Monochroma is a cinematic puzzle platformer. It’s a game about being a kid, growing up with a little brother that needs your help, facing obstacles and solving unique puzzles in a dystopian 1950's setting.
User reviews: Mostly Positive (140 reviews)
Release Date: May 28, 2014

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Recommended By Curators

"Monochroma has a good concept and unique artstyle, but flawed gameplay and amateur level design made the game not worth your time."
Read the full review here.

Recent updates View all (2)

August 14

August 14, 2014 Updates and the release of Collector's Edition

We're working constantly to improve the quality of your experience. This time we're bringing you the Collector's Edition of the game along with bug fixes and a new feature.

Collector's edition package is a DLC to the normal game and it includes*:

- The design book of Monochroma
- Soundtrack
- A comic book
- Wallperpers of concept arts
- An old hint book which is a bit obsolete after the latest updates.

The update includes

-Steam Cloud feature for Save Games and Achievements
-Visual optimizations to avoid fps drops at some scenes
-Memory optimization that we hope will fix the problem of crashes that happens mostly in the second chapter of the game
-It is now possible to get the "conscience achievement"
-Lots of other small bug fixes

*The collector's edition will be available in a short time after it's been approved by Steam.

4 comments Read more


“Even if you don't play puzzle games, Monochroma should still entice you with its dark art style, mysterious plot and clever challenges”
9/10 – That Video Game Blog

“After the emotional roller-coaster Monochroma puts you through, you might wish for a happy ending, but not every ending is pleasant – and sometimes it’s just good enough that something has ended. Play the game all the way through, and you’ll know exactly what I mean.”
Indie Game Magazine

“Nowhere Studios have proven that games can be a piece of art, and this one will tug at your heart strings.”
5/5 – Invision Community

About This Game

System Requirements

Mac OS X
SteamOS + Linux
    • OS: XP or later
    • Processor: 2GHz or better
    • Memory: 2 GB RAM
    • Graphics: Shader Model 3.0 Support
    • DirectX: Version 9.0
    • Hard Drive: 4 GB available space
    • Sound Card: Direct X 9 Competible
    • OS: XP or later
    • Processor: Core 2 Duo 2GHz or better
    • Memory: 2 GB RAM
    • Graphics: Shader Model 3.0 Support, 512 MB Video Card or better
    • DirectX: Version 9.0
    • Hard Drive: 4 GB available space
    • Sound Card: Direct X 9 Competible
    • Additional Notes: Core 2 Duo 2GHz or better
    • OS: Mac OS X 10.5 or later
    • Processor: 2GHz or better
    • Memory: 2 GB RAM
    • Graphics: Shader Model 3.0 Support
    • Hard Drive: 4 GB available space
    • OS: Mac OS X 10.5 or later
    • Processor: Core 2 Duo 2GHz or better
    • Memory: 2 GB RAM
    • Graphics: Shader Model 3.0 Support, 512 MB Video Card or better
    • Hard Drive: 4 GB available space
    • OS: Ubuntu 12.04 or later
    • Processor: 2GHz or better
    • Memory: 2 GB RAM
    • Graphics: Shader Model 3.0 Support
    • Hard Drive: 4 GB available space
    • OS: Ubuntu 12.04 or later
    • Processor: Core 2 Duo 2GHz or better
    • Memory: 2 GB RAM
    • Graphics: Shader Model 3.0 Support, 512 MB Video Card or better
    • Hard Drive: 4 GB available space
Helpful customer reviews
5 of 6 people (83%) found this review helpful
3.4 hrs on record
Posted: November 14
This is a lovely platformer with a great idea, solid execution which sets the mood right. It's similar in its execution to limbo gives more focus on logic and physics puzzles. Couple of pros anc cons:


- Imaginative use of physics to solve puzzles
- Chase scenes where you are trying to escape the foreman are quite well executed and built tension
- If you die or get caught you will restart fairly close by so its not frustrating
- Dull grey scenery is very well accented by reds and along with background music sets the mood


- Controls can feel at times sluggish, this is mostly evident when you are trying to time a jump but you get used to it and overall not a big problem
- The game does not try and hold your hand, you have to figure out how you can use the environment to your advantage. Not necessarily a con, just could have been handled/introduced a bit better.
- Bugs! I've encountered a few and save for the last one on the very last level they are not blockers on making progress. That said on the last level I had to die and restart because the game simply did not position things right

