MURI is a DOS-style shooter from Remar Games and Ludosity. Features PC Speaker sound and 16-color EGA graphics.
User reviews:
Very Positive (397 reviews) - 89% of the 397 user reviews for this game are positive.
Release Date: Dec 6, 2013

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About This Game

MURI is a DOS-style shooter from Remar Games and Ludosity.

After the colonization of Mars, a team of scientists design an armor suit of cataclysmic power, sparking a conflict between several factions. When Mars suddenly vanishes, one woman sets out to discover the fate of humanity.

Inspired by the games of its time, MURI is an authentic '80s experience, with the focus often changing between run-and-gun action and more tactical combat.

Game features
* PC speaker music and sound
* 16-color EGA graphics
* Optional TURBO mode!

System Requirements

    • OS: Windows XP
    • Processor: Pentium 4 @ 1,5 GHz
    • Memory: 512 MB RAM
    • DirectX: Version 9.0c
    • Storage: 50 MB available space
Customer reviews
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Very Positive (397 reviews)
Recently Posted
4.5 hrs
Posted: August 15
Pro: Amazing gameplay (and in a shooter platformer genre that i normally dont care for) No need to explore just rush and find exit, but the more you explore the more toys you get and the easier it is to beat the game. Simple controls.

Cons: Could not change controls. I wasn't fond of defaults but honestly there is only 6 buttons, you get used to it quick. using win10 sp1 (version 1607 anniversery update) the game would not properly shutdown which was annoying.

Other thoughts. Very short playtime (which i personnally liked). Beat in less than an hour. Could have tried harder difficulty but just wasn't hooked that hard. Actually had to leave game running and go watch 3 hour movie in order to get all the card drops.
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6.7 hrs
Posted: July 22
I'm increasingly impressed with MURI. Although a fairly short game, it offers a lot of replay value in the form of exploration and many difficulty settings. While experienced platformer fans will more or less breeze through it on Normal, try it on Hard or.. MURI difficulty! The difficulties also seem well balanced. All in all, it is probably a better game than Duke 1, with levels that are less maze-like and more logically laid-out. Though, that's not to say they are linear. Hell, for four bucks, grab it. If you liked those old Apogee games or stuff like Thexder, I think you will dig this one. I hope they produce a sequel some day.
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0.5 hrs
Posted: July 17
Bought the game for 30c with a 90% off cupon.
had a decent amount of fun with its simplicity while listening to podcasts
Short enough as it was, beat 2/4 episodes already.
Sell the trading card drops from it for 42c.

Yup, just made 12c profit for enjoying a game.
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1.5 hrs
Posted: July 13
A faithful callback to Keen 1 or Nukem 1

Muri is Japanese for "impossible". It's also the name of the highest difficulty setting in the game. But it's not one of those ultra-hard platformers. Instead, it's just a small and well made package.
There are 4 episodes of 5 levels each. I couldn't tell you the story because I skipped through it.

What I enjoyed
  • Non-linear levels that encourage exploring everywhere for pickups and secrets.
  • Simple, useful weapon upgrades.
  • Good difficulty curve.
  • The player character is a reluctant middle-aged, slightly overweight woman in a power suit. Sure, why not?
  • Boss battles that aren't annoying.
  • EGA look with some modern options for convenience. Make sure to set for graphics upscaling and smooth 32-bit scrolling.
  • Oooh it does this thing where if you're facing left/right and you shoot in that direction and while shooting you move in the other direction, you walk backwards while maintaining your aim. Very handy!
What I didn't like
  • My biggest gripe is not being able to change keyboard controls. It comes with several schemes, but none suit me.
  • Can't save. You can select which episode to play, but you'll have to repeat the levels if you'd previously stopped in the middle of it. (just like in those old games!)
  • Jumping feels weird, like a mix of jumping and jetpacking. You get used to it. (just like in those old games!)
It's nice when a game is content with being good.
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Tomokush モジョ (RPG lover)
0.5 hrs
Posted: July 8
Just a flash from the past of dos.
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Dog-like Dude
2.1 hrs
Posted: June 8
On the surface it's just a DOS-era throwback indie game, and at first indeed it seems pretty simple with not much to it; EGA-inspired graphcis, no music save for a simple title screen theme, 80s standard ancient soundcard-style crude sound effects, and unless you manually choose 32-bit smooth scrolling (which I would highly recommend for all but the most hardcore DOS nostalgia hounds), very period-accurate low-framerate stuttery gameplay.

However, look past that (or play for just a little while) and you'll find quite a hidden gem. The long and short of it is that MURI is FUN. The gameplay may seem a bit archaic to modern players -- limited ammo for all but your default pea shooter (unless you can collect enough of a certain type before it runs out, but that's easier said than done), somewhat mazelike stages with forcefields you have to unlock, freeform level design with many alternate routes and hidden secrets, a SCORE system for goodness' sake?! But after a few minutes of play you'll find yourself mowing through surprisingly quickly with very solid controls, an extremely powerful standard jump that makes exploring fun and easy, lots of powerful weapons you can use as often as you'd like and will almost definitely never completely run out of them all, balanced and fun enemies to face that can be challenging but aren't too tough to handle on a first run, cool bosses... it hits all the marks for a good old fashioned shooter/platformer.

So, set it to smooth scrolling, turn on some classic video game tunes of your choice and zip through the four episodes in an hour or two. You won't regret it.
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3.6 hrs
Posted: June 2
It's a very fun experience that feels like an actual DOS game.

I just wished it worked better with my computer. 360 controller don't work, if you alt + tab you can't move anymore, when i quit, i have to go into task manager and stop splwow64.exe in order for steam to say i'm not in game anymore.

other than that it's really good, and i would still recommend it even though it has issues
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1.5 hrs
Posted: May 19
A fantastic recreation of classic DOS games, with a little enhancement. Good controls, nice colours and sounds, plenty of weapon types and very challenging. There are four levels, with four large sections and a boss each. Is it worth the price? Well, if you enjoy retro games, this is a fun one. For what is it... maybe wait for 50% off, but it's not that much anyway.
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3.6 hrs
Posted: May 1
MURI is remarkably better than I expected. I grew up on Commander Keen and Duke Nukem 1&2, but I often don't like hardcore retro throwbacks (I Wanna Be The Guy). Muri manages to combine an interesting and concisely told story with the simple and challenging gameplay of yore.

The multiple difficulty levels allow you to waltz through the game or punish yourself. I played on Normal and had several harrowing moments and deaths I looked forward to avenging. Generally, I stopped playing for the day when I died, but kept coming back. It's easy to get into a play session, but it only saves when you unlock a new chapter. This unlock system and the fun-but-challenging difficulty combined with plentify pickups in the levels made it always seem like success was only just out of reach and I wasn't cursing the game in frustration.

The bosses are fun. The sessions are short. The jumping is high. The secrets are everywhere.

On the downside, Muri doesn't work at all with my wired Xbox 360 controller. I've setup Joy2Key to play it and that worked well, but shouldn't be necessary for a "Partial Controller Support" game.
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Morning Song
2.3 hrs
Posted: April 30
MURI feels like a game designed with a purpose, and it meets that purpose well. It duplicates the appearance and structure of an EGA-era DOS platformer, and feels very authentic to that. It even has an option to scroll tile-by-tile as those games often did to compensate for the underpowered PC graphics hardware of the day.

The game consists of twenty levels divided into four episodes. Much like the games it follows, you do lose all your weapons and powerups after each, but the game is designed for this; boss fights give you massive arsenal upgrades and the first level always gives you a few extra guns if you're careful with your special ammunition.

The game's challenge level is fairly even, with a gentle upward slope as you progress. Though the game's final chapters do ramp up the enemy and bullet density, there aren't any egregious 'gotcha' spots, at least on Normal difficulty that I played.

Overall it's an average game, but one worth playing if you enjoy the EGA aesthetic. If you're a fan of Duke Nukem 1 and 2, or Commander Keen, grab this.
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Most Helpful Reviews  Overall
206 of 223 people (92%) found this review helpful
2.5 hrs on record
Posted: December 6, 2013
Do you enjoy EGA DOS platform games, à la Duke Nukem 1? Then check this out. It is superb (and cheap!)
There are a couple nitpicky things, like a lack of a savegame feature and the way your guy stays facing the same way as long as you're shooting, but nothing terrible. There are reasons for both being there and you get used to them.
Personally I loved it. Over in about 2 hours and a blast the entire way!
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66 of 77 people (86%) found this review helpful
5.6 hrs on record
Posted: December 7, 2013
MURI was love at first sight.

I don't know where it suddenly came from, but it's returning me right back to my gaming roots of EGA-platforming in DOS. It looks, sounds and feels right from the start. It even lets you play in those jerky 16 frames per second that the old games used to have (optionally allowing you to smooth that out to 32 frames though). Seems like the developers sticked to the proper 16 colors palette most of the time too (to be 100% sure of that I had to look up color-tables, but... no, I am too lazy). It's really beautiful for the most part, in that 1991 kind of way of course. Kudos to whoever made the sprites and tiles, that person sure knew how it's done right. Some parts of the game are actually really atmospheric, like the dark and abandoned laboratory - very effective visual design, and quite impressive how little is actually needed to get the point across.

What's most important though, this isn't "fake" retro like most indiegames - where pixelated crap is branded "retro" to get away with it - this is truly well done and could sneak right in between Duke Nukem (the very first one, not 3D) and BioMenace.

The attention to detail doesn't stop with the nice visuals, the sound - being pretty much PC speaker beeps and bops - is spot on too. It's ridiculously cool hearing these "noises" in 2013 - not catchy chiptunes but genuine low modulation frequencies. The guys behind this made some smart choices too, like not having sound-effects on every step your character makes or an annoying bleep! when our hero jumps as it was in the original Duke Nukem.
Again, this feels like the real thing - and thus goes along nicely with the visuals. Sadly there is only one real piece of music in the game, but considering it reminds me of the first part of the Zak McKracken-theme when played via PC speaker, I am okay with that.

What really makes MURI great is the excellent gameplay. It's really simple - explore mazes, find goodies, find "cells" (which act as keycards) and use various weapon-upgrades to dispose of enemies. The mazes aren't overly complex, they feel shorter than most of the original Duke Nukem stages and aren't as complicated either, since you don't really have to get any special items like the boots or hook. Instead of making it too metroid-ish, the developers went for a more action-oriented approach - reminiscent of Turrican. Maybe even Thexder. There are tons of secret areas too - that you usually "unlock" by shooting certain walls or simply going through a wallsection that looks solid but really isn't. It's primitive, but actually quite motivating thanks to the straightforward nature of the various levels. Combat feels just as satisfying, just don't expect Metal Slug or Contra and you will be good. Particularly the higher tier weapons have a nice powerful feeling to them and are a blast (!) to use. What's nice are little modern touches like holding the attack-button making your weapon "lock" in position, so you can basically "strafe". Oh, and when I am writing "modern" I am talking about features that would have been implemented in games from say, 1992 to 1993 and weren't really common in a early nineties title like the ones this is based on. Mainly due to the fact that having pretty smooth scrolling was unbelievable tech-wizardry at the time and unless your game was REALLY rubbish the fact that it did scroll in all directions was enough reason to keep us motivated.

Enemy-variety is good as well, most scifi/retro-tropes you would expect are present here (wall-turrets, nasty bioweapons, humanoid robots). Attack-patterns have been suitably modernized to being more exciting (and challenging on higher difficulties) than actual games had back then, yet these more modern ones still feel simple enough to fit the games overall style (again, think slightly less early 90ies). Same goes for the bosses.

Going back and forth between exploration and combat helps in keeping the game fresh, relatively short levels are a boon too. You won't really get stuck and there is nearly no need for backtracking. Again, there are little modern touches that help you get along - like visible cables that lead from blown up reactors right to the now open door. MURI may look dated, but they really made sure it as playable as possible.

Finally, there is an entertaining sci-fi story happening while you keep playing, complementing the action nicely with a rather epic (in scale, at least) anime-esque tale of experiments on Mars gone wrong (where have I heard that before?) mobile-armour (Bubblegum Crisis much?), and a mother trying to save her family. Even here the game manages to mix the oldschool with some very modern flavours (especially the characterdesign of the heroine was an interesting touch).

To sum it up, MURI really surprised me in a very positive way and exceeded expectations when playing it. It's an extremely well crafted bit of oldschool fun that you shouldn't miss out on if you are familiar with the titles this game seems based on. But it doesn't need nostalgia to carry it - I do admit however it's authenticity regarding proper retro-styles did sell me on it right away. I do believe MURI stands well on it's own as an excellent example of simple but motivating gameplay done right and might be a good history lesson for the aspiring gamedesigner of tomorrow. When it comes to Retro, it is one of the finest on Steam right now.
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39 of 39 people (100%) found this review helpful
3.5 hrs on record
Posted: October 19, 2014
Muri is one of the best "retro games" I've ever played, but I don't think I could recommend it to someone who didn't live through the EGA era. Though if you did, it's the best two hours you'll spend today.
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22 of 23 people (96%) found this review helpful
1.4 hrs on record
Posted: October 30, 2014
MURI is a Jump'n'Run that tries to capture the feel of old DOS-Jump'n'Runs. Does it succed in capturing those feelings? Yes it does! The HUD looks just like it was ripped from a DOS-Jump'n'Run. The sound is just like in the DOS-era. And the graphics and the overall look remind me of games like DUKE NUKEM and COMMANDER KEEN. But is the game any good? It'S a blast. A lot of secrets and weapons want to be found and the level design is really good. If you're looking for a game that puts you right back in the DOS-era this is the perfect game for you.
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21 of 22 people (95%) found this review helpful
1.2 hrs on record
Posted: June 19, 2014
Takes me back to that musty old basement with horrible carpeting where I played all those early '90s DOS games, starting with Apogee and id Software shareware releases like Bio Menace, Monster Bash, and the Commander Keen series. This one nails the look and feel of those games, combining the color schemes of CGA and EGA graphics (with perhaps some subtle liberties taken). There's no save feature, but the game is pretty short and you can pick which episode to start from anyway. No music aside from the title screen, either, but we can let this slide. Good one to pick up on sale.
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39 of 54 people (72%) found this review helpful
8 people found this review funny
0.6 hrs on record
Posted: October 30, 2014
Get me a Gravis joystick.
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17 of 17 people (100%) found this review helpful
2.2 hrs on record
Posted: October 31, 2014
Earlier today, I bought a game called MURI.

A couple of hours ago, I started playing MURI.

Ten minutes ago, I finished MURI.

Short, but sweet. Good level design, nice feel to the combat, varied enemies. The audio design is meh (doesn't have any music either) and I find the lack of online integration for leaderboards to be a strange decision, seeing how it would've helped grow the community and given the game more replay value, but it's nothing too bad.

As someone who's too young to get a huge nostalgia stiffy out of this one: Best 40 cents I've spent in a while. Total recommend.
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26 of 33 people (79%) found this review helpful
4.6 hrs on record
Posted: December 6, 2013
Weird nostalgia trip back to DOS games. MURI looks very similar to the first Duke Nukem game and plays like these old platformers that had very simplistic and primitive jumping physics. Because it's emulating an old DOS game, it has no music and very simple sounds because games at the time could only use the PC speaker and had one sound channel to work with.

It's a very short game and it's not very difficult but I liked it. It was a nice little nostalgia trip and it's cheap.
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19 of 21 people (90%) found this review helpful
6.9 hrs on record
Posted: December 10, 2013
Really well done 2D platformer, very authentic to the shareware-style DOS games from the early 90s. This goes beyond simply the pixel art craze, it's spot on in art style, sound effects, color palette, gameplay, hidden areas, even the menus and episode selection.

The gameplay is immediately familiar and nostalgic for those who grew up on these games. Strongly inspired by and reminiscent of games like Commander Keen, Crystal Caves, Duke Nukem I and II, Cosmo's Cosmic Adventure, Monster Bash, etc.

Highly recommended if you enjoy the genre and have any fondness for games of that period.
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15 of 16 people (94%) found this review helpful
2 people found this review funny
1.7 hrs on record
Posted: January 11, 2014
Fun throwback to games like Commander Keen and Duke Nukem. The weapons are very fun. It's a little short but the length feels right, and a good price too.
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