Starlite: Astronaut Rescue - Developed in Collaboration with NASA
Experience the thrill of standing in the boots of a future astronaut on Mars in the world of Starlite. Participate with your crewmate in a single-player 20 minute mini-adventure that soon turns into more than you bargained for on the Red Planet.
Data de lançamento: 27 Jan 2014
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Comprar Starlite: Astronaut Rescue - Developed in Collaboration with NASA


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Multiplayer Level in Development

28 janeiro 2014

We are going to add Mars Orbit G-Ball to Starlite: Astronaut Rescue!

This mini level will include:

  • multiplayer
  • text to voice
  • microgravity moves
  • beautiful Mars orbital setting.
  • vehicle mechanics
We hope you are as excited about this level as we are and thank you for your support.

Stay tuned for further updates!

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Linux Version!

27 janeiro 2014

You asked so here it is!

The Linux version has been pushed to Steam and should be available shortly (if not already).


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Acerca do Jogo

Experience the thrill of standing in the boots of a future astronaut on Mars in the world of Starlite.

Participate with your crewmate in a single-player 20 minute mini-adventure that soon turns into more than you bargained for on the Red Planet.

Players navigate a future Mars mission in which they must construct a habitat, craft tools and use advanced robots. The game contains hands-on science inquiry and problem solving in mathematics, physics and engineering.

Starlite: Astronaut Rescue is the first release in the series leading up to alpha testing of the multiplayer online game Starlite: Astronaut Academy in summer 2014.

People who purchase Starlite: Astronaut Rescue will be guaranteed a spot in the Starlite: Astronaut Academy beta test.


  • Unity Terrain Mars Environment and Shadows
  • Futuristic "MNRV" advanced rover setting
  • Advanced "biosuit" style space suits by M.I.T.
  • Professional Voice Acting
  • Integrated Intelligent Science Crafting Engine
  • Realistic Physics for Mars Gravity
  • Realistic Locomotion
  • Advanced Robotic Rover Navigation
  • Original Story and Dialog

The application awards an official Mozilla Open Badge to those who successfully complete the mission.

Requisitos de Sistema (PC)

    • OS: Windows 2000 or higher
    • Processor: Pentium III or higher
    • Memory: 512 MB RAM
    • Graphics: 64 MB ATI Radeon/NVIDIA GEForce 4
    • DirectX: Version 9.0b
    • Hard Drive: 1 GB available space
    • Sound Card: Windows compatible

Requisitos de Sistema (Mac)

    • OS: OX X 10.2.8 or higher
    • Processor: 800 MHz PowerPC G4 Processor or higher
    • Memory: 512 MB RAM
    • Graphics: 64 MB ATI Radeon/NVIDIA GEForce 4
    • Hard Drive: 1 GB available space
Análises úteis de clientes
1 de 3 pessoas (33%) acharam esta análise útil
25 produtos na conta
3 análises
0.5 hrs em registo
Uma bela bosta de jogo.
terminei esse lixo com 15min·
a interface eh ruim.
a jogabilidade eh ruim.
parece o projeto de alguem do primeiro periodo de computacao grafica.
Publicada: 29 janeiro 2014
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141 de 158 pessoas (89%) acharam esta análise útil
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0.5 hrs em registo
Please note before buying (as the description states but some people seem to be really confused by, though I'm not sure how) that this is a 20 minute game, like a teaser for Starlite Astronaut Academy, an upcoming NASA MMO. Purchasing this will also grant you access (in the future) to Astronaut Academy's Beta.

So now, onto the game itself. I'll talk about each bit in categories to make this as user-friendly as possible. I usually don't do reviews, but all the reviews I've seen so far really don't detail anything or y'know...REVIEW anything. So uh, I'll try my best. This may actually be less of a review and more of feedback, is what it is. Apologies in advance for my verbosity.

While the graphics aren't, uh, stellar (heh, space puns), they aren't awful, either. It’s very apparent that it was made in Unity, but not in a wholly bad way. It may not be up to par with today's graphics, but I'm not sure what anyone was expecting from a game that costs less than a take-out lunch. All in all, they're okay. If I could compare them to other graphics, I'd probably pin it somewhere in the 2003-2005 console graphics range. If you're one of those abhorred graphics snobs, you're not going to enjoy it at all. For the rest of us, well, like I said, they're alright.

