In a world oppressed by ruthless machines, a stronghold full of die-hard TV-sets resists the persecution. Your lost friends and the lack of resources drive you to take action against the extinction. Brave the dangers and go find your comrades to rescue your species!
Nutzerreviews:
Insgesamt:
Sehr positiv (710 Reviews) - 87 % der 710 Nutzerreviews für dieses Spiel sind positiv.
Veröffentlichung: 15. Apr. 2014

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Reviews

“The game ends up being a cool combination of Super Meat Boy’s insane difficulty and Rayman’s vibrant art style and replayability”
8/10 – The Gamescouts

“A classic and efficient die & retry, that will delight the admirers of this kind of game”
18/20 – Gamergen

“Your patience and your platforming skills will be tested to their highest levels”
8/10 – That videogame blog

Über dieses Spiel

In a world oppressed by ruthless machines, a stronghold full of die-hard TV-sets resists the persecution.
Your lost friends and the lack of resources drive you to take action against the extinction.

Brave the dangers and go find your comrades to rescue your species!



Mechanic escape is a platform game full of infernal chases.
In order to find his lost friends, Mech (the hero) doesn't hesitate to play the human cannonball, to pass throughout high-voltage areas or even dodge the most deadly machines. As if that was not enough, many bosses will take a real pleasure in chasing you to stop your insane journey.

Mechanic Escape is a challenge for the most experienced players, that aims to defy your reflexes.
Prepare yourself for a delirious escape combining rhythm and fun.
A breathtaking adventure!

  • 80 levels
  • A hardcore game
  • An original universe
  • Plenty of achievements to unlock
  • Steam Trading Cards
  • Completely playable with a joystick

Do not watch TV, play it.

Systemanforderungen

Windows
Mac OS X
    Minimum:
    • Betriebssystem: Windows XP (x86 - x64)
    • Prozessor: 1.4GHz Processor
    • Arbeitsspeicher: 1 GB RAM
    • Grafik: Any graphic card since 2004
    • DirectX: Version 9.0
    • Speicherplatz: 2 GB verfügbarer Speicherplatz
    Empfohlen:
    • Betriebssystem: Windows 7 / 8 (x86 - x64)
    • Prozessor: 2.0GHz Processor
    • Arbeitsspeicher: 2 GB RAM
    • Grafik: Any graphic card since 2006
    • DirectX: Version 9.0
    • Speicherplatz: 2 GB verfügbarer Speicherplatz
    Minimum:
    • Betriebssystem: Mac OS X 10.5 or later
    • Prozessor: 1.4GHz Processor
    • Arbeitsspeicher: 1 GB RAM
    • Grafik: Any graphic card since 2004
    • Speicherplatz: 2 GB verfügbarer Speicherplatz
    Empfohlen:
    • Betriebssystem: Mac OS X 10.5 or later
    • Prozessor: 2.0GHz Processor
    • Arbeitsspeicher: 2 GB RAM
    • Grafik: Any graphic card since 2006
    • Speicherplatz: 2 GB verfügbarer Speicherplatz
Nutzerreviews
Nutzerreview-System aktualisiert! Mehr erfahren
Insgesamt:
Sehr positiv (710 Reviews)
Kürzlich verfasst
Grimstborith
( 5.9 Std. insgesamt )
Verfasst: 11. Juli
Produkt kostenlos erhalten
My girlfriend really likes it!
Hilfreich? Ja Nein Lustig
tavjaz
( 5.8 Std. insgesamt )
Verfasst: 28. Juni
Nice, fun and cheap 2d platformer.
Also a test to your patience.
Hilfreich? Ja Nein Lustig
nassi
( 2.5 Std. insgesamt )
Verfasst: 26. Juni
Straight away this felt very mediocre, so I saw no reason to continue playing. I've already done the same things countless of times in other games.
Hilfreich? Ja Nein Lustig
Cremo
( 10.0 Std. insgesamt )
Verfasst: 20. Juni
A lovely platformer game with a TV!

