interesting elements.

Furthermore the game comes with many units that, besides chrome, offer many tactical opportunities. Will you plow the battlefield with slow moving King Tigers or blitz with Panther tanks? Will you dominate the skies with a combined fighters/dive bombers force or follow a fighter-bomber doctrine? Due to the many different unit types offered, the efficiency of combined arms really shines.

Another aspect of Panzer Corps is its subtle yet engaging strategic element.
You are given command of a core force that you control through the entire game, in contrast to a couple of secondary/temporary units that are provided for a single scenario. This core force can be expanded by buying/upgrading units between or during the scenarios but, friendly note, don't try to figure the scale; units may represent divisions, corps, or even armies, depending on the scope of the scenario. In addition, every unit gains experience through combat and the dilemma of how to replace loses, through regular (inexperienced and cheap) or elite (battle-hardened and expensive) replacements, arises. This of course means I have to explain prestige as well...

Prestige (the game currency) depends on your performance on the scenario. That is the capture of objectives (primary/secondary) and the battle outcome (normal/decisive victory or defeat). A decisive victory may have to come many times through attrition which may cost in the long-run. Even more choices!

However not everything's great...
To begin with, the A.I. is relatively uninspired. It doesn't act terribly ahistorically or plain silly (besides two rare situations) but the difficulty of most scenarios comes through the numerical advantage of the enemy. Then we have the repetitive objectives, at least in Wehrmacht, "Capture all cities in X turns". A few people nag about the lack of replay value as well but I beg to differ. Besides the branching campaign and the multiplayer scenarios (can be played both online and hotseat) there are a lot mods at your disposal for free!

Another thing that bugged me is the fact that, although there is an option of a detailed battle sheet both before and after each combat, the game lacks detail both in the tutorial and the manual. This leaves those eager to dig deeper no option other than to go through many forum posts. For example artillery has a rate of fire stat that isn't mentioned anywhere in the game! Every basic piece of information is covered however and the interface, in most cases, is intuitive and elegant.

Finally, the realism issue arises. Due to its abstract nature this game is far from a simulation at a strategic level. The lack of many important details make it unrealistic at a tactical level as well. At its heart however every decision the player makes is realistic, in a sense that the same dilemmas arose to WW2 generals as well. Somehow, through the careful deduction from realism, this game manages to remain true, as much as a light wargame can, to the nature of the war.

All in all, Panzer Corps is a strategy game I would recommend to everyone; both the uninitiated who wants to discover the joys of wargaming and the grognard who wishes for a less complex game.

Rating: 9/10
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52 of 55 people (95%) found this review helpful
12 people found this review funny
Recommended
17.8 hrs on record
Posted: June 1
I am an old guy who was excited when Panzer General came out. I have played Panzer Corps since it was released by Slitherine. I have enjoyed every aspect of the game. I am not one of those detail guys that weighs every apect of the nuances of the game. I am just some old dude that after working all day really enjoys invading and smashing all those foolish enough to deny him his destiny. I give the game good marks. It is totally worth the investment for the hours of game play. I think it is a buy.
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112 of 147 people (76%) found this review helpful
Recommended
59.5 hrs on record
Posted: March 12, 2014
Panzer Corps is a modern version of Panzer General, and I have to say that it's been improved in every way. Although it's new to Steam it was originally released back in 2011 and I've been playing it for over two years, so don't let my Steam game time fool you.

GAME MECHANICS

One of the best things about this game is that it uses what I think of as "chess-like" or "rock/paper/stone" mechanics. While there are many hundreds of different units in the game, they're all grouped into specific types (infantry/tank/recon etc.). There are 9 different types of land and air units, each of which has distinct characteristics (just as different chess pieces move differently). Using those characteristics to their best advantage is key to success in the game, especially in combination with other units.

For example, infantry are best for attacking a city, but the city may be defended by an artillery unit behind it which gets a free attack against the infantry. So you could send a tank around the city to take out the artillery, but it's protected by an anti-tank gun. So then you send a tactical bomber in to bomb the artillery, but guess what, it's protected by an anti-aircraft gun! A successful assault against a city therefore, can often be a "chess-like" puzzle to solve. It's not just the strength of the units that counts, but the type of unit. Combined arms warfare is a must.

