Widely known in small circles as AntiSquad, they are a military tactical response unit. These hardened military professionals, tired of bureaucracy, politics and serving the armed forces, have established a private paramilitary formation located in south United States.
User reviews: Mixed (213 reviews)
Release Date: Oct 31, 2014

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Recommended By Curators

"A colorful squad tactics game with a modern theme. The UI can be a hassle, but otherwise this indie title is worth a look while it's on sale this week."

Recent updates View all (19)

April 2

Antisquad is on sale!

Antisquad is on sale right now! Save 75% on the game and 51% on all 4 DLC!

0 comments Read more

February 22

С Днём Защитника Отечества!

Спасибо всем нашим игрокам из России за поддержку! Давайте отметим этот праздник вместе!

7 comments Read more

New DLC Available

Today, after you update the game, a new game mode will be available for you.

What exactly are waiting for you?

4 sets of missions in the same environment as the main game:

  • Events in Mexico when one of the characters was captured by drug mafia;
  • Events in Mexico during an operation against drug mafia;
  • Events in North Korea;
  • Events near the coast of Somalia during the protection of the cargo vessel.

Each set consists of 12 missions. Some of these may be familiar to you, and some are brand new.

Every mission is a tactical puzzle. You will be placed to certain conditions. In spite of this you should win with what you have available. After completing a puzzle, you will proceed to the next one, and so on.

In addition, some new details will be added to the storyline for the main game.

The new mode is isolated from the main game, and progress in one of them will not affect the progress in the other.

Enjoy the game!



New DLC Available

We hasten to please you by the wonderful news!
This is something new and interesting!

We're back to supporting of our game on Steam. A recently released patch has corrected many errors, including ones which have been noticed by you, dear players. And today you can find a DLC in the store. This DLC contains a large collection of new maps, challenging your tactical talent. The number of missions provided by this DLC is close to that number in the original game. We offer a mission of survival, escape, rescue the hostages In different conditions you will be offered a mission of survival, escape, liberation of the hostages, the destruction of enemy forces and the enemy leaders and something else.

There is still a lot of interesting things. We are going to expand the game more and more!

We are looking forward for your views. Each of your remark goes in our favor. Your criticism and suggestions help us make the game better!!!


Just Updated

What’s new in version 1.7

  1. The support for Skirmishes DLC has been added
  2. Support for some monitor resolutions have been added
  3. Some incorrect names of weapons have been fixed
  4. Missions containing the bosses at ‘Hell’ difficulty have been complicated
  5. Some bugs related to shadows have been fixed
  6. The possible problems related to player’s cloud have been fixed
  7. Some minor bugs have been fixed

Just Updated

What's new in Steam version update 1.6:

Game mechanics:

  1. Parameters of character upgrades and the system of bonuses starting with armoury and equipment have been corrected.
  2. The behaviour of enemies and bosses on missions have been finalised. The responses to the attacks have been added to the bosses. Parameters of health and armour as well as the action points for some units have been adjusted.
  3. The 'casual' difficulty mode has been removed.
  4. The balance has been changed for some missions.
  5. The tutorial has been corrected.


  1. New items have been added: a stun gun, a canister of gasoline, a radio-controlled mine. These items can be found in the chest or you can open an access in the store.

Rewards and prices:

  1. The prices of items, upgrades of characters, weapons and equipment have been corrected.
  2. The possibility of completing the campaigns not in chronological order (opening them for coins) has been removed.
  3. The rewards for killing enemies have been increased, extra rewards for missions have been removed.
  4. The rewards coming from chests have been increased.

Challenges and achievements:

  1. Several new challenges and achievements have been added. They can be obtained in the next versions of the game.
  2. The achievements to perform challenges, to the ejection of chests and some other have been fixed.
  3. The duplicate window of achievements in the game has been removed.

Graphics and performance:

  1. The shadows on most missions have been corrected for greater realness.
  2. Graphic issues on some missions have been fixed. Especially graphic issues with the bosses.
  3. The available graphics modes have been optimised.
  4. The memory consumption during the game has been optimised.
  5. Lags in the interface have been fixed.


