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Last Dream incorporates the best features of classic RPGs: replayability and complete immersion into a vast world, rich with detail. 40+ hours of dynamic gameplay 15+ additional hours of immersive side quests 1+ hours of interspersed flashbacks 200+ compositions from talented, independent artists 50 mind-bending puzzles 200+ tracked...
Release Date: Mar 13, 2014
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Last Dream "Ship Challenge" Competition

May 26th, 2014

We’re pleased to announce the Last Dream “Ship Challenge” Competition. Players will be ranked on the fastest game time to acquire the Ship in Last Dream. The competition ends July 31st, 2014. Players may use either the full game or demo versions of Last Dream.

Key Details: No “Reborn” games, Normal difficulty, Saving in Designated Locations.

1st Place Rewards: $75, the Last Dream Expansion, an Expansion NPC with dynamic text, an Expansion Tombstone, and a free steam key to share with a friend.

2nd Place Rewards: $50, the Last Dream Expansion, an Expansion NPC and Tombstone.

3rd Place Rewards: $25, the Last Dream Expansion, and an Expansion NPC
4th Place Rewards: The Last Dream Expansion and an Expansion NPC.

5th Place Rewards: The Last Dream Expansion.

Official Contest Rules for the Last Dream “Ship Challenge” Competition

Participants shall submit a save file with the fastest game time acquiring the Ship prior to July 31st at 11:59 pm EDT.

“Acquiring the Ship” Definition:

Players in the full game and demo will be defined to have acquired the Ship when they have either:

1) Traded the two Elven Relics to the Relic Collector of Doria for the Ship.


2) Rescued the Ancient Hermit from the Deserted Island Cave and the King has gifted a Ship from the Royal Navy.

Once either of these two objectives has been completed, players MUST save their game via any allowable method (e.g. at a Church, via a Sleeping Bag/Tent/Cottage on the World Map, or at a Designated Portal Save in a Dungeon).

Gameplay Rules:

• Difficulty level MUST be set to “Normal”
• Saving option MUST be set to “Saving in Designated Locations”
Altered “Game Options” (e.g. difficulty, saving options, etc.) are prohibited.
• “Reborn” games are prohibited.
• Any encounter rate is allowable
• The “New Game +” feature may be utilized.
• Any party combination
• All competitors must use the Steam versions of the Last Dream demo or full game.

Contest Sponsors and Promoters:

White Giant RPG Studios, LLC

• Andrew Walker – 597 Myrtle St., Los Alamos, NM 87544
• Josh Mellon – 66 High Country Rd., Weaverville, NC 28787
• Mark Cope – 20333 NW Anzalone Dr., Apt #356, Beaverton, OR 97006

Maximum Cost to Participants: None.

Special Eligibility Requirements: None.

Competition Judges: Andrew Walker, Josh Mellon, and Mark Cope (the Creators of Last Dream) will use submitted save files to objectively determine the fastest time to acquire the ship.

Selection of a Winner: All Last Dream save files submitted prior to 11:59 EDT on July 31st to info@whitegiantrpg.com will be analyzed for fastest game time to acquire the ship. Any save files that do not meet the criteria above will be disqualified, and the remaining entries will be ordered from fastest to slowest game time to acquire the ship. The five participants with the fastest game times to acquire the ship will be awarded prizes. If multiple participants acquire the ship in the same game time (to the second), then the participant who submitted their save file first will win the tie-breaker.

Competition Prizes:

1st Place Rewards: $75, the Last Dream Expansion, an Expansion NPC with dynamic text, an Expansion Tombstone, and a free steam key to share with a friend.

2nd Place Rewards: $50, the Last Dream Expansion, an Expansion NPC and Tombstone.

3rd Place Rewards: $25, the Last Dream Expansion, and an Expansion NPC.

4th Place Rewards: The Last Dream Expansion and an Expansion NPC.

5th Place Rewards: The Last Dream Expansion.

Payments will be made via PayPal. Non-cash value prizes are not redeemable for cash.

Prize Details:

•The Last Dream Expansion, Last Dream: World Unknown, will be distributed to prize winners when it is released (in ~5 months).

•The “Expansion NPC” prize allows the prize winner to have an NPC named after themselves (or any other name of their choice, within the developers’ discretion) in Last Dream: Word Unknown. Prize winners will be contacted for information at the conclusion of the competition.

