Explore, Adventure, Craft, Build, Survive. How will you shape your world? Astral Terra is a Smooth Voxel, Procedurally Generated Open World game with RPG and Survival Elements!
User reviews:
Overall:
Mostly Positive (100 reviews) - 70% of the 100 user reviews for this game are positive.
Release Date: Nov 10, 2015

Sign in to add this item to your wishlist, follow it, or mark it as not interested

Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Early Access will help us gain valuable feedback and input from the Steam community which will help us reach a final polished release state. Feedback and user game-play will also help us discover new features the player base both need and desire. The game is currently in Alpha state with some bugs. Some features may or may not change.”

Approximately how long will this game be in Early Access?

“Our current projected timeline is a little over 1 year until final release - December 2016. As a small indie, our supporters will be our largest ally in getting this project developed and realizing it's full potential. Please follow our development process via our website and provide your awesome feedback via our discussions here on Steam or on our community message board.”

How is the full version planned to differ from the Early Access version?

“Most of the core game mechanics are already in place (procedural voxel terrain generation, building, terraforming, player character creation and progression, etc...).The full version will have additional features and content while also having a smoother and better game-play experience. For most features, we have the core implemented, these systems just need to be extended upon.”

What is the current state of the Early Access version?

ALPHA BUILD-YOU WILL FIND BUGS AND GAME BREAKING ISSUES Please don't purchase unless you are willing to help test and develop this early stage indie game. We are a small Indie and are very transparent about the state of the game.We will be regularly pushing out patches, listening to feedback and reading bug reports as we progress. Please expect disconnects, weird and annoying bugs, and an occasional crash during this period.

STATE OF THE GAME


For most features, we have the core implemented, these systems just need to be extended upon.

In Early Access Build:
  • Terraforming and Terrain Editing Tools (Building, Digging)
  • Dynamic World Generation(with Seeds)
  • 4 different Biomes for the starting Fae Sanctum plane
  • Day/Night Cycle
  • Resource Harvesting
  • Simple Crafting System
  • Interactive Cascading Water, Waterfalls, Rivers, Oceans
  • Underground Cave System
  • Basic Combat, Weapons & Spell Casting
  • Wildlife/Animals
  • World/Home items to place
  • Player Built Housing
  • 3 Starting races with 2 sexes for each race(male or female; Fae, Dark Elf, or Dwarf)
  • Attributes and XP
  • Some Survival System Components(hunger/stamina)
  • Aggressive Mobs in caves(Bloodfiends & Grottonoids so far - more coming)
  • Mounts for travel
  • Multiplayer(cloud hosted, room based MP with up to 10 players per room)
  • Single Player Offline Mode
  • Steam Integration(no 3rd party login required)
  • Friends list and trade options

Will the game be priced differently during and after Early Access?

“Yes. We are offering Early Access at a discounted price until we hit final release.”

How are you planning on involving the Community in your development process?

“We have already started and will continue to interact daily with our players via Steam, our community message boards(community.astralterra.com), facebook, twitter, reddit, live conventions and any other possible way to connect. We are longtime gamers ourselves and value the input players can provide.”
Read more

Buy Astral Terra

 

Recent updates View all (24)

June 23

Too Far Away Hotfix and Steam Summer Sale LIVE!

Greetings friends. Today is the start of the Steam Summer Sale, yay! Hold on tightly to those wallets and don't forget to save something for rent heh! We also pushed out a tiny patch to fix the "Too Far Away" bug that would happen to players the very first time they run the game and try to harvest Wood. We also have a list of fun items and big fixes that we are currently working on that will go live next week (Mounts included). As always, thanks for your interest and patience with Astral Terra and the team, enjoy the game and have a great weekend!

0.4.8
- Fixed bug with “Too Far Away” when trying to harvest wood the first time a player would load the game.
- Increased light range and intensity for Candelabra, Fire Plinth and Campfire.
- Fixed issue with certain items not showing up in the player profile.
- Reduced spawn rate of Merchants on the Barrens biome.

0 comments Read more

June 10

Happy Friday, Update 0.4.5 is live

Greetings friends! We just pushed out a small update today to address bugs that community members have been helping us find. Big shout out to community member POPS who has been very busy helping the team narrow down the details on some of these issues. Big thanks to everyone who has been so supportive, as well as patient throughout the Alpha/Early Access process. We also brought on board a couple new artists lately. While we are working on development, they are working on some new items. We have the new grapple gun being designed, as well as some new plants for resources on each biome. Here are some new concepts that we'll be working on. These initial renderings were done by Jordan, who is our new concept artist.

Forest Biome


Jungle Biome


Patch Notes:

0.4.5
- Fixed issue with resources spawning in hills or under terrain. Resource nodes should reliably give 4-6 resource stacks now.
- Increased pickup distance for many items and resources stacks (increased from a distance of 2 to 4).
- Fixed bug with Player Camera where player would enter terraform mode, exit with the camera at an extreme angle and then the Player camera would be wonky with incorrect rotational values and limits.
- Removed Tethys Logo video and replaced it with a Logo still with fade in. Movie logo was slowing down player load in.
- Increased tree LOD draw distance. Far away terrain now has trees and rocks on it again.
- Light type on Lanterns changed, as well as light range and intensity increased by 40%.
- Fixed bug with Single Player position saving. Players positions are saving and loading in correctly on Single Player now (MP had no issues).
- Fixed bug with the confined cursor when switching from Windowed to Full Screen mode. Mouse coordinates should accurately be recalculated.
- Fixed bug with Katana not being able to be equipped.
- Reduced Hunger reduction time. It now takes slightly over 40 minutes to start starving (up from 30 minutes). Health reduction has been reduced as well from – 5 HP per 30 seconds to -4 HP per 30 seconds.
- Changed Hunger messages to warn about being hungry at 40% and 20% now.
- Fixed duplication bug with equipment when dragging items from the equipped slot to the action bar.
- Camera can now rotate around characters to face them by using Middle Mouse for rotate. Right mouse rotates camera and character. Zoom in all the way for a First Person perspective.
- Optimized camera code for smoother control.

