Breach & Clear brings deep tactical strategy simulation to PC, Mac and Linux! Build your Special Operations team, plan and execute advanced missions, and own every angle. Choose your real-world squad -- US Army Rangers, Germany's KSK, Canada’s JTF2, UK SAS, and more -- and take on a variety of foes with different skill-sets and...
User reviews: Very Positive (669 reviews)
Release Date: Mar 21, 2014

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Includes 2 items: Breach & Clear, Breach & Clear: Deadline

 

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February 24

Breach & Clear Collection is now available on Steam!

Attention all military strategy fans! Developers Mighty Rabbit Studios and Gun Media, in association with Gambitious Digital Entertainment and co-publisher brethren Devolver Digital, are proud to bring you a exciting new level of tactical action with the new Breach & Clear Collection.


This new collection brings together the original critically acclaimed tactical action hit, Breach & Clear, and the Early Access version of its brand new exciting follow-up, Breach & Clear: Deadline.

Breach & Clear: Deadline drops players into urban decay as an infection is quickly engulfing the city. As the leader of an elite tactical squad, you must find the source of the infection and stop it before it gets out of hand. Lead your team into a massive, complex inner-city, strategize on the fly against the hordes you'll encounter and try to stay alive using creative combinations of what resources you have. With real-time control over a squad of four elite Special Forces, players must track down information on the source of the parasitic worms that threaten humanity.

Released last summer in early alpha form to select testers, the developers have implemented a plethora of player feedback into the Early Access version of Breach & Clear: Deadline, including daily leaderboards for competitive players, massive additions to the open world areas, new enemies, and dozens of side quests allowing you to level up, gain experience, and a variety of new weapons. Early Access serves as the last phase of testing before the title’s scheduled full launch later this spring.

Both tactical action filled titles are now available as part of the Breach & Clear Collection for a special reduced price of $24.99/£18.99/€22.99!

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January 30

Breach & Clear: DEADline! Get it now on Early Access



Alright everyone, we're here to let you know that the next iteration of Breach & Clear is available on Steam Early Access! A lot of feedback, time and effort has gone into creating a new experience for Breach & Clear, and we're hoping that all of you here will check it out!

We've expanded the tactical options available, built from the ground up to be more immersive and more controlling than the previous title. You will be able to control a 4-man squad as you take on the monster horde, dangerous human enemies and more!

We're still evolving the game and we're looking to your feedback as we move forward with Breach & Clear!

Get it here!
http://store.steampowered.com/app/310890/

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Reviews

“Rainbow Six meets XCOM.”
82 – GamesMaster Magazine

“When a smartly conceived plan comes together Breach & Clear is every bit as satisfying as Frozen Synapse or XCOM: Enemy Unknown.”
7/10 – Pocket Gamer

“Breach and Clear is a masterful game.”
5/5 – GameWoof

About This Game

Breach & Clear brings deep tactical strategy simulation to PC, Mac and Linux! Build your Special Operations team, plan and execute advanced missions, and own every angle.

Choose your real-world squad -- US Army Rangers, Germany's KSK, Canada’s JTF2, UK SAS, and more -- and take on a variety of foes with different skill-sets and abilities. Learn to approach, engage, and dominate your opponents through superior tactics and training. The Steam version of Breach & Clear includes all the premium content from the original mobile game at no additional cost.

FULL CUSTOMIZATION


Build your arsenal with thousands of gun combinations, and specialize each soldier with a combination of perks, tactics, camo, armor, and inventory all tailored by you. Tune your load-out with consumables like UAV Drones and Breaching Charges that can change the course of battle!

OWN EVERY ANGLE


Each soldier matters, every decision counts. Plan your mission step-by-step: split up your team and assault the map from multiple entrance points, set routes and fields of fire, use cover and outflank your foe.

