Last Dream incorporates the best features of classic RPGs: replayability and complete immersion into a vast world, rich with detail.
User reviews:
Overall:
Very Positive (346 reviews) - 84% of the 346 user reviews for this game are positive.
Release Date: Mar 13, 2014

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Reviews

“Last Dream is a nostalgic blast to the early RPGs of yore”
GameZone

“A must have for anyone who loves classic RPGs... brilliantly told.”
8/10 – endlessXgaming | EXG

About This Game


Last Dream incorporates the best features of classic RPGs: replayability and complete immersion into a vast world, rich with detail.

  • 40+ hours of dynamic gameplay
  • 15+ additional hours of immersive side quests
  • 1+ hours of interspersed flashbacks
  • 200+ compositions from talented, independent artists
  • 50 mind-bending puzzles
  • 200+ tracked achievements
  • 500+ unique paths by virtue of the non-linear gameplay
  • 701-page comprehensive Strategy Guide and walkthrough



Key Features


Follow the rise of your modest protagonists to epic heights in a sprawling RPG packed with a vast set of challenging puzzles, hundreds of original compositions, myriad side quests, and interspersed cutscenes within an in-depth, captivating storyline.

  • Thoughtfully-crafted storyline with memorable characters
  • Classic turn-based battle system and graphics
  • Adjustable difficulty level and custom scripts
  • 4-character party selected from 8 unique classes
  • Unlock a wide diversity of class skills
  • Build each character's attributes as you see fit
  • Leaderboards! (visit our website at http://WhiteGiantRPG.com)



A Deep Storyline Focus


Experience a highly non-linear RPG from an independent development studio with a sprawling storyline. You commence as a modest protagonist, lost in an unfamiliar world... As you struggle to find a way back home, you uncover an increasingly malevolent and time-twisted plot to devour the ancient creatures of Terra. You must confront this corrupted power to save Terra and ultimately, yourself.

Complex Role Playing – Explore a vast RPG where the decisions you make change the world around you. Will you gather and trade the Ancient Elven Relics for a Dorian ship, or trek through the uncharted depths of the Woods of Despair? By virtue of the choices available in Last Dream, there are over five hundred unique paths in your journey through the mystical land of Terra.

Tremendous Replayability – Last Dream allows the freedom to choose any 4-character party you wish from 8 distinctive character classes. With over 4,000 party variations, you’ll never run out of new experiences. In addition to myriad party combinations and various selectable difficulty levels, you can also build each character as you see fit, so the possibilities are nearly endless.

Side Quests Galore – Whether you love the rush of gambling at Lucky’s Casino, the sensation of adrenaline pumping through your gauntlet-covered veins as you stare down your opponents at Cecil’s Arena, or even the feeling of frantically racing your giant flightless bird to win first place, Last Dream is packed with gameplay enhancements.



Development


Our development team is comprised of people who deeply cherish the RPGs of our childhoods.

We began developing Last Dream to be the central element of our decades-running annual RPG Tournament among physics graduates. That is, we started with the sole desire to craft an enduring game that we would personally enjoy.

As Last Dream progressed and over 50 creative individuals became involved, we realized that other people might enjoy our game as well. Now, after investing thousands of collective hours in game development and testing, and after receiving such generous support from the Kickstarter and Steam communities (thank you!!), we present you with Last Dream - the first in a trilogy.

The Last Dream Expansion and Last Dream II are currently in development. Our progress can be viewed here: Last Dream Expansion and here: Last Dream II

Creator Interview




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System Requirements

    Minimum:
    • OS: XP
    • Processor: 1.0 GHz
    • Memory: 1 GB RAM
    • Storage: 900 MB available space
Customer reviews
Customer Review system updated! Learn more
Overall:
Very Positive (346 reviews)
Recently Posted
BirdEn
2.4 hrs
Posted: August 3
A very great game that has frustrated me, millions of times and that I refuneded it.

If only the price of the game was 1.99....

10/10 would remember
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Jargonaut
194.6 hrs
Posted: July 29
Last Dream is one of the best RPG Maker Games that I have ever played.
The very fact that I spend 190+ hours on it and completed the game at least 10 times, should speak volume.

The interesting thing about this game is the steam achievements. There are 236 steam achievements, which make it necessary to play the games many times to get all the achievements. There are achievements for playing each of the 8 character classes in the game. There are achievements to play the game at all 5 level of difficulties. Furthermore, there are achievements to kill every monster and every boss in the game. To do that you will need to play the game more than once, because different bosses appear towards the end game, based on earlier game decisions that you made at the beginning of the game. Hence to kill all the bosses, you need to finished the game, and then start a Newgame+ game and make DIFFERENT game decisions.