4 comments Read more
See all discussions

Report bugs and leave feedback for this game on the discussion boards

Reviews

“In gaming land, players can be – and see – anything; the only limits are imagination. Aiming to take this concept to new dimensions is Tethys Interactive’s Astral Terra.”
IndieGameMag

“Morrowind meets Minecraft; that’s my first impression looking at this open-world 3D aRPG. The graphics are nicer than in either of these games, but it still manages to implement Minecraft’s world creation and destruction mechanics. That it does so in a truly alien-looking, open-ended fantasy world reminiscent of The Elder Scrolls: Morrowind is icing on the proverbial cake.”
Indie RPGs

“With the constantly changing worlds there is no limit to the wonders that Astral Terra can provide. It’s rare that a game truly leaves me in awe of what they’re doing. Astral Terra is getting to that point. The thought of ever-changing worlds, that I can change on a whim is very intriguing. I hope it lives up to its potential.”
Two Dash Stash

About This Game

Unlimited Terraforming and Building in your own Procedurally Generated
Smooth Voxel World.



Explore, Adventure, Craft, Build, Survive. How will you shape your world?
Astral Terra is a fantasy-themed sandbox world-crafting game for PC with RPG and survival elements. Set in a beautiful smooth voxel world that’s generated on the fly and completely editable, no two players will have the same experience, as everything from the skills you learn to the world you play in is fully unique and customizable. Explore the endless realm of the Fae Sanctum as a Planar Warden and pick out a piece of land to build your fortress via your unlimited power to terraform and build. Gather resources for crafting and building or just explore the various biomes for the sake of discovery. From character progression with abilities and powers, to the terrains and the environments, everything is procedural and editable! Shape your world and your character the way YOU desire! Play alone in single player offline mode or or join friends in multiplayer online mode to collaborate. Astral Terra has automatic online hosting of your world with no external server setup, with options for worlds to be public, password protected or private.

CORE FEATURES

  • Play Your Way! Shape Your World! No starting Archetypes – your character, a Planar Warden, grows the way you want them based on your choices(skills) and discoveries(items). Pick from 3 starting races: The Fae, Dark Elf, or Dwarf for character races.



  • Unlimited Terraforming. You have lots of choices for editing your environment using the Kinumon Astra(Magic Cube). The tool is one of your core world powers so gathering materials is not needed. Add or remove land, change textures and more. No restrictions on terraforming.

  • Unlimited Build Tools. You can build using multiple shapes, materials & prefabs. The tool is one of your core world powers so gathering materials is not needed. No grinding required.

  • Next Gen Dynamically Generated Worlds-With a robust modern smooth voxel system, our worlds are generated on the fly every time a player starts a new game (or load up your saved world that you already worked on). Simply put in a seed and see a new world every time!

  • Discovery & Adventure-Unlock the mysteries of the world through exploration and discovery. Explore underground caves & find rare minerals for crafting.

  • Mining & Crafting-Gather ingredients & resources from combat drops OR from mining your land to build new weapons and items. Check our wiki for more details.

  • Skills & XP-Gain XP through combat, harvesting & exploration. Choose skills based on the type of player you want to be. Check our wiki for more detailed spell listings (basic powers and spell tomes available at launch, new advanced skill system coming soon).

  • Survival & Combat-Fight and kill aggressive mobs that also want to kill you. (bloodfiends and grottonoids in caves so far - more coming).

  • Solo & Coop-Play alone in offline single-player mode or Invite friends to join your multiplayer online world via the in-game server browser. If set to public, your friends will see your game and can join you – all done seamlessly without third party software (online private and public mode). Online play is set to a current limit of 10 players per room/world.

STATE OF THE GAME

For most features, we now have the core implemented, these systems just need to be extended upon.


In Early Access Build:
  • Terraforming and Terrain Editing Tools (Building, Digging)
  • Dynamic World Generation(with Seeds)
  • 4 different Biomes for the starting Fae Sanctum plane
  • Day/Night Cycle
  • Resource Harvesting
  • Simple Crafting System
  • Interactive Cascading Water, Waterfalls, Rivers, Oceans
  • Underground Cave System
  • Basic Combat, Weapons & Spell Casting
  • Wildlife/Animals
  • World/Home items to place
  • Player Built Housing
  • 3 Starting races with 2 sexes for each race(male or female; Fae, Dark Elf, or Dwarf)
  • Attributes and XP
  • Some Survival System Components(hunger/stamina)
  • Aggressive Mobs in caves(Bloodfiends & Grottonoids so far - more coming)
  • Mounts for travel
  • Multiplayer(cloud hosted, room based MP with up to 10 players per room)
  • Single Player Offline Mode
  • Steam Integration(no 3rd party login required)
  • Friends list and trade options

Coming:
  • More items to craft
  • More advanced Combat and Skills
  • Multiple armor types
  • Additional Character Races(Human, Elemental)
  • Travel to other planes(Fae Sanctum is the starting plane and there are 3 different biomes within the first starter plane). Shadow plane(already in prototype), then the elemental planes will be next.
  • Character Customization-Changing hair, body type, etc
  • Starter Missions
  • PVP
  • Dungeons and quests
  • MOB Factions(friend or foe) and Rewards
---------------------

