Explore, Adventure, Craft, Build, Survive. How will you shape your world? Astral Terra is a Smooth Voxel, Procedurally Generated Open World game with RPG and Survival Elements!
User reviews:
Overall:
Mixed (36 reviews) - 41% of the 36 user reviews for this game are positive.
Release Date: Nov 10, 2015

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Early Access will help us gain valuable feedback and input from the Steam community which will help us reach a final polished release state. Feedback and user game-play will also help us discover new features the player base both need and desire. The game is currently in Alpha state with some bugs. Some features may or may not change.”

Approximately how long will this game be in Early Access?

“Our current projected timeline is a little over 1 year until final release - December 2016. As a small indie, our supporters will be our largest ally in getting this project developed and realizing it's full potential. Please follow our development process via our website and provide your awesome feedback via our discussions here on Steam or on our community message board.”

How is the full version planned to differ from the Early Access version?

“Most of the core game mechanics are already in place (procedural voxel terrain generation, building, terraforming, player character creation and progression, etc...).The full version will have additional features and content while also having a smoother and better game-play experience. For most features, we have the core implemented, these systems just need to be extended upon.”

What is the current state of the Early Access version?

ALPHA BUILD-YOU WILL FIND BUGS AND GAME BREAKING ISSUES Please don't purchase unless you are willing to help test and develop this early stage indie game. We are a small Indie and are very transparent about the state of the game.We will be regularly pushing out patches, listening to feedback and reading bug reports as we progress. Please expect disconnects, weird and annoying bugs, and an occasional crash during this period.

STATE OF THE GAME


For most features, we have the core implemented, these systems just need to be extended upon.

In Early Access Build:
  • Terraforming and Terrain Editing Tools (Building, Digging)
  • Dynamic World Generation(with Seeds)
  • 4 different Biomes for the starting Fae Sanctum plane
  • Day/Night Cycle
  • Resource Harvesting
  • Simple Crafting System
  • Interactive Cascading Water, Waterfalls, Rivers, Oceans
  • Underground Cave System
  • Basic Combat, Weapons & Spell Casting
  • Wildlife/Animals
  • World/Home items to place
  • Player Built Housing
  • 3 Starting races with 2 sexes for each race(male or female; Fae, Dark Elf, or Dwarf)
  • Attributes and XP
  • Some Survival System Components(hunger/stamina)
  • Aggressive Mobs in caves(Bloodfiends & Grottonoids so far - more coming)
  • Mounts for travel
  • Multiplayer(cloud hosted, room based MP with up to 10 players per room)
  • Single Player Offline Mode
  • Steam Integration(no 3rd party login required)
  • Friends list and trade options

Will the game be priced differently during and after Early Access?

“Yes. We are offering Early Access at a discounted price until we hit final release.”

How are you planning on involving the Community in your development process?

“We have already started and will continue to interact daily with our players via Steam, our community message boards(community.astralterra.com), facebook, twitter, reddit, live conventions and any other possible way to connect. We are longtime gamers ourselves and value the input players can provide.”
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Recent updates View all (27)

August 30

Town Update Live!

Greetings friends! As promised, here is the Town Update which introduces the much asked for Town biome. There have been a few adjustments to how the biomes are formed. This was needed in order to introduce the Town biome into the world generator. Towns now generate at the 0 point in the world. Previously players were spawning around the 500 X and Z point in the world. We moved this initial new player spawn now so that new players will spawn in or next to Town. Towns form between the Barrens/Canyons biome and the Forest biome. Since there is still some randomness to where players end up, you may end up on the edge of a biome. Take a look around and you should see a town close as they are formed in huge rifts between the two biomes. There are only a few NPC's in town initially. We will continue to add to the complexity of the town biome over the following months as well as add guards to help keep away wandering monsters. ;) There are some new interactive vendors in town as well, and in the future there will be some starter quests. We also built the new Climbing functionality but it is still being tweaked. ;) There are also a few items that still aren't quite ready that we have been working on, but are very close. Expect some fine tuning and a HotFix patch later in the week. If you have any issues with your world generating please try a new seed that you have not run before. If you would like to regenerate a world from a seed you like, simply go to the game install folder, Worlds/yourseed and delete the folders with the seed name you would like to regenerate. Creating a new UI button to properly delete these worlds is on our to-do list.

