Monochroma is a cinematic puzzle platformer. It’s a game about being a kid, growing up with a little brother that needs your help, facing obstacles and solving unique puzzles in a dystopian 1950's setting.
User reviews: Very Positive (129 reviews)
Release Date: May 28, 2014

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Recommended By Curators

"Monochroma has a good concept and unique artstyle, but flawed gameplay and amateur level design made the game not worth your time. 5.8/10."
Read the full review here.

Recent updates View all (2)

August 14

August 14, 2014 Updates and the release of Collector's Edition

We're working constantly to improve the quality of your experience. This time we're bringing you the Collector's Edition of the game along with bug fixes and a new feature.

Collector's edition package is a DLC to the normal game and it includes*:

- The design book of Monochroma
- Soundtrack
- A comic book
- Wallperpers of concept arts
- An old hint book which is a bit obsolete after the latest updates.

The update includes

-Steam Cloud feature for Save Games and Achievements
-Visual optimizations to avoid fps drops at some scenes
-Memory optimization that we hope will fix the problem of crashes that happens mostly in the second chapter of the game
-It is now possible to get the "conscience achievement"
-Lots of other small bug fixes

*The collector's edition will be available in a short time after it's been approved by Steam.

4 comments Read more

June 12

June 12, 2014 Updates

We want Monochroma to be remembered as one of the best platformers of all times.
Therefore we don't want technical issues to overshadow the real reason we developed Monochroma.

New features:
- Full Controller Support

Improvements in gameplay:
We reworked all the puzzles and action scenes that frustrates the players.
- Avoiding pixel jumps
- Avoiding trial and errors
- Avoiding unnecessary deaths
- Removing repetitive actions
- Improving the visibility of important parts, hints and interactables
- Reworking the camera zones and angles

Improvements in controls:
We wanted to smoothen the controls by:
-Fixing the jump distance while sliding (removing air-control during sliding state)
-Adding an auto-climb feature for objects that we can't hold on to.
-Shortening the recovery time of landing (the recovery time depends on how high you fall off)
-Removing the recovery time on ropes and ladders

Improvement in physics:
- Floating objects physics have been reworked
- Movables act more naturally when pushed off from edges

Bug fixes:
- Brightness adjustment on the menu is more effective
- Brightness issue of Mac version is fixed
- Several bugs that causes the player to get stuck have been fixed
- Fixed the problem that causes the character to not get hold at some edges
- Fixed lots of visual bugs
- Some minor localization fixes

Performance improvements:
- Lowered the GPU load of a few scenes on each chapter
- Lowered the memory exceptions and memory requirements of 2nd chapter

Known issues that will probably be addressed on later updates:
- We made the tests with Logitech gamepad, therefore it will be of great help if you leave your
feedbacks with different controllers
- Although very rare, there are some strange bugs effecting the animations at some Linux distros, we're investigating the issue.
- Approx. %2 of players reported that they had some unexpected crashes on 2nd Chapter of the game, we're hoping the the performance improvments will help lower these crashes but we require feedback.
- Catching animations might not run properly at some animation states
- Climbing ladders might require a jump at the end for some ladders

We're excited to hear your feedbacks about the new update. We're working hard to make Monochroma a great game, help us spread the word!

10 comments Read more


“Even if you don't play puzzle games, Monochroma should still entice you with its dark art style, mysterious plot and clever challenges”
9/10 – That Video Game Blog

“After the emotional roller-coaster Monochroma puts you through, you might wish for a happy ending, but not every ending is pleasant – and sometimes it’s just good enough that something has ended. Play the game all the way through, and you’ll know exactly what I mean.”
Indie Game Magazine

“Nowhere Studios have proven that games can be a piece of art, and this one will tug at your heart strings.”
5/5 – Invision Community

