Explore, Adventure, Craft, Build, Survive. How will you shape your world? Astral Terra is a Smooth Voxel, Procedurally Generated Open World game with RPG and Survival Elements!
User reviews:
Recent:
Mostly Positive (47 reviews) - 78% of the 47 user reviews in the last 30 days are positive.
Overall:
Mostly Positive (82 reviews) - 74% of the 82 user reviews for this game are positive.
Release Date: Nov 10, 2015

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Early Access will help us gain valuable feedback and input from the Steam community which will help us reach a final polished release state. Feedback and user game-play will also help us discover new features the player base both need and desire. The game is currently in Alpha state with some bugs. Some features may or may not change.”

Approximately how long will this game be in Early Access?

“Our current projected timeline is a little over 1 year until final release - December 2016. As a small indie, our supporters will be our largest ally in getting this project developed and realizing it's full potential. Please follow our development process via our website and provide your awesome feedback via our discussions here on Steam or on our community message board.”

How is the full version planned to differ from the Early Access version?

“Most of the core game mechanics are already in place (procedural voxel terrain generation, building, terraforming, player character creation and progression, etc...).The full version will have additional features and content while also having a smoother and better game-play experience. For most features, we have the core implemented, these systems just need to be extended upon.”

What is the current state of the Early Access version?

ALPHA BUILD-YOU WILL FIND BUGS AND GAME BREAKING ISSUES Please don't purchase unless you are willing to help test and develop this early stage indie game. We are a small Indie and are very transparent about the state of the game.We will be regularly pushing out patches, listening to feedback and reading bug reports as we progress. Please expect disconnects, weird and annoying bugs, and an occasional crash during this period.

STATE OF THE GAME


For most features, we have the core implemented, these systems just need to be extended upon.

In Early Access Build:
  • Terraforming and Terrain Editing Tools (Building, Digging)
  • Dynamic World Generation(with Seeds)
  • 4 different Biomes for the starting Fae Sanctum plane
  • Day/Night Cycle
  • Resource Harvesting
  • Simple Crafting System
  • Interactive Cascading Water, Waterfalls, Rivers, Oceans
  • Underground Cave System
  • Basic Combat, Weapons & Spell Casting
  • Wildlife/Animals
  • World/Home items to place
  • Player Built Housing
  • 3 Starting races with 2 sexes for each race(male or female; Fae, Dark Elf, or Dwarf)
  • Attributes and XP
  • Some Survival System Components(hunger/stamina)
  • Aggressive Mobs in caves(Bloodfiends & Grottonoids so far - more coming)
  • Mounts for travel
  • Multiplayer(cloud hosted, room based MP with up to 10 players per room)
  • Single Player Offline Mode
  • Steam Integration(no 3rd party login required)
  • Friends list and trade options

Will the game be priced differently during and after Early Access?

“Yes. We are offering Early Access at a discounted price until we hit final release.”

How are you planning on involving the Community in your development process?

“We have already started and will continue to interact daily with our players via Steam, our community message boards(community.astralterra.com), facebook, twitter, reddit, live conventions and any other possible way to connect. We are longtime gamers ourselves and value the input players can provide.”
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Recent updates View all (21)

May 27

Bloodfiends are LIVE!

Greetings folks and Happy Friday!

We have a number of things we have been working on but are not ready to make live yet. However, after working on the AI this week we decided to unleash the Bloodfiends! They are currently a rare spawn, similar to Stags and other animals. Let us know if you are seeing them too often or not often enough (there is a degree of randomness to them appearing in the environment). After wrapping up AI on the Grottonoid next week we will raise the frequency in which aggressive mobs appear in the environment. The initial AI for aggressive mobs is fairly basic. Being that Astral Terra is a procedurally generated game, set in an outdoor environment where players can alter the terrain, having creatures move on their own throughout said environment is a special challenge. We cannot use Unity's built in Navmesh nor an out of the box pathfinding asset - we had to create our own navigation procedures from scratch. Now that these things work, we will expand on what the AI is capable of doing. Mounts and some usability changes/fixes are also coming in the next update. Have a great weekend, and as always, thanks for being involved with the game!

1 comments Read more

May 13

Friday update is live!

Greetings and happy Friday friends! Here is a small update to address some reported items. Mountains of gratitude to everyone involved right now with helping us find and sort these issues, it has been a tremendous help to us!


Patch Notes:

0.4.2
- Changed animal spawning to appear much further away from characters.
- Fixed Harvesting loop where players would get stuck chopping.
- Fixed bug with opening Build or Terraform menu and player keeps running if key was held down on UI panel open.
- Fixed bug with player using shovel or weapon while in build mode.
- Fixed bug on Cancel button in Password UI panel.
- Fixed issue with Name panel if players did not enter a name when creating a character.
- Added Rim Lighting to all resources that spawn from a resource node.
- Fixed issue with loot bag sliding down terrain.
- Fixed bug with closing a crafting panel while crafting animation is playing and player would continue to craft.

Next we will be working on the aggressive mobs to bring them back into the game, as well as catch some more bugs, get the Spell Tome for Mount spell added, and work on a list of random items that needed to be addressed and general polish. We have lore and stories written for Astral Terra that many players are unaware of (much of it is on the Curse Wiki). We want to bring this stuff into the game in some form, perhaps in part through some small quests (another thing being worked on right now). We will also update the Dev Road Map soon to reflect where we are headed (character customizer is in the works as well right now). As always, thanks for playing and participating, have a great weekend!

1 comments Read more
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Reviews

“In gaming land, players can be – and see – anything; the only limits are imagination. Aiming to take this concept to new dimensions is Tethys Interactive’s Astral Terra.”
IndieGameMag

“Morrowind meets Minecraft; that’s my first impression looking at this open-world 3D aRPG. The graphics are nicer than in either of these games, but it still manages to implement Minecraft’s world creation and destruction mechanics. That it does so in a truly alien-looking, open-ended fantasy world reminiscent of The Elder Scrolls: Morrowind is icing on the proverbial cake.”
Indie RPGs

“With the constantly changing worlds there is no limit to the wonders that Astral Terra can provide. It’s rare that a game truly leaves me in awe of what they’re doing. Astral Terra is getting to that point. The thought of ever-changing worlds, that I can change on a whim is very intriguing. I hope it lives up to its potential.”
Two Dash Stash

About This Game

Unlimited Terraforming and Building in your own Procedurally Generated
Smooth Voxel World.



Explore, Adventure, Craft, Build, Survive. How will you shape your world?
Astral Terra is a fantasy-themed sandbox world-crafting game for PC with RPG and survival elements. Set in a beautiful smooth voxel world that’s generated on the fly and completely editable, no two players will have the same experience, as everything from the skills you learn to the world you play in is fully unique and customizable. Explore the endless realm of the Fae Sanctum as a Planar Warden and pick out a piece of land to build your fortress via your unlimited power to terraform and build. Gather resources for crafting and building or just explore the various biomes for the sake of discovery. From character progression with abilities and powers, to the terrains and the environments, everything is procedural and editable! Shape your world and your character the way YOU desire! Feel free to play alone in single player offline mode or or join friends in multiplayer online mode to collaborate. Astral Terra has automatic online hosting of your world with no external server setup, with options for worlds to be public, password protected or private.

CORE FEATURES

  • Play Your Way! Shape Your World! No starting Archetypes – your character, a Planar Warden, grows the way you want them based on your choices(skills) and discoveries(items). Pick from 3 starting races: The Fae, Dark Elf, or Dwarf for character races.



  • Unlimited Terraforming. You have lots of choices for editing your environment using the Kinumon Astra(Magic Cube). The tool is one of your core world powers so gathering materials is not needed. Add or remove land, change textures and more. No restrictions on terraforming.

  • Unlimited Build Tools. You can build using multiple shapes, materials & prefabs. The tool is one of your core world powers so gathering materials is not needed. No grinding required.

  • Next Gen Dynamically Generated Worlds-With a robust modern smooth voxel system, our worlds are generated on the fly every time a player starts a new game (or load up your saved world that you already worked on). Simply put in a seed and see a new world every time!

  • Discovery & Adventure-Unlock the mysteries of the world through exploration and discovery. Explore underground caves & find rare minerals for crafting.

  • Mining & Crafting-Gather ingredients & resources from combat drops OR from mining your land to build new weapons and items. Check our wiki for more details.

  • Skills & XP-Gain XP through combat, harvesting & exploration. Choose skills based on the type of player you want to be. Check our wiki for more detailed spell listings (basic powers and spell tomes available at launch, new advanced skill system coming soon).

  • Survival & Combat-Fight and kill aggressive mobs that also want to kill you. (bloodfiends and grottonoids in caves so far - more coming).

  • Solo & Coop-Play alone in offline single-player mode or Invite friends to join your multiplayer online world via the in-game server browser. If set to public, your friends will see your game and can join you – all done seamlessly without third party software (online private and public mode). Online play is set to a current limit of 10 players per room/world.

STATE OF THE GAME

For most features, we now have the core implemented, these systems just need to be extended upon.


In Early Access Build:
  • Terraforming and Terrain Editing Tools (Building, Digging)
  • Dynamic World Generation(with Seeds)
  • 4 different Biomes for the starting Fae Sanctum plane
  • Day/Night Cycle
  • Resource Harvesting
  • Simple Crafting System
  • Interactive Cascading Water, Waterfalls, Rivers, Oceans
  • Underground Cave System
  • Basic Combat, Weapons & Spell Casting
  • Wildlife/Animals
  • World/Home items to place
  • Player Built Housing
  • 3 Starting races with 2 sexes for each race(male or female; Fae, Dark Elf, or Dwarf)
  • Attributes and XP
  • Some Survival System Components(hunger/stamina)
  • Aggressive Mobs in caves(Bloodfiends & Grottonoids so far - more coming)
  • Mounts for travel
  • Multiplayer(cloud hosted, room based MP with up to 10 players per room)
  • Single Player Offline Mode
  • Steam Integration(no 3rd party login required)
  • Friends list and trade options

Coming:
  • More items to craft
  • More advanced Combat and Skills
  • Multiple armor types
  • Additional Character Races(Human, Elemental)
  • Travel to other planes(Fae Sanctum is the starting plane and there are 3 different biomes within the first starter plane). Shadow plane(already in prototype), then the elemental planes will be next.
  • Character Customization-Changing hair, body type, etc
  • Starter Missions
  • PVP
  • Dungeons and quests
  • MOB Factions(friend or foe) and Rewards
---------------------

STORY


[1 THE BEGINNING]
In the beginning there was the formless warm gray.
There was neither light nor darkness, nor form nor striving.
Yet in time, there was the slightest movement in the gray.
So slowly at first, that none might notice, even had there been one to watch.
Over eons of uncounted time, the gray gathered itself in a single place.
A thing like a smooth gray egg coalesced, then shrunk and contracted until in an explosive burst,
The Two were born: One of Light, the Other of Darkness.
The Great Lovers, Lakana the White, Goddess of Light and Order, and
Visaku the Black, God of Darkness and Chaos, blossomed forth into the universe.
[2 THE FIRST CHILDREN]
In the fullness of time, the Two begat the First Children. The Firstborn was enigmatic.
They named him Davanu, and tall and proud,
Crowned with mighty horns and lusting always for power.
Red is his color.
Next in their line was Da’lea the Green, joyful and merciful,
Prone to rapid change in mood, but mighty in her generosity and mirth.
Finally, in a pregnancy that nearly killed Lakana were born the Four:
Ravanyx the Golden, fiery in both temperament and appearance;
Vaya the color of Sky, fast and effortless in motion, controlled by none;
Nitluru the Brown, dwarfed and sturdy, slow to anger, but mighty in wrath;
And Tagaryl, green like the Sea, cold and deep, filled with secrets...

Read more and learn all about Planar Wardens and Astral Terra at our wiki!

System Requirements

    Minimum:
    • OS: Windows 64bit
    • Processor: Dual Core
    • Memory: 4 GB RAM
    • Graphics: NVidia GTX550 ti/ATI 6770 or higher
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 2 GB available space
    Recommended:
    • OS: Windows 64bit
    • Processor: Quad Core
    • Memory: 8 GB RAM
    • Graphics: NVidia GTX 670/ATI 7870 or higher
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 2 GB available space
Customer reviews
Customer Review system updated! Learn more
Recent:
Mostly Positive (47 reviews)
Overall:
Mostly Positive (82 reviews)
Recently Posted
Mathy
( 0.3 hrs on record )
Early Access Review
Posted: May 30
Product received for free
Review Written on Monday, May 30th, 2016

Review

Astral Terra is a RPG/sandbox hybrid, drawing from games such as Minecraft and including classic RPG elements such as leveling, character races and customisation, and spell learning/casting.

Visually impressive, a move away from many other crafting/sandbox titles, Astral Terra features fantastic procedurally generated environments - which can be changed and morphed using one of the main gameplay mechanics - terraforming. This brings a unique gameplay style to the game, setting it apart from other sandbox and RPG titles.

The game is still fairly early in development, but seemingly has a lot of potential. While the £11 price tag my be steep for the game in it's current state - the price tag would be about right for a fully fledged game. The development team seem to be actively listening to community feedback and implementing changes frequently. Definitly one to watch.

