Explore, Adventure, Craft, Build, Survive. How will you shape your world? Astral Terra is a Smooth Voxel, Procedurally Generated Open World game with RPG and Survival Elements!
User reviews: Mostly Positive (32 reviews) - 71% of the 32 user reviews for this game are positive.
Release Date: Nov 10, 2015

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Early Access will help us gain valuable feedback and input from the Steam community which will help us reach a final polished release state. Feedback and user game-play will also help us discover new features the player base both need and desire. The game is currently in Alpha state with some bugs. Some features may or may not change.”

Approximately how long will this game be in Early Access?

“Our current projected timeline is a little over 1 year until final release - December 2016. As a small indie, our supporters will be our largest ally in getting this project developed and realizing it's full potential. Please follow our development process via our website and provide your awesome feedback via our discussions here on Steam or on our community message board.”

How is the full version planned to differ from the Early Access version?

“Most of the core game mechanics are already in place (procedural voxel terrain generation, building, terraforming, player character creation and progression, etc...).The full version will have additional features and content while also having a smoother and better game-play experience. For most features, we have the core implemented, these systems just need to be extended upon.”

What is the current state of the Early Access version?

ALPHA BUILD-YOU WILL FIND BUGS AND GAME BREAKING ISSUES Please don't purchase unless you are willing to help test and develop this early stage indie game. We are a small Indie and are very transparent about the state of the game.We will be regularly pushing out patches, listening to feedback and reading bug reports as we progress. Please expect disconnects, weird and annoying bugs, and an occasional crash during this period.

STATE OF THE GAME


For most features, we have the core implemented, these systems just need to be extended upon.

In Early Access Build:
  • Terraforming and Terrain Editing Tools (Building, Digging)
  • Dynamic World Generation(with Seeds)
  • 3 different Biomes for the starting Fae Sanctum plane
  • Day/Night Cycle
  • Resource Harvesting
  • Simple Crafting System
  • Interactive Cascading Water, Waterfalls, Rivers, Oceans
  • Underground Cave System
  • Basic Combat, Weapons & Spell Casting
  • Wildlife/Animals
  • World/Home items to place
  • Player Built Housing
  • 3 Starting races with 2 sexes for each race(male or female; Fae, Dark Elf, or Dwarf)
  • Attributes and XP
  • Some Survival System Components(hunger/stamina)
  • Aggressive Mobs in caves(Bloodfiends & Grottonoids so far - more coming)
  • Multiplayer(cloud hosted, room based MP with up to 10 players per room)
  • Single Player Online Mode(no offline Single Player - start a room and set to Private for single player)

Will the game be priced differently during and after Early Access?

“Yes. We are offering Early Access at a discounted price until we hit final release.”

How are you planning on involving the Community in your development process?

“We have already started and will continue to interact daily with our players via Steam, our community message boards(community.astralterra.com), facebook, twitter, reddit, live conventions and any other possible way to connect. We are longtime gamers ourselves and value the input players can provide.”
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Recent updates View all (11)

February 5

Small update with fixes.

Greetings gamers and happy Friday!

We have been diligently working away at getting our newest build of the voxel terrain live for a fairly large update that is coming soon. In the meantime we wanted to push out a couple fixes for some of the reported issues. Patch notes are below as always, have a great weekend!

0.2.6b

- Fixed issue with screen resolution UI where some resolutions could not be selected. All available resolutions should work now.
- Removed Motion Blur.
- Changed the way ores are removed. Now rock is destroyed instantly on last harvest and new particle effect happens. New resource stack indication coming soon.
- Removed land from being drawn on the mini-map. Icons still show. Players should see a gain of 5-10+ fps.

3 comments Read more

January 29

Big voxel terrain update incoming!

Greetings friends, gratitude for your continued interest and support of Astral Terra. We have been working on a couple BIG updates over the last few weeks which is why we did not push out an update at the end of last week (usually we try to do one every 2 weeks).