REALISTIC, TACTICAL COMBAT

Developed with help from members of the Special Operations Forces community, Breach & Clear features actual close-quarters combat tactics and a variety of door-breaching techniques. Soldiers equip real-world weapons and gear. Firefights take place in real time.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP or higher
    • Processor: Core 2 Duo or equivalent - 1.5 GHz or higher
    • Memory: 2 GB RAM
    • Graphics: Any DirectX 9.0c Compatible Card from 2007 onwards.
    • DirectX: Version 9.0c
    • Hard Drive: 3 GB available space
    Minimum:
    • OS: OSX 10.6 or higher
    • Processor: Intel based processor - 1.5 GHz or higher
    • Memory: 2 GB RAM
    • Graphics: OpenGL 3.0+ compatible video card
    • Hard Drive: 3 GB available space
    Minimum:
    • Processor: Core 2 Duo or equivalent - 1.5 GHz or higher
    • Memory: 2 GB RAM
    • Graphics: OpenGL 3.0+ compatible video card
    • Hard Drive: 3 GB available space
Helpful customer reviews
62 of 73 people (85%) found this review helpful
15.0 hrs on record
Posted: September 23, 2014
Breach & Clear is an interesting marriage of Frozen Synapse's hybrid turn-based/real-time style of tactics gameplay with XCOM: Enemy Unknown’s customizable class-based soldiers and carefully-constructed mission levels, then given a Counter-Strike terrorists-vs.-special-forces makeover - right down to the almighty flashbang grenade.

Upon first starting up the game, the player will be greeted by a series of screens to set up their first squad. They can choose from a variety of different special forces outfits from around the world, from the American Navy SEALS to the German Kommando Spezialkräfte, among others.

The player can choose the faces, names, and soldier classes for each member of their 4-man squad. Each of the six classes has a unique role to play with their special abilities and passive traits, and having to choose which to bring and which to forego should be carefully considered, as it will significantly affect how you approach different situations from that point on.

Every mission starts by selecting which entry points to place the soldiers at before they storm the room, or otherwise enter the combat area. Enemies inside rooms that have no open doors cannot be seen (conversely, every enemy in an outdoor area can be seen), meaning you will sometimes be storming a building blind. As such, the player has to carefully survey the map layout, note cover near to every door, and account for every angle an enemy might be waiting at before breaching the entrance. Sometimes it might even be favorable to split your team into two groups of two as opposed to keeping all four together.

At the start of each turn, the player will issue orders to all four of their soldiers during a “planning phase” - where to move (and along what path - an option XCOM sorely neglected), what direction to face, what inventory equipment or special abilities to use. When everything is set, all four men will simultaneously execute your orders in real-time during an “action phase”, as will the enemies act. Some of the enemies’ actions are proactive, and some are reactionary - especially in response to any grenades you throw. This is unlike Frozen Synapse, where the enemy soldiers will follow their turn’s orders to a T regardless of what yours do.

This also leads to an important interesting factor introduced in Breach & Clear that XCOM notably fails to consider: noise. Guns are loud, and if you hear a bunch going off in the next room, most militiamen would go check out what’s going on. Every gun you give your soldiers and some modifications you can apply to said guns have a “noise” trait which affects how loud the weapon is. The louder the guns in your squad, the more likely an unseen enemy in another room will come and investigate. This can lead to some real “Oh shi-” panic moments if your men are caught flanked or out of cover when this happens, especially in areas with many closed doors and little cover - such as the living quarters on a cargo ship. To account for this, the player must carefully position their soldiers to cover the squad’s flanks at all times, or trade in some lethality for low-profile, silenced guns.

There is a half cover/full cover system similar to the one in XCOM: different objects in the environment will either provide moderate or significant protection to the soldier behind it, depending on the object’s size. There is one notable difference to XCOM’s implementation, especially on the higher difficulties: barring sniper rifles, soldiers shooting at each other from cover to cover will often have a very hard time actually scoring hits. This forces the player to use all of the tools at their disposal to outmaneuver the enemy and gain flanking shots, rather than simply relying on a boosted aim stat. This really strengthens the tactical depth of an otherwise relatively simple set of mechanics, which is great - it makes the fundamentals easy to grasp, but achieving victory is a very deliberate process that rewards planning and smart execution.

The soldier progression and customization system adds that XCOM-like personal attachment to your men. As the player completes missions, they will unlock items for your men to use. These items range from weapons and attachments to body armor and helmets to cosmetic-only elements like camouflage and sunglasses. Each man can also be kitted out with two inventory items - typically a grenade of some kind or a medkit, or a revival defibrillator if your squad lacks a medic.

