Explore, Adventure, Craft, Build, Survive. How will you shape your world? Astral Terra is a Smooth Voxel, Procedurally Generated Open World game with RPG and Survival Elements!
User reviews:
Overall:
Mixed (36 reviews) - 66% of the 36 user reviews for this game are positive.
Release Date: Nov 10, 2015

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Early Access will help us gain valuable feedback and input from the Steam community which will help us reach a final polished release state. Feedback and user game-play will also help us discover new features the player base both need and desire. The game is currently in Alpha state with some bugs. Some features may or may not change.”

Approximately how long will this game be in Early Access?

“Our current projected timeline is a little over 1 year until final release - December 2016. As a small indie, our supporters will be our largest ally in getting this project developed and realizing it's full potential. Please follow our development process via our website and provide your awesome feedback via our discussions here on Steam or on our community message board.”

How is the full version planned to differ from the Early Access version?

“Most of the core game mechanics are already in place (procedural voxel terrain generation, building, terraforming, player character creation and progression, etc...).The full version will have additional features and content while also having a smoother and better game-play experience. For most features, we have the core implemented, these systems just need to be extended upon.”

What is the current state of the Early Access version?

ALPHA BUILD-YOU WILL FIND BUGS AND GAME BREAKING ISSUES Please don't purchase unless you are willing to help test and develop this early stage indie game. We are a small Indie and are very transparent about the state of the game.We will be regularly pushing out patches, listening to feedback and reading bug reports as we progress. Please expect disconnects, weird and annoying bugs, and an occasional crash during this period.

STATE OF THE GAME


For most features, we have the core implemented, these systems just need to be extended upon.

In Early Access Build:
  • Terraforming and Terrain Editing Tools (Building, Digging)
  • Dynamic World Generation(with Seeds)
  • 3 different Biomes for the starting Fae Sanctum plane
  • Day/Night Cycle
  • Resource Harvesting
  • Simple Crafting System
  • Interactive Cascading Water, Waterfalls, Rivers, Oceans
  • Underground Cave System
  • Basic Combat, Weapons & Spell Casting
  • Wildlife/Animals
  • World/Home items to place
  • Player Built Housing
  • 3 Starting races with 2 sexes for each race(male or female; Fae, Dark Elf, or Dwarf)
  • Attributes and XP
  • Some Survival System Components(hunger/stamina)
  • Aggressive Mobs in caves(Bloodfiends & Grottonoids so far - more coming)
  • Multiplayer(cloud hosted, room based MP with up to 10 players per room)
  • Single Player Online Mode(no offline Single Player - start a room and set to Private for single player)

Will the game be priced differently during and after Early Access?

“Yes. We are offering Early Access at a discounted price until we hit final release.”

How are you planning on involving the Community in your development process?

“We have already started and will continue to interact daily with our players via Steam, our community message boards(community.astralterra.com), facebook, twitter, reddit, live conventions and any other possible way to connect. We are longtime gamers ourselves and value the input players can provide.”
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Recent updates View all (17)

April 22

Huge update next week, details below!

Greetings friends! As mentioned in our last update, we have been working on a huge framework re-write in order to fix a number of things that have been mentioned in reviews or in the community feedback forums. This has been a major undertaking, and we are now almost ready! We wanted to share just a few of the details of this upcoming patch, as well as some teaser screen shots. :) Some of the new features/fixes are listed below.

- New crafting interface with option for multiple stacks, as well as more information in the UI about what is needed to craft items.

- Stack splitting of items.

- Fixed action bar so that players can change equipment and the reference on the AB is not lost. Align your most common equipment in the bar and switch in between items effortlessly now. :)

- Mounts.

- Friends list and Trade option.

- No more third party signup for accounts. Full Steam integration now with accounts created off of Steam account with NO LOGIN.

- Single Player Offline mode!

- Tool tips on environment items that can be harvested.

There are plenty of other new things, as well as optimizations and improvements on how the game runs and performs. Look forward to seeing this patch at the end of next week, late Friday afternoon. As always, thanks so much for your patience and sticking with us. This project is a labor of love for us and we will keep moving forward with improvements to the game and new features and content.

