Monochroma is a cinematic puzzle platformer. It’s a game about being a kid, growing up with a little brother that needs your help, facing obstacles and solving unique puzzles in a dystopian 1950's setting.
User reviews:
Mostly Positive (336 reviews) - 77% of the 336 user reviews for this game are positive.
Release Date: May 28, 2014

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July 15

The biggest and hopefully the last update for Monochroma

Good news,

We recently released the console version of Monochroma. We have been working on this version for more than a year and we had to optimize the game a lot to make it run smoothly.

We had to rebuild almost all the assets of the game. 3D models, textures etc..

Happy news is now Monochroma runs better than ever on light systems.

We also took into consideration the complaints about the character controller and we made some important changes on that part as well.

This patch includes:

- Character controller is smoother. Jumping from the edges is a bit more forgiving, the delay after the fall has been shortened and now the character is able to slide down from ropes and ladders.

- Bug Fixes that caused crashes to the game. Now the game is much more stable.

- Performance optimization on GPU and memory. We expect fewer or no crashes because of memory from now on and you might experience Monochroma on lighter configurations.

If you suffered from any of these problems, we suggest you give Monochroma a second chance. We want Monochroma to be rememberes as one of the best puzzle platformers of all times.

7 comments Read more


“Even if you don't play puzzle games, Monochroma should still entice you with its dark art style, mysterious plot and clever challenges”
9/10 – That Video Game Blog

“After the emotional roller-coaster Monochroma puts you through, you might wish for a happy ending, but not every ending is pleasant – and sometimes it’s just good enough that something has ended. Play the game all the way through, and you’ll know exactly what I mean.”
Indie Game Magazine

“Nowhere Studios have proven that games can be a piece of art, and this one will tug at your heart strings.”
5/5 – Invision Community

About This Game

System Requirements

Mac OS X
SteamOS + Linux
    • OS: XP or later
    • Processor: 2GHz or better
    • Memory: 2 GB RAM
    • DirectX: Version 9.0
    • Storage: 5 GB available space
    • Sound Card: Direct X 9 Competible
    • OS: XP or later
    • Processor: Core 2 Duo 2GHz or better
    • Memory: 4 GB RAM
    • Graphics: 512 MB Video Card or better
    • DirectX: Version 9.0
    • Storage: 5 GB available space
    • Sound Card: Direct X 9 Competible
    • Additional Notes: Core 2 Duo 2GHz or better
    • OS: Mac OS X 10.5 or later
    • Processor: 2GHz or better
    • Memory: 2 GB RAM
    • Graphics: Shader Model 3.0 Support
    • Storage: 5 GB available space
    • OS: Mac OS X 10.5 or later
    • Processor: Core 2 Duo 2GHz or better
    • Memory: 4 GB RAM
    • Graphics: Shader Model 3.0 Support, 512 MB Video Card or better
    • Storage: 5 GB available space
    • OS: Ubuntu 12.04 or later
    • Processor: 2GHz or better
    • Memory: 2 GB RAM
    • Graphics: Shader Model 3.0 Support
    • Storage: 5 GB available space
    • OS: Ubuntu 12.04 or later
    • Processor: Core 2 Duo 2GHz or better
    • Memory: 4 GB RAM
    • Graphics: Shader Model 3.0 Support, 512 MB Video Card or better
    • Storage: 5 GB available space
Customer reviews
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Mostly Positive (336 reviews)
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118 reviews match the filters above ( Mostly Positive)
Most Helpful Reviews  In the past 30 days
1 of 1 people (100%) found this review helpful
Not Recommended
8.9 hrs on record
Posted: October 2
Okay so, I bought this game for 20€, and I really need to tell the world that it's not worth it.

The game was pretty original, a kind of Limbo with a bit more colors. The stressful dark rainy atmosphere was good, I caught myself wanting to protect that little brother and being sad and worried to leave him alone at the end .

Challenging puzzles were not that much hard, but made me think a bit (even if finally, I was just dying, exploring all of the possibilities until I get the right one, so it was mostly deduction).