Rating:

7.0/10

Pros:

  1. Huge unique environments
  2. Fantastic visuals
  3. Active developers making changes based on community input
  4. Great potential for unique gameplay experience

Cons:
  1. Difficult to start - controls and tricky, and no tutorial
  2. Quite a way to go to become a completed product (Early Access review)
  3. Resource collection can be a tiresome grind

Hardware Information

Hardware Type
Monitor BenQ GW2760 1920x1080
Headphones Logitech Wireless Gaming Headset G930
Keyboard Gamdias HERMES Lite Mechanical Keyboard
Controller Xbox 360 Controller for Windows
Mouse Sharkoon Fireglider
Microphone Logitech Wireless Gaming Headset G930
Motherboard msi sli x99 plus
CPU Intel i7 5820k
GPU GeForce GTX 980
RAM 16GB
OS Windows 7
HDD 256GB SSD + 2 x 1TB HDD + 1 x 8TB NAS

Disclaimer:

Source of consideration: Tethys Interactive LLC
Helpful? Yes No Funny
The Unguided
( 5.0 hrs on record )
Early Access Review
Posted: May 23
Product received for free
Review

Astral Terra is a sandbox survival/crafting game. You start off by creating your character, in which you can choose between three races and whether it be a male or female and of course a name. After this you create your first world, and of course decide to enter it. You are spawned in a big, beautiful world in which you are free to gather materials, craft foundations and terraform the environment. You also have magical spells to your abilities, including a self-heal. The most fun I had was with its terraforming, adding or removing things to and from the environment. If you have always wanted an unlimited supply of gold, this game's definitely for you. Try not to drown yourself in your newly created pool of water though (wish someone had told me beforehand).

The game is in its alpha state, and you can definitely tell this by the amount of bugs. I also hope the developer will work on the user interaction portion of the game. Dear dev, the a and d keys are a lot more suited to be used as strafing keys - NOT as turning the camera around. Also I couldn't find an easy way to exit to the main menu, besides exiting the entire game. I also didn't see any cancel buttons within some of the menus, having to click on the appropriate menu button to close it again. The character and abilities screen have it, so why cant settings have one for example? The game definitely has potential, but it still needs - a lot - of tweaking. In its current state, I would rather call it pre-alpha.

As you can see I gave this game a (barely) positive score, but please bear in mind that this is me taking its alpha state into heavy consideration. I even feel that calling it alpha is stretching it. I would only recommend a purchase if you are starving for a new sandbox game, or if you like to support the developer. The developer is involved within the community, something I applaud them for. This leads me to believe that they will do their best to improve the game to the players liking.

Rating:

5.5/10

Pros:

  1. Developer seems dedicated, I have high hopes this will not become another EA abandoned project.
  2. The environment of the game looks great.
  3. Offers both single-player and multiplayer, can carry your worlds over.
  4. Terraforming is awesome!
  5. Abilities hotbar.

Cons:
  1. Lacking a tutorial, making it a lot more difficult for newcomers to understand and simply a strain.
  2. Audio (or lack thereof). There isn't much sound, something I feel that is essential in survival games.
  3. User interaction needs working on.
  4. Price point. At its current state I find it hard to recommend it for €15.
  5. Poor optimization. I understand the game requires a higher-end rig, but for what it offers I think this is an unreasonable request.

Hardware Information

Hardware Type
Monitor Dell24inchdontknowwhatmodel
Headphones SteelseriesSiberiaV2
Keyboard Skillercheap15
Controller Xbox360wireless
Mouse LogitechG400s
Microphone SteelseriesSiberiaV2
Motherboard GigabyteGA-Z87-HD3
CPU Inteli5-4670K
GPU Geforce770GTX
RAM 2x4GBCorsair
OS Windows7HomePremium64bit
HDD Plextor125GBSeagateBarracuda1TB

Disclaimer:

Source of consideration: Tethys Interactive LLC
Helpful? Yes No Funny
Dahl
( 6.8 hrs on record )
Early Access Review
Posted: May 22
Product received for free
As of May 22nd 2016, I would recommend on sale or bundle.
Unless you are a true sandbox & survival fan that finds joy in all.

As the store page says, it is alpha and if I had the chance to experience it before i owned it, I would probably wait at least 6 months. The developers are very active and always listening and pushing small updates with fixes and improvements. I think another 6 months would be a huge difference.

At first...
When I first saw this game, it reminded me very much of Landmark and when I created my first character and saw the Drow, I immediately went back to memories of EverQuest. After selecting my race I was sad there was not any other options, but I read that character customization is planned.

Creating worlds
Next was creating a world name and seed. No idea what to put in Seed but couldn't leave it blank. So went to the Steam Discussion and searched for 'seed' and used one of the suggestions. I wish there was some kind of info to tell you what you could use as a seed or maybe suggest seeds with biome descriptions like the thread had. But you can apparently enter any random number or words to generate a world. I created 3 with a random word, and 2 with a random 3 digit number, and then 1 with a ? and all worked except the last. That one got stuck at 90% and after 10 minutes I exited. Tried entering it and it did the same thing.

Experiences
In two of the worlds I ran in one direction until my Hunger bar was empty and health drained causing my death. In both of them I saw only 2 biomes; Desert to Jungle in one and Snow to Jungle in the other. In both cases eventually ran into such a high mountain that I got tired of trying to jump up the slope since there would be a delay while stuck in a crouching position sometimes.

I built a few bridges to span over large canyons. I did not have the patience to get the controls right and allow spanning a single row of blocks that expended across multiple columns. Basically couldn't build one layer of blocks from one side to the other. Instead I was building entire cubes that filled the whole gap from the top where I was, to the bottom of the canyon.

I also spent some time digging up a plant only to realize I dug myself into a hole when I shifted the camera angle cause I couldn't move.

And then spent much time playing with the terraforming feature. I absolutely love the idea that I can quickly flatten space before building, as in other building games I have spent hours to do this one block at a time. I only wish it could be controlled smoother to create flat ground. I did also try to fall out the bottom of the world, but I can tell you there is a bedrock layer to prevent that. :rose:

Positives for me:
  1. Active developers who want to hear your input and seem to always be working behind the scene pushing many small updates from your feedback in a very quick fashion.

  2. Gorgeous world & many building blocks right at the start pleases me. Honestly I get bored of looking at endless bland trees seen in other survival games and trying to make something appealing. Not in Astral Terra! The landscape has a vibrant colorful feel with absolutely wonderful textures. And right at the start you have access to at least 38 different block textures with 13 shapes to choose from. Stone walls, textured glass, woods, metals, cement maybe with shiny metal like details. I can't wait to see how this improves by full release!

  3. Terraforming is awesome! I know I basically mentioned it earlier in my experience, but I really can't stress the happiness in having an option to flatten an area to build on so quickly.

  4. Abilities in a survival game, WHAT! You can heal yourself! So even when hungry as your health ticks you can heal until you find/make food. Also to me its pretty fantastic you can summon a crafting station wherever you are.

  5. Mouseover tool tips show resources in the distance and scale in size to reflect how far away they are.

  6. +1 for no fall damage!
    Seems reasonable that will probably get changed later though.

Things I wasn’t fond of:
Also for the developers to consider since they do use player input and improve features.

  1. Currently no way to hide the UI for screenshots and that makes me sad.

  2. Loot system really pained me. I am not a fan of spending time to chop down a tree or demolish a rock only to have to manually pick up each of the bits that came from it. I also found my expectation was that if I clicked a log or piece of rock I wanted to automatically walk towards and loot it. Versus standing there being told its out of range.

  3. ESC key isn't utilized. I suppose it is more expectation from other games. When I press ESC I think its going to exit whatever current window I am in, and if none are open I expect the main menu that will take me back to a character or world select screen. None of those things happen right now. You have to click the Gear icon in the bottom right toolbar.

  4. Controls are frustrating to me when exploring.

    The A and D keys which I tap to move left/right instead cause me to turn and spin in a circle which is frustrating. But on the flip side,when terraforming being able to rotate to the left/right and keep the ground i was removing sort of straight/flat was helpful. Using mouse I can't get that kind of stability. Maybe an option to have the controls act different depending if in standard / Terraform / Build mode would help?

    Also the delay when I jump up a slope and sort of get stuck in a crouching position seemed to cause my patience to shoot out of the roof. I actually found I was yelling at my screen a couple times between looping in circles instead of running forward and getting stuck in a sloped mountain or while trying to terraform a path through a mountain.

  5. Mini-map is currently black space (as is the Map) but I suspect its just a placeholder that will be fixed at a later stage of alpha or beta. On a side note, if its not been suggested i would love the option to re-size and even move the mini-map. Big fan of having control over my UI elements to move as I need.

  6. Option slider for sound effect would be fantastic. There is one for Music versus Main volume so I suspect that will also get added later. When I first encountered water I thought I broke my eardrums. I moved the main slider to half way and then couldn't hear anything so I moved it back a fourth of the way or so to compromise for over all sound vs effects. Think the main volume might need some tweaking cause of this.

  7. Many have expressed high system requirements being needed and having to play the game on its lowest settings, not being able to play, or not being able to load the game at all. It was smooth for me on Ultra with a 66-90 FPS on average. A few times I noticed it was even at 100. I will include my hardware to help others compare and decide. Just FYI even in Medium (the lowest setting) the world still looks wonderful.


Date: May 22, 2016
Rating: 8/10 at this stage of early access.
I can see the promise and personally love the fantasy idea.

Hardware
Included as others said they couldn't play or load the game.

Mobo: Asus x99 Deluxe w/ usb 3.1
CPU: i7 5820K
GPU: duel GTX 970 EVGA Superclocked
RAM: 16x Corsair Vengeance LPX
HDD: 4TB WD Black + 1TB WD Black
Monitors: one 27", two 23" LED, 2ms
Keyboard: G910 Orion Spark
Mouse: Trackball (Kensington Orbit)

Disclaimer:
Key provided by TethysInteractiveLLC but does not influence my review.
Helpful? Yes No Funny
NoelElbisnes
( 2.0 hrs on record )
Early Access Review
Posted: May 19
Product received for free
Please, keep in mind that this is only an opinion of mine and each of us has their own, unique, thoughts. The review describes my expression of the game and nothing more than that. This particularly review holds more formal nature and form.

May 20th, year 2016. The copy was obtained from Tethys Interactive LLC.


To be honest, this is one of the most ambivalent reviews I am writing so far even though there aren't so many in general. If I were to describe the game in a catch-phrase it would probably sound like "An all-round cake with superious taste ... which is yet to be cooked". And that may somehow convey the first expression after you decide to give Astral Terra a try.

Further saying, there are many things to be changed and some to be completely redone even before developers could move this project to "road to release". If you want to support AT and give it your own thoughts after playing, think twice. It is indeed mentioned that the game is currently being in Alpha (which I still can't really justify for an Early Access title as there should be some limit of "done'ess" to consider title be worthy of opening it to mass public). In my opinion, the present build would be much more welcomed as a closed Pre Alpha testing to a limited pool of enthusiasts.

But enough with negatory grunt for now. As it was said earlier, Astral Terra has an immense potentional and headway (the main reason I decided to give it a thumbs up) and despite being quite a mess it slowly buy steadily progresses towards that kind of sandbox "toy" you wouldn't feel tedious to play with. There is already diverse arsenal of possibilities to try: for instance, you are able to terraform natural surroundings and create completely different biomes within others (lets say a lovely oasis garden lying midst rough wilderness), give a try to building mass constructions of various form, nature or caliber in general. Also, you could rather devote yourself to grinding and combining elements to then act as blacksmith, carpenter or "The Creator" of some sort. There are three races in-game but naturally it doesn't matter which one you decide to choose as the changes in gameplay are non significant at all less said bring any influence.

Techically, as you may have guessed yourself this title is far from anything certain. I first started playing Astral Terra when the team came up with a "huge, epic update" so I am hardly to imagine how it looked like before but even then I had to face several unpleasant issues distorting game experience quite significantly. Thus, I needed to relaunch it a few of times being unable to load the world/hero, I got stucked in the textures twice having to do the same RE thing. The most annoying thing though was constantly dissapearing cursor which was absolutely necessary to be on-screen for a building mode. Another point is a control scheme or just the character/interface controls in general: you can use the common A/D to turn the hero while Q/E only let you run obliquely in zig zags; meanwhile, right mouse button should be trapped to use as a regular camera view while just mouse is purposed for navigating through menus and building. This wholeness is rather peculiar in my opinion and could be replaced with easier and more user-friendly concept later. Not sure if it's worth of mentioning, but there is also an already dead multiplayer in the game too (couldn't load other player's online world, so can't speculate on that).


What was enjoyable:
  • - Huge opportunities ... >
  • Ability to terraform earth and add a plentiful amount of different elements (including water)
  • Many materials and forms to create buildings with (still, they will likely have simplified form due to overall small scale and lack of complex structure)
  • Presence of surprisingly advanced crafting system (weapons, misc and so on)
  • Online mode (even so it's not working properly for me at least)
  • A visible progress towards improving, seemingly active and mindful developers

What proves lacking:
  • - > ... Within far crippling boundaries
  • Countless small bugs in all aspects of the game to polish, overall feeling of colossal incompletess even for an "Alpha" version of the game
  • Hunger system which proves absolutely out of the place at such early stage of development and seems hasslesome for players
  • The patient RPG system is more likely dead than alive
  • Poor animations while the surrondings seem static
  • Highly resourceful and "system crushing" in the current state, especially on GPU (for the sake of your mediocre PC's wellbeing, don't try to set everything on max and then create water)
  • Cropped and lacking sounds effects
_____________________________________________

4 "Oh stop rolling from me damn logs!" out of 10 (which is still a positive mark, yes). Far from being far of finishing, fairly bum and incomplete in many ways sandbox voxel creation with a small hint of becoming worthy title to enjoy in the nearest future; 'le gachis de idees' if one can say.
Helpful? Yes No Funny
Like[A]SiR
( 1.5 hrs on record )
Early Access Review
Posted: May 19
Product received for free
DISCLAIMER: Tethys Interactive LLC has provided me a key to try out this game. My review, however, is not affected by this action and will rate this game accordingly.

REVIEW

There are tons of survival games out there, and most of them offer the same content over and over again without any new features or changes at all. And given that statement, I believe Astral Terra has what it takes to stand out than the rest. Even though the game has been on development for quite some time, it still needs more polishing and probably more content.

I could only suggest this game to those who are willing to help out the developers on finishing this one. They could really use some help from the community feedbacks. So if you’re not that type of person, I do suggest that you wishlist this game and maybe check it out again in a couple of months.

