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Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more
Greetings friends! As promised, here is the Town Update which introduces the much asked for Town biome. There have been a few adjustments to how the biomes are formed. This was needed in order to introduce the Town biome into the world generator. Towns now generate at the 0 point in the world. Previously players were spawning around the 500 X and Z point in the world. We moved this initial new player spawn now so that new players will spawn in or next to Town. Towns form between the Barrens/Canyons biome and the Forest biome. Since there is still some randomness to where players end up, you may end up on the edge of a biome. Take a look around and you should see a town close as they are formed in huge rifts between the two biomes. There are only a few NPC's in town initially. We will continue to add to the complexity of the town biome over the following months as well as add guards to help keep away wandering monsters. ;) There are some new interactive vendors in town as well, and in the future there will be some starter quests. We also built the new Climbing functionality but it is still being tweaked. ;) There are also a few items that still aren't quite ready that we have been working on, but are very close. Expect some fine tuning and a HotFix patch later in the week. If you have any issues with your world generating please try a new seed that you have not run before. If you would like to regenerate a world from a seed you like, simply go to the game install folder, Worlds/yourseed and delete the folders with the seed name you would like to regenerate. Creating a new UI button to properly delete these worlds is on our to-do list.
- Added new town biome.
- Added new food cart to Town.
- Added new general Merchant to Town.
- Added climbing functionality in a limited capacity to ladders. Once more polished, climbing will be added to other items and more ladders introduced. Press F when touching a ladder to climb it. Press F or jump to get off of the ladder, or climb to the top and press up or hold up to climb up to the top.
- Added new Face Cam for the Character Customizer panel. Open up the customizer while playing with N key to see it in action.
- Added LOW quality back to the game. Low Quality disables shadows and can give a boost of 10+ fps to the game for those right on the edge of getting 30.
- Fixed Race descriptions in the create character scene.
- Fixed text on Terraformer panel for types and camera.
- Fixed shader on crafting cart potions.
- Fixed sell amount text on store sell panel by increasing size and changing the color.
- Increased gravity on players by 0.3 and reduced jump power slightly.
- Reduced Grottonoid and Bloodfiend spawn density.
Astral Terra is now 20% off for a week. A few of us took a small break after the summer sale and last patch, then got right back to work for the last month or so on a nice big update that has new content as well as a number of simple fixes and optimizations.
We also have art assets ready for a few new items and are wrapping up development on them (town biome with lots of stuff and the new grapple gun is on the way). We're also working on a new input manager for the game that will allow players to rebind the movement keys, per multiple requests. :) Keybinding won't be with the next update but will come within the next couple updates.
Once we push this new update out with the new Town biome we will start development on some new quests, as this is an item that has been asked for but we needed a town first for NPC's to spawn in. ;) Once these items are completed the team will re-asses the development schedule and road map, then decide, based on feedback and needs, what the next development sprint will include.
Thanks again for your patience with our occasional shenanigans and n00bery, we sincerely appreciate everyones support, ideas and kind words.
“In gaming land, players can be – and see – anything; the only limits are imagination. Aiming to take this concept to new dimensions is Tethys Interactive’s Astral Terra.”
“Morrowind meets Minecraft; that’s my first impression looking at this open-world 3D aRPG. The graphics are nicer than in either of these games, but it still manages to implement Minecraft’s world creation and destruction mechanics. That it does so in a truly alien-looking, open-ended fantasy world reminiscent of The Elder Scrolls: Morrowind is icing on the proverbial cake.”
“With the constantly changing worlds there is no limit to the wonders that Astral Terra can provide. It’s rare that a game truly leaves me in awe of what they’re doing. Astral Terra is getting to that point. The thought of ever-changing worlds, that I can change on a whim is very intriguing. I hope it lives up to its potential.”
Two Dash Stash
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