A Dark Elf on a Horse!


Multiple Crafting Stacks!


Environment tooltips and new player trading options!

3 comments Read more

April 1

April 1st Update

Greetings friends, happy April Fools day and welcome to Spring! We pushed out an update today that fixes a number of things, the most important being how death and re-spawning is handled. This new setup should prevent players from falling through the terrain while waiting for their world to re-generate after dieing. We have also been working on AI and the new backend framework with tons of improvements (friends list, trading, steam account integration all on the way). We also brought on a new group of artists that will be starting next week and will help to develop some new MOBS and environmental items and tools for players to use. Lastly, we are starting a new video dev blog that shows off some of the process of development, and also can help new developers learn stuff about Unity. Have a great weekend and happy Friday!

Patch Notes:

0.3.3
- Fixed water flow issue, water should reliably show up on Forest and Tropical biomes now.
- Huge optimization with FSM framework for a big gain in FPS and reduction of overhead from MOB AI.
- Increased chance for ores to show on all biomes and in caves.
- Death process has been overhauled in order to prevent players from re-spawning in an area with no terrain, they fall forever and the incorrect position is saved. Now the player camera fades on player death and player is frozen, re-spawned to last saved position. When the terrain finishes generating the camera fades in and the player is re-enabled.
- Aggressive MOBS now reliably spawn in the environment. Be aware!
- Fixed Forest details to spawn a greater variety of fauna and flora, similar to pre voxel terrain update.
- Terraformer tools updated and changed. Add voxels now smoothly terraforms with the current biome material (similar to remove voxels). Create Voxel Type now creates whatever material type has been selected. Radius and size has also been adjusted.
- Terraformer tool size reduced.
- Numerous voxel terrain updates and optimizations to help provide a smoother play experience.
- Dwarf shaders/materials changed to support wetness and better performance.
- Increased Raycast distance for the terrain aligner when a player has fallen off the terrain. This should increase the chance of getting placed properly back onto the terrain.

2 comments Read more
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Reviews

“In gaming land, players can be – and see – anything; the only limits are imagination. Aiming to take this concept to new dimensions is Tethys Interactive’s Astral Terra.”
IndieGameMag

“Morrowind meets Minecraft; that’s my first impression looking at this open-world 3D aRPG. The graphics are nicer than in either of these games, but it still manages to implement Minecraft’s world creation and destruction mechanics. That it does so in a truly alien-looking, open-ended fantasy world reminiscent of The Elder Scrolls: Morrowind is icing on the proverbial cake.”
Indie RPGs

“With the constantly changing worlds there is no limit to the wonders that Astral Terra can provide. It’s rare that a game truly leaves me in awe of what they’re doing. Astral Terra is getting to that point. The thought of ever-changing worlds, that I can change on a whim is very intriguing. I hope it lives up to its potential.”
Two Dash Stash

About This Game

Unlimited Terraforming and Building in your own Procedurally Generated
Smooth Voxel World.



Explore, Adventure, Craft, Build, Survive. How will you shape your world?
Astral Terra is a fantasy-themed sandbox world-crafting game for PC with RPG and survival elements. Set in a beautiful smooth voxel world that’s generated on the fly and completely editable, no two players will have the same experience, as everything from the skills you learn to the world you play in is fully unique and customizable. Explore the endless realm of the Fae Sanctum as a Planar Warden and pick out a piece of land to build your fortress via your unlimited power to terraform and build. Gather resources for crafting and building or just explore the various biomes for the sake of discovery. From character progression with abilities and powers, to the terrains and the environments, everything is procedural and editable! Shape your world and your character the way YOU desire! Feel free to play alone by setting your world to private, or join friends to collaborate. Astral Terra has automatic online hosting of your world with no external server setup, with options for worlds to be public, passworded or private.

CORE FEATURES

  • Play Your Way! Shape Your World! No starting Archetypes – your character, a Planar Warden, grows the way you want them based on your choices(skills) and discoveries(items). Pick from 3 starting races: The Fae, Dark Elf, or Dwarf for character races.



