Breach & Clear brings deep tactical strategy simulation to PC, Mac and Linux! Build your Special Operations team, plan and execute advanced missions, and own every angle. Choose your real-world squad -- US Army Rangers, Germany's KSK, Canada’s JTF2, UK SAS, and more -- and take on a variety of foes with different skill-sets and...
User reviews: Very Positive (464 reviews)
Release Date: Mar 21, 2014

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July 30

Breach & Clear: DEADline Announced

Breach & Clear: DEADline
A deadly new breed of human monster is on the rise in the sprawling metropolis and it’s up to you to stop it before the infection spreads!

Building on the success of Breach & Clear, Gun Media in conjunction with Mighty Rabbit Studios will bring precise tactical control of a special operations team to the PC in this post-apocalyptic tactical strategy shooter.

Breach & Clear: DEADline gives players full control over their entire squad, allowing them to issue orders to squadmates via the all-new Command Mode feature, allowing for greater on-the-fly decision making during enemy encounters. A variety of combat scenarios emphasizes the need for different approaches to survive the chaos. Plan and execute detailed strategies in dynamically generated situations to overcome enemies, move through the open world, and get closer to the source of the
nefarious worm.

Gain experience, level up the squad’s core and tactical abilities, and take on numerous side quests in order to gain rare ammo, weapons and gear. Get in, clear the area and get closer to solving the mystery of the spreading sickness or die trying. With world-class development teams behind the title, Breach & Clear: DEADline is a do-not-miss title hitting Steam Early Access this fall. Find out more at

  • Enthralling Action: Adds real-time strategy to a franchise already acclaimed for its tactical combat
  • New Modes: An all-new Command Mode gives total control over the entire squad for on-the-fly tactical planning
  • Deep, Strategic Gameplay: Plan and execute detailed strategies as players encounter a wide assortment of enemy types and combat scenarios
  • Detailed Open World: Explore the secrets hidden deep within Harbor City via several districts, each with dynamically generated areas
  • RPG Elements: Countless side quests where players can grab experience and level up their squad's core and tactical abilities, grab rare ammo, weapons and gear.

Be sure to find out more!

13 comments Read more


“Rainbow Six meets XCOM.”
82 – GamesMaster Magazine

“When a smartly conceived plan comes together Breach & Clear is every bit as satisfying as Frozen Synapse or XCOM: Enemy Unknown.”
7/10 – Pocket Gamer

“Breach and Clear is a masterful game.”
5/5 – GameWoof

About This Game

Breach & Clear brings deep tactical strategy simulation to PC, Mac and Linux! Build your Special Operations team, plan and execute advanced missions, and own every angle.

Choose your real-world squad -- US Army Rangers, Germany's KSK, Canada’s JTF2, UK SAS, and more -- and take on a variety of foes with different skill-sets and abilities. Learn to approach, engage, and dominate your opponents through superior tactics and training. The Steam version of Breach & Clear includes all the premium content from the original mobile game at no additional cost.


Build your arsenal with thousands of gun combinations, and specialize each soldier with a combination of perks, tactics, camo, armor, and inventory all tailored by you. Tune your load-out with consumables like UAV Drones and Breaching Charges that can change the course of battle!


Each soldier matters, every decision counts. Plan your mission step-by-step: split up your team and assault the map from multiple entrance points, set routes and fields of fire, use cover and outflank your foe.


Developed with help from members of the Special Operations Forces community, Breach & Clear features actual close-quarters combat tactics and a variety of door-breaching techniques. Soldiers equip real-world weapons and gear. Firefights take place in real time.

System Requirements

    • OS: Windows XP or higher
    • Processor: Core 2 Duo or equivalent - 1.5 GHz or higher
    • Memory: 2 GB RAM
    • Graphics: Any DirectX 9.0c Compatible Card from 2007 onwards.
    • DirectX: Version 9.0c
    • Hard Drive: 3 GB available space
    • OS: OSX 10.6 or higher
    • Processor: Intel based processor - 1.5 GHz or higher
    • Memory: 2 GB RAM
    • Graphics: OpenGL 3.0+ compatible video card
    • Hard Drive: 3 GB available space
    • Processor: Core 2 Duo or equivalent - 1.5 GHz or higher
    • Memory: 2 GB RAM
    • Graphics: OpenGL 3.0+ compatible video card
    • Hard Drive: 3 GB available space
Helpful customer reviews
6 of 6 people (100%) found this review helpful
11.0 hrs on record
Posted: October 25
10's across the board.
I have to say I wasn't too sure about this game, it looked interesting but it seemed like I would get bored with it pretty quickly, I even considered pirating it first, but then bought it on impulse and omg was it worth it.