Patch Notes

0.6
- Added new town biome.
- Added new food cart to Town.
- Added new general Merchant to Town.
- Added climbing functionality in a limited capacity to ladders. Once more polished, climbing will be added to other items and more ladders introduced. Press F when touching a ladder to climb it. Press F or jump to get off of the ladder, or climb to the top and press up or hold up to climb up to the top.
- Added new Face Cam for the Character Customizer panel. Open up the customizer while playing with N key to see it in action.
- Added LOW quality back to the game. Low Quality disables shadows and can give a boost of 10+ fps to the game for those right on the edge of getting 30.
- Fixed Race descriptions in the create character scene.
- Fixed text on Terraformer panel for types and camera.
- Fixed shader on crafting cart potions.
- Fixed sell amount text on store sell panel by increasing size and changing the color.
- Increased gravity on players by 0.3 and reduced jump power slightly.
- Reduced Grottonoid and Bloodfiend spawn density.

1 comments Read more

August 24

20% off Sale, big update coming soon!

Greetings friends!

Astral Terra is now 20% off for a week. A few of us took a small break after the summer sale and last patch, then got right back to work for the last month or so on a nice big update that has new content as well as a number of simple fixes and optimizations.

We also have art assets ready for a few new items and are wrapping up development on them (town biome with lots of stuff and the new grapple gun is on the way). We're also working on a new input manager for the game that will allow players to rebind the movement keys, per multiple requests. :) Keybinding won't be with the next update but will come within the next couple updates.

Once we push this new update out with the new Town biome we will start development on some new quests, as this is an item that has been asked for but we needed a town first for NPC's to spawn in. ;) Once these items are completed the team will re-asses the development schedule and road map, then decide, based on feedback and needs, what the next development sprint will include.

Thanks again for your patience with our occasional shenanigans and n00bery, we sincerely appreciate everyones support, ideas and kind words.

2 comments Read more
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Reviews

“In gaming land, players can be – and see – anything; the only limits are imagination. Aiming to take this concept to new dimensions is Tethys Interactive’s Astral Terra.”
IndieGameMag

“Morrowind meets Minecraft; that’s my first impression looking at this open-world 3D aRPG. The graphics are nicer than in either of these games, but it still manages to implement Minecraft’s world creation and destruction mechanics. That it does so in a truly alien-looking, open-ended fantasy world reminiscent of The Elder Scrolls: Morrowind is icing on the proverbial cake.”
Indie RPGs

“With the constantly changing worlds there is no limit to the wonders that Astral Terra can provide. It’s rare that a game truly leaves me in awe of what they’re doing. Astral Terra is getting to that point. The thought of ever-changing worlds, that I can change on a whim is very intriguing. I hope it lives up to its potential.”
Two Dash Stash

About This Game

Unlimited Terraforming and Building in your own Procedurally Generated
Smooth Voxel World.



Explore, Adventure, Craft, Build, Survive. How will you shape your world?
Astral Terra is a fantasy-themed sandbox world-crafting game for PC with RPG and survival elements. Set in a beautiful smooth voxel world that’s generated on the fly and completely editable, no two players will have the same experience, as everything from the skills you learn to the world you play in is fully unique and customizable. Explore the endless realm of the Fae Sanctum as a Planar Warden and pick out a piece of land to build your fortress via your unlimited power to terraform and build. Gather resources for crafting and building or just explore the various biomes for the sake of discovery. From character progression with abilities and powers, to the terrains and the environments, everything is procedural and editable! Shape your world and your character the way YOU desire! Play alone in single player offline mode or or join friends in multiplayer online mode to collaborate. Astral Terra has automatic online hosting of your world with no external server setup, with options for worlds to be public, password protected or private.

CORE FEATURES

  • Play Your Way! Shape Your World! No starting Archetypes – your character, a Planar Warden, grows the way you want them based on your choices(skills) and discoveries(items). Pick from 3 starting races: The Fae, Dark Elf, or Dwarf for character races.



  • Unlimited Terraforming. You have lots of choices for editing your environment using the Kinumon Astra(Magic Cube). The tool is one of your core world powers so gathering materials is not needed. Add or remove land, change textures and more. No restrictions on terraforming.

  • Unlimited Build Tools. You can build using multiple shapes, materials & prefabs. The tool is one of your core world powers so gathering materials is not needed. No grinding required.

  • Next Gen Dynamically Generated Worlds-With a robust modern smooth voxel system, our worlds are generated on the fly every time a player starts a new game (or load up your saved world that you already worked on). Simply put in a seed and see a new world every time!

  • Discovery & Adventure-Unlock the mysteries of the world through exploration and discovery. Explore underground caves & find rare minerals for crafting.

