Widely known in small circles as AntiSquad, they are a military tactical response unit. These hardened military professionals, tired of bureaucracy, politics and serving the armed forces, have established a private paramilitary formation located in south United States.
User reviews: Mostly Positive (163 reviews)
Release Date: Oct 31, 2014

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"A colorful squad tactics game with a modern theme. The UI can be a hassle, but otherwise this indie title is worth a look while it's on sale this week."

Recent updates View all (9)

December 12

What's New in Patch 1.8

Antisquad Original
1. Update of state of your challenges after the exit from the game has been fixed (thanks to Romek)
2. Some minor bugs in tutorial have been fixed
3. Some minor bugs in action of the abilities and items (like Neutralization and Gasoline canister) have been fixed
4. Hotkeys for the highlighting of enemies have been adjusted

Antisquad - Skirmishes DLC
1. Indication of the completed DLC missions have been added
2. Missing sounds of flamethrowers and hostages have been added
3. Appearance of enemies and their turns have been optimized
4. Indication of not-working consoles and control panels on the missions in North Korea has been adjusted
5. Some bugs of the team move using the keyboard on the missions in Mexico have been fixed

Coming soon to Steam! Antisquad: Tactics
1. Support of Antisquad: Tasks in Mexico - the beginning (tactics free DLC) has been added
2. Support of Antisquad: Tasks in Mexico - final (tactics DLC) has been added

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December 11

Announcement of a new update

What exactly are waiting for you in the future?

4 sets of missions in the same environment as the main game:
- Events in Mexico when one of the characters was captured by drug mafia; (SOON!)
- Events in Mexico during an operation against drug mafia; (SOON!)
- Events in North Korea; (IN THE FUTURE)
- Events near the coast of Somalia during the protection of the cargo vessel.(IN THE FUTURE)

Each set consists of 12 missions. Some of these may be familiar to you, and some are brand new.

Every mission is a tactical puzzle. You will be placed to certain conditions. In spite of this you should win with what you have available. After completing a puzzle, you will proceed to the next one, and so on.

In addition, some new details will be added to the storyline for the main game.

The new mode is isolated from the main game, and progress in one of them will not affect the progress in the other.

Enjoy the game!

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New DLC Available

We hasten to please you by the wonderful news!
This is something new and interesting!

We're back to supporting of our game on Steam. A recently released patch has corrected many errors, including ones which have been noticed by you, dear players. And today you can find a DLC in the store. This DLC contains a large collection of new maps, challenging your tactical talent. The number of missions provided by this DLC is close to that number in the original game. We offer a mission of survival, escape, rescue the hostages In different conditions you will be offered a mission of survival, escape, liberation of the hostages, the destruction of enemy forces and the enemy leaders and something else.

There is still a lot of interesting things. We are going to expand the game more and more!

We are looking forward for your views. Each of your remark goes in our favor. Your criticism and suggestions help us make the game better!!!


Just Updated

What’s new in version 1.7

  1. The support for Skirmishes DLC has been added
  2. Support for some monitor resolutions have been added
  3. Some incorrect names of weapons have been fixed
  4. Missions containing the bosses at ‘Hell’ difficulty have been complicated
  5. Some bugs related to shadows have been fixed
  6. The possible problems related to player’s cloud have been fixed
  7. Some minor bugs have been fixed

Just Updated

What's new in Steam version update 1.6:

Game mechanics:

  1. Parameters of character upgrades and the system of bonuses starting with armoury and equipment have been corrected.
  2. The behaviour of enemies and bosses on missions have been finalised. The responses to the attacks have been added to the bosses. Parameters of health and armour as well as the action points for some units have been adjusted.
  3. The 'casual' difficulty mode has been removed.
  4. The balance has been changed for some missions.
  5. The tutorial has been corrected.


  1. New items have been added: a stun gun, a canister of gasoline, a radio-controlled mine. These items can be found in the chest or you can open an access in the store.

Rewards and prices:

  1. The prices of items, upgrades of characters, weapons and equipment have been corrected.
  2. The possibility of completing the campaigns not in chronological order (opening them for coins) has been removed.
  3. The rewards for killing enemies have been increased, extra rewards for missions have been removed.
  4. The rewards coming from chests have been increased.

Challenges and achievements:

  1. Several new challenges and achievements have been added. They can be obtained in the next versions of the game.
  2. The achievements to perform challenges, to the ejection of chests and some other have been fixed.
  3. The duplicate window of achievements in the game has been removed.

