Monochroma is a cinematic puzzle platformer. It’s a game about being a kid, growing up with a little brother that needs your help, facing obstacles and solving unique puzzles in a dystopian 1950's setting.
User reviews:
Overall:
Mostly Positive (324 reviews) - 77% of the 324 user reviews for this game are positive.
Release Date: May 28, 2014

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Reviews

“Even if you don't play puzzle games, Monochroma should still entice you with its dark art style, mysterious plot and clever challenges”
9/10 – That Video Game Blog

“After the emotional roller-coaster Monochroma puts you through, you might wish for a happy ending, but not every ending is pleasant – and sometimes it’s just good enough that something has ended. Play the game all the way through, and you’ll know exactly what I mean.”
Indie Game Magazine

“Nowhere Studios have proven that games can be a piece of art, and this one will tug at your heart strings.”
5/5 – Invision Community

About This Game

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: XP or later
    • Processor: 2GHz or better
    • Memory: 2 GB RAM
    • Graphics: Shader Model 3.0 Support
    • DirectX: Version 9.0
    • Storage: 4 GB available space
    • Sound Card: Direct X 9 Competible
    Recommended:
    • OS: XP or later
    • Processor: Core 2 Duo 2GHz or better
    • Memory: 2 GB RAM
    • Graphics: Shader Model 3.0 Support, 512 MB Video Card or better
    • DirectX: Version 9.0
    • Storage: 4 GB available space
    • Sound Card: Direct X 9 Competible
    • Additional Notes: Core 2 Duo 2GHz or better
    Minimum:
    • OS: Mac OS X 10.5 or later
    • Processor: 2GHz or better
    • Memory: 2 GB RAM
    • Graphics: Shader Model 3.0 Support
    • Storage: 4 GB available space
    Recommended:
    • OS: Mac OS X 10.5 or later
    • Processor: Core 2 Duo 2GHz or better
    • Memory: 2 GB RAM
    • Graphics: Shader Model 3.0 Support, 512 MB Video Card or better
    • Storage: 4 GB available space
    Minimum:
    • OS: Ubuntu 12.04 or later
    • Processor: 2GHz or better
    • Memory: 2 GB RAM
    • Graphics: Shader Model 3.0 Support
    • Storage: 4 GB available space
    Recommended:
    • OS: Ubuntu 12.04 or later
    • Processor: Core 2 Duo 2GHz or better
    • Memory: 2 GB RAM
    • Graphics: Shader Model 3.0 Support, 512 MB Video Card or better
    • Storage: 4 GB available space
Customer reviews
Customer Review system updated! Learn more
Overall:
Mostly Positive (324 reviews)
Recently Posted
fabulousfurry
( 4.6 hrs on record )
Posted: May 17
This game is bittersweet, in that it looks gorgeous and could be ruddy great if the developers would release their final vesion - i say that because surely this is a late stage beta, no? It's buggy and glitchy, stuttery to play, the controls are not responsive, especially at the most critical moments. I've just uninstallled it having become totally urinated off with getting effectively stuck to a stupid ladder whilst the spaccy brother gets squished in the cogs - five times in a row. Game developers, please fix your crappy game. Looks are not >anything< if the gameplay blows goats. Oh and btw by laptop is state-of-the-art over-powered wargames type awesomeness so its not a hardware issue.
Helpful? Yes No Funny
Lulu
( 0.2 hrs on record )
Posted: April 28
Intel Core i7 6500U on a Dell XPS 13 handles Portal 2 @ 1280 x 720 on Med to High detail with 60fps, can barely run this game on lowest settings with 10fps. Just sayin'
Helpful? Yes No Funny
suareasy
( 0.8 hrs on record )
Posted: April 11
...play limbo instead. The controls are incredibly sluggish, causing constant mistakes and incessant reloading. Also, the loading is incredibly slow.

Side note: I tried refunding the game, but it turns out if you bought it a long time ago and only just started playing it, then you can't refund it...
Helpful? Yes No Funny
1demetri
( 160.2 hrs on record )
Posted: March 8
wow...
Good.
Helpful? Yes No Funny
timhurley
( 0.2 hrs on record )
Posted: February 27
i brought a peice of ♥♥♥♥ that should have been free




never again
Helpful? Yes No Funny
ivan
( 5.4 hrs on record )
Posted: February 23
this is a game that realeased with many problems, but as of February 2016 i can tell you that the developers have addressed the vast majority of the problems. I'm playing it for the first time and liking it a lot. Monochroma is not not only beautiful and moody, but a fun game to play. I've had one instance of being stuck behind a box and needing to restart, but otherwise the gameplay and controller response has been excellent.

