Ground Pounders is a turn-based, strategy wargame. Inspired by classic strategy games like Panzer General, and steeped in the lore of the Sword of the Stars universe, Ground Pounders offers a new generation of gamers an updated taste of turn-based strategic warfare.
用户评测: 褒贬不一 (13 篇评测)
发行日期: 2014年7月15日


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"Far future ground warfare reminiscent of SSG strategy classics, with a few twists of its own such as a well implemented deck building mechanic."

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Curious about Ground Pounders? 24 Hour sale!

With Summer still a ways off, we thought we'd take advantage of the retail tools Steam provides and for a 24 hour period offer up Ground Pounders and its Tarka DLC in a publisher flash sale. Tomorrow morning, 10AM PST, for 24 hours, the Ground Pounders products are on sale (except the HD map-pack - that's free, as always.)

Been curious about Ground Pounders? Why not check it out? Been thinking about picking up the DLC and playing as the Tarka? Tomorrow's your chance! Been a player for awhile and want to dominate your friends? Now you can - your treat!

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“The pure sensation of moving troops around, outflanking and out-thinking even an AI is addictive.”
Rock Paper Shotgun


Ground Pounders is a hex-based, turn-based strategy wargame. Inspired by classic strategy games like Panzer General, and steeped in the lore of the Sword of the Stars universe, Ground Pounders offers a new generation of gamers an updated taste of turn-based strategic warfare. Best of all, you can play it cross platform between desktop machine and mobile devices.

Ground Pounders lets players control an army from one of two factions. Each army is comprised of dozens of different unit types. You will lead your ground pounders across a variety of worlds, increase their experience levels and abilities over the course of two campaigns, and use them to unlock special action cards that can add special effects to single-player games, or to up the stakes in your cross-platform multi-player battles.

  • Control one of 2 armies – Human and Hivers
  • 80+ units covering land, sea, and air
  • Battle across alien worlds on exotic battlefields, including airless moons, lava plains, and meteor-blasted wastelands
  • Seize orbital superiority and call down bombardment on your foes
  • Build airfields, fortify areas, and repair or destroy bridges
  • Improve your unit’s experience and abilities over 2 campaigns
  • Unlock and collect combat cards, including faction-unique cards!
  • Build unique combat card decks and even tune them for specific battles
  • Ten scenarios to play in skirmish mode or cross-platform multi-player
  • Enjoy a SotSdex filled with Lore details on famous units, personalities, battles and weapon systems


Mac OS X
SteamOS + Linux
    • OS: Windows XP, Vista, 7, 8
    • Processor: Core 2 Duo or equivalent
    • Memory: 2 GB RAM
    • Graphics: Memory:512MB Minimum Resolution:1280x800
    • Hard Drive: 1 GB available space
    • Sound Card: Any Windows compatible sound device, stereo speakers or head phones
    • Additional Notes: Valid email address and Internet connection (broadband not required) required for multiplayer
    • OS: 10.8 Mountain Lion
    • Processor: Core 2 Duo or equivalent
    • Memory: 2 GB RAM
    • Graphics: Memory:512MB Minimum Resolution:1280x800
    • Hard Drive: 1 GB available space
    • Sound Card: Any Mac compatible sound device, stereo speakers or head phones
    • Additional Notes: Valid email address and Internet connection (broadband not required) required for multiplayer
    • OS: Ubuntu 12, Fedora 20, etc
    • Processor: Core 2 Duo or equivalent
    • Memory: 2 GB RAM
    • Graphics: Memory:512MB Minimum Resolution:1280x800
    • Hard Drive: 1 GB available space
    • Sound Card: Any Linux compatible sound device, stereo speakers or head phones
    • Additional Notes: Valid email address and Internet connection (broadband not required) required for multiplayer
10 人中有 9 人(90%)觉得这篇评测有价值
33.7 小时(记录在案的)
This game was in rough shape during EA, but they somehow managed to push it over the top by release. So the most recent reviews are going to be much more accurate. I don't care about SOTS lore, and you probably don't either. But if you are looking for a tactical challenge - Panzer Corps x 5 - then this might meet your expectations. I actually quit during EA, as the AI was too tough for me (not saying much), but I think they've adjusted it so you can have some fun and learn the game on "easy."

If you like games where you are presented with a variety of possible tactical solutions - due to the subtlety and number of different units and their characteristics - you will be challenged. Also, it's not just "bam, you're dead." Even with the odds clearly in your favor, battles are rarely one-off affairs. The game and AI make good use of concentration of force, flanking and the battle cards (consider them off board support). In most games, you're only able to use two or three, so they don't intrude or overpower an engagement.

The "skirmishes" are actually just scenarios, but there's plenty of content, along with the campaigns, where your units gain experience, etc. Because of a shaky start in terms of the interface and tutorials, the game got underrated pretty quick. But the most complicated moves, that of using your transports and air units, are pretty easy to understand now. But you'll probably need to play the "air" power tutorial at least once.