Completing missions will also earn each soldier XP. As they level up, they will unlock new class-specific passive bonuses and, eventually, a powerful special ability that can only be used once per mission (for example, a Fireteam Leader can provide a “morale boost” that grants a large stat bonus to the entire squad for one turn).

Leveling up soldiers also allows the player to choose what stats to upgrade on a given soldier, whether it be how fast they can acquire targets, how far they can run in a turn, the effectiveness of their class bonus, etc. This lets the player choose whether they want to make a squad of jacks-of-all-trades, or to specialize their soldiers to excel at certain things at the expense of others. For example, Breachers (the grenade-tossing class that often leads the charge) might find specializing in health and target acquisition useful so that he can more effectively fight as he crosses open ground.

With the variety of mission environments offered by the game’s numerous mini-campaigns, collecting a range of gear - sniper rifles, machine guns, loud and silenced weapons, fast-but-light and slow-but-sturdy body armor, etc. - is important to maintaining a flexible force, especially considering that every level can be played in three different scenarios with varying levels of enemy numbers and emphasis on speed. Overall, the persistent soldier system and surprising amount of content offers a considerable amount of gameplay for such a small title.

Despite all these features, Breach & Clear is not without its flaws. The relative simplicity of the movement system compared to the one in Frozen Synapse - mainly the lack of an option to tell a soldier to wait a couple seconds before moving - can sometimes make synchronizing your soldiers’ actions difficult. This is especially noticeable when attempting to follow a flashbang grenade into a room; it won’t stun your own soldiers, but it will give the enemy a moment to pepper your men with bullets as they enter before the grenade goes off.

Additionally (and this was an enormous gripe that I had with XCOM: Enemy Unknown, too), all the voiceovers are in a standard American English dialect, regardless of which international commando outfit your soldiers belong to. Not only, but the vast majority of weapons in the game are ones used by the United States and Canada, despite the wide international breadth of options for the men themselves. This can likely be attributed to the game originally launching with only American and Canadian task groups, with the others being added only later. Given the size of the team making the game (spoiler alert: it’s pretty small), this is somewhat understandable, but it's still disappointing that I can't arm my Spetsnaz team with the latest Kalash AK-12s and have them bark responses in their native tongue - or at least in a cheesy Russian accent.

These blemishes, however, are relatively minor stumbles on what is, at its core, a very satisfying experience. While the soldier progression system isn't quite as fleshed out as XCOM's, and the unit movement system not quite as intricate as Frozen Synapse's, the two fused together with the game’s own handful of unique features make a very fun and surprisingly deep tactics game that is both easy to pick up and complex to conquer. For only $15, I would consider Breach & Clear worth checking out for any fan of tactics or small-scale strategy.
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36 of 43 people (84%) found this review helpful
13.2 hrs on record
Posted: October 25, 2014
10's across the board.
I have to say I wasn't too sure about this game, it looked interesting but it seemed like I would get bored with it pretty quickly, I even considered pirating it first, but then bought it on impulse and omg was it worth it.

It is so much fun, stacking up and breaching rooms honestly never gets old. If you're like me and are an avid Arma player, Tactical Shooter and Strategy Fan, this game is right down your alley. It reminds me a lot of the old Police Quest: SWAT games. I hope to see a Breach and Clear 2 someday with the ability to Rope down from a ceiling or helicopter, use a seperate sniper team as support, as well as the ability to use chagres on walls, and also stack up multiple times during a mission. That being said I still love this game and see a lot of potential for future titles.

PS. The music is fantastic.
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13 of 18 people (72%) found this review helpful
15.3 hrs on record
Posted: December 10, 2014
Not bad, but it feels so unfinished, it pegs itself out to be a military training tool during the games intro sequence and it isn't, it's an unfinished game. Don't buy the DLC either, it sucks in every possible way, unless you like having green blobs and red blobs moving about a blue screen.

The gameplay is entertaining enough, you can set field of view and there is a bit of a tactical element but you can't prioratize targets, you can't tell your men to throw a grenade then move in after it goes off (leading to several instances where one man has thrown a grenade and the other instead of waiting then moving has charged in and blown himself up) and you can't use any form of snake camera to peak through doors.

Purchasing weapons is stupid. first you complete missions in the fastest time possible to unlock the 4 star rating, then you need several thousand £££ to buy the gun and the accessories like scope, suppresor, light ect. with the most expensive accessory being superior to the others in every way leading you to wonder why they included the possiblity you'd buy one of the ♥♥♥♥♥ier ones.