if you see this game on sale, take a chance because you might be surprised. it does kinda go off the deep end in the storyline near the finish. like woooooo, what were they smokin' ? and it has the WORST ending of any game i've ever played. but up to the end the gameplay is fun.
Helpful? Yes No Funny
"Bob" the Space Cadet
( 1.0 hrs on record )
Posted: February 16
Monochroma looked so good on the store page, but once I started playing it I quickly realised just what kind of puzzle platformer it is. The controls feel slow and floaty, and the key to making a precise jump is to press jump before you actually want to go up. I think the thing that bothered me most about this game was that you break your brothers leg and have to carry him around, and you can only put him down in spots that are well lit because you are a nice guy - that part is okay, I guess, but it falls apart when you can only leave him under a street lamp in the rain where you're going to lower a shipping container (which will crush him if you're not quick enough to pick him up after you pull the lever), but you aren't allowed to put him down next to the lever that lowers the container which is not only well lit, but it's also out of the rain and not under threat of being crushed. The puzzle plaforming just doesn't seem well thought out in some spots, which will probably cause me not to bother coming back to this, which is a shame because it looked so interesting.

If you liked Limbo, this is very reminiscent of that. Dark and moody, no voice dialogue, imprecise floaty controls, and many industrial-themed environmental deaths to be had.

4/10 Would not break my brother's leg again. Well, maybe.
Helpful? Yes No Funny
XJ9
( 4.3 hrs on record )
Posted: February 14
Pretty nice indie to waste an hour or two
Helpful? Yes No Funny
Penjahit
( 4.3 hrs on record )
Posted: February 9
♥♥♥♥♥♥♥ feels!

This is the second game after "Brothers" that makes me feel.
Helpful? Yes No Funny
(Savage) Kobayashi Sakoori
( 12.7 hrs on record )
Posted: February 7
I really liked the idea of the game, but it falls flat for me in the end.

Pros
  • It's monochromatic (hence the name)
  • The premise seemed like it was worth the money
  • Trading Cards
  • Has controller support

Neutrals
  • No soundtrack/background music
  • Kinda feels like LIMBO
  • Levels are organized in a weird way
  • The Steam achievements are kinda annoying

Cons
  • Controller support is bad and never explained in the tutorial section
  • It's annoying how crippling the kid on the protagonist's shoulder detriments the ability for the protagonist to jump/move/do anything
  • There's no narrative to the story other then the fact that the protagonist is protecting the kid on his shoulders almost the entire time and there's a weird guy chasing you in every section
  • The game is rage enducing half the time
  • The ending was horribly lackluster. You don't even know what happens after the last level. The protagonist is just falling infinitely and I got bored of watching after the credits finished rolling.

I really don't know what else to say, other than to just play LIMBO. Same ♥♥♥♥, but better,
Helpful? Yes No Funny
HPfortheTD
( 11.9 hrs on record )
Posted: January 31
Is it like Limbo but worse. Well ya. Does that make the game bad? No. I consider this a solid addition to the puzzle platformer genre which is worth a playthrough. The atmosphere is well done, though the story could use a bit more depth. The controls are also at times too loose causing frustrations. However, even with these criticisms the puzzles prevent enough variety to make the game enjoyable. 8/10.
Helpful? Yes No Funny
conniferusblack
( 5.6 hrs on record )
Posted: January 20
Got the game during a sale based on the primarily positive reviews.
Spoiler free review.

What I liked:

Overall aesthetic of universe.
  • The universe starts out normal enough but as your journey forth, it reveals a more menacing side.
    (I love that about this and how everything escalates into an intriguing world.)

The monochromatic color scheme.
  • Is overall lovey and colors become even more enhanced through your experience while you play through. At several moments in the game, I found the game genuinely beautiful. The design felt complete and well thought out,

The soundtrack.
  • In the rare moments where the music comes into play, it builds tension, atmosphere and pacing beautifully.

What I was disappointed about:

The silence.
  • Throughout the game, the silence is only accompanied by the sound effects that are made by the character.This starts to become grating as time wears on and makes it difficult to play the game for long periods without getting bored. (Especially in the beginning.)
  • Also, the brothers never talk with each other...through the entire game. This would be ok in regards to keeping the tension, but there are multiple moments where they are literally alone and not in any relative danger.


Functionality of the controls.
  • There are times where certain puzzles are very time based. This is frustrating when your character doesn't jump when he needs to. This will happen multiple times where you literally have to start the puzzle over because your character didn't react fast enough.
  • At times, I came across puzzles where I thought I was unable to solve to puzzle...only to realize I was going about it the right way and the controls weren't responding the way I had wanted.