It is so much fun, stacking up and breaching rooms honestly never gets old. If you're like me and are an avid Arma player, Tactical Shooter and Strategy Fan, this game is right down your alley. It reminds me a lot of the old Police Quest: SWAT games. I hope to see a Breach and Clear 2 someday with the ability to Rope down from a ceiling or helicopter, use a seperate sniper team as support, as well as the ability to use chagres on walls, and also stack up multiple times during a mission. That being said I still love this game and see a lot of potential for future titles.

PS. The music is fantastic.
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2 of 2 people (100%) found this review helpful
34.3 hrs on record
Posted: October 24
Very indie, however the gameplay is fun, and some levels are extremely hard without being impossible. You just have to approach them as a puzzle.
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2 of 2 people (100%) found this review helpful
23.7 hrs on record
Posted: October 25
I have been playn this game for a little while now. Wish I would have started play'n it alot sooner. Its awesome IMO. The game is easy to pick up and learn. Its all about loadouts and team tactics in a SRT/BC format. The DLC is kinda what ever but it is a must if you are going for 100% achievements. The game is highly replayable and has some semi tough difficulty settings. Silver (the game currency) is a little hard to make a ton but once you getr your first team/squad to all rank 30 its not to bad. The game also features a hardcore mode so when you die ....well your dead I for one like this feature in alot of games. So if your looking for a diamond in the rough its safe to say pick this game up.
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1 of 2 people (50%) found this review helpful
12.1 hrs on record
Posted: October 13
Perfect game for a quick tactical fix.
If You're a bit tired yet not wanting to veg out or sleep and to top it off.. you are bored,
A bunch of reading or a long mission is way beyond your energy level.
AA BB, Breach, Clear, repeat a few times, ... We're Done Here.
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1 of 2 people (50%) found this review helpful
10.2 hrs on record
Posted: October 2
I really enjoy playing this game.
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4 of 9 people (44%) found this review helpful
2.5 hrs on record
Posted: October 11
Got Americans in my British SAS team. Not impressed.
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0 of 1 people (0%) found this review helpful
12.9 hrs on record
Posted: October 4
Before I bought this game I had a quick scroll through reviews and most seemed to be one of two things. This game is so much like X-COM OR This game is nothing like X-COM. I agree with the latter. Both games feature turn-based tactical combat and squad customisation but that is where the similarities end. Instead of individual turns for squad members, you plan out the paths for your men, then you press the breach button and each soldier runs forth like a human weapon, pouring shots into balaclava-clad enemies. Each planning phase takes minutes but the actual real time mission plays out in a matter of seconds.
I started up the game and was presented with a choice of various world special forces to play as; each with their own minor differences. I chose the SAS because it was the obvious choice (who wouldn't want to be the SAS). You get to travel to various parts of the world conducting three different brands of mission. You kill terrorists, you defuse a bomb and kill terrorists, you kill terrorists. Despite the lack of variation between the mission types the different environments are fun and the basic narratives provided give you some context as to why you are shooting these terrorists/seperatists/diisgruntled blokes. There is a rudimentary leveling up system in which you can upgrade the various skills of each of your 4 squad mates including their class specific skills. The game also has two currencies. You gain star ratings for missions and stars unlock new missions and new guns while silver allows you to buy new weapons, weapon customisations, aesthetics, new gear and consumables. It's simple system but works rather well.


+ Be the SAS
+ Bring Freedom to Heathen Terrorists
+ 8.5/10
- No ability to stab people from the shadows
- Not enough Content
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10.7 hrs on record
Posted: October 16
In this game, you must be very precise on where to place your soldiers. This is a strategic tactical game. 3 game modes, and definitally worth the standard price of $15.00
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9.3 hrs on record
Posted: October 24
I really like the game! I would like it to be more like the mobile version though, the extras and ability to get more silver. Anyways, great game!
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2.8 hrs on record
Posted: October 25
Well first of all this is a tactical realisim game and if you play Call of duty or Battlefield i highly reccomend you DONT get this game. If you were to get this game im sure you would be very confuzed at the start and would have to watch the tutorial over and over again because im a Arma fan and i thought it was challenging at first.