The game was short, but I didn't expect 100 hours to spend, like it was written on the box when I bought it. So 6-8 hours are enough to apreciate the game.

OSTs were really great, the music really put me into the ambiance, just would have hoped that they would be more present (a lot of moments with just sounds when you do an action).

But hey, actually, I was really really looking forward to play it, mostly for hum, his graphics. Yeah, graphics. The game COULD be beautiful, it COULD be, but it's just... not ? The art style is pretty cool, okay, but graphics are not, that's all. For example, I tought the water was a plateform at first. I'm disappointed.
Next, graphic bugs are everywhere (I should have count). The rain who just falls on nowhere, a texture which should be here, but which's not. Your character who's not happy when he dies. The loading screen which's not happy when he loads. Textures bugs, etc, there are plenty of it.
But my favorite is the one when you get too much close of this thing which grinds tree trunks at the beginning. Even if you didn't fall in it, you just finished in meat balls anyway cuz you just got too much close of it by jumping .

But yeah, that slow and heavy gameplay is just gonna pisses you off until the right end. The fact of needing to leave the brother on a luminate place is well thought. But not if you need 3 ♥♥♥♥ed up hours to make a move. It's a bit hard to control the main character, and once you screwed up, you're a bit totally dead. It's often a matter of time, and making a mistake is as much equal of loosing time.

I saw a lot of people complaning about the story. Even if I would have had a couple more explanations, leaving all of this to imagination isn't that bad (even if reading the description of the box about the game really helped me out). My most problem is on the ending. It's a bit personal but what the hell, you die and leave your brother alone, da ♥♥♥♥. It's kinda spectaculary but who cares, you die, you don't even know if you destroyed all of this kids industry, Slenderman, and smoker fat bad guy, you just have saved your little brother but who knows if you have saved him ? He got legs broken, can't move, and is probably gonna die, and IS gonna die if you didn't destroy that huge company. If that's the case, this aventure was useless. I don't see any moral in all of this, or conclusion, that's too bad.

So, I think that's all. I didn't have much fun to play it, but it was still cool. Anyway, 20€ for that is too much, it's not his real value to me. Should be more like 6-7€. Ugh, I wasted money, sorry to my boyfriend who told me to not buy it, I'll listen to ya next time.
A not nice/nice a bit experience, but please, buy it when it'll be under 10€.
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Most Helpful Reviews  Overall
112 of 143 people (78%) found this review helpful
2.8 hrs on record
Posted: May 27, 2014
an surprisingly good puzzle platformer with a stunning art style. imagine a (much) less masochistic, more story-driven LIMBO.

an awesome piece of art. recommended for those that love these kinds of indie games 8/10
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85 of 122 people (70%) found this review helpful
2.5 hrs on record
Posted: May 27, 2014
A meld of stunning artwork and challenging gameplay make for a puzzle game that will entertain for hours on end, having players losing track of time, interpreting the meaning of Monochroma and connecting it to today's world. A platformer at its best, play Monochroma as soon as the opportunity arises.

If ya wants you can read my entire review here:
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25 of 31 people (81%) found this review helpful
3.4 hrs on record
Posted: November 14, 2014
This is a lovely platformer with a great idea, solid execution which sets the mood right. It's similar in its execution to limbo gives more focus on logic and physics puzzles. Couple of pros anc cons:


- Imaginative use of physics to solve puzzles
- Chase scenes where you are trying to escape the foreman are quite well executed and built tension
- If you die or get caught you will restart fairly close by so its not frustrating
- Dull grey scenery is very well accented by reds and along with background music sets the mood


- Controls can feel at times sluggish, this is mostly evident when you are trying to time a jump but you get used to it and overall not a big problem
- The game does not try and hold your hand, you have to figure out how you can use the environment to your advantage. Not necessarily a con, just could have been handled/introduced a bit better.
- Bugs! I've encountered a few and save for the last one on the very last level they are not blockers on making progress. That said on the last level I had to die and restart because the game simply did not position things right

Overall, great game with some flaws. Still recommend a playthrough for people into platformers. 7/10
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22 of 26 people (85%) found this review helpful
8.6 hrs on record
Posted: January 2
Alright, as a good friend of mine would say, this one is done and dusted. It took me around 4 hours to finish, although those of you who are platformer stars could finish this in 2 hours most likely.