About This Game

System Requirements

Mac OS X
SteamOS + Linux
    • OS: XP or later
    • Processor: 2GHz or better
    • Memory: 2 GB RAM
    • Graphics: Shader Model 3.0 Support
    • DirectX: Version 9.0
    • Hard Drive: 4 GB available space
    • Sound Card: Direct X 9 Competible
    • OS: XP or later
    • Processor: Core 2 Duo 2GHz or better
    • Memory: 2 GB RAM
    • Graphics: Shader Model 3.0 Support, 512 MB Video Card or better
    • DirectX: Version 9.0
    • Hard Drive: 4 GB available space
    • Sound Card: Direct X 9 Competible
    • Additional Notes: Core 2 Duo 2GHz or better
    • OS: Mac OS X 10.5 or later
    • Processor: 2GHz or better
    • Memory: 2 GB RAM
    • Graphics: Shader Model 3.0 Support
    • Hard Drive: 4 GB available space
    • OS: Mac OS X 10.5 or later
    • Processor: Core 2 Duo 2GHz or better
    • Memory: 2 GB RAM
    • Graphics: Shader Model 3.0 Support, 512 MB Video Card or better
    • Hard Drive: 4 GB available space
    • OS: Ubuntu 12.04 or later
    • Processor: 2GHz or better
    • Memory: 2 GB RAM
    • Graphics: Shader Model 3.0 Support
    • Hard Drive: 4 GB available space
    • OS: Ubuntu 12.04 or later
    • Processor: Core 2 Duo 2GHz or better
    • Memory: 2 GB RAM
    • Graphics: Shader Model 3.0 Support, 512 MB Video Card or better
    • Hard Drive: 4 GB available space
Helpful customer reviews
7 of 13 people (54%) found this review helpful
4.6 hrs on record
Posted: October 31
This game is not for me. I applaud its art style and the take home message it tells but this game falls flat and there too many moments of frastration and disorientation during the game. Let me list them down.

1) Beautiful art style
2) Story is so-so as I adventure the distopian world Monochroma
3) Its ends with a dissatisfiying conclusion (for me). This is a good thing as I would reflect upon what was the take home message. Very interesting.
4) It makes you care for your brother.

1) The journey was not intuitive for me, even tho it is a 2 D ish game with 3 D background. These left me lost, yes lost.
2) The puzzles felt too hard for me and sometimes I cant get the whole picture which was another cause for frustration.
3) Sometimes I felt the main protagonist quest has no purpose.

Overall, the experience was not very good. 5/10 for me
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1 of 2 people (50%) found this review helpful
3.4 hrs on record
Posted: November 14
This is a lovely platformer with a great idea, solid execution which sets the mood right. It's similar in its execution to limbo gives more focus on logic and physics puzzles. Couple of pros anc cons:


- Imaginative use of physics to solve puzzles
- Chase scenes where you are trying to escape the foreman are quite well executed and built tension
- If you die or get caught you will restart fairly close by so its not frustrating
- Dull grey scenery is very well accented by reds and along with background music sets the mood


- Controls can feel at times sluggish, this is mostly evident when you are trying to time a jump but you get used to it and overall not a big problem
- The game does not try and hold your hand, you have to figure out how you can use the environment to your advantage. Not necessarily a con, just could have been handled/introduced a bit better.
- Bugs! I've encountered a few and save for the last one on the very last level they are not blockers on making progress. That said on the last level I had to die and restart because the game simply did not position things right

Overall, great game with some flaws. Still recommend a playthrough for people into platformers. 7/10
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0 of 1 people (0%) found this review helpful
0.2 hrs on record
Posted: November 22
Can kill brother with minecart 10/10
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3 of 19 people (16%) found this review helpful
1.1 hrs on record
Posted: November 2
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106 of 132 people (80%) found this review helpful
2.8 hrs on record
Posted: May 27
an surprisingly good puzzle platformer with a stunning art style. imagine a (much) less masochistic, more story-driven LIMBO.

an awesome piece of art. recommended for those that love these kinds of indie games 8/10
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81 of 114 people (71%) found this review helpful
2.5 hrs on record
Posted: May 27
A meld of stunning artwork and challenging gameplay make for a puzzle game that will entertain for hours on end, having players losing track of time, interpreting the meaning of Monochroma and connecting it to today's world. A platformer at its best, play Monochroma as soon as the opportunity arises.

If ya wants you can read my entire review here:
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44 of 66 people (67%) found this review helpful
4.1 hrs on record
Posted: May 28
Awesome game, i like the story a lot and the art style is really nice, The story is being told very well without text or words, and the puzzles are fun and not too hard to figure out, id give this a solid 8/10 i recommend any puzzle/platformer fan to pick this little gem up :)