Graphics and performance:

  1. The shadows on most missions have been corrected for greater realness.
  2. Graphic issues on some missions have been fixed. Especially graphic issues with the bosses.
  3. The available graphics modes have been optimised.
  4. The memory consumption during the game has been optimised.
  5. Lags in the interface have been fixed.


  1. A graphical introduction in the form of comic books, telling the background of the first campaign, has been added to the game.
  2. The resolution of artistic splash screens in the game have been increased.

Social networks:

  1. The ability to connect your Twitter account to the game has been added.
  2. Bugs occurring when trying to login into Facebook or send a message have been fixed.
  3. Bugs with the issuance of the additional coins after posts to the social networks have been fixed.


  1. A new settings screen for remapping keys in the game has been added.
  2. The functionality of the right mouse button has been increased, namely, now there is the information about a character or an enemy, pop-up information window about an active ability or item and the behaviour similar to "back" button in other cases.
  3. Additional buttons to select items, the special attacks or the special abilities during the game have been added.
  4. The size of the game cursor has been minimized.

User interface:

  1. The interface of character's upgrade has been corrected: the representation of parameters to be upgraded is more accurate now, the unnecessary elements have been removed.
  2. The interface of the equipment and ammunition has been corrected: the unnecessary elements have been removed.
  3. The interface of the items has been corrected: a large section for purchases and transformation of items has been added.

Download, play, stay tuned and the advent of new content!
You can find out first about a new update and the features on our website or the official website of the game in the VK and Facebook

Feature List

• Turn-based tactics... The game is yours to command
• Stunning visuals... It pleases the eyes
• Fascinating story... To tell before bedtime
• Memorable characters... It's hard to pass by without noticing them
• Character specialization... Choose your path
• A wide variety of gears and weapons... For each taste and colour
• Challenges and Achievements... Making it hard for you
• Atmospheric soundtrack... Hear the sound of awesomeness?

About This Game

Widely known in small circles as AntiSquad, they are a military tactical response unit. These hardened military professionals, tired of bureaucracy, politics and serving the armed forces, have established a private paramilitary formation located in south United States. Being true military professionals, they periodically execute contracts for jobs that may not be considered “clean”.

The Team consists of many complex individuals with their own back story, but they do not shun mercenary applicants. Members of the team are idealists; they dwell on moral issues, as well as question blind nationalism, etc. AntiSquad strongly differ from military units. They truly are a bunch of contradictions put together - heartfelt cynics, gregarious egoists, aggressive pacifists, and phlegmatic rebels all under one banner.

System Requirements

Mac OS X
    • OS: Windows XP
    • Processor: Core 2 Duo
    • Memory: 2 GB RAM
    • Graphics: Direct3D9 compatable
    • DirectX: Version 9.0
    • Hard Drive: 1 GB available space
    • Sound Card: SB16 compatible
    • OS: Windows 7
    • Processor: Core i5
    • Memory: 4 GB RAM
    • Graphics: Direct3D9 compatable
    • DirectX: Version 9.0
    • Hard Drive: 1 GB available space
    • Sound Card: SB16 compatible
    • OS: Mac OS X Lion
    • Processor: Core 2 Duo
    • Memory: 2 GB RAM
    • Hard Drive: 1 GB available space
    • Sound Card: SB16 compatable
    • OS: Mac OS X Mavericks
    • Processor: Core i5
    • Memory: 4 GB RAM
    • Hard Drive: 1 GB available space
    • Sound Card: SB16 compatable
Helpful customer reviews
76 of 82 people (93%) found this review helpful
15.2 hrs on record
Posted: June 24
While the game is cheap and can kind of fun at times, it inevitably gets dragged down by its major flaw: it gets boring pretty fast.

See, this is a port of an iPad game that featured microtransactions. And, although they're no longer present in the PC port, you can still see their influence in the design of the game, because you either grind your way through the same missions over and over again just so you can afford the upgrades to beat the harder levels or... well, with no microtransactions at all there's not even an alternative, you either grind those upgrades or you're not going anywhere.