  • Unlimited Terraforming. You have lots of choices for editing your environment using the Kinumon Astra(Magic Cube). The tool is one of your core world powers so gathering materials is not needed. Add or remove land, change textures and more. No restrictions on terraforming.

  • Unlimited Build Tools. You can build using multiple shapes, materials & prefabs. The tool is one of your core world powers so gathering materials is not needed. No grinding required.

  • Next Gen Dynamically Generated Worlds-With a robust modern smooth voxel system, our worlds are generated on the fly every time a player starts a new game (or load up your saved world that you already worked on). Simply put in a seed and see a new world every time!

  • Discovery & Adventure-Unlock the mysteries of the world through exploration and discovery. Explore underground caves & find rare minerals for crafting.

  • Mining & Crafting-Gather ingredients & resources from combat drops OR from mining your land to build new weapons and items. Check our wiki for more details.

  • Skills & XP-Gain XP through combat, harvesting & exploration. Choose skills based on the type of player you want to be. Check our wiki for more detailed spell listings (basic powers and spell tomes available at launch, new advanced skill system coming soon).

  • Survival & Combat-Fight and kill aggressive mobs that also want to kill you. (bloodfiends and grottonoids in caves so far - more coming).

  • Solo & Coop-Play alone or Invite friends to join your world or travel to other players worlds with the in-game server browser. Sign in, make a character, host your game. Your friends will see your game and can join you – all done seamlessly without third party software (online private and public mode, single player coming soon). Online play is set to a current limit of 10 players per room/world.

STATE OF THE GAME

For most features, we now have the core implemented, these systems just need to be extended upon.


In Early Access Build:
  • Terraforming and Terrain Editing Tools (Building, Digging)
  • Dynamic World Generation(with Seeds)
  • 3 different Biomes for the starting Fae Sanctum plane
  • Day/Night Cycle
  • Resource Harvesting
  • Simple Crafting System
  • Interactive Cascading Water, Waterfalls, Rivers, Oceans
  • Underground Cave System
  • Basic Combat, Weapons & Spell Casting
  • Wildlife/Animals
  • World/Home items to place
  • Player Built Housing
  • 3 Starting races with 2 sexes for each race(male or female; Fae, Dark Elf, or Dwarf)
  • Attributes and XP
  • Some Survival System Components(hunger/stamina)
  • Aggressive Mobs in caves(Bloodfiends & Grottonoids so far - more coming)
  • Multiplayer(cloud hosted, room based MP with up to 10 players per room)
  • Single Player Online Mode(no offline Single Player - start a room and set to Private for single player)

Coming:
  • More items to craft
  • More advanced Combat and Skills
  • Multiple armor types
  • Additional Character Races(Human, Elemental)
  • Travel to other planes(Fae Sanctum is the starting plane and there are 3 different biomes within the first starter plane). Shadow plane(already in prototype), then the elemental planes will be next.
  • Character Customization-Changing hair, body type, etc
  • Starter Missions
  • PVP
  • Dungeons and quests
  • MOB Factions(friend or foe) and Rewards
---------------------

STORY


[1 THE BEGINNING]
In the beginning there was the formless warm gray.
There was neither light nor darkness, nor form nor striving.
Yet in time, there was the slightest movement in the gray.
So slowly at first, that none might notice, even had there been one to watch.
Over eons of uncounted time, the gray gathered itself in a single place.
A thing like a smooth gray egg coalesced, then shrunk and contracted until in an explosive burst,
The Two were born: One of Light, the Other of Darkness.
The Great Lovers, Lakana the White, Goddess of Light and Order, and
Visaku the Black, God of Darkness and Chaos, blossomed forth into the universe.
[2 THE FIRST CHILDREN]
In the fullness of time, the Two begat the First Children. The Firstborn was enigmatic.
They named him Davanu, and tall and proud,
Crowned with mighty horns and lusting always for power.
Red is his color.
Next in their line was Da’lea the Green, joyful and merciful,
Prone to rapid change in mood, but mighty in her generosity and mirth.
Finally, in a pregnancy that nearly killed Lakana were born the Four:
Ravanyx the Golden, fiery in both temperament and appearance;
Vaya the color of Sky, fast and effortless in motion, controlled by none;
Nitluru the Brown, dwarfed and sturdy, slow to anger, but mighty in wrath;
And Tagaryl, green like the Sea, cold and deep, filled with secrets...