Altså my Gameplay walkthrough of the game
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37 of 57 people (65%) found this review helpful
9.0 hrs on record
Posted: May 29
Nice puzzles, not too complicated Jump&Run skill wise. The checkpoints are really fair placed, at all I cannot understand how certain reviewers could call Monochroma "partially frustrating". The only problem I could understand is that they didn't know that they can jump further/higher by holding the jump key a bit instead of just tapping it shortly.
Background animations are really nice and the music anyways. Ambient noises are actually good but partially unsuitable or rather weak for the respective situation.
I would give it 74%.
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53 of 91 people (58%) found this review helpful
0.1 hrs on record
Posted: May 28
As far as I experienced the game, it has a great atmosphere, with great artwork and beatiful music.
- haven't been playing an good emotional platformer for many years, monochrome filled my needs here.
- it has limbo-like but different dark art-style. it does not look like an average platformer
- the theme of the game is very authentic
- gameplay is sweet and it flows easily
- long enough for this kind of platformer
- haven't finished it yetbut I heard it has a suprise ending
- beatiful beatiful music. it makes you dive into the game
- good coordination between visuals/scenes and music ( most of the games doesn'ta have this )
- creative gameplay
- maybe more effort on the animations
- brother could be more a game dynamic

at the end, it is a good game who likes to play games with stories behind. sometimes we forget video games are a form of art, but games like monochoroma reminds us this fact. nowhere studios team, thanks for a beatiful game like this. I hope we can play more games like this coming from your team...
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15 of 23 people (65%) found this review helpful
9.1 hrs on record
Posted: June 11
you should give a try to this well designed cinematic platform game. i was almost crying at the end...
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14 of 22 people (64%) found this review helpful
5.4 hrs on record
Posted: June 13
9/10. Better than Limbo. It has a great atmosphere, great story with great artwork and awesome musics.
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21 of 38 people (55%) found this review helpful
4.4 hrs on record
Posted: July 4
Plagued by sluggish controls, unclear objectives, and buggy visuals. Instant death is common, and you only learn what you need to avoid by dying regularly. Long reloads make this frustrating and unsatisfying. Avoid.
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3 of 4 people (75%) found this review helpful
5.8 hrs on record
Posted: September 23
Monochroma is more like a sleep-time story for adults. Its mostly dark, a bit melancholic, "monochromic". Also Monochroma achieved to tell itself without any word, just events. Atmosphere is extremely good, with its "black-white-red" art style and great soundtrack. If u wanna play a puzzle-platformer with good story-telling and solve some medium-level challenging puzzles, dont miss it.
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5 of 8 people (63%) found this review helpful
9.7 hrs on record
Posted: June 22
Monochroma has what it takes to be be a great platform game. From a unusual atmosphere, I was captivated from the beginning to the end with a outstanding experience. For me, one of the main reasons for the success is the balance created betweeen puzzles, walking and story. Thanks to the beautiful and weird environment, you can really feel the character's agony to save his friend. It has some minor bugs, but can be forgiven due to the appreciable effort applied in this game development. Also, it has a surprising ending which I loved.
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6 of 10 people (60%) found this review helpful
8.2 hrs on record
Posted: June 19
first of all, I've never been a big fan of Indie games nor puzzles. But the whole character of the game is so intriguing that I am fascinated by it. It is a dark and tense game, you feel the tension all over the place. A good thing about it is that, the game does not rush you at any time, as it happens in many games(i hate that) yet it is not slow in any way and achieves to be somewhat dynamic and entertaining. If you are a clumsy gamer when it comes to the controls, you gotta be careful, I am a bit clumsy and had to repeat things for several times at times, so that could be a downer if you are both clumsy and impatient at the same time. As I said before I am not a big fan of puzzles, and that is because most of the time they are impossible or too easy, and not very well constructed, now this is what makes Monochroma special; the puzzles are constructed in a very intelligent way, not only that you enjoy while figuring them out, but also you get to feel smart after you solve them=D. And an A+ for the music, not only it suits the game perfectly, but also independently from that it is real good, actually I am listening to it on Spotify. Kudos to Gevende for the amazing soundtrack!
What got to me the most, are some details as you can not leave your little brother anywhere you want, you have to leave him at some place where it is sufficiently illuminated because, as a little kid, he obviously is scared of dark, that's gotta be the cutest thing I've ever seen in a videogame, and it is especially beautiful, when it is in such a tense, cold and hostile environment that the game is set in. The last thing, before going back to keep playing some more, while in the immense majority of the videogames, you have to compete no matter what, be reckless, merciless and etc. a game set in a (not so far from the potential reality of a) distopia, in this game, you have to take care of your little brother and be compassionate of him; this is a breath of fresh air! Amazing job! It is not so often that I feel almost proud of being a fan of something. But I think I get can pride in being a fan of this amazing videogame! Monochroma is definitely a must-play game! get it, play it, enjoy it!
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7 of 12 people (58%) found this review helpful
5.8 hrs on record
Posted: June 27
I finished the game in 5 hours. It consists of 4 lengthy levels.

The setting seems to be more like the 1930s than the 1950s - with a few bizarre and completely out of place elements.
The game is silent and does not have much of a storyline. The description says:

"The game has a unique approach to storytelling without using any written or spoken words."

