Last Dream incorporates the best features of classic RPGs: replayability and complete immersion into a vast world, rich with detail.
User reviews: Very Positive (318 reviews) - 84% of the 318 user reviews for this game are positive.
Release Date: Mar 13, 2014

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December 18, 2015

Last Dream “Very Easy” Competition

We’re pleased to announce the Last Dream "Very Easy" Competition. Players will be ranked on the quickest time to complete Last Dream. The competition ends February 29th, 2016.

Key Details: No "Reborn" games, Very Easy difficulty, Saving in Designated Locations.

1st Place Rewards: $75, the Last Dream Expansion, an Expansion NPC with dynamic text, an Expansion Tombstone, and a free steam key to share with a friend.

2nd Place Rewards: $50, the Last Dream Expansion, an Expansion NPC and Tombstone.

3rd Place Rewards: $25, the Last Dream Expansion, and an Expansion NPC
4th Place Rewards: The Last Dream Expansion and an Expansion NPC.

5th Place Rewards: The Last Dream Expansion.

Previous competition winners may exchange any Expansion related prizes for comparable prizes in Last Dream II.

Official Contest Rules for the Last Dream "Very Easy" Competition

Participants shall submit a save file with the quickest time to complete Last Dream prior to February 29th at 11:59 pm EST.

"Completing Last Dream" Definition:

Players will be defined to have completed Last Dream when they have defeated the Dark Lord in the Well of Souls. The exact time after defeating the Dark Lord is stored in the save file.

After defeating the Dark Lord and viewing the end credits, players MUST save their game via the prompt after “The End”.

Gameplay Rules:

• Difficulty level MUST be set to "Very Easy"
• Saving option MUST be set to "Saving in Designated Locations"
Altered "Game Options" (e.g. difficulty, saving options, etc.) are prohibited.
• "Reborn" games are prohibited.
• “Fast Forward” is allowable.
• Any encounter rate is allowable
• The "New Game +" feature may be utilized.
• Any party combination
• All competitors must use the default Steam version of Last Dream.

Contest Sponsors and Promoters:

White Giant RPG Studios, LLC

• Andrew Walker – 597 Myrtle St., Los Alamos, NM 87544
• Josh Mellon – 66 High Country Rd., Weaverville, NC 28787
• Mark Cope – 7000 SW Vermont St, Portland, OR 97223
• Chris Moore – 4224 Packaway Rd, Albuquerque, NM 87114
• Seth Hetu – 660 Cambridge St, #201, Cambridge, MA 02141-1193

Maximum Cost to Participants: $9.99 for the full game Steam version of Last Dream.

Special Eligibility Requirements: All participants must own the full version of Last Dream on Steam.

Competition Judges: Andrew Walker, Josh Mellon, and Mark Cope (the Creators of Last Dream) will use submitted save files to objectively determine the quickest time to complete Last Dream.

Selection of a Winner: All Last Dream save files submitted prior to 11:59 EST on February 29th to will be analyzed for the quickest time to complete Last Dream. Any save files that do not meet the criteria above will be disqualified, and the remaining entries will be ordered from shortest to longest time to complete Last Dream. The five participants with the quickest time to complete Last Dream will be awarded prizes. If multiple participants complete Last Dream in the same time (to the second), then the participant with the fewest steps will win the tie-breaker.

Competition Prizes:

1st Place Rewards: $75, the Last Dream Expansion, an Expansion NPC with dynamic text, an Expansion Tombstone, and a free steam key to share with a friend.

2nd Place Rewards: $50, the Last Dream Expansion, an Expansion NPC and Tombstone.

3rd Place Rewards: $25, the Last Dream Expansion, and an Expansion NPC.

4th Place Rewards: The Last Dream Expansion and an Expansion NPC.

5th Place Rewards: The Last Dream Expansion.

Payments will be made via PayPal. Non-cash value prizes are not redeemable for cash.

Prize Details:

•The Last Dream Expansion, Last Dream: World Unknown, will be distributed to prize winners when it is released (in ~5 months).

•The "Expansion NPC" prize allows the prize winner to have an NPC named after themselves (or any other name of their choice, within the developers’ discretion) in Last Dream: Word Unknown. Prize winners will be contacted for information at the conclusion of the competition.