  1. A graphical introduction in the form of comic books, telling the background of the first campaign, has been added to the game.
  2. The resolution of artistic splash screens in the game have been increased.

Social networks:

  1. The ability to connect your Twitter account to the game has been added.
  2. Bugs occurring when trying to login into Facebook or send a message have been fixed.
  3. Bugs with the issuance of the additional coins after posts to the social networks have been fixed.


  1. A new settings screen for remapping keys in the game has been added.
  2. The functionality of the right mouse button has been increased, namely, now there is the information about a character or an enemy, pop-up information window about an active ability or item and the behaviour similar to "back" button in other cases.
  3. Additional buttons to select items, the special attacks or the special abilities during the game have been added.
  4. The size of the game cursor has been minimized.

User interface:

  1. The interface of character's upgrade has been corrected: the representation of parameters to be upgraded is more accurate now, the unnecessary elements have been removed.
  2. The interface of the equipment and ammunition has been corrected: the unnecessary elements have been removed.
  3. The interface of the items has been corrected: a large section for purchases and transformation of items has been added.

Download, play, stay tuned and the advent of new content!
You can find out first about a new update and the features on our website or the official website of the game in the VK and Facebook

Feature List

• Turn-based tactics... The game is yours to command
• Stunning visuals... It pleases the eyes
• Fascinating story... To tell before bedtime
• Memorable characters... It's hard to pass by without noticing them
• Character specialization... Choose your path
• A wide variety of gears and weapons... For each taste and colour
• Challenges and Achievements... Making it hard for you
• Atmospheric soundtrack... Hear the sound of awesomeness?

About This Game

Widely known in small circles as AntiSquad, they are a military tactical response unit. These hardened military professionals, tired of bureaucracy, politics and serving the armed forces, have established a private paramilitary formation located in south United States. Being true military professionals, they periodically execute contracts for jobs that may not be considered “clean”.

The Team consists of many complex individuals with their own back story, but they do not shun mercenary applicants. Members of the team are idealists; they dwell on moral issues, as well as question blind nationalism, etc. AntiSquad strongly differ from military units. They truly are a bunch of contradictions put together - heartfelt cynics, gregarious egoists, aggressive pacifists, and phlegmatic rebels all under one banner.

System Requirements

Mac OS X
    • OS: Windows XP
    • Processor: Core 2 Duo
    • Memory: 2 GB RAM
    • Graphics: Direct3D9 compatable
    • DirectX: Version 9.0
    • Hard Drive: 1 GB available space
    • Sound Card: SB16 compatible
    • OS: Windows 7
    • Processor: Core i5
    • Memory: 4 GB RAM
    • Graphics: Direct3D9 compatable
    • DirectX: Version 9.0
    • Hard Drive: 1 GB available space
    • Sound Card: SB16 compatible
    • OS: Mac OS X Lion
    • Processor: Core 2 Duo
    • Memory: 2 GB RAM
    • Hard Drive: 1 GB available space
    • Sound Card: SB16 compatable
    • OS: Mac OS X Mavericks
    • Processor: Core i5
    • Memory: 4 GB RAM
    • Hard Drive: 1 GB available space
    • Sound Card: SB16 compatable
Helpful customer reviews
146 of 168 people (87%) found this review helpful
4.5 hrs on record
Posted: October 19, 2014
The game could be fun, i've tried to pick it up several times. But its pretty obvious, the game was meant to goad you into buying coins in order to upgrade your team members. Earning coins without completing missions is next to impossible and completing missions without upgrading is...difficult even on "easy" It could be fun but its just like everyone else says, its a mobile game port.
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117 of 136 people (86%) found this review helpful
2 people found this review funny
0.5 hrs on record
Posted: November 8, 2014
Is obviously a game designed for tablets and the PC version hasn't been thought out at all. The controls are a pain to use, and it even says "tap here" a lot of the time.