There are also achievements for exploring every location, opening every treasure chest, solving every puzzle, finding every treasure, using sonar at every available location, etc. These achievements make it necessary for you to play the game very slowly so that you do not miss anything. Conversely there are aslo achievements that require you to play he game fast, like finishing the game in less than 10 hours, finishing the game in less than a certain number of steps, or killing certain monsters before your party reach certain levels. Then, there those really tedious achievements, like achievements for NOT staying at any inn throught the game, or achievements for saving the game less than 5 times!! I had to really crack my head on these achievements.

Actually one of the most fun achievements in this game is the Ultimate Achievements. The user have to play the game on Legendary Difficulty, with the number of monster spawns set to Maximum (Grinding Level) and with savings disabled inside all dungeon. This is particularly difficult, especially during the final dungeon, called the Well of Soul, where all the monster, bosses and super boss is really out to kill you. And... without saving... the developer must be quite a sadist. However, I had a lot of fun with that achievement too, and really wished that there were more games like "Last Dream" that makes it interesting enough for me to play the same game more than 10 times!!

I definitely get much more than my money's worth, playing the Last Dream and will definitely love to recommend the game to any RPG Maker fans out there. I love this game, and am looking for the expansion of Last Dream which is suppose to be available anytime now. In the meantime, I am having "Last Dream" withdrawal symptoms, after about 194 hours of immersive game play.

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Extremis
238.7 hrs
Posted: July 25
it's ok, i guess
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mulebtp
68.9 hrs
Posted: July 9
UNbelievable game. Stoy line is well done though confusing at points. Gameplay is old school RPG.
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Kanashi shoujo
34.6 hrs
Posted: July 7
Absolutely amazing, one of the best RpgMaker Games out there.

lots of systems like treasure hunting,fishing,arena,hunters guild,crafting, an unique leveling system which allows you to to assign your stats as you level up(instead of getting auto stats on everything),unique classes that do specific actions like taking shortcuts,stealing from the town without getting into trouble and tamming choc- *cough*moas. oh did i mention that you begin with a full party? straight to the meat.

this game has a lot of content for its price.

if you love JRPGS, like your final fantasies you'll love Last Dream.
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bamlaab
8.6 hrs
Posted: July 1
This is a great game if you are a fan of old RPG's like FF6. The character development system is really nice. I Only have about 8 hours into this game, but I can easily see myself putting in several more. This game is built around elements such as the story and gameplay being what drives a game. That aspect of game development has been deteriorating and it is nice to see a game that still values these important qualities.
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Zerotix
29.6 hrs
Posted: June 27
If you were born before the year 2000 and enjoy RPGs, buy the game. It's cheap, and there's plenty of things to find and unlock.
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Vergul
87.1 hrs
Posted: June 19
Totally Awesome. One of the best rpgmaker games I've found so far. If you like old school games you'll LOVE this one.
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Nahbien
67.1 hrs
Posted: June 4
One of the best JRPGs I've ever played, level up system where you choose your own stats to increase at every level up is one of the best systems ever put in an RPG.
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jt.eyolf
128.2 hrs
Posted: May 17
Wow! What a fantastic game! You can really tell that the creators put a lot of time and effort into making this game.

The Good:
Excellent replayability (so many achievements, character combinations, difficulty levels, etc.)
The music changes often (don't like a battle theme in one area? don't worry, it'll change for the others!)
Challenging (or not, if you want)
Story is interesting (though not phenomenial - it's very much like older RPGs in this regard)
Balanced classes (for the most part - some would argue that thief isn't as useful for instance, but I like them)
Unique abilities (scaning, for instance, gives the party buffs as well as info on the monster)
New Game+/Reborn (either keep your achievements in a new game, or keep your equipment/items - keeps things interesting!)
Nostalgic for old RPG lovers
Lots of puzzles and minigames
So much content!

The Bad:
Addicting! I waste so much time playing this. Already over 80 hours at the time of this post.
The main character in the initial cutscene has white hair, but when you choose your characters, most don't match his/her appearance.
Limited customization of character appearance (there's some, but limited)
Story is similar to oldschool RPGs (this is both good and bad, IMO)
A little laggy sometimes

Overall, this is a wonderful game. Don't let the RPG Maker style fool you - this game is a gem.
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Most Helpful Reviews  Overall
208 of 285 people (73%) found this review helpful
1 person found this review funny
Recommended
75.0 hrs on record
Posted: March 13, 2014
Exceeded Expectations

Professional dialogue, inventive paths, compelling story development, haunting music, and challenging puzzles.