The stats for the guns vary wildly, with the FN P90 being far far less accurate than a shotgun which is more accurate than the first few assault rifles you unlock and the TAR21 being as accurate as a sniper rifle.

The AI is ♥♥♥♥♥♥♥♥ and comes in one variety, so long as you set your field of view to point at them, even on the hardest difficulty, you will win relativley easily.

The levels begin to all feel the same and use the same level design for all three modes of play. this is only broken up by the fact a harder difficulty means more ♥♥♥♥♥♥♥♥ enemies and enemy placement is slighlty random (you play the same level more than oce and you know there will be 2 enemies in that room somewhere but are they stood near the coffee table or that bookcase 4ft away) There are enough levels that this isn't a problem though.

The tips that appear during loading screens sometimes seem to refer to elements of the game that don't even exist, stating their is a ranger training mode that all teams can participate in when thier isn't. When it doesn't gives these tips it provides out of date or incorrect "facts" about the military groups you can play as.

And to top it all off this game is no longer being developed so all these problems will remain, have fun getting used to them.
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15 of 22 people (68%) found this review helpful
19.3 hrs on record
Posted: November 24, 2014
So yes, way better than I thought it was going to be.
XCOM meets Rainbow Six is a fair remark here. It's not nearly as complex or involved as either of those titles but can be just as fun.

I am writing this review approx 3 hours into gameplay and I enjoying every minute so far.
I am playing on Normal mode with Permadeath enabled for the extra tension during the missions. (note even with perma death you are given ONE chance to revive a killed soldier, you also get increased XP from missions).

Each completed mission is given a rating of 1 to 4 stars and you earn cash and XP based on your performance. As each team member levels you get points to spend on some basic skills/attributes such as response, accuracy, health etc. and much like XCOM each operator will become specialised in a particular role and have a unique attribute to suit.

You also have different types of missions to choose from such as bomb disposal or terrorsit hunt. These missions take place in maps accross the world each area with its own unique styling.

You use your cash to buy improved weapons and gear which also affect certain attributes such as accuracy bonus with weapon optics.

So there is a mini review for a game I only decided to play as an after thought.

I might actually complete it!
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11 of 16 people (69%) found this review helpful
19.8 hrs on record
Posted: December 3, 2014
this is a great game, for about the first couple hours; then quickly becomes a repetitive chore to grind through missions to unlock new weapons and gear, and even then after you unlock everything, theres nothing left to do besides play through levels with overly repetive mechanics. the developers promised to proivide steady updates to and improvements to the gaem as well as listen to community response for new ideas to implement, yet with nearly every idea shutdown or "already in the works", and month since a developers has responded to a comment, nothing has progressed besides a poorly implemented Spetnaz squad using incorrect weapons and a silly look to them. the developers dont care enough to continue to improve upon their game by adding new ideas and listening to the community, instead they seemed to just want to cash in on lofty goals that they never planned to meet.
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12 of 18 people (67%) found this review helpful
46.1 hrs on record
Posted: October 24, 2014
Very indie, however the gameplay is fun, and some levels are extremely hard without being impossible. You just have to approach them as a puzzle.
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9 of 13 people (69%) found this review helpful
7.1 hrs on record
Posted: November 15, 2014
Breach & Clear is the kind of game that is easy to learn, but takes some serious skill to master. While you will spend a lot of time staring at the different locations to put your limited team, once you end the turn and the action starts it's over in a flash. Getting sub 15 second clear times on multiple room levels is one of the fuzziest feelings I've gotten playing a turn based game and the game does a good job of trying to teach you the idea of efficiency of movement.

If you, like me, grew up playing the OLD Rainbow Six games, then this will feel very familiar, as you plan out the movements of your team every turn and then they rush to execute that plan. Play with Permadeath on, it adds an element of stress in the later levels when there's some very hard to handle corner and hall combinations that the enemy will easily take advantage of even on the easier AI settings. Great game, 9/10.
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4 of 4 people (100%) found this review helpful
13.9 hrs on record
Posted: January 1
I never thought I'd be this into a game that is essentially a mobile game port. But I love it!