PROS

  • Terraforming – I think this is the selling point of this game, and one of the most unique
    features compared to the other survival games.
  • Dedicated developers – I’ve checked the developer’s website and found out that this game was on Kickstarter and Steam Greenlight on 2013. And up until now, they try to update the game as constantly as possible. Not everyone has the patience to develop games that long.
  • Gorgeous Graphics – With more than a decent rig and the highest quality settings possible, this game simply stands out than most of the survival games out there.
  • RPG Elements – You can choose your race and your gender upon character creation
    and it all comes with different character spells and a levelling system.
CONS

  • Not User-Friendly – I had a hard time starting off to be honest, took me quite some time before I understand the mechanics of the game. I suggest you read some guides in-game or find a wiki on the internet.
  • Lacks Customization – I’m aware that the gameplay does not revolve around the character customization. But the only options you get when creating a character is choosing a race and its gender.
  • Low-end Rigs – If you can’t run this game and have a stable fps, I highly suggest that you look for different game instead. You’ll just be annoyed with the graphics and constant stutters. Not only that, but it also requires a DX 11 to run the game.
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Camo Toe
( 0.7 hrs on record )
Early Access Review
Posted: May 19
Review Written on Thursday, May 19th, 2016

Review

Astral Terra is a Indie Sandbox game, where you can build your construction and the world is randomly generated like Minecraft. It has crafting and building while it also mixes this with an RPG aspect (combat and survival).

The world of Astral Terra looks great. As you play, you explore the world, while also building and destroying everything. The game has single player and multiplayer, which you can use your own created world for mulitplayer.

This Game shows a lot of promise, but it is still in Early Access / Alpha and the dev is giving the game some attention by giving timely updates. It looks very promising and I look forward to the game when it finally comes out of Early Access!

Rating:

6.5/10

Pros:

  1. The gameplay and environment looks great.
  2. It is easy to understand.
  3. The Dev is very proactive with fixing the bugs in the game.
  4. Excellent replay value.

Cons:
  1. Crashes / Bugs.
  2. Lack of a tutorial.
  3. The controls could be better.

Hardware Information

Hardware Type
Monitor Dell IN1910
Headphones Logitech G930
Keyboard Logitech G19
Controller Xbox One
Mouse Logitech G700
Microphone Logitech G930
Motherboard MSI Z97-Gaming 7 LGA 1150 Intel Z97 Motherboard
CPU Intel Core i7-4790K Devils Canyon QuadCore 40 GHz
GPU 2x GIGABYTE Radeon R9 290 4GB Video Card
RAM CORSAIR Vengeance Pro 16GB 2 x 8GB
OS Windows 10
HDD Mushkin Enhanced Chronos 25 480GB SATA III SSD

Disclaimer:

Source of consideration: Tethys Interactive LLC
Helpful? Yes No Funny
Vee
( 2.6 hrs on record )
Early Access Review
Posted: May 19
Review Written on Thursday, May 19th, 2016

Review

The main thing that separate this game from the others of the same genre is that with the Terraforming feature each player will have a unique experience every time they play. For those who like building & crafting this game is a must. You can literally build anything you want. There's already so many things to choose from when building & crafting. At the moment the game is still in Alpha build so there are some bugs, but I still manage to build some pretty amazing things. What is also great about this game is the RPG elements. You choose your character at the start, he then evolve all through the game. I can't wait to see more quest. To me that alone will adds so much gameplay and make it a game I keep coming back too.

On the down side, the game is mostly played using the keyboard. I would've like to have the option to use keyboard and mouse or even better a controller. Also there's no different ennemies, for a survival game, at the moment there's not much to survive too. Finally the sound effects are really lacking, it makes the experience less intense. Of course being an Alpha you can expect to come across several bugs, but the devs are pretty involved in fixing them, so I have high hope that it will play much smoother in the near future.

In conclusion, I really think that this game has the potential to become a great game once the bugs are fix. The devs are really active which always bode well for the future of the game. They are actively working at fixing the bugs and improving on the existing features. I really like the concept already and I cant wait to see it develop further. I really think that there's a great future for this game.

Rating:

6.5/10

Pros:

  1. The in-depth terraforming mode lets you have a unique experience every time you create a new world.
  2. The RPG element, quest adds to the gameplay.
  3. Great graphics and beautiful big world to play in.
  4. With the terraforming and the characters ability to evolve, each playthrough is truly unique.
  5. Even though theres no tutorial per se, theres a help feature which lets you know which key do what.

Cons:
  1. The music is rather bland and it lack some sound effect.
  2. The keyboard control makes it rather hard to play, would've like to be able to use the mouse to move.
  3. Several bugs and issues to be fix.
  4. Theres no tutorial, so you feel kind of lost at the start.

Hardware Information

Hardware Type
Monitor Asus laptop 17 inch 1600 by 900
Headphones Headphones
Keyboard Asus ROG laptop
Controller XBOX 360
Mouse Microsoft mobile mouse 3500
Microphone Microphone
Motherboard ASUS ROG laptop
CPU Intel Core i7 6700HQ 260 GHz
GPU gtx 960m 2b
RAM 16 gb
OS windows 8
HDD 1 tb

Disclaimer:

Source of consideration: Tethys Interactive
Helpful? Yes No Funny
RyGuS'' [TGP]
( 1.8 hrs on record )
Early Access Review
Posted: May 19
Product received for free
Review Written on Thursday, May 19th, 2016

Review

Ok so Astral Terra is a sandbox survival game, so to start off i created my character which was pretty easy to use and then i created my world, Once loaded the game looks good and the detail as you look up at the sky and upper part of the tree is quite impressive compared to some of the other sandbox games that are similar to this, So i started to do some exploring and ended up doing alot of running around and basically terraforming EVERYTHING in sight which is pretty fun. I know this game is at the alpha stage but there has to be some objective or quest to keep me entertained or even wanting to keep playing as wandering around terraforming can only keep me going so long.

The game has single player and multiplayer of which you can use your own created world for mulitplayer which is a great idea if you want to show friends something you have done in your own world and vice a versa. The game has a minimap which is awesome but not one thing was shown on it apart from direction.

The game has a fully configured steam controller which made the game alot easier with the steam track pad. I have seen on some other reviews that you need a monster pc to run this but i disagree with that, my pc is or wasa budget pc, paid about 550 GBP and i can run this on ultra and with no issues

Overall i feel this game has huge potential and i am honestly wishing the dev the best with it as it seems like he really cares about this game. It looks good and the the idea and concept of it all are great, but for me i need something to do more than just run around
Rating:

5/10

Pros:

  1. Graphics are really good.
  2. Terraforming works really well.
  3. Steam controller works flawlessly, trackpad made it easier than using a keyboard and mouse
  4. Easy to move where you want, so if you need to get really high up, you can move yourself and no need to spend hours building or terraforming platforms.
  5. Active dev, has been 3 updates recently and they are very open to feedback and constructive criticism.

Cons:
  1. No objective or quests
  2. No tutorial for the alsolute newbie on the game mechanics.
  3. There are still many bugs but the dev is sorting them out.
  4. The music in my own opinion started to get on my nerves abit, This should be varied with some other music.
  5. The game should not be early access just yet as i feel there is still a way to go before it should be sold as early access

Hardware Information

Hardware Type
Monitor 32 TV
Headphones turtle beach px3
Keyboard logitech g15
Controller xbox wireless
Mouse logitech mx518
Microphone turtle beach px3
Motherboard gigabyte
CPU hex core 3.4 ghz
GPU radeon 7750 OC
RAM 16 gb
OS windows 10
HDD 1tb sata

Disclaimer:

Source of consideration: Tethys Interactive LLC
Helpful? Yes No Funny
Djnemonic
( 0.9 hrs on record )
Early Access Review
Posted: May 17
Review Written on Tuesday, May 17th, 2016

Review

This is a decent sandbox game that resembles Minecraft and Elder Scrolls sort of. The game allows terraform which I think is cool at first, but this game feels kinda like a pre-alpha. The crafting system is cool and kinda feels like the game Grav with the farming for materials aspect.

The graphics look decent considering that this game is an alpha. The artwork and animation look decent enough as well. Hopefully the finished product will produce more detail in the characters and background.

The multiplayer didnt work for me. I guess its still being finalized for the complete version. There are several bugs that did require me to restart my game a few times. My controls got stuck and I was stuck in a ditch i dug on my own lol. Being that this is a sandbox game I hope the final product finishes the bugs along with the multiplayer to see how well this game runs with multiple people in one server. The possibilities can be endless. So only time will tell. The price range is a bit high in these early stages, but I do hope that the finish product does make it worth while.

Rating:

6.0/10

Pros:

  1. Decent graphics makes it easy on the eyes
  2. Crafting and farming for materials
  3. Added RPG elements to make it lasting
  4. More unique take on the minecraft aspect
  5. Please fill out all 5 pros.

Cons:
  1. Clunky Controls made me restart the game
  2. Repetitive music makes me go crazy add some more lol
  3. Multiplayer doesnt work for now...
  4. Buggy game with hopefully patches to follow
  5. Please fill out all 5 cons.

Hardware Information

Hardware Type
Monitor Samsung Series 9 S27B970D Display Port 2560x1440
Headphones Astro A40 Headset
Keyboard CMStorm KB
Controller Xbox 360 Wired Controller
Mouse CMStorm Mouse
Microphone Astro A40 Mic
Motherboard ASRock X79 Professional
CPU Intel i7-4930K 340GHz
GPU Nvidia GeForce GTX 760 X 2
RAM 16 GB Ram
OS Windows 7 Pro
HDD WD 2TB Hdd

Disclaimer:

Source of consideration: Tethys Interactive LLC
Helpful? Yes No Funny
wany1981
( 2.6 hrs on record )
Early Access Review
Posted: May 17
Product received for free
This Game is What I call a Fantasy Setting, Sandbox, World Builder.

You Build, Craft, Garther, Eat, Heal, Fight, Level up, New Spells, New Build items.
Think about it.. you are playing both a creation god and an advanture in the world you created...


Pros:
1. Great graphics and visual .. infact it's the best of all the other Mine**** Clone that i have ever tried.
That include Nice pergenerated World with all kinda of enviroments.
2. Terraforming ability is powerful.....Create water that you can swim and do other things with...
3. RPG elements like Sex type, races, character spells with a leveling system.
4. Survial elements that you hungary or lose hp that you need to gather seeds, plant them and eventually harvest crops to survive.

My computer is a bit below the spec but it runs quite smooth low FPS with no sudden drop of FPS.

Cons:
1. Why there is not a training or tutor that shows you what to do? Utube helps but i am not a big sandbox fan that i need to learn what to do.
2. Very Earlly stage of the game and there are many bugs/issue to be sorted out.
(get close to tree to havest tree... God damn it.. i am right on the tree and why it's telling me it's too far?)
3. Terrible Music and not much sound at all.

I am not a big fan of this type of games and i get quite annoyed after trying 2 hours but for an Alpha Build earlly access.. it shown great future to be one of the open world sandbox builder game that we will ever play.. please continue the great work

Disclaimer:
A copy of the game was provided for reviewing purposes. However, this did not influence my review in any way. Source of consideration: Tethys Interactive

7/10 would be my final rating.
Helpful? Yes No Funny
iQ Greygnarl - GambleCSGO.com
( 0.6 hrs on record )
Early Access Review
Posted: May 17
Product received for free
Review Written on Tuesday, May 17th, 2016

Review

So first of, this is a Early Access game, in a Alpha state (in my opinion it can be considered to be in a Pre-Alpha for some more weeks, if the patches keep on coming) with the genre of Sandbox and Survival.

When you start you get all the tools you need to gather resources, build a house, or a castle, or whatever you want, use your imagination. You can also use Terraforming to chape the world with your own hands, so, go build that underground city you always dreamed of.

Yes, Early Access means some bugs, but every game has at least one, even the finished ones, so expect some on this one. But the Devs are pretty active, and many of the reported bugs are fixed in the following patch, so, the more feedback you give, better the game will turn out to be.

P.S.: I have around more 15 hours of offline gameplay, mostly on singleplayer mode though.

Rating:

7.2/10

Pros:

  1. Very active Devs, who listen for ideas/sugestions/bug reports, and more, and patch them, or implement them, as soon as possible.
  2. Terraforming, in other words, the ability to change the world around you, its a powerful tool at your disposal
  3. The Map Seed, which means, each map has its own number, its Seed, and if you found a amazing world you can send the number to a friend for him to play in the same one (without your modifications to the same).
  4. Several classes to choose from, each one with his own backstory and lore.
  5. The art is amazing for a Early Access game, we can see that they gave much time in that area.

Cons:
  1. The Tutorial. Or better yet, the lack of it, it may be a sandbox game, but we still need to learn how to play it.
  2. The controls either for construction and for movement, after a while you get a hang of them, but still hard to use them.
  3. This game requires a High-Spec computer, which means, a lot of people wont be able to enjoy it with maximum fps.
  4. Its a Alpha(Early Access) game, but in my opinion, its still on a pre-alpha level, but with the help and feedback from the community, soon enough will be a Alpha level game.
  5. In my opinion, the game is a bit overpriced, i see this as a 10/15 game max, so the 20+- pricetag i think its a big push.

Hardware Information

HardwareType
Monitor1366x768
HeadphonesOzone Rage ST
Keyboard- Laptop
Controller-
MouseE-Blue Auroza
MicrophoneOzone Rage ST Microphone
MotherboardMotherboard
CPUIntel Core i5-3210M 250GHz
GPUNVIDIA GeForce GT 620M
RAM6Gb
OSWindows 7
HDD750Gb

Disclaimer:

Source of consideration: Tethys Interactive LLC
Helpful? Yes No Funny
C.
( 6.0 hrs on record )
Early Access Review
Posted: May 17
Product received for free
This review was written based off gameplay in patch 0.4.2

Astral Terra is a game that is very much in its infancy. It's probably too early for it to be sold to the public at the minute. I understand that Early Access is for games that are still developing, but I don't feel that this game is ready to demand a price tag at the moment. There's potential here, but a lot of optimisation and work needs to be done.