White Giant RPG requested that I share my old RPGMakerVX.net review of Last Dream, which I am happy to do. I played their early demos and bought an older version from WhiteGiantRPG.com a year ago. Now, after 100+ hours in the Last Dream world, here is my updated assessment:

A+ Mapping: You made judicious use of surrounding detail everywhere, with beautiful towns (Alfheim), majestic cities (Doria), and pleasant villages (Oakwood). Dry Gulch also feels like the travelers’ caravan that it is. Overall, very scenic and satisfying to explore.

B Ease of Play: At first, the character building felt overwhelming. It took me until my third game to obtain a full command of attribute development (for example, I didn’t initially realize I could acquire/build skills). But this will not be a stumbling block for more proficient gamers, particularly those that start with your in-game Tutorial. Plus, I see that you have since made this feature easier to command.

A Variability: The initial complexity aside, I enjoyed having the freedom to select among the eight characters, and the freedom to build them per my preference, particularly with repeated playthroughs.

A+ Dialogue: Last Dream shines in the dialogue – it feels professional and is at times quite poignant. I remain interested in the story arcs of the many NPCs, who each seem to have around 7 sets of text that change with the main storyline.

B+ Features: Wow, there is a lot packed into this game. I love the Hunter’s Guild, Fishing, Encounter Options, Cutscenes, Bestiary, Achievements… but as with the initial ease of play, there is so much included in this game (Drill, Recipes, Puzzles, Sonar, Skills, Macros, etc!) that I wasn’t initially sure what to pursue. By my third game (and playing at a higher difficulty setting), I appreciated the value derived from more of these options. Still, there is a learning curve on all these features.

A- Music: Excellent. I would listen to this music while jogging or just hanging out. I gave it an A- because, although each piece is really solid, the collective compositions are not unified, which I understand would be difficult/expensive to do. Still, you made beautiful selections and the music remains a significant part of Last Dream’s greatness.

A Puzzles: Very enjoyable. I read on your website that the Chief Designer has a PhD – it shows. I only recently managed to complete all 50… some are strikingly hard!

A+ Balancing: Last Dream is surprisingly well balanced. At first, I expected that one aspect would be better than all the others (e.g. The Hunter's Guild vs. Fishing vs. Experience Building vs. Recipes vs. Side Quests, etc.), because there are MANY things you can do in this game. Yet, each option has its strengths and place within the game. Essentially, I initially recommended breaking up Last Dream into multiple games, yet I now better appreciate what a finely-tuned experience you crafted within Last Dream.

A OVERALL: Your passion for this game is evident in the careful mapping, professional dialogue, countless features, inventive paths, compelling story development, haunting music, and (very) challenging puzzles. I stumbled upon Last Dream in its early development and still find myself enthralled with this well-designed, polished gem of a game. The later parts of Last Dream particularly exceeded my expectations – well done.
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60 of 78 people (77%) found this review helpful
Recommended
36.1 hrs on record
Posted: March 13, 2014
As seen in the forum, my impressions after a few hours:


Its quite free-roaming, and wandering around and getting into trouble in a couple places has been nice.

The skill system works quite nicely. Battles give you Skill Points that you can use to purchase skills for each class. Some are active and some are passive. Actives become abilities/spells that cost mana. You also need to meet level and skill prerequisites to get the more advanced skills. There also seems to be quite a lot of them.

The stat system has really grabbed my attention. It really seems to open a lot of potential for playing parties in different ways. You can focus on damage, magic, defense, health, mana pool etc. I've so far focused on getting my party faster than all the monsters so they go first in combat (with reasonable success) while making them all beefy. Its a simple yet elegant little system.

Classes are varied and fun, with unique properties that make them viable/worth consideration. Hunters can tame you Chocobos (moas) that you can ride around, Thieves let you steal from towns without worrying about guards, engineers let you take shortcuts etc.

The puzzles scattered around the world are also nice. They're just complicated enough to make you try more than once, but I have yet to get frustrated by one or take what I would consider too much time. They are also so far all different, which is nice because it doesn't feel like a harder version of the same puzzle every time.