STORY


[1 THE BEGINNING]
In the beginning there was the formless warm gray.
There was neither light nor darkness, nor form nor striving.
Yet in time, there was the slightest movement in the gray.
So slowly at first, that none might notice, even had there been one to watch.
Over eons of uncounted time, the gray gathered itself in a single place.
A thing like a smooth gray egg coalesced, then shrunk and contracted until in an explosive burst,
The Two were born: One of Light, the Other of Darkness.
The Great Lovers, Lakana the White, Goddess of Light and Order, and
Visaku the Black, God of Darkness and Chaos, blossomed forth into the universe.
[2 THE FIRST CHILDREN]
In the fullness of time, the Two begat the First Children. The Firstborn was enigmatic.
They named him Davanu, and tall and proud,
Crowned with mighty horns and lusting always for power.
Red is his color.
Next in their line was Da’lea the Green, joyful and merciful,
Prone to rapid change in mood, but mighty in her generosity and mirth.
Finally, in a pregnancy that nearly killed Lakana were born the Four:
Ravanyx the Golden, fiery in both temperament and appearance;
Vaya the color of Sky, fast and effortless in motion, controlled by none;
Nitluru the Brown, dwarfed and sturdy, slow to anger, but mighty in wrath;
And Tagaryl, green like the Sea, cold and deep, filled with secrets...

Read more and learn all about Planar Wardens and Astral Terra at our wiki!

System Requirements

    Minimum:
    • OS: Windows 64bit
    • Processor: Dual Core
    • Memory: 4 GB RAM
    • Graphics: NVidia GTX550 ti/ATI 6770 or higher
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 2 GB available space
    Recommended:
    • OS: Windows 64bit
    • Processor: Quad Core
    • Memory: 8 GB RAM
    • Graphics: NVidia GTX 670/ATI 7870 or higher
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 2 GB available space
Customer reviews
Customer Review system updated! Learn more
Overall:
Mostly Positive (100 reviews)
Recently Posted
Bloodystool
( 0.2 hrs on record )
Early Access Review
Posted: July 24
Terrible looking game. Movement is all but choppy and the grapics/engine look like they come from the 90's.

No wonder some people claim they get 60FPS with a crap PC.

I don't see how they can possibly make this game any good unless they rethink/redo everything.

Also, I don't think there's sound. I turned off the music because it probably sucks, just like the rest of the game, so I don't know if there is music.

Oh well.
Helpful? Yes No Funny
RandomTora
( 1.6 hrs on record )
Early Access Review
Posted: July 24
A very promising game. I just got it so I'm still exploring what I can do but so far I am liking what I am seeing. The Terrain generation is really good. Very alien world meet fantasy. The Graphics are really nice. Kudo's on this game. Well worth checking out and supporting.
Helpful? Yes No Funny
Yelta
( 2.6 hrs on record )
Early Access Review
Posted: July 11
Product received for free
Review Written on Monday, July 11th, 2016

Review

Astral Terra is another entry into the openworld sandbox crafting/gathering game with some light rpg elements. It can be played solo or multiplayer. I only played solo.

The worlds are procedurally generated and can contain some very interesting landscapes. The rocks, trees, plants and animals that populate the landscape are impressive graphically.

Most of the cons listed below will hopefully be cleaned up yet in this Alpha stage. I would urge only people prepared to accept an alpha game for what it is to purchase it at this time. However it wouldnt take very long to get your $15 out of it if you enjoy exploring a new fantasy world.

Rating:

6.0/10

Pros:

  1. The procedurally generated biomes had the potential to make some very fantastic worlds that were fun and interesting to explore.
  2. The building is a little clunky right now but I like what I see and hope to see more options in the future. It looks like you can probably create some impressive builds.
  3. The one piece of music was very pleasing and I quite liked it the first 50 times I heard it, after that I was really wishing there were additional songs.
  4. Fun and unique spells and abilities for your character to play around with.
  5. The races you can play are very neat looking and I liked the lore on the character creation screen.

Cons:
  1. Character control feels off. I found it extremely frustrating. The animations are hopefully just a work in progress as the running and turning animations made it feel like I was skating around the terrain. The movement speed seemed very slow and made exploration tedious.
  2. Gathering is a pain, after equipping the correct tool for the job holding down the mouse button just gathers 1 drops worth then you have to click and hold down again. That combined with needing to click every individual drop that flies off the rock or tree or whatever. Very tedious and unfun.
  3. Crafting interface was also a pain, its just a long list of what you can craft in no apparent order and no easy way to see what items I currently had the materials on me to craft.
  4. Inventory is very small, just wandering a bit hitting a rock or a tree here and there and being told my inventory was full all the time was not enjoyable. I can raise and lower the very earth but I cannot carry more than 18 items. I did eventually find a merchant and bought a chest that holds 21 items. But there didnt seem to be a backpack or anything to expand my personal inventory. I like to wander like a nomad when I play these kind of games but the inventory made it very limited.
  5. No character customization at this time. Hopefully this gets added.

Hardware Information

Hardware Type
Monitor asus for one and scepter for the other
Headphones sony something who remembers
Keyboard Logitech G510
Controller logitech something I dont use it if I can help it
Mouse Razer Deathadder chroma
Microphone audio-technica
Motherboard MSI
CPU IntelR CoreTM i5-4690K CPU 350GHz
GPU GeForce GTX 970
RAM 16 GB
OS Microsoft Windows 10 build 10586 64-bit
HDD 500 SSD

Disclaimer:

Source of consideration: Tethys Interactive LLC
Helpful? Yes No Funny
GioGimic
( 0.2 hrs on record )
Early Access Review
Posted: July 5
Feels like a PS2 game that was re-released for PC.