Read more and learn all about Planar Wardens and Astral Terra at our wiki!

System Requirements

    Minimum:
    • OS: Windows 64bit
    • Processor: Dual Core
    • Memory: 4 GB RAM
    • Graphics: NVidia GTX550 ti/ATI 6770 or higher
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 2 GB available space
    Recommended:
    • OS: Windows 64bit
    • Processor: Quad Core
    • Memory: 8 GB RAM
    • Graphics: NVidia GTX 670/ATI 7870 or higher
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 2 GB available space
Helpful customer reviews
52 of 78 people (67%) found this review helpful
2 people found this review funny
0.8 hrs on record
Posted: November 11, 2015
Early Access Review
It's pretty darn rough around the edges right now, but with a lot of work and polish, I'm sure it'll gather an impressively large fanbase. Granted, it's an alpha right now, so there's going to be some things about the game that needs to change.

My suggestions would be...
  • Fullscreen Windowed option. Most games have it, and it'd be an utter shame if this game didn't. Trust me, your players will love you for the option! (It's always the first thing I look for to make sure it's on.)
  • Cancel button on Settings Configuration, just in case we screwed something up and don't want to face the ultimatum of "Quit Game" or "Apply".
  • Camera speed option, and perhaps an option to keep it regulated so that it doesn't start off as a slow crawl to a sudden lurching, motion-sickness inducing whizzing across the screen, haha.
  • Hotkey reconfiguration. This is important in that it allows for players to fall into hotkeys and habits they're familiar and comfortable with. Most importantly, it allows for players who are brand new to the game to peruse the hotkeys and see what the default hotkeys are in game. (For example, I never would have guessed that Q, normally a Strafe Left movement button would be the Descend function.)
  • Allow for players to zoom out of first person if they so wish in Build Mode. Being forced to first person is very disorienting and doesn't allow for the player to gage scaling.
  • Allow players to adjust volume of various things, not just master volume. I must shamefully admit I'm not a fan of the music, but I'd still want to hear the environmental sounds; there's no option for this, however. It's all or nothing right now. Similarly, breaking down the settings to multiple categories would be advised for organizational purposes.
  • Speed up the scrolling speed of Build Mode's texture selection. I'm not sure if the developers have tested this particular function, but it's ridiculously slow, borderline frustrating.
  • Have the movement keys (WASD) move the camera as well. Having to hold down the right mouse button to figure out we're unintentionally running our character's off a cliff isn't a good thing!
  • Character customization! Is there any at the character creation screen? I'm not too certain, but I believe not. It's a little disheartening, but I assume this will become a later feature. If there is indeed character customization in this build, it's very well hidden.
  • Have Stamina be a bit more reasonable. Within four minutes of standing around figuring out controls and settings, my Stamina was entirely depleted. Seems rather silly having it go away so soon, perhaps extend it to over the course of an hour? I'm not certain what purpose it holds, but if its anything important, this game would be unplayable.
  • Warning before deleting/throwing away objects by dragging off the window. Hooo boy.