It is a beautiful game in the spirit of games like Limbo. Mostly black and white and grey, but with red highlighting special things and used to accent the striking world portrayed. Simply put, this game is stunning.

The game is also fairly deep into the topics of slavery and forced labor, by way of an alien invasion kidnapping all the children. You and your brother try to evade capture in this crazy adventure. There is a bit of surrealism or what have you here as well. You leave home to play, and really never see your home again. The ending is one of hope and sacrifice.

The controls for the gamepad handle quite nicely. I had no issues with clipping or any of the other issues that can plague games. In fact, as far as I could tell, it was perfectly optimized and free of bugs.

It has a nice save system that auto saves at each juncture or before any challenging or significant event and also saves after getting past the same. That means that when you die (and you will likely die a lot), you never have to go too far back, and so even with the more challenging sections, it never feels like a chore.

Speaking of challenges, this game was quite challenging IMO. Not that everything was, but I found that some of the puzzles could stretch the mind trying to find the solution. Still, with a 4 hour playtime, obviously nothing was insurmountable. In fact, I would say it was just right for the type of game that it is.

All in all, this one is an easy recommendation.
8 children escaping the clutches of their alien overlords out of 10 possible.
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17 of 21 people (81%) found this review helpful
1.0 hrs on record
Posted: May 14, 2015
Monochroma is a gritty, dark little 2D platformer game about two brother who try to escape a dystopian city.

Gameplay 7 of 10
Classical 2D Jump-and-Run Game. The jumping parts are sometimes a little inaccurate and some parts are trial-and-error parts, which are a little frustrating. But never the smashing-your-controller like. When you're not jumping-and-running you have to solve little puzzles, e.g. placing crates in a way that you can cross a river with your brother .All in all quite tricky.

Story 8 of 10
You play the bigger of two brothers and have to backpack your little brother for most of the game and uncover the secret of "The Company". The mood of the game is very dystopian and bland.

Graphics 7.5 of 10
The whole game is held completely in black, white and grey colors with sparse dashes of red. It's really impressive and yes even a little bit depressing. Reminds you a little bit of Sin City. Way to go.

Music 7 of 10
There's almost no music or sound also no voice acting. Only metallic noises from the surrounding buildings and factories , raindrops on metal , this kind of stuff.
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38 of 59 people (64%) found this review helpful
9.0 hrs on record
Posted: May 29, 2014
Nice puzzles, not too complicated Jump&Run skill wise. The checkpoints are really fair placed, at all I cannot understand how certain reviewers could call Monochroma "partially frustrating". The only problem I could understand is that they didn't know that they can jump further/higher by holding the jump key a bit instead of just tapping it shortly.
Background animations are really nice and the music anyways. Ambient noises are actually good but partially unsuitable or rather weak for the respective situation.
I would give it 74%.
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15 of 18 people (83%) found this review helpful
5.2 hrs on record
Posted: January 4, 2015
Monochroma is a very interesting platformer. Without any story told, you will pickup your little brother and help him go through all the obstacles you are facing and escape from bad people.

-Graphics: The graphics are REALLY good. I love the black'n white with hint of red style. Feels reqlly unique (despite this is not the first platformer who offer this, check out Limbo an excellent platformer).
-Sound: The music is really good, feels like 1950's musics, with a bit a jazz, it is a good experience for your ears.
-Puzzles: Puzzles feels rewarding when solved, almost all of them are well designed, there some that could use a visual hint or two (like the double lift, I was looking at the wrong solution for quite a long time, had to look up for the solution as I couldn't see it but just the one I was trying which at some point seemed possible). I tink sometimes visual hints to go backward could have been good.
-Story: Despite being without any background, this is a success I think. You understand things one bit at a time, the background is the narrator. The story told here is not very big, it rely mostly on helping your brother. You get attached to that task.