Very lazy port.
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41 of 56 people (73%) found this review helpful
1 person found this review funny
3.1 hrs on record
Posted: November 5, 2014
Grinding the same missions isn't very fun.
Was this review helpful? Yes No Funny
19 of 26 people (73%) found this review helpful
1 person found this review funny
11.4 hrs on record
Posted: December 28, 2014
A very obvious tablet/mobile game, that really does not transition well to PC. Huge UI elements and text had me checking my resolution multiple times, and poor design choices mean that instead of a port which takes into account the multiple differences between PC and mobile it disregards this entirely - having to click on everything instead of being able to hover the mouse to just check movement range becomes tiresome quickly. As a mobile game I would recommend it as it is actually somewhat enjoyable and has a comical and colourful art style and aesthetic, but as a PC game and poorly made port it's obvious that this is a missed opportunity that unfortunately is just too painful and forced to be enjoyable.
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32 of 53 people (60%) found this review helpful
1 person found this review funny
20.6 hrs on record
Posted: November 13, 2014
Decent turn based strategy game, however it is somewhat degraded by the remnants of what no doubt was a micro-transaction system in the mobile version. As a result you need to replay some of the first missions several times and grind for coins just so you could upgrade your characters to even have a chance in some of the later levels on normal difficulty.

Apart from the coins grind, the menus and options are very basic, with little to no graphics options.

A missed opportunity by the developers to make this into an iconic PC strategy game, if only they overhauled it more and removed the stench of a mobile port from it.

Despite it's flaws, for the price of 5,99€ it's not a bad buy, and if its in a bundle or on offer it is worth getting. It could have easily been a 15€ game if the developers put more work into it, maybe added some voiceovers, and redesigned the unlock and level up mechanics and options for the PC.

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48 of 84 people (57%) found this review helpful
7.7 hrs on record
Posted: October 21, 2014
Antisquad is a turn based tactical shooter strategy game along the lines of X-Com: Enemy Unknown. There is a lot of style and personality to the game with its characters. There is a bit of skipable dialog before and after each mission. A lot of the fun and challenge comes from the combat. It is a game of chess, 3 troops of your choosing vs a small army. Your troops are just as frail as the enemies. You need to be smarter than their numbers. Enemies become alert when they spot your troops or see their allies die. It feels like a port of a mobile game. Everything is a mouse click, so it feels very click heavy and if you can overlook that, its a great game for its customization and combat.

You have five troops at the start, but you can hire more. The troops are basically a sniper, a scout, a explosives expert, an assaulter (armored weapons melee expert), and a heavy gunner. Each of these troops has two of their own special abilities. One is a special attack like a dart to slow enemies, a knife to break through enemy armor, a grenade to do area damage and the other is a passive skill that lasts a few turns and has a cooldown, such as a smoke screen to hide allies, armor increase to increase the armor of everyone around and so on. Everything your troops do cost 'action points' and all characters start out with the same amount of AP. Moving, attacking, using skills and reviving fallen allies cost AP, but for each character, every action costs a different amount of AP. So the scout's movement costs 6 AP, her attacks cost 12 AP and smokescreen costs 54 AP vs the sniper's 40 AP attack and 30 AP dart skill. The only thing that doesn't cost AP are items that you find or buy in the store. If one of your troops has AP remaining after their turn, and an enemy attacks them, they will fight back if they have enough AP. This allows you to let enemies come to you.

Since it is turn based, everyone on your team gets to use all their AP and then everyone on the other team gets to use all of theirs. The game does a good job of showing the distance you can travel with the remaining AP, but shows how much you'll have left when you're done traveling and even what distance you need to be in order to attack someone. You will need to double click for most every move, because the first click is just to show what you'll be doing. Click on an enemy to see their stats and what things you can do to them, double click to attack them. One click to see where you'll move, the AP you'll have left and how the enemy will react and double click to move there. You get the idea.