The price tag is a bit much, but if you're into platformer games, then definetly give it a try if it on sale! At first, it wasn't the gameplay that kept me around, it was the design, the whole game's atmosphere, the awesome "graphics", and when I kept sticking around, I started noticing the lovely gameplay. Although, the game is a bit annoying in stage 4, but it is managable.

TL:DR - Pick it up on a sale if you're into platformer games, it is a rare gem in the platformer theme.
Hilfreich? Ja Nein Lustig
JohnnySPIDER | kickback.com
( 2.3 Std. insgesamt )
Verfasst: 30. Mai
The game is so much fun , pretty coloring system and nice levels , Recommended :)
Hilfreich? Ja Nein Lustig
Painkiller
( 7.1 Std. insgesamt )
Verfasst: 23. Mai
Good Game
Hilfreich? Ja Nein Lustig
Long
( 1.0 Std. insgesamt )
Verfasst: 20. Mai
Fun
Hilfreich? Ja Nein Lustig
Argodrake
( 1.8 Std. insgesamt )
Verfasst: 5. Mai
It's a fun game. its easy at the start but becomes harder and harder as you progress through levels.
There's not much of a story, I recommend it if you like challenging games.
Hilfreich? Ja Nein Lustig
★Keer.A
( 4.5 Std. insgesamt )
Verfasst: 25. April
kinda fun
Hilfreich? Ja Nein Lustig
Hilfreichste Reviews  In den letzten 30 Tagen
3 von 4 Personen (75 %) fanden dieses Review hilfreich
Nicht empfohlen
2.5 Std. insgesamt
Verfasst: 26. Juni
Straight away this felt very mediocre, so I saw no reason to continue playing. I've already done the same things countless of times in other games.
War dieses Review hilfreich? Ja Nein Lustig
Hilfreichste Reviews  Insgesamt
4 von 4 Personen (100 %) fanden dieses Review hilfreich
Empfohlen
4.4 Std. insgesamt
Verfasst: 16. Oktober 2014
Richtig cooles Game. Ab einem gewissen Punkt wird es zu eintönig und man hat alles gesehen. Trotzdem hat es bis zum Ende Spaß gemacht. Durch die verschiedenen Welten und Bossgegnern
War dieses Review hilfreich? Ja Nein Lustig
6 von 9 Personen (67 %) fanden dieses Review hilfreich
2 Personen fanden dieses Review lustig
Nicht empfohlen
9.5 Std. insgesamt
Verfasst: 1. April 2015
PRO:
-schnelle Platformer
-knackiger Schwierigkeitsgrad
-80 Level

CONTRA:
-nach einiger Zeit eintönig und repetetiv, es gibt deutlich bessere Alternativen die längerfristig Spaß machen
War dieses Review hilfreich? Ja Nein Lustig
2 von 2 Personen (100 %) fanden dieses Review hilfreich
Nicht empfohlen
2.4 Std. insgesamt
Verfasst: 16. November 2015
Schon zu DOS-Zeiten habe ich kaum einen Hüpfer ausgelassen und grabe selbst heute noch gerne einige Genre-Oldies aus (VGA-Pixel-Tapete hin oder her, Spaß machen sie trotzdem), hinsichtlich „Mechanic Escape“ (=ME) hält sich mein sonst vorhandener Enthusiasmus allerdings stark zurück. Ja, es sieht ganz putzig aus und kann eine kunterbunte wie kinderfreundliche Fassade vorzeigen, mehr aber auch nicht.

Der Spielablauf ist in 80 Levels immer derselbe: Im Eiltempo möglichst alle punktebringenden Items aufsammeln, sich nicht vom Gegner hinter einem erwischen lassen und dabei noch eine möglichst gute Zeit für die Level-Absolvierung erzielen. Das macht in den ersten Versuchen noch leichte Laune, jedoch schrumpft die Spiellust rapide aufgrund der kurz über lang einsetzenden Gameplay-Monotonie und der zu abwechslungsarmen Gestaltung der Einzellevels. Alle 10 „Kurzstrecken“ wechselt das Welt-Kolorit zwar, es kommen aber keine neuen Elemente hinzu die die Spielmechanik nebst Motivation weiter ausbauen. Es zählt während der „Flucht“ hauptsächlich das richtige Sprung-Timing, ein Fehltritt und schon landet man im Rachen des mechanischen Verfolgers oder in eine von diversen Hindernissen die unseren „zweibeinigen Fernseher“ (?!) in Elektroschrott verwandeln. Next try, please.