•The "Expansion Tombstone" prize allows the prize winner to have a Tombstone with text of their choosing (within the developers’ discretion) in Last Dream: World Unknown. Prize winners will be contacted for information at the conclusion of the competition.

•The "Expansion NPC with dynamic text" prize allows the prize winner to have an NPC named after themselves or any name of their choice and write text of their choosing (within the developers’ discretion). Prize winners will be contacted for information at the conclusion of the competition.

Previous competition winners may exchange any Expansion related prizes for comparable prizes in Last Dream II.

Other Rules:

Geographic Area of Competition: Residents of all countries worldwide and of all states in the U.S. are allowed to participate in this competition (except those in Colorado, Maryland, Nebraska, North Dakota, New Jersey, Tennessee and Vermont; entry fees are not lawfully permitted for competitions in these named U.S. states). This contest is void where prohibited. Contests and promotions are subject to all country, federal, state, and local laws.

Start and End Dates of Competition: The competition begins December 18th, 2015 at 12:01 EST and ends at 11:59 EST on February 29th, 2016. Save files received after 11:59 EST on February 29th will not be considered.

Winners Documentation: The Prize Winners for the competition can be obtained from the Last Dream Community Hub on Steam on March 3rd by 11:59 EST.

Excluded Participants: Last Dream Creators (Andrew Walker, Josh Mellon, Mark Cope) and other White Giant RPG Studios, LLC owners (Chris Moore, Seth Hetu) are excluded from participation in the competition, as well as anyone younger than 13 years of age.

General Release of Liability: Contest winners and participants agree to defend, indemnify, release and hold White Giant RPG Studios, LLC and the Last Dream Creators harmless against any and all claims or liability arising directly or indirectly from the prizes or participation in the contest.

Agreement to Rules: By submitting a save file to you acknowledge that you are fully aware of and agree with all the terms and conditions of this competition, per the Official Contest Rules for the Last Dream "Very Easy" Competition.

Other Conditions: By participating in the contest, a participant agrees to have his or her name, avatar, or likeness used in any advertising or broadcasting material relating to this contest without additional financial or other compensation.

White Giant RPG Studios, LLC reserves the right to end this contest or amend these rules at any time, for any reason.

4 comments Read more

October 10, 2015

Last Dream Now Available on Linux and Mac OS-X

Last Dream has now been ported to Linux and Mac OS-X using mkxp. In addition, an mkxp version for Windows significantly reduces lag.

We've also incorporated a large number of bug fixes which can be seen below:

1) Reduce overall lag.
2) Thieves cannot use Odin's Spear or Hermes' Lance.
3) Stupefy doesn't work properly.
4) Can walk on a wall section near the first treasure in the Ancient Ruins.
5) Avid Fisherman achievement is broken.
6) Status buff window doesn't hold more than 38 buffs.
7) Update Backstab description for two turns of +100% CRT.
8) Locke does not have dialogue under certain situations during the Guild Super Bosses.
9) Can not chat with the half-succubus' husband to get him to return to her. New Game +.
10) Targeting a spell on a dead party member does not display their name in the target bar.
11) Dead party members buffs remaining turns don't change.
12) Steam leaderboards' difficulties appear 1 level off.
13) Can skip "bridge will collapse" text for a Mines of Dvergar bridge and be unable to cross the bridge unless you go back and activate the text.
14) Opening the tutorial while already in the tutorial will break the game.
15) Descriptions need to be on two lines rather than one.
16) Any battle that ends with Merton and immediately rests afterwards reduces HP by 100 after resting.
17) Character sprites changed to Moas.
18) Bug with the Submersible to Boat transformation while trying to dock.
19) Rarely, the Ice Cave Number puzzle tiles occupy the same slot forcing you to reset.
20) Encounter and defeated counters can become offset without running from a battle.
21) Display error on EXP screen when equipped with EXP boosting equipment.
22) Avid Submariner achievement doesn't work properly across multiple games.

3 comments Read more


“Last Dream is a nostalgic blast to the early RPGs of yore”

“A must have for anyone who loves classic RPGs... brilliantly told.”
8/10 – endlessXgaming | EXG

About This Game

Last Dream incorporates the best features of classic RPGs: replayability and complete immersion into a vast world, rich with detail.