So, if you want a good turn-based strategy game, try something else. Preferably something that was actually built as being an actual PC game.
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52 of 67 people (78%) found this review helpful
5.0 hrs on record
Posted: June 22
Badly ported game. Having to double-click on UI elements, GUI and text in general is way too large for a desktop game.
Developer could atleast have made SOME effort in releasing the tablet version for PC, but no. The wave of crappy mobile ports on Steam needs to end.
The misspells, poor dialogue etc. I can overlook.

The gameplay itself is fine, enjoyable, but the obvious porting makes it a pain to play.

Adapt UI for a desktop PC, zoom the game out a bit, remove (or shrink) "Share" buttons. Then you might have a good game.
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31 of 37 people (84%) found this review helpful
7.7 hrs on record
Posted: October 21
Antisquad is a turn based tactical shooter strategy game along the lines of X-Com: Enemy Unknown. There is a lot of style and personality to the game with its characters. There is a bit of skipable dialog before and after each mission. A lot of the fun and challenge comes from the combat. It is a game of chess, 3 troops of your choosing vs a small army. Your troops are just as frail as the enemies. You need to be smarter than their numbers. Enemies become alert when they spot your troops or see their allies die. It feels like a port of a mobile game. Everything is a mouse click, so it feels very click heavy and if you can overlook that, its a great game for its customization and combat.

You have five troops at the start, but you can hire more. The troops are basically a sniper, a scout, a explosives expert, an assaulter (armored weapons melee expert), and a heavy gunner. Each of these troops has two of their own special abilities. One is a special attack like a dart to slow enemies, a knife to break through enemy armor, a grenade to do area damage and the other is a passive skill that lasts a few turns and has a cooldown, such as a smoke screen to hide allies, armor increase to increase the armor of everyone around and so on. Everything your troops do cost 'action points' and all characters start out with the same amount of AP. Moving, attacking, using skills and reviving fallen allies cost AP, but for each character, every action costs a different amount of AP. So the scout's movement costs 6 AP, her attacks cost 12 AP and smokescreen costs 54 AP vs the sniper's 40 AP attack and 30 AP dart skill. The only thing that doesn't cost AP are items that you find or buy in the store. If one of your troops has AP remaining after their turn, and an enemy attacks them, they will fight back if they have enough AP. This allows you to let enemies come to you.

Since it is turn based, everyone on your team gets to use all their AP and then everyone on the other team gets to use all of theirs. The game does a good job of showing the distance you can travel with the remaining AP, but shows how much you'll have left when you're done traveling and even what distance you need to be in order to attack someone. You will need to double click for most every move, because the first click is just to show what you'll be doing. Click on an enemy to see their stats and what things you can do to them, double click to attack them. One click to see where you'll move, the AP you'll have left and how the enemy will react and double click to move there. You get the idea.

One way the game seems shallow, there's no sort of hit percentages, fog of war or height advantages like in other games. Its all just flat terrain with objects and walls for cover. There are no destructible environments. Again, its not as deep combat strategy wise as other games. There's still a lot of depth in upgrades.

Before a mission begins, you can buy items, guns, gear and upgrade each character for a cost. Upgrade their attack damage, movement, armor and so on. Every layer of armor is just an extra hit they can take, such as someone with 3 armor can be shot 3x before it'll drain their health. Once they're out of health, they're down. When they're down an ally can revive them, but if they aren't revived in X amount of turns, they're gone from the mission, but not forever.

The missions have simple objectives, get to here, kill all enemies, blow up this or that. Sometimes you'll have to push buttons to open doors or operate things to kill enemies. Some of the areas are pretty straight forward, but others allow for flanking and different routes. Each mission feels like a healthy amount of gameplay. Not just that, but when you head into each mission, you chose your difficulty from four difficulties. Its a nice feature and adds replayability to missions when you need to grind for gold to buy upgrades.

So when I say port of a mobile game, to me that would send up red flags of 'pay to win' or microtransactions. There seems to be none of that here, all of the gold you get in the game comes from winning (or losing) missions, completing challenges, killing enemies and clicking on them. Yes that's right you need to click on dead enemies for whatever reason. I guess that prevents wasting turns from touching each one. Some enemies can drop power ups for the mission that you need to have your troops physically collect. Enemies know to collect them instead of you to power up themselves. Other times, you get crates that when you are between missions, you can open them and have random loot. Some games charge you $2.50 to open crates.