The game also lets you customize difficulty with what must be at least 7 difficulty settings, as well as choosing when/how you allow yoruself to save. The New Game + modes include options to achievement hunt with a powered up party or just keep your gear and start a new party, or wipe all achievements to start again.

Graphics are the standard RPG Maker sprites and tiles. While this is not the most amazing game to look at, visuals are really not the point of this game and the gameplay is great. If you're a bit of a "graphics ♥♥♥♥♥" you might not want to pick this one up.

Overall, very fun game so far, and it does indeed remind me of the older final fantasy games in terms of gameplay.
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38 of 45 people (84%) found this review helpful
Recommended
187.1 hrs on record
Posted: August 1, 2014
This game is more amazing than you can possibly imagine while looking at the $4 price tag and the Final Fantasy 1 graphics. The game description lists its selling points well enough, but what really hooked me was being able to play on the highest difficulty and chase after very difficult or impossible achievements while never having played the game before. I loved starting off the game and getting my ♥♥♥ handed to me in the newbie dungeon against 3 slimes, then trying to figure out exactly which kind of improvement on the 10 stats on which characters might help me to take on these challenges with more success. There is a great deal of randomization involved here and always a chance that your healer will get two-shotted in the next round. Will this break you, or will your tank be able to last through the fight? Can you reach the dungeon exit with your three dead and one guy with 10% hp left or will you be seeing the Game Over screen? Anything might happen in this game, and that is why I love it.
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27 of 28 people (96%) found this review helpful
Recommended
63.3 hrs on record
Posted: October 21, 2015
This game feels like comfort food, for someone who grew up on SNES jRPGs. And I mean the warm and good kind of comfort food, not junk food. It's familiar but not just empty calories, there's a great game here. It's not as funny as Cthulhu Saves the World, but in terms of expansive jRPG, it may be the best indie SNES-style RPG I've ever played. (Blows the Aldorea games out of the water.)

You choose 4 characters at the beginning from 8 classes, and it not only effects combat, but some out-of-combat options as well. My engineer means I can tunnel across the land, but lacking a thief means when trying to open locked treasures/doors, I am not stealthy enough to avoid summoning guards. This, plus a few forking path options, gives the game plenty of replay value. Especially because you can assign stats on level-up, it's conceivable that you could actually enjoyably beat the game with 4 white mages (whereas in Final Fantasy I abandoned that plan roundabouts the Marsh Cave).

Good music, freedom to choose character stat development, mini-games, casino, fishing, crafting, puzzle rooms, bounty hunting, and that glorious moment when you get the ship or airship and suddenly the world opens up many more areas for you to explore while ignoring the main quest. Not for modern-gaming snobs who are going to ding it for not being Skyrim, but if you're looking to recapture the magic of 1990 jRPGs, this is the best indie FinalFantasy clone I've ever played.

Two thumbs up.
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30 of 34 people (88%) found this review helpful
Recommended
15.8 hrs on record
Posted: August 14, 2014
A great example of a JRPG. If you enjoy the genre, i would highly suggest this game.

It has a good system for classes, with a lot of diversity that can match anyone's gaming style. The combat system is very well made, especially for an RPG. The storyline is interesting and keeps you involved in the game, even with its sandbox like envrionment. I would buy this game, especially if it was on sale. It's worth the price it's at.
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46 of 62 people (74%) found this review helpful
Recommended
17.6 hrs on record
Posted: March 14, 2014
Look below for my breakdown after a brief spiel about the game.

To start this review I'd like to say this is a very well made game. A lot of thought was put into everything from skills/spells to leveling and character progression. From the start you get to choose your party a la Final Fantasy 1 style. You get to choose from Gray Mage (sorta like a red mage) White Mage, Black Mage, Engineer (sorta like a chemis from FF tactics), Thief, Knight, Monk and Hunter. Each one has their own sorta unique set of skills and abilities. Out of the classes there are three with unique abilities that you should consider bringing at least one of them along IE: Thief for steal, Engineer for Tunneling, and Hunter for Taming. I brought two of those along in hopes of accessing their specials to get better loot. Hopefully it doesn't come back to bite me.

So far nothing has felt bogged down or slow. I went out of the starter town with nothing and came back after a few minutes of grinding very pleased. So far I have no issues getting items and experience to make my characters stronger. This is wonderful as it gives you a sense that you've accomplished something either by making your party stats better or adding abilities. The rate at which you gain AP (ability points and SP (skill points) is consistent and rewarding. As for grinding... Well...