  • 40+ hours of dynamic gameplay
  • 15+ additional hours of immersive side quests
  • 1+ hours of interspersed flashbacks
  • 200+ compositions from talented, independent artists
  • 50 mind-bending puzzles
  • 200+ tracked achievements
  • 500+ unique paths by virtue of the non-linear gameplay
  • 701-page comprehensive Strategy Guide and walkthrough

Key Features

Follow the rise of your modest protagonists to epic heights in a sprawling RPG packed with a vast set of challenging puzzles, hundreds of original compositions, myriad side quests, and interspersed cutscenes within an in-depth, captivating storyline.

  • Thoughtfully-crafted storyline with memorable characters
  • Classic turn-based battle system and graphics
  • Adjustable difficulty level and custom scripts
  • 4-character party selected from 8 unique classes
  • Unlock a wide diversity of class skills
  • Build each character's attributes as you see fit
  • Leaderboards! (visit our website at

A Deep Storyline Focus

Experience a highly non-linear RPG from an independent development studio with a sprawling storyline. You commence as a modest protagonist, lost in an unfamiliar world... As you struggle to find a way back home, you uncover an increasingly malevolent and time-twisted plot to devour the ancient creatures of Terra. You must confront this corrupted power to save Terra and ultimately, yourself.

Complex Role Playing – Explore a vast RPG where the decisions you make change the world around you. Will you gather and trade the Ancient Elven Relics for a Dorian ship, or trek through the uncharted depths of the Woods of Despair? By virtue of the choices available in Last Dream, there are over five hundred unique paths in your journey through the mystical land of Terra.

Tremendous Replayability – Last Dream allows the freedom to choose any 4-character party you wish from 8 distinctive character classes. With over 4,000 party variations, you’ll never run out of new experiences. In addition to myriad party combinations and various selectable difficulty levels, you can also build each character as you see fit, so the possibilities are nearly endless.

Side Quests Galore – Whether you love the rush of gambling at Lucky’s Casino, the sensation of adrenaline pumping through your gauntlet-covered veins as you stare down your opponents at Cecil’s Arena, or even the feeling of frantically racing your giant flightless bird to win first place, Last Dream is packed with gameplay enhancements.


Our development team is comprised of people who deeply cherish the RPGs of our childhoods.

We began developing Last Dream to be the central element of our decades-running annual RPG Tournament among physics graduates. That is, we started with the sole desire to craft an enduring game that we would personally enjoy.

As Last Dream progressed and over 50 creative individuals became involved, we realized that other people might enjoy our game as well. Now, after investing thousands of collective hours in game development and testing, and after receiving such generous support from the Kickstarter and Steam communities (thank you!!), we present you with Last Dream - the first in a trilogy.

The Last Dream Expansion and Last Dream II are currently in development. Our progress can be viewed here: Last Dream Expansion and here: Last Dream II

Creator Interview

- - - Download Episode!

System Requirements

    • OS: XP
    • Processor: 1.0 GHz
    • Memory: 1 GB RAM
    • Storage: 900 MB available space
Helpful customer reviews
24 of 30 people (80%) found this review helpful
22.8 hrs on record
Posted: August 16, 2015
Take everything that's great about 16-bit RPGs and distill it into a single product, and you end up with Last Dream, one of my favorite 2D turn-based RPGs of the last few years.

Mixing the spirit of games like Final Fantasy and the Gaia series with a strong attention to detail and world-building, Last Dream feels like it could have legitimately been released on an SNES in the 90s and no one would have batted an eye. The game combines standard RPG tropes with a deep skill system, lots of loot and a world full of things to explore for a very fulfilling experience.

The plot follows a father who discovers a portal while on a vacation with his kids at a beach. Sucked into the world of Terra, he discovers a plot regarding an entity named "The Dark Lord" who plans to overthrow the world by harnessing everyone's soul. From there, you start taking on missions to explore the region and find a way to get home with a crew of companions and working to destroy the Dark Lord once and for all. The plot is bog-standard stuff, but has enough twists going on throughout that it never feels overly boring.

