Breach & Clear brings deep tactical strategy simulation to PC, Mac and Linux! Build your Special Operations team, plan and execute advanced missions, and own every angle. Choose your real-world squad -- US Army Rangers, Germany's KSK, Canada’s JTF2, UK SAS, and more -- and take on a variety of foes with different skill-sets and...
User reviews: Very Positive (1,057 reviews) - 85% of the 1,057 user reviews for this game are positive.
Release Date: Mar 21, 2014

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Includes 2 items: Breach & Clear, Breach & Clear: Deadline



“Rainbow Six meets XCOM.”
82 – GamesMaster Magazine

“When a smartly conceived plan comes together Breach & Clear is every bit as satisfying as Frozen Synapse or XCOM: Enemy Unknown.”
7/10 – Pocket Gamer

“Breach and Clear is a masterful game.”
5/5 – GameWoof

About This Game

Breach & Clear brings deep tactical strategy simulation to PC, Mac and Linux! Build your Special Operations team, plan and execute advanced missions, and own every angle.

Choose your real-world squad -- US Army Rangers, Germany's KSK, Canada’s JTF2, UK SAS, and more -- and take on a variety of foes with different skill-sets and abilities. Learn to approach, engage, and dominate your opponents through superior tactics and training. The Steam version of Breach & Clear includes all the premium content from the original mobile game at no additional cost.


Build your arsenal with thousands of gun combinations, and specialize each soldier with a combination of perks, tactics, camo, armor, and inventory all tailored by you. Tune your load-out with consumables like UAV Drones and Breaching Charges that can change the course of battle!


Each soldier matters, every decision counts. Plan your mission step-by-step: split up your team and assault the map from multiple entrance points, set routes and fields of fire, use cover and outflank your foe.


Developed with help from members of the Special Operations Forces community, Breach & Clear features actual close-quarters combat tactics and a variety of door-breaching techniques. Soldiers equip real-world weapons and gear. Firefights take place in real time.

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows XP or higher
    • Processor: Core 2 Duo or equivalent - 1.5 GHz or higher
    • Memory: 2 GB RAM
    • Graphics: Any DirectX 9.0c Compatible Card from 2007 onwards.
    • DirectX: Version 9.0c
    • Storage: 3 GB available space
    • OS: OSX 10.6 or higher
    • Processor: Intel based processor - 1.5 GHz or higher
    • Memory: 2 GB RAM
    • Graphics: OpenGL 3.0+ compatible video card
    • Storage: 3 GB available space
    • Processor: Core 2 Duo or equivalent - 1.5 GHz or higher
    • Memory: 2 GB RAM
    • Graphics: OpenGL 3.0+ compatible video card
    • Storage: 3 GB available space
Helpful customer reviews
5 of 5 people (100%) found this review helpful
28.5 hrs on record
Posted: January 27
Recommended, but only if you really like the genre - turn based tactical. I do like the game, and I will probably get 10-20 hours of gameplay out of it, but I can already spot some problems.

- Poor weapon variety. There's lots of AR-15 and M4 varieties, with similar stats, but no AK-47 (despite that you can play as spetznaz) or weapons of other origin than US/west Europe.
- Poor gear variety. With a few exceptions, you can add something that adds a single value. For almost the same price, you can get a bonus of 5, 10 or 15. Why would anyone ever buy the +5 gear?
- Poor mission variety. 35 SMALL maps. 3 different missions on each (hunt, defuse, extraction).
- Bland AI. Nothing surprising about it's moves.
- No sidearms, no magazine count, no reloads.
- Poor use of grenades. If you want to use a flashbang, then use it on turn 1 and move into the room on turn 2. There's no way to tell your squad to wait until after the detonation before they move in. Which leads to the next point...
- Poor ways to coordinate your movements. You can't tell op 1 to wait until op 2 arrives and then move together, unless you wait a full round. Which might hurt your score.
- Poor damage model. Everyone always fight to the death. Injuries have no negative effect, armor only adds HP.

None of this is game-breaking, but my impression is that they should have added more features and more complexity to the game, and definitely bigger/more maps. At the 15 euro pricetag, I recon you get your moneys' worth but only if you are really itching for this type of game.
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4 of 4 people (100%) found this review helpful
1 person found this review funny
12.2 hrs on record
Posted: January 28
This a turn based tactical combat simulator.
It gets repetitive and boring rather quickly. Get your 4 soldiers to clear out an area as quick as possible for the highest score.