That's all I can think of off the top of my head. Looking back on it, wow I piled 'em up. Keep up the fantastic work. I might update this later with more suggestions, but these are the most prominent that surface to mind.
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25 of 35 people (71%) found this review helpful
3 people found this review funny
2.5 hrs on record
Posted: December 27, 2015
Early Access Review
Ther game is fun. The building system is different and interesting. I have a good gaming system, but the framerate will never go higher than 8-10 pfs. this makes the gameplay choppy and irritating, even with the settings at the lowest they can be. with 3.1 ghz quad core processor, 12 gigs of ram, and a new nvidia, i should not have a problem on the lowest setting. Some work on the speed and this will be a really fun game. :-)
Was this review helpful? Yes No Funny
30 of 45 people (67%) found this review helpful
1 person found this review funny
2.1 hrs on record
Posted: December 30, 2015
Early Access Review
This is very very, very early access...
I only see myself playing this game in 2-3 years from now,
if it's still alive by then, but I fear I just lost 12 bucks on this one.

edit:
I refrained from personal opinions like "cash grab" of a dying visually impressive voxel engine with twitchy controls and no gameplay, but after reinstalling the game one month later, nothing changed, 1 year from release according to their own disclaimer, the devs went on vacation because well we don't shoot software like we shoot horses, we milk it till the cow is empty. This edit is just a personal opinion, but if you are wondering if this project is worth some of your money... I'm sure it isn't by now.
/end edit and rant

Only buy if you really want to support the devs,
to me the game is not playable, controls are very unintuitive at the moment
(mostly the terraforming).

Equipping a shovel you can only dig down, so making a cave requires terraforming.
Sometimes I can't place a farm, not sure what the conditions are.
Sometimes my char gets stuck in chopping corn animation, requiring quitting the game.
The physics are very unrealistic. Trees fall down when you harvest them a couple times,
would prefer a savage lands approach where you chop them, they fall,
and then you chop them up. Same for animals, they die, corpse dissolves into resources.
Would be nice if the corpse would remain a bit, and you could choose to skin / gut it.

In my opinion, I don't know how big their team is,
but I fear 1 year from now this game will only be early access,
not a finished product, but (hopefully) I might be wrong.

Still I don't recommend it at this stage,
I'd wait at least for a full procedural world generation.
My bad, after restarting my map terrain generation seems to have picked up a bit,
it's still unresponsive at times though, letting you reach the end of the world.
So I'll change my comment to : wait for better optimization,
or a faster pc 2-3 years from now.
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22 of 40 people (55%) found this review helpful
2 people found this review funny
34.1 hrs on record
Posted: November 10, 2015
Early Access Review
From Kickstarter to Greenlight and now to Steam. I have been supporting them for almost 2 years now and it's great to see them get to this stage. The hard work they have put in is amazing with the small team working to create this game.

With just over 30 hours of playing this game Astral Terra is a beautiful game with worlds for you to explore, hunt, gather, build and shape the world to your imagination.
You are able to Terraform create and shape the world as you see it
With a great variety of materials like , Grass, stone , ice , wood, water and so much more.
Build your house where you want or carve it out of the ground or the side of a mountain.


The game is currently in Alpha state with some bugs what game doesn't have them when they are still being developed.

Still a young game in it's Alpha stage being worked on tirelessy and with improvements and new features added frequently. Astral Terra is constantly getting better.

It's a very fun game with a alot of potential. A great game, have enjoyed it since i started playing.
Was this review helpful? Yes No Funny
12 of 21 people (57%) found this review helpful
2 people found this review funny
2.0 hrs on record
Posted: November 13, 2015
Early Access Review
I'm not gonna lie, the game is rough right now. But like a precious jewel, it will take time to cut out the things that don't work, smooth away the rough edges, and polish it until it shines and becomes the brilliant game it was meant to be.

The Devs have been very active with the community and have been open to both the constructive positive and negative feedback given. The worlds are unique to the seed you use to make them, beautiful to look at, and fun to explore.

If you're willing to be patent and want to help shape the game, then now it the time to jump on board and help the devs and the community to make this game the gem it's meant to be. If you'd rather wait and see, then by all means do so and when it's finally finished you can enjoy it in all it's glory.

Edit: Jan 29, 2016: Since I posted this review the Devs have been hard at work fixing issues and bugs that pop up in EA games. They have also added refinements to the controls as well as the world in general. The most current update on the way will be adding a new biome as well as increasing general look of the world. While the game is still rough, it's improved by leaps and bounds over the past few months and the Devs have shown great honestly and hard work in making this game.
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