The first big update is almost done and is a big improvement on our already awesome voxel terrain. Optimizations, a new transvoxel method combined with a new terrain LOD system allows us to make much larger terrains. It also allowed us to reduce the size of the voxels in a chunk, therefore giving players finer refinement with the Terraformer and smaller blocks with the build tools. The original scale for the voxel terrain was 1 real world unit = 1.5 voxel units. Characters stand 2 units tall (non dwarves anyway heh) - therefore 2 blocks stacked would = 3 real world units tall. Now 2 blocks stacked = 2 real world units tall (same height as a player). We're working on Doors and a few other items right now, as well as some bugs, to make sure everything fits correctly again. :) With a much further draw rate and higher density for tree cover, the overall look for the environment has improved as well. Lastly, we also have built out a new Nordic type of biome that's snowy and mountainous. The biome contrasts very nicely against every other biome and can be found between the Forest and the Canyon biomes. This rounds out our biomes to 4 now - Nordic (snow), Canyon, Forest and Tropical. Here are some screenshots showing off the new features, we hope to have the big update out to you guys by the end of next week (Feb. 5th)!

New thick tree cover in the Forest Biome.


Much larger draw distance on the Epic Canyons biome.


New Nordic/Snow Biome


New Nordic/Snow Biome


New Nordic/Snow Biome


Overhead showing large terrain. Player is in the center.

5 comments Read more
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Reviews

“In gaming land, players can be – and see – anything; the only limits are imagination. Aiming to take this concept to new dimensions is Tethys Interactive’s Astral Terra.”
IndieGameMag

“Morrowind meets Minecraft; that’s my first impression looking at this open-world 3D aRPG. The graphics are nicer than in either of these games, but it still manages to implement Minecraft’s world creation and destruction mechanics. That it does so in a truly alien-looking, open-ended fantasy world reminiscent of The Elder Scrolls: Morrowind is icing on the proverbial cake.”
Indie RPGs

“With the constantly changing worlds there is no limit to the wonders that Astral Terra can provide. It’s rare that a game truly leaves me in awe of what they’re doing. Astral Terra is getting to that point. The thought of ever-changing worlds, that I can change on a whim is very intriguing. I hope it lives up to its potential.”
Two Dash Stash

About This Game

Unlimited Terraforming and Building in your own Procedurally Generated
Smooth Voxel World.



Explore, Adventure, Craft, Build, Survive. How will you shape your world?
Astral Terra is a fantasy-themed sandbox world-crafting game for PC with RPG and survival elements. Set in a beautiful smooth voxel world that’s generated on the fly and completely editable, no two players will have the same experience, as everything from the skills you learn to the world you play in is fully unique and customizable. Explore the endless realm of the Fae Sanctum as a Planar Warden and pick out a piece of land to build your fortress via your unlimited power to terraform and build. Gather resources for crafting and building or just explore the various biomes for the sake of discovery. From character progression with abilities and powers, to the terrains and the environments, everything is procedural and editable! Shape your world and your character the way YOU desire! Feel free to play alone by setting your world to private, or join friends to collaborate. Astral Terra has automatic online hosting of your world with no external server setup, with options for worlds to be public, passworded or private.

CORE FEATURES

  • Play Your Way! Shape Your World! No starting Archetypes – your character, a Planar Warden, grows the way you want them based on your choices(skills) and discoveries(items). Pick from 3 starting races: The Fae, Dark Elf, or Dwarf for character races.



  • Unlimited Terraforming. You have lots of choices for editing your environment using the Kinumon Astra(Magic Cube). The tool is one of your core world powers so gathering materials is not needed. Add or remove land, change textures and more. No restrictions on terraforming.

  • Unlimited Build Tools. You can build using multiple shapes, materials & prefabs. The tool is one of your core world powers so gathering materials is not needed. No grinding required.

  • Next Gen Dynamically Generated Worlds-With a robust modern smooth voxel system, our worlds are generated on the fly every time a player starts a new game (or load up your saved world that you already worked on). Simply put in a seed and see a new world every time!