At the start of the game you get to choose your gameplay options like encounter rates and saving options which I find to be exceptionally refreshing. Some people favor story progression so rare encounter chance is perfect, standard encounter rate I think is a tad too lenient so far. I should have probably picked the GRIND option so I could get more encounters. I do likes my levelin' up. Also incorporated is a new game + mode. You can do two things when you beat the game, start a new one with all your achievements and no gear, OR, start a new game with no achievements and all your junk.

Part choice I chose was Knight, White Mage, Engineer and Thief. Thinking that late game I'd have more use out of being defensive. Not sure how that'll pan out. So far it's fun and I highly look forward to playing this through. Several times in fact.

I have found one issue though and that's a very minor one honestly. When you start you don't really know what class does what. If there's a way to look at that prior to choosing IN GAME at the start I hadn't found it. Either way if you have internet and 1/4 of a brain cell you just google it like I did.


Overall 9/10 * I think the game is fun and will provide me with many hours of enjoyment. Really brings me back to my eariler RPG days.

Character/Party leveling 10/10 * Feels super rewarding and isn't too hard or too difficult to level your character the way YOU want.

Story 8/10 * Dude it's RPH made by a RPG maker program. It's good enough.

Items 10/10 * Dev clearly put a great amount of time into the weapons and armor and synthesis part of the game. Gives you something to look for

Game Length/Replayability 10/10 * Not sure, some people say it's taken 40ish hours. I could easily see myself taking longer because I like to grind games out so I reckon it'll probably take me somewhere between 50-60 hours before I actually commit to beating it. And I am a completionist at heart =)

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70 of 103 people (68%) found this review helpful
1 person found this review funny
Recommended
2.7 hrs on record
Posted: March 13, 2014
I usually NEVER buy rpg maker games (Even though I make them. Ironic?) but this one intrigued me. Although all the tetures used are the default from the program, it seems very customized. The music is great, the dialogue isn't boring (to the point where I actually enjoyed the tutorial), the mechanics are inventive, and the story is fantastic. It's very sandbox-ish an rpg maker game too, which I enjoy immensly. Get this game.
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44 of 60 people (73%) found this review helpful
Recommended
66.3 hrs on record
Posted: March 14, 2014
This game is awesome :D

Ignore the fact that its made with the RPG Maker. It has a interesting story and you can customize your party
in endless ways.

The character system is deep as hell...You really have to think before you spent your skillpoints!

The additional quests and dungeons made this game a must have for me. Because I can decide which way I go and explore whenever I want or just follow the mainquest.

Sometimes it feels good and u get rewarded with joy when u support small devs. Because this game is definitley no quick money grab.

8/10

PS: Did I mention it has Steam trading cards + over 200 Steam achievments?
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25 of 28 people (89%) found this review helpful
1 person found this review funny
Recommended
85.4 hrs on record
Posted: August 15, 2014
If ever you loved old JRPGs, this game will make your year. Last Dream is a tribute to classic gaming with an original story, written with humour any FF or Chrono vet will enjoy. You can follow the plot... I guess... or you can sink hours into exploring every corner, hunting for the Guild, crafting, running errands, fishing, or being savagely beaten in roguelike dungeon crawls. There's a Cid. There's a Cecil. There's an airship. And amazingly enough, after all that, there's still a story.

I don't know what you had planned for the next few months, but I suggest rescheduling. This game will be worth every minute, and every penny.
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50 of 71 people (70%) found this review helpful
1 person found this review funny
Not Recommended
47.0 hrs on record
Posted: July 1, 2014
SPOILER-FREE REVIEW

Disclaimer: If you're not picky about story or you value gameplay over story, then this review isn't really relevant to you.

I played a decent amount of this game, but as a gamer who likes story-driven games, it just wasn't doing it for me. Gameplay is fun, the puzzles are challenging (but not ridiculously difficult), and for a RPG Maker game, a lot of work and detail was put into it. So, there are definitely good points about this game.

The story was just mediocre. It wasn't bad. There were interesting things about it, but it got to the point where I just lost interest. I'm 47 hours in and I realized that I just don't really care about what's happening in the story. That's not a good sign. I was hoping it would get better as I progressed through it, but the story just wasn't enough to keep me going. It probably didn't help that there's ZERO women in game, unless you count a chosen party member, but they don't really have personality or a place in the story.

I'd prefer to just keep this review as "neutral" instead of negative or positive, because I wouldn't say I have negative feelings for the game. I'd just say I was disappointed with the story.
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