Starlite: Astronaut Rescue is a 2002 tech demo for... oh wait. Nevermind. It's a "mini-adventure", sporting "Unity Terrain Mars Environment and Shadows, Futuristic advanced rover setting, advanced biosuit space suits, professional voice acting, realistic physics, original story and dialogue; and advanced robotic navigation".
Every single one of the aforementioned features are over-exaggerated. This cough
is what you'd expect from one of those 100 Games on 1 Disc compilations for Windows 95. It's truly awful, but luckily it lasts only 15 minutes.
My single positive for this title is that I encountered zero bugs/issues with my short experience. But, bugs/glitches are directly proportional to content, and so this is expected.
In your short experience you'll control a rover and a human character. The looking action is awful, and movement is just as bad thanks to really terrible mouse acceleration. It feels as if the player is on ice. This problem is disguised as 'realistic physics'. It's annoying, plain and simple. Jumping and staying in the air for 2 seconds longer, and walking with longer strides is realistic physics. Not releasing the W key and waiting 2 more seconds for your character to come to a halt. Eugh.
The story is a generic rescue mission, which is outlined in the title of the game. Going along as usual, someone had an accident, you have to find them by completing abstract tasks and finally you're rewarded by landing back at square one. There are a grand total of three
6th grade maths problems that need to be solved, a 30 seconds crafting bit (with a cluttered interface) and then a short driving and positioning part with a rover. Oh and someone said some words at one point.