  • Discovery & Adventure-Unlock the mysteries of the world through exploration and discovery. Explore underground caves & find rare minerals for crafting.

  • Mining & Crafting-Gather ingredients & resources from combat drops OR from mining your land to build new weapons and items. Check our wiki for more details.

  • Skills & XP-Gain XP through combat, harvesting & exploration. Choose skills based on the type of player you want to be. Check our wiki for more detailed spell listings (basic powers and spell tomes available at launch, new advanced skill system coming soon).

  • Survival & Combat-Fight and kill aggressive mobs that also want to kill you. (bloodfiends and grottonoids in caves so far - more coming).

  • Solo & Coop-Play alone or Invite friends to join your world or travel to other players worlds with the in-game server browser. Sign in, make a character, host your game. Your friends will see your game and can join you – all done seamlessly without third party software (online private and public mode, single player coming soon). Online play is set to a current limit of 10 players per room/world.

STATE OF THE GAME

For most features, we now have the core implemented, these systems just need to be extended upon.


In Early Access Build:
  • Terraforming and Terrain Editing Tools (Building, Digging)
  • Dynamic World Generation(with Seeds)
  • 3 different Biomes for the starting Fae Sanctum plane
  • Day/Night Cycle
  • Resource Harvesting
  • Simple Crafting System
  • Interactive Cascading Water, Waterfalls, Rivers, Oceans
  • Underground Cave System
  • Basic Combat, Weapons & Spell Casting
  • Wildlife/Animals
  • World/Home items to place
  • Player Built Housing
  • 3 Starting races with 2 sexes for each race(male or female; Fae, Dark Elf, or Dwarf)
  • Attributes and XP
  • Some Survival System Components(hunger/stamina)
  • Aggressive Mobs in caves(Bloodfiends & Grottonoids so far - more coming)
  • Multiplayer(cloud hosted, room based MP with up to 10 players per room)
  • Single Player Online Mode(no offline Single Player - start a room and set to Private for single player)

Coming:
  • More items to craft
  • More advanced Combat and Skills
  • Multiple armor types
  • Additional Character Races(Human, Elemental)
  • Travel to other planes(Fae Sanctum is the starting plane and there are 3 different biomes within the first starter plane). Shadow plane(already in prototype), then the elemental planes will be next.
  • Character Customization-Changing hair, body type, etc
  • Starter Missions
  • PVP
  • Dungeons and quests
  • MOB Factions(friend or foe) and Rewards
---------------------

STORY


[1 THE BEGINNING]
In the beginning there was the formless warm gray.
There was neither light nor darkness, nor form nor striving.
Yet in time, there was the slightest movement in the gray.
So slowly at first, that none might notice, even had there been one to watch.
Over eons of uncounted time, the gray gathered itself in a single place.
A thing like a smooth gray egg coalesced, then shrunk and contracted until in an explosive burst,
The Two were born: One of Light, the Other of Darkness.
The Great Lovers, Lakana the White, Goddess of Light and Order, and
Visaku the Black, God of Darkness and Chaos, blossomed forth into the universe.
[2 THE FIRST CHILDREN]
In the fullness of time, the Two begat the First Children. The Firstborn was enigmatic.
They named him Davanu, and tall and proud,
Crowned with mighty horns and lusting always for power.
Red is his color.
Next in their line was Da’lea the Green, joyful and merciful,
Prone to rapid change in mood, but mighty in her generosity and mirth.
Finally, in a pregnancy that nearly killed Lakana were born the Four:
Ravanyx the Golden, fiery in both temperament and appearance;
Vaya the color of Sky, fast and effortless in motion, controlled by none;
Nitluru the Brown, dwarfed and sturdy, slow to anger, but mighty in wrath;
And Tagaryl, green like the Sea, cold and deep, filled with secrets...

Read more and learn all about Planar Wardens and Astral Terra at our wiki!

System Requirements

    Minimum:
    • OS: Windows 64bit
    • Processor: Dual Core
    • Memory: 4 GB RAM
    • Graphics: NVidia GTX550 ti/ATI 6770 or higher
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 2 GB available space
    Recommended:
    • OS: Windows 64bit
    • Processor: Quad Core
    • Memory: 8 GB RAM
    • Graphics: NVidia GTX 670/ATI 7870 or higher
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 2 GB available space
Helpful customer reviews
10 of 19 people (53%) found this review helpful
1.4 hrs on record
Posted: January 22
Early Access Review
This is one of the few times that I am positively stumped about what to write about a game. I will put this out there and thankfully the Steam Description goes to an incredibly length to explain the game, it’s current state and what is to come. This will not be my best review or insight into a game but it’s the best that I can do. For now. Mark this down as one of those games that I am too deeply fascinated by not to return to it as the game is updated and worked towards full release fruition.

I have an admission. I have never played Minecraft. It’s not a Steam game and although it sounds deeply fascinating it is not something that I have been drawn to play. I have only put small amounts of time into games such as Terraria. Frankly, those types of games scare me. Although I am not an artist I do have a deeply creative mind. Hence why writing is one of my absolute passions and why I went to university to study it on a professional level. Thus, I love utilizing my imagination. These types of games offer me the types of opportunities that I could lose myself into and I wouldn’t be so certain that I could get myself back out of.

The moment that I laid eyes on Astral Terra’s early access page on Steam I knew that I had to have her. It was like that forbidden love, the fruit that you know that you should never bite into. It has the appearance of the movie Avatar, the potential creativity of some of the best sandbox games ever made and from what others have claimed has the potential to have the type of game play and realized worlds that made The Elder Scrolls such a popular franchise. In many ways that sounds like the perfect game. It’s certainly highly ambitious and if Tethys Interactive could pull it off it could become one of the most addictive and beloved games on Steam. She was mine.

I haven’t spent that much time in the game. I’ve not played with anybody else as of yet though I would dearly love to. I have explored the standard ‘room.’ I have built a few, very basic, creations. What I can say without a shadow of a doubt in my mind is that the early access mode is already relatively deep. It shows enormous signs of living up to its potential. There’s a lot of work that needs to be put into it before it even gets a quarter of the way there but the more I play, the more I see, the more I watch the more I believe that this game is something different.

If Astral Terra sounds like the type of game that you would like to not only play but to really provide constructive feedback for and help realize all of that potential then do yourself a favor and invest in Astral Terra. It’s going to be very special indeed. It may be the best current early access game on Steam.
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36 of 55 people (65%) found this review helpful
1 person found this review funny
0.8 hrs on record
Posted: November 11, 2015
Early Access Review
It's pretty darn rough around the edges right now, but with a lot of work and polish, I'm sure it'll gather an impressively large fanbase. Granted, it's an alpha right now, so there's going to be some things about the game that needs to change.

My suggestions would be...
  • Fullscreen Windowed option. Most games have it, and it'd be an utter shame if this game didn't. Trust me, your players will love you for the option! (It's always the first thing I look for to make sure it's on.)
  • Cancel button on Settings Configuration, just in case we screwed something up and don't want to face the ultimatum of "Quit Game" or "Apply".
  • Camera speed option, and perhaps an option to keep it regulated so that it doesn't start off as a slow crawl to a sudden lurching, motion-sickness inducing whizzing across the screen, haha.
  • Hotkey reconfiguration. This is important in that it allows for players to fall into hotkeys and habits they're familiar and comfortable with. Most importantly, it allows for players who are brand new to the game to peruse the hotkeys and see what the default hotkeys are in game. (For example, I never would have guessed that Q, normally a Strafe Left movement button would be the Descend function.)
  • Allow for players to zoom out of first person if they so wish in Build Mode. Being forced to first person is very disorienting and doesn't allow for the player to gage scaling.
  • Allow players to adjust volume of various things, not just master volume. I must shamefully admit I'm not a fan of the music, but I'd still want to hear the environmental sounds; there's no option for this, however. It's all or nothing right now. Similarly, breaking down the settings to multiple categories would be advised for organizational purposes.
  • Speed up the scrolling speed of Build Mode's texture selection. I'm not sure if the developers have tested this particular function, but it's ridiculously slow, borderline frustrating.
  • Have the movement keys (WASD) move the camera as well. Having to hold down the right mouse button to figure out we're unintentionally running our character's off a cliff isn't a good thing!
  • Character customization! Is there any at the character creation screen? I'm not too certain, but I believe not. It's a little disheartening, but I assume this will become a later feature. If there is indeed character customization in this build, it's very well hidden.
  • Have Stamina be a bit more reasonable. Within four minutes of standing around figuring out controls and settings, my Stamina was entirely depleted. Seems rather silly having it go away so soon, perhaps extend it to over the course of an hour? I'm not certain what purpose it holds, but if its anything important, this game would be unplayable.
  • Warning before deleting/throwing away objects by dragging off the window. Hooo boy.

That's all I can think of off the top of my head. Looking back on it, wow I piled 'em up. Keep up the fantastic work. I might update this later with more suggestions, but these are the most prominent that surface to mind.
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19 of 27 people (70%) found this review helpful
2 people found this review funny
2.5 hrs on record
Posted: December 27, 2015
Early Access Review
Ther game is fun. The building system is different and interesting. I have a good gaming system, but the framerate will never go higher than 8-10 pfs. this makes the gameplay choppy and irritating, even with the settings at the lowest they can be. with 3.1 ghz quad core processor, 12 gigs of ram, and a new nvidia, i should not have a problem on the lowest setting. Some work on the speed and this will be a really fun game. :-)
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30 of 58 people (52%) found this review helpful
1 person found this review funny
157.6 hrs on record
Posted: November 10, 2015
Early Access Review
Astral Terra is an Indie, fantasy-themed sandbox RPG in a Beautiful Smooth Voxel World that's generated on the fly and completely editable,
The world's are Randomly Generated Like that in Minecraft, Which I really love, I am One of the Game Play and Bug Tester's from the Group, And even though Astral Terra is in it's Alpha stage, Astral Terra is Playable, Offcourse There are some minor and small Bug's, But This is to be Expected.. since it is Aplha,
But in saying that The Tethy's Team have and always are Continually working straight away on their end on fixing any Issue's that may pop up ,and they release updates and patches after some Testing on their End , and then offcourse for myself and other's as Game Play Testers Making sure on our end with game play testing and Bug Reporting on our side.

I do recommned and Encourage you to Purchase Astral Terra If you do not mind helping with Alpha testing As this also Help's Support them :) And not forgetting that it also allows you the chance to help with shaping the game and Giving your Idea's and suggestion's and valuable helpful feedback Aswell as helping with Game play testing, That help's with picking up on any Bug's that you notice and come across That also help's make a more enjoyable game play experience for other's.

I Do Want to Stress Also to not to get Discouraged If and when you do come across a Bug & Game play Issue's, Because with your Continual Help and support and Hard work with Testing and Bug Reporting to Tethy's, This Really does Help with Narrowing down and Resolving any Issue's that may occur.
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15 of 29 people (52%) found this review helpful
2.6 hrs on record
Posted: November 12, 2015
Early Access Review
Brand new Early Access Survival/Craft/Build/RPG style game. I find it rather refreshing the concept of Astral Terra, Being its brand new onto EA and I am only just starting to put time into the game. I will just say that the Dev Team are very vigiliant on the forums and take notice of posts and ideas, this is what makes a good Indie Team and a great game. So I will be following Astral Terra along its journey of EA to release in the future.

As updates come and features are added will post new thoughts about the game. Currently, if you like supporting good Indie Dev Teams, I feel you can not go wrong with this Team and their game, its very promising and they seem to be a very dedicated to the game and community.
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