Mechanics feel sloppy and graphics are really bad.

Oh also as far as i can tell your cursor is always out unless you are holding left click (or right click i dont remember now either way annoying)

I like the idea of the game but not the game.
Helpful? Yes No Funny
rightlend81
( 0.8 hrs on record )
Early Access Review
Posted: July 5
so this game has some potential. i dont think i can recommend it right now. my character kept getting stuck in harvesting mode, still no mouse view while roaming around without having to hold down right mouse button, you cant remap the keys, and you can terraform like a god when you should have to you earn that stuff. if you like the "click on item to harvest or attack" deal then you might like this game. the world is beautiful and the idea is great but still has a lot to get done.
Helpful? Yes No Funny
Shattered
( 9.3 hrs on record )
Early Access Review
Posted: July 4
Fun to build and explore.
Helpful? Yes No Funny
Lord X51
( 3,257.8 hrs on record )
Early Access Review
Posted: June 25
Active Devs, neat art style and lots of potential! Getting 60+FPS on a mid range gaming machine and settings on High.
Helpful? Yes No Funny
LillyMunster
( 4.0 hrs on record )
Early Access Review
Posted: June 23
Game is lots of fun and is still in early access. What makes this game fun for me? A few features::

1) I really love the environments you can explore. You can start with creating a female character(or a male if you choose), which is a plus for me. I like the 3 choices there are so far as most games have basic male models and having a custom character (+ being a female) makes me want to spend time and invest in my character. I found many different types of environments that are just beautiful and my fps is extremely smooth. There are lots of fun environmental tasks to do if you wish(harvesting resources, killing createres, etc) & great unique places to build.
2)I love the building and terraforming options. I prefer to spend my time building my own housing and there are tons of choices in shapes and materials all acessible without lame grinding. I can do what i want when i want and I like it ;p

Looking forward to seeing this game get some additional content and seeing it progress <3 <3
Helpful? Yes No Funny
790 The Robot Head
( 73.2 hrs on record )
Early Access Review
Posted: June 23
Neat fantasy setting and the world editing tools are really cool. Exploring the 4 biomes of the endless procedural worlds is a nice time sink as well. Looking forward to being able to create a town once more content is in place. It has bugs but meh, what Alpha game doesn't.
Helpful? Yes No Funny
Planar Warden
( 1,367.6 hrs on record )
Early Access Review
Posted: June 21
Fun and unique Terraforming mode and friendly devs. Has some bugs but most basics seem stable and in place.

PROS:
Free Terraform mode and free building mode
Endless procedural worlds to explore
Interesting race choices
Some RPG elements

CONS
Building tools can take some time to learn
No other modes besides survival yet
No character customization
Needs more polish and more options, like key binds
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
1 of 2 people (50%) found this review helpful
Recommended
1.6 hrs on record
Early Access Review
Posted: July 24
A very promising game. I just got it so I'm still exploring what I can do but so far I am liking what I am seeing. The Terrain generation is really good. Very alien world meet fantasy. The Graphics are really nice. Kudo's on this game. Well worth checking out and supporting.
Was this review helpful? Yes No Funny
Most Helpful Reviews  Overall
63 of 78 people (81%) found this review helpful
2 people found this review funny
Recommended
16.4 hrs on record
Early Access Review
Posted: May 12
Product received for free
Review Written on Friday, May 13th, 2016

The Bottom Line

If you're not a sandbox junkie who enjoys playing Early Access Alpha Builds (as advertised on the Steam Store) with bugs then you should Wishlist and re-visit this Game periodically. I personally would have purchased this game had I not reviewed it because I enjoy buying as many sandbox\crafting\survival games as possible to support Developers in this genre and as new updates roll out I switch between games. If you're curious about what this game has to offer then read the Steam Store marketing literature, which is almost up to date (minus the bulletpoint about "Signing In" which is now handled via Steam Login and Singleplayer Mode that's now available as well).

Main Menu

When the game loads there are 3 options:

Single Player - Self Explanatory
Multiplayer - Self Explanatory
Options - Options is lacking rebindable keys, additional resolutions (4:3 especially), and better graphic settings to adjust the quality (I want more FPS).

Options Screenshot: http://images.akamai.steamusercontent.com/ugc/494645911099743875/515B2BAA10E8A14E2CCC7364055301698B995F08/

Single Player

I've only briefly played Single Player, but it's the same as Multiplayer only players cannot connect to your world. One cool thing is if you ever change your mind you can launch Multiplayer and play in your world with other people.

Multiplayer

Creating\Joining a Game

In Multiplayer mode players can effortlessly create a randomly generated world for others to join on Tethys Interactive's servers (up to 10 players can join). The game can be password protected, but seems to lack administrator commands. Most sandbox\crafting\survival games either have a Public Server for everyone to join and\or provide players the option of hosting their own dedicated server. A Public Server usually leads to griefing and destruction of your hard work and dedicated servers require opening ports and additional hardware so its hard not to love this feature. The only thing that worries me about the current arrangement is (1) the world generation + load time is slow and (2) if your friend who created the world is offline you can't connect to the world and continue building (3) since players can't host dedicated servers they might experience high ping if Tethys Interactive has limited server locations.