Okay, I'm gonna say it now, I love the space suit designs, especially the helmets. While I'm sure it wasn't anyone's intention (it actually seems like a smart, functional design for a real-world helmet) it's very reminiscent of Guy-Manuel's (of Daft Punk) helmet. ...That actually might explain my interest. The design for the player character is...interesting to say the least. For some reason, they're wearing a space-agey duster jacket. It’s odd, but I guess the designers were just trying to find a simple way to differentiate them from the assistant. My only qualm with this is that they missed the Opportunity (heh.) to give them a cowboy hat. C'mon, you don't wear a duster without a cowboy hat. The vehicle design is simplistic and very rover-esque, which is dandy but not particularly eye-catching. The landscape is 'eh' to say the least. It's not that I think Mars is some aesthetically engaging environment, but I just feel like there's more to it than hilly formations. Overall, the designs are kinda hit-and-miss, but look nice where it counts. I think things would look a lot better if they weren't crippled by the graphics.

Speech - The voice-acting is so-so, I really wasn't expecting some incredible line-reading to rock the world of voice characterization forever but some lines could've had a little more... something. I guess you could say...Spirit? (Do you hate me yet? I hope so. I've got puns for days)
Music - On par with the rest of the game. Not incredible, but not LIEK OMG THE WORST EVAR like I've heard from a few people. A few loops probably made in FL Studio does not a AAA game make, but I've heard much worse out of games I've spent much more on.

[deep breath]Gameplay
Movement/Camera - I had to remind myself that this is a work-in-progress/teaser when it came to this. The camera, while not laggy, was very slow, which would be rectified by having a Mouse Sensitivity setting in the future. Movement was alright, it’s very very Unity in this aspect.
Play - Imagine cookies. Chocolate chip cookies (if you don't like cookies, you're going to have to suck it up through an extended cookie analogy, you non-cookie-liking weirdo). Imagine hearing about them being baked, and being told how absolutely amazing they taste. Fresh out of the oven and sitting on the counter, they achieved that cookie Zen; a slightly crisp outside with a still warm, fluffy and just a tad gooey middle. You keep hearing about how perfect they are, but when handed one, you feel a little crestfallen. You only got part of a cookie! And, hey, there's only one chocolate chip on here! You're gently reminded that another batch will be out soon enough, and to not get too upset. This type of game has been that cookie to me for a very long time. A game that combines modern (maybe a little overdone to some) FPS gameplay in a learning-based (I've really wanted a learning game that's actually entertaining for a long, long time) adventure environment. I've had a long-time avid interest (borderlining on an unhealthy preoccupation) in space travel and exploration (Fun fact: I got to have lunch with an astronaut when I was 13 and as soon as I saw him I immediately burst into tears. I've never been more starstruck in my life) so this game and any upcoming games are of great interest to me. My only problem is that I felt like everything was just kinda... watered down. Once again, 20 minute game, but I feel like the activities (especially the math) needed to be a little meteor (I'M NOT SORRY), though I'm sure I'm not the target demographic for this game.

So, uh, I think that about wraps my thoughts on the game up. I'll probably post thoughts/suggestions in the forums, but for now, I'm done! If I could give this game a rating in its present state (because people loooove their ratings, don't they), I would have to say a 6/10, mainly because of the potential it has, and maybe a little because of my own space-loving bias.

Sorry you had to rove through this massive wall of text.
Publicada: 28 janeiro 2014
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45 de 71 pessoas (63%) acharam esta análise útil
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0.4 hrs em registo
It looks good in the video and the notes seem intriguing, but for a a game that you play once, this should be free. It's an interesting educational tool that should be flushed out much more fully. The really is one task - determine the wavelength of a radio signal. The description makes it sound like there are more of these types of puzzles, but there aren't.

Even the surrounding terrain, which is supposed to be from Curiosity, is very low-res and could easily be improved upon.

All told, this looks like a 3D game kit's demo rather than a true game - even educational.
Publicada: 27 janeiro 2014
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118 de 207 pessoas (57%) acharam esta análise útil
358 produtos na conta
10 análises
0.4 hrs em registo
I would NOT recommend this. This is NOT a game. It is a 10-minute horrendously slow experience with bad controls and the need to solve a math problem with insufficient information as to how to do it.
The 'game' has a replay value of -1. I wish I had never bought it or tried to play it.
There are also GUI element in the game screen which cannot be activated in any way.

-Twilight Stars
Publicada: 27 janeiro 2014
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82 de 142 pessoas (58%) acharam esta análise útil
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0.7 hrs em registo
So the positive - It looks kind of ok...ish? Otherwise MEH. One scientific equation, which isn't difficult and the rest is point and click. Your companion astronaut is also very annoying - luckily this is such a short game that you don't have to listen to him for long. I don't really know what I was expecting for just over a pound, but this really isn't great. Avoid!
Publicada: 27 janeiro 2014
Achaste esta análise útil? Sim Não