Puzzles.
  • There were a couple times where I felt very accomplished after solving a puzzle, but that is far and few in between.The majority of the puzzles are actually very straightforward and not too difficult to figure out.
  • In addition, nearing the end of the game, involving a boss battle, the ingenuity felt strangely lacking. It wasn't immediately clear what needed to be done and made for a lot of trail and error. Not the good kind.


Your main characters.
  • Having the little brother being carried throughout 90% of the story made for the brother to be a nuisance than someone you'd protect.
    The entire game is essentially an escort mission. The little brother doesn't feel alive, but rather an item you carry that can consequently die and restart your game.
  • You don't get to know the brothers much throughout this long journey.
    No small interactions/ conversations between the brothers and how they react to the world around them.
  • The logic of the younger brother only wanted to be left behind in light made sense in the beginning, but as the puzzles started getting more complicated, it got a little silly.
    (ie. Sure, bro, I'll just leave you on this conveyor belt where you might get crushed. But it's OK. There's a light, so it's safe.)

Plot.
  • The universe and its visuals are what is holding this game up. The plot itself feels like it wants to be intriguing and gritty but only ends up feeling bland and without depth. I love stories that are told without narration, but not when I come out asking more questions than when I first started.
  • Why is the world like this? Why is main antagonist the way he is? Where is everyone? Why don't we ever run into other people despite literally running past and through their homes? Where are the workers for the factories?

Summary:
I can feel what this game is trying to do, but when I reached the end, I only felt relief that I didn't have to play more and disappointment that they didn't do more with the universe they created.
The aesthetic is beautiful, but the world feels empty and unlived in.
You're forced to invest your time in characters you have a hard time caring about.
And the only thing to get you to come back to playing the game is the aesthetic.

Overall, if you want to try the game, get it during a sale.
It's definitely not worth full price.
Helpful? Yes No Funny
Strategius4
( 4.5 hrs on record )
Posted: January 10
Well, what shall I say to this game. Firstly it is one of the shortest games I've ever played. Secondly it has a very dark atmosphere. Furthermore I find it is to expensive for it's lenght. I recommend to buy it on sale. And well for me it was nothing very special that could fascinate me. It is a very easy 100% game so I bought it. For everybody who is searching for this kind of games I highly recoomend it ;)
Helpful? Yes No Funny
BlitzMoritz
( 5.7 hrs on record )
Posted: January 9
impressive
Monochroma is a great game indeed.
The story, the graphic, the sound: all fits together.
Sure, the controlling is'nt always optimum, but you can handle it.
It depreciates definitely not the joy of the puzzles.
And the end is really touching ...
Helpful? Yes No Funny
*^SaoSin^*
( 4.8 hrs on record )
Posted: January 6
Touching game afterall delivered expected feeling... Sad story all the way through with few exciting and nicely done scenes. Graphics are nice in Limbo style. Although I got lost in few parts game is not very intuitive and mostly show us the way through our failures. Animations are sloppy and slow too and sometimes even buggy. If not for that game would've been much better and who knows maybe even on same level as Limbo. Forgot to mention Music is just great.
Helpful? Yes No Funny
zauerli
( 4.4 hrs on record )
Posted: January 6
★☆☆☆☆

“This wallpaper is dreadful, one of us will have to go.”
― Oscar Wilde


Charging 19.99 as a base price for this game is a slap in the face.
I bought it for less and I shouldn't have:

▽ First of all the game is very unoriginal (copies Limbo etc.)
▽ You can finish it one sitting. (max. 4hours)
▽ The controls are unresponsive.
▽ As of today (6.1.16): no full controller support (Menu Buttons not working)
▽ Do you like CONSTANT trial&error gameplay? 300 cheap deaths? I don't! It's either trial&error or no challenge at all.
▽ Should I talk about the end "fight" where all these nice features are brought together? Better not.

◇ The game has some nice artwork and good sound design,
but there's barely any game here to play and enjoy.
A big disappointment.

★☆☆☆☆
Helpful? Yes No Funny
Icarus
( 4.1 hrs on record )
Posted: January 4
MonoChroma is a puzzle-platforming, adventure game set in a dystopian world, somewhat similar to the 1927 movie, Metropolis. Coincidentally, MonoChroma also utilises silent narrative, is black and white (except for a splashing of red here and there) and portrays a city ruled over by an assumed evil mega-corporation. Unlike Metropolis, the story is full of plot holes and explains nothing. It’s supposed to be set in an alternate 1950’s. But even this is unclear. The backgrounds and world you move through actually have some strong design and a unique art style, really pushing for that dystopian mood. But that’s it. Because there is no reinforcement from the story, no exposition or even purposeful and strong characters, the setting becomes weak and shallow.