Thats like the opposite of storytelling ...yeah, its a fail. I still have no idea where the brothers were trying to go ...not that it matters.

Visually, the game is absolute eye candy. I especially liked the city ghetto, it reminds me of the Kowloon Walled City.

Lets get to the Negatives:
(Some of you may not consider these to be negatives)
- The game is short.
- The game is silent and mostly grayscale.
- There are a good number of time-constrained puzzles - I like my puzzles laid back.
- The whole game takes place in the middle of a rainy night... there was no reason for that (at least they did not include blinding lightning strikes every 5 seconds like another platformer whose name I am not going to mention).
- Storyline had a lot of potential, it should have been more developed.
- The setting feels very empty, the lights are mostly on but you never see any people (except for the big guy that chases you around, the train station is empty, the flying zepplin cockpit is empty, the machinery is running but no one is there, etc.).
- The little brother was useless, I was glad when at one point you get to play without him.
(As a side note; the "little" brother is GIANT, carrying him around looks very ackward).
- The robot was nothing more than a objects you position and climb over, no different than most of the other objects.

If the negatives do not deter you, then you will really enjoy this game. I hope that our purchase of it encourages the developer to make similar games.
Monochroma 2 should be made longer, colorful, story-driven, mainly based in the city ghetto, and with a more useful little brother and robot. It will be sweet.
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2 of 3 people (67%) found this review helpful
0.9 hrs on record
Posted: September 12
Monochroma: Initial Impressions

Two words: Limboey goodness. The only thing complainworthy so far is the lack of onscreen controller prompts in the tutorial; just the keyboard controls are shown, so those opting for a controller have to work things out by trial and error. Other than that, I love it so far.
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2 of 3 people (67%) found this review helpful
9.2 hrs on record
Posted: August 5
From design to animations, atmosphere to story and music to puzzles very nice, unique and beautiful game. Everyone interested to puzzle genre should play this game. It took 9 hours for me to complete but I am leaving it with good memories. Most puzzles were very well designed and none of them was blunt. At some levels I needed to repeat many times but I did not give up because it is very well balanced. Congrats to the developer team especially when you think that this is their first big project. Hope to see you soon again.
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4 of 7 people (57%) found this review helpful
4.5 hrs on record
Posted: June 27
This game was a surpriser for me.

I wasn't fully sure what to expect from this platformer/puzzle game. There are a lot of platformers out there and it's quite tough to shoot for the moon at this point. Without further ado, the pro's and con's:

*Art is absolutly gorgeous. Everything meshes very well together.
*Puzzles aren't too extremely difficult to figure out (mostly timing based)
*There is a Story!
*Unique mechanic using a character who hinders your movement.

*Keyboard was a little odd to play with. (I do understand that Nowhere studios added controller support and I will reReview this after I play with the controller to see how the controls feel)
*The story was almost not present for the first 2/3rds of the game. After playing it all the way through I do notice the story is there slightly, however not much.
*Gameplay was about 4.5 hours

This game was really fun and I did like the story a large amount. I did however wish there was more of the game. I will be playing it through a couple more times. Maybe even speedrun it! I recommend it to anyone that would enjoy a story while being challenged by puzzles.

Happy Puzzling,
Indie Primetime - 4pm EST
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7 of 13 people (54%) found this review helpful
3.5 hrs on record
Posted: August 26
Monochroma is a puzzle platformer with cinematic visualization.

The main story centers around two brothers; an older, skinnier
brother who carries around his pudgy younger brother in an attempt
to escape a city. While I appreciate the games nod to silent black
and white films in their atmosphere, the lack of any
narration or dialogue, and the spare usage of any music made this
game boring and somewhat monotonous. I found the brother to be more
of a bother instead of becoming emotionally invested in his character,
as he didn't offer anything useful to the experience.

The majority of the game is spent walking, and I'd have liked to see
more puzzles and platforming as what was used was implemented very
well into the game. Many of the platforming elements centered
around strategic timing, leaning heavily on trial and error strategies
and making this more geared towards those new to the genre. In my
video review, I cite specific examples of this try- die- try again

While the character movement can feel a bit clunky, the developers
did an excellent job of balancing this out by working around this
shortcoming in integrating the puzzles into the game. The puzzles are
creative but basic, and fit well into the game.

Overall I wasn't able to complete this game due to boredom from the
lack of music and weak story, and the simplicity of the puzzles coupled
with the long gaps between any puzzles or action. The games doesn't
respect your time, and it gets old relatively fast. For the current
asking price, I cannot recommend this game.

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