•The “Expansion Tombstone” prize allows the prize winner to have a Tombstone with text of their choosing (within the developers’ discretion) in Last Dream: World Unknown. Prize winners will be contacted for information at the conclusion of the competition.

•The “Expansion NPC with dynamic text” prize allows the prize winner to have an NPC named after themselves or any name of their choice and write text of their choosing (within the developers’ discretion). Prize winners will be contacted for information at the conclusion of the competition.

Other Rules:

Geographic Area of Competition: Residents of all countries worldwide and of all states in the U.S. are allowed to participate in this competition. This contest is void where prohibited. Contests and promotions are subject to all country, federal, state, and local laws.

Start and End Dates of Competition: The competition begins May 26th, 2014 at 12:01 EDT and ends at 11:59 EDT on July 31st. Save files received after 11:59 EDT on July 31st will not be considered.

Winners Documentation: The Prize Winners for the competition can be obtained from Last Dream Community Hub on Steam on August 3rd by 11:59 EDT.

Excluded Participants: Last Dream Creators (Andrew Walker, Josh Mellon, Mark Cope) and other White Giant RPG Studios, LLC owners (Chris Moore, David Moore) are excluded from participation in the competition, as well as anyone younger than 13 years of age.

General Release of Liability: Contest winners and participants agree to defend, indemnify, release and hold White Giant RPG Studios, LLC and the Last Dream Creators harmless against any and all claims or liability arising directly or indirectly from the prizes or participation in the contest.

Agreement to Rules: By submitting a save file to info@whitegiantrpg.com you acknowledge that you are fully aware of and agree with all the terms and conditions of this competition, per the Official Contest Rules for the Last Dream “Ship Challenge” Competition.

Other Conditions: By participating in the contest, a participant agrees to have his or her name, avatar, or likeness used in any advertising or broadcasting material relating to this contest without additional financial or other compensation.

White Giant RPG Studios, LLC reserves the right to end this contest or amend these rules at any time, for any reason.

8 comments Read more

Extra Credits, Yogscast, and Last Dream Update #2

May 26th, 2014

A thoughtful Kickstarter backer (Jeff Szudzik) kindly introduced us to the Extra Credits videogame development series. We carefully study their insightful videos and were thus shocked and thrilled when, today, their Chief Developer published a highly favorable video review! Please enjoy and click the video's "Like" button!


Simultaneously, the UK's mega-channel YOGSCAST Sjin released an entertaining overview of Last Dream. They will continue posting videos if they receive sufficient Likes; thus, please click away! :-)


Finally, a second Last Dream update has been made live. Over 20 bug fixes and improvements have been implemented based on your comments.

For those interested, here is the entire list of bugs that were fixed in this update:

1) Possible issue with the Puzzle Master puzzle count.
2) NullDark classified as both Recovery and Assist.
3) Mysterious clouds are unresponsive in "Blue and Yellow" block puzzle of the Dread Woods. Should still be active to allow for another way to reset the puzzle besides L+R.
4) Reservoir Staff incorrectly adds -25% INT state.
5) "Current game" puzzle counter isn't reset in New Game + so Puzzle Master rewards are bugged.
6) Mr. Cope's parents can become stuck and block treasure chests.
7) Experience split is not handled correctly when party members are dead.
8) Can land Airship on Riverdale and not be able to reenter.
9) New Game + bug with Daedalus where he says you've already completed the puzzle despite only having done it in a previous play through.
10) Master Fisherman's End Credits are bugged. He will talk about showing him a Leviathan based on your acquiring one, not showing it to him.
11) Moa Races End Credits are bugged. Talk about defeating the Gray Moa even though you never raced him. Possibly related to New Game +.
12) Game doesn't check if game options are altered when giving Abyss achievements.
13) Can become stuck when talking to Cid after the 3rd Tier of the Hunter's Guild if you haven't talked to Locke at all.
14) Characters can dodge Healing Herbs.
15) Blue Moa passability errors with Snow Slug area and Dvergar Secret Passage.
16) Terran Treasure Hunter achievements are not working correctly in update.
17) Tiling issue with the stairs when going to the Asgard Resistance Hideout.
18) New Game + loads very slowly on some Windows 8 computers.
19) Black Mage portrait changes at some point in the game.
20) Death animation sounds for bosses still play at full volume when muted.