I feel that MonoChroma is a loose collection of similarly themed pictures that has been converted to a game, after the developers played Limbo and decided that indie fans love this stuff.

Here is an exert from the blurb with my opinion interdispersed throughout:

The game is a cinematic puzzle platformer that balances unique puzzles (technically true) and non-violent action (untrue – you die all the time). Take on the role of a boy who needs tp carry his injured little brother on his back (but why?!?). You can’t move as quickly or jump as high with him on your back, so at times you have to put him down… (yes, this is as exciting as it sounds)

MonoChroma has been described as Limbo meets Ico (no game should use other games to bolster its own name); but it’s much more than a skilled mix of two great games (no it’s not): It is a deeply visual, intellectual, and emotional experience (also not the case). Explore the hard emotional realties of life (there was no reality to explore), relying on interactivity to grow into an art form (what does that even mean?).

For full review, visit: http://icarusreviews.net/2015/06/21/monochroma/
Helpful? Yes No Funny
[slckr]robilar5500
( 8.6 hrs on record )
Posted: January 2
Alright, as a good friend of mine would say, this one is done and dusted. It took me around 4 hours to finish, although those of you who are platformer stars could finish this in 2 hours most likely.

It is a beautiful game in the spirit of games like Limbo. Mostly black and white and grey, but with red highlighting special things and used to accent the striking world portrayed. Simply put, this game is stunning.

The game is also fairly deep into the topics of slavery and forced labor, by way of an alien invasion kidnapping all the children. You and your brother try to evade capture in this crazy adventure. There is a bit of surrealism or what have you here as well. You leave home to play, and really never see your home again. The ending is one of hope and sacrifice.

The controls for the gamepad handle quite nicely. I had no issues with clipping or any of the other issues that can plague games. In fact, as far as I could tell, it was perfectly optimized and free of bugs.

It has a nice save system that auto saves at each juncture or before any challenging or significant event and also saves after getting past the same. That means that when you die (and you will likely die a lot), you never have to go too far back, and so even with the more challenging sections, it never feels like a chore.

Speaking of challenges, this game was quite challenging IMO. Not that everything was, but I found that some of the puzzles could stretch the mind trying to find the solution. Still, with a 4 hour playtime, obviously nothing was insurmountable. In fact, I would say it was just right for the type of game that it is.

All in all, this one is an easy recommendation.
8 children escaping the clutches of their alien overlords out of 10 possible.
Helpful? Yes No Funny
CONIN
( 2.7 hrs on record )
Posted: January 1
I bought this game after watching the promotional videos because I liked a lot the way they looked, the sounds, the music, and tried to get myself immersed into the story depicted in the brief description here in Steam: "Monochroma is a cinematic puzzle platformer. It’s a game about being a kid, growing up with a little brother that needs your help, facing obstacles and solving unique puzzles in a dystopian 1950's setting."

As soon as I started to play I had lost almost all of the interest, because when you are playing, the game feels completely different in every aspect. The first factor that becomes noticeable uncomfortable are the controls and the way they respond, it feels so mediocre and becomes a little bit annoying due to the fact that movements are not faithfully translated into the game, furthermore, the movements of your character in the game are somewhat stiff to the point that gets you somehow desperate. Long story short: movements and physics shown on the promotional videos are not what you'll have inside the real game.

LIMBO and other games alike similar to this one are by far better choices if you want to have a deeper and fulfilling atmospheric experience.
Helpful? Yes No Funny
FurkanFS
( 3.7 hrs on record )
Posted: December 28, 2015
After a bug the game now works fine. I have finished the game and I have liked it alot!
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
1 of 1 people (100%) found this review helpful
Not Recommended
4.6 hrs on record
Posted: May 17
This game is bittersweet, in that it looks gorgeous and could be ruddy great if the developers would release their final vesion - i say that because surely this is a late stage beta, no? It's buggy and glitchy, stuttery to play, the controls are not responsive, especially at the most critical moments. I've just uninstallled it having become totally urinated off with getting effectively stuck to a stupid ladder whilst the spaccy brother gets squished in the cogs - five times in a row. Game developers, please fix your crappy game. Looks are not >anything< if the gameplay blows goats. Oh and btw by laptop is state-of-the-art over-powered wargames type awesomeness so its not a hardware issue.
Was this review helpful? Yes No Funny
1 of 2 people (50%) found this review helpful
Not Recommended
0.2 hrs on record
Posted: April 28
Intel Core i7 6500U on a Dell XPS 13 handles Portal 2 @ 1280 x 720 on Med to High detail with 60fps, can barely run this game on lowest settings with 10fps. Just sayin'
Was this review helpful? Yes No Funny
Most Helpful Reviews  In the past 90 days
1 of 1 people (100%) found this review helpful
Not Recommended
0.2 hrs on record
Posted: February 27
i brought a peice of ♥♥♥♥ that should have been free




never again
Was this review helpful? Yes No Funny
1 of 2 people (50%) found this review helpful
Not Recommended
0.8 hrs on record
Posted: April 11
...play limbo instead. The controls are incredibly sluggish, causing constant mistakes and incessant reloading. Also, the loading is incredibly slow.