Server Creation: http://images.akamai.steamusercontent.com/ugc/494645911099937956/9F83A11A8898B57B73617121F2D226537B0A20F2/

Server List:
http://images.akamai.steamusercontent.com/ugc/494645911099744651/BD029692CD8714A8ED6DD5BFEADDC3D3C9B1A3D9/

Selecting\Creating a Character

When you start a new Multiplayer game you can pick your character (Male or Female) from 3 different races: The Fae, Dark Elf, or Dwarf. I honestly cannot stand how the Fey looks (Male or Female). Something about it doesn't look on par with the rest. As of right now the difference between races is the starting spells. I'm hoping things such as run speeds, harvest rates, etc. will be different eventually.

Character Creation - Male Characters: http://images.akamai.steamusercontent.com/ugc/494645911099744252/8E9D6691FE5DDC6F840761077CCCDCBD2B2E801D/

Character Creation - Female Characters: http://images.akamai.steamusercontent.com/ugc/494645911099744359/550F069AB966FDDDC1CFFFF3F673E4F24C7063E8/

Character Selection:
http://images.akamai.steamusercontent.com/ugc/494645911099744556/BC58D719ECC9FF2F95E3A162D8022982B6EB4C45/

Core Features

Unfortunately due to character limitations I can't elaborate as intended on each of the games core features, but this Youtube Video: https://www.youtube.com/watch?v=cEtVrgY-Cdo and http://astralterra.com/ (See: Core Game Features) accurately depict the games 6 core features which are:

DYNAMICALLY GENERATED INFINITE WORLDS
BUILDING AND SCULPTING - Highly scalable. Designing intricate structures is cake. My one complaint is the larger the structure the slower my game becomes.
MINING AND CRAFTING - The crafting system is functional, stress free, and easy to learn.
SURVIVAL - There needs to be more threats than just chickens.
DISCOVERY & ADVENTURE - The world is huge. To keep me interested quests need to be added. Right now there's just too much walking around for no reason.
SKILLS & XP - XP is gained through combat, exploration, and harvesting. A list of skills or a skill tree would be nice.

Price

I understand the exhausting work that goes into developing games in this genre, but many other Early Access titles have fallen: Beasts of Prey, The Stomping Land, The Dead Linger, etc. With that said I would feel comfortable spending $9.99 USD because this game has a lot to offer and I wouldn't lose any sleep over that amount. If the game is bug free\feature complete then I would pay $14.99 USD (Single Copy) \ $44.99 USD (4-Pack if Steam Permits them again).

Rating:

7/10 - Based on the positive direction the game is headed. I didn't penalize the Rating due to the countless bugs because the game is being marketed as an Alpha.

Pros:

  1. Not just another sandbox\crafting\survival game. Terraforming is the coolest thing ever. Unforunately there's no coordinates to easily find another player so I didn't dare try testing PVP to see how Terraforming might be used in a battle.
  2. Gorgeous art style. I love how they created player models for multiple races and both genders.
  3. If you post an idea the Project Manager is always interested in what you have to say and takes it into consideration.
  4. No Steam trading cards, badges, emoticons, and wallpapers. A lot of Developers with Early Access games make the fatal mistake of incorporating these at the beginning. I don't know if this was intentional, but it works in their favor. When Astral Terra leaves Early Access I hope they roll them out to get the attention of existing owners to start playing the game again and for potential customers to discover the game in its complete state by means of badge crafting and wallpaper or emoticon collecting.

Cons:
  1. The hardware requirements are too substantial and the game should support DirectX 10 GPU's. I understand only 14.47% of the Steam Community has a DirectX 10 GPU (Steam Hardware & Software Survey: April 2016
    : http://store.steampowered.com/hwsurvey/videocard/?sort=chg), but the Steam Store is flooded with sandbox\crafting\survival games and right out of the gate you're losing a fair percentage of potential buyers to your competition. A great example of a competitor on Steam suffering from this same problem is TUG: http://steamcommunity.com/app/277930/discussions/search/?q=directx&gidforum=558751812959815359&include_deleted=1
  2. The Development roadmap hasn't been updated: http://steamcommunity.com/app/266190/discussions/1/490125103643422639/ which makes many Early Access potential buyers (especially for an Alpha game) feel concerned. If you're not completely sure of where the game is headed one thing you can do to ease potential buyers minds is open up your to do list similar to CREA (this is a competitior on Steam): https://www.pivotaltracker.com/n/projects/510733 so people can see things are being worked on in between updates.
  3. No Linux\SteamOS or Mac Support.
  4. The game has a lot of bugs. Some might consider it to be a Pre-Alpha. If you don't have patience then this game isn't for you.

Disclaimer:

Source of consideration: Tethys Interactive LLC
Was this review helpful? Yes No Funny
35 of 42 people (83%) found this review helpful
Recommended
10.6 hrs on record
Early Access Review
Posted: May 22
Product received for free
As of May 22nd 2016, I would recommend on sale or bundle.
Unless you are a true sandbox & survival fan that finds joy in all.

As the store page says, it is alpha and if I had the chance to experience it before i owned it, I would probably wait at least 6 months. The developers are very active and always listening and pushing small updates with fixes and improvements. I think another 6 months would be a huge difference.

At first...
When I first saw this game, it reminded me very much of Landmark and when I created my first character and saw the Drow, I immediately went back to memories of EverQuest. After selecting my race I was sad there was not any other options, but I read that character customization is planned.

Creating worlds
Next was creating a world name and seed. No idea what to put in Seed but couldn't leave it blank. So went to the Steam Discussion and searched for 'seed' and used one of the suggestions. I wish there was some kind of info to tell you what you could use as a seed or maybe suggest seeds with biome descriptions like the thread had. But you can apparently enter any random number or words to generate a world. I created 3 with a random word, and 2 with a random 3 digit number, and then 1 with a ? and all worked except the last. That one got stuck at 90% and after 10 minutes I exited. Tried entering it and it did the same thing.

