Widely known in small circles as AntiSquad, they are a military tactical response unit. These hardened military professionals, tired of bureaucracy, politics and serving the armed forces, have established a private paramilitary formation located in south United States.
User reviews: Mostly Positive (150 reviews)
Release Date: May 22, 2014

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Recommended By Curators

"The devs have ported the game with the proper touch controls, and there's no lagging since it's a Unity game. You might need a decent device to play it."

Early Beta Access

What happens every time you find yourself facing criminality, outlaws and troublemakers?
Shout? Run? Weep? Call the police maybe?
No! You keep a low profile hoping to stay invisible to the threat.

However it's not how we do it. We loathe the scum that think they can do whatever they want and thrive to cleanse their existence.
We are straight-out fearless daredevils with profound strategic and team working mind.
Together we are the SQUAD!

‘AntiSquad’ is a spectacular action game with a rich tactical palette and a substantial arsenal of gaming opportunities.

The game takes place nowadays, in locations where an ordinary person is unlikely to have a desire to go ... but precisely where any self-respected player would like to be!

The action of the first two campaigns will unfold in the Wild West prairies of the 21st century, where drug cartels call the shots, and in East Asia secret underground bunkers, carefully hiding from the outside world execution of the villains' evil plans. And the third campaign is about protecting a ship from pirate attacks near the Horn
of Africa...

Feature List

• Turn-based tactics... The game is yours to command
• Stunning visuals... It pleases the eyes
• Fascinating story... To tell before bedtime
• Memorable characters... It's hard to pass by without noticing them
• Character specialization... Choose your path
• A wide variety of gears and weapons... For each taste and colour
• Challenges and Achievements... Making it hard for you
• Atmospheric soundtrack... Hear the sound of awesomeness?

About This Game

Widely known in small circles as AntiSquad, they are a military tactical response unit. These hardened military professionals, tired of bureaucracy, politics and serving the armed forces, have established a private paramilitary formation located in south United States. Being true military professionals, they periodically execute contracts for jobs that may not be considered “clean”.

The Team consists of many complex individuals with their own back story, but they do not shun mercenary applicants. Members of the team are idealists; they dwell on moral issues, as well as question blind nationalism, etc. AntiSquad strongly differ from military units. They truly are a bunch of contradictions put together - heartfelt cynics, gregarious egoists, aggressive pacifists, and phlegmatic rebels all under one banner.

System Requirements

    • OS: Windows XP
    • Processor: Core 2 Duo
    • Memory: 2 GB RAM
    • Graphics: Direct3D9 compatable
    • DirectX: Version 9.0
    • Hard Drive: 1 GB available space
    • Sound Card: SB16 compatible
    • OS: Windows 7
    • Processor: Core i5
    • Memory: 4 GB RAM
    • Graphics: Direct3D9 compatable
    • DirectX: Version 9.0
    • Hard Drive: 1 GB available space
    • Sound Card: SB16 compatible
    • OS: Mac OS X Lion
    • Processor: Core 2 Duo
    • Memory: 2 GB RAM
    • Hard Drive: 1 GB available space
    • Sound Card: SB16 compatable
    • OS: Mac OS X Mavericks
    • Processor: Core i5
    • Memory: 4 GB RAM
    • Hard Drive: 1 GB available space
    • Sound Card: SB16 compatable
Helpful customer reviews
17 of 18 people (94%) found this review helpful
7.0 hrs on record
Posted: October 21
Antisquad is a turn based tactical shooter strategy game along the lines of X-Com: Enemy Unknown. There is a lot of style and personality to the game with its characters. There is a bit of skipable dialog before and after each mission. A lot of the fun and challenge comes from the combat. It is a game of chess, 3 troops of your choosing vs a small army. Your troops are just as frail as the enemies. You need to be smarter than their numbers. Enemies become alert when they spot your troops or see their allies die. It feels like a port of a mobile game. Everything is a mouse click, so it feels very click heavy and if you can overlook that, its a great game for its customization and combat.

You have five troops at the start, but you can hire more. The troops are basically a sniper, a scout, a explosives expert, an assaulter (armored weapons melee expert), and a heavy gunner. Each of these troops has two of their own special abilities. One is a special attack like a dart to slow enemies, a knife to break through enemy armor, a grenade to do area damage and the other is a passive skill that lasts a few turns and has a cooldown, such as a smoke screen to hide allies, armor increase to increase the armor of everyone around and so on. Everything your troops do cost 'action points' and all characters start out with the same amount of AP. Moving, attacking, using skills and reviving fallen allies cost AP, but for each character, every action costs a different amount of AP. So the scout's movement costs 6 AP, her attacks cost 12 AP and smokescreen costs 54 AP vs the sniper's 40 AP attack and 30 AP dart skill. The only thing that doesn't cost AP are items that you find or buy in the store. If one of your troops has AP remaining after their turn, and an enemy attacks them, they will fight back if they have enough AP. This allows you to let enemies come to you.