There's a complete lack of tutorial. The game throws you in and expects you to know what you're doing. There is no way to change the key bindings at the moment. Once you have figured things out, everything in the game is a little awkward and clunky. The cursor needs to be placed exactly where the game wants it to be for something to work. This is especially frustrating when it comes to gathering materials and trying to pick them up. Everything must be clicked on individually, and sometimes you need to click outside of the texture of an item to pick it up. It leads to a lot of frustration and makes everything feel very slow and laboured. Even when terraforming, it can be difficult to get the game to do what you want it to do.

The world looks really good for a game in this genre. The environment is vibrant and huge. However, the character models are of considerably lower quality than the rest of the game, they don't fit in. Movement also looks a little unnatural.

Right now the game is essentially a creative environment and nothing more. There's no challenging enemies, just an empty world to explore. It would be acceptable for this to be a creative game if it wasn't so frustrating to play. When it feels like you're fighting the game just to be able to play it, it gets exhausting quickly.

Astral Terra is not a bad game, it's just a frustrating experience right now. As the game evolves and is updated, hopefully it will become more intuitive to play and create a better experience for the user. I'll re-visit the game across it's life, and hopefully the potential will be achieved and I can change this review and recommend it. Right now, I can't justify telling anyone they should spend their money on it though.
Helpful? Yes No Funny
Zomby
( 1.6 hrs on record )
Early Access Review
Posted: May 16
Product received for free
Review Written on Tuesday, May 17th, 2016

Review

At the moment of writing this, Astral Terra is in Early Access and considered to be an Alpha build. I have taken this fact into account in my review.

In its current state, Astral Terra is an exercise in frustration. First of all, the design choices for the game controls are very hard to get used to. Character movement have been relegated entirely to the keyboard while the mouse cursor is free floating at all time. You can however look around by pressing the right mouse button. The gathering of resources is tedious as it requires you to place the mouse cursor in the right spot (often needing you to move around) on the resource you're trying to gather, then picking up the elements you've extracted from the ground, also requiring awkward mouse cursor placements. The game is still in alpha stage so its expected to have loads of bugs, however when you can't even walk for a couple of minutes without falling through the ground and into oblivion, it's really difficult to get anything else done. I feel that, minimally, this should have been addressed before allowing the public to access the game.

Even in its current buggy state, the game shows tons of potential. The graphics are gorgeous and the world is entirely editable with the terraforming / terrain editing tools. Building anything is awkward at the moment as placement of building blocks in the 3D wold is a bit sketchy, but one thing I really liked is the ability to do it in free mode, not requiring your character to climb and access the places where you want to build. The crafting system is simple enough and already has a good number of items. There's also all of the RPG elements which add an extra layer to the game, although I haven't been able to experience much in that area yet.

In it's current state, I can only recommend purchasing this game if you want to help the developer out and are interested in being a part of hunting down bugs and shaping the game as it progresses. The developer is involved with the community so I'm confident that people who like those kind of sandbox/survival games will find an enjoyable product when it is closer to release. Unfortunately it's not quite there yet.

Rating:

5.0/10

Pros:

  1. Gorgeous graphics and visual effects
  2. Completely editable voxel world.
  3. Free movement when terraforming and building. No need to create scaffold for your character to be able to reach building spots.
  4. Decent number of craftable items for a game this early in development.
  5. Active developer who's in touch with the community.

Cons:
  1. Questionable control design choices.
  2. Tedious harvesting of resources.
  3. Building structures in the 3D space is a bit unintuitive.
  4. Barren land with very little to do.
  5. Too many major bugs, especially in regard of regularly falling through the ground.

Disclaimer:

Source of consideration: Tethys Interactive LLC
Helpful? Yes No Funny
Bransor
( 1.3 hrs on record )
Early Access Review
Posted: May 16
I don't get it. Ran around for 40 minutes and nothing is editable.(no food). Ore, trees, resources, etc are all over the place and no challange to locate. No animals. I'm just bored.
Helpful? Yes No Funny
Akfula
( 14.3 hrs on record )
Early Access Review
Posted: May 16
Product received for free
Terraforming and exploring an infinite world

Alpha Stage
This game is still in an early alpha stage, if you are not ready to face some bugs and crashes be careful, you are warned! A lot of features are still to be expected for the game and the developpers are really listening to the community, so if you have great suggestions they are likely to implement them into the game!

About the game
Astral Terra is a procedurally generated sandbox RPG game, really similar to minecraft, but heavier on the RPG side. You will find all the elements that you love in those 2 genres: crafting and building while developping your character, earning new levels and spells. Why is this game unique? The terraforming! This game let's you shape the world in an organic way, you can create mountains, islands, caves, anything you can think of in a simple way. You don't have to spend hours gathering and dropping the blocks 1 by 1.

Pros:
  1. Beautiful Art
  2. Open world with terraforming, shape it the way you want
  3. Multiple races to choose from
  4. Huge replay value
  5. Regular Updates and developers that listen to the community

Cons:
  1. A lot of bugs and crashes
  2. Requires a high-end computer
  3. Controls
  4. The lack of tutorial
  5. The music

Rating:
Overall I would give this game an 7 out of 10 in it's current state. Astral Terra has a lot of potential, the art is beautiful and the terraforming mechanic truly makes this game unique.
It really feels like Morrowind meets Minecraft. However, if you are not ready to face tons of bugs, wait until the release of the game to play it!

Disclaimer:
Source of consideration: Tethys Interactive LLC.
Helpful? Yes No Funny
bubbybyrd
( 1.2 hrs on record )
Early Access Review
Posted: May 15
Product received for free
Review Written on Sunday, May 15th, 2016

Review

Astral Terra is yet another open sandbox game that has been released on steam, however it differs from the standard Minecraft clone by offering advanced graphics for a powerful PC and RPG elements such as classes, skills, and combat mechanics. Due to the game being in early access at the time of this review, the content available is minimal and only stands as a representative sample of the final product. Before talking about the game, I would like to say that the developers have managed to patch all bugs that I have encountered before writing this review and that the Early Access tag does not imply that the game is broken, but rather underdeveloped in content.

The current version of the game (0.4.2) offers the player a building/terraforming tool, an inventory, a crafting system, map, and class-specific character skills. I found the building tool to be overwhelming, and as a result I never used it aside from testing the feature and getting frustrated with its highly sensitive reading of the mouse. Maybe if the game had a tutorial or allowed the player to gain for building structures I would have found myself more inclined to use it, instead I just found myself thinking of Minecraft or even Fortress craft which feels much easier to use. The RPG elements of the game such as skills and combat are the defining features of this game among the other sandbox games offered on steam, but unfortunately these elements are absolutely useless in single player. Maybe PVP or aggressive mobs such as bosses will be available in future patches, but if so, your better off playing an MMO where you can take advantage of these elements in their proper environment. I should also mention that the game looks fantastic and it might be the strongest factor that this game has over its competitors. Unfortunately, better graphics results in a smaller amount of people able to play the game, and due to the game crashing after my graphics card updated, I dont see Astral Terra becoming nearly as populated as other sandbox games in the future.

Overall, I think that Astral Terra is going through an identity crisis. While I acknowledge that the game is in early access and is not a finished product, I fail to see the target audience for this type of game. Those who want to build will simply go to games that provide established building mechanics, while fans of the combat and RPG elements will be better off playing MMOs where raids are plentiful, and classes + skills are more elaborated. For those who might fall into the middle of these two worlds, then maybe Astral Terra will be for you, but only if the other sandbox games such as RUST, DayZ, and H1N1 fail you entertain you.

Rating:

5.8/10

Pros:

  1. Has enhanced graphics when compared to other sandbox games, looking very nice.
  2. Has crafting, building, and unique character classes and skills.

Cons:
  1. Higher required specs which limits the amount of people that can run this game compared to other sandbox games.
  2. Currently in Early Access, meaning that content is limited

Hardware Information

Hardware Type
Monitor PhilipsTrueColor3000TV
Headphones GradoSi80
Keyboard MicrosoftBasicKeyboard10A
Controller SteamController
Mouse RazerNaga2014
Microphone cheapbrandNA
Motherboard Motherboard
CPU AMDFX4170Quad-CoreProcessor420GHz
GPU GeForceGTX560SE
RAM 4GBx2CorsairVengence
OS Windows7SP1
HDD SeagateBarracudaST1000DM0031TB7200RPM
Helpful? Yes No Funny
Bigshrimp
( 2.8 hrs on record )
Early Access Review
Posted: May 15
Product received for free
Review Written on Sunday, May 15th, 2016

Review

This game is currently Alpha but it feels almost like a pre-alpha. The terraforming is an awesome concept and I have played with it a lot. Also the crafting system works pretty well so far.

The graphics engine and artwork is decent and well done in my opinion, so I hope they build on that and do some more work on the different character models and animation.

I tried the multiplayer and it didnt work very well for some reason, I imagine the developer is still working out the kinks for it.There are a lot of bugs and issues I have seen so far when trying to do things within the game. I noticed sometimes my controls get stuck and I have to restart the game to get it to work again. Overall for a sandbox game, it seems to be more of a concept with not much content other than the terraforming and crafting. Still needs a lot of work in my opinion and I would be happy to revisit this review later after the game gets more updates.

Rating:

6.1/10

Pros:

  1. The graphics and the world environment are well done.
  2. The terraforming is a neat mechanic.
  3. I like that it has some fantasy RPG elements.
  4. It is constantly being updated and the developers seem to care about feedback.
  5. The game doesnt have any issues running on my PC with a Geforce GTX 770.

Cons:
  1. It's an Alpha, so it has lots of bugs.
  2. Sometimes my controls get stuck for some reason, not sure if its a bug or if I am doing something wrong.
  3. The user interface and controls are not really well implemented currently.
  4. Its hard to get started, since there isn't much explanation of how things work exactly.
  5. Not much content yet, but this is an Alpha.

Disclaimer:

Source of consideration: Tethys Interactive LLC
Helpful? Yes No Funny
janner66
( 5.1 hrs on record )
Early Access Review
Posted: May 15
Product received for free
Review Written on Sunday, May 15th, 2016

Review

My review will take into account that this game is in ALPHA and therefore there are still lots of bugs to be dealt with and a lot of game features to be added. The good news is that if you are the sort of person that likes to make suggestions and see them implemented then this is a good game to choose. The developer is very approachable and adds regular updates of users suggestions to the game on a weekly basis. I wont lie to you. There are a lot of bugs and at the moment and there is not much to do apart from building objects, Terraforming and exploring the infinite world.

The terraforming element to the game is interesting and has promise but I believe it is not yet stable in its current state and you will often find yourself stuck underground. The terraforming tool is a big colourful cube which appears in front of you and can be moved upwards and downwards and closer or farther away. It digs into the ground and you can form tunnels which go downwards as far as you like. When the tool is perfected I can see this being a great way of building tunnels and passageways underground. Currently I found the tool difficult to use accurately and that is something the devs will need to improve on to really make this game stand out. The building elements to the game are quite good as they stand and you can easily build structures to your heart's content. The game does include combat and magical spell elements but these are in early development and at the moment any creatures you encounter are easy targets. You can create your own worlds and name them and create passwords for your friends to join. I can see this game being a really good game in the future, it just depends whether you want to jump on board and ride the journey with them. Be warned that in this state you will be joining the fun right at the start and I imagine there's a long way to go so don't expect a finished game yet.

In conclusion, I cant really recommend the game in its current form but it is in an ALPHA state so that is to be expected. Can I see promise in the game? Yes I can, and therefore I would recommend it to anyone who likes to get involved and make suggestions that if worthy will be implemented quickly. I guess this is why Steam releases games in ALPHA states so that users can mould the game and help develop it. I have seen first hand that my suggestions and my friends ideas were included in updates within the week so if this excites you then I would say go for it!

Rating:

6.5/10

Pros:

  1. Devs listen to your ideas and implement them quickly
  2. An infinite world for you to play around in and the terraforming tool could be very promising
  3. Multiplayer and single player modes included and you can create your own worlds which are password protected.

Cons:
  1. Lots and Lots of Bugs
  2. Not much to do at the moment

Hardware Information

Hardware Type
Monitor LG IPS LED FLATRON IPS234
Headphones Turtle Beach Earforce X12
Keyboard Corsair Raptor K40
Controller Microsoft Xbox 360
Mouse Trust GXT 25
Microphone Turtle Beach Earforce X12
Motherboard ASRock Z97 Extreme 6
CPU QuadCore Intel Core i7-4790K 4400 MHz 44 x 100
GPU Gigabyte GeForce GTX 760
RAM 16MB
OS Windows 81
HDD Crucial M550 512GB SSD

Disclaimer:

Source of consideration: Tethys Interactive LLC
Helpful? Yes No Funny
Sachiku
( 8.0 hrs on record )
Early Access Review
Posted: May 14
Product received for free
Review Written on Saturday, May 14th, 2016

Review

This Game shows a lot of promise, definitely a traditional RPG, Smooth voxel world that is completely editable.Even though the game is in early access,
it definitely has a lot of potential to go really far.

Great concept, you are able to explore the game (world) and do as you please with it (Destory)/(Create) is great.The building system is different which is good.

The dev's do work on the game quite frequently which is great espeically when it comes to early access games such as this one.
Astral Terra is constantly getting better.


