Monochroma is a cinematic puzzle platformer. It’s a game about being a kid, growing up with a little brother that needs your help, facing obstacles and solving unique puzzles in a dystopian 1950's setting.
User reviews:
Overall:
Mostly Positive (342 reviews) - 76% of the 342 user reviews for this game are positive.
Release Date: May 28, 2014

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July 15

The biggest and hopefully the last update for Monochroma

Good news,

We recently released the console version of Monochroma. We have been working on this version for more than a year and we had to optimize the game a lot to make it run smoothly.

We had to rebuild almost all the assets of the game. 3D models, textures etc..

Happy news is now Monochroma runs better than ever on light systems.

We also took into consideration the complaints about the character controller and we made some important changes on that part as well.

This patch includes:


- Character controller is smoother. Jumping from the edges is a bit more forgiving, the delay after the fall has been shortened and now the character is able to slide down from ropes and ladders.

- Bug Fixes that caused crashes to the game. Now the game is much more stable.

- Performance optimization on GPU and memory. We expect fewer or no crashes because of memory from now on and you might experience Monochroma on lighter configurations.


If you suffered from any of these problems, we suggest you give Monochroma a second chance. We want Monochroma to be rememberes as one of the best puzzle platformers of all times.

6 comments Read more

Reviews

“Even if you don't play puzzle games, Monochroma should still entice you with its dark art style, mysterious plot and clever challenges”
9/10 – That Video Game Blog

“After the emotional roller-coaster Monochroma puts you through, you might wish for a happy ending, but not every ending is pleasant – and sometimes it’s just good enough that something has ended. Play the game all the way through, and you’ll know exactly what I mean.”
Indie Game Magazine

“Nowhere Studios have proven that games can be a piece of art, and this one will tug at your heart strings.”
5/5 – Invision Community

About This Game

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: XP or later
    • Processor: 2GHz or better
    • Memory: 2 GB RAM
    • DirectX: Version 9.0
    • Storage: 5 GB available space
    • Sound Card: Direct X 9 Competible
    Recommended:
    • OS: XP or later
    • Processor: Core 2 Duo 2GHz or better
    • Memory: 4 GB RAM
    • Graphics: 512 MB Video Card or better
    • DirectX: Version 9.0
    • Storage: 5 GB available space
    • Sound Card: Direct X 9 Competible
    • Additional Notes: Core 2 Duo 2GHz or better
    Minimum:
    • OS: Mac OS X 10.5 or later
    • Processor: 2GHz or better
    • Memory: 2 GB RAM
    • Graphics: Shader Model 3.0 Support
    • Storage: 5 GB available space
    Recommended:
    • OS: Mac OS X 10.5 or later
    • Processor: Core 2 Duo 2GHz or better
    • Memory: 4 GB RAM
    • Graphics: Shader Model 3.0 Support, 512 MB Video Card or better
    • Storage: 5 GB available space
    Minimum:
    • OS: Ubuntu 12.04 or later
    • Processor: 2GHz or better
    • Memory: 2 GB RAM
    • Graphics: Shader Model 3.0 Support
    • Storage: 5 GB available space
    Recommended:
    • OS: Ubuntu 12.04 or later
    • Processor: Core 2 Duo 2GHz or better
    • Memory: 4 GB RAM
    • Graphics: Shader Model 3.0 Support, 512 MB Video Card or better
    • Storage: 5 GB available space
Customer reviews
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Overall:
Mostly Positive (342 reviews)
Recently Posted
Skelter
4.2 hrs
Posted: August 27
Despite the comparisons to Limbo this game has its own charms, and for a quick (4-5 hours) play through I found it moderately enjoyable. It's probably best purchased on a sale.

Its strengths lie in its atmospheric touches. At times it hews closer to cinema than solid gameplay, and if you're looking for a standout platformer, there are other games that provide more satisfaction.

The story is mostly implicit. On the one hand I appreciated what it accomplished without dialogue, or even interaction between the brothers. Unlike some others here I enjoyed the story's progression and its ending. That said, I found it difficult to sympathize. Many times you are forced to place your brother in what is a comically dangerous and contrived situation, which elicits humor in the midst of a very dark dystopia. Sometimes that contrast is entertaining, other time it is frustrating.

I suspect that the latest update fixed some of the control issues, but I found some puzzles still suffered in that it's obvious what you need to do but the precision to do so is wanting.