Since it is turn based, everyone on your team gets to use all their AP and then everyone on the other team gets to use all of theirs. The game does a good job of showing the distance you can travel with the remaining AP, but shows how much you'll have left when you're done traveling and even what distance you need to be in order to attack someone. You will need to double click for most every move, because the first click is just to show what you'll be doing. Click on an enemy to see their stats and what things you can do to them, double click to attack them. One click to see where you'll move, the AP you'll have left and how the enemy will react and double click to move there. You get the idea.

One way the game seems shallow, there's no sort of hit percentages, fog of war or height advantages like in other games. Its all just flat terrain with objects and walls for cover. There are no destructible environments. Again, its not as deep combat strategy wise as other games. There's still a lot of depth in upgrades.

Before a mission begins, you can buy items, guns, gear and upgrade each character for a cost. Upgrade their attack damage, movement, armor and so on. Every layer of armor is just an extra hit they can take, such as someone with 3 armor can be shot 3x before it'll drain their health. Once they're out of health, they're down. When they're down an ally can revive them, but if they aren't revived in X amount of turns, they're gone from the mission, but not forever.

The missions have simple objectives, get to here, kill all enemies, blow up this or that. Sometimes you'll have to push buttons to open doors or operate things to kill enemies. Some of the areas are pretty straight forward, but others allow for flanking and different routes. Each mission feels like a healthy amount of gameplay. Not just that, but when you head into each mission, you chose your difficulty from four difficulties. Its a nice feature and adds replayability to missions when you need to grind for gold to buy upgrades.

So when I say port of a mobile game, to me that would send up red flags of 'pay to win' or microtransactions. There seems to be none of that here, all of the gold you get in the game comes from winning (or losing) missions, completing challenges, killing enemies and clicking on them. Yes that's right you need to click on dead enemies for whatever reason. I guess that prevents wasting turns from touching each one. Some enemies can drop power ups for the mission that you need to have your troops physically collect. Enemies know to collect them instead of you to power up themselves. Other times, you get crates that when you are between missions, you can open them and have random loot. Some games charge you $2.50 to open crates.

In all, the game feels simpler than other tactical turn based games, yet still a lot of fun. The depth comes from the customization. Its a beautiful game to look at and that adds to the enjoyment of the game. It feels polished for a $6 game and I got a lot for my money, even if it is click heavy.
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5 of 5 people (100%) found this review helpful
6.0 hrs on record
Posted: October 18
Some very nice things in this game but ONE major flaw.

The content is very small, i did finish half the campaign in like 2hours. But the game can be very long actually because if you want to finish it you need some good gear.

To reach this, you need a lot of money and when i say a lot, i think a huge amount of monney. Only one way to get it, redo and redo again the same missions. Count like 10 times each (just a guess, from how much upgrades cost in shop and how much you gain from one mission)

I cant see a cheapest way to make a game "long".

Anyway i gave up after 4 hours of grinding on the same exact mission again and again. It wasnt fun.

But if you think 5 euros is fair for a couple hours of original gameplay, you can try it.
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15 of 25 people (60%) found this review helpful
1.7 hrs on record
Posted: October 29
I don't know what to said about this game, 1 friends gift me this game :D Looks pretty cool, graphic.. Little hard gameplay for me, i don't like tactical games, i don't like to much use my brain.
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4 of 4 people (100%) found this review helpful
4.5 hrs on record
Posted: October 19
The game could be fun, i've tried to pick it up several times. But its pretty obvious, the game was meant to goad you into buying coins in order to upgrade your team members. Earning coins without completing missions is next to impossible and completing missions without upgrading is...difficult even on "easy" It could be fun but its just like everyone else says, its a mobile game port.
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4 of 5 people (80%) found this review helpful
0.7 hrs on record
Posted: October 14
It is a bad port from tablets, with a poor adapted system to PC. Graphics? Nice. Game? too simple and bored

I paid 3€ and it was too much.

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0 of 1 people (0%) found this review helpful
12.9 hrs on record
Posted: October 23
Slightly interesting game.

It is a good turn based game. You have a selection of small squad with different skills and stats.
Graphic is nice. The battle is simple but can be challenging, except if you're using the melee-hiding combo (the last time I played dunno if there's any update), it's invincible except at bosses.

The downside is: the game is (very) repetitive. You can change the difficulty to get a harder challenge, but the map is just too few. You still got the achivements to keep you playing for hours though.
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1 of 10 people (10%) found this review helpful
1.3 hrs on record
Posted: October 2
not for me thanks
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54 of 58 people (93%) found this review helpful
15.1 hrs on record
Posted: June 24
While the game is cheap and can kind of fun at times, it inevitably gets dragged down by its major flaw: it gets boring pretty fast.