-Controls: Controls are sluggish at time. It is not that important except when you need to do timed jump, and at that time the game gets frustrating. The tutorial was not clear enough about the jumping system, as I was succeeding all my jump, I didn't give any thought at first, and then you are in a chase scene and you need to do thing fast and it is not well responding, then you start yelling at your jump. Specially on the achievement Conscience to save a robot from crushing under a press. Looked up a playthrough online, and the layout of the button was different from mine (perhaps a different build than the final one), You have to do some timed jumps and be very reactive, I was trying really hard for at least 15min, then doing more or less the same thing as before, the jump activated as wished and I was able to complete it.
I should'nt stop you from completing the game but a bit of polishing on the control would have been good.
-Bugs: I found some bugs, mostly collision, when that happens you are a bit in a bind as you have to restart the whole checkpoint, despite them being well spread it's still a bummer.

To conlude:
I finished the game in about 4h (a bit more with the achievement of the robot), found 9 out of 16 secrets (I will probably look up for info in order to get them all).
Will you, like me, help your brother? I do hope so.
I do recommend this game to people who like platformers (specially if you liked Limbo, this one should be in your taste).

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48 of 79 people (61%) found this review helpful
4.1 hrs on record
Posted: May 28, 2014
Awesome game, i like the story a lot and the art style is really nice, The story is being told very well without text or words, and the puzzles are fun and not too hard to figure out, id give this a solid 8/10 i recommend any puzzle/platformer fan to pick this little gem up :)

Altså my Gameplay walkthrough of the game
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13 of 16 people (81%) found this review helpful
2.1 hrs on record
Posted: December 15, 2014
Monochroma review by Dionysis Spinos (as presented on

Black & White games! What is not to love in them! The atmosphere they create, the sense of mystery and old 50’s films. And these are only some of the virtues today’s game has to offer. Its name? Monochroma. The story takes places in an alternate version of the 1950’s where there is a huge company selling robots to the people in a fantastic city. You are playing the big one of two brothers. On the night that your brother gets injured and you are seeking help around, caught in a storm, you find yourself in a warehouse and reveal an awful secret about that company. The younger brother is afraid of the dark therefore the player can only put him down under the light to be able to jump higher and move faster but you can’t leave him behind like in real life! The really strong element of this game are the amazing visual and music. The black and white is in perfect balance with the red color and creates a really unique environment the player can move and unfold the great story of this two kids! Of course, you can’t have such type of game without 50’s music. The soundtrack in this game is really amazing that enhances the overall experience a lot. Moreover, I loved the realism in the locations where each Act takes place. They blend perfectly with the story and the silent narration helps the player think and imagine the dialogs and how everything will evolve next just like in the 50’s movies we all love! (Too bad they couldn’t add red color to them). Furthermore, it is really worth mentioning the fact that there are also puzzles in this game. The puzzles are really well created in a way so they will fit in the story and it is really fun to be honest to solve them, so you can continue to unfold the story of the game. On the other hand, there are some negative aspects too that should be mentioned. Even though the game features puzzles unfortunately they are of moderate difficulty. Moreover, even though the game is a platformer and a good one I may add, most of the time you will find yourself walking. So more platforming aspects are recommended.

Finally, even though the game has some negative aspects, the positive are the ones that rise in the surface. The game has some stunning visuals and gameplay that I will totally recommend to everyone who loves games like Monochroma. Monochroma promises and delivers hours of fun in a ’50s atmosphere we rarely see in detail in titles like this. Must try game and a unique experience that will satisfy even the most demanding gamer!