If you are one of those guys who love to be tactical and spend time planning things out and stuff like that the game is for you because your not the one that shoots. Your the leader of a squadron of 4. This means you tell them where to walk and at the speed and stuff like that. You can command them to throw a greanade but you are not the one who plays as them.

I really like this game and it is very fun and im continueing through the campaign.
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8.1 hrs on record
Posted: October 14
Very polished tactical shooter in vain of Frozen Synapse. Decent customization even though the weapon and gear models look too similar. The weapons are balanced and there are several nice levels which can be enjoyed in 3 modes: Terrorist hunt (kill everybody), Bomb Defusal, survival/escape.

Graphics are decent but not eye-popping. Far from it, actually. The human models all look pretty much the same even if you select different characters. Mediocre at best and could have used a more vivid style and color palette.

The gameplay itself is turn based tactical battles. about 70% of the maps are indoors and use tight corridors and covers to keep the action pumping and the rest are outdoors which focus more on tactical play and choosing the best ways to strike.

Your squad of 4 (which you can create yourself and customize) level up as you gain more stars in missions and more XP. You also receive money to purchase new weapon upgrades and gear. You choose specifically which attribute to level up for each soldier (e.g. accuracy, speed, special ability, reaction etc.). This all helps to give the game longevity as well as harder difficulty settings which make the game much more demanding. I'd also like to note that the music is pretty cool.

I only wish there was a "Restart Level" button in the pause menu because you need to go back to the main menu every time you choose to restart a level mid play.

All in all, a great bargain game and I'd say it's worth the full price even though there aren't many maps to play around in (there are new ones in a DLC though). But if you liked Frozen Synapse or want to give the games a try I think you'll like what you find here.
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8.8 hrs on record
Posted: October 27
One of my favorite games in recent memory
9/10 would recommend
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34.4 hrs on record
Posted: October 29
well worth the money,buy it
Was this review helpful? Yes No
5.2 hrs on record
Posted: October 29
This game at times can be a breeze but dont let that deter you from buying it. Many of the levels are very hard to get a perfect score on. it features four squad men and it is your job to take out the terorrist forces. easy enough. try it out yourself.
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6.3 hrs on record
Posted: October 26
Very well rounded game, fun to play very intense tactical play. I enjoyed every bit of it I have spent, though it needs a little more content and difficulty to unlocking items. It also seems to have low replayability with limited game modes and missions. But overall a good game.
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4.1 hrs on record
Posted: October 27
Great Game. It has a slightly unpolished feel to it, but I haven't had any glitches. Similar to Xcom but oth sides go at the same time which is a nice change.
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45 of 52 people (87%) found this review helpful
3.2 hrs on record
Posted: May 31
Totallly great. 9/10
Great tactial shooter with full control of squad's sight
Weapon damage is realistic, no Roshan-like enemies.
Decent graphic, can run smoothly on my crappy laptop with intel HD 4000 graphic card, no lag found
Weapon customization is fun
Skill points won't affect gameplay a lot, that's make each stage beatable with correct tactic
A dozen of maps avaliable
Most importantly, it's in humble bundle (BTA)
No story mode
No mutilplayer
No armor painting
No women (LOL
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11 of 11 people (100%) found this review helpful
18.6 hrs on record
Posted: June 3
Firstly it's important to note that contrary to its advertising and the game's intro, Breach & Clear is not a simulation. The game has more in common with call of duty scenarios than real life counter terrorism operations. Soldiers acquire perks and weapons are only effective a fraction of the range of their real life counter parts. It would also be hard to argue that the soldier classes bear much in common with real life soldier roles instead displaying strange attributes like the intelligence specialist's ability to disappear.
The combat itself is fast paced and interesting. It doesn't often feel cheap except when your squad isn't leveled enough to tackle a map. There aren't any game breaking flaws in the combat system which is more than most tactical level turn based combat games can boost. The game offers incentives to use fire and movement realistically and the ability to flank and suppress means the player has to keep their team on the move. Perma death thankfully can be enabled which gives a lot more weight to the player's decisions. The game uses a WEGO system for the turns but you'll hardly notice because the AI doesn't move around much.
Enemy classes don't offer huge variation but they do provide enough to allow the designers to create some interesting tactical puzzles. Heavily armoured soldiers can cause your team serious trouble if they can close with them and snipers obviously operate at the other end of the spectrum.
The graphics are quite nice with your soldiers displaying the weapons and gear you issued them with. Everything is clear and easy to interpret except some more obvious fog of war would be nice so players would be provided with some idea of which areas had been cleared. The spotting system is balls, soldiers can see through walls and some items completely negate the fog of war completely. This game certainly could have taken a few lessons from the original Xcom in that department.
The level design is often pretty good but the game's original platform holds it back. Maps are too small and quite clearly were designed with short playtimes in mind. They get better as the game goes on but it feels a bit strange that multi story buildings are absent and the game's attempts to emulate this by making assaults on large buildings take up multiple missions doesn't really feel convincing. The game modes provided are Terrorist hunt, bomb diffusal and escape which are all pretty much self explanatory. They all change up the maps slightly but in the long term aren't enough to keep things from going stale. Bomb diffusal maps feature the ever annoying enemy reinforcement spawns that are the bane of several srpgs but within the context of this game they work extremely well and give the mode a bit more tension.
The game tries to keep the player's interest by offering what seems at first to be extensive customization options, but realistically half the weapons and gear offered aren't ever really going to come in useful. The outfitting screen could also do with some work as no indication is given how prospective weapon and gear purchases differ from what is already equipped(unless you click back through some menus). Unequipping all the modifications off a weapon can be quite tedious as well.
Besides tactical combat, the game doesn't offer much else and what's there feels somewhat lacking. The potential of the system is never fully explored because the maps never really get that big and the squad size stays at four men. Insertion methods never change with rappling and helicopter assaults never making an appearance. This lack of variation results in the game getting a bit stale after a while.
It can feel a bit half ♥♥♥♥♥ at times too with some design choices(no ability to use smoke is the most glaring one)leading to the player's units taking unavoidable damage in some situations.
That said fire and movement in the title generally works well and dumb tactics are often punished. The market isn't exactly swimming in squad level turn based strategy games so this is a welcome addition.
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9 of 12 people (75%) found this review helpful
23.9 hrs on record
Posted: June 22
Breach & Clear is a tactical turn-based squad strategy game. At the beginning it is pretty easy, but on the hard difficulty its a real challange and needs good strategy. The grafics are not the best, but they are good enoth for a game like this. You can completely design your own squad. From their Skills to their weaponcolor/Cloth/Weapons. I would really recommend this game and if you wanna complete all the challanges with 4 stars than you will have to investiage a ton of hours in it ;()