See, this is a port of an iPad game that featured microtransactions. And, although they're no longer present in the PC port, you can still see their influence in the design of the game, because you either grind your way through the same missions over and over again just so you can afford the upgrades to beat the harder levels or... well, with no microtransactions at all there's not even an alternative, you either grind those upgrades or you're not going anywhere.

So, if you want a good turn-based strategy game, try something else. Preferably something that was actually built as being an actual PC game.
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62 of 85 people (73%) found this review helpful
0.8 hrs on record
Posted: May 23
The interface feels clumsy and badly adapted from a touch screen interface to mouse and keyboard.

There is no save / load, which might be OK for a mobile game but is a no-go for a PC game. You have exactly one "save slot", which is used automatically to continue where you left. But that's it.

Gameplay is frustrating. Every mistake (which is quite often a mis-click because of the bad interface) is punished harshly. The missing save / load feature makes this even worse.

Not recommendet.

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43 of 56 people (77%) found this review helpful
5.0 hrs on record
Posted: June 22
Badly ported game. Having to double-click on UI elements, GUI and text in general is way too large for a desktop game.
Developer could atleast have made SOME effort in releasing the tablet version for PC, but no. The wave of crappy mobile ports on Steam needs to end.
The misspells, poor dialogue etc. I can overlook.

The gameplay itself is fine, enjoyable, but the obvious porting makes it a pain to play.

Adapt UI for a desktop PC, zoom the game out a bit, remove (or shrink) "Share" buttons. Then you might have a good game.
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31 of 42 people (74%) found this review helpful
1.7 hrs on record
Posted: June 19
Mobile games have no place on anything other than a mobile device. The presentation is nice but the controls are horrible, probably because they were taken from a mobile game setup instead of adapting it properly for a non-mobile experience, the music is horrible and very repetitive and the tutorial isn't very good. This game would probably be ok if you have absolutely nothing else to play but otherwise, why waste your time playing this wen you could play the far superior X-Com Enemuy Unknown.
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9 of 9 people (100%) found this review helpful
14.4 hrs on record
Posted: September 29
This game frustrates me to no end, because it starts off great. Act One is easy, but makes great use of the mechanics and has some decent drive to it. Sadly, the translator and play testers for the game appears to have quit the second they saw Act Two and Act Three, because everything after the intro is a trainwreck. The levels are boring, the interface has no idea how to click the right spot on the map (and misclicks are harshly punished), Act Two's difficulty is just adding hitpoints to the bad guys, Act Three instead just gives them suicide bombs, a million movement points, and the ability to instantly know where you are, while the writing goes from vaguely forgettable banter to nonsensical gibberish. (I'm convinced that the "witty" banter is bugged and it's only supposed to be playing one or two lines at a time and instead plays all of them. It's the only way to explain this, unless everyone contracted Parkinson's disease in between Act One and Act Two.)

Oh, and it's a port of a mobile game so you'll want to use Cheat Engine to bypass all of the grinding. It knocks off most of the playtime this title has (it's amazingly short), but there's no reason to replay the same missions over and over again just to get around the obstacles they intended you to pay to bypass.

All told, if you can get it super cheap then you'll probably get some good fun out of Act One. If you enjoy trying to decipher Russian to English Google translations then the stories Act Two and Three might amuse you as well, but the gameplay is awful.
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14 of 19 people (74%) found this review helpful
8.0 hrs on record
Posted: June 6
This is a turn based action game in which you control a team through various missions achieving various goals.

The graphics are very nice and the music (mission impossible-like-ish) and sound effects are great too.
The controls are simple and easy to understand.

The game-play is turn based action with each character having Action Points available they can use for movement or special skill and attacks.

The game uses the term contracts which contains several missions. Each contract is a story which progresses through each mission.

Before each mission you can select your 3 team members you want to take along. You have originally a choice of 5, each with unique weapon skills and special skills. During the course of the game you can hire additional members as well.

Each member has 1 unique special skill + item slots you can pre-populate before each mission.

Each Mission can be played in one of several difficulties: Easy, Normal, Hard and Hell. Each raised difficulty level gives bigger rewards along with the raised risk or death.

During a mission you navigate your team through a map using your characters action points wisely. Inspecting your enemies and their stats, skills, visibility and shooting range can help and give you an advantage when planning where you are moving your team member to and how many Action Points to leave for special or counter attacks.

After you kill an enemy you can click the dead body to reveal item drops, which can be anything from extra cash to item boxes you can open between each mission or temporary attribute perks that can be applied immediately to a team member when walking over them.