Verdict 8/10
+ Stunning Visuals
This game makes you love your brother and family in general
Unique gameplay and mechanics
Realism in locations and a silent narration that sets a unique atmosphere

-Puzzles of moderate difficulty
A little platforming features and more walking in the game
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Recently Posted
10.0 hrs
Posted: October 15
Good 2d platformer with nice art style.

nice puzzles, a little bit easy though.
nice art style.
good "saves" system.
imaginative story.

slugish controls(i beleive it could be better).
although the story was good, it never realy touched my feelings. I felt like something missing.
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5.6 hrs
Posted: September 19
It took me a while to get into this game. And I almost gave up on it, but it was worth the wait!

When I started the game, there was some bizarre glitch which meant that I'd unknowingly skipped the tutorial piece and started the game a bit further along (unless I'd done something weird, which is always possible). So I was struggling through it a bit, unsure of the context and a bit frustrated by some of the control mechanism. When I found a full walkthrough on YouTube I realised that something wasn't right, so I started a new game.

It's a very emotional story; having to protect yourself and care for your injured brother was very moving.

As you can see from the screenshots and videos it looks very much like Inside (although this was released 2 years earlier!).

The controls aren't as smooth as I've seen on similar games, but they work well enough once you pick up on the limitations.

At the full price of £14.99 it might be a bit overpriced. But if you see it on 50% off and you like atmospheric puzzle platformers, it's worth it.

TLDR: Good story, similar to Inside, slightly clunky (but usable) control, worth picking up if on 50% or better sale.
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cro.magnon / Aleyna Tilki <3 ben
4.8 hrs
Posted: September 17
I really enjoyed playing it. Soundtrack and graphic designs are awesome. Elinize sağlık.
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[MUTE] Blinky
2.2 hrs
Posted: September 16
This game is terrible. The comparisons to limbo are laughable. The controls are so clunky and sluggish thatplaying this game feels like an absolute chore. The graphics are worse than limbos with very blurry textures and in the first stages some obnoxious flickering. There is absolutely no reason to buy this game, it is strictly worse than Inside and Limbo. I've played a lot of platformers and this is undoubtably the worst one I've played in years. It is mindboggling that this game has 76%. If I could refund it I would, unfortunately it is not from Steam.
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9.9 hrs
Posted: September 12
This game is a very cool game! I liked Limbo and this game just was amazing! It is game in black and white with some bits of color and i would deffinetly recommend this game!
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4.9 hrs
Posted: September 8
the puzzles aren't very challenging, the story feels a bit shallow, the controls could be more polished and sometimes the loading screen seems like it will last forever, but the great art style, atmosphere and music of this game make it worth the experience.

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Rock of Offence
4.9 hrs
Posted: September 4
A not-so-creepy Limbo-esque platformer with baby-eating villains. We all know they're around, wearing crowns, deciding global policies, eating babies, hailing Hitler from zepplins...

Monochroma a nice balance of fact and fiction, of easy and hard puzzles to solve, of fast and slow game-pacing. It's both charming and dismal, clear and distorted, old and fresh. I personally enjoyed this game.

Squish the all-mocking eye!
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4.2 hrs
Posted: August 27
Despite the comparisons to Limbo this game has its own charms, and for a quick (4-5 hours) play through I found it moderately enjoyable. It's probably best purchased on a sale.

Its strengths lie in its atmospheric touches. At times it hews closer to cinema than solid gameplay, and if you're looking for a standout platformer, there are other games that provide more satisfaction.

The story is mostly implicit. On the one hand I appreciated what it accomplished without dialogue, or even interaction between the brothers. Unlike some others here I enjoyed the story's progression and its ending. That said, I found it difficult to sympathize. Many times you are forced to place your brother in what is a comically dangerous and contrived situation, which elicits humor in the midst of a very dark dystopia. Sometimes that contrast is entertaining, other time it is frustrating.

I suspect that the latest update fixed some of the control issues, but I found some puzzles still suffered in that it's obvious what you need to do but the precision to do so is wanting.

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0.5 hrs
Posted: August 26
The game was fine with its graphics and atmosphere until the gas station puzzle. Meh.
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