One way the game seems shallow, there's no sort of hit percentages, fog of war or height advantages like in other games. Its all just flat terrain with objects and walls for cover. There are no destructible environments. Again, its not as deep combat strategy wise as other games. There's still a lot of depth in upgrades.

Before a mission begins, you can buy items, guns, gear and upgrade each character for a cost. Upgrade their attack damage, movement, armor and so on. Every layer of armor is just an extra hit they can take, such as someone with 3 armor can be shot 3x before it'll drain their health. Once they're out of health, they're down. When they're down an ally can revive them, but if they aren't revived in X amount of turns, they're gone from the mission, but not forever.

The missions have simple objectives, get to here, kill all enemies, blow up this or that. Sometimes you'll have to push buttons to open doors or operate things to kill enemies. Some of the areas are pretty straight forward, but others allow for flanking and different routes. Each mission feels like a healthy amount of gameplay. Not just that, but when you head into each mission, you chose your difficulty from four difficulties. Its a nice feature and adds replayability to missions when you need to grind for gold to buy upgrades.

So when I say port of a mobile game, to me that would send up red flags of 'pay to win' or microtransactions. There seems to be none of that here, all of the gold you get in the game comes from winning (or losing) missions, completing challenges, killing enemies and clicking on them. Yes that's right you need to click on dead enemies for whatever reason. I guess that prevents wasting turns from touching each one. Some enemies can drop power ups for the mission that you need to have your troops physically collect. Enemies know to collect them instead of you to power up themselves. Other times, you get crates that when you are between missions, you can open them and have random loot. Some games charge you $2.50 to open crates.

In all, the game feels simpler than other tactical turn based games, yet still a lot of fun. The depth comes from the customization. Its a beautiful game to look at and that adds to the enjoyment of the game. It feels polished for a $6 game and I got a lot for my money, even if it is click heavy.
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23 of 38 people (61%) found this review helpful
1 person found this review funny
0.3 hrs on record
Posted: November 11, 2014
just a badly ported mess, you will constantly be fighting against the ui until you finally give up and end the misery. anyone comparing this to xcom, ja2 or any half decent strategy games should be shot. no joke. actually shot... for their own sake
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8 of 10 people (80%) found this review helpful
17.4 hrs on record
Posted: February 16
A strategy/tactics game with nice graphics, decent story, and somewhat stereotypical characters and situations representing various countries. If you're not willing to grind out old maps for gold, then this game isn't for you because replaying maps for gold is pretty much mandatory to make later enemies easier. If you're not good at tactics games or don't like taking things slowly, this game isn't for you because there are enemies that can easily kill your characters if you aren't prepared because they have enough Action Points to move large distances and shoot many times.

Right now I'm up to the third campaign, Morning Star (if you include the first tutorial campaign).

The english in the beginning is pretty awkward and poorly translated, but it gets a lot better later on. There are still some mistakes/oddities ('Eliminate the elite forces. None of the squad should not perish.' and 'Above the rate of fire!'), but the dialogue between characters is acceptable.

After the tutorial maps, losing a map after clearing some enemies nets you ~3-10k gold, while clearing a map gives ~25-40k. The costlier upgrades cost ~27k-40k and opening the tier 2 reward boxes requires ~15k each. You will probably want to clear Normal stages first and ignore higher difficulties until you upgrade your characters enough. Since you don't get much gold, try to concentrate your gold on upgrading a couple core characters that you use (upgrading Teddy's Guard Ability to grant 2 shields is pretty useful). Buying items can save your run, but they cost a lot of gold which (in the long run) is better spent on permanent upgrades. You have to take things slowly and carefully, use Guard right before an encounter to absorb any fire they get in, and try to disable anyone you can't finish off.


Edit: Beat all stages I own in the Antisquad Original on hardest difficulty and cleared all stages I own in Antisquad Tactics. All the missions I had in Tactics were tutorial-like, so you might as well play through those before playing the original game. It plays pretty much the same but everything is cheaper, characters have less upgrade tiers, and the stages are a lot easier (at least on normal difficulty). The two versions don't share anything (gold, items, etc.).