  • Mining & Crafting-Gather ingredients & resources from combat drops OR from mining your land to build new weapons and items. Check our wiki for more details.

  • Skills & XP-Gain XP through combat, harvesting & exploration. Choose skills based on the type of player you want to be. Check our wiki for more detailed spell listings (basic powers and spell tomes available at launch, new advanced skill system coming soon).

  • Survival & Combat-Fight and kill aggressive mobs that also want to kill you. (bloodfiends and grottonoids in caves so far - more coming).

  • Solo & Coop-Play alone in offline single-player mode or Invite friends to join your multiplayer online world via the in-game server browser. If set to public, your friends will see your game and can join you – all done seamlessly without third party software (online private and public mode). Online play is set to a current limit of 10 players per room/world.

STATE OF THE GAME

For most features, we now have the core implemented, these systems just need to be extended upon.


In Early Access Build:
  • Terraforming and Terrain Editing Tools (Building, Digging)
  • Dynamic World Generation(with Seeds)
  • 4 different Biomes for the starting Fae Sanctum plane
  • Day/Night Cycle
  • Resource Harvesting
  • Simple Crafting System
  • Interactive Cascading Water, Waterfalls, Rivers, Oceans
  • Underground Cave System
  • Basic Combat, Weapons & Spell Casting
  • Wildlife/Animals
  • World/Home items to place
  • Player Built Housing
  • 3 Starting races with 2 sexes for each race(male or female; Fae, Dark Elf, or Dwarf)
  • Attributes and XP
  • Some Survival System Components(hunger/stamina)
  • Aggressive Mobs in caves(Bloodfiends & Grottonoids so far - more coming)
  • Mounts for travel
  • Multiplayer(cloud hosted, room based MP with up to 10 players per room)
  • Single Player Offline Mode
  • Steam Integration(no 3rd party login required)
  • Friends list and trade options

Coming:
  • More items to craft
  • More advanced Combat and Skills
  • Multiple armor types
  • Additional Character Races(Human, Elemental)
  • Travel to other planes(Fae Sanctum is the starting plane and there are 3 different biomes within the first starter plane). Shadow plane(already in prototype), then the elemental planes will be next.
  • Character Customization-Changing hair, body type, etc
  • Starter Missions
  • PVP
  • Dungeons and quests
  • MOB Factions(friend or foe) and Rewards
---------------------

STORY


[1 THE BEGINNING]
In the beginning there was the formless warm gray.
There was neither light nor darkness, nor form nor striving.
Yet in time, there was the slightest movement in the gray.
So slowly at first, that none might notice, even had there been one to watch.
Over eons of uncounted time, the gray gathered itself in a single place.
A thing like a smooth gray egg coalesced, then shrunk and contracted until in an explosive burst,
The Two were born: One of Light, the Other of Darkness.
The Great Lovers, Lakana the White, Goddess of Light and Order, and
Visaku the Black, God of Darkness and Chaos, blossomed forth into the universe.
[2 THE FIRST CHILDREN]
In the fullness of time, the Two begat the First Children. The Firstborn was enigmatic.
They named him Davanu, and tall and proud,
Crowned with mighty horns and lusting always for power.
Red is his color.
Next in their line was Da’lea the Green, joyful and merciful,
Prone to rapid change in mood, but mighty in her generosity and mirth.
Finally, in a pregnancy that nearly killed Lakana were born the Four:
Ravanyx the Golden, fiery in both temperament and appearance;
Vaya the color of Sky, fast and effortless in motion, controlled by none;
Nitluru the Brown, dwarfed and sturdy, slow to anger, but mighty in wrath;
And Tagaryl, green like the Sea, cold and deep, filled with secrets...

Read more and learn all about Planar Wardens and Astral Terra at our wiki!