Other improvements:

1) Changed how screen resolution is adjusted. Now use F5 and F6 to switch between windowed mode and full screen mode and the windowed mode resolution, respectively.
2) Z (mapped to D by default) will now act as a Fast Forward in-game.
3) Allow direct opening of the Map menu when on the World Map by holding cancel button (mapped to X by default).

10 comments Read more


“Last Dream is a nostalgic blast to the early RPGs of yore”

“A must have for anyone who loves classic RPGs... brilliantly told.”
8/10 – endlessXgaming | EXG

About the Game

Last Dream incorporates the best features of classic RPGs: replayability and complete immersion into a vast world, rich with detail.

  • 40+ hours of dynamic gameplay
  • 15+ additional hours of immersive side quests
  • 1+ hours of interspersed flashbacks
  • 200+ compositions from talented, independent artists
  • 50 mind-bending puzzles
  • 200+ tracked achievements
  • 500+ unique paths by virtue of the non-linear gameplay
  • 701-page comprehensive Strategy Guide and walkthrough

Key Features

Follow the rise of your modest protagonists to epic heights in a sprawling RPG packed with a vast set of challenging puzzles, hundreds of original compositions, myriad side quests, and interspersed cutscenes within an in-depth, captivating storyline.

  • Thoughtfully-crafted storyline with memorable characters
  • Classic turn-based battle system and graphics
  • Adjustable difficulty level and custom scripts
  • 4-character party selected from 8 unique classes
  • Unlock a wide diversity of class skills
  • Build each character's attributes as you see fit
  • Leaderboards! (visit our website at WhiteGiantRPG.com)

A Deep Storyline Focus

Experience a highly non-linear RPG from an independent development studio with a sprawling storyline. You commence as a modest protagonist, lost in an unfamiliar world... As you struggle to find a way back home, you uncover an increasingly malevolent and time-twisted plot to devour the ancient creatures of Terra. You must confront this corrupted power to save Terra and ultimately, yourself.

Complex Role Playing – Explore a vast RPG where the decisions you make change the world around you. Will you gather and trade the Ancient Elven Relics for a Dorian ship, or trek through the uncharted depths of the Woods of Despair? By virtue of the choices available in Last Dream, there are over five hundred unique paths in your journey through the mystical land of Terra.

Tremendous Replayability – Last Dream allows the freedom to choose any 4-character party you wish from 8 distinctive character classes. With over 4,000 party variations, you’ll never run out of new experiences. In addition to myriad party combinations and various selectable difficulty levels, you can also build each character as you see fit, so the possibilities are nearly endless.

Side Quests Galore – Whether you love the rush of gambling at Lucky’s Casino, the sensation of adrenaline pumping through your gauntlet-covered veins as you stare down your opponents at Cecil’s Arena, or even the feeling of frantically racing your giant flightless bird to win first place, Last Dream is packed with gameplay enhancements.


Our development team is comprised of people who deeply cherish the RPGs of our childhoods.

We began developing Last Dream to be the central element of our decades-running annual RPG Tournament among physics graduates. That is, we started with the sole desire to craft an enduring game that we would personally enjoy.

As Last Dream progressed and over 50 creative individuals became involved, we realized that other people might enjoy our game as well. Now, after investing thousands of collective hours in game development and testing, and after receiving such generous support from the Kickstarter and Steam communities (thank you!!), we present you with Last Dream - the first in a trilogy.

The Last Dream Expansion and Last Dream II are currently in development. Our progress can be viewed here: Last Dream Expansion and here: Last Dream II

Creator Interview

- - - Download Episode!

System Requirements

    • OS: XP
    • Processor: 1.0 GHz
    • Memory: 1 GB RAM
    • Hard Drive: 900 MB available space
Helpful customer reviews
178 of 251 people (71%) found this review helpful
1 products in account
1 review
63.0 hrs on record
Exceeded Expectations

Professional dialogue, inventive paths, compelling story development, haunting music, and challenging puzzles.