Alles in allem ein weiterer kleiner, aber unspektakulärer Jump’n Run-Zugang mit dürftigem Spielspaß-Gehalt und ohne besonderen Reiz. Eigentlich wäre die Bezeichnung „Reflex-Spiel“ passender (auch weil es eben überhaupt keine Gegner gibt denen man auf den Kopf spucken – sorry, springen kann), denn es hat weder die Dynamik, Größe noch die Kreativität und Originalität eines „Rayman Origins / Legends“, selbst im direkten Vergleich mit anderen unscheinbaren Indie-Überraschungen wie „Magnetic by Nature“ zieht es spielerisch wie designtechnisch den Kürzeren. Und Kinder werden hieran erst recht keine Freude haben, viel zu schwer für ganz junge Zocker.

Mein Tipp: Nicht sofort kaufen, sondern - wenn man es unbedingt haben will - ab und zu im indiegala.com-Store reinschauen, dort werden regelmäßig ME-Steam-Keys für lau verteilt. Von genau dort hab ich es ja auch bezogen. ;)
War dieses Review hilfreich? Ja Nein Lustig
2 von 5 Personen (40 %) fanden dieses Review hilfreich
Nicht empfohlen
0.9 Std. insgesamt
Verfasst: 1. August 2014
Nach dem ersten Kapitel (20 Level) ist mir bereits die Lust am Spiel vergangen. An sich ist es nicht schlecht. Es werden nach und nach neue Elemente eingefügt und das Spiel setzt auf schnelle und kurzweilige Level. Zum größten Teil sind diese Level Schläuche, die einem kaum Möglichkeiten für einen anderen Weg lassen. Lediglich zum Ende einiger Level wurde ein Hindernis so gesetzt, dass man dem nicht ausweicht, weil es nicht dem Fluss entspricht, womit man dass Level neu starten muss. Damit wird eine gewisse Schwierigkeit vorgetäuscht, allerdings spielt es sich ansonsten wie ein von Android/iOS portiertes Spiel. Schade ist außerdem, dass sich das Spiel eher langsam anfühlt, wenn man bereits Super Meat Boy oder ähnliche Spiele am Bildschirm hat laufen sehen.

Auch das Design und die Musik fügen sich perfekt in das beeindruckend durchschnittliche Spiel ein. Lediglich die Animationen würde ich als besonderes Merkmal hervorheben wollen, allerdings kann das auch am bescheidenen Niveau, den dieses Spiel setzt, liegen.

Zusammenfassend muss ich sagen, dass dieses Spiel einfach nur mittelmäßig ist. Es gibt sicherlich Leute, denen das genügt, aber wenn man bereits die Alternativen kennt, dann sieht man das wohl eher als Zeitverschwendung an, zumindest erging es mir so.
War dieses Review hilfreich? Ja Nein Lustig
37 von 44 Personen (84 %) fanden dieses Review hilfreich
Empfohlen
7.5 Std. insgesamt
Verfasst: 27. April 2015
AT A GLANCE
(Full review follows below)

  • Game Name: Mechanic Escape
  • Original Release: 2014
  • Genre Tags: Platformer; Action; Unforgiving
  • My Overall Grade: A-
  • Estimated Playtime (Campaign): 5-10 hours
  • Multiplayer Aspect: None
  • Recommended To: Established fans of the genre; Those intrigued by the genre

REVIEW
Mechanic Escape was a pleasant surprise for me. It is a reaction and path-learning based platformer with rouge-like elements (no checkpoints in levels). Once you beat a level, though, you can move on.