In all, the game feels simpler than other tactical turn based games, yet still a lot of fun. The depth comes from the customization. Its a beautiful game to look at and that adds to the enjoyment of the game. It feels polished for a $6 game and I got a lot for my money, even if it is click heavy.
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24 of 32 people (75%) found this review helpful
4.5 hrs on record
Posted: October 19
The game could be fun, i've tried to pick it up several times. But its pretty obvious, the game was meant to goad you into buying coins in order to upgrade your team members. Earning coins without completing missions is next to impossible and completing missions without upgrading is...difficult even on "easy" It could be fun but its just like everyone else says, its a mobile game port.
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13 of 15 people (87%) found this review helpful
20.6 hrs on record
Posted: November 13
Decent turn based strategy game, however it is somewhat degraded by the remnants of what no doubt was a micro-transaction system in the mobile version. As a result you need to replay some of the first missions several times and grind for coins just so you could upgrade your characters to even have a chance in some of the later levels on normal difficulty.

Apart from the coins grind, the menus and options are very basic, with little to no graphics options.

A missed opportunity by the developers to make this into an iconic PC strategy game, if only they overhauled it more and removed the stench of a mobile port from it.

Despite it's flaws, for the price of 5,99€ it's not a bad buy, and if its in a bundle or on offer it is worth getting. It could have easily been a 15€ game if the developers put more work into it, maybe added some voiceovers, and redesigned the unlock and level up mechanics and options for the PC.

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19 of 26 people (73%) found this review helpful
0.5 hrs on record
Posted: November 8
Is obviously a game designed for tablets and the PC version hasn't been thought out at all. The controls are a pain to use, and it even says "tap here" a lot of the time.

Very lazy port.
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16 of 23 people (70%) found this review helpful
6.0 hrs on record
Posted: October 18
Some very nice things in this game but ONE major flaw.

The content is very small, i did finish half the campaign in like 2hours. But the game can be very long actually because if you want to finish it you need some good gear.

To reach this, you need a lot of money and when i say a lot, i think a huge amount of monney. Only one way to get it, redo and redo again the same missions. Count like 10 times each (just a guess, from how much upgrades cost in shop and how much you gain from one mission)

I cant see a cheapest way to make a game "long".

Anyway i gave up after 4 hours of grinding on the same exact mission again and again. It wasnt fun.

But if you think 5 euros is fair for a couple hours of original gameplay, you can try it.
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9 of 12 people (75%) found this review helpful
14.4 hrs on record
Posted: September 29
This game frustrates me to no end, because it starts off great. Act One is easy, but makes great use of the mechanics and has some decent drive to it. Sadly, the translator and play testers for the game appears to have quit the second they saw Act Two and Act Three, because everything after the intro is a trainwreck. The levels are boring, the interface has no idea how to click the right spot on the map (and misclicks are harshly punished), Act Two's difficulty is just adding hitpoints to the bad guys, Act Three instead just gives them suicide bombs, a million movement points, and the ability to instantly know where you are, while the writing goes from vaguely forgettable banter to nonsensical gibberish. (I'm convinced that the "witty" banter is bugged and it's only supposed to be playing one or two lines at a time and instead plays all of them. It's the only way to explain this, unless everyone contracted Parkinson's disease in between Act One and Act Two.)

Oh, and it's a port of a mobile game so you'll want to use Cheat Engine to bypass all of the grinding. It knocks off most of the playtime this title has (it's amazingly short), but there's no reason to replay the same missions over and over again just to get around the obstacles they intended you to pay to bypass.

All told, if you can get it super cheap then you'll probably get some good fun out of Act One. If you enjoy trying to decipher Russian to English Google translations then the stories Act Two and Three might amuse you as well, but the gameplay is awful.
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9 of 12 people (75%) found this review helpful
12.9 hrs on record
Posted: October 23
Slightly interesting game.

It is a good turn based game. You have a selection of small squad with different skills and stats.
Graphic is nice. The battle is simple but can be challenging, except if you're using the melee-hiding combo (the last time I played dunno if there's any update), it's invincible except at bosses.

The downside is: the game is (very) repetitive. You can change the difficulty to get a harder challenge, but the map is just too few. You still got the achivements to keep you playing for hours though.
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6 of 7 people (86%) found this review helpful
38.2 hrs on record
Posted: November 17
Not a bad little TBS game for the price. The coin grinding gets old doing the same missions over and over adnauseum but the game is very simple to learn. This game plays more like the Elven legacy series style of Turn Based combat more-so than XCOM Enemy Unknown though. The skirmish DLC soon to come will certainly improve upon this title but to anyone looking for a no-brainer TBS who doesn't mind grinding for coins to upgrade your characters ... this game isn't bad for the price.
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5 of 6 people (83%) found this review helpful
3.7 hrs on record
Posted: July 6
A great example of a bad adaption of a tablet game.
The controls are horrible, the interface is too big and not resizable.