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6 of 7 people (86%) found this review helpful
15.0 hrs on record
Posted: September 23
Breach & Clear is an interesting marriage of Frozen Synapse's hybrid turn-based/real-time style of tactics gameplay with XCOM: Enemy Unknown’s customizable class-based soldiers and carefully-constructed mission levels, then given a Counter-Strike terrorists-vs.-special-forces makeover - right down to the almighty flashbang grenade.

Upon first starting up the game, the player will be greeted by a series of screens to set up their first squad. They can choose from a variety of different special forces outfits from around the world, from the American Navy SEALS to the German Kommando Spezialkräfte, among others.

The player can choose the faces, names, and soldier classes for each member of their 4-man squad. Each of the six classes has a unique role to play with their special abilities and passive traits, and having to choose which to bring and which to forego should be carefully considered, as it will significantly affect how you approach different situations from that point on.

Every mission starts by selecting which entry points to place the soldiers at before they storm the room, or otherwise enter the combat area. Enemies inside rooms that have no open doors cannot be seen (conversely, every enemy in an outdoor area can be seen), meaning you will sometimes be storming a building blind. As such, the player has to carefully survey the map layout, note cover near to every door, and account for every angle an enemy might be waiting at before breaching the entrance. Sometimes it might even be favorable to split your team into two groups of two as opposed to keeping all four together.

At the start of each turn, the player will issue orders to all four of their soldiers during a “planning phase” - where to move (and along what path - an option XCOM sorely neglected), what direction to face, what inventory equipment or special abilities to use. When everything is set, all four men will simultaneously execute your orders in real-time during an “action phase”, as will the enemies act. Some of the enemies’ actions are proactive, and some are reactionary - especially in response to any grenades you throw. This is unlike Frozen Synapse, where the enemy soldiers will follow their turn’s orders to a T regardless of what yours do.