Great game especially for fans of high speed low drag tactical ninjas.
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4 of 4 people (100%) found this review helpful
23.8 hrs on record
Posted: February 22
Solid little tactical strategy game.

That said, gets repetitive FAST and, in my opinion, in no way justifies the price tag. Pick up on discount only.

Also, if you're a completionist, don't pick up AT ALL. There are some achievements that are ridiculously grindy, requiring hundreds of hours of gameplay from a game with like 20 hours game MAX.
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9 of 14 people (64%) found this review helpful
19.9 hrs on record
Posted: November 16, 2014
Awesome. Just........Awesome. If you like tactical military sims, this is a great purchase. A friend gifted me this as a birthday present, but I would probably have purchased it in any event. This game is defintely worth the 17 CDN, if you like turn based tactical games from the third person perspective. Games that are similar to this are Frozen Synapse, and XCom Enemy Unknown. Weapons are upgradeable, tactical gear and equiptment to make your soldiers more efficient on the battlefield are also upgradeable. Enemies toughness and difficulty scale nicely through the difficulty levels. Different nationalities garner different bonuses. I am playing Canada's JTF2 right now and am finding clearing a level without taking casualties a fun and rewarding experience. No crashes or bugs so far that I have found. The graphics are good for the type of game it is, and the sound is well done if a little sparse. Only two hours in but I will not be uninstalling this game for a long time. As of now I have not found anything about this game that I do not like. I will update this review in the event that I do. Recommended. 4/5 stars.

+Updated Review at 11 hours of gameplay.+

I am really enjoying this game. Absolutely worth the asking price, even more so if on sale. I would like to see a button that returns all unused items, from squads that are idle, to the main inventory, like in Xcom Enemy Within. Aside from that I have no complaints. Still 4/5 stars.
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3 of 3 people (100%) found this review helpful
40.2 hrs on record
Posted: December 27, 2014
Quite a bit of fun, once you get the feel of how an operation is suppost to go, even the hardest missions become cake walks!
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3 of 3 people (100%) found this review helpful
5.5 hrs on record
Posted: February 13
the game is not the largest, and there are only a handful of maps, but it is intersting and hooks you in.
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4 of 5 people (80%) found this review helpful
1 person found this review funny
10.9 hrs on record
Posted: January 24
Very good strategy game, missions are very short, but there are about 50 of them. So about 3-4 hours, then doubled, because there is a room clearing mode, and a defuse mode. Xcom it is not, but it is lots of fun in its own right. Make a team of your least favorite people from your school, give them the worst posible equipment, then send them in on the hardest mission!
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2 of 2 people (100%) found this review helpful
11.8 hrs on record
Posted: January 4
Great game. Reminds me of the UFO series only turned based, set up your teams actions and let them go then hope for the best. I got it on sale and it is complete worth it, would have payed full price if I'd known how much fun this game was.
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2 of 2 people (100%) found this review helpful
29.5 hrs on record
Posted: January 12
Great game, Loads of fun. The game is fun as a squad leader trying to make your soldiers take certain routes based on their skill sets. Narrow corridors for soldiers with better health and faster reaction, wide spaces for soldiers with better evasion and accuracy, and also just trying different tactics. Pitting your sniper against another in long range, across the map firefights while the remaining soldiers sneak around the back. This game pushed my tactical skill to the edge and I haven't even attempted any mode other than Terrorist hunt yet. This game is a must buy for Tactical Army Simulation fans.
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2 of 2 people (100%) found this review helpful
6.3 hrs on record
Posted: January 12
I've barely got my hands on the game, but absolutely love it so far. I found this game really suits me for cuople of reasons.

One is that it's not overly complicated. You can easily learn and master the controls and fundamental gameplay in minutes after the tutorial. Each missions are not too long, just enough for my rather short concentration. Now, that does not mean this game is shallow. It will give you quite a bit of options you can take, as well as tactical challenges you will need to work around.

Second is the Stats/Gear system. You can build your own squad with operators with different class, stats, and gear. Since there are 6 classes and only 4 operators can be in a single squad, you will need to adjust your strategy depending on what kind of operator is available.