Anyway, it's worth what they're asking, and doubly so if and when it goes on sale come Christmas 2014.
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7 人中有 4 人(57%)觉得这篇评测有价值
1.2 小时(记录在案的)
The game badly, badly needs tutorialization that teaches the game. Seems like it might have potential, but just bloody difficult to get into. I play a lot of 4x, and this one just doesn't jive.
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4 人中有 2 人(50%)觉得这篇评测有价值
8.6 小时(记录在案的)
This game is a good challenge and an enjoyable play. It crashes every so often, but if you like good strategy mixed with intense narrative with a little bit of strategic variety (via cardgame-style deck system), this is a game you will love up and down.
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43 人中有 40 人(93%)觉得这篇评测有价值
29.1 小时(记录在案的)
Just going to start out by saying that, from my experience, this is not a normal hex-based strategy game. If you are looking for something resembling, say, Advance Wars or Civ, then this game is not for you. If you are looking for something consistent and easy in which you can figure out the rules in ten minutes and breeze through the rest of the game, then you should spam the back button until you reach something completely different. This game has a lot of less-than-obvious mechanics and an absurdly steep learning curve for at least the first few hours (or, dare I say it, days) of play, and to top it off, the tutorial is honestly not that great. You will spend your first few sessions replaying the same mission over and over again, quite possibly screaming, trying to figure out how your main battle tanks were destroyed by a company of infantry at what the computer claimed were 10-1 odds in your favor, and then you will move on to the second mission and try to figure out how you're supposed to beat an enemy with about 3 or 4 times as many troops as you, but I will tell you that it is possible.

Once you get past the complete insanity of trying to figure out how this game works, you will actually (miraculously) discover an amazingly intricate, engaging, and still almost stupidly hard strategy game, because you will be going up with 6 squads against 18 squads of tanks, but if you literally play your cards right, deploy your forces well, and have just a bit of luck, you will find that there are subtle patterns and rules that you can use to hold the line and push the enemy back. The dice system adds a pleasant element of chance which you can and must use to think about where you'll need power which interacts well (if peculiarly and not necessarily nicely) with the defensive support mechanic and the different unit types in order to force you to think about what you're doing on the battlefield.

Again, if I didn't say it strongly enough in the first paragraph, if you are looking for an easy, simple, lazy, or idle game which you can pick up on Friday afternoon and master by lunch on Saturday, you would be better off dropping your money on the sidewalk in the rain, because this isn't that type of game. It's hard to learn and harder to "master," and if you're not interested in committing a lot of time to learn a game then you will not enjoy yourself. If, however, you are a slightly obsessive person who likes challenges and is interested in analyzing systems, then I can say that I've never encountered a better game for it and that you might be worse off donating your money to a charity.
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209 人中有 139 人(67%)觉得这篇评测有价值
8.7 小时(记录在案的)
This game must not be doing well: 8 weeks after launching on steam it was in an 80% off sale on an internet store; 9 weeks after launch it was in a cheap game bundle. I would guess that we are not going to see long-term support with this game, since it looks like it sold badly.

Updated review because of game leaving Early Access:
Everything in the review is still relevant. Only change is increased thread locking and post deleting in the forums. Here's a post I made about the Early Access price supposed to be lower than the release price before my reply was deleted and the thread locked:


I have been holding off writing this review because the game could be so good and I was hoping it would change.

This is a hex-based wargame in the SotS universe and that's exciting stuff. (I just realized that will sound like a joke to non-wargame fans, but it's true).

Based on the screenshots you would think was a cool, deep, fun game. The information in the encyclopedia in game is a nice touch.

Try to play the game though and you'll find a confusing, fiddly mess. There are far too many phases and lots of fiddly things you have to keep doing. The user interface is really bad both in usability and in showing you what's going on. A lot of this is because of the developers making the bad decision to have a "unified user interface" on mobile and PC, which means no tooltips, only one button used and no scrolling when you get your mouse to the edge of the screen. This cripples the PC UI and the developers flat-out refuse to change it to make the PC version easier to use.

The tutorial has been through a few changes but still remains awful at teaching you the game. This is both due to the content of the tutorial and the way it is presented, which makes it hard to tie together the UI with what the flash-card like windows are telling you.

I bought the game at the start of the Early Access on Steam and I was disappointed to find out that the game was not as finished as I thought it would be. From the store page it seemed like the only thing missing were some campaign missions, and the ironing out of the last few bugs:

"With this Early Access release, Ground Pounders is feature complete, and the main differences between now and final release - besides a few last minute cards and units - is there is only 1 campaign (instead of 2) and 5 scenarios (instead of ten)."

It turned out that early adopters really were unpaid beta testers and only by assiduously playing when it wasn't fun and giving feedback could we turn the game into the good game it had the potential to be. I mean, it wasn't just bug fixing, there were actually changes to how the game worked, and there was really the feeling that the game hadn't been tested at all before putting it on steam.