In Original, I found a small stage that gave decent gold that I could clear quickly and easily. I ground that level for gold for key upgrades until I could beat it on higher difficulty levels (it gave ~60k normal, ~130k highest difficulty). After that, levels were mostly a cakewalk. You unlock new weapons and armor to buy when you upgrade your character's stats enough to increase their rank. It can be very effective to increase damage through a better weapon and start with more armor from a better outfit.
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11 of 17 people (65%) found this review helpful
2 people found this review funny
16.8 hrs on record
Posted: January 2
Nice as it is to see an addition to the sparse squad-based TBS genre, this is not a good game, at least on PC.

It's a barebones mobile port, with a gameplay model clearly built around microtransactions. With those removed, all that is left is a heck of a lot of grinding with clunky mouse-based controls.

It is also littered with broken Engrish throughout.

The core gameplay is fairly decent, but it is overshadowed by numerous irritations.
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8 of 14 people (57%) found this review helpful
1 person found this review funny
9.1 hrs on record
Posted: January 27
I want to like this and I would really like to be able to recommend it, but this game takes all the promise of the setting and the really intriguing look and instantly covers it below a painfully bad user experience.

Just suffering through the tutorial felt wrong on so many levels, one forced tap, uh, click at a time.

Don´t get me wrong, I think the opportunity to make turn based tactics game for both PC and tablets is a wonderful development for the whole community, but if it is done in such a lazy way, it actually hurts.
It hurts me as a PC player and it hurts other games with the same scope:
This is an example why there is still a lot of resentment against multi platform titles.

I can forgive the bad animations and translation, but the usability sins this game unleashes at steam players is beyond my comprehension.

I am writing this not to damage the success of the game, but in the hopes for an overhaul.
The basics of the game could work very well on steam, so consider putting some effort into redoing some parts for good old mouse & keyboard and high resolution screens.

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4 of 7 people (57%) found this review helpful
1 person found this review funny
2.2 hrs on record
Posted: March 28
I tried to like it, i really did. Simply no.
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10 of 19 people (53%) found this review helpful
1 person found this review funny
38.2 hrs on record
Posted: November 17, 2014
Not a bad little TBS game for the price. The coin grinding gets old doing the same missions over and over adnauseum but the game is very simple to learn. This game plays more like the Elven legacy series style of Turn Based combat more-so than XCOM Enemy Unknown though. The skirmish DLC soon to come will certainly improve upon this title but to anyone looking for a no-brainer TBS who doesn't mind grinding for coins to upgrade your characters ... this game isn't bad for the price.
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13 of 25 people (52%) found this review helpful
1 person found this review funny
12.9 hrs on record
Posted: October 23, 2014
Pre-Release Review
Slightly interesting game.

It is a good turn based game. You have a selection of small squad with different skills and stats.
Graphic is nice. The battle is simple but can be challenging, except if you're using the melee-hiding combo (the last time I played dunno if there's any update), it's invincible except at bosses.

The downside is: the game is (very) repetitive. You can change the difficulty to get a harder challenge, but the map is just too few. You still got the achivements to keep you playing for hours though.
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3 of 6 people (50%) found this review helpful
2 people found this review funny
6.4 hrs on record
Posted: April 2
This game is a pain in the ♥♥♥.

I''ve been playing it for 3 hours because I want the damn trading cards, but only managed to get 2/4. Why GabeN?! WHYYYYYY!
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109 of 127 people (86%) found this review helpful
1 person found this review funny
24.3 hrs on record
Posted: February 20, 2014
Early Access Review
NOTE: Review is complete now. Played through the game in its entirety. Additions are in italics.

First things first, the price is right. Regardless of quality, you can seldom go wrong when you see a price like this. The art style of the game is fantastic. It's not something I'd expect from a game with a price tag this low.