But the biggest problem is the heay learing curve. The game gets very hard quickly, to the point where you are supposed to buy boosts and gold from the shop with cash.
Since PC version doesn't have this cash shop, the only other option is to grind, and the most of you may know the grinds of such android/iOS f2p titles.

And yes, this is acutally supposed to be like that, as you can read directly from the creators here:

Antisquad has nice graphics and a fun gameplay, much like Jagged Alliance, but is totally killed by this grind.

This gets the game 2 out of 10 points, for an epic fail.
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6 of 8 people (75%) found this review helpful
5.9 hrs on record
Posted: July 14
I really wanted to like this game. Steam doesn't have nearly enough SRPGs to sate my appetites.
However, I did not manage to get through this.

After having finished the first three campaigns (out of four) and having tried the first mission of the fourth I am simply done.
I could stomach the poorly written dialogue, the generic upgrade system that screams "this used to be a cash shop on mobile" and even the underlying racist tones (ALL enemies you encounter appear to be ethnic, and this is even commented upon within the game).
However, where the game lost me completely was the new addition of the suicide bombing enemy.

It's not even that I take problems with that morally or anything, but it leads to very, very cheap mission losses.
Reviving a team member takes a whole turn in which you already need to be standing next to said team member (so, usually 2 turns) and the bomber enemies enter the map at random points.

For the first 75% of the game it was acceptable with a nice, if repetitive, soundtrack to keep me going.
However, the remainder of the game is leaving such a sour taste in my mouth that I truly can not recommend this game.
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3 of 3 people (100%) found this review helpful
0.6 hrs on record
Posted: August 31
Another good tactical strategy game. It does offer some unique features and graphics but it is still very similar to games like Xcomm.

Not alot of units, but each comes with a nice set of skills. I would say that this game is simple, however... amidst all that simplicity lays a challenging game, with space for different playstyles, customization and tough decisions.

Definetly recommen this game for tactical strat lovers. However... i would suggest playing Xcomm first before trying this 1 for those who are new to the genre.
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4 of 5 people (80%) found this review helpful
15.6 hrs on record
Posted: September 24
Not bad for the price, but I'd stick with XCom to be honest. However, I like the art design and some of the combat mechanics, but overall, it's priced at $6 for a reason.
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8 of 13 people (62%) found this review helpful
3.1 hrs on record
Posted: November 5
Grinding the same missions isn't very fun.
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3 of 4 people (75%) found this review helpful
2.3 hrs on record
Posted: July 2
Would be fun on a tablet but clunky interface and facebook style currency is a buzz kill. Other wise it seemed enjoyable but I would suggest another turn based strategy game.
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4 of 6 people (67%) found this review helpful
1.8 hrs on record
Posted: June 22
I like the TBS genre a lot, but this game is not "on my taste" - mostly because I don't like the world, the characters and their abilities. However, I cannot give it a negative review because I agree that it is a fair-priced and well-made game (nice music, gameplay and visuals).

PS: Another thing that I don't like it is that it somehow feels like a mobile game: controls are not made for keyboard and mouse, you will be asked if you want to share your progress on Facebook after each mission and there is only one save slot: the autosave.
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5 of 8 people (63%) found this review helpful
2.1 hrs on record
Posted: September 29
The graphics are nice.
And list of pros is complete.
The music gets tedious (it's pretty cool for the first few minutes but...), the mechanics are mediocre (No high grounds, no cover, just stand and shoot and run away), the AI is... well there's no AI really.
And after a few levels, I'm already bored.
I could keep going on about the dialogs that have to be read at the beginning of each level (Really, bubble dialogs! No voice overs!), or the really annoying 'Share' button (Seriously, that's just looks needy). But I think I've made my point.
And no, I'm not done. There's an achievement for losing a toon! How is that an achievement?
There. Done now.
A better AI, more advanced mechanics and a more interesting storyline would have kept me happy for a few more hours, maybe even made me tick the other box...

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1 of 1 people (100%) found this review helpful
8.5 hrs on record
Posted: June 21
This is an interim review which will give my initial impressions. I hope it will help with those making a decision to purchase.