I did this for a short while but then I just couldn't be bothered any more- it was just not fun. I decided to put the game down until they finished it and see how it was. As of today the game is still in Early Access but is 66% off on a certain online game store. Because the Steam store page went out of its way to point out that we were saving money by buying into the Early Access game at the start vs. buying when it launched I felt a bit betrayed by this; I also took it as a sign that the studio may be in some sort of trouble. The game was planned to be released in March according to the Steam store page and it's almost June now with no release so maybe that's why.

Anyway, I suppose if you do get a deep discount on this or even get it in a bundle (there have been a lot of Early Access games in bundles recently) then it may turn out to be the game you expect, but at the moment it's unlikely that it is.

edited to say something positive: The music is good. That's the only thing to like about it though really.
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一名开发者在 2014年6月6日下午1:58 作出回复
32 人中有 22 人(69%)觉得这篇评测有价值
7.3 小时(记录在案的)
Deep and detailed turn based strategy set in the Sword of the Stars universe. Interesting mix of hard strategic choices and a deck building system that allows you to customize what kind of temporary bonuses to apply to the battlefield (remote resupply, orbital bombardment, etc.). Dice system is innovative and allows you to tailor a normally 'random roll' to where you think the most critical unit on the battlefield is. Good musical score. Campaign is challenging and diverse but rewarding. Racial differences in unit types make battlefield choices interesting (burrowing Hiver tanks coming up behind your main line, etc.).
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38 人中有 22 人(58%)觉得这篇评测有价值
5.5 小时(记录在案的)
Ok. Personally, I think this game has potential and there are obviously still issues needing to be worked out as the game is still pre-release.

Now, that said, I'm going to advise against buying the game now if you are looking for something to play. If you are wanting to support the development of this game, go ahead and buy it, play it, and give the company feedback. I'll give a brief bullet point list as to the current pros and cons with the game as I see it.

1. Tutorials are worth the time and explain a lot of the game's mechanics. Do -not- skip them, thinking you'll pick up the game quickly without them because you've played games like this before.
2. Luck and skill both play a role in this game, without placing a premium on either.
3. The card mechanic is a nice touch, as it creates openings that you might otherwise not be able to take advantage of.
4. The campaign structure (from what I've been able to play of it) rewards careful husbanding of the units you buy, without punishing you unduely for taking risks with the temporary units assigned to your command.
5. The three layers of the battlefield keeps things fresh, as burrowers may sometimes pop up in your lines unexpectedly.
6. Keeps the flavor and expands on the lore of the Sword of the Stars universe.

1. The game is buggy as hell. But it's early access, should be expecting that going in.
2. The high-res texture pack will cause the game to crash when loading in. At least, that's been my experience.
3. The game has a sharp learning curve. As noted in the pros, the tutorials are worth the time, so...that helps curb that somewhat.
4. Some aspects of the game are counter-intuitive, adding to the learning curve noted above.
5. No adjustable resolution or window size.
6. It's early access, therefore not recomended for someone expecting a completed game. It's -very- much a work in progress.

Overall, however, I highly recomend this game and look forward to seeing the end result. Given Kerebos' track record with SotS games, I have high hopes for the end result.
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37 人中有 20 人(54%)觉得这篇评测有价值
4.4 小时(记录在案的)
This game is a deep strategic game and therefore obviously has a steep learning curve! To say I can't be bothered to learn the game and therefore don't recommend it is naive. For those of us who don't mind a game with a steep learning curve, have the time, and don't want to play "simple" games I can not RECOMMEND this game enough. If you liked Panzer General get this game without delay !!

By all means play whatever type of game you prefer but to knock a game because YOU can't be bothered is ignorant and your post should be removed in my opnion as it clearly is not too helpful.
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5 人中有 2 人(40%)觉得这篇评测有价值
30.2 小时(记录在案的)
not reay for prime time - very frustrating - thngs like undergorund movement - reapir healing ... either don't work or way to hard to figure it out.
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148 人中有 68 人(46%)觉得这篇评测有价值
0.5 小时(记录在案的)
This game looked promising in the description but it led me to actually doubt my way of supporting developers by buying early access...

The interface is horrible and I have seen some bad design etc. in my 25 years of gaming experience.

There is no tutorial whatsoever, so I was put off and had no nerve to even try and understand the tactical gameplay after 30 minutes into the first game of the campaign.

I can only advise everyone to wait for the final product or just skip this title. Sorry lads.
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98 人中有 41 人(42%)觉得这篇评测有价值
0.2 小时(记录在案的)
This game is painfully bad.

It has no explaination of what's going on, no text anywhere, cryptic symbols, no way to tell what is art, UI or just plain broken... uninteresting mechanics (apparently), and just no appeal whatsoever.

And I say this as a person who loves turn based strategy games. But Ground Pounders reminds me of a bad 1970s boxed game with chits, only it forces you to play the game while hopped up on novacane.
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31 人中有 3 人(10%)觉得这篇评测有价值
0.5 小时(记录在案的)
It only took a few minutes to see that none of the normal conventions apply and the learning curve is more than I want to invest .
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