White Giant RPG requested that I share my old RPGMakerVX.net review of Last Dream, which I am happy to do. I played their early demos and bought an older version from WhiteGiantRPG.com a year ago. Now, after 100+ hours in the Last Dream world, here is my updated assessment:

A+ Mapping: You made judicious use of surrounding detail everywhere, with beautiful towns (Alfheim), majestic cities (Doria), and pleasant villages (Oakwood). Dry Gulch also feels like the travelers’ caravan that it is. Overall, very scenic and satisfying to explore.

B Ease of Play: At first, the character building felt overwhelming. It took me until my third game to obtain a full command of attribute development (for example, I didn’t initially realize I could acquire/build skills). But this will not be a stumbling block for more proficient gamers, particularly those that start with your in-game Tutorial. Plus, I see that you have since made this feature easier to command.

A Variability: The initial complexity aside, I enjoyed having the freedom to select among the eight characters, and the freedom to build them per my preference, particularly with repeated playthroughs.

A+ Dialogue: Last Dream shines in the dialogue – it feels professional and is at times quite poignant. I remain interested in the story arcs of the many NPCs, who each seem to have around 7 sets of text that change with the main storyline.

B+ Features: Wow, there is a lot packed into this game. I love the Hunter’s Guild, Fishing, Encounter Options, Cutscenes, Bestiary, Achievements… but as with the initial ease of play, there is so much included in this game (Drill, Recipes, Puzzles, Sonar, Skills, Macros, etc!) that I wasn’t initially sure what to pursue. By my third game (and playing at a higher difficulty setting), I appreciated the value derived from more of these options. Still, there is a learning curve on all these features.

A- Music: Excellent. I would listen to this music while jogging or just hanging out. I gave it an A- because, although each piece is really solid, the collective compositions are not unified, which I understand would be difficult/expensive to do. Still, you made beautiful selections and the music remains a significant part of Last Dream’s greatness.

A Puzzles: Very enjoyable. I read on your website that the Chief Designer has a PhD – it shows. I only recently managed to complete all 50… some are strikingly hard!

A+ Balancing: Last Dream is surprisingly well balanced. At first, I expected that one aspect would be better than all the others (e.g. The Hunter's Guild vs. Fishing vs. Experience Building vs. Recipes vs. Side Quests, etc.), because there are MANY things you can do in this game. Yet, each option has its strengths and place within the game. Essentially, I initially recommended breaking up Last Dream into multiple games, yet I now better appreciate what a finely-tuned experience you crafted within Last Dream.

A OVERALL: Your passion for this game is evident in the careful mapping, professional dialogue, countless features, inventive paths, compelling story development, haunting music, and (very) challenging puzzles. I stumbled upon Last Dream in its early development and still find myself enthralled with this well-designed, polished gem of a game. The later parts of Last Dream particularly exceeded my expectations – well done.
Posted: March 13th, 2014
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51 of 67 people (76%) found this review helpful
473 products in account
3 reviews
27.7 hrs on record
As seen in the forum, my impressions after a few hours:

Its quite free-roaming, and wandering around and getting into trouble in a couple places has been nice.

The skill system works quite nicely. Battles give you Skill Points that you can use to purchase skills for each class. Some are active and some are passive. Actives become abilities/spells that cost mana. You also need to meet level and skill prerequisites to get the more advanced skills. There also seems to be quite a lot of them.

The stat system has really grabbed my attention. It really seems to open a lot of potential for playing parties in different ways. You can focus on damage, magic, defense, health, mana pool etc. I've so far focused on getting my party faster than all the monsters so they go first in combat (with reasonable success) while making them all beefy. Its a simple yet elegant little system.

Classes are varied and fun, with unique properties that make them viable/worth consideration. Hunters can tame you Chocobos (moas) that you can ride around, Thieves let you steal from towns without worrying about guards, engineers let you take shortcuts etc.

The puzzles scattered around the world are also nice. They're just complicated enough to make you try more than once, but I have yet to get frustrated by one or take what I would consider too much time. They are also so far all different, which is nice because it doesn't feel like a harder version of the same puzzle every time.

The game also lets you customize difficulty with what must be at least 7 difficulty settings, as well as choosing when/how you allow yoruself to save. The New Game + modes include options to achievement hunt with a powered up party or just keep your gear and start a new party, or wipe all achievements to start again.