The world is chockful of side activities and jobs to complete. There's a very robust arena mode with multiple tiers, unique character boosts and high-level rewards. There's a 50-level dungeon that ties into the backstory of one of the antagonists. There's a massive racing circuit (that helps you gain an item to craft some of the best armor in the game) and a fully-fledged "monster hunting" set of missions that is incredibly satisfying and difficult in equal parts. There's an entire casino full of mini-games. There's even lots of minor activities like puzzles to complete in the various dungeons, treasure hunting and a massive fishing sidequest(!).

It almost feels like there's too much to do. By the time I completed my playthrough (about 22 hours, rushing through with the help of a guide), there was still a lot of content I never touched. Players taking their time will easily get 40-50 hours of playtime out of this, and the massive number of achievements encourages full completion.

Last Dream is interesting in that it rewards player experimentation and "going off the beaten path". When the game begins, you have a choice of taking one of two paths to retrieve the items necessary to secure the purchase of a boat. Yet, you can go back and do both courses before you move on with the plot, or try to take on high-level bosses earlier than you're supposed to.

This is the first game I've played in a long time that makes the player feel like there's weight to the actions they make during the storyline. There are several moments in the story where, depending on whether you have the right specialist/take on a specific challenge, you gain greater rewards and characters throughout the gameworld acknowledge your feats. This even affects a large chunk of dialogue and cutscenes during the ending, and I found myself feeling incredibly satisfied when I watched the finale and saw how characters in the world reacted to my actions and accomplishments (final scene aside, which ends on a vague sequel hook and doesn't answer what happened to your other party members).

On the flipside, however, there are many moments that feel... uncharacteristically violent. There's a cutscene that alludes to the sexual assault of a minor character by one of the villains, there's a town that can be permanently wiped out by a volcano if you don't have a certain party member, the main plot advocates nuking a populated city and the final boss is dispatched by casually stabbing him in the heart. It clashes with the focused (but generally light) plot that was set up through most of the game.

There are also parts that can be extremely frustrating for first-time players. I'll warn you now - if you hate button-mashing or remembering patterns, you are going to loathe Moa racing and the puzzles. I ended up giving up on the latter by the very end, and barely finished the former (which requires you to mash sequences of buttons for three minutes, in a race that is going to kill your fingers). On the flipside, there are also ways to exploit the plot or certain characters to get a boatload of amazing gear, weapons and/or money much earlier in the storyline, so it balances out.

This is also a title that was made with RPGMaker, which can be an automatic turnoff for a lot of people. However, the game utilizes the program's tilesets incredibly well and never feels phoned-in or lazy.

In the end, Last Dream has me very excited to see what will occur in the upcoming expansion pack and the eventual sequel. This is one game you should definitely check out - for the amount of content you'll get out of it, this is a no-brainer for any RPG fan.
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14 of 15 people (93%) found this review helpful
26.9 hrs on record
Posted: October 21, 2015
This game feels like comfort food, for someone who grew up on SNES jRPGs. And I mean the warm and good kind of comfort food, not junk food. It's familiar but not just empty calories, there's a great game here. It's not as funny as Cthulhu Saves the World, but in terms of expansive jRPG, it may be the best indie SNES-style RPG I've ever played. (Blows the Aldorea games out of the water.)

You choose 4 characters at the beginning from 8 classes, and it not only effects combat, but some out-of-combat options as well. My engineer means I can tunnel across the land, but lacking a thief means when trying to open locked treasures/doors, I am not stealthy enough to avoid summoning guards. This, plus a few forking path options, gives the game plenty of replay value. Especially because you can assign stats on level-up, it's conceivable that you could actually enjoyably beat the game with 4 white mages (whereas in Final Fantasy I abandoned that plan roundabouts the Marsh Cave).

Good music, freedom to choose character stat development, mini-games, casino, fishing, crafting, puzzle rooms, bounty hunting, and that glorious moment when you get the ship or airship and suddenly the world opens up many more areas for you to explore while ignoring the main quest. Not for modern-gaming snobs who are going to ding it for not being Skyrim, but if you're looking to recapture the magic of 1990 jRPGs, this is the best indie FinalFantasy clone I've ever played.

Two thumbs up.
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4 of 4 people (100%) found this review helpful
30.1 hrs on record
Posted: December 28, 2015
The first RPG maker game I actually bought (in sale) and a really nice surprise, I don't regret it and I
fear buying another rpg maker game because it raised the bar.
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2 of 2 people (100%) found this review helpful
265.2 hrs on record
Posted: August 22, 2015
I wouldn't say Last Dream has replayability. I wouldn't even say that Last Dream has a great deal going for it.