Your team is limited you can't switch around different classes in your team, you have to make a new team if you want to have play other classes. When you start the game you have to make a team right away, you can't change game options or anything else first.

It's an ok game, lacking depth. Good value though for 75% off, wouldn't pay full price for this game. It's very simplistic and easy to play a rather casual game. Worth getting on special as it's fun for a bit.
6/10 ok.
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5 of 6 people (83%) found this review helpful
25.4 hrs on record
Posted: December 7, 2015
A simulator for strategicians. Maybe not the most strategy-heavy strategic game on the market, but with quick turn-based bouts of gunfire, micromanagement, and squad customization, Breach & Clear brings Special Operations squad control to an interesting and dynamic level.
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5 of 6 people (83%) found this review helpful
38.2 hrs on record
Posted: January 21
Quite some value for the Money! Great!
Sale-price is a Steal..

>> scroll down for level-up guide and PRO/CON <<

Some PRO´s:
-first hours are already really fun
-7 Campaigns (->35missions and 3 gamemodes)
-6 different Classes (Breacher, Scout, FireteamLeader,... up to Medic)
-2.5D isometric mix between Counterstrike and Rainbow Six
-Casual SWAT teamplay, and therefore fun, because it´s not overcomplicated and you don´t loose if a teammember gets shot down ;)
-There is even a Permadeath Mode
-After first 3 Campaigns it gets harder
-High Replay-Value
-"Elite" difficulty adds pepper, since enemies now camp you from behind door-corners^^
-For the Boss Achievement you have to clear the map within 1 round ..good luck °_°
-another Achievement needs you to take ZERO dmg during a level..haha.. takes a bit

a few CONs:
-Trade/Upgrade-menu could be more comfortable^^
-some minor UI shortcomings
-some more sounds/ambience would be nice
-some Weapons aren´t worth it.. others are OP when tuned
- ..that´s it already ;)

For Beginners, I put together some helpful advice
Basically you can eighter play a highly armored force and play tactical..
or forget about armor and superb hitpoint-buffer.. and just RUSH aka Breach&Clear ;D
>> scroll down for heavy-armored "Crush&Kill" Team -> very good for "Bomb Defusal"-maps <<

How to level up a "Rush Team":
Rush Team means.. be fast.. kill fast.. don´t get hit much
If you follow these instructions you can beat many maps in 3turns or less

-make use of all(!) Entry Points (A/B/ ..sometimes even C/D)
-don´t waste a turn to use "slow" Special moves unless really necessary (some of the first levels)
-try to use cover whenever possible
-click on your orange way and define additional waypoints and where to look at(!)

Classes (I found those the most useful):
-Breacher (only class that can throw genade and run/shot in the same(!) turn)
-Intelligence (reveals enemies nearby^^)
-Fireteam Leader (gives buff)
-Weapons Sergeant (Suppression fire)
--> best bet is to get one of each!!

-first levels go for max Evasion (100/100)
-next stat is Accuracy it´s up to your choice

-get the MBSS vest to walk faster(!)
-use a Skullcap/Balaclava to get even more speed

-always have 2 Defibrillators ready on stock in case you have to revive a teammate(!)

-..forget Shotguns and Sniperrifles, go for many bullets (and many headshots^^)
-first levels: go for Block II (and spec it with all adds, incl. ShortSuppressors)
-around lvl 10: go for MK18 Mod1 (without Suppressors)
-around Lvl 15/16 it´s time for additional weapons like CTAR 21 (all adds, incl Long Supressors)
-just buy the best equipment of its class (no need to waste money- you need it)
-switch weapons depending on mission or just go with MK18 Mod1 all the way

you should have 150+ Stars by now.. and a quick (low noise) Rush Team(!).. enjoy the game ;D

EDIT: For those of you loving Direct Action aka DukeNukem: the "Crush&Kill" Team
***Warning: This team is really superb (to not use the word OP), but the playstyle might rob you of much fun with other more "tactical" Squads !!!***

How to level up a "Crush&Kill"-Team (aka "Team PWNAGE") :
-start off with russian "Spetsnaz" (bonus on Reaction/Hitpoints)
-I suggest creating this as second team (change active SQUAD by clicking that team and click "make activate squad" button
-that way you should have enough starting money and weaponry from the old Squad
-use Block II if you start off, otherwise M18Mod1 or CTAR (+60accuracy bonus)
-Reaction/HP 65 is enough
-now raise accuracy to 100
-next stat is evasion to max..