This also leads to an important interesting factor introduced in Breach & Clear that XCOM notably fails to consider: noise. Guns are loud, and if you hear a bunch going off in the next room, most militiamen would go check out what’s going on. Every gun you give your soldiers and some modifications you can apply to said guns have a “noise” trait which affects how loud the weapon is. The louder the guns in your squad, the more likely an unseen enemy in another room will come and investigate. This can lead to some real “Oh shi-” panic moments if your men are caught flanked or out of cover when this happens, especially in areas with many closed doors and little cover - such as the living quarters on a cargo ship. To account for this, the player must carefully position their soldiers to cover the squad’s flanks at all times, or trade in some lethality for low-profile, silenced guns.

There is a half cover/full cover system similar to the one in XCOM: different objects in the environment will either provide moderate or significant protection to the soldier behind it, depending on the object’s size. There is one notable difference to XCOM’s implementation, especially on the higher difficulties: barring sniper rifles, soldiers shooting at each other from cover to cover will often have a very hard time actually scoring hits. This forces the player to use all of the tools at their disposal to outmaneuver the enemy and gain flanking shots, rather than simply relying on a boosted aim stat. This really strengthens the tactical depth of an otherwise relatively simple set of mechanics, which is great - it makes the fundamentals easy to grasp, but achieving victory is a very deliberate process that rewards planning and smart execution.

The soldier progression and customization system adds that XCOM-like personal attachment to your men. As the player completes missions, they will unlock items for your men to use. These items range from weapons and attachments to body armor and helmets to cosmetic-only elements like camouflage and sunglasses. Each man can also be kitted out with two inventory items - typically a grenade of some kind or a medkit, or a revival defibrillator if your squad lacks a medic.

Completing missions will also earn each soldier XP. As they level up, they will unlock new class-specific passive bonuses and, eventually, a powerful special ability that can only be used once per mission (for example, a Fireteam Leader can provide a “morale boost” that grants a large stat bonus to the entire squad for one turn).

Leveling up soldiers also allows the player to choose what stats to upgrade on a given soldier, whether it be how fast they can acquire targets, how far they can run in a turn, the effectiveness of their class bonus, etc. This lets the player choose whether they want to make a squad of jacks-of-all-trades, or to specialize their soldiers to excel at certain things at the expense of others. For example, Breachers (the grenade-tossing class that often leads the charge) might find specializing in health and target acquisition useful so that he can more effectively fight as he crosses open ground.

With the variety of mission environments offered by the game’s numerous mini-campaigns, collecting a range of gear - sniper rifles, machine guns, loud and silenced weapons, fast-but-light and slow-but-sturdy body armor, etc. - is important to maintaining a flexible force, especially considering that every level can be played in three different scenarios with varying levels of enemy numbers and emphasis on speed. Overall, the persistent soldier system and surprising amount of content offers a considerable amount of gameplay for such a small title.

Despite all these features, Breach & Clear is not without its flaws. The relative simplicity of the movement system compared to the one in Frozen Synapse - mainly the lack of an option to tell a soldier to wait a couple seconds before moving - can sometimes make synchronizing your soldiers’ actions difficult. This is especially noticeable when attempting to follow a flashbang grenade into a room; it won’t stun your own soldiers, but it will give the enemy a moment to pepper your men with bullets as they enter before the grenade goes off.

Additionally (and this was an enormous gripe that I had with XCOM: Enemy Unknown, too), all the voiceovers are in a standard American English dialect, regardless of which international commando outfit your soldiers belong to. Not only, but the vast majority of weapons in the game are ones used by the United States and Canada, despite the wide international breadth of options for the men themselves. This can likely be attributed to the game originally launching with only American and Canadian task groups, with the others being added only later. Given the size of the team making the game (spoiler alert: it’s pretty small), this is somewhat understandable, but it's still disappointing that I can't arm my Spetsnaz team with the latest Kalash AK-12s and have them bark responses in their native tongue - or at least in a cheesy Russian accent.

These blemishes, however, are relatively minor stumbles on what is, at its core, a very satisfying experience. While the soldier progression system isn't quite as fleshed out as XCOM's, and the unit movement system not quite as intricate as Frozen Synapse's, the two fused together with the game’s own handful of unique features make a very fun and surprisingly deep tactics game that is both easy to pick up and complex to conquer. For only $15, I would consider Breach & Clear worth checking out for any fan of tactics or small-scale strategy.
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