Ground Pounders is a turn-based, strategy wargame. Inspired by classic strategy games like Panzer General, and steeped in the lore of the Sword of the Stars universe, Ground Pounders offers a new generation of gamers an updated taste of turn-based strategic warfare.
Valutazione degli utenti: Nella media (27 recensioni) - 27 recensioni degli utenti (44%) per questo gioco sono positive.
Data di rilascio: 15 lug 2014

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24 agosto 2015

Kerberos 2 Day Sale!


Looking to pick up some DLC for The Pit?
Curious to try Ground Pounders?
Ready to rule the world in Kaiju-A-GoGo?
Now's the time, as all Kerberos indie games are on sale for the next two days!

Check out the Kerberos library of games here!

0 commenti Altre informazioni

Recensioni

“The pure sensation of moving troops around, outflanking and out-thinking even an AI is addictive.”
Rock Paper Shotgun

Kerberos 2 Day Sale!


Looking to pick up some DLC for The Pit?
Curious to try Ground Pounders?
Ready to rule the world in Kaiju-A-GoGo?
Now's the time, as all Kerberos indie games are on sale for the next two days!

Check out the Kerberos library of games here!

Informazioni sul gioco

Ground Pounders is a hex-based, turn-based strategy wargame. Inspired by classic strategy games like Panzer General, and steeped in the lore of the Sword of the Stars universe, Ground Pounders offers a new generation of gamers an updated taste of turn-based strategic warfare. Best of all, you can play it cross platform between desktop machine and mobile devices.

Ground Pounders lets players control an army from one of two factions. Each army is comprised of dozens of different unit types. You will lead your ground pounders across a variety of worlds, increase their experience levels and abilities over the course of two campaigns, and use them to unlock special action cards that can add special effects to single-player games, or to up the stakes in your cross-platform multi-player battles.

FEATURES
  • Control one of 2 armies – Human and Hivers
  • 80+ units covering land, sea, and air
  • Battle across alien worlds on exotic battlefields, including airless moons, lava plains, and meteor-blasted wastelands
  • Seize orbital superiority and call down bombardment on your foes
  • Build airfields, fortify areas, and repair or destroy bridges
  • Improve your unit’s experience and abilities over 2 campaigns
  • Unlock and collect combat cards, including faction-unique cards!
  • Build unique combat card decks and even tune them for specific battles
  • Ten scenarios to play in skirmish mode or cross-platform multi-player
  • Enjoy a SotSdex filled with Lore details on famous units, personalities, battles and weapon systems

Requisiti di sistema

Windows
Mac OS X
SteamOS + Linux
    Minimi:
    • OS: Windows XP, Vista, 7, 8
    • Processor: Core 2 Duo or equivalent
    • Memory: 2 GB RAM
    • Graphics: Memory:512MB Minimum Resolution:1280x800
    • Storage: 1 GB available space
    • Sound Card: Any Windows compatible sound device, stereo speakers or head phones
    • Additional Notes: Valid email address and Internet connection (broadband not required) required for multiplayer
    Minimi:
    • OS: 10.8 Mountain Lion
    • Processor: Core 2 Duo or equivalent
    • Memory: 2 GB RAM
    • Graphics: Memory:512MB Minimum Resolution:1280x800
    • Storage: 1 GB available space
    • Sound Card: Any Mac compatible sound device, stereo speakers or head phones
    • Additional Notes: Valid email address and Internet connection (broadband not required) required for multiplayer
    Minimi:
    • OS: Ubuntu 12, Fedora 20, etc
    • Processor: Core 2 Duo or equivalent
    • Memory: 2 GB RAM
    • Graphics: Memory:512MB Minimum Resolution:1280x800
    • Storage: 1 GB available space
    • Sound Card: Any Linux compatible sound device, stereo speakers or head phones
    • Additional Notes: Valid email address and Internet connection (broadband not required) required for multiplayer
Recensioni utili
13 persone su 14 (93%) hanno trovato questa recensione utile
8.4 ore in totale
Pubblicata: 22 ottobre 2015
IF YOU MUST TRY THIS GAME, GET IT ON THE APP STORE OR GOOGLE PLAY. IT'S FREE THERE.

I've given this game as many chances as I care to. While it's fun and wildly addictive, the rules are extremely complex and inconsistent, always favoring the AI. You'll always be vastly outnumbered, and usually outmanuevered. Your ability to heal your units is restricted to some arbitrary number that occasionally gains points for absolutely no reason, and always stops as you make the final push needing it the most. This on top of only being allowed to heal each unit by one each turn make things needlessly aggravating to say the least. Every campaign mission gives you an extremely tight time limit, and throws everything it can at you. For the sake of argument, let me walk you through the last straw.