Overall, great game with some flaws. Still recommend a playthrough for people into platformers. 7/10
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3 of 4 people (75%) found this review helpful
9.2 hrs on record
Posted: August 5
From design to animations, atmosphere to story and music to puzzles very nice, unique and beautiful game. Everyone interested to puzzle genre should play this game. It took 9 hours for me to complete but I am leaving it with good memories. Most puzzles were very well designed and none of them was blunt. At some levels I needed to repeat many times but I did not give up because it is very well balanced. Congrats to the developer team especially when you think that this is their first big project. Hope to see you soon again.
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3 of 4 people (75%) found this review helpful
2.1 hrs on record
Posted: December 15
Monochroma review by Dionysis Spinos (as presented on

Black & White games! What is not to love in them! The atmosphere they create, the sense of mystery and old 50’s films. And these are only some of the virtues today’s game has to offer. Its name? Monochroma. The story takes places in an alternate version of the 1950’s where there is a huge company selling robots to the people in a fantastic city. You are playing the big one of two brothers. On the night that your brother gets injured and you are seeking help around, caught in a storm, you find yourself in a warehouse and reveal an awful secret about that company. The younger brother is afraid of the dark therefore the player can only put him down under the light to be able to jump higher and move faster but you can’t leave him behind like in real life! The really strong element of this game are the amazing visual and music. The black and white is in perfect balance with the red color and creates a really unique environment the player can move and unfold the great story of this two kids! Of course, you can’t have such type of game without 50’s music. The soundtrack in this game is really amazing that enhances the overall experience a lot. Moreover, I loved the realism in the locations where each Act takes place. They blend perfectly with the story and the silent narration helps the player think and imagine the dialogs and how everything will evolve next just like in the 50’s movies we all love! (Too bad they couldn’t add red color to them). Furthermore, it is really worth mentioning the fact that there are also puzzles in this game. The puzzles are really well created in a way so they will fit in the story and it is really fun to be honest to solve them, so you can continue to unfold the story of the game. On the other hand, there are some negative aspects too that should be mentioned. Even though the game features puzzles unfortunately they are of moderate difficulty. Moreover, even though the game is a platformer and a good one I may add, most of the time you will find yourself walking. So more platforming aspects are recommended.

Finally, even though the game has some negative aspects, the positive are the ones that rise in the surface. The game has some stunning visuals and gameplay that I will totally recommend to everyone who loves games like Monochroma. Monochroma promises and delivers hours of fun in a ’50s atmosphere we rarely see in detail in titles like this. Must try game and a unique experience that will satisfy even the most demanding gamer!

Verdict 8/10
+ Stunning Visuals
This game makes you love your brother and family in general
Unique gameplay and mechanics
Realism in locations and a silent narration that sets a unique atmosphere

-Puzzles of moderate difficulty
A little platforming features and more walking in the game
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4 of 6 people (67%) found this review helpful
5.8 hrs on record
Posted: September 23
Monochroma is more like a sleep-time story for adults. Its mostly dark, a bit melancholic, "monochromic". Also Monochroma achieved to tell itself without any word, just events. Atmosphere is extremely good, with its "black-white-red" art style and great soundtrack. If u wanna play a puzzle-platformer with good story-telling and solve some medium-level challenging puzzles, dont miss it.
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5 of 8 people (63%) found this review helpful
4.5 hrs on record
Posted: June 27
This game was a surpriser for me.

I wasn't fully sure what to expect from this platformer/puzzle game. There are a lot of platformers out there and it's quite tough to shoot for the moon at this point. Without further ado, the pro's and con's:

*Art is absolutly gorgeous. Everything meshes very well together.
*Puzzles aren't too extremely difficult to figure out (mostly timing based)
*There is a Story!
*Unique mechanic using a character who hinders your movement.

*Keyboard was a little odd to play with. (I do understand that Nowhere studios added controller support and I will reReview this after I play with the controller to see how the controls feel)
*The story was almost not present for the first 2/3rds of the game. After playing it all the way through I do notice the story is there slightly, however not much.
*Gameplay was about 4.5 hours

This game was really fun and I did like the story a large amount. I did however wish there was more of the game. I will be playing it through a couple more times. Maybe even speedrun it! I recommend it to anyone that would enjoy a story while being challenged by puzzles.

Happy Puzzling,
Indie Primetime - 4pm EST
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7 of 12 people (58%) found this review helpful
5.8 hrs on record
Posted: June 27
I finished the game in 5 hours. It consists of 4 lengthy levels.

The setting seems to be more like the 1930s than the 1950s - with a few bizarre and completely out of place elements.
The game is silent and does not have much of a storyline. The description says:

"The game has a unique approach to storytelling without using any written or spoken words."

Thats like the opposite of storytelling ...yeah, its a fail. I still have no idea where the brothers were trying to go ...not that it matters.