Side note: I tried refunding the game, but it turns out if you bought it a long time ago and only just started playing it, then you can't refund it...
Was this review helpful? Yes No Funny
Most Helpful Reviews  In the past 180 days
19 of 22 people (86%) found this review helpful
Recommended
8.6 hrs on record
Posted: January 2
Alright, as a good friend of mine would say, this one is done and dusted. It took me around 4 hours to finish, although those of you who are platformer stars could finish this in 2 hours most likely.

It is a beautiful game in the spirit of games like Limbo. Mostly black and white and grey, but with red highlighting special things and used to accent the striking world portrayed. Simply put, this game is stunning.

The game is also fairly deep into the topics of slavery and forced labor, by way of an alien invasion kidnapping all the children. You and your brother try to evade capture in this crazy adventure. There is a bit of surrealism or what have you here as well. You leave home to play, and really never see your home again. The ending is one of hope and sacrifice.

The controls for the gamepad handle quite nicely. I had no issues with clipping or any of the other issues that can plague games. In fact, as far as I could tell, it was perfectly optimized and free of bugs.

It has a nice save system that auto saves at each juncture or before any challenging or significant event and also saves after getting past the same. That means that when you die (and you will likely die a lot), you never have to go too far back, and so even with the more challenging sections, it never feels like a chore.

Speaking of challenges, this game was quite challenging IMO. Not that everything was, but I found that some of the puzzles could stretch the mind trying to find the solution. Still, with a 4 hour playtime, obviously nothing was insurmountable. In fact, I would say it was just right for the type of game that it is.

All in all, this one is an easy recommendation.
8 children escaping the clutches of their alien overlords out of 10 possible.
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12 of 16 people (75%) found this review helpful
Recommended
4.3 hrs on record
Posted: February 14
Pretty nice indie to waste an hour or two
Was this review helpful? Yes No Funny
22 of 37 people (59%) found this review helpful
4 people found this review funny
Not Recommended
2.8 hrs on record
Posted: December 3, 2015
TL;DR play limbo instead, and if you have played limbo better play limbo again.

The +

Really good universe/environment
50% more colours than limbo (white black and red with mixxes!!!)
Nice music, quite fitting!
Has some interesting puzzles given the game mechanics

The -

This game could have been so much more, there are aspects of its story totally left unused and unexplained, generally speaking they could have focused more on delivering the story rather than making big levels.
In terms of story you can pretty much get the idea of what is it about from the trailers in the store page after that the only thing more to that is the reason you are being hunted (and that is the only thing explained in the game).
Gamewise they could use a lot more some mechanics like the robot which given the trailers sees litle use in game.
In terms of controls I found some jumps to be clunky, meaning you could fail them because you did not press the direction key the right momment (keep in mind this is a puzzle game not a platformer).
In my oppinion it does not worth 20 euros and given that i got it on sale (80% I think) I believe its not even worth the 4 euros I spent on it.
Lastly the ending is remarkably dissapointing and while i have 2,7 hours on this game it took less than 2 to finish it, the rest I left it running in the end screen just to see if anything was gona happen...
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7 of 9 people (78%) found this review helpful
1 person found this review funny
Not Recommended
1.0 hrs on record
Posted: February 16
Monochroma looked so good on the store page, but once I started playing it I quickly realised just what kind of puzzle platformer it is. The controls feel slow and floaty, and the key to making a precise jump is to press jump before you actually want to go up. I think the thing that bothered me most about this game was that you break your brothers leg and have to carry him around, and you can only put him down in spots that are well lit because you are a nice guy - that part is okay, I guess, but it falls apart when you can only leave him under a street lamp in the rain where you're going to lower a shipping container (which will crush him if you're not quick enough to pick him up after you pull the lever), but you aren't allowed to put him down next to the lever that lowers the container which is not only well lit, but it's also out of the rain and not under threat of being crushed. The puzzle plaforming just doesn't seem well thought out in some spots, which will probably cause me not to bother coming back to this, which is a shame because it looked so interesting.

If you liked Limbo, this is very reminiscent of that. Dark and moody, no voice dialogue, imprecise floaty controls, and many industrial-themed environmental deaths to be had.