Rating:

6/10

Pros:

  1. Survival. i love survival games most are my favorites.
  2. Building. building has always been a huge deal to me when it comes to games.
  3. Terraforming.- Who doesn't want this option in every game out there?
  4. Active dev team.-every game needs this :[ [*]RPG elements. [/olist] [h1]Cons:[/h1] [olist] [*](Controls)-It took a little bit of time to figuring out the controls. [/olist] [h1]Hardware Information[/h1] [table] [tr] [th][u]Hardware[/u][/th] [th][u]Type[/u][/th] [/tr] [tr] [td][b]Monitor[/b][/td] [td]HDMI HannsG[/td] [/tr] [tr] [td][b]Headphones[/b][/td] [td]SteelSeries[/td] [/tr] [tr] [td][b]Keyboard[/b][/td] [td]Compaq[/td] [/tr] [tr] [td][b]Controller[/b][/td] [td]Controller[/td] [/tr] [tr] [td][b]Mouse[/b][/td] [td]Asus[/td] [/tr] [tr] [td][b]Microphone[/b][/td] [td]CAD[/td] [/tr] [tr] [td][b]Motherboard[/b][/td] [td]990FX Extreme3 ASRock[/td] [/tr] [tr] [td][b]CPU[/b][/td] [td]AMD Phenom 30ghz quadcore[/td] [/tr] [tr] [td][b]GPU[/b][/td] [td]AMD Radeon HD 7700[/td] [/tr] [tr] [td][b]RAM[/b][/td] [td]8GB[/td] [/tr] [tr] [td][b]OS[/b][/td] [td]Windows 10 home[/td] [/tr] [tr] [td][b]HDD[/b][/td] [td]HDD[/td] [/tr] [/table] [h1]Disclaimer:[/h1] [code]Source of consideration: Tethys Interactive[/code]
Helpful? Yes No Funny
Failguy
( 4.4 hrs on record )
Early Access Review
Posted: May 14
Astral Terra puts you right into the world equipped with the clothes on your back and some basic crafting tools. Trek through the dense forests, barren deserts, and expansive world that allows you to tear apart and rebuild it however you desire with it's voxel based Terraforming.

I had this game prior to it's most recent update last week, and the difference between the two is drastic in terms of gameplay clarity and playability. You are now able to hot swap equipment on your quickbar, allowing you to mine, dig, and chop trees without keeping your inventory open. Getting attacked? Use your spells and sword without having to dig through your backpack wasting crucial moments, then go back to looting that shattered rock full of Chromium.

While this game is still in Early Access, the changes I've seen and the work put in by the devs is promising. It's visual style is eye catching, with a hint towards the fantasy realism you'd expect from a Bethesda Elder Scrolls game. With time I see this game becoming more and more compelling and I look forward to seeing it fleshed out and improved.
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Most Helpful Reviews  In the past 30 days
49 of 57 people (86%) found this review helpful
2 people found this review funny
Recommended
16.4 hrs on record
Early Access Review
Posted: May 12
Product received for free
Review Written on Friday, May 13th, 2016

The Bottom Line

If you're not a sandbox junkie who enjoys playing Early Access Alpha Builds (as advertised on the Steam Store) with bugs then you should Wishlist and re-visit this Game periodically. I personally would have purchased this game had I not reviewed it because I enjoy buying as many sandbox\crafting\survival games as possible to support Developers in this genre and as new updates roll out I switch between games. If you're curious about what this game has to offer then read the Steam Store marketing literature, which is almost up to date (minus the bulletpoint about "Signing In" which is now handled via Steam Login and Singleplayer Mode that's now available as well).

Main Menu

When the game loads there are 3 options:

Single Player - Self Explanatory
Multiplayer - Self Explanatory
Options - Options is lacking rebindable keys, additional resolutions (4:3 especially), and better graphic settings to adjust the quality (I want more FPS).

Options Screenshot: http://images.akamai.steamusercontent.com/ugc/494645911099743875/515B2BAA10E8A14E2CCC7364055301698B995F08/

Single Player

I've only briefly played Single Player, but it's the same as Multiplayer only players cannot connect to your world. One cool thing is if you ever change your mind you can launch Multiplayer and play in your world with other people.

Multiplayer

Creating\Joining a Game

In Multiplayer mode players can effortlessly create a randomly generated world for others to join on Tethys Interactive's servers (up to 10 players can join). The game can be password protected, but seems to lack administrator commands. Most sandbox\crafting\survival games either have a Public Server for everyone to join and\or provide players the option of hosting their own dedicated server. A Public Server usually leads to griefing and destruction of your hard work and dedicated servers require opening ports and additional hardware so its hard not to love this feature. The only thing that worries me about the current arrangement is (1) the world generation + load time is slow and (2) if your friend who created the world is offline you can't connect to the world and continue building (3) since players can't host dedicated servers they might experience high ping if Tethys Interactive has limited server locations.

Server Creation: http://images.akamai.steamusercontent.com/ugc/494645911099937956/9F83A11A8898B57B73617121F2D226537B0A20F2/

Server List:
http://images.akamai.steamusercontent.com/ugc/494645911099744651/BD029692CD8714A8ED6DD5BFEADDC3D3C9B1A3D9/

Selecting\Creating a Character

When you start a new Multiplayer game you can pick your character (Male or Female) from 3 different races: The Fae, Dark Elf, or Dwarf. I honestly cannot stand how the Fey looks (Male or Female). Something about it doesn't look on par with the rest. As of right now the difference between races is the starting spells. I'm hoping things such as run speeds, harvest rates, etc. will be different eventually.

Character Creation - Male Characters: http://images.akamai.steamusercontent.com/ugc/494645911099744252/8E9D6691FE5DDC6F840761077CCCDCBD2B2E801D/

Character Creation - Female Characters: http://images.akamai.steamusercontent.com/ugc/494645911099744359/550F069AB966FDDDC1CFFFF3F673E4F24C7063E8/

Character Selection:
http://images.akamai.steamusercontent.com/ugc/494645911099744556/BC58D719ECC9FF2F95E3A162D8022982B6EB4C45/

Core Features

Unfortunately due to character limitations I can't elaborate as intended on each of the games core features, but this Youtube Video: https://www.youtube.com/watch?v=cEtVrgY-Cdo and http://astralterra.com/ (See: Core Game Features) accurately depict the games 6 core features which are:

DYNAMICALLY GENERATED INFINITE WORLDS
BUILDING AND SCULPTING - Highly scalable. Designing intricate structures is cake. My one complaint is the larger the structure the slower my game becomes.
MINING AND CRAFTING - The crafting system is functional, stress free, and easy to learn.
SURVIVAL - There needs to be more threats than just chickens.
DISCOVERY & ADVENTURE - The world is huge. To keep me interested quests need to be added. Right now there's just too much walking around for no reason.
SKILLS & XP - XP is gained through combat, exploration, and harvesting. A list of skills or a skill tree would be nice.

Price

I understand the exhausting work that goes into developing games in this genre, but many other Early Access titles have fallen: Beasts of Prey, The Stomping Land, The Dead Linger, etc. With that said I would feel comfortable spending $9.99 USD because this game has a lot to offer and I wouldn't lose any sleep over that amount. If the game is bug free\feature complete then I would pay $14.99 USD (Single Copy) \ $44.99 USD (4-Pack if Steam Permits them again).

Rating:

7/10 - Based on the positive direction the game is headed. I didn't penalize the Rating due to the countless bugs because the game is being marketed as an Alpha.

Pros:

  1. Not just another sandbox\crafting\survival game. Terraforming is the coolest thing ever. Unforunately there's no coordinates to easily find another player so I didn't dare try testing PVP to see how Terraforming might be used in a battle.
  2. Gorgeous art style. I love how they created player models for multiple races and both genders.
  3. If you post an idea the Project Manager is always interested in what you have to say and takes it into consideration.
  4. No Steam trading cards, badges, emoticons, and wallpapers. A lot of Developers with Early Access games make the fatal mistake of incorporating these at the beginning. I don't know if this was intentional, but it works in their favor. When Astral Terra leaves Early Access I hope they roll them out to get the attention of existing owners to start playing the game again and for potential customers to discover the game in its complete state by means of badge crafting and wallpaper or emoticon collecting.

Cons:
  1. The hardware requirements are too substantial and the game should support DirectX 10 GPU's. I understand only 14.47% of the Steam Community has a DirectX 10 GPU (Steam Hardware & Software Survey: April 2016
    : http://store.steampowered.com/hwsurvey/videocard/?sort=chg), but the Steam Store is flooded with sandbox\crafting\survival games and right out of the gate you're losing a fair percentage of potential buyers to your competition. A great example of a competitor on Steam suffering from this same problem is TUG: http://steamcommunity.com/app/277930/discussions/search/?q=directx&gidforum=558751812959815359&include_deleted=1
  2. The Development roadmap hasn't been updated: http://steamcommunity.com/app/266190/discussions/1/490125103643422639/ which makes many Early Access potential buyers (especially for an Alpha game) feel concerned. If you're not completely sure of where the game is headed one thing you can do to ease potential buyers minds is open up your to do list similar to CREA (this is a competitior on Steam): https://www.pivotaltracker.com/n/projects/510733 so people can see things are being worked on in between updates.
  3. No Linux\SteamOS or Mac Support.
  4. The game has a lot of bugs. Some might consider it to be a Pre-Alpha. If you don't have patience then this game isn't for you.

Disclaimer:

Source of consideration: Tethys Interactive LLC
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21 of 24 people (88%) found this review helpful
Recommended
11.2 hrs on record
Early Access Review
Posted: May 8
Product received for free
Astral Terra is a procedurally generated sandbox RPG game.
“Morrowind meets Minecraft” (as mentioned on the store page) describes this game perfectly well. You will find everything that you would expect from a sandbox game: crafting, building, gathering resources. RPG part offers character progression: you will earn XP, level up, learn new spells, etc. The main distinctive feature of Astral Terra is “terraforming”. You can change the shape and textures of the environment or build anything from giant cave systems or floating islands.

Pros:

  • Nice graphics and visual effects (a step away from blocky Minecraft clones).
  • Beautiful unique environments (from snowy mountains to tropical islands).
  • Terraforming (change the shape and look of the environment to your liking).
  • Classic RPG elements: different races, character progression, leveling system.
  • Farming (you gather seeds, plant them and eventually harvest crops).
  • Active developer. Regular updates.
  • It ran perfectly fine on my pc (80-90 FPS on average on ultra).


Cons:
  • Lack of tutorial. It may take a while to figure things out on your own. Thankfully you can find some helpful YouTube videos.
  • Since it’s an alpha build, early access game: not a lot of content and some bugs are to be expected.
  • Rather annoying music and lack of sound effects.

After playing Astral Terra for about 10 hours, I can recommend it based on the current state of development, amount of content and promises of what is yet to come. Just keep in mind that as of right now the game is far away from being completed.

PC Specs

Hardware Type
CPU Intel Core i7 5820K 3.30GHz
GPU Nvidia GTX 970
RAM 16GB DDR3
OS Windows 10 PRO

Disclaimer:

A copy of the game was provided for reviewing purposes. However, this did not influence my review in any way. Source of consideration: Tethys Interactive
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19 of 21 people (90%) found this review helpful
Recommended
0.7 hrs on record
Early Access Review
Posted: May 12
Product received for free
==== Should You Buy This Game? ====
Astral Terra is a survival crafting sandbox game that sets itself apart from others with its unique Terraforming mechanic. This great feature allows you to alter procedurally generated environments on a macro scale, allowing the generation of truly epic creations. Due to the game's current alpha state, I can only recommend this game (at this point in time) to fans of the crafting genre, especially those that want to take part in the developing process with continued feedback. For everyone else, I'd advise following this game until it reaches a point in development that you are comfortable with a purchase. In the following review, I will only be commenting on its first impressions and the current state of the game.

==== First Impressions ====
----05/12/2016----
When you first make a character (choose your race), you will then create a new world for you to explore. With a few varied and expansive environments around you, Terraforming and building is immediately available. The initial start is rather slow due to an absence of any tutorial or questline, but once you learn the controls and the desire to Terraform mountains materializes, the game becomes rather fun. On a more critical note, the quality of the textures and optimization leaves a bit of desire for improvement. There are lots of pop-in textures and animals, and running around/building is not as fluid as I hoped it would be. Bugs are pretty abundant in the current release state, but I only found a couple that warranted a game restart (permanantly locked cursor while Terraforming & infinite harvest animation from fast-clicking).

==== Current State of the Game ====
As of this review, the developers have fixed multitudes of minor bugs and a few major bugs reported by users through Steam reviews and from their website/forums. A large patch was just released last week, and since then, another minor patch was also implemented. The developers have not only shown continued interest in improving this game and utilizing community feedback, they have also been transparent with their future plans and current content. The biggest takeaway points are listed below:

Pros:
  • Terraforming
  • Diverse environments
  • RPG elements
  • Active developer team

Cons:
  • Alpha state
  • Directx 11 GPU requirement
  • No progressive content atm

==== Early Access ====
For those that are not aware of the Early Access concept, it is perfectly acceptable for bugs to be present and game mechanics to be missing (especially at the alpha stage of development). With that in mind, I can at least say that I have enjoyed what I've played so far, and hope to see more people get a jump on Astral Terra.

==== Hardware Information ====
HardwareType
Monitor720p 32 LED TV
ControllerDS3 (M&K used for this review)
MotherboardASRock Z97M Anniversary
CPUi5-4590
GPURadeon R9 290X
RAM8 GB
OSWindows 7

==== Disclaimer ====
A copy of this game was provided by the developer: Tethys Interactive LLC; however, this did not bias my review in any form.
Was this review helpful? Yes No Funny
15 of 15 people (100%) found this review helpful
Recommended
6.8 hrs on record
Early Access Review
Posted: May 22
Product received for free
As of May 22nd 2016, I would recommend on sale or bundle.
Unless you are a true sandbox & survival fan that finds joy in all.

As the store page says, it is alpha and if I had the chance to experience it before i owned it, I would probably wait at least 6 months. The developers are very active and always listening and pushing small updates with fixes and improvements. I think another 6 months would be a huge difference.