Helpful? Yes No Funny
41nd
0.5 hrs
Posted: August 26
The game was fine with its graphics and atmosphere until the gas station puzzle. Meh.

https://www.youtube.com/watch?v=QhdtZswF_BA
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Nomnaut
0.3 hrs
Posted: August 25
Picked this game up for $2.50 and I still can't recommend it. The comparison to Limbo start with the visuals and end there. The controls are sluggish anad the character movement painfully slow. The game plods along from uninteresting obstacle to the next uninspired hazard. As a fan of better indie platformers, puzzle or not, like: Braid, Limboo, Fez, Super Meat Boy, They Bleed Pixels, Thomas Was Alone, Guacamelee (was that indie?), Chasm (due out soon), Teslagrad, The Way, Volgarr the Viking (a little too punishing), Mercenary Kings (only with friends), Wakfu, etc. I can't suggest this game.
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Frigidman
2.9 hrs
Posted: August 23
Just a bad game. The sound effects are horrifying, the music, the striped clothes... this is all bad french bs. And then when trying to 'just get through to call it finished', it decided to blow away my entire save progress forcing me to start all over. NO THANKS!
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The Apostle
4.8 hrs
Posted: July 27
That was a more 'moving' experience than the Pamela Anderson & Tommy Lee Sex Tape
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spessu_sb
5.9 hrs
Posted: July 23
Monochroma, a game which harkens back to sidescroller era and tries to offer modernized gameplay in sidescroller genre but the game has a major design flaw and that flaw is how the player is never introduced to the mechanics of the game. First few levels that act as "tutorial" have nothing of the sort explained what you're about to face in the game. So you have most of the time no idea what the hell you're supposed to do and most likely due to that, you will die quite a few times until you've just had enough and gonna go watch a walkthrough how to proceed forward from the section you're stuck at.

I got this game cheap but I can't help but admit that it was waste of my money, since the game is very frustrating due to "die to proceed -> watch walkthrough -> die to proceed -> watch walkthrough". It's not impossible to make a game that is legitimately hard/unforgiving but also fun and passable/understandable. This game is not that since you're expected to do things you have no idea about.

Game runs kinda smooth but it's sad to say that it also ignores the AMD framecap settings I'm trying to use and instead the game flies between 93-1000frames. Menus are usually ridiciolously high 600fps in this and the game is 93-170 which is quite annoying.

Visuals are decent and not really anything that should be complained about. Audio has nice reverbation effects but the panning/spatialization on audio is certainly quite bad. Atleast when played on a pair of headphones, usually if a train forexample is coming from the right, the audio is on the very end of right side, making it sound odd and this is how it is with every piece of audio in this game, the spatialization is very bad.

Game cannot be recommended since the sidescroller genre offers better games for the same price and offer more also value for your spent money.
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Chiken_Sammich
5.5 hrs
Posted: July 5
The word that best describes Monochroma is "annoying".

1)The puzzles aren't really puzzling. You pretty much see what needs to be done immediately.

2)Your character's movements seem way more sluggish then they need to be. For example - running is slow as balls & there seems to be too much downtime while recovering from a jump or fall. I understand that this may be a design feature to enhance the drama of the chase. But it feels unnecessary & bothersome at times.

3)The difficulty in this game stems from having to be precise. However, your character handles like crap. sometimes refusing to grab onto switches & ledges. And other times just plain refusing to let go of switches & ladders. This causes you to fail the timed puzzles & redo them, over & over & over & over & I think I made my point. (& so you don't think I'm complaining because of "lack of skill" check my progress on "Limbo". I'm fine with deaths & having to be precise, but the game's controls better not be a stumbling block.)

4)The backgrounds are beautifully made. However the character animations look rigid.

5)For what this game is. It's WAY overpriced. Glad I only paid $4.99, but I still feel ripped off.

Play Limbo or wait for Inside.
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D3C
11.6 hrs
Posted: June 18
This is not a great game. It might not even be a very good game. In terms of the amount of gameplay that you get, it's certainly not worth the regular price (€19.99 at time of writing). But if you can find it on a good sale or in a bundle, it's also worth your time.

Where Monochroma succeeds, and even excels, is in the substance of the world it has created. The dark, dystopian, and, yes, monochromatic visuals create a repressive, threatening environment that is enhanced by the sparse but moody and atmospheric soundtrack. The environments have a solidness and a weight that add to a repressive sense of danger as you progress on your journey from deserted cornfields to run-down city streets to gritty industrial factories and on into a frighteningly hostile high-tech future filled with the sleazy, unchecked power of old-school capitalistic robber barons. (Did I mention that this is also a political game?)

While the environments and atmosphere are exceptionally crafted, gameplay is simply adequate, with fairly standard puzzle-platforming elements. Some puzzles are likely to be familiar to those with a lot of experience in the genre, but overall the challenge level is adequate. Dying resets you to an automatically saved checkpoint, with a blackout in between that is just long enough to make you not want to die too often. And while the different environments are very well distinguished from each other, they're not all that long: a full run-through of the game can be done in less than 2 hours once you're familiar with the puzzles.

