Last Dream incorporates the best features of classic RPGs: replayability and complete immersion into a vast world, rich with detail.
User reviews: Very Positive (306 reviews) - 83% of the 306 user reviews for this game are positive.
Release Date: Mar 13, 2014

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"Last Dream is an RPG that feels like the old Final Fantasy games. It captures a lot of the naivete and innocence those games had."
Read the full review here.

Recent updates View all (10)

October 10

Last Dream Now Available on Linux and Mac OS-X

Last Dream has now been ported to Linux and Mac OS-X using mkxp. In addition, an mkxp version for Windows significantly reduces lag.

We've also incorporated a large number of bug fixes which can be seen below:

1) Reduce overall lag.
2) Thieves cannot use Odin's Spear or Hermes' Lance.
3) Stupefy doesn't work properly.
4) Can walk on a wall section near the first treasure in the Ancient Ruins.
5) Avid Fisherman achievement is broken.
6) Status buff window doesn't hold more than 38 buffs.
7) Update Backstab description for two turns of +100% CRT.
8) Locke does not have dialogue under certain situations during the Guild Super Bosses.
9) Can not chat with the half-succubus' husband to get him to return to her. New Game +.
10) Targeting a spell on a dead party member does not display their name in the target bar.
11) Dead party members buffs remaining turns don't change.
12) Steam leaderboards' difficulties appear 1 level off.
13) Can skip "bridge will collapse" text for a Mines of Dvergar bridge and be unable to cross the bridge unless you go back and activate the text.
14) Opening the tutorial while already in the tutorial will break the game.
15) Descriptions need to be on two lines rather than one.
16) Any battle that ends with Merton and immediately rests afterwards reduces HP by 100 after resting.
17) Character sprites changed to Moas.
18) Bug with the Submersible to Boat transformation while trying to dock.
19) Rarely, the Ice Cave Number puzzle tiles occupy the same slot forcing you to reset.
20) Encounter and defeated counters can become offset without running from a battle.
21) Display error on EXP screen when equipped with EXP boosting equipment.
22) Avid Submariner achievement doesn't work properly across multiple games.

3 comments Read more


“Last Dream is a nostalgic blast to the early RPGs of yore”

“A must have for anyone who loves classic RPGs... brilliantly told.”
8/10 – endlessXgaming | EXG

About This Game

Last Dream incorporates the best features of classic RPGs: replayability and complete immersion into a vast world, rich with detail.

  • 40+ hours of dynamic gameplay
  • 15+ additional hours of immersive side quests
  • 1+ hours of interspersed flashbacks
  • 200+ compositions from talented, independent artists
  • 50 mind-bending puzzles
  • 200+ tracked achievements
  • 500+ unique paths by virtue of the non-linear gameplay
  • 701-page comprehensive Strategy Guide and walkthrough

Key Features

Follow the rise of your modest protagonists to epic heights in a sprawling RPG packed with a vast set of challenging puzzles, hundreds of original compositions, myriad side quests, and interspersed cutscenes within an in-depth, captivating storyline.

  • Thoughtfully-crafted storyline with memorable characters
  • Classic turn-based battle system and graphics
  • Adjustable difficulty level and custom scripts
  • 4-character party selected from 8 unique classes
  • Unlock a wide diversity of class skills
  • Build each character's attributes as you see fit
  • Leaderboards! (visit our website at

A Deep Storyline Focus

Experience a highly non-linear RPG from an independent development studio with a sprawling storyline. You commence as a modest protagonist, lost in an unfamiliar world... As you struggle to find a way back home, you uncover an increasingly malevolent and time-twisted plot to devour the ancient creatures of Terra. You must confront this corrupted power to save Terra and ultimately, yourself.

Complex Role Playing – Explore a vast RPG where the decisions you make change the world around you. Will you gather and trade the Ancient Elven Relics for a Dorian ship, or trek through the uncharted depths of the Woods of Despair? By virtue of the choices available in Last Dream, there are over five hundred unique paths in your journey through the mystical land of Terra.

Tremendous Replayability – Last Dream allows the freedom to choose any 4-character party you wish from 8 distinctive character classes. With over 4,000 party variations, you’ll never run out of new experiences. In addition to myriad party combinations and various selectable difficulty levels, you can also build each character as you see fit, so the possibilities are nearly endless.

Side Quests Galore – Whether you love the rush of gambling at Lucky’s Casino, the sensation of adrenaline pumping through your gauntlet-covered veins as you stare down your opponents at Cecil’s Arena, or even the feeling of frantically racing your giant flightless bird to win first place, Last Dream is packed with gameplay enhancements.