At first...
When I first saw this game, it reminded me very much of Landmark and when I created my first character and saw the Drow, I immediately went back to memories of EverQuest. After selecting my race I was sad there was not any other options, but I read that character customization is planned.

Creating worlds
Next was creating a world name and seed. No idea what to put in Seed but couldn't leave it blank. So went to the Steam Discussion and searched for 'seed' and used one of the suggestions. I wish there was some kind of info to tell you what you could use as a seed or maybe suggest seeds with biome descriptions like the thread had. But you can apparently enter any random number or words to generate a world. I created 3 with a random word, and 2 with a random 3 digit number, and then 1 with a ? and all worked except the last. That one got stuck at 90% and after 10 minutes I exited. Tried entering it and it did the same thing.

Experiences
In two of the worlds I ran in one direction until my Hunger bar was empty and health drained causing my death. In both of them I saw only 2 biomes; Desert to Jungle in one and Snow to Jungle in the other. In both cases eventually ran into such a high mountain that I got tired of trying to jump up the slope since there would be a delay while stuck in a crouching position sometimes.

I built a few bridges to span over large canyons. I did not have the patience to get the controls right and allow spanning a single row of blocks that expended across multiple columns. Basically couldn't build one layer of blocks from one side to the other. Instead I was building entire cubes that filled the whole gap from the top where I was, to the bottom of the canyon.

I also spent some time digging up a plant only to realize I dug myself into a hole when I shifted the camera angle cause I couldn't move.

And then spent much time playing with the terraforming feature. I absolutely love the idea that I can quickly flatten space before building, as in other building games I have spent hours to do this one block at a time. I only wish it could be controlled smoother to create flat ground. I did also try to fall out the bottom of the world, but I can tell you there is a bedrock layer to prevent that. :rose:

Positives for me:
  1. Active developers who want to hear your input and seem to always be working behind the scene pushing many small updates from your feedback in a very quick fashion.

  2. Gorgeous world & many building blocks right at the start pleases me. Honestly I get bored of looking at endless bland trees seen in other survival games and trying to make something appealing. Not in Astral Terra! The landscape has a vibrant colorful feel with absolutely wonderful textures. And right at the start you have access to at least 38 different block textures with 13 shapes to choose from. Stone walls, textured glass, woods, metals, cement maybe with shiny metal like details. I can't wait to see how this improves by full release!

  3. Terraforming is awesome! I know I basically mentioned it earlier in my experience, but I really can't stress the happiness in having an option to flatten an area to build on so quickly.

  4. Abilities in a survival game, WHAT! You can heal yourself! So even when hungry as your health ticks you can heal until you find/make food. Also to me its pretty fantastic you can summon a crafting station wherever you are.

  5. Mouseover tool tips show resources in the distance and scale in size to reflect how far away they are.

  6. +1 for no fall damage!
    Seems reasonable that will probably get changed later though.

Things I wasn’t fond of:
Also for the developers to consider since they do use player input and improve features.

  1. Currently no way to hide the UI for screenshots and that makes me sad.

  2. Loot system really pained me. I am not a fan of spending time to chop down a tree or demolish a rock only to have to manually pick up each of the bits that came from it. I also found my expectation was that if I clicked a log or piece of rock I wanted to automatically walk towards and loot it. Versus standing there being told its out of range.

  3. ESC key isn't utilized. I suppose it is more expectation from other games. When I press ESC I think its going to exit whatever current window I am in, and if none are open I expect the main menu that will take me back to a character or world select screen. None of those things happen right now. You have to click the Gear icon in the bottom right toolbar.

  4. Controls are frustrating to me when exploring.

    The A and D keys which I tap to move left/right instead cause me to turn and spin in a circle which is frustrating. But on the flip side,when terraforming being able to rotate to the left/right and keep the ground i was removing sort of straight/flat was helpful. Using mouse I can't get that kind of stability. Maybe an option to have the controls act different depending if in standard / Terraform / Build mode would help?

    Also the delay when I jump up a slope and sort of get stuck in a crouching position seemed to cause my patience to shoot out of the roof. I actually found I was yelling at my screen a couple times between looping in circles instead of running forward and getting stuck in a sloped mountain or while trying to terraform a path through a mountain.

  5. Mini-map is currently black space (as is the Map) but I suspect its just a placeholder that will be fixed at a later stage of alpha or beta. On a side note, if its not been suggested i would love the option to re-size and even move the mini-map. Big fan of having control over my UI elements to move as I need.

  6. Option slider for sound effect would be fantastic. There is one for Music versus Main volume so I suspect that will also get added later. When I first encountered water I thought I broke my eardrums. I moved the main slider to half way and then couldn't hear anything so I moved it back a fourth of the way or so to compromise for over all sound vs effects. Think the main volume might need some tweaking cause of this.

  7. Many have expressed high system requirements being needed and having to play the game on its lowest settings, not being able to play, or not being able to load the game at all. It was smooth for me on Ultra with a 66-90 FPS on average. A few times I noticed it was even at 100. I will include my hardware to help others compare and decide. Just FYI even in Medium (the lowest setting) the world still looks wonderful.


Date: May 22, 2016
Rating: 8/10 at this stage of early access.
I can see the promise and personally love the fantasy idea.

Hardware
Included as others said they couldn't play or load the game.

Mobo: Asus x99 Deluxe w/ usb 3.1
CPU: i7 5820K
GPU: duel GTX 970 EVGA Superclocked
RAM: 16x Corsair Vengeance LPX
HDD: 4TB WD Black + 1TB WD Black
Monitors: one 27", two 23" LED, 2ms
Keyboard: G910 Orion Spark
Mouse: Trackball (Kensington Orbit)

Disclaimer:
Key provided by TethysInteractiveLLC but does not influence my review.
Was this review helpful? Yes No Funny
14 of 15 people (93%) found this review helpful
Recommended
7.0 hrs on record
Early Access Review
Posted: May 12
Product received for free
Review Written on Thursday, May 12th, 2016

Review

What do we know about sandbox games, they should all have a few key aspects that make them fun to play, and engaging, and I will admit even a few have become painfully tedious. Early Access games are an interesting way to explore new sandbox games as developers continue to find new and exciting ways to take the tedium out of sandboxes. This review is by no means an absolute true review, when people review games they give both positive and negative view points on games. In this overview of Astral Terra we are going to dive into what makes this game different.

When I first sat down and looked at Astral Terra it screamed survival sandbox, your always looking for that challenge in a game that breathes new life and new challenges into the genre. In this case multiple character classes, an extremely intriguing terraforming which I believe its a huge defining piece of the game as it feels unlike any other.

As with any game on the marketplace, deep understanding of the games mechanics as well as developers reactions to issues should always be taken into consideration. And remember early access is expectant to have bugs so nothing in this overview will point at those bugs.



Pros:

    Expansive worlds all free to terraform your self silly, digging, building, even generating wanna make a land bridge do it
  1. Several character races to choose from each with their own starting magic skill, both come in male and female
  2. Advanced terraforming proceedures can change and mutate the world in ways you see fit
  3. Developers listen to the feedback of the community

Cons:
  1. you need a half way decent rig to run this, on my GTX 750 TI im having to run this on low
  2. Not really a con, but I do believe that the current release of this game puts it towards a pre-alpha launch, not your standard "early access" game
  3. The controls do take a little bit of getting used to, hopefully future updates bring adjustable key bindings

Hardware Information

Hardware Type
Monitor xerox analog 16 inch DVI-D
Headphones Afterglow prismatic 51 wireless
Keyboard Patriot Viper
Controller Controller
Mouse Patriot Viper
Microphone Afterglow prismatic 5.1 wireless
Motherboard ASUS 970 pro gamingaura
CPU AMD 8320 3.5ghz 8core
GPU asus GTX750 Titan overclocked
RAM 3X4gb patriot 1600
OS windows 8.1
HDD 2 WDD 2TB HDD Hitatchi 1TB

Disclaimer:

Source of consideration: Tethys Interactive LLC
Was this review helpful? Yes No Funny
20 of 27 people (74%) found this review helpful
3 people found this review funny
Not Recommended
1.6 hrs on record
Early Access Review
Posted: May 16
Product received for free
Review Written on Tuesday, May 17th, 2016

Review

At the moment of writing this, Astral Terra is in Early Access and considered to be an Alpha build. I have taken this fact into account in my review.

In its current state, Astral Terra is an exercise in frustration. First of all, the design choices for the game controls are very hard to get used to. Character movement have been relegated entirely to the keyboard while the mouse cursor is free floating at all time. You can however look around by pressing the right mouse button. The gathering of resources is tedious as it requires you to place the mouse cursor in the right spot (often needing you to move around) on the resource you're trying to gather, then picking up the elements you've extracted from the ground, also requiring awkward mouse cursor placements. The game is still in alpha stage so its expected to have loads of bugs, however when you can't even walk for a couple of minutes without falling through the ground and into oblivion, it's really difficult to get anything else done. I feel that, minimally, this should have been addressed before allowing the public to access the game.

Even in its current buggy state, the game shows tons of potential. The graphics are gorgeous and the world is entirely editable with the terraforming / terrain editing tools. Building anything is awkward at the moment as placement of building blocks in the 3D wold is a bit sketchy, but one thing I really liked is the ability to do it in free mode, not requiring your character to climb and access the places where you want to build. The crafting system is simple enough and already has a good number of items. There's also all of the RPG elements which add an extra layer to the game, although I haven't been able to experience much in that area yet.

In it's current state, I can only recommend purchasing this game if you want to help the developer out and are interested in being a part of hunting down bugs and shaping the game as it progresses. The developer is involved with the community so I'm confident that people who like those kind of sandbox/survival games will find an enjoyable product when it is closer to release. Unfortunately it's not quite there yet.

Rating:

5.0/10

Pros:

  1. Gorgeous graphics and visual effects
  2. Completely editable voxel world.
  3. Free movement when terraforming and building. No need to create scaffold for your character to be able to reach building spots.
  4. Decent number of craftable items for a game this early in development.
  5. Active developer who's in touch with the community.

Cons:
  1. Questionable control design choices.
  2. Tedious harvesting of resources.
  3. Building structures in the 3D space is a bit unintuitive.
  4. Barren land with very little to do.
  5. Too many major bugs, especially in regard of regularly falling through the ground.

Disclaimer:

Source of consideration: Tethys Interactive LLC
Was this review helpful? Yes No Funny
16 of 20 people (80%) found this review helpful
1 person found this review funny
Recommended
9.6 hrs on record
Early Access Review
Posted: May 10
Product received for free
Review Written on Tuesday, May 10th, 2016

Review

Here we have astral terra, an early access game that is far from finished. The bad news is that there are bugs waiting around many a corner in its current state. The good news is that there is the foundation of an enjoyable game here. Things will only get better as the game is updated, but it is only fair to consider this when deciding whether to jump into the game today, as opposed to waiting for a few more updates.

To start with, the worlds look very nice. when you begin a game, you choose a 'seed' by entering a number. each number will take you to a different world. They have everything covered from desert to snowy mountains. I haven't felt the need to adventure too far in an individual world, but they feel large in scale.

My favorite part from this game is the terraforming. I can build myself woodland beach right in the middle of the snowy mountains if I want to do so(and I do). The ability to shape the world around you is limited only by your imagination. Do you want to be a moleman and live underground? Here is your chance! I feel like a superhero running around reshaping the environment to my liking. This is a new experience for me in a game, and I look forward to the opportunity to reshape a world on an epic scale. Sometimes I even have a hard time concentrating on other tasks, since I have so much fun with terraforming that I can't resist the urge to use it.

Regarding the current state of the game:

The crafting system is easy to learn and functional right now. Crafting is never my favorite thing to do in a game, but this time around is it a painless experience. I managed to get through the process of making myself a small farm without getting frustrated while hunting for items, which is a refreshing change from some other games I have played. The devs have done a good job here.

I didn't have many issues in the way of building. I am not one to go and build myself some kind of beautiful dwelling that will impress everyone who sees it. I prefer to just build up some oddities and laugh at them. This building system works very well for me. It allows me to build on a large scale with ease. With just a few clicks, I can put together a structure that is large enough to dominate the landscape. I can't speak for how well it works with more intricate buildings, but I am pleased with the system.

I had no luck at all with multiplayer working, so I can't recommend this game at the moment if that is what you are looking for. I wish that it was easier to get going on multiplayer, because I suspect it would be good fun. It does give me something to look forward to in the future, once it gets all sorted out. In the meantime, feel free to try to join WOODLAND"S HAPPYTIME PARTYZONE at seed 420, and lets see if we can get it working and have some good times.

Overall, I feel like the good outweighs the bad at the moment, and it is only going to get better from here. It is still in a state where it is simply a sandbox, but it is an entertaing one. There should be plenty more to be added, so keep in mind that the potential is here for them to turn this into quite an epic game. I am certainly looking forward to it.


Rating:

6.5/10

Pros:

  1. active dev team
  2. nice enviroments
  3. terraforming

Cons:
  1. still early in development
  2. bugs ahoy

Disclaimer:

Source of consideration: Tethys Interactive LLC
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12 of 13 people (92%) found this review helpful
Recommended
2.6 hrs on record
Early Access Review
Posted: May 17
Product received for free
This Game is What I call a Fantasy Setting, Sandbox, World Builder.

You Build, Craft, Garther, Eat, Heal, Fight, Level up, New Spells, New Build items.
Think about it.. you are playing both a creation god and an advanture in the world you created...


Pros:
1. Great graphics and visual .. infact it's the best of all the other Mine**** Clone that i have ever tried.
That include Nice pergenerated World with all kinda of enviroments.
2. Terraforming ability is powerful.....Create water that you can swim and do other things with...
3. RPG elements like Sex type, races, character spells with a leveling system.
4. Survial elements that you hungary or lose hp that you need to gather seeds, plant them and eventually harvest crops to survive.