One thing that Monochroma will not give you is a lot of information. The world you're running through feels vast compared to you, and none of it is explained for you. Hints are revealed throughout, especially towards the endgame, but it's entirely up to the player to make sense of some very strange things.

Overall, this is not an enthusiastic recommendation for the game at its full price, but the combination of artwork and atmosphere make this a worthwhile experience if you can find it cheap.
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fabulousfurry
4.6 hrs
Posted: May 17
This game is bittersweet, in that it looks gorgeous and could be ruddy great if the developers would release their final vesion - i say that because surely this is a late stage beta, no? It's buggy and glitchy, stuttery to play, the controls are not responsive, especially at the most critical moments. I've just uninstallled it having become totally urinated off with getting effectively stuck to a stupid ladder whilst the spaccy brother gets squished in the cogs - five times in a row. Game developers, please fix your crappy game. Looks are not >anything< if the gameplay blows goats. Oh and btw by laptop is state-of-the-art over-powered wargames type awesomeness so its not a hardware issue.
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Lulu
5.7 hrs
Posted: April 28
Intel Core i7 6500U on a Dell XPS 13 handles Portal 2 @ 1280 x 720 on Med to High detail with 60fps, can barely run this game on lowest settings with 10fps. Just sayin'
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Most Helpful Reviews  In the past 30 days
4 of 6 people (67%) found this review helpful
1 person found this review funny
Not Recommended
2.9 hrs on record
Posted: August 23
Just a bad game. The sound effects are horrifying, the music, the striped clothes... this is all bad french bs. And then when trying to 'just get through to call it finished', it decided to blow away my entire save progress forcing me to start all over. NO THANKS!
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
Not Recommended
0.3 hrs on record
Posted: August 25
Picked this game up for $2.50 and I still can't recommend it. The comparison to Limbo start with the visuals and end there. The controls are sluggish anad the character movement painfully slow. The game plods along from uninteresting obstacle to the next uninspired hazard. As a fan of better indie platformers, puzzle or not, like: Braid, Limboo, Fez, Super Meat Boy, They Bleed Pixels, Thomas Was Alone, Guacamelee (was that indie?), Chasm (due out soon), Teslagrad, The Way, Volgarr the Viking (a little too punishing), Mercenary Kings (only with friends), Wakfu, etc. I can't suggest this game.
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
Not Recommended
0.5 hrs on record
Posted: August 26
The game was fine with its graphics and atmosphere until the gas station puzzle. Meh.

https://www.youtube.com/watch?v=QhdtZswF_BA
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Most Helpful Reviews  Overall
112 of 143 people (78%) found this review helpful
Recommended
2.8 hrs on record
Posted: May 27, 2014
an surprisingly good puzzle platformer with a stunning art style. imagine a (much) less masochistic, more story-driven LIMBO.

an awesome piece of art. recommended for those that love these kinds of indie games 8/10
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85 of 122 people (70%) found this review helpful
Recommended
2.5 hrs on record
Posted: May 27, 2014
A meld of stunning artwork and challenging gameplay make for a puzzle game that will entertain for hours on end, having players losing track of time, interpreting the meaning of Monochroma and connecting it to today's world. A platformer at its best, play Monochroma as soon as the opportunity arises.


If ya wants you can read my entire review here: http://www.noobfeed.com/reviews/1048/monochroma
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25 of 31 people (81%) found this review helpful
Recommended
3.4 hrs on record
Posted: November 14, 2014
This is a lovely platformer with a great idea, solid execution which sets the mood right. It's similar in its execution to limbo gives more focus on logic and physics puzzles. Couple of pros anc cons:

Pros:

- Imaginative use of physics to solve puzzles
- Chase scenes where you are trying to escape the foreman are quite well executed and built tension
- If you die or get caught you will restart fairly close by so its not frustrating
- Dull grey scenery is very well accented by reds and along with background music sets the mood

Cons:

- Controls can feel at times sluggish, this is mostly evident when you are trying to time a jump but you get used to it and overall not a big problem
- The game does not try and hold your hand, you have to figure out how you can use the environment to your advantage. Not necessarily a con, just could have been handled/introduced a bit better.
- Bugs! I've encountered a few and save for the last one on the very last level they are not blockers on making progress. That said on the last level I had to die and restart because the game simply did not position things right

Overall, great game with some flaws. Still recommend a playthrough for people into platformers. 7/10
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21 of 25 people (84%) found this review helpful
Recommended
8.6 hrs on record
Posted: January 2
Alright, as a good friend of mine would say, this one is done and dusted. It took me around 4 hours to finish, although those of you who are platformer stars could finish this in 2 hours most likely.

It is a beautiful game in the spirit of games like Limbo. Mostly black and white and grey, but with red highlighting special things and used to accent the striking world portrayed. Simply put, this game is stunning.