4/10 Would not break my brother's leg again. Well, maybe.
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4 of 6 people (67%) found this review helpful
1 person found this review funny
Not Recommended
12.7 hrs on record
Posted: February 7
I really liked the idea of the game, but it falls flat for me in the end.

Pros
  • It's monochromatic (hence the name)
  • The premise seemed like it was worth the money
  • Trading Cards
  • Has controller support

Neutrals
  • No soundtrack/background music
  • Kinda feels like LIMBO
  • Levels are organized in a weird way
  • The Steam achievements are kinda annoying

Cons
  • Controller support is bad and never explained in the tutorial section
  • It's annoying how crippling the kid on the protagonist's shoulder detriments the ability for the protagonist to jump/move/do anything
  • There's no narrative to the story other then the fact that the protagonist is protecting the kid on his shoulders almost the entire time and there's a weird guy chasing you in every section
  • The game is rage enducing half the time
  • The ending was horribly lackluster. You don't even know what happens after the last level. The protagonist is just falling infinitely and I got bored of watching after the credits finished rolling.

I really don't know what else to say, other than to just play LIMBO. Same ♥♥♥♥, but better,
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4 of 7 people (57%) found this review helpful
1 person found this review funny
Recommended
4.5 hrs on record
Posted: January 10
Well, what shall I say to this game. Firstly it is one of the shortest games I've ever played. Secondly it has a very dark atmosphere. Furthermore I find it is to expensive for it's lenght. I recommend to buy it on sale. And well for me it was nothing very special that could fascinate me. It is a very easy 100% game so I bought it. For everybody who is searching for this kind of games I highly recoomend it ;)
Was this review helpful? Yes No Funny
4 of 8 people (50%) found this review helpful
Not Recommended
2.7 hrs on record
Posted: January 1
I bought this game after watching the promotional videos because I liked a lot the way they looked, the sounds, the music, and tried to get myself immersed into the story depicted in the brief description here in Steam: "Monochroma is a cinematic puzzle platformer. It’s a game about being a kid, growing up with a little brother that needs your help, facing obstacles and solving unique puzzles in a dystopian 1950's setting."

As soon as I started to play I had lost almost all of the interest, because when you are playing, the game feels completely different in every aspect. The first factor that becomes noticeable uncomfortable are the controls and the way they respond, it feels so mediocre and becomes a little bit annoying due to the fact that movements are not faithfully translated into the game, furthermore, the movements of your character in the game are somewhat stiff to the point that gets you somehow desperate. Long story short: movements and physics shown on the promotional videos are not what you'll have inside the real game.

LIMBO and other games alike similar to this one are by far better choices if you want to have a deeper and fulfilling atmospheric experience.
Was this review helpful? Yes No Funny
3 of 6 people (50%) found this review helpful
1 person found this review funny
Not Recommended
5.6 hrs on record
Posted: January 20
Got the game during a sale based on the primarily positive reviews.
Spoiler free review.

What I liked:

Overall aesthetic of universe.
  • The universe starts out normal enough but as your journey forth, it reveals a more menacing side.
    (I love that about this and how everything escalates into an intriguing world.)

The monochromatic color scheme.
  • Is overall lovey and colors become even more enhanced through your experience while you play through. At several moments in the game, I found the game genuinely beautiful. The design felt complete and well thought out,

The soundtrack.
  • In the rare moments where the music comes into play, it builds tension, atmosphere and pacing beautifully.

What I was disappointed about:

The silence.
  • Throughout the game, the silence is only accompanied by the sound effects that are made by the character.This starts to become grating as time wears on and makes it difficult to play the game for long periods without getting bored. (Especially in the beginning.)
  • Also, the brothers never talk with each other...through the entire game. This would be ok in regards to keeping the tension, but there are multiple moments where they are literally alone and not in any relative danger.


Functionality of the controls.
  • There are times where certain puzzles are very time based. This is frustrating when your character doesn't jump when he needs to. This will happen multiple times where you literally have to start the puzzle over because your character didn't react fast enough.
  • At times, I came across puzzles where I thought I was unable to solve to puzzle...only to realize I was going about it the right way and the controls weren't responding the way I had wanted.


Puzzles.
  • There were a couple times where I felt very accomplished after solving a puzzle, but that is far and few in between.The majority of the puzzles are actually very straightforward and not too difficult to figure out.
  • In addition, nearing the end of the game, involving a boss battle, the ingenuity felt strangely lacking. It wasn't immediately clear what needed to be done and made for a lot of trail and error. Not the good kind.