Graphics are the standard RPG Maker sprites and tiles. While this is not the most amazing game to look at, visuals are really not the point of this game and the gameplay is great. If you're a bit of a "graphics ♥♥♥♥♥" you might not want to pick this one up.

Overall, very fun game so far, and it does indeed remind me of the older final fantasy games in terms of gameplay.
Posted: March 13th, 2014
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41 of 55 people (75%) found this review helpful
57 products in account
6 reviews
17.6 hrs on record
Look below for my breakdown after a brief spiel about the game.

To start this review I'd like to say this is a very well made game. A lot of thought was put into everything from skills/spells to leveling and character progression. From the start you get to choose your party a la Final Fantasy 1 style. You get to choose from Gray Mage (sorta like a red mage) White Mage, Black Mage, Engineer (sorta like a chemis from FF tactics), Thief, Knight, Monk and Hunter. Each one has their own sorta unique set of skills and abilities. Out of the classes there are three with unique abilities that you should consider bringing at least one of them along IE: Thief for steal, Engineer for Tunneling, and Hunter for Taming. I brought two of those along in hopes of accessing their specials to get better loot. Hopefully it doesn't come back to bite me.

So far nothing has felt bogged down or slow. I went out of the starter town with nothing and came back after a few minutes of grinding very pleased. So far I have no issues getting items and experience to make my characters stronger. This is wonderful as it gives you a sense that you've accomplished something either by making your party stats better or adding abilities. The rate at which you gain AP (ability points and SP (skill points) is consistent and rewarding. As for grinding... Well...

At the start of the game you get to choose your gameplay options like encounter rates and saving options which I find to be exceptionally refreshing. Some people favor story progression so rare encounter chance is perfect, standard encounter rate I think is a tad too lenient so far. I should have probably picked the GRIND option so I could get more encounters. I do likes my levelin' up. Also incorporated is a new game + mode. You can do two things when you beat the game, start a new one with all your achievements and no gear, OR, start a new game with no achievements and all your junk.

Part choice I chose was Knight, White Mage, Engineer and Thief. Thinking that late game I'd have more use out of being defensive. Not sure how that'll pan out. So far it's fun and I highly look forward to playing this through. Several times in fact.

I have found one issue though and that's a very minor one honestly. When you start you don't really know what class does what. If there's a way to look at that prior to choosing IN GAME at the start I hadn't found it. Either way if you have internet and 1/4 of a brain cell you just google it like I did.

Overall 9/10 * I think the game is fun and will provide me with many hours of enjoyment. Really brings me back to my eariler RPG days.

Character/Party leveling 10/10 * Feels super rewarding and isn't too hard or too difficult to level your character the way YOU want.

Story 8/10 * Dude it's RPH made by a RPG maker program. It's good enough.

Items 10/10 * Dev clearly put a great amount of time into the weapons and armor and synthesis part of the game. Gives you something to look for

Game Length/Replayability 10/10 * Not sure, some people say it's taken 40ish hours. I could easily see myself taking longer because I like to grind games out so I reckon it'll probably take me somewhere between 50-60 hours before I actually commit to beating it. And I am a completionist at heart =)

Posted: March 14th, 2014
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66 of 98 people (67%) found this review helpful
330 products in account
6 reviews
2.7 hrs on record
I usually NEVER buy rpg maker games (Even though I make them. Ironic?) but this one intrigued me. Although all the tetures used are the default from the program, it seems very customized. The music is great, the dialogue isn't boring (to the point where I actually enjoyed the tutorial), the mechanics are inventive, and the story is fantastic. It's very sandbox-ish an rpg maker game too, which I enjoy immensly. Get this game.
Posted: March 13th, 2014
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37 of 51 people (73%) found this review helpful
489 products in account
26 reviews
66.3 hrs on record
This game is awesome :D

Ignore the fact that its made with the RPG Maker. It has a interesting story and you can customize your party
in endless ways.

The character system is deep as hell...You really have to think before you spent your skillpoints!

The additional quests and dungeons made this game a must have for me. Because I can decide which way I go and explore whenever I want or just follow the mainquest.

Sometimes it feels good and u get rewarded with joy when u support small devs. Because this game is definitley no quick money grab.


PS: Did I mention it has Steam trading cards + over 200 Steam achievments?
Posted: March 14th, 2014
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