System Requirements

    Minimum:
    • OS: Windows 64bit
    • Processor: Dual Core
    • Memory: 4 GB RAM
    • Graphics: NVidia GTX550 ti/ATI 6770 or higher
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 2 GB available space
    Recommended:
    • OS: Windows 64bit
    • Processor: Quad Core
    • Memory: 8 GB RAM
    • Graphics: NVidia GTX 670/ATI 7870 or higher
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 2 GB available space
Customer reviews
Customer Review system updated Sept. 2016! Learn more
Overall:
Mixed (36 reviews)
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29 reviews match the filters above ( Mostly Negative)
Most Helpful Reviews  In the past 30 days
3 of 3 people (100%) found this review helpful
Recommended
0.4 hrs on record
Early Access Review
Posted: September 1
I thoroughly enjoyed this the game. In particular sandbox is a lot of fun, and it even has a single player with NPC + you can create the world you want (or at least totally modify it after it generated). You can easily switch between singleplayer and multiplayer, that's very important. It has some bugs now, but for alpha it's ok.
Was this review helpful? Yes No Funny
2 of 2 people (100%) found this review helpful
Recommended
0.7 hrs on record
Early Access Review
Posted: September 21
Astral Terra has an interesting blend of an open world fantasy RPG and traditional survival game elements. It might be a bit rough around the edges at the moment, but the core gameplay is there. Terraforming the environment is especially a great mechanic. Considering the game is still in Early Access, I think I've gotten my money's worth. The devs are pretty active with the community, which is always great to see. I expect we'll get a handful of updates before the end of the year :)
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2 of 2 people (100%) found this review helpful
Recommended
66.8 hrs on record
Early Access Review
Posted: September 20
This looks very interesting concept. Controls are bit off for my taste and would love to rebind my movement keys. I like the fantasy setting and went to read about lore of the game. I understand this is still early access and would love to see how this is gonna develop. Devs seem nice and responsive on community discussions. Let's see how this plays out.
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2 of 2 people (100%) found this review helpful
Recommended
5.3 hrs on record
Early Access Review
Posted: September 11
This game has allot of potential to be a unique blend of survival and RPG. The world has more fantasy elements then most survival games; for instance floating islands. There is magic as well as crafting. Much of the crafting aspects allow for players to build decorative items. Right now the player has the ability to terraform the world at their will but I’m not sure if this is just for early release or will be a separate creative mode later. With all these tools you can really make some unique areas to show off to your friends in multiplayer.
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1 of 1 people (100%) found this review helpful
Recommended
2.0 hrs on record
Early Access Review
Posted: September 22
Interesting consept, can't wait to see how this game ends up.
Was this review helpful? Yes No Funny
2 of 17 people (12%) found this review helpful
Not Recommended
2.5 hrs on record
Early Access Review
Posted: September 7
This is the worst game if you can call it that. To glitchy to play. How can I get a refund on this pile of crap.
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3 of 31 people (10%) found this review helpful
2 people found this review funny
Not Recommended
0.2 hrs on record
Early Access Review
Posted: September 5
bad
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Most Helpful Reviews  Overall
44 of 59 people (75%) found this review helpful
1 person found this review funny
Recommended
10.6 hrs on record
Early Access Review
Posted: May 22
Product received for free
As of May 22nd 2016, I would recommend on sale or bundle.
Unless you are a true sandbox & survival fan that finds joy in all.

As the store page says, it is alpha and if I had the chance to experience it before i owned it, I would probably wait at least 6 months. The developers are very active and always listening and pushing small updates with fixes and improvements. I think another 6 months would be a huge difference.

At first...
When I first saw this game, it reminded me very much of Landmark and when I created my first character and saw the Drow, I immediately went back to memories of EverQuest. After selecting my race I was sad there was not any other options, but I read that character customization is planned.

Creating worlds
Next was creating a world name and seed. No idea what to put in Seed but couldn't leave it blank. So went to the Steam Discussion and searched for 'seed' and used one of the suggestions. I wish there was some kind of info to tell you what you could use as a seed or maybe suggest seeds with biome descriptions like the thread had. But you can apparently enter any random number or words to generate a world. I created 3 with a random word, and 2 with a random 3 digit number, and then 1 with a ? and all worked except the last. That one got stuck at 90% and after 10 minutes I exited. Tried entering it and it did the same thing.

Experiences
In two of the worlds I ran in one direction until my Hunger bar was empty and health drained causing my death. In both of them I saw only 2 biomes; Desert to Jungle in one and Snow to Jungle in the other. In both cases eventually ran into such a high mountain that I got tired of trying to jump up the slope since there would be a delay while stuck in a crouching position sometimes.

I built a few bridges to span over large canyons. I did not have the patience to get the controls right and allow spanning a single row of blocks that expended across multiple columns. Basically couldn't build one layer of blocks from one side to the other. Instead I was building entire cubes that filled the whole gap from the top where I was, to the bottom of the canyon.

I also spent some time digging up a plant only to realize I dug myself into a hole when I shifted the camera angle cause I couldn't move.