Our development team is comprised of people who deeply cherish the RPGs of our childhoods.

We began developing Last Dream to be the central element of our decades-running annual RPG Tournament among physics graduates. That is, we started with the sole desire to craft an enduring game that we would personally enjoy.

As Last Dream progressed and over 50 creative individuals became involved, we realized that other people might enjoy our game as well. Now, after investing thousands of collective hours in game development and testing, and after receiving such generous support from the Kickstarter and Steam communities (thank you!!), we present you with Last Dream - the first in a trilogy.

The Last Dream Expansion and Last Dream II are currently in development. Our progress can be viewed here: Last Dream Expansion and here: Last Dream II

Creator Interview

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System Requirements

    • OS: XP
    • Processor: 1.0 GHz
    • Memory: 1 GB RAM
    • Storage: 900 MB available space
Helpful customer reviews
19 of 24 people (79%) found this review helpful
22.8 hrs on record
Posted: August 16
Take everything that's great about 16-bit RPGs and distill it into a single product, and you end up with Last Dream, one of my favorite 2D turn-based RPGs of the last few years.

Mixing the spirit of games like Final Fantasy and the Gaia series with a strong attention to detail and world-building, Last Dream feels like it could have legitimately been released on an SNES in the 90s and no one would have batted an eye. The game combines standard RPG tropes with a deep skill system, lots of loot and a world full of things to explore for a very fulfilling experience.

The plot follows a father who discovers a portal while on a vacation with his kids at a beach. Sucked into the world of Terra, he discovers a plot regarding an entity named "The Dark Lord" who plans to overthrow the world by harnessing everyone's soul. From there, you start taking on missions to explore the region and find a way to get home with a crew of companions and working to destroy the Dark Lord once and for all. The plot is bog-standard stuff, but has enough twists going on throughout that it never feels overly boring.

The world is chockful of side activities and jobs to complete. There's a very robust arena mode with multiple tiers, unique character boosts and high-level rewards. There's a 50-level dungeon that ties into the backstory of one of the antagonists. There's a massive racing circuit (that helps you gain an item to craft some of the best armor in the game) and a fully-fledged "monster hunting" set of missions that is incredibly satisfying and difficult in equal parts. There's an entire casino full of mini-games. There's even lots of minor activities like puzzles to complete in the various dungeons, treasure hunting and a massive fishing sidequest(!).

It almost feels like there's too much to do. By the time I completed my playthrough (about 22 hours, rushing through with the help of a guide), there was still a lot of content I never touched. Players taking their time will easily get 40-50 hours of playtime out of this, and the massive number of achievements encourages full completion.

Last Dream is interesting in that it rewards player experimentation and "going off the beaten path". When the game begins, you have a choice of taking one of two paths to retrieve the items necessary to secure the purchase of a boat. Yet, you can go back and do both courses before you move on with the plot, or try to take on high-level bosses earlier than you're supposed to.

This is the first game I've played in a long time that makes the player feel like there's weight to the actions they make during the storyline. There are several moments in the story where, depending on whether you have the right specialist/take on a specific challenge, you gain greater rewards and characters throughout the gameworld acknowledge your feats. This even affects a large chunk of dialogue and cutscenes during the ending, and I found myself feeling incredibly satisfied when I watched the finale and saw how characters in the world reacted to my actions and accomplishments (final scene aside, which ends on a vague sequel hook and doesn't answer what happened to your other party members).

On the flipside, however, there are many moments that feel... uncharacteristically violent. There's a cutscene that alludes to the sexual assault of a minor character by one of the villains, there's a town that can be permanently wiped out by a volcano if you don't have a certain party member, the main plot advocates nuking a populated city and the final boss is dispatched by casually stabbing him in the heart. It clashes with the focused (but generally light) plot that was set up through most of the game.

There are also parts that can be extremely frustrating for first-time players. I'll warn you now - if you hate button-mashing or remembering patterns, you are going to loathe Moa racing and the puzzles. I ended up giving up on the latter by the very end, and barely finished the former (which requires you to mash sequences of buttons for three minutes, in a race that is going to kill your fingers). On the flipside, there are also ways to exploit the plot or certain characters to get a boatload of amazing gear, weapons and/or money much earlier in the storyline, so it balances out.

This is also a title that was made with RPGMaker, which can be an automatic turnoff for a lot of people. However, the game utilizes the program's tilesets incredibly well and never feels phoned-in or lazy.