Experiences
In two of the worlds I ran in one direction until my Hunger bar was empty and health drained causing my death. In both of them I saw only 2 biomes; Desert to Jungle in one and Snow to Jungle in the other. In both cases eventually ran into such a high mountain that I got tired of trying to jump up the slope since there would be a delay while stuck in a crouching position sometimes.

I built a few bridges to span over large canyons. I did not have the patience to get the controls right and allow spanning a single row of blocks that expended across multiple columns. Basically couldn't build one layer of blocks from one side to the other. Instead I was building entire cubes that filled the whole gap from the top where I was, to the bottom of the canyon.

I also spent some time digging up a plant only to realize I dug myself into a hole when I shifted the camera angle cause I couldn't move.

And then spent much time playing with the terraforming feature. I absolutely love the idea that I can quickly flatten space before building, as in other building games I have spent hours to do this one block at a time. I only wish it could be controlled smoother to create flat ground. I did also try to fall out the bottom of the world, but I can tell you there is a bedrock layer to prevent that. :rose:

Positives for me:
  1. Active developers who want to hear your input and seem to always be working behind the scene pushing many small updates from your feedback in a very quick fashion.

  2. Gorgeous world & many building blocks right at the start pleases me. Honestly I get bored of looking at endless bland trees seen in other survival games and trying to make something appealing. Not in Astral Terra! The landscape has a vibrant colorful feel with absolutely wonderful textures. And right at the start you have access to at least 38 different block textures with 13 shapes to choose from. Stone walls, textured glass, woods, metals, cement maybe with shiny metal like details. I can't wait to see how this improves by full release!

  3. Terraforming is awesome! I know I basically mentioned it earlier in my experience, but I really can't stress the happiness in having an option to flatten an area to build on so quickly.

  4. Abilities in a survival game, WHAT! You can heal yourself! So even when hungry as your health ticks you can heal until you find/make food. Also to me its pretty fantastic you can summon a crafting station wherever you are.

  5. Mouseover tool tips show resources in the distance and scale in size to reflect how far away they are.

  6. +1 for no fall damage!
    Seems reasonable that will probably get changed later though.

Things I wasn’t fond of:
Also for the developers to consider since they do use player input and improve features.

  1. Currently no way to hide the UI for screenshots and that makes me sad.

  2. Loot system really pained me. I am not a fan of spending time to chop down a tree or demolish a rock only to have to manually pick up each of the bits that came from it. I also found my expectation was that if I clicked a log or piece of rock I wanted to automatically walk towards and loot it. Versus standing there being told its out of range.

  3. ESC key isn't utilized. I suppose it is more expectation from other games. When I press ESC I think its going to exit whatever current window I am in, and if none are open I expect the main menu that will take me back to a character or world select screen. None of those things happen right now. You have to click the Gear icon in the bottom right toolbar.

  4. Controls are frustrating to me when exploring.

    The A and D keys which I tap to move left/right instead cause me to turn and spin in a circle which is frustrating. But on the flip side,when terraforming being able to rotate to the left/right and keep the ground i was removing sort of straight/flat was helpful. Using mouse I can't get that kind of stability. Maybe an option to have the controls act different depending if in standard / Terraform / Build mode would help?

    Also the delay when I jump up a slope and sort of get stuck in a crouching position seemed to cause my patience to shoot out of the roof. I actually found I was yelling at my screen a couple times between looping in circles instead of running forward and getting stuck in a sloped mountain or while trying to terraform a path through a mountain.

  5. Mini-map is currently black space (as is the Map) but I suspect its just a placeholder that will be fixed at a later stage of alpha or beta. On a side note, if its not been suggested i would love the option to re-size and even move the mini-map. Big fan of having control over my UI elements to move as I need.

  6. Option slider for sound effect would be fantastic. There is one for Music versus Main volume so I suspect that will also get added later. When I first encountered water I thought I broke my eardrums. I moved the main slider to half way and then couldn't hear anything so I moved it back a fourth of the way or so to compromise for over all sound vs effects. Think the main volume might need some tweaking cause of this.

  7. Many have expressed high system requirements being needed and having to play the game on its lowest settings, not being able to play, or not being able to load the game at all. It was smooth for me on Ultra with a 66-90 FPS on average. A few times I noticed it was even at 100. I will include my hardware to help others compare and decide. Just FYI even in Medium (the lowest setting) the world still looks wonderful.


Date: May 22, 2016
Rating: 8/10 at this stage of early access.
I can see the promise and personally love the fantasy idea.

Hardware
Included as others said they couldn't play or load the game.

Mobo: Asus x99 Deluxe w/ usb 3.1
CPU: i7 5820K
GPU: duel GTX 970 EVGA Superclocked
RAM: 16x Corsair Vengeance LPX
HDD: 4TB WD Black + 1TB WD Black
Monitors: one 27", two 23" LED, 2ms
Keyboard: G910 Orion Spark
Mouse: Trackball (Kensington Orbit)

Disclaimer:
Key provided by TethysInteractiveLLC but does not influence my review.
Was this review helpful? Yes No Funny
27 of 33 people (82%) found this review helpful
Recommended
11.2 hrs on record
Early Access Review
Posted: May 8
Product received for free
Astral Terra is a procedurally generated sandbox RPG game.
“Morrowind meets Minecraft” (as mentioned on the store page) describes this game perfectly well. You will find everything that you would expect from a sandbox game: crafting, building, gathering resources. RPG part offers character progression: you will earn XP, level up, learn new spells, etc. The main distinctive feature of Astral Terra is “terraforming”. You can change the shape and textures of the environment or build anything from giant cave systems or floating islands.