Campaign mission 1: Hold the ports. You start off with a limited force in the north and a small force of your choosing in the south, with air support. Honestly, this one isn't that difficult. Just keep everyone alive and the enemy away from the left of the screen, which they never really go to anyway.

Campaign Mission 2: Capture the cities. Small force in the east, single helicopter, your force, and transport boats capable of missing the mountains in the west. There's a gimmick to this one, as the time limit isn't counting down to your win. In order to clear this one, you have to pick up a troop in the east with your chopper in the west, and take him north while you use the boats to attack the northern city. Use your helicopter troop to capture the central area and bleed the enemy dry so they can't defend the city (or even attack, since their supply lines are cut). Then move the pinned down east troops north for a win. There's literally no other way to do it. I've tried everything I can think of and this all that works.

Campaign Mission 3: Reinforcements are coming from the east. You get a full deployment in the west, and are tasked with moving them through a narrow canyon, clearing hotspots along the way. You get 30 turns. Now even in the best of circumstances, this would be tricky as vehicles aren't effective if they leave the road. Regardless, I was able to push all the way to the east, where I met with a significant enemy force on top of the damage that had been done already. Despite having higher rolls, better tech levels, and better units, I was pushed back HARD and the largest part of my effective force was decimated. Then I timed out, failing the mission and having wasted a half hour of my time, at least. In what universe is an APC with no support able to take out a tank?

Honestly, the entire thing seems like it was made with freemium in mind, to sell you more reinforcement points or more time for your missions, or just more units in general. But there's not even than option. It's all the frustration of barely passable missions without paying, without the option of paying for the satisfaction of razing the map with nuclear orbital barrages in hatred for your enemy. I honestly have no idea how the skirmish mode or multiplayer modes play, but I have to assume that multiplayer is passable, but skirmish suffers from the same ♥♥♥♥♥♥♥t roll fudging and stat decimation the campaign does.
Questa recensione ti è stata utile? No Divertente
64 persone su 72 (89%) hanno trovato questa recensione utile
3 persone hanno trovato questa recensione divertente
29.1 ore in totale
Pubblicata: 22 agosto 2014
Just going to start out by saying that, from my experience, this is not a normal hex-based strategy game. If you are looking for something resembling, say, Advance Wars or Civ, then this game is not for you. If you are looking for something consistent and easy in which you can figure out the rules in ten minutes and breeze through the rest of the game, then you should spam the back button until you reach something completely different. This game has a lot of less-than-obvious mechanics and an absurdly steep learning curve for at least the first few hours (or, dare I say it, days) of play, and to top it off, the tutorial is honestly not that great. You will spend your first few sessions replaying the same mission over and over again, quite possibly screaming, trying to figure out how your main battle tanks were destroyed by a company of infantry at what the computer claimed were 10-1 odds in your favor, and then you will move on to the second mission and try to figure out how you're supposed to beat an enemy with about 3 or 4 times as many troops as you, but I will tell you that it is possible.

Once you get past the complete insanity of trying to figure out how this game works, you will actually (miraculously) discover an amazingly intricate, engaging, and still almost stupidly hard strategy game, because you will be going up with 6 squads against 18 squads of tanks, but if you literally play your cards right, deploy your forces well, and have just a bit of luck, you will find that there are subtle patterns and rules that you can use to hold the line and push the enemy back. The dice system adds a pleasant element of chance which you can and must use to think about where you'll need power which interacts well (if peculiarly and not necessarily nicely) with the defensive support mechanic and the different unit types in order to force you to think about what you're doing on the battlefield.

Again, if I didn't say it strongly enough in the first paragraph, if you are looking for an easy, simple, lazy, or idle game which you can pick up on Friday afternoon and master by lunch on Saturday, you would be better off dropping your money on the sidewalk in the rain, because this isn't that type of game. It's hard to learn and harder to "master," and if you're not interested in committing a lot of time to learn a game then you will not enjoy yourself. If, however, you are a slightly obsessive person who likes challenges and is interested in analyzing systems, then I can say that I've never encountered a better game for it and that you might be worse off donating your money to a charity.
Questa recensione ti è stata utile? No Divertente
160 persone su 244 (66%) hanno trovato questa recensione utile
1 persona ha trovato questa recensione divertente
8.7 ore in totale
Pubblicata: 30 maggio 2014
Update:
This game must not be doing well: 8 weeks after launching on steam it was in an 80% off sale on an internet store; 9 weeks after launch it was in a cheap game bundle. I would guess that we are not going to see long-term support with this game, since it looks like it sold badly.

Updated review because of game leaving Early Access:
Everything in the review is still relevant. Only change is increased thread locking and post deleting in the forums. Here's a post I made about the Early Access price supposed to be lower than the release price before my reply was deleted and the thread locked:

http://imgur.com/FNe0Pdy

MAIN REVIEW FOLLOWS:
----------------------------------------

I have been holding off writing this review because the game could be so good and I was hoping it would change.

This is a hex-based wargame in the SotS universe and that's exciting stuff. (I just realized that will sound like a joke to non-wargame fans, but it's true).

Based on the screenshots you would think was a cool, deep, fun game. The information in the encyclopedia in game is a nice touch.

Try to play the game though and you'll find a confusing, fiddly mess. There are far too many phases and lots of fiddly things you have to keep doing. The user interface is really bad both in usability and in showing you what's going on. A lot of this is because of the developers making the bad decision to have a "unified user interface" on mobile and PC, which means no tooltips, only one button used and no scrolling when you get your mouse to the edge of the screen. This cripples the PC UI and the developers flat-out refuse to change it to make the PC version easier to use.

The tutorial has been through a few changes but still remains awful at teaching you the game. This is both due to the content of the tutorial and the way it is presented, which makes it hard to tie together the UI with what the flash-card like windows are telling you.

I bought the game at the start of the Early Access on Steam and I was disappointed to find out that the game was not as finished as I thought it would be. From the store page it seemed like the only thing missing were some campaign missions, and the ironing out of the last few bugs:

"With this Early Access release, Ground Pounders is feature complete, and the main differences between now and final release - besides a few last minute cards and units - is there is only 1 campaign (instead of 2) and 5 scenarios (instead of ten)."

It turned out that early adopters really were unpaid beta testers and only by assiduously playing when it wasn't fun and giving feedback could we turn the game into the good game it had the potential to be. I mean, it wasn't just bug fixing, there were actually changes to how the game worked, and there was really the feeling that the game hadn't been tested at all before putting it on steam.

I did this for a short while but then I just couldn't be bothered any more- it was just not fun. I decided to put the game down until they finished it and see how it was. As of today the game is still in Early Access but is 66% off on a certain online game store. Because the Steam store page went out of its way to point out that we were saving money by buying into the Early Access game at the start vs. buying when it launched I felt a bit betrayed by this; I also took it as a sign that the studio may be in some sort of trouble. The game was planned to be released in March according to the Steam store page and it's almost June now with no release so maybe that's why.

Anyway, I suppose if you do get a deep discount on this or even get it in a bundle (there have been a lot of Early Access games in bundles recently) then it may turn out to be the game you expect, but at the moment it's unlikely that it is.

edited to say something positive: The music is good. That's the only thing to like about it though really.
Questa recensione ti è stata utile? No Divertente
 
Uno sviluppatore ha risposto in data 6 giu 2014, ore 13:58
(mostra la risposta)
19 persone su 23 (83%) hanno trovato questa recensione utile
1 persona ha trovato questa recensione divertente
33.9 ore in totale
Pubblicata: 14 dicembre 2014
This game was in rough shape during EA, but they somehow managed to push it over the top by release. So the most recent reviews are going to be much more accurate. I don't care about SOTS lore, and you probably don't either. But if you are looking for a tactical challenge - Panzer Corps x 5 - then this might meet your expectations. I actually quit during EA, as the AI was too tough for me (not saying much), but I think they've adjusted it so you can have some fun and learn the game on "easy."

If you like games where you are presented with a variety of possible tactical solutions - due to the subtlety and number of different units and their characteristics - you will be challenged. Also, it's not just "bam, you're dead." Even with the odds clearly in your favor, battles are rarely one-off affairs. The game and AI make good use of concentration of force, flanking and the battle cards (consider them off board support). In most games, you're only able to use two or three, so they don't intrude or overpower an engagement.

The "skirmishes" are actually just scenarios, but there's plenty of content, along with the campaigns, where your units gain experience, etc. Because of a shaky start in terms of the interface and tutorials, the game got underrated pretty quick. But the most complicated moves, that of using your transports and air units, are pretty easy to understand now. But you'll probably need to play the "air" power tutorial at least once.

Anyway, it's worth what they're asking, and doubly so if and when it goes on sale come Christmas 2014.
Questa recensione ti è stata utile? No Divertente
26 persone su 37 (70%) hanno trovato questa recensione utile
1 persona ha trovato questa recensione divertente
7.3 ore in totale
Pubblicata: 17 luglio 2014
Deep and detailed turn based strategy set in the Sword of the Stars universe. Interesting mix of hard strategic choices and a deck building system that allows you to customize what kind of temporary bonuses to apply to the battlefield (remote resupply, orbital bombardment, etc.). Dice system is innovative and allows you to tailor a normally 'random roll' to where you think the most critical unit on the battlefield is. Good musical score. Campaign is challenging and diverse but rewarding. Racial differences in unit types make battlefield choices interesting (burrowing Hiver tanks coming up behind your main line, etc.).
Questa recensione ti è stata utile? No Divertente