In the end, Last Dream has me very excited to see what will occur in the upcoming expansion pack and the eventual sequel. This is one game you should definitely check out - for the amount of content you'll get out of it, this is a no-brainer for any RPG fan.
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8 of 9 people (89%) found this review helpful
18.8 hrs on record
Posted: October 21
This game feels like comfort food, for someone who grew up on SNES jRPGs. And I mean the warm and good kind of comfort food, not junk food. It's familiar but not just empty calories, there's a great game here. It's not as funny as Cthulhu Saves the World, but in terms of expansive jRPG, it may be the best indie SNES-style RPG I've ever played. (Blows the Aldorea games out of the water.)

You choose 4 characters at the beginning from 8 classes, and it not only effects combat, but some out-of-combat options as well. My engineer means I can tunnel across the land, but lacking a thief means when trying to open locked treasures/doors, I am not stealthy enough to avoid summoning guards. This, plus a few forking path options, gives the game plenty of replay value. Especially because you can assign stats on level-up, it's conceivable that you could actually enjoyably beat the game with 4 white mages (whereas in Final Fantasy I abandoned that plan roundabouts the Marsh Cave).

Good music, freedom to choose character stat development, mini-games, casino, fishing, crafting, puzzle rooms, bounty hunting, and that glorious moment when you get the ship or airship and suddenly the world opens up many more areas for you to explore while ignoring the main quest. Not for modern-gaming snobs who are going to ding it for not being Skyrim, but if you're looking to recapture the magic of 1990 jRPGs, this is the best indie FinalFantasy clone I've ever played.

Two thumbs up.
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12 of 17 people (71%) found this review helpful
47.4 hrs on record
Posted: July 29
Well, here goes. My first ever steam review. I must say this game is like finding the old love that got away. If you liked the old final fantasy games and all the other rpg gems that came out in the SNES era you will like this game. It has that cozy feeling that i havent felt since i was a young boy sitting in my room playing SNES:) Bsides the feeling the game itself is really fun. There is fun grinding were u really notice the differnce when leveling up and choosing what skills to learn and were to put your stat points. The games world is also huge, i mean really huge with alot of towns and dungeons packed with fun puzzels that you often get a really nice reward from in form of gear or items. Then we have the music and story. The story is maybe not "the last of us" but it is what you expect and sure it draws you in. But the music is really good in this game, several times i just dropped my controller and juts listend:) Like good ol cain would have said: Stay awhile and listend! So do yourself a favour and buy this game if you have any love for oldschool rpg and also the developers deserves it:) Enjoy
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7 of 9 people (78%) found this review helpful
2 people found this review funny
855.8 hrs on record
Posted: August 9
Personally this game is as far as I am aware the one that I have played the most, and I am a rather hard to please kind of guy. I admit I prefer rpgs but only if their story is nice enough, but above all the gameplay must be enjoyable to me. Most of the possible problems are either addressed via the free strategy guide or with the patches. The storyline is a bit light for this particular game but enjoyable to me. In fact it has two features I would wish were in all games, the ability to fast forward tedious events, and ability to turn off and or skip cutscenes. You can build your characters stats to fit your needs, choose your preferred classess, or experiment easily enough to make quite an enjoyable experince. An added bonus for me is that you can quite easily watch youtube or listen to music if you at least have a dual core computer.
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4 of 5 people (80%) found this review helpful
65.8 hrs on record
Posted: June 13
This is possibly one of the most fun and involved RPG's I have played in the last 10 years. IT IS GRIND HEAVY. However, the sheer amount of content that is within the game as well as the multitude of class options available to you make this game addicting.

I began with a black mage, monk, engineer, and thief

Here is my reasoning.


I feel the monk is a vital character late game. He kinda sucks on the outset, but upon building him with the ability to perform multiple attacks attacks per turn at late game while buffed he is able to dish out tens of thousands of damage. (I had him buffed doing 25-35k around level 50-60). So he bacomes vital as the sole damage at some points so the rest of you part can buff/heal.

Black Mage

I love AOE (area of effect). So while he monk can deal tons of single target damage bosses, the black mage mops up randbom battles with a single cast of a spell. Furthermore, the monk/ black mage combo is an absolutly vital choice. This is doubly true if you want to tackle all the optional bosses in the game, because the black mage has spells that seriously buff the monk's damage. So the monk falls off a bit if you dont have the BM to back him up.


I have a love/hate relationship with this character. Believe it or not I took him in place of a dedicated healing class, which was a source of frustration for 75% of the game. I will argue that he is an AMAZING HEALER, but you MUST invest time into fishing inorder for him to be good. This is not optional. So if you dont want to be forced into a buttload of fishing dont take him as a healer ( (fish are the best source by far of healing in the game). That being said, What makes him so good is that he gets a skill that doubles and then later triples the effectiveness of the items he uses. Sadly, he is the worst class by far for early and mid game and often just becomes a source of a few minor buffs and a item user.