In Antisquad, you will be in-charge of a group of mercenaries who basically fight for good. You will start with about 5 or 6 and you can add another 3-4 to the team via purchase. The game is turn-based and attacks always hit, there is no random chance to hitting something with an attack. It is your attacks, skills, and special attacks versus the enemies. In that regard it plays a bit like chess or Stratego or a board game without random chance. The most important thing is to choose you moves and actions carefully, in the right order, and to consider what the consequences are before hand.

Gameplay itself is sort of a mix of chess and XCOM EU. The setting is much like Jagged Alliance 2 or similar tactical strategy games. There is banter between the characters. Each character has unique skills and attacks, but are mostly of one class. Classes include a scout, assault, demolitions, so on. But each character within a class has some different special abilities. Characters not only can upgrade their attacks and skill, but attributes, personal weapon and outfit (armor) (which is only useable by that character), and additional items that are useable by anyone such as medkits, stims, grenades, and armor power ups.

The game advances through missions. Each mission is part of a series of missions that make up a chapter, I suppose. I'll have to check on their lingo a bit later. I believe only some of the chapters are advancing the story, others may be selected as you wish. To her experience and gold to purchase things, you can replay these missions over and over, at any difficulty you choose, once it is available. Or just proceed to the next mission as you wish.

The game was first made for tablets, is very colorful, the AI is good, the game is entertaining and makes you think. But you finish each individual mission in a chapter at easy or normal difficulty, in about 15 mins to an hour. However this is early in the game in the first three chapters at easy and normal. It gets more involved later. The point is that you don't have to plan a whole evening around playing it.

The game on the pc is user friendly. While on the Title screen tips will come up, you can click on these pop-up boxes daily and receive some gold, a nice touch. You can equip items in your personal backpack of each character depending on the outfits pockets, you can even have them airdrop some items from the store during a mission but for extra cost. There does seem to be a character with a personal item that if purchased reduces these airdrop costs also. Fantastic!

The key concepts to remember for newer players are:

1) All attacks and skills hit. 2) If you kill it during the action, the enemy cannot counter-attack 3)Read the help and learn from the tutorials and tips. It is all accessible in-game as you play. 3) There is an icon that explains if someone can counter-attack or not. See the help etc 4) The mission will have drops that can benefit you, both placed and as enemies die. 5) Learning when a unit can counter-attack or not is important in the game. You need to have enough enery, enough range, a trait, or a power-up or other bonus that overrides the lack of stamina or action points.

The game is well polished, looks great, runs on an Intel HD 2500 gpu smoothly. It runs on Win7-64 bit no issues. I recommend the game as long as you don't see it as a fully fleshed out Fallout, XCOM, or Jagged Alliance type game. It is more like Chess meets XCOM-EU missions. It's like Stratego or a bit like Sid Meier's Ace Patrol, it's not a simulation or full RPG like Arma or Jane's Fighters would be in comparison to those.

I think that will do for now as a review.
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1 of 1 people (100%) found this review helpful
4.2 hrs on record
Posted: June 23
What the Hell is Antisquad? Well it's a turn base tactical action game, similar to Jagged Alliance, Shadow Run, X-Com Serie, Commandos, Desperados....
You are in command of a small team of Mercs, (Military Special Force, Expendables, No Lifers... whatever) send to clean the world infested with baddies, gangsters, cartel drug dealers, criminals, terrorists, WMD users and other Nutters that threaten our peacefull planet. (damn scumbags)

At your disposal, you have a wide range of gears and weapons that you can use to perform your missions, as long as you have enough money to buy them, money that you'll earn from killing baddies, acconplishing challenges, keeping your team alive....
Each of your character has a specific set of skills so select your team carefully before you start your mission.
The game has a simple storyline, missions are to: kill this, go there, push this, kill more, nuke end boss, go to next stage, buy gears, upgrade characters..a feeling of 'deja vu'. However, Antisquad is a really enjoyable game and makes it up with nice graphics where the characters kinda look like in TF2, a good atmospheric soundtrack short but brutal and bloody missions with some nice surprises along the way.
Antisquad will not win the Tactical Game of the year but it SURE will give you tonnes of fun time and hours spend trying to complet the long list of Achievements and challenges. (about 170 achievs)
So thumb up because i really enjoyed the game.
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