My computer is a bit below the spec but it runs quite smooth low FPS with no sudden drop of FPS.

Cons:
1. Why there is not a training or tutor that shows you what to do? Utube helps but i am not a big sandbox fan that i need to learn what to do.
2. Very Earlly stage of the game and there are many bugs/issue to be sorted out.
(get close to tree to havest tree... God damn it.. i am right on the tree and why it's telling me it's too far?)
3. Terrible Music and not much sound at all.

I am not a big fan of this type of games and i get quite annoyed after trying 2 hours but for an Alpha Build earlly access.. it shown great future to be one of the open world sandbox builder game that we will ever play.. please continue the great work

Disclaimer:
A copy of the game was provided for reviewing purposes. However, this did not influence my review in any way. Source of consideration: Tethys Interactive

7/10 would be my final rating.
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13 of 15 people (87%) found this review helpful
Recommended
2.8 hrs on record
Early Access Review
Posted: May 15
Product received for free
Review Written on Sunday, May 15th, 2016

Review

This game is currently Alpha but it feels almost like a pre-alpha. The terraforming is an awesome concept and I have played with it a lot. Also the crafting system works pretty well so far.

The graphics engine and artwork is decent and well done in my opinion, so I hope they build on that and do some more work on the different character models and animation.

I tried the multiplayer and it didnt work very well for some reason, I imagine the developer is still working out the kinks for it.There are a lot of bugs and issues I have seen so far when trying to do things within the game. I noticed sometimes my controls get stuck and I have to restart the game to get it to work again. Overall for a sandbox game, it seems to be more of a concept with not much content other than the terraforming and crafting. Still needs a lot of work in my opinion and I would be happy to revisit this review later after the game gets more updates.

Rating:

6.1/10

Pros:

  1. The graphics and the world environment are well done.
  2. The terraforming is a neat mechanic.
  3. I like that it has some fantasy RPG elements.
  4. It is constantly being updated and the developers seem to care about feedback.
  5. The game doesnt have any issues running on my PC with a Geforce GTX 770.

Cons:
  1. It's an Alpha, so it has lots of bugs.
  2. Sometimes my controls get stuck for some reason, not sure if its a bug or if I am doing something wrong.
  3. The user interface and controls are not really well implemented currently.
  4. Its hard to get started, since there isn't much explanation of how things work exactly.
  5. Not much content yet, but this is an Alpha.

Disclaimer:

Source of consideration: Tethys Interactive LLC
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10 of 12 people (83%) found this review helpful
Recommended
2,713.3 hrs on record
Early Access Review
Posted: May 5
Active Devs, neat art style and lots of potential! Getting 70+FPS on a mid range gaming machine.
Was this review helpful? Yes No Funny
8 of 9 people (89%) found this review helpful
Recommended
2.6 hrs on record
Early Access Review
Posted: May 19
Review Written on Thursday, May 19th, 2016

Review

The main thing that separate this game from the others of the same genre is that with the Terraforming feature each player will have a unique experience every time they play. For those who like building & crafting this game is a must. You can literally build anything you want. There's already so many things to choose from when building & crafting. At the moment the game is still in Alpha build so there are some bugs, but I still manage to build some pretty amazing things. What is also great about this game is the RPG elements. You choose your character at the start, he then evolve all through the game. I can't wait to see more quest. To me that alone will adds so much gameplay and make it a game I keep coming back too.

On the down side, the game is mostly played using the keyboard. I would've like to have the option to use keyboard and mouse or even better a controller. Also there's no different ennemies, for a survival game, at the moment there's not much to survive too. Finally the sound effects are really lacking, it makes the experience less intense. Of course being an Alpha you can expect to come across several bugs, but the devs are pretty involved in fixing them, so I have high hope that it will play much smoother in the near future.

In conclusion, I really think that this game has the potential to become a great game once the bugs are fix. The devs are really active which always bode well for the future of the game. They are actively working at fixing the bugs and improving on the existing features. I really like the concept already and I cant wait to see it develop further. I really think that there's a great future for this game.

Rating:

6.5/10

Pros:

  1. The in-depth terraforming mode lets you have a unique experience every time you create a new world.
  2. The RPG element, quest adds to the gameplay.
  3. Great graphics and beautiful big world to play in.
  4. With the terraforming and the characters ability to evolve, each playthrough is truly unique.
  5. Even though theres no tutorial per se, theres a help feature which lets you know which key do what.

Cons:
  1. The music is rather bland and it lack some sound effect.
  2. The keyboard control makes it rather hard to play, would've like to be able to use the mouse to move.
  3. Several bugs and issues to be fix.
  4. Theres no tutorial, so you feel kind of lost at the start.

Hardware Information

Hardware Type
Monitor Asus laptop 17 inch 1600 by 900
Headphones Headphones
Keyboard Asus ROG laptop
Controller XBOX 360
Mouse Microsoft mobile mouse 3500
Microphone Microphone
Motherboard ASUS ROG laptop
CPU Intel Core i7 6700HQ 260 GHz
GPU gtx 960m 2b
RAM 16 gb
OS windows 8
HDD 1 tb

Disclaimer:

Source of consideration: Tethys Interactive
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8 of 9 people (89%) found this review helpful
Recommended
1.5 hrs on record
Early Access Review
Posted: May 19
Product received for free
DISCLAIMER: Tethys Interactive LLC has provided me a key to try out this game. My review, however, is not affected by this action and will rate this game accordingly.

REVIEW

There are tons of survival games out there, and most of them offer the same content over and over again without any new features or changes at all. And given that statement, I believe Astral Terra has what it takes to stand out than the rest. Even though the game has been on development for quite some time, it still needs more polishing and probably more content.

I could only suggest this game to those who are willing to help out the developers on finishing this one. They could really use some help from the community feedbacks. So if you’re not that type of person, I do suggest that you wishlist this game and maybe check it out again in a couple of months.

PROS

  • Terraforming – I think this is the selling point of this game, and one of the most unique
    features compared to the other survival games.
  • Dedicated developers – I’ve checked the developer’s website and found out that this game was on Kickstarter and Steam Greenlight on 2013. And up until now, they try to update the game as constantly as possible. Not everyone has the patience to develop games that long.
  • Gorgeous Graphics – With more than a decent rig and the highest quality settings possible, this game simply stands out than most of the survival games out there.
  • RPG Elements – You can choose your race and your gender upon character creation
    and it all comes with different character spells and a levelling system.
CONS

  • Not User-Friendly – I had a hard time starting off to be honest, took me quite some time before I understand the mechanics of the game. I suggest you read some guides in-game or find a wiki on the internet.
  • Lacks Customization – I’m aware that the gameplay does not revolve around the character customization. But the only options you get when creating a character is choosing a race and its gender.
  • Low-end Rigs – If you can’t run this game and have a stable fps, I highly suggest that you look for different game instead. You’ll just be annoyed with the graphics and constant stutters. Not only that, but it also requires a DX 11 to run the game.
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6 of 7 people (86%) found this review helpful
Recommended
5.1 hrs on record
Early Access Review
Posted: May 15
Product received for free
Review Written on Sunday, May 15th, 2016

Review

My review will take into account that this game is in ALPHA and therefore there are still lots of bugs to be dealt with and a lot of game features to be added. The good news is that if you are the sort of person that likes to make suggestions and see them implemented then this is a good game to choose. The developer is very approachable and adds regular updates of users suggestions to the game on a weekly basis. I wont lie to you. There are a lot of bugs and at the moment and there is not much to do apart from building objects, Terraforming and exploring the infinite world.

The terraforming element to the game is interesting and has promise but I believe it is not yet stable in its current state and you will often find yourself stuck underground. The terraforming tool is a big colourful cube which appears in front of you and can be moved upwards and downwards and closer or farther away. It digs into the ground and you can form tunnels which go downwards as far as you like. When the tool is perfected I can see this being a great way of building tunnels and passageways underground. Currently I found the tool difficult to use accurately and that is something the devs will need to improve on to really make this game stand out. The building elements to the game are quite good as they stand and you can easily build structures to your heart's content. The game does include combat and magical spell elements but these are in early development and at the moment any creatures you encounter are easy targets. You can create your own worlds and name them and create passwords for your friends to join. I can see this game being a really good game in the future, it just depends whether you want to jump on board and ride the journey with them. Be warned that in this state you will be joining the fun right at the start and I imagine there's a long way to go so don't expect a finished game yet.

In conclusion, I cant really recommend the game in its current form but it is in an ALPHA state so that is to be expected. Can I see promise in the game? Yes I can, and therefore I would recommend it to anyone who likes to get involved and make suggestions that if worthy will be implemented quickly. I guess this is why Steam releases games in ALPHA states so that users can mould the game and help develop it. I have seen first hand that my suggestions and my friends ideas were included in updates within the week so if this excites you then I would say go for it!

Rating:

6.5/10

Pros:

  1. Devs listen to your ideas and implement them quickly
  2. An infinite world for you to play around in and the terraforming tool could be very promising
  3. Multiplayer and single player modes included and you can create your own worlds which are password protected.

Cons:
  1. Lots and Lots of Bugs
  2. Not much to do at the moment

Hardware Information

Hardware Type
Monitor LG IPS LED FLATRON IPS234
Headphones Turtle Beach Earforce X12
Keyboard Corsair Raptor K40
Controller Microsoft Xbox 360
Mouse Trust GXT 25
Microphone Turtle Beach Earforce X12
Motherboard ASRock Z97 Extreme 6
CPU QuadCore Intel Core i7-4790K 4400 MHz 44 x 100
GPU Gigabyte GeForce GTX 760
RAM 16MB
OS Windows 81
HDD Crucial M550 512GB SSD

Disclaimer:

Source of consideration: Tethys Interactive LLC
Was this review helpful? Yes No Funny
7 of 9 people (78%) found this review helpful
1 person found this review funny
Recommended
2.0 hrs on record
Early Access Review
Posted: May 19
Product received for free
Please, keep in mind that this is only an opinion of mine and each of us has their own, unique, thoughts. The review describes my expression of the game and nothing more than that. This particularly review holds more formal nature and form.

May 20th, year 2016. The copy was obtained from Tethys Interactive LLC.


To be honest, this is one of the most ambivalent reviews I am writing so far even though there aren't so many in general. If I were to describe the game in a catch-phrase it would probably sound like "An all-round cake with superious taste ... which is yet to be cooked". And that may somehow convey the first expression after you decide to give Astral Terra a try.

Further saying, there are many things to be changed and some to be completely redone even before developers could move this project to "road to release". If you want to support AT and give it your own thoughts after playing, think twice. It is indeed mentioned that the game is currently being in Alpha (which I still can't really justify for an Early Access title as there should be some limit of "done'ess" to consider title be worthy of opening it to mass public). In my opinion, the present build would be much more welcomed as a closed Pre Alpha testing to a limited pool of enthusiasts.

But enough with negatory grunt for now. As it was said earlier, Astral Terra has an immense potentional and headway (the main reason I decided to give it a thumbs up) and despite being quite a mess it slowly buy steadily progresses towards that kind of sandbox "toy" you wouldn't feel tedious to play with. There is already diverse arsenal of possibilities to try: for instance, you are able to terraform natural surroundings and create completely different biomes within others (lets say a lovely oasis garden lying midst rough wilderness), give a try to building mass constructions of various form, nature or caliber in general. Also, you could rather devote yourself to grinding and combining elements to then act as blacksmith, carpenter or "The Creator" of some sort. There are three races in-game but naturally it doesn't matter which one you decide to choose as the changes in gameplay are non significant at all less said bring any influence.

Techically, as you may have guessed yourself this title is far from anything certain. I first started playing Astral Terra when the team came up with a "huge, epic update" so I am hardly to imagine how it looked like before but even then I had to face several unpleasant issues distorting game experience quite significantly. Thus, I needed to relaunch it a few of times being unable to load the world/hero, I got stucked in the textures twice having to do the same RE thing. The most annoying thing though was constantly dissapearing cursor which was absolutely necessary to be on-screen for a building mode. Another point is a control scheme or just the character/interface controls in general: you can use the common A/D to turn the hero while Q/E only let you run obliquely in zig zags; meanwhile, right mouse button should be trapped to use as a regular camera view while just mouse is purposed for navigating through menus and building. This wholeness is rather peculiar in my opinion and could be replaced with easier and more user-friendly concept later. Not sure if it's worth of mentioning, but there is also an already dead multiplayer in the game too (couldn't load other player's online world, so can't speculate on that).


What was enjoyable:
  • - Huge opportunities ... >
  • Ability to terraform earth and add a plentiful amount of different elements (including water)
  • Many materials and forms to create buildings with (still, they will likely have simplified form due to overall small scale and lack of complex structure)
  • Presence of surprisingly advanced crafting system (weapons, misc and so on)
  • Online mode (even so it's not working properly for me at least)
  • A visible progress towards improving, seemingly active and mindful developers

What proves lacking:
  • - > ... Within far crippling boundaries
  • Countless small bugs in all aspects of the game to polish, overall feeling of colossal incompletess even for an "Alpha" version of the game
  • Hunger system which proves absolutely out of the place at such early stage of development and seems hasslesome for players
  • The patient RPG system is more likely dead than alive
  • Poor animations while the surrondings seem static
  • Highly resourceful and "system crushing" in the current state, especially on GPU (for the sake of your mediocre PC's wellbeing, don't try to set everything on max and then create water)
  • Cropped and lacking sounds effects
_____________________________________________

4 "Oh stop rolling from me damn logs!" out of 10 (which is still a positive mark, yes). Far from being far of finishing, fairly bum and incomplete in many ways sandbox voxel creation with a small hint of becoming worthy title to enjoy in the nearest future; 'le gachis de idees' if one can say.
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8 of 11 people (73%) found this review helpful
Recommended
0.7 hrs on record
Early Access Review
Posted: May 19
Review Written on Thursday, May 19th, 2016

Review

Astral Terra is a Indie Sandbox game, where you can build your construction and the world is randomly generated like Minecraft. It has crafting and building while it also mixes this with an RPG aspect (combat and survival).