The second thing I noticed is the music. I spent some time sitting at the main menu eating my lunch before I got into playing, just listening to the music. Many people don't realize it, but music is a very important aspect to both film and games, and it helps set the mood. XCOM, for example. in the height of combat, features a pounding bassline. Depending on your preference, Antisquad one-ups it, opting for a full symphony orchestra, to accomplish the same thing and more.

Third, the game sets you off with an optional tutorial, making it easy for players new to the genre to pickup the game and get playing. Many of the old games in the genre don't do much in the way of training, and instead require you to read through enormous manuals (think X-com UFO Defense and Jagged Alliance 2),

Alright, first off, this game utlizes the Action Point system, like Jagged Alliance and X-Com: UFO Def, it does not use movement style of XCOM:EU/EW, which makes perfect sense, certain classes would be hilariously over/underpowered otherwise. Speaking of classes, there are eight characters to choose from, making up five different classes (the classes that double-up have unique abilities which make them different than the character who shares its class), and all of them have their place. Squad size is limited to three, as a result, different character combinations will all yield extremely different styles of play.

As for general play itself, there is no hit/miss system, nor cover system. So when it comes to tactical elements, your options are to just skirt outside enemy sight range, and to kite the enemy. You have vision over entire map, which allows you to set a plan of attack, and a plan is definitely needed. Enemies, as far as I can tell, have comparable stats, the only advantages you have are your unique character abilities, and the ability to revive your fallen allies. Needless to say, these advantages are absolutely critical to mission success, due to the fact that on the hardest difficulty, hell, you are hilariously outnumbered and outgunned.

As for character progression, you earn gold with the completion of each mission and for each enemy you kill. (Be warned, if you fail a mission you may actually lose gold, so avoid biting off more than you can chew, and keep to the lower difficulties at first if you just want to progress through the game). With you gold you can upgrade your characters' weapons, armor, as well as individual stats, such as health, number of actions points, etc. It can also be used to purchase consumables such as health packs, temporary stat boosts, etc.


One of my minor complaints with the game thus far, is the inability to alter the control scheme in-game. The game currently offers a launcher in which you can adjust video quality, resolution, and your controls, but nothing the actual game has been launched.

Another problem I have is that you can get gold by posting on twitter and facebook. The game doesn't go out of its way to shove twitter and facebook integration down your throat, it just mentions it casually, but I tend to dislike games that provide advantages by using social media. (Though I can't blame the developers wanting to get the word out about their game!)

After progressing through the game, the quality of dialogue has deteriorated immensely. Some games I play for the story, others for the gameplay, some for both. This game falls more in the middle of those three categories, so it's not an end-all. The game tries to have a story, and it's not too difficult to make sense of, it's just not put together very well in that regard, though it can very easily be fixed in later patches.

Having beaten the game on "Hell" difficulty (the hardest difficulty), there needs to be an additional difficulty unlocked once you've beaten all missions on "Hell", it's just too easy once your squad is upgraded. Every single mission is effortless, with the exception of one, Losing Control. That mission is absurdly difficult, even with a fully upgraded squad. If every mission were around that level of difficulty on the next difficulty setting, the game would be incredibly challenging.

Lastly, there are bugs here and there, which is to expected in beta. I haven't encountered any bugs in actual gameplay, only in the menus, which is great, as it hasn't impeded my gameplay. The bug: skills and stats can be upgraded. Action points can be upgraded 8 times, +5 each time. I believe I was only able to upgrade it 7 times on one character, yet it yielded +10 on one upgrade, so technically the end result was the same, just getting there was just quicker. I have encountered another bug which does effect character stats: if you have a soldier with an upgraded weapon and/or armor, and they drop into a bleedout, upon revival they lose the stats from the items for the remainer of the mission (though this makes perfect sense and is fair were it intended).

tl;dr All in all, it's a fun game, with lots of replayability. If you're even the slightest bit interested in the genre, you can't go wrong with picking this up, especially for the price. Hell, I've already spent 20 hours on the game, a 1:5 dollars spent:hours played ratio. I definitely got my moneys worth, even if I am mostly done playing the game until the next update.
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84 of 94 people (89%) found this review helpful
15.2 hrs on record
Posted: June 24, 2014
While the game is cheap and can kind of fun at times, it inevitably gets dragged down by its major flaw: it gets boring pretty fast.