Your main characters.
  • Having the little brother being carried throughout 90% of the story made for the brother to be a nuisance than someone you'd protect.
    The entire game is essentially an escort mission. The little brother doesn't feel alive, but rather an item you carry that can consequently die and restart your game.
  • You don't get to know the brothers much throughout this long journey.
    No small interactions/ conversations between the brothers and how they react to the world around them.
  • The logic of the younger brother only wanted to be left behind in light made sense in the beginning, but as the puzzles started getting more complicated, it got a little silly.
    (ie. Sure, bro, I'll just leave you on this conveyor belt where you might get crushed. But it's OK. There's a light, so it's safe.)

Plot.
  • The universe and its visuals are what is holding this game up. The plot itself feels like it wants to be intriguing and gritty but only ends up feeling bland and without depth. I love stories that are told without narration, but not when I come out asking more questions than when I first started.
  • Why is the world like this? Why is main antagonist the way he is? Where is everyone? Why don't we ever run into other people despite literally running past and through their homes? Where are the workers for the factories?

Summary:
I can feel what this game is trying to do, but when I reached the end, I only felt relief that I didn't have to play more and disappointment that they didn't do more with the universe they created.
The aesthetic is beautiful, but the world feels empty and unlived in.
You're forced to invest your time in characters you have a hard time caring about.
And the only thing to get you to come back to playing the game is the aesthetic.

Overall, if you want to try the game, get it during a sale.
It's definitely not worth full price.
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3 of 6 people (50%) found this review helpful
Not Recommended
4.4 hrs on record
Posted: January 6
★☆☆☆☆

“This wallpaper is dreadful, one of us will have to go.”
― Oscar Wilde


Charging 19.99 as a base price for this game is a slap in the face.
I bought it for less and I shouldn't have:

▽ First of all the game is very unoriginal (copies Limbo etc.)
▽ You can finish it one sitting. (max. 4hours)
▽ The controls are unresponsive.
▽ As of today (6.1.16): no full controller support (Menu Buttons not working)
▽ Do you like CONSTANT trial&error gameplay? 300 cheap deaths? I don't! It's either trial&error or no challenge at all.
▽ Should I talk about the end "fight" where all these nice features are brought together? Better not.

◇ The game has some nice artwork and good sound design,
but there's barely any game here to play and enjoy.
A big disappointment.

★☆☆☆☆
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2 of 4 people (50%) found this review helpful
Not Recommended
4.1 hrs on record
Posted: January 4
MonoChroma is a puzzle-platforming, adventure game set in a dystopian world, somewhat similar to the 1927 movie, Metropolis. Coincidentally, MonoChroma also utilises silent narrative, is black and white (except for a splashing of red here and there) and portrays a city ruled over by an assumed evil mega-corporation. Unlike Metropolis, the story is full of plot holes and explains nothing. It’s supposed to be set in an alternate 1950’s. But even this is unclear. The backgrounds and world you move through actually have some strong design and a unique art style, really pushing for that dystopian mood. But that’s it. Because there is no reinforcement from the story, no exposition or even purposeful and strong characters, the setting becomes weak and shallow.

I feel that MonoChroma is a loose collection of similarly themed pictures that has been converted to a game, after the developers played Limbo and decided that indie fans love this stuff.

Here is an exert from the blurb with my opinion interdispersed throughout:

The game is a cinematic puzzle platformer that balances unique puzzles (technically true) and non-violent action (untrue – you die all the time). Take on the role of a boy who needs tp carry his injured little brother on his back (but why?!?). You can’t move as quickly or jump as high with him on your back, so at times you have to put him down… (yes, this is as exciting as it sounds)

MonoChroma has been described as Limbo meets Ico (no game should use other games to bolster its own name); but it’s much more than a skilled mix of two great games (no it’s not): It is a deeply visual, intellectual, and emotional experience (also not the case). Explore the hard emotional realties of life (there was no reality to explore), relying on interactivity to grow into an art form (what does that even mean?).

For full review, visit: http://icarusreviews.net/2015/06/21/monochroma/
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Most Helpful Reviews  Overall
111 of 140 people (79%) found this review helpful
Recommended
2.8 hrs on record
Posted: May 27, 2014
an surprisingly good puzzle platformer with a stunning art style. imagine a (much) less masochistic, more story-driven LIMBO.

an awesome piece of art. recommended for those that love these kinds of indie games 8/10
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84 of 120 people (70%) found this review helpful
Recommended
2.5 hrs on record
Posted: May 27, 2014
A meld of stunning artwork and challenging gameplay make for a puzzle game that will entertain for hours on end, having players losing track of time, interpreting the meaning of Monochroma and connecting it to today's world. A platformer at its best, play Monochroma as soon as the opportunity arises.