Stealing is love, stealing is life, steal. He's mediocre but you need him to steal the best items in the game of the optional bosses. Did I meantion he steals?

Music 7/10

The music is good though I feel that the developers tried too hard to make every battle sound epic. This often leads to points in the game where the music becomes abbrasive to the ears when you hopping in and out of battles every minute or so. I actually had to shut the music off at some points because all I would hear is maybe the first 20 seconds of the song when its at its most explosive volume. This also translates to the map where it does not pause the music, but instead chooses to start from the begining every time you come out of battle. However, The boss music is phenominal. The only reason this dosent get an eight out of ten is the technical oversights in its execution. The rest of the game is littered with classical covers (which I love) and a steady stream of acoustic guitar and metal.

Gameplay 8/10

No complaints here. Just your standard RPG elements.

Story 7/10

I dont know why I am supposed to care about the main character. In fact he or she is kind of an enigma through most of it. Other than that its just your standard crazy bad guy with delusions of grandeur.

Exploration 10/10

This is a place where this game REALLY shines! The world feels HUGE and only continues to grow when you access the submarine and can explore underwater. The areas in the game themselves can often time be complicated requiring you to backtrack with multiple branching paths to make sure you found everything. I am a completeionist so the amount of area to explore really added to the fun of this game to me.

Sidequests 10/10

This is possibly the best part of the game as I am one who absolutly loves sidequests! For as much as there is to explore, theres even more side quests to do along the way. For starters in every dengon in the game, there is an average of 1-3 puzzles you can complete. While they are not necessary (but they are lets be serious who wouldnt want to do them?) they can give you exceptional loot assuming you're not over leveled when you complete them (that happened to me a few times). Now they may be as simple as pushing a few blocks such as the first puzzle in oakwood sewers to the horrific and arduous hour plus trial in the the great southern marsh. (screw you developer who came up with that).

Now these puzzles are but one of the many sidequests in this game. Next is my favorite. Bounty hunting! Thats right folks early in the game you are tasked with exterminating baddies arcoss the world map. Now you start by killing some lowly trash, (dont be fooled though the first time I fought the goblin king I got wrecked) but end up working your way to fight creatures of myth. Once again these are all optional and I recommend that you have a theif in your party because some of them hold the best items in the game.

Next is the abyss which as of writing this I have only tenativly tried out. This thing is brutal and that is taking it lightly. The game starts you at level one with no gear and its up to you to relevel inside and make it all the way to the bottom. The catch is you have to pretty much do it all in one rip. In fact due to my party setup (engineer/black mage/thief/monk) I may have to replay the game with a different party because the engineer is not a viable healer in there. Which attests to the difficulty of the game if you are not properly prepared.

I dont want to list all of them here, but besides these there are many more points of interest in the world that you can reap many benefits from finding and doing. Half the fun is finding them right?

Difficulty 10/10 (assuming you dont over level)

Party: monk/black mage/thief/engineer

I want to say that I started out on hard. This is considered by the game guide to be the standard difficulty the developers wanted and it wasnt a joke. Maybe it was my party set up, or maybe it is the game itself, but damn this game was a ♥♥♥♥♥♥♥ at points. I started out as a balck mage and they didnt even give me a single damn spell to work with! (was fire 1 too much to ask?) So early on if you lack many physical options in your party it will be much harder. I finished the main game at 70 that was after doing every optional boss I could find. To top that off I had some of the most broken equipment (Amaranthine Ring/ kali's ring/ rainbow gear) in the game! and still the final boss could one shot some of my characters fully buffed. However, fishing is an mvp in this game that really helps "tackle" (get it....) some problems.

It seems that almost every damn enemy has a status afflictor so at any given time your either blowing mp or items almost every fight in an attempt tp keep your party in top shape.
This is both a blessing and a curse for me because I have always felt that status attacks were a really underdeveolped aspect of most rpgs and used as a gimmic to make certain encounters harder. Last Dream on the other hand makes status a constant worry for you and your party espically if you enabled the "no saves in dungeons" option. This means that you must carefull allocate what resources you want to use and when because you may just end up being totally unprepared and have to backtrack to resupply. However they were not entirely jerks when they did this and if you so choose to forego healing an ally many of these status ailments will wear off over several turns. (I usually found it to be 4-5 for most)

So you may be asking: "is this game for me?" I do indeed hope so. I also hope that my review gave you the push you needed to get it. There are a million more things I could touch base on concerning this title but I feel like I have taken enough of your time. In summation I have never seen more love put into a game than this title, and I feel that the industry itself would benefit for more developers with this amount of passion for thier projects.
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