And then spent much time playing with the terraforming feature. I absolutely love the idea that I can quickly flatten space before building, as in other building games I have spent hours to do this one block at a time. I only wish it could be controlled smoother to create flat ground. I did also try to fall out the bottom of the world, but I can tell you there is a bedrock layer to prevent that. :rose:

Positives for me:
  1. Active developers who want to hear your input and seem to always be working behind the scene pushing many small updates from your feedback in a very quick fashion.

  2. Gorgeous world & many building blocks right at the start pleases me. Honestly I get bored of looking at endless bland trees seen in other survival games and trying to make something appealing. Not in Astral Terra! The landscape has a vibrant colorful feel with absolutely wonderful textures. And right at the start you have access to at least 38 different block textures with 13 shapes to choose from. Stone walls, textured glass, woods, metals, cement maybe with shiny metal like details. I can't wait to see how this improves by full release!

  3. Terraforming is awesome! I know I basically mentioned it earlier in my experience, but I really can't stress the happiness in having an option to flatten an area to build on so quickly.

  4. Abilities in a survival game, WHAT! You can heal yourself! So even when hungry as your health ticks you can heal until you find/make food. Also to me its pretty fantastic you can summon a crafting station wherever you are.

  5. Mouseover tool tips show resources in the distance and scale in size to reflect how far away they are.

  6. +1 for no fall damage!
    Seems reasonable that will probably get changed later though.

Things I wasn’t fond of:
Also for the developers to consider since they do use player input and improve features.

  1. Currently no way to hide the UI for screenshots and that makes me sad.

  2. Loot system really pained me. I am not a fan of spending time to chop down a tree or demolish a rock only to have to manually pick up each of the bits that came from it. I also found my expectation was that if I clicked a log or piece of rock I wanted to automatically walk towards and loot it. Versus standing there being told its out of range.

  3. ESC key isn't utilized. I suppose it is more expectation from other games. When I press ESC I think its going to exit whatever current window I am in, and if none are open I expect the main menu that will take me back to a character or world select screen. None of those things happen right now. You have to click the Gear icon in the bottom right toolbar.

  4. Controls are frustrating to me when exploring.

    The A and D keys which I tap to move left/right instead cause me to turn and spin in a circle which is frustrating. But on the flip side,when terraforming being able to rotate to the left/right and keep the ground i was removing sort of straight/flat was helpful. Using mouse I can't get that kind of stability. Maybe an option to have the controls act different depending if in standard / Terraform / Build mode would help?

    Also the delay when I jump up a slope and sort of get stuck in a crouching position seemed to cause my patience to shoot out of the roof. I actually found I was yelling at my screen a couple times between looping in circles instead of running forward and getting stuck in a sloped mountain or while trying to terraform a path through a mountain.

  5. Mini-map is currently black space (as is the Map) but I suspect its just a placeholder that will be fixed at a later stage of alpha or beta. On a side note, if its not been suggested i would love the option to re-size and even move the mini-map. Big fan of having control over my UI elements to move as I need.

  6. Option slider for sound effect would be fantastic. There is one for Music versus Main volume so I suspect that will also get added later. When I first encountered water I thought I broke my eardrums. I moved the main slider to half way and then couldn't hear anything so I moved it back a fourth of the way or so to compromise for over all sound vs effects. Think the main volume might need some tweaking cause of this.

  7. Many have expressed high system requirements being needed and having to play the game on its lowest settings, not being able to play, or not being able to load the game at all. It was smooth for me on Ultra with a 66-90 FPS on average. A few times I noticed it was even at 100. I will include my hardware to help others compare and decide. Just FYI even in Medium (the lowest setting) the world still looks wonderful.


Date: May 22, 2016
Rating: 8/10 at this stage of early access.
I can see the promise and personally love the fantasy idea.

Hardware
Included as others said they couldn't play or load the game.

Mobo: Asus x99 Deluxe w/ usb 3.1
CPU: i7 5820K
GPU: duel GTX 970 EVGA Superclocked
RAM: 16x Corsair Vengeance LPX
HDD: 4TB WD Black + 1TB WD Black
Monitors: one 27", two 23" LED, 2ms
Keyboard: G910 Orion Spark
Mouse: Trackball (Kensington Orbit)

Disclaimer:
Key provided by TethysInteractiveLLC but does not influence my review.
Was this review helpful? Yes No Funny
24 of 26 people (92%) found this review helpful
1 person found this review funny
Recommended
1,367.6 hrs on record
Early Access Review
Posted: June 21
Fun and unique Terraforming mode and friendly devs. Has some bugs but most basics seem stable and in place.

