This is a classic example of how not to make a game. If you want to make games, buy this in a bundle or something as an example of everything you shouldn't do.
It took me 1 hour to finish all 14 levels of railshooting intensity on easy because I'm not going to waste my time on a bad game. I even left the game running during a boss sequence--I only died once while inactive for a good 5 minutes--to look up the unrebindable mystery controls since they are never told to you in the menus or the game. LMB = fire the constantly overheating gun, RMB = hold/release to lock-on/fire the unreliable missiles, MMB = Hyper Speed (TM), ARROW KEYS TO MOVE, AND B OF ALL KEYS to refill missiles at the cost of score, which doesn't matter. Basically what you do is hold down MMB for the entire game to rush to the boss fights where you spam all your missiles and shoot it for a few seconds. You only get 12 missiles on a boss fight but they usually take out 1/2 to 3/4 of its HP (to be fair, easy difficulty). You gain random powerups of unknown duration for no apparent reason throughout the level, and I think you get lives by having large combo kills; all the more reason to just hold MMB the entire time.
Those photos must be doctored because the game doesn't look like that. It is god awfully ugly and there is no way to change that. Enemies are bland and blend with the environment, making them difficult to see. Trying to bring up the steam overlay freezes the game and takes about a minute. Triggering the overlay sometimes pauses the game, when it feels like it. Also your aircraft takes up a good 1/3 of the screen and the game is never clear how far you can move with the arrow keys. Whenever you try to move the plane, the cursor for your weapon moves as well, which screws up your targeting. The targeting reticule turns into a circle the instant you hover over an enemy so you don’t really know if you’re hitting it or not. The bosses look cool, but the fight sequences perform the same camera loops for every boss intro and fight, which leads to some awkward camera angles; also their deaths look pathetic. Additionally, you don't have to kill everything on the boss for it to die, which doesn't make sense to me. Two levels don't even have a boss and just end abruptly.
The only other good thing I can say about this game is the 3 or so metal tracks are nice in a cheesy sense, but are repeated on some levels. The voice acting is atrocious, if you can hear it, and so is the writing. Not that I was expecting much from a rail shooter but at least spell and grammar check FFS.
Don't get this. $10 is a blatant rip off. I'd barely pay $1 for this near alpha level trash.