Gear + Weapon:
-get your hands on Spear RBA Vest (+175HP) and counter the speedloss a good bit with a Balaclava
-PDW Sub Machine Gun (+adds: Optic/lights/GasSystem) --> now you have the most imbalanced weapon of the game, sending litterally 100bullets each round!!! (ROF 0.01 - just lol)

Congratz, If you´re not doing totally stupid things you´re halfway to godhood.. each of your guys can take out 3-4 enemies alone(!) each round and compared to modded M18Mod1 (ROF 0.23) slightly faster resulting in getting hit less!

This Team is VERY strong in "Bomb Defusal" (since enemies try to overrun your position when defusing) and ofc any other close(!)/middle range fighting. Enjoy. Enemies drop like flies now..

->I´m very happy with the buy ;D

EDIT: bought Frozen Synapse DLC - which is also great(!) - big levels and many(!) enemies
only Drawback: it´s only 1 campaign (5missions)
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7 of 10 people (70%) found this review helpful
1 person found this review funny
1.8 hrs on record
Posted: January 31
I walked into Breach & Clear hoping for some serious copy of former SWAT series. What I got was a sort of XCOM copy. Although the games tactics may appeal to you, some of the lack of attention to minor details may upset you. I got this game on extreme sale and would recommend you do too.

Plain and simple, this game is no where near the level of what SWAT 3 or 4 was. Still to this day, there hasn't been a SWAT game that has managed to immerse the player as much as those two have. Breach & Clear is a top-down turn based swat action game where your main objective every time is still simply wipe every enemy out on the map. It's fun at first, but the lack of diverse objectives make the game redundant. At the very least, opponents do move about the map when you initiate contact. Meaning, if they are not taken out and you do not having any squad member watching your back, they may sneak up on you. Upon starting a level, the player can scope out what entrances are available and can tell each officer where to start. The game play itself is not bad. You are in control of four units in which you can tell them where to move and how to move. Choosing movement paths was decently done. Say for instance you would like to go down an open hallway as it can be a little tricky sending one unit at a time to deal with the danger. The system in place lets you choose multiple points on where the unit should go (so broken paths) and additionally, let's you choose which way to face. This latter fact is important in providing the appropriate cover for your units. If your unit is caught off guard due to not looking the right direction, there is a good chance he'll be shot and may go down. The movement itself can be modified as a unit can be told to walk slower to increase his accuracy and allow other units to catch up or overtake. Grenades and flash bangs are available to use upon purchase. Yes you heard me right, this police force has to replenish it's supplies after every run. Every time you use it, you're going to have to replace it if you want to use it again. There are some units that are able to throw and continue their movement while some units spend their turn throwing the ordinance. This dependence is directly related to the classes you choose. For instance, a fire team leader has the ability to draw fire, a weapons sergeant can use his suppress fire ability to possibly save a comrade in trouble, a breacher can throw a grenade and continue to move along his path instead of ending his turn, a medic (I'll leave this one up to your imagination) and a direct action soldier can go in quietly. Depending on how you want to go in, it's really up to you to choose what's the best combination. I use a fire team leader, a medic and two breachers just because I like making noise. Each individual can upgrade (level wise) as you progress. You can upgrade stats such as accuracy or speed to improve your character. As well, their weapons can be modified with special sights or with fore grips. What drives me extremely mental in the game is the fact there is a pause after every turn to tell you it's the next phase. I believe that could have been done by being a lot more subtle.

The graphics themselves are okay. Their nothing extremely over the top or triple A, but simply okay. The player can maneuver the camera but it can never go exactly where you want it (or if your an explorer don't count on looking around too in-depth). What is nice is that sometimes the camera will go over the shoulder when shooting down suspects or going through a door. The sounds are okay as well. Gun shots sound more or less similar while there is no real dialogue going on.

Honestly, it's an alright game if it's on sale. I'm not recommending it because truth be told, I'd rather play XCOM or UFO when I start playing this. I also don't like the fact it's turn based and how the equipment scheme was set up.

RATING : 6.95/10


Be ready to see this after every move

What a few downed enemies look like

Multiple room breach with two separate teams at two different locations

Camera shifting angles

Can you see where my units are exposed
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