I usually can’t stand rouge-likes, because having to start over from the beginning after playing for an hour+ doesn’t appeal to me. Fortunately the levels in Mechanic Escape are each only about a minute long, so even when you mess up: it isn’t that bad. It does a pretty good job of being difficult without being overbearing. Masochistic gamers out there may disagree and may find this game too easy, but I felt this game was just the right amount of challenging. It toes the line of challenging and downright frustrating, while staying on the better side.

There will be frustrating moments though. About 80% of the times you die it will be because you made a mistake—usually due to the fact you are still learning the proper path through a level. 10% of the times you die it will just be due to the luck of the draw, as there are instances where an enemy attack will be unavoidable due to randomness. And the final 10% are the truly frustrating deaths: those where your character does something you didn’t want due to the minimalistic control scheme. The most annoying example of this is that jumping next to a wall will cause you to wall-jump backwards always, even if you don’t want to. Some games require you to push the directional button towards the wall to execute a wall jump, and if you don’t then you will just jump normally… which gives you more control. In Mechanic Escape, there is no way to jump next to a wall without wall jumping—it doesn’t matter which way you aim the direction. There are other examples as well, but that one was the most egregious for me.

There are 4 worlds with 20 levels each. The first 2 worlds are pretty easy. Towards the end of world 3 and throughout world 4 the levels begin to get quite challenging and will probably require a few dozen tries to get it right. But even the hardest levels can be beaten before it gets to the point of tossing the controller out the window.

The graphics are on par with what you would expect from a modern indie platformer. The music is decent, but pretty unvaried. And there is no story really, just a theme.

In summary, I would say if you are interested in getting a taste of rouge-lite, challenging platformer action, but don’t want a game that’s so over-the-top it will have you pull your hair out: then check out Mechanic Escape.

Follow my curation page to see more of my recommendations!
War dieses Review hilfreich? Ja Nein Lustig
30 von 34 Personen (88 %) fanden dieses Review hilfreich
Empfohlen
2.8 Std. insgesamt
Verfasst: 12. Oktober 2014
Mechanic Escape is a 2D platform that knows how to tantalize the player with a good level of difficulty. Also, the price is very competitive and the fun is guaranteed.
War dieses Review hilfreich? Ja Nein Lustig
26 von 32 Personen (81 %) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
Nicht empfohlen
7.1 Std. insgesamt
Verfasst: 25. August 2014
Now before you think I dislike the game, I don't...I just can't recommend it fully for a few reasons which I'll outline in this review. Overall, I'd probably give the game an 8/10 for the first half only, but a 5/10 overall.

Mechanic Escape is a fun little Super Meat Boy-esque platformer in the sense that it is very trial and error. For the most part, when you die it is entirely your fault as the player. It takes skill and dexterity to get through the levels. Again, for the most part.

The story is pretty lax. There's a tiny movie at the beginning and the end. Basically, you're a TV and your TV buddies are captured. You collect them and free them from captivity. That's it. Where it shines, though, is the style. The artwork for it is beautiful and I really enjoyed the general look of the entire game. Some areas seemed to pop more than others and being stuck in certain worlds made me grow tired of their appearance, but for the most part it was a lovely looking game.

Gameplay is where the game both shines and falls flat. Chapters 1, 2, and the first half of 3 were great. The controls felt tight and responsive, though there were some minor pitfalls. The second half of Chapter 3, however, introduced a lot of segments where you have to float upward while avoiding walls, spikes, etc. The problem with this is you are floaty. Too floaty. Nudge right or left fly halfway across the screen floaty. The worst offender is the finale of chapter 3 which may be the hardest level in the game by far. There were 2 or 3 of these air sections in total and they really got on my nerves by the 40th death or so. Note that before this level, the most deaths I've ever gotten in one level was 21 and I would not move to another until I 100% completed it by collecting all the TVs.