The world of Astral Terra looks great. As you play, you explore the world, while also building and destroying everything. The game has single player and multiplayer, which you can use your own created world for mulitplayer.

This Game shows a lot of promise, but it is still in Early Access / Alpha and the dev is giving the game some attention by giving timely updates. It looks very promising and I look forward to the game when it finally comes out of Early Access!

Rating:

6.5/10

Pros:

  1. The gameplay and environment looks great.
  2. It is easy to understand.
  3. The Dev is very proactive with fixing the bugs in the game.
  4. Excellent replay value.

Cons:
  1. Crashes / Bugs.
  2. Lack of a tutorial.
  3. The controls could be better.

Hardware Information

Hardware Type
Monitor Dell IN1910
Headphones Logitech G930
Keyboard Logitech G19
Controller Xbox One
Mouse Logitech G700
Microphone Logitech G930
Motherboard MSI Z97-Gaming 7 LGA 1150 Intel Z97 Motherboard
CPU Intel Core i7-4790K Devils Canyon QuadCore 40 GHz
GPU 2x GIGABYTE Radeon R9 290 4GB Video Card
RAM CORSAIR Vengeance Pro 16GB 2 x 8GB
OS Windows 10
HDD Mushkin Enhanced Chronos 25 480GB SATA III SSD

Disclaimer:

Source of consideration: Tethys Interactive LLC
Was this review helpful? Yes No Funny
4 of 4 people (100%) found this review helpful
Recommended
5.0 hrs on record
Early Access Review
Posted: May 23
Product received for free
Review

Astral Terra is a sandbox survival/crafting game. You start off by creating your character, in which you can choose between three races and whether it be a male or female and of course a name. After this you create your first world, and of course decide to enter it. You are spawned in a big, beautiful world in which you are free to gather materials, craft foundations and terraform the environment. You also have magical spells to your abilities, including a self-heal. The most fun I had was with its terraforming, adding or removing things to and from the environment. If you have always wanted an unlimited supply of gold, this game's definitely for you. Try not to drown yourself in your newly created pool of water though (wish someone had told me beforehand).

The game is in its alpha state, and you can definitely tell this by the amount of bugs. I also hope the developer will work on the user interaction portion of the game. Dear dev, the a and d keys are a lot more suited to be used as strafing keys - NOT as turning the camera around. Also I couldn't find an easy way to exit to the main menu, besides exiting the entire game. I also didn't see any cancel buttons within some of the menus, having to click on the appropriate menu button to close it again. The character and abilities screen have it, so why cant settings have one for example? The game definitely has potential, but it still needs - a lot - of tweaking. In its current state, I would rather call it pre-alpha.

As you can see I gave this game a (barely) positive score, but please bear in mind that this is me taking its alpha state into heavy consideration. I even feel that calling it alpha is stretching it. I would only recommend a purchase if you are starving for a new sandbox game, or if you like to support the developer. The developer is involved within the community, something I applaud them for. This leads me to believe that they will do their best to improve the game to the players liking.

Rating:

5.5/10

Pros:

  1. Developer seems dedicated, I have high hopes this will not become another EA abandoned project.
  2. The environment of the game looks great.
  3. Offers both single-player and multiplayer, can carry your worlds over.
  4. Terraforming is awesome!
  5. Abilities hotbar.

Cons:
  1. Lacking a tutorial, making it a lot more difficult for newcomers to understand and simply a strain.
  2. Audio (or lack thereof). There isn't much sound, something I feel that is essential in survival games.
  3. User interaction needs working on.
  4. Price point. At its current state I find it hard to recommend it for €15.
  5. Poor optimization. I understand the game requires a higher-end rig, but for what it offers I think this is an unreasonable request.

Hardware Information

Hardware Type
Monitor Dell24inchdontknowwhatmodel
Headphones SteelseriesSiberiaV2
Keyboard Skillercheap15
Controller Xbox360wireless
Mouse LogitechG400s
Microphone SteelseriesSiberiaV2
Motherboard GigabyteGA-Z87-HD3
CPU Inteli5-4670K
GPU Geforce770GTX
RAM 2x4GBCorsair
OS Windows7HomePremium64bit
HDD Plextor125GBSeagateBarracuda1TB

Disclaimer:

Source of consideration: Tethys Interactive LLC
Was this review helpful? Yes No Funny
5 of 6 people (83%) found this review helpful
Recommended
0.6 hrs on record
Early Access Review
Posted: May 17
Product received for free
Review Written on Tuesday, May 17th, 2016

Review

So first of, this is a Early Access game, in a Alpha state (in my opinion it can be considered to be in a Pre-Alpha for some more weeks, if the patches keep on coming) with the genre of Sandbox and Survival.

When you start you get all the tools you need to gather resources, build a house, or a castle, or whatever you want, use your imagination. You can also use Terraforming to chape the world with your own hands, so, go build that underground city you always dreamed of.

Yes, Early Access means some bugs, but every game has at least one, even the finished ones, so expect some on this one. But the Devs are pretty active, and many of the reported bugs are fixed in the following patch, so, the more feedback you give, better the game will turn out to be.

P.S.: I have around more 15 hours of offline gameplay, mostly on singleplayer mode though.

Rating:

7.2/10

Pros:

  1. Very active Devs, who listen for ideas/sugestions/bug reports, and more, and patch them, or implement them, as soon as possible.
  2. Terraforming, in other words, the ability to change the world around you, its a powerful tool at your disposal
  3. The Map Seed, which means, each map has its own number, its Seed, and if you found a amazing world you can send the number to a friend for him to play in the same one (without your modifications to the same).
  4. Several classes to choose from, each one with his own backstory and lore.
  5. The art is amazing for a Early Access game, we can see that they gave much time in that area.

Cons:
  1. The Tutorial. Or better yet, the lack of it, it may be a sandbox game, but we still need to learn how to play it.
  2. The controls either for construction and for movement, after a while you get a hang of them, but still hard to use them.
  3. This game requires a High-Spec computer, which means, a lot of people wont be able to enjoy it with maximum fps.
  4. Its a Alpha(Early Access) game, but in my opinion, its still on a pre-alpha level, but with the help and feedback from the community, soon enough will be a Alpha level game.
  5. In my opinion, the game is a bit overpriced, i see this as a 10/15 game max, so the 20+- pricetag i think its a big push.

Hardware Information

HardwareType
Monitor1366x768
HeadphonesOzone Rage ST
Keyboard- Laptop
Controller-
MouseE-Blue Auroza
MicrophoneOzone Rage ST Microphone
MotherboardMotherboard
CPUIntel Core i5-3210M 250GHz
GPUNVIDIA GeForce GT 620M
RAM6Gb
OSWindows 7
HDD750Gb

Disclaimer:

Source of consideration: Tethys Interactive LLC
Was this review helpful? Yes No Funny
5 of 6 people (83%) found this review helpful
Recommended
0.9 hrs on record
Early Access Review
Posted: May 17
Review Written on Tuesday, May 17th, 2016

Review

This is a decent sandbox game that resembles Minecraft and Elder Scrolls sort of. The game allows terraform which I think is cool at first, but this game feels kinda like a pre-alpha. The crafting system is cool and kinda feels like the game Grav with the farming for materials aspect.

The graphics look decent considering that this game is an alpha. The artwork and animation look decent enough as well. Hopefully the finished product will produce more detail in the characters and background.

The multiplayer didnt work for me. I guess its still being finalized for the complete version. There are several bugs that did require me to restart my game a few times. My controls got stuck and I was stuck in a ditch i dug on my own lol. Being that this is a sandbox game I hope the final product finishes the bugs along with the multiplayer to see how well this game runs with multiple people in one server. The possibilities can be endless. So only time will tell. The price range is a bit high in these early stages, but I do hope that the finish product does make it worth while.

Rating:

6.0/10

Pros:

  1. Decent graphics makes it easy on the eyes
  2. Crafting and farming for materials
  3. Added RPG elements to make it lasting
  4. More unique take on the minecraft aspect
  5. Please fill out all 5 pros.

Cons:
  1. Clunky Controls made me restart the game
  2. Repetitive music makes me go crazy add some more lol
  3. Multiplayer doesnt work for now...
  4. Buggy game with hopefully patches to follow
  5. Please fill out all 5 cons.

Hardware Information

Hardware Type
Monitor Samsung Series 9 S27B970D Display Port 2560x1440
Headphones Astro A40 Headset
Keyboard CMStorm KB
Controller Xbox 360 Wired Controller
Mouse CMStorm Mouse
Microphone Astro A40 Mic
Motherboard ASRock X79 Professional
CPU Intel i7-4930K 340GHz
GPU Nvidia GeForce GTX 760 X 2
RAM 16 GB Ram
OS Windows 7 Pro
HDD WD 2TB Hdd

Disclaimer:

Source of consideration: Tethys Interactive LLC
Was this review helpful? Yes No Funny
5 of 6 people (83%) found this review helpful
Recommended
1.8 hrs on record
Early Access Review
Posted: May 19
Product received for free
Review Written on Thursday, May 19th, 2016

Review

Ok so Astral Terra is a sandbox survival game, so to start off i created my character which was pretty easy to use and then i created my world, Once loaded the game looks good and the detail as you look up at the sky and upper part of the tree is quite impressive compared to some of the other sandbox games that are similar to this, So i started to do some exploring and ended up doing alot of running around and basically terraforming EVERYTHING in sight which is pretty fun. I know this game is at the alpha stage but there has to be some objective or quest to keep me entertained or even wanting to keep playing as wandering around terraforming can only keep me going so long.

The game has single player and multiplayer of which you can use your own created world for mulitplayer which is a great idea if you want to show friends something you have done in your own world and vice a versa. The game has a minimap which is awesome but not one thing was shown on it apart from direction.

The game has a fully configured steam controller which made the game alot easier with the steam track pad. I have seen on some other reviews that you need a monster pc to run this but i disagree with that, my pc is or wasa budget pc, paid about 550 GBP and i can run this on ultra and with no issues

Overall i feel this game has huge potential and i am honestly wishing the dev the best with it as it seems like he really cares about this game. It looks good and the the idea and concept of it all are great, but for me i need something to do more than just run around
Rating:

5/10

Pros:

  1. Graphics are really good.
  2. Terraforming works really well.
  3. Steam controller works flawlessly, trackpad made it easier than using a keyboard and mouse
  4. Easy to move where you want, so if you need to get really high up, you can move yourself and no need to spend hours building or terraforming platforms.
  5. Active dev, has been 3 updates recently and they are very open to feedback and constructive criticism.

Cons:
  1. No objective or quests
  2. No tutorial for the alsolute newbie on the game mechanics.
  3. There are still many bugs but the dev is sorting them out.
  4. The music in my own opinion started to get on my nerves abit, This should be varied with some other music.
  5. The game should not be early access just yet as i feel there is still a way to go before it should be sold as early access

Hardware Information

Hardware Type
Monitor 32 TV
Headphones turtle beach px3
Keyboard logitech g15
Controller xbox wireless
Mouse logitech mx518
Microphone turtle beach px3
Motherboard gigabyte
CPU hex core 3.4 ghz
GPU radeon 7750 OC
RAM 16 gb
OS windows 10
HDD 1tb sata

Disclaimer:

Source of consideration: Tethys Interactive LLC
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3 of 3 people (100%) found this review helpful
Recommended
8.0 hrs on record
Early Access Review
Posted: May 14
Product received for free
Review Written on Saturday, May 14th, 2016

Review

This Game shows a lot of promise, definitely a traditional RPG, Smooth voxel world that is completely editable.Even though the game is in early access,
it definitely has a lot of potential to go really far.

Great concept, you are able to explore the game (world) and do as you please with it (Destory)/(Create) is great.The building system is different which is good.

The dev's do work on the game quite frequently which is great espeically when it comes to early access games such as this one.
Astral Terra is constantly getting better.


Rating:

6/10

Pros:

  1. Survival. i love survival games most are my favorites.
  2. Building. building has always been a huge deal to me when it comes to games.
  3. Terraforming.- Who doesn't want this option in every game out there?
  4. Active dev team.-every game needs this :[ [*]RPG elements. [/olist] [h1]Cons:[/h1] [olist] [*](Controls)-It took a little bit of time to figuring out the controls. [/olist] [h1]Hardware Information[/h1] [table] [tr] [th][u]Hardware[/u][/th] [th][u]Type[/u][/th] [/tr] [tr] [td][b]Monitor[/b][/td] [td]HDMI HannsG[/td] [/tr] [tr] [td][b]Headphones[/b][/td] [td]SteelSeries[/td] [/tr] [tr] [td][b]Keyboard[/b][/td] [td]Compaq[/td] [/tr] [tr] [td][b]Controller[/b][/td] [td]Controller[/td] [/tr] [tr] [td][b]Mouse[/b][/td] [td]Asus[/td] [/tr] [tr] [td][b]Microphone[/b][/td] [td]CAD[/td] [/tr] [tr] [td][b]Motherboard[/b][/td] [td]990FX Extreme3 ASRock[/td] [/tr] [tr] [td][b]CPU[/b][/td] [td]AMD Phenom 30ghz quadcore[/td] [/tr] [tr] [td][b]GPU[/b][/td] [td]AMD Radeon HD 7700[/td] [/tr] [tr] [td][b]RAM[/b][/td] [td]8GB[/td] [/tr] [tr] [td][b]OS[/b][/td] [td]Windows 10 home[/td] [/tr] [tr] [td][b]HDD[/b][/td] [td]HDD[/td] [/tr] [/table] [h1]Disclaimer:[/h1] [code]Source of consideration: Tethys Interactive[/code]
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