If ya wants you can read my entire review here: http://www.noobfeed.com/reviews/1048/monochroma
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25 of 30 people (83%) found this review helpful
Recommended
3.4 hrs on record
Posted: November 14, 2014
This is a lovely platformer with a great idea, solid execution which sets the mood right. It's similar in its execution to limbo gives more focus on logic and physics puzzles. Couple of pros anc cons:

Pros:

- Imaginative use of physics to solve puzzles
- Chase scenes where you are trying to escape the foreman are quite well executed and built tension
- If you die or get caught you will restart fairly close by so its not frustrating
- Dull grey scenery is very well accented by reds and along with background music sets the mood

Cons:

- Controls can feel at times sluggish, this is mostly evident when you are trying to time a jump but you get used to it and overall not a big problem
- The game does not try and hold your hand, you have to figure out how you can use the environment to your advantage. Not necessarily a con, just could have been handled/introduced a bit better.
- Bugs! I've encountered a few and save for the last one on the very last level they are not blockers on making progress. That said on the last level I had to die and restart because the game simply did not position things right

Overall, great game with some flaws. Still recommend a playthrough for people into platformers. 7/10
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48 of 75 people (64%) found this review helpful
Recommended
4.1 hrs on record
Posted: May 28, 2014
Awesome game, i like the story a lot and the art style is really nice, The story is being told very well without text or words, and the puzzles are fun and not too hard to figure out, id give this a solid 8/10 i recommend any puzzle/platformer fan to pick this little gem up :)

Altså my Gameplay walkthrough of the game
http://youtu.be/f5eCPYOBrls
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15 of 17 people (88%) found this review helpful
Recommended
5.2 hrs on record
Posted: January 4, 2015
Monochroma is a very interesting platformer. Without any story told, you will pickup your little brother and help him go through all the obstacles you are facing and escape from bad people.

Pro:
-Graphics: The graphics are REALLY good. I love the black'n white with hint of red style. Feels reqlly unique (despite this is not the first platformer who offer this, check out Limbo an excellent platformer).
-Sound: The music is really good, feels like 1950's musics, with a bit a jazz, it is a good experience for your ears.
-Puzzles: Puzzles feels rewarding when solved, almost all of them are well designed, there some that could use a visual hint or two (like the double lift, I was looking at the wrong solution for quite a long time, had to look up for the solution as I couldn't see it but just the one I was trying which at some point seemed possible). I tink sometimes visual hints to go backward could have been good.
-Story: Despite being without any background, this is a success I think. You understand things one bit at a time, the background is the narrator. The story told here is not very big, it rely mostly on helping your brother. You get attached to that task.


Cons:
-Controls: Controls are sluggish at time. It is not that important except when you need to do timed jump, and at that time the game gets frustrating. The tutorial was not clear enough about the jumping system, as I was succeeding all my jump, I didn't give any thought at first, and then you are in a chase scene and you need to do thing fast and it is not well responding, then you start yelling at your jump. Specially on the achievement Conscience to save a robot from crushing under a press. Looked up a playthrough online, and the layout of the button was different from mine (perhaps a different build than the final one), You have to do some timed jumps and be very reactive, I was trying really hard for at least 15min, then doing more or less the same thing as before, the jump activated as wished and I was able to complete it.
I should'nt stop you from completing the game but a bit of polishing on the control would have been good.
-Bugs: I found some bugs, mostly collision, when that happens you are a bit in a bind as you have to restart the whole checkpoint, despite them being well spread it's still a bummer.

To conlude:
I finished the game in about 4h (a bit more with the achievement of the robot), found 9 out of 16 secrets (I will probably look up for info in order to get them all).
Will you, like me, help your brother? I do hope so.
I do recommend this game to people who like platformers (specially if you liked Limbo, this one should be in your taste).

Luuna.
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17 of 21 people (81%) found this review helpful
Recommended
1.0 hrs on record
Posted: May 14, 2015
Monochroma is a gritty, dark little 2D platformer game about two brother who try to escape a dystopian city.

Gameplay 7 of 10
Classical 2D Jump-and-Run Game. The jumping parts are sometimes a little inaccurate and some parts are trial-and-error parts, which are a little frustrating. But never the smashing-your-controller like. When you're not jumping-and-running you have to solve little puzzles, e.g. placing crates in a way that you can cross a river with your brother .All in all quite tricky.

Story 8 of 10
You play the bigger of two brothers and have to backpack your little brother for most of the game and uncover the secret of "The Company". The mood of the game is very dystopian and bland.

Graphics 7.5 of 10
The whole game is held completely in black, white and grey colors with sparse dashes of red. It's really impressive and yes even a little bit depressing. Reminds you a little bit of Sin City. Way to go.

Music 7 of 10
There's almost no music or sound also no voice acting. Only metallic noises from the surrounding buildings and factories , raindrops on metal , this kind of stuff.
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