Visually, the game is absolute eye candy. I especially liked the city ghetto, it reminds me of the Kowloon Walled City.

Lets get to the Negatives:
(Some of you may not consider these to be negatives)
- The game is short.
- The game is silent and mostly grayscale.
- There are a good number of time-constrained puzzles - I like my puzzles laid back.
- The whole game takes place in the middle of a rainy night... there was no reason for that (at least they did not include blinding lightning strikes every 5 seconds like another platformer whose name I am not going to mention).
- Storyline had a lot of potential, it should have been more developed.
- The setting feels very empty, the lights are mostly on but you never see any people (except for the big guy that chases you around, the train station is empty, the flying zepplin cockpit is empty, the machinery is running but no one is there, etc.).
- The little brother was useless, I was glad when at one point you get to play without him.
(As a side note; the "little" brother is GIANT, carrying him around looks very ackward).
- The robot was nothing more than a objects you position and climb over, no different than most of the other objects.

If the negatives do not deter you, then you will really enjoy this game. I hope that our purchase of it encourages the developer to make similar games.
Monochroma 2 should be made longer, colorful, story-driven, mainly based in the city ghetto, and with a more useful little brother and robot. It will be sweet.
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2 of 3 people (67%) found this review helpful
0.9 hrs on record
Posted: September 12
Monochroma: Initial Impressions

Two words: Limboey goodness. The only thing complainworthy so far is the lack of onscreen controller prompts in the tutorial; just the keyboard controls are shown, so those opting for a controller have to work things out by trial and error. Other than that, I love it so far.
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3 of 5 people (60%) found this review helpful
6.5 hrs on record
Posted: July 2
An artfully well crafted game, Monochroma really stands out among indie titles. The narrative of the game is told without any dialogue which adds dramatic impact somewhat to the story. Along with its dark settings and unexpected ending it is definitely a memorable experience.

Overall I had a wonderful time with this game and loved the artistic environments. There are a few annoying things though that I found frustrating while playing:

-Hard to judge the jump mechanics at times as it seems to change with the environment.
-Because of above reason, lots of cheap deaths
-Still a little buggy... I installed the game and when I was playing my system crashed twice. To the developers credit they have fixed most of the issues that effected the game early on so I think they're doing a good job to fix the issues when they come up.
-Relatively short gameplay at 6 hours with not much replay value.

I would still recommend this game if you are a fan of a dark, dystopian world with a unique story. Games like these add more value to the gaming community and I'm glad we're seeing more indie developers out there sharing their creative visions.
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1 of 2 people (50%) found this review helpful
4.1 hrs on record
Posted: August 26
If you'd like to play a game which has an interesting atmosphere, very good soundtrack and a good story, try Monochroma. Two brothers find something they shouldn't and as little brother injured his leg you have to protect your younger brother as the big brother, and your adventure also will reveal the mystery of Monochroma and you will learn the truth.
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1 of 2 people (50%) found this review helpful
9.4 hrs on record
Posted: August 21
I backed this game on Kickstarter and I was very pleased with the end result. I heard that after launch for the first week or so there was a major bug relating to gamepad use, however by the time I got around to downloading and playing this game it had already been fixed. As someone who has long played PC games with the Xbox 360 controller, I can say this game is now very playable with either the controller or keyboard. Otherwise I'd say everything is perfect, including the graphics, physics, puzzles and story. I can't wait to see more from this developer!
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16 of 32 people (50%) found this review helpful
7.7 hrs on record
Posted: June 29
I cannot recommend this game because I found it much more frustating than anything else.

There are some quite good things about this game:
* the art style is quite reminiscent of Limbo, largely murky greyscale (not much use of sharp contrasting black and white) with and the ocassional splash of red which makes it a bit less dull. The game is a 2d platformer but the background and foreground that you can't interact with are used well to conjure the world and tell the story
* the menu allows you to revisit bits of the game that you've already completed, so if you've missed collecting secrets or want to replay a bit you liked then you can do that without needing to replay through from the beginning.
* check points are spaced fairly closely together, so when you die you usually don't lose too much progress.

But mostly I'm afraid that I found it a frustrating experience, without much fun.

* No attempt to develop connection to brother
The main gimmick of this game is that your brother has broken his leg, and cannot walk so you must carry him everywhere, and because he is afraid of the dark you can only put him down in (very infrequent) spotlights. Because do not spend much time with your brother before he breaks his leg you don't develop much connection to him. He makes you jump less high and he basically just feels like a burden, because he does nothing for you, and doesn't interact with you very much.
The story would have much more impact if your brother had more depth, if he had a personality and you could develop a connection to him, instead of just feeling like he's a burden.

