Breach & Clear brings deep tactical strategy simulation to PC, Mac and Linux! Build your Special Operations team, plan and execute advanced missions, and own every angle. Choose your real-world squad -- US Army Rangers, Germany's KSK, Canada’s JTF2, UK SAS, and more -- and take on a variety of foes with different skill-sets and...
User reviews: Very Positive (888 reviews) - 86% of the 888 user reviews for this game are positive.
Release Date: Mar 21, 2014

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Includes 2 items: Breach & Clear, Breach & Clear: Deadline


Recommended By Curators

"OMG I Didn't Plan That"


“Rainbow Six meets XCOM.”
82 – GamesMaster Magazine

“When a smartly conceived plan comes together Breach & Clear is every bit as satisfying as Frozen Synapse or XCOM: Enemy Unknown.”
7/10 – Pocket Gamer

“Breach and Clear is a masterful game.”
5/5 – GameWoof

About This Game

Breach & Clear brings deep tactical strategy simulation to PC, Mac and Linux! Build your Special Operations team, plan and execute advanced missions, and own every angle.

Choose your real-world squad -- US Army Rangers, Germany's KSK, Canada’s JTF2, UK SAS, and more -- and take on a variety of foes with different skill-sets and abilities. Learn to approach, engage, and dominate your opponents through superior tactics and training. The Steam version of Breach & Clear includes all the premium content from the original mobile game at no additional cost.


Build your arsenal with thousands of gun combinations, and specialize each soldier with a combination of perks, tactics, camo, armor, and inventory all tailored by you. Tune your load-out with consumables like UAV Drones and Breaching Charges that can change the course of battle!


Each soldier matters, every decision counts. Plan your mission step-by-step: split up your team and assault the map from multiple entrance points, set routes and fields of fire, use cover and outflank your foe.


Developed with help from members of the Special Operations Forces community, Breach & Clear features actual close-quarters combat tactics and a variety of door-breaching techniques. Soldiers equip real-world weapons and gear. Firefights take place in real time.

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows XP or higher
    • Processor: Core 2 Duo or equivalent - 1.5 GHz or higher
    • Memory: 2 GB RAM
    • Graphics: Any DirectX 9.0c Compatible Card from 2007 onwards.
    • DirectX: Version 9.0c
    • Hard Drive: 3 GB available space
    • OS: OSX 10.6 or higher
    • Processor: Intel based processor - 1.5 GHz or higher
    • Memory: 2 GB RAM
    • Graphics: OpenGL 3.0+ compatible video card
    • Hard Drive: 3 GB available space
    • Processor: Core 2 Duo or equivalent - 1.5 GHz or higher
    • Memory: 2 GB RAM
    • Graphics: OpenGL 3.0+ compatible video card
    • Hard Drive: 3 GB available space
Helpful customer reviews
66 of 94 people (70%) found this review helpful
1 person found this review funny
7.3 hrs on record
Posted: May 20
2 out of 6 stars. Not recommended.

The game just feels unfinished. It seems to have had a few good ideas that never got implemented or got abandoned later. It lacks a lot of essential features of a tactical combat game and some features (breaching charges, flashbangs, no reloading weapons) are implemented in a very sloppy, bad and pointless manner. The game is also short, missions lack variety.

Overall the game feels rushed, sloppy and incomplete. I had to check back the store page to make sure its not an early access alpha game. This game had potential, but I'm very disappoint that the devs released it in its current state.

If you want a tactical close combat game, go play good old SWAT3 or "Door Kickers" whcih is available on steam and a much better game on the same topic.

For a more in-depth review, check the pros and cons list.


- Worst of all, you cannot coordinate and time the moves of your squad mates with one another. You can forget about simultaneous entry into a room from two doors. You can forget about a SWAT-style "throw in flashbang and then whole squad moves in once it goes off". This is a real game killer which makes the game lose a lot of tactical depth.

- The above point also makes a few weapons (like said flashbangs) useless. You will be using frag grenades 99% of the time. Things like door wedges that were vital in a game like SWAT3 when used properly? You have these here, but the maps are so small and simple and the action so fast and so straightforward that you will never really have a need to use them.
The game has a lot of guns, but most of them are unbalanced or useless.

- Short and repetitive. There are just 7 maps (Afghanistan, Turkey, China, Germany, Mexico, Russia, Colombia) and 5 missions in each, which gives 35 missions in total. It sounds like a lot, but it is not. Each mission takes just around 05.-3 minutes to beat. These are really very simple missions, forget about complex missions like SWAT3 had. There is also a bomb-difusal mode and a "evacuate your squad from the site" more, which sadly take place on the same mission maps as the regular mode.
The maps are also uninspired and feel bland, no real mission briefing worth mentioning. No memorable locations. I think only the china map feels any novel and that's because it takes place on a freighter. The maps just feel laz and unfinished, though the graphics are often pretty ok for a tactical game.

- AI is forgettable. I have not seen it do anything outlandishly stupid, but it is static, lazy and fails to ever surprise anyone.

- No snake camera or anything of this sort. Most of the time you just need to go into a room and "spray&pray".

- No CS gas. The game has an option to buy gasmasks for the squad, but its decorative only. Seems like a feature the devs decided to abandon.

- No formations. No prone stances, no crouching etc.

- No hostage rescue missions.

- No arrests or wounds. Opfor will always fight to the death.

- No secondary handguns for your team. You just have your main assault rifle and that's that.

- While weapons have a rate of fire, they do not have a magazine size and there are no reloads. Very unrealistic and sloppy. Again, this just makes the game feel very rushed.

- The cover system (while it has a very clear and good UI) is very hit and miss as far as gameplay goes. Example: I have a wall behind my back, nothing in front between me and my opponent, but the game treats me as being in hard cover because of that wall BEHIND my back.

- There are several SF units to choose from, including spetsnaz. But sadly these do not have accurate gearfor the most part and spetsnaz comes with no Russian weapons whatsoever (despite AI opfor sometimes using russian weapons). So yeah, again feels sloppy and unfinished.

- Breaching charges are very poorly implemented, you can only use them on the initial entry door at the start of the mission, not for doors withing the buildings. Same with lockpicks, just usable on main door. That is just absurd.


- I like the "plan moves than have a few seconds go in real time" mechanic. The game itself is played in turns. You plan your moves, then the actual action occurs which takes several seconds of real time. Then the action pauses, you can again plan moves, then the action real time segment continues etc.
This allows for tactics, while the actual turn being played in real time does depict the chaos and "split second" nature of close quarters combat.

- The whole option of customizing your weapon right down to scopes, grips etc is fun, but again feels unfinished.
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16 of 22 people (73%) found this review helpful
1 person found this review funny
15.5 hrs on record
Posted: August 6
"Yes", because there is no "I don't know".

Breach and Clear is a tactical, turn based, isometric... I dunno, shooter? Can you put this into the strategy category? Who knows, let's go with thing. So it's a tactical turn based isometric thing, yeah got a nice ring to it. Now when going into the game I have to tell you, unless you are as excited about the prospect of breaking doors and killing people as I was, which pretty much sums up the game by the way, you won't be impressed. Graphics are... dated, soundtrack-- well I would comment on it by I was listening to my own music while playing so I really don't remember, I am sure it was alright. The options menu also was lack luster, it sure wouldn't impress TB much. But enough from the technical side of things, honestly there is not much to say about it anyway as you might have noticed.

In B&C you start off by forming a squad, you can choose between one of 7 types of special forces from all around the world, and when I say all around the world I mean half of them are from the US/Canada. Anyway, you pick your special forces and create your teammates, each one of them can have different specialities like Breacher, Fireteam Leader etc. Note, that, depending on your type of Special Forces the stats of your soldiers will change.

I have to say that when I started the game it was really fun, it felt quite cool to get your team through a mission, though I suppose that they weren't all too challenging in the first place. The game feels tactical, and as you progress through the missions the better your soldiers and your equipment gets, which allows for a different approach while breaching.

But here is where the problem of this game lies, it's easy as hell, at least on normal difficulty with perma death. Why? I hear you ask, well first off, perma death doesn't mean anything since you can quit the mission if your soldier died, and oh hello, here he is again. But more importantly, the progression system of B&C is flawed, the higher the level of a solder, the stronger he gets, makes sense right? Think again, since a single mid to high level soldier could probably clear out levels alone without too much trouble. Another criticism I have is that I didn't care much about the soldiers, when I played XCOM: Enemy Unknown and a soldier died, I was devastated, maybe if perma death would work I wouldn't have that issue, but as it stands I do. Not that this is game breaking but it was something I felt was missing.

So, what is my conclussion? Well, like I said, I don't know. This is a solid game that can be fun, however I think it got weaker as it went on especially since the two, secondary modes B&C has, Bomb Defusal and escape plan felt kinda boring compared to terrorist hunt(the "kill everyone" mode). Did I enjoy my time with Breach and Clear? Yeah, most of it at least. Is it a great tactical experience? Meh...

Graphics: Dated
Sound: Ok? No idea, wasn't listening.
Options Menu: That don't impressa me much.
Gameplay: Solid and simple gameplay, easy to graps. Good fun....
Flaws: first, then your soldiers get OP and it gets boring.
Notes: Probably a good idea to turn down the volume a bit. Shots are loud.
Verdict: Buy it on sale. Then you'll get your money's worth for sure.
Price: 14,99€
Devs: Mighty Rabbit Studios , Gun.
Publishers: Gambitious Digital Entertainment, Devolver Digital, Gambitious

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20 of 31 people (65%) found this review helpful
1 person found this review funny
1.4 hrs on record
Posted: July 14
After playing it I thought it was an early access game, but apparently it's not! It definitely feels like a prototype of some sort.

Has maximum levels of jank and a poor interface/control system. It's also really "Light" on the tactical control, so it's doesn't really feel like you're in control. The squad/stats/marketplace stuff is also weirdly and annoyingly implemented. The tutorial doesn't cover half of the things in the game. Thankfully it's pretty easy to work out.

Basically, it just made me want to play Jagged Alliance 2 again.
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9 of 11 people (82%) found this review helpful
7.5 hrs on record
Posted: July 26
This game is basically Frozen Synapse, except with detailed graphics and soldiers that are modelled after real-life counterterrorism squads. This is not inherently a bad thing, but it should be noted that this game does a few things differently:

Firstly, you have less control over your soldiers than you do in Synapse. Sometimes your soldiers will feel like doing things that you didn't tell them to do. This can sometimes be good, other times bad. For example, I sighed relief when one of my soldiers was smart enough to turn around and shoot at an enemy that had flanked him, but other times I wished that he would keep his original target and let his buddies take care of the bad guys creeping up on him.

Secondly, there is no way to order your soldiers to wait, which can be a problem if you want to synchronize time-sensitive manuevers (for example, rushing into a room after your teammate's flashbang has blown). You can order your soldier to walk in a little circle to burn time, but that's not always viable when you're pinned down by enemies. This means that the tactical aspect is a little watered-down compared to Synapse.

Thirdly, this game has character progression. Soldiers accumulate experience, gear, and will level-up. This process is fairly enjoyable, and there is also an extensive character customization system which allows you to pick your soldiers' clothes, hats, weapons, accessories, etc. (there are no female characters are available though, which is somewhat disappointing). Synapse had none of this.

Fourthly, there is no "preview" feature. This is unfortunate, because planning attacks before you finalized your turn was an extremely useful feature in Synapse. In Breach & Clear, you just kinda have to visualize everything beforehand and roll the dice. Sometimes this is fine, as this game is far more forgiving than Synapse is - You won't die in one hit if you make a mistake, as all your soldiers have health and evasion stats that help them survive longer.

Lastly, there is no multiplayer. At all. Which sucks. This game seems perfect for playing with your friends, but instead you only have the option of playing against the lackluster AI.

So, I'm kinda torn on Breach & Clear. It does some things right, but it is also lacking in other ways. Frozen Synapse is a superior game overall, but it isn't going to give military genre fans their fix of atmosphere the way this game will.

In that respect, that's where this game does right - It does deliver a solid tactical experience against a backdrop of beautifully rendered (and diverse) hand-crafted maps.

So really, my choice to recommend this game comes down to the question of whether I had fun playing the game or not. At the end of the day, my answer is yes - I definitely did have fun playing Breach & Clear. I'm just glad that I didn't pay full price.

I'd recommend you do the same.
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1 of 1 people (100%) found this review helpful
0.2 hrs on record
Posted: September 8
One of the better tactical games out there. Several out there will tell you otherwise because of a few reasons. Some complain about the graphics being dated, well I am an old school gamer from the Atari 2600 days so lemme say that great graphics do NOT make great gameplay. I'd rather have a blocky ugly game that plays great than some photo-realistic crap that simply isn't fun just pretty to look at. Another group of players will say there's no varity in weapons, equipment, etc. Folks being a former active duty U.S. Marine I can tell ya that in the real world you don't always get "varity" you get what your issued and make it work. You improvise, overcome and adapt. Those are the two biggest complaints I see from some reviews, most of these only have one sentence and in no way justify their complaint on the game in any way. There is plenty of weapons and equipment and as you unlock harder difficulties you'll fond plenty of challenge and replayability. There's no one way to beat each scenario, you can try different approaches each time and see which works best. Graphically the game is just fine and reminds me of the models used in the original Rainbow Six, whuch was way better than its better looking sequels. Plus this is available for iOS now so you can play on the go. I think multiplayer is the only thing I'd add or improve in the game at all. I highly recommend this title to any fans of urban combat, close quarters simulation. One of the best, period.
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