The third is the overall "tacticoolness". If you are firearms/military enthusiast, you will probably appeciriate this game. Most of gears and wepons dipicted in game is realistic, as well as appropriate. Authentic weapons and tactical gears from manufacturers such as Surefire, LaRue, First Spear, LBT, etc... are availble at your operators disposal and you can kit up your team of real-life global warfighters, ranging from 75th Ranger Reg., German KSK, Canadian JTF2, Russian Spetznaz, and everyones favorite, SEAL/DEVGRU. You can outfit Army SOF with BALCS and DCU, give the seals JPC and Airframe helmets. Sadly there are not too many variations at the moment. I hope the devs add more choice of weapons and gears.

Some ways, this game really reminds me of Medal of Honor: Warfighter. Gameplay aside, you can feel that the creators of both gmaes defnitely put a lot of effort into military authenticity. However, the gameplay is enjoyable, but ordinally and really not outstanding.

Overall, I reccomend this game to anyone looking for casual tactical game and like guns and operators operating operationally.
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2 of 2 people (100%) found this review helpful
6.7 hrs on record
Posted: January 25
Straight and plain top-down-perspective tactical Special Operations Simulation.
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2 of 2 people (100%) found this review helpful
17.2 hrs on record
Posted: January 30
military strategy game with lots of potential and managed to do most of the things right too.
pros-
engrossing! -every time its a new experience. even though the maps are (seem to be) small there are many variables that can provide great replaybility. and after a few minutes you'll WANT to master every map or try it with different loadout or different classes in your squad or just turn up the difficulty level/perma death.
music- not many tracks but enough to create that sense of urgency and tension.
perma death- level up a soldier to level 15+ and then see him die hurts a lot.
progression- unlike many other games where level progession is usually just about higher number in stats, here you can see the difference between leveled squad member and a rookie. devs have done good job but*(see cons)

cons-
difficulty spikes- play a map 15 times with perfect strategy - spike the difficulty and see your team getting hammered! the AI literally becomes stupid (like wont shoot while moving when the enemy is strolling right in front of them, their range shortens, enemy AI become bullet sponges even when they have no armor and snipers just become invincible unless you are 4-5 paces away) every now and then you feel that enemy sucker punched you below the belt.
absolutely no in-game help- there is one kinda useless tutorial. it teaches only the basic movements. there is no ingame notifications (even about features like market place, upgrading gear etc.) i saw the market 1st time i started the game after that the game never offered/mentioned that i can visit the market place and buy stuff in between maps(and game sucked me in so much that i completely forgot about it). i played 1st four maps(repeated a few times too) and when i came back to main menu i saw the marketplace. another example- i bought a sniper rifle (probably one of the costliest gun) and had no idea how to properly use it(no tutorial). when my 2 snipers died i decided to go back to assault rifle but couldn't sell the sniper :/ really disappointed coz snipers(enemy snipers too) are awesome in this game if used properly. yet another eg. i bought 4 suppressors and 2 different guns(2 each) only to realise that one gun model doesn't support silencer & it wasn't mentioned on the gun's profile page :( which is bad coz money is hard to get in this game AND IT IS VERY IMPORTANT!
no lone-wolf mode- every time a squad member dies the game forces you to go to squad menu(in main menu) to choose a replacement. only way to play lone wolf is to keep giving 'hold' command to rest 3 soldiers which is time consuming.
2nd-tier perks - they just come wayyyyyy tooo late. you get them when you are rank 30 :( and reaching rank 30 is really time consuming. i have just one guy at level 17 and now the progress is really slow.only way to level him fast is to make him kill max. enemy which means putting him at high risk and sooner or later the enemy sucker punch them.(i have lost 2 level 15 guys already)
inconsistant point awarding ?!- i am not 100% sure about it but i don't understand how points are awarded after each mission. and the difference here is not of 50-100 points.

Overall i would recommend this game to every one who loves strategy military games. if you liked xcom or older rainbow 6 games pls give it a go.
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2 of 2 people (100%) found this review helpful
1.2 hrs on record
Posted: February 5
superb squad & turn based tactical simulator, you can control which way your squad looks with each step, pick and choose your equipment (start with flashbang/medkit), also most importantly you can breach with a shotgun and kill those damn camper terrorists hiding behind the door

9/10
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2 of 2 people (100%) found this review helpful
1 person found this review funny
10.6 hrs on record
Posted: February 24
I am changing the reviews amount from 666 to 667 so its not the devils number.
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