The game is also fairly deep into the topics of slavery and forced labor, by way of an alien invasion kidnapping all the children. You and your brother try to evade capture in this crazy adventure. There is a bit of surrealism or what have you here as well. You leave home to play, and really never see your home again. The ending is one of hope and sacrifice.

The controls for the gamepad handle quite nicely. I had no issues with clipping or any of the other issues that can plague games. In fact, as far as I could tell, it was perfectly optimized and free of bugs.

It has a nice save system that auto saves at each juncture or before any challenging or significant event and also saves after getting past the same. That means that when you die (and you will likely die a lot), you never have to go too far back, and so even with the more challenging sections, it never feels like a chore.

Speaking of challenges, this game was quite challenging IMO. Not that everything was, but I found that some of the puzzles could stretch the mind trying to find the solution. Still, with a 4 hour playtime, obviously nothing was insurmountable. In fact, I would say it was just right for the type of game that it is.

All in all, this one is an easy recommendation.
8 children escaping the clutches of their alien overlords out of 10 possible.
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17 of 21 people (81%) found this review helpful
Recommended
1.0 hrs on record
Posted: May 14, 2015
Monochroma is a gritty, dark little 2D platformer game about two brother who try to escape a dystopian city.

Gameplay 7 of 10
Classical 2D Jump-and-Run Game. The jumping parts are sometimes a little inaccurate and some parts are trial-and-error parts, which are a little frustrating. But never the smashing-your-controller like. When you're not jumping-and-running you have to solve little puzzles, e.g. placing crates in a way that you can cross a river with your brother .All in all quite tricky.

Story 8 of 10
You play the bigger of two brothers and have to backpack your little brother for most of the game and uncover the secret of "The Company". The mood of the game is very dystopian and bland.

Graphics 7.5 of 10
The whole game is held completely in black, white and grey colors with sparse dashes of red. It's really impressive and yes even a little bit depressing. Reminds you a little bit of Sin City. Way to go.

Music 7 of 10
There's almost no music or sound also no voice acting. Only metallic noises from the surrounding buildings and factories , raindrops on metal , this kind of stuff.
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38 of 59 people (64%) found this review helpful
Recommended
9.0 hrs on record
Posted: May 29, 2014
Nice puzzles, not too complicated Jump&Run skill wise. The checkpoints are really fair placed, at all I cannot understand how certain reviewers could call Monochroma "partially frustrating". The only problem I could understand is that they didn't know that they can jump further/higher by holding the jump key a bit instead of just tapping it shortly.
Background animations are really nice and the music anyways. Ambient noises are actually good but partially unsuitable or rather weak for the respective situation.
I would give it 74%.
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15 of 18 people (83%) found this review helpful
Recommended
5.2 hrs on record
Posted: January 4, 2015
Monochroma is a very interesting platformer. Without any story told, you will pickup your little brother and help him go through all the obstacles you are facing and escape from bad people.

Pro:
-Graphics: The graphics are REALLY good. I love the black'n white with hint of red style. Feels reqlly unique (despite this is not the first platformer who offer this, check out Limbo an excellent platformer).
-Sound: The music is really good, feels like 1950's musics, with a bit a jazz, it is a good experience for your ears.
-Puzzles: Puzzles feels rewarding when solved, almost all of them are well designed, there some that could use a visual hint or two (like the double lift, I was looking at the wrong solution for quite a long time, had to look up for the solution as I couldn't see it but just the one I was trying which at some point seemed possible). I tink sometimes visual hints to go backward could have been good.
-Story: Despite being without any background, this is a success I think. You understand things one bit at a time, the background is the narrator. The story told here is not very big, it rely mostly on helping your brother. You get attached to that task.


Cons:
-Controls: Controls are sluggish at time. It is not that important except when you need to do timed jump, and at that time the game gets frustrating. The tutorial was not clear enough about the jumping system, as I was succeeding all my jump, I didn't give any thought at first, and then you are in a chase scene and you need to do thing fast and it is not well responding, then you start yelling at your jump. Specially on the achievement Conscience to save a robot from crushing under a press. Looked up a playthrough online, and the layout of the button was different from mine (perhaps a different build than the final one), You have to do some timed jumps and be very reactive, I was trying really hard for at least 15min, then doing more or less the same thing as before, the jump activated as wished and I was able to complete it.
I should'nt stop you from completing the game but a bit of polishing on the control would have been good.
-Bugs: I found some bugs, mostly collision, when that happens you are a bit in a bind as you have to restart the whole checkpoint, despite them being well spread it's still a bummer.

To conlude:
I finished the game in about 4h (a bit more with the achievement of the robot), found 9 out of 16 secrets (I will probably look up for info in order to get them all).
Will you, like me, help your brother? I do hope so.
I do recommend this game to people who like platformers (specially if you liked Limbo, this one should be in your taste).

Luuna.
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