See, this is a port of an iPad game that featured microtransactions. And, although they're no longer present in the PC port, you can still see their influence in the design of the game, because you either grind your way through the same missions over and over again just so you can afford the upgrades to beat the harder levels or... well, with no microtransactions at all there's not even an alternative, you either grind those upgrades or you're not going anywhere.

So, if you want a good turn-based strategy game, try something else. Preferably something that was actually built as being an actual PC game.
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82 of 99 people (83%) found this review helpful
1 person found this review funny
6.0 hrs on record
Posted: October 18, 2014
Some very nice things in this game but ONE major flaw.

The content is very small, i did finish half the campaign in like 2hours. But the game can be very long actually because if you want to finish it you need some good gear.

To reach this, you need a lot of money and when i say a lot, i think a huge amount of monney. Only one way to get it, redo and redo again the same missions. Count like 10 times each (just a guess, from how much upgrades cost in shop and how much you gain from one mission)

I cant see a cheapest way to make a game "long".

Anyway i gave up after 4 hours of grinding on the same exact mission again and again. It wasnt fun.

But if you think 5 euros is fair for a couple hours of original gameplay, you can try it.
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71 of 96 people (74%) found this review helpful
0.8 hrs on record
Posted: May 23, 2014
The interface feels clumsy and badly adapted from a touch screen interface to mouse and keyboard.

There is no save / load, which might be OK for a mobile game but is a no-go for a PC game. You have exactly one "save slot", which is used automatically to continue where you left. But that's it.

Gameplay is frustrating. Every mistake (which is quite often a mis-click because of the bad interface) is punished harshly. The missing save / load feature makes this even worse.

Not recommendet.

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58 of 75 people (77%) found this review helpful
6.6 hrs on record
Posted: June 22, 2014
Badly ported game. Having to double-click on UI elements, GUI and text in general is way too large for a desktop game.
Developer could atleast have made SOME effort in releasing the tablet version for PC, but no. The wave of crappy mobile ports on Steam needs to end.
The misspells, poor dialogue etc. I can overlook.

The gameplay itself is fine, enjoyable, but the obvious porting makes it a pain to play.

Adapt UI for a desktop PC, zoom the game out a bit, remove (or shrink) "Share" buttons. Then you might have a good game.
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45 of 58 people (78%) found this review helpful
1 person found this review funny
14.4 hrs on record
Posted: September 29, 2014
This game frustrates me to no end, because it starts off great. Act One is easy, but makes great use of the mechanics and has some decent drive to it. Sadly, the translator and play testers for the game appears to have quit the second they saw Act Two and Act Three, because everything after the intro is a trainwreck. The levels are boring, the interface has no idea how to click the right spot on the map (and misclicks are harshly punished), Act Two's difficulty is just adding hitpoints to the bad guys, Act Three instead just gives them suicide bombs, a million movement points, and the ability to instantly know where you are, while the writing goes from vaguely forgettable banter to nonsensical gibberish. (I'm convinced that the "witty" banter is bugged and it's only supposed to be playing one or two lines at a time and instead plays all of them. It's the only way to explain this, unless everyone contracted Parkinson's disease in between Act One and Act Two.)

Oh, and it's a port of a mobile game so you'll want to use Cheat Engine to bypass all of the grinding. It knocks off most of the playtime this title has (it's amazingly short), but there's no reason to replay the same missions over and over again just to get around the obstacles they intended you to pay to bypass.

All told, if you can get it super cheap then you'll probably get some good fun out of Act One. If you enjoy trying to decipher Russian to English Google translations then the stories Act Two and Three might amuse you as well, but the gameplay is awful.
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