I definitely wouldn't pay 10 dollars for Last Dream. (250 is incorrect, I left the game on a lot, it's closer to 30 hours)

That having been said, if you want an old school RPG that takes an interesting twists and sets up some challenges while hitting all the normal RPG buttons, Last Dream is it.

One of my favorite things about Last Dream is the class system. You have 4 slots and 8 choices. Each of the 8 choices has a general role to fill. Also, the ones that are more hybrid and less powerful have travel powers that help streamline the game or make things easy earlier. Just trying to figure out what I wanted to play as took me several hours.

The story is pretty meh, the quality of graphics, also meh, I believe it's all stock standard. Music is public domain. And yet, I find myself really enjoying this game. Unlike many RPG maker games, the game design really shines here, and I feel it more than makes up for the lack of other bits.
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3 of 4 people (75%) found this review helpful
33.0 hrs on record
Posted: October 25, 2015
Last Dream is a mixed bag. But, I would say overall it is enjoyable. The game itself draws inspiration from classic RPGs like Final Fantasy (Obviously, given the title), Lufia, and so forth. Surprisingly, even though it uses the RPG Maker medium, it does so well, and the game itself can be compared favorably to its source materials.

I'd like to start with three of my favorite aspects of this game, followed by three of its largest drawbacks. Favorable items first:

1. Gameplay - I was genuinely surprised how much I enjoyed the gameplay in Last Dream. You can still tell it's an RPG Maker product, of course, but there's a lot to do and experience in the game. Sidequests alone can take days. The game can be unforgiving if you find yourself in a high-level zone too early or running up against a boss monster hunt that's way above your current level, but this is actually a good point; I don't like cookie-cutter experiences where everything just happens to be about as strong as your party. There's also some enjoyable puzzles in the game... and some very unenjoyable ones. But, the ratio of good to bad is definitely leaning toward good.

2. Music - Oh MAN. The music in this game is fantastic. There's unique battle themes for almost much every continent, dungeon, and boss in the game. Town music is suitably mild, with no jarring sound to draw away from exploration or just popping in to save your game. I was not expecting the quality of music in this game to be as high as it is, but it definitely rocks.

3. Story - I'm actually listing story as both the best and worst of this game, and I'll explain the other half in a bit. But as far as the favorable aspect of story goes, I felt that the progression of events was mostly well done. You can actually take a couple of approaches to several smaller details in the story, and they end up affecting some of the details of later events. I won't spoil anything, but I will say that exploration is key.

And, the drawbacks:

1. Story - The actual story is... well... not very original, in my opinion. Don't get me wrong, the setting is great, and there are some pretty cool characters that pop up every now and again. The cogs of the main story, however, just seem to turn from some pretty noticeable force by means of deus ex machina. Again, this isn't necessarily deviating from the source material, but I felt like the main storyline was just something the game punished me with occasionally when I finished sidequest chains. I wish the main story had more to offer me.

2. Length - Sort of hand in hand with the previous item, a lot of the game felt like it was drawn out farther than it had to be. I love a long and involved game that has good reason for eating up sixty hours of my life, but a lot of this game's main storyline felt like busywork. Also... I really wish the dev team had decided to add a skip option for the ending credits. The staff definitely deserves recogintion, but after beating the game a couple of times I end up just making myself a mixed drink and reading a book while I wait fifteen minutes for the credits to finish.

3. Moa - I don't often call out things specifically when they usually just seem like minor details, but the Moa section of the game was easily the most annoying and pointless portion of the entire package. I know the game is inspired by Final Fantasy, and that's great. But, to literally throw chocobos into the game world, rename them, and then force the player to do everything that FF7 already did in order to make them useful seems like an unusually poor decision on White Giant's part. I feel it also made the Hunter class laughably pointless, and easily the most useless of the available class choices.

Phew, long review. Again, overall, I found this game has more to recommend it than not. I would recommend trying it yourself to see what you think. I believe the developers have also mentioned a Last Dream II being in the works, so I'll be keeping an eye on that to see how it's coming along.
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