GRAPHICS

Although it still uses the classic 2D interface, the unit models are now displayed with a semi-3D look rather than side-on as in the original. They're higher res and detailed enough to make the many different unit types easily recognisable. The map graphics are still pretty basic compared to modern games but are a lot more detailed and pleasing to the eye than the very plain original. There are now two levels of zoom as well as the strategic map.

SCALE

The game is operational in scale, rather than tactical (individual battles) or strategic (whole war), and the actual scale is variable depending on what's being represented. So a scenario may cover the invasion of the whole of Norway, or just the island of Malta. In spite of the big difference, it works well. Tanks and infantry have to be adjacent to attack, while artillery can typically fire 2 to 3 hexes. Planes have a large movement area and need to be refuelled so can't stay in the air indefinitely.

SCENARIOS

The 26 scenarios cover the main battles throughout the course of World War Two in Europe. They can be played standalone as either side or as a complete campaign from the German perspective, allowing your core force to gain experience and upgrade throughout the war.

The scenarios themselves cover mostly the same battles as in the original Panzer General but they've been redesigned, often at a different scale, so the maps are not identical.

UNITS

There are many more unit types available in this version, including some very rare units not often seen in WWII games, giving considerably more tactical diversity. The AI has also been improved. New terrain types have been added, for example railways, which allow quick transportation between cities once you control them, which adds an interesting extra dimension to the transportation possibilities.

COMBAT CHANGES

The combat mechanics are basically the same as the original, but have been tweaked to be more user-friendly. For example, whereas a unit had to both move and fire before selecting another unit, now movement and firing can be done at different times during the turn. For example, previously if you moved a unit then selected another unit before firing the first one, it would lose the ability to fire. Now it doesn't, so you can move unit 1, then move unit 2, then attack with unit 1. This gives you a lot more flexibility in how you organise your combined attacks.

Also, artillery can now be fired after moving. Perhaps not so realistic, but a lot easier to manage. Previously, when advancing, the artillery was always playing catch-up and often took a long time to get into position before you could actually use it. Now, you can move a melee unit forward, advance an artillery unit into the hex it just vacated, fire with the artillery, then attack with the melee unit once the defenders have been suppressed. Much more convenient! Additionally, many artillery units now have a longer range, 3 hexes instead of 2, making it even more useful.

CONCLUSIONS

As a long time wargamer (starting with Panzer Blitz in 1979), I'd have to say that this is possibly the best ALL-ROUND wargame I've ever played. It's a lot more polished and bug free than most other turn based wargames, it has enough depth and strategy to satisfy experienced wargamers, yet it's still accessible enough for newbies to the genre to enjoy, which is quite a brilliant balancing act.

It's definitely not a grognard's game, it doesn't contain complex spreadsheets and have hundreds of units to move every turn, but that's a good thing IMO. I've played overly complex strategy games in the past and quite frankly, the depth of detail can become tedious and take much of the fun out of the game. This game has relatively small numbers of units in each scenario and is quick to play. It has a very high fun factor that more serious games lack, whilst still containing plenty of strategic depth and a lot of detail and accuracy for the history buffs.

CIV V SIMILARITY

It's been admitted by Firaxis that the new combat system in Civilization V was partly based on Panzer General. Therefore all those Civ 5 fans who enjoy the new 1 unit per hex combat system would probably find this game very appealing, since there are a lot of similarities there. The big difference is that Firaxis over-simplified the combat system, whereas in Panzer Corps it's more detailed and realistic (and thus more enjoyable if you're purely in the mood for combat rather than developing an entire civilisation).

VERDICT

I highly recommended this game for all turn based strategy fans, especially those interested in historical recreations of actual battles in World War II.
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109 of 145 people (75%) found this review helpful
Recommended
103.6 hrs on record
Posted: March 12, 2014
Don't let Steam fool you, it may say I only have a few dozen hours played, but this game has given me hundreds if not thousands of hours of entertainment. I was a huge fan of the old Panzer General that I would play on my PlayStation 1, and this game is everything that game was, but updated and massively improved in so many ways. The content is better, there is much more of it, and there is even multiplayer and modded content that can further extend replayability.

If you are a fan of turn based strategy and light wargaming, this game and the Grand Campaign DLC of Panzer Corps is something YOU NEED TO BUY! I LUV THIS GAME!
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