PROS:
Free Terraform mode and free building mode
Endless procedural worlds to explore
Interesting race choices
Some RPG elements

CONS
Building tools can take some time to learn
No other modes besides survival yet
No character customization
Needs more polish and more options, like key binds
Was this review helpful? Yes No Funny
62 of 95 people (65%) found this review helpful
3 people found this review funny
Recommended
0.8 hrs on record
Early Access Review
Posted: November 11, 2015
It's pretty darn rough around the edges right now, but with a lot of work and polish, I'm sure it'll gather an impressively large fanbase. Granted, it's an alpha right now, so there's going to be some things about the game that needs to change.

My suggestions would be...
  • Fullscreen Windowed option. Most games have it, and it'd be an utter shame if this game didn't. Trust me, your players will love you for the option! (It's always the first thing I look for to make sure it's on.)
  • Cancel button on Settings Configuration, just in case we screwed something up and don't want to face the ultimatum of "Quit Game" or "Apply".
  • Camera speed option, and perhaps an option to keep it regulated so that it doesn't start off as a slow crawl to a sudden lurching, motion-sickness inducing whizzing across the screen, haha.
  • Hotkey reconfiguration. This is important in that it allows for players to fall into hotkeys and habits they're familiar and comfortable with. Most importantly, it allows for players who are brand new to the game to peruse the hotkeys and see what the default hotkeys are in game. (For example, I never would have guessed that Q, normally a Strafe Left movement button would be the Descend function.)
  • Allow for players to zoom out of first person if they so wish in Build Mode. Being forced to first person is very disorienting and doesn't allow for the player to gage scaling.
  • Allow players to adjust volume of various things, not just master volume. I must shamefully admit I'm not a fan of the music, but I'd still want to hear the environmental sounds; there's no option for this, however. It's all or nothing right now. Similarly, breaking down the settings to multiple categories would be advised for organizational purposes.
  • Speed up the scrolling speed of Build Mode's texture selection. I'm not sure if the developers have tested this particular function, but it's ridiculously slow, borderline frustrating.
  • Have the movement keys (WASD) move the camera as well. Having to hold down the right mouse button to figure out we're unintentionally running our character's off a cliff isn't a good thing!
  • Character customization! Is there any at the character creation screen? I'm not too certain, but I believe not. It's a little disheartening, but I assume this will become a later feature. If there is indeed character customization in this build, it's very well hidden.
  • Have Stamina be a bit more reasonable. Within four minutes of standing around figuring out controls and settings, my Stamina was entirely depleted. Seems rather silly having it go away so soon, perhaps extend it to over the course of an hour? I'm not certain what purpose it holds, but if its anything important, this game would be unplayable.
  • Warning before deleting/throwing away objects by dragging off the window. Hooo boy.

That's all I can think of off the top of my head. Looking back on it, wow I piled 'em up. Keep up the fantastic work. I might update this later with more suggestions, but these are the most prominent that surface to mind.
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Recently Posted
OzzFreak
0.4 hrs
Early Access Review
Posted: August 29
as of right now its very buggy, movment is jerky, player spins around in circles
ifyou want to get on a game from the ground floor maybe, but this just isnt finished enough for me
Helpful? Yes No Funny
Chrono X
5.8 hrs
Early Access Review
Posted: August 8
Product received for free
Astral Terra is a sandbox, survival game with crafting. Yes I know there are tons of these on Steam but the main attraction to this game is the terraforming, persistent character between worlds and that it is voxel based. This gives the gameplay a more dynamic feel to it. The game is currently in alpha encountering a few glitches is expected but this has lots of potential upon its full release and beyond. The music is peaceful and relaxing and the worlds that are generated can be quite varied at times. The interface at first was daunting but after some time became second nature and it's then I realized just how many options are available to you. Heck, you can even build your home on a floating landmass so that in itself is pretty cool. The game definitely has tons of potential but to learn all that it has to offer will definitely take more time.

I received this game in exchange for my honest review.
Helpful? Yes No Funny
Bloodystool
0.2 hrs
Early Access Review
Posted: July 24
Terrible looking game. Movement is all but choppy and the grapics/engine look like they come from the 90's.

No wonder some people claim they get 60FPS with a crap PC.

I don't see how they can possibly make this game any good unless they rethink/redo everything.

Also, I don't think there's sound. I turned off the music because it probably sucks, just like the rest of the game, so I don't know if there is music.

Oh well.
Helpful? Yes No Funny