Pros:

  • Nice graphics and visual effects (a step away from blocky Minecraft clones).
  • Beautiful unique environments (from snowy mountains to tropical islands).
  • Terraforming (change the shape and look of the environment to your liking).
  • Classic RPG elements: different races, character progression, leveling system.
  • Farming (you gather seeds, plant them and eventually harvest crops).
  • Active developer. Regular updates.
  • It ran perfectly fine on my pc (80-90 FPS on average on ultra).


Cons:
  • Lack of tutorial. It may take a while to figure things out on your own. Thankfully you can find some helpful YouTube videos.
  • Since it’s an alpha build, early access game: not a lot of content and some bugs are to be expected.
  • Rather annoying music and lack of sound effects.

After playing Astral Terra for about 10 hours, I can recommend it based on the current state of development, amount of content and promises of what is yet to come. Just keep in mind that as of right now the game is far away from being completed.

PC Specs

Hardware Type
CPU Intel Core i7 5820K 3.30GHz
GPU Nvidia GTX 970
RAM 16GB DDR3
OS Windows 10 PRO

Disclaimer:

A copy of the game was provided for reviewing purposes. However, this did not influence my review in any way. Source of consideration: Tethys Interactive
Was this review helpful? Yes No Funny
56 of 84 people (67%) found this review helpful
2 people found this review funny
Recommended
0.8 hrs on record
Early Access Review
Posted: November 11, 2015
It's pretty darn rough around the edges right now, but with a lot of work and polish, I'm sure it'll gather an impressively large fanbase. Granted, it's an alpha right now, so there's going to be some things about the game that needs to change.

My suggestions would be...
  • Fullscreen Windowed option. Most games have it, and it'd be an utter shame if this game didn't. Trust me, your players will love you for the option! (It's always the first thing I look for to make sure it's on.)
  • Cancel button on Settings Configuration, just in case we screwed something up and don't want to face the ultimatum of "Quit Game" or "Apply".
  • Camera speed option, and perhaps an option to keep it regulated so that it doesn't start off as a slow crawl to a sudden lurching, motion-sickness inducing whizzing across the screen, haha.
  • Hotkey reconfiguration. This is important in that it allows for players to fall into hotkeys and habits they're familiar and comfortable with. Most importantly, it allows for players who are brand new to the game to peruse the hotkeys and see what the default hotkeys are in game. (For example, I never would have guessed that Q, normally a Strafe Left movement button would be the Descend function.)
  • Allow for players to zoom out of first person if they so wish in Build Mode. Being forced to first person is very disorienting and doesn't allow for the player to gage scaling.
  • Allow players to adjust volume of various things, not just master volume. I must shamefully admit I'm not a fan of the music, but I'd still want to hear the environmental sounds; there's no option for this, however. It's all or nothing right now. Similarly, breaking down the settings to multiple categories would be advised for organizational purposes.
  • Speed up the scrolling speed of Build Mode's texture selection. I'm not sure if the developers have tested this particular function, but it's ridiculously slow, borderline frustrating.
  • Have the movement keys (WASD) move the camera as well. Having to hold down the right mouse button to figure out we're unintentionally running our character's off a cliff isn't a good thing!
  • Character customization! Is there any at the character creation screen? I'm not too certain, but I believe not. It's a little disheartening, but I assume this will become a later feature. If there is indeed character customization in this build, it's very well hidden.
  • Have Stamina be a bit more reasonable. Within four minutes of standing around figuring out controls and settings, my Stamina was entirely depleted. Seems rather silly having it go away so soon, perhaps extend it to over the course of an hour? I'm not certain what purpose it holds, but if its anything important, this game would be unplayable.
  • Warning before deleting/throwing away objects by dragging off the window. Hooo boy.

That's all I can think of off the top of my head. Looking back on it, wow I piled 'em up. Keep up the fantastic work. I might update this later with more suggestions, but these are the most prominent that surface to mind.
Was this review helpful? Yes No Funny
18 of 20 people (90%) found this review helpful
1 person found this review funny
Recommended
4.0 hrs on record
Early Access Review
Posted: June 23
Game is lots of fun and is still in early access. What makes this game fun for me? A few features::

1) I really love the environments you can explore. You can start with creating a female character(or a male if you choose), which is a plus for me. I like the 3 choices there are so far as most games have basic male models and having a custom character (+ being a female) makes me want to spend time and invest in my character. I found many different types of environments that are just beautiful and my fps is extremely smooth. There are lots of fun environmental tasks to do if you wish(harvesting resources, killing createres, etc) & great unique places to build.
2)I love the building and terraforming options. I prefer to spend my time building my own housing and there are tons of choices in shapes and materials all acessible without lame grinding. I can do what i want when i want and I like it ;p

Looking forward to seeing this game get some additional content and seeing it progress <3 <3
Was this review helpful? Yes No Funny
16 of 18 people (89%) found this review helpful
Recommended
1,367.6 hrs on record
Early Access Review
Posted: June 21
Fun and unique Terraforming mode and friendly devs. Has some bugs but most basics seem stable and in place.