Level design was hit or miss. Some levels were awesome and harkened back to platformers of yore. My favourite addition was put into the third chapter and was well welcomed by myself and I'm sure anyone who played Donkey Kong Country...barrel cannons! These were utilized well and one level in particular used them nearly exclusively. That level may have been my favourite in the entire game. Where the level design fails, though, is when it relies too much on making you wait or keeping you moving. Almost every level has a boss enemy that chases you. These enemies are unkillable and never stop, so you must keep moving, too. Add onto the completely broken mechanic of there being laser gates that open and close at set intervals and pillars that can smash you and occasionally you're thrown into many unwinnable situations. Sometimes beating a level is more luck based than skill based since the timing isn't always 100% the same each time you reload.

I also noticed frustrations in controlling your character that didn't matter much in earlier levels but did a TON in later ones: walljumping is performed by being close to a wall and pressing the jump button. Your hitbox is large. A lot of times you will walljump without meaning to and cause your own inadvertent death. Second, any button at all triggers the Kong barrels. If you are running into one and do not let go of the direction button in time, you will be shot out in an instant. This has caused me some unneeded strife in later levels.

There's also a few glitches in the game, too. One that can be both good and bad depending on how its used is some objects do not obey pausing the game. For example, there are turrets that shoot insta-kill fireballs. If you pause the game, the fireballs still travel forward. So too do the smashing pillars raise and lower and the laser gates open and close. This is a horrible design choice if you expect the player to have to pause for any reason. I had to go take a bathroom break halfway through a level in Chapter 4 only to unpause the game and die before I even see what happened. After experimentation, I find out the glitch I mentioned above. Honestly, it wouldn't have hurt to know earlier both to avoid deaths like that and to maybe even the playing field when it comes to those levels where you both have to constantly move but paradoxically wait for a path to open up.

Finally, let's talk about achievements. The ones in this game are really easy to get and if you beat the entire game, you WILL get all of them with the possible exception of the 1000 deaths one. (I had to spam kill myself after beating the game to pick it up). This is all well and good, but there is NO reward for beating the game. Even worse is that the collect x amount of TVs achievements will be maxed out by 100%ing chapter 3, making chapter 4 almost pointless to play unless you really enjoy the game. And by that point, you won't. If you do druge on like I did and 100% the entire game, collecting all TVs and conquer all 80 stages, you are greeted with a short cutscene saying "The End, Thanks For Playing". This is the very same scene you get for just beating the levels without collecting all TVs. In other words, there is no incentive to actually 100% the game. You'll have all the collection achievements by the end of chapter 3 and all the unlockable costumes by the middle of chapter 2.

In conclusion, for completionists this is a terrible game. The glitches and the control gripes make 100% clearing it a chore and you are given nothing in return if you do. For the casual platformer fan, though, this could be a nice diversion or alternative to other games out there. For the price, I do feel it's mostly worth it, but I can't really recommend it as the flaws outweigh what's great. I liked the game, but after about 75% of it I began to tire of it and only continued on to see what it had to offer. I made it that far, might as well complete it. But I was only met with disappointment and a longing for something a little more polished.
War dieses Review hilfreich? Ja Nein Lustig
14 von 16 Personen (88 %) fanden dieses Review hilfreich
3 Personen fanden dieses Review lustig
Empfohlen
1.9 Std. insgesamt
Verfasst: 31. März 2015
A shocking good time. Very addicting, yet very frustrating. If you die, you start from the beginning of the map. You can't go slow or the evil bot will kill you. You can't go fast or you will miss a jump and die. Either way, you're going to die eventually lol.
War dieses Review hilfreich? Ja Nein Lustig
18 von 24 Personen (75 %) fanden dieses Review hilfreich
Empfohlen
6.0 Std. insgesamt
Verfasst: 12. Juli 2014
Nice casual platformer that focuses on trial and error. The controls are tight and the level design is very good. The difficulty curve feels just right and the achievements tied to the game are on the casual side.

The game gives you a solid 4-6 hours of content with 3 extra unlockable outfits as you progress through the game. I'd say $5 is a fair pricepoint seeing as several other platformers within that range can be completed in less time.

4/5
War dieses Review hilfreich? Ja Nein Lustig