The game has tons of STEAM achievements as well as in-game challenges, such as "Use 4 Special Skills in a single Mission" or similar.

I personally find this game very entertaining and would certainly recommend it.
The price definitely is more than fair for this title.

The scripted dialogue from the characters during each mission that progress the story reads nicely and make the game feel more like a story you play through rather than just mindlessly playing each mission.

The characters have entertaining personalities and each have a unique feel when played.

Great value for money for sure.
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11 of 14 people (79%) found this review helpful
3.8 hrs on record
Posted: June 8
Mechanically speaking, Antisquad is a solid budget turn-based strategy combat game. Unfortunately being an iOS port the developers inexplicably left in the microtransanctional grind despite the fact you can't acquire in-game currency with cash. After a few missions the difficulty curves ramps up requiring you to grind the prior levels for gold to spend on gear and upgrades. It's understandable to have this on a phone game but it's utterly moronic to carry it over to the PC version where your audience pays up front and doesn't need the 'motivational' prod to buy more currency.
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5 of 5 people (100%) found this review helpful
3.7 hrs on record
Posted: July 6
A great example of a bad adaption of a tablet game.
The controls are horrible, the interface is too big and not resizable.

But the biggest problem is the heay learing curve. The game gets very hard quickly, to the point where you are supposed to buy boosts and gold from the shop with cash.
Since PC version doesn't have this cash shop, the only other option is to grind, and the most of you may know the grinds of such android/iOS f2p titles.

And yes, this is acutally supposed to be like that, as you can read directly from the creators here:

Antisquad has nice graphics and a fun gameplay, much like Jagged Alliance, but is totally killed by this grind.

This gets the game 2 out of 10 points, for an epic fail.
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5 of 5 people (100%) found this review helpful
2.1 hrs on record
Posted: September 29
The graphics are nice.
And list of pros is complete.
The music gets tedious (it's pretty cool for the first few minutes but...), the mechanics are mediocre (No high grounds, no cover, just stand and shoot and run away), the AI is... well there's no AI really.
And after a few levels, I'm already bored.
I could keep going on about the dialogs that have to be read at the beginning of each level (Really, bubble dialogs! No voice overs!), or the really annoying 'Share' button (Seriously, that's just looks needy). But I think I've made my point.
And no, I'm not done. There's an achievement for losing a toon! How is that an achievement?
There. Done now.
A better AI, more advanced mechanics and a more interesting storyline would have kept me happy for a few more hours, maybe even made me tick the other box...

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6 of 7 people (86%) found this review helpful
5.9 hrs on record
Posted: July 14
I really wanted to like this game. Steam doesn't have nearly enough SRPGs to sate my appetites.
However, I did not manage to get through this.

After having finished the first three campaigns (out of four) and having tried the first mission of the fourth I am simply done.
I could stomach the poorly written the dialogue, the generic upgrade system that screams "this used to be a cash shop on mobile" and even the underlying racist tones (ALL enemies you encounter appear to be ethnic, and this is even commented upon within the game).
However, where the game lost me completely was the new addition of the suicide bombing enemy.

It's not even that I take problems with that morally or anything, but it leads to very, very cheap mission losses.
Reviving a team member takes a whole turn in which you already need to be standing next to said team member (so, usually 2 turns) and the bomber enemies enter the map at random points.

For the first 75% of the game it was acceptable with a nice, if repetitive, soundtrack to keep me going.
However, the remainder of the game is leaving such a sour taste in my mouth that I truly can not recommend this game.
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10 of 16 people (63%) found this review helpful
1.2 hrs on record
Posted: June 3
I tried to get into this because I love xcom enemy unknown, but this game is a far cry from that game. I HATE the way you move and control your guys and I HATE the controls. It does not feel smooth at all, but just the opposite. I didn't think that was possible with a turn based game but this game does it. Why? No other reason than that it is a indie game and has a stiff indie game feel. You also have to click too many times to play the game: in xcom games you click about half as much, in this game there is a lot of double clicking which is aggravating to say the least. I like all games as long as they are decent, but turn-based games like this should only be left to the pros.
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3 of 3 people (100%) found this review helpful
2.3 hrs on record
Posted: July 2
Would be fun on a tablet but clunky interface and facebook style currency is a buzz kill. Other wise it seemed enjoyable but I would suggest another turn based strategy game.
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3 of 3 people (100%) found this review helpful
36.0 hrs on record
Posted: July 3

This is a mobile grind game and failed to impliment the simplest of things for the PC port, most notibly the lack of telling you what is bound to what keys. This is not a game anyone should buy.

I will say that the game was fun for the first few hours. When I was forced to grind out for hours to have my team capable of completing the missions, thats when this game revealed its true colors.
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