PROS:
Free Terraform mode and free building mode
Endless procedural worlds to explore
Interesting race choices
Some RPG elements

CONS
Building tools can take some time to learn
No other modes besides survival yet
No character customization
Needs more polish and more options, like key binds
Was this review helpful? Yes No Funny
21 of 27 people (78%) found this review helpful
Recommended
0.7 hrs on record
Early Access Review
Posted: May 12
Product received for free
Should You Buy This Game?
Astral Terra is a survival crafting sandbox game that sets itself apart from others with its unique Terraforming mechanic. This great feature allows you to alter procedurally generated environments on a macro scale, allowing the generation of truly epic creations. Due to the game's current alpha state, I can only recommend this game (at this point in time) to fans of the crafting genre, especially those that want to take part in the developing process with continued feedback. For everyone else, I'd advise following this game until it reaches a point in development that you are comfortable with a purchase. In the following review, I will only be commenting on its first impressions and the current state of the game.

First Impressions
----05/12/2016----
When you first make a character (choose your race), you will then create a new world for you to explore. With a few varied and expansive environments around you, Terraforming and building is immediately available. The initial start is rather slow due to an absence of any tutorial or questline, but once you learn the controls and the desire to Terraform mountains materializes, the game becomes rather fun. On a more critical note, the quality of the textures and optimization leaves a bit of desire for improvement. There are lots of pop-in textures and animals, and running around/building is not as fluid as I hoped it would be. Bugs are pretty abundant in the current release state, but I only found a couple that warranted a game restart (permanantly locked cursor while Terraforming & infinite harvest animation from fast-clicking).

Current State of the Game
As of this review, the developers have fixed multitudes of minor bugs and a few major bugs reported by users through Steam reviews and from their website/forums. A large patch was just released last week, and since then, another minor patch was also implemented. The developers have not only shown continued interest in improving this game and utilizing community feedback, they have also been transparent with their future plans and current content. The biggest takeaway points are listed below:

Pros:
  • Terraforming
  • Diverse environments
  • RPG elements
  • Active developer team

Cons:
  • Alpha state
  • Directx 11 GPU requirement
  • No progressive content atm

Early Access
For those that are not aware of the Early Access concept, it is perfectly acceptable for bugs to be present and game mechanics to be missing (especially at the alpha stage of development). Be wary that users have reported difficulty in playing Astral Terra. It is possible that they do not meet hardware or GPU requirements, but in case it may help anyone, the hardware specifications used for this review is posted below. With that in mind, I can at least say that I have enjoyed what I've played so far, and hope to see more people get a jump on Astral Terra.

Hardware Information
HardwareType
Monitor720p 32 LED TV
ControllerDS3 (M&K used for this review)
MotherboardASRock Z97M Anniversary
CPUi5-4590
GPURadeon R9 290X
RAM8 GB
OSWindows 7

Disclaimer
A copy of this game was provided by the developer: Tethys Interactive LLC; however, this did not bias my review in any form.
Was this review helpful? Yes No Funny
28 of 40 people (70%) found this review helpful
3 people found this review funny
Recommended
2.5 hrs on record
Early Access Review
Posted: December 27, 2015
Ther game is fun. The building system is different and interesting. I have a good gaming system, but the framerate will never go higher than 8-10 pfs. this makes the gameplay choppy and irritating, even with the settings at the lowest they can be. with 3.1 ghz quad core processor, 12 gigs of ram, and a new nvidia, i should not have a problem on the lowest setting. Some work on the speed and this will be a really fun game. :-)
Was this review helpful? Yes No Funny
16 of 19 people (84%) found this review helpful
1 person found this review funny
Recommended
7.4 hrs on record
Early Access Review
Posted: May 12
Product received for free
Review Written on Thursday, May 12th, 2016

Review

What do we know about sandbox games, they should all have a few key aspects that make them fun to play, and engaging, and I will admit even a few have become painfully tedious. Early Access games are an interesting way to explore new sandbox games as developers continue to find new and exciting ways to take the tedium out of sandboxes. This review is by no means an absolute true review, when people review games they give both positive and negative view points on games. In this overview of Astral Terra we are going to dive into what makes this game different.

When I first sat down and looked at Astral Terra it screamed survival sandbox, your always looking for that challenge in a game that breathes new life and new challenges into the genre. In this case multiple character classes, an extremely intriguing terraforming which I believe its a huge defining piece of the game as it feels unlike any other.

As with any game on the marketplace, deep understanding of the games mechanics as well as developers reactions to issues should always be taken into consideration. And remember early access is expectant to have bugs so nothing in this overview will point at those bugs.



Pros:

    Expansive worlds all free to terraform your self silly, digging, building, even generating wanna make a land bridge do it
  1. Several character races to choose from each with their own starting magic skill, both come in male and female
  2. Advanced terraforming proceedures can change and mutate the world in ways you see fit
  3. Developers listen to the feedback of the community

Cons:
  1. you need a half way decent rig to run this, on my GTX 750 TI im having to run this on low
  2. Not really a con, but I do believe that the current release of this game puts it towards a pre-alpha launch, not your standard "early access" game
  3. The controls do take a little bit of getting used to, hopefully future updates bring adjustable key bindings

Hardware Information

Hardware Type
Monitor xerox analog 16 inch DVI-D
Headphones Afterglow prismatic 51 wireless
Keyboard Patriot Viper
Controller Controller
Mouse Patriot Viper
Microphone Afterglow prismatic 5.1 wireless
Motherboard ASUS 970 pro gamingaura
CPU AMD 8320 3.5ghz 8core
GPU asus GTX750 Titan overclocked
RAM 3X4gb patriot 1600
OS windows 8.1
HDD 2 WDD 2TB HDD Hitatchi 1TB

Disclaimer:

Source of consideration: Tethys Interactive LLC
Was this review helpful? Yes No Funny