* Long reload times and not infrequent deaths
Each time you die it takes about 5 seconds to reload. That is quite frustrating in and of itself, but it is also quite easy to die, some of the jumping puzzles require a fair amount of precision, and some of the puzzles require a bit of experimentation to see how things work, so unless you are pyschic you won't work out how to solve it without dying at least once.

* Bugs - not many
The game is a little buggy, a few times I have passed through walls and floors that I shouldn't have been able to, but it doesn't happen so often that this is a big problem. Dying takes you back to the latest checkpoint which isn't far away, and solves any problem that the bug would have caused.

* Slow and unfun controls
Platformers often have characters who are very nimble and are fun to control, and much of the fun comes from the sense of agility that the game gives you. In this game your character is a bit slow, and while you are carrying your brother you can jump less high.
In Limbo, and to some extent this game, the unfun controls to some extent serves to make you feel less powerful than you normally do in platformers. In Limbo that feeling of powerfulness and lack of fun emphasises what the game is about. Here it also makes you feel not very powerful, but less so than Limbo because you can still make a jump equal to your height even when carrying your brother. So while there are design reasons for these limits on your abilities the effect makes you feel weak, but not really that much, and is still not fun.

* Punishing puzzles
Almost all of the puzzles are not very difficult, and can be solved mostly through trial and error, but some are rather fussy about their timing and it often feels like the fault of the controls that you fail.
In a lot of platformers you have a range of abilities and solving puzzles involves combining them in an interesting way. Here you can only run and jump, which limits the range of puzzles/challenges to timing/precision based puzzles (which the slow controls don't really lend themselves to), and interacting with objects.

As I said above the puzzles often require experimentation, which is okay in and of itself, but you will die quite a few times because of this and the slow pace, unfun controls and long reload times make the puzzle solving feel more chorish than fun. Often you quickly workout the key idea of the puzzle, but sorting out the details involves dying a few times, and repeating the bits you've already done.

* No camera control
It is quite helpful in platforming games to look up or down, so you can tell where you need to go next, but here you have no control. So sometimes you make leaps downward to explore and maybe find a secret, but you just die.

* Short - I completed the game in 7 hours
I do not think that this is a big deal: Short experiences can be much more rewarding than some longer experiences. But some people do think this important, so I feel it should be mentioned.

This game is by no means terrible, and if you can forgive unfun controls for pretty art and an okay story then it might be worth getting this game. But even then I think there are games out there that do that better.
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1 of 2 people (50%) found this review helpful
0.6 hrs on record
Posted: December 14
The gameplay doesn't match the aesthetic.

I didn't manage to pitch into the Kickstarter as I found out about it too late but the art-style, reminding me of Limbo, floored me and I picked the game up instantly. Sadly I should have just watched a playthrough of the game rather than lay down the $20 I paid for it (I'm thankful I didn't back it either), and you probably should too.

The gameplay is simple, you run around, jump, swing from ropes, push crates and interact with switches. Every 2D platformer trope in the book, except none of it is done well. Your top speed while running is somewhat slow and when you jump or land you come to a pause which really breaks up you pacing so it only makes your speed worse. Swinging from ropes is the worst as it takes way too long to build up momentum to make it across gaps and if you lower yourself to the bottom of the rope (for the most momentum) you're probably just gonna go too far and drop off and die. The controls just feel really, really stiff, it feels like you're desperately trying to get the boy places and do things because of just how "off" the controls feel. Also the "controller" support in this game is abysmal: the game was made for the keyboard while the controller was definitely an after thought, you can't rebind any of the controls on the keyboard either if you want to opt into using those so enjoy the arrow keys for movement, Space for Jump and Alt/Crtl to interact. You also can't interact with any of the menus with a controller or even the mouse, the controller also doesn't feature the "interact" command anywhere, so you HAVE to use the keyboard in combination for the controller. Also, at the very beginning your brother/friend hurts himself and you have to carry him on your back a lot which is a really tired mechanic and never fun. He can't interact with anything (from what I've seen) and he's just a burden to make the "puzzles" challenging by figuring out how you're support to get across obstacles with him.

The game has the intrigue of similar titles, the story is all told through actions and the art-style set forth and there's secret flowers for you to find if you're so inclined. I'm 40~ minutes into it and while I'm usually a sucker for art games I don't know if I can bare to play through the rest of the game because of the controls and and gameplay. If you're expecting something to the calibur of Limbo, this isn't it, I'd only recommend this if you could find it for $5 on a Steam sale.
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106 of 132 people (80%) found this review helpful
2.8 hrs on record
Posted: May 27
an surprisingly good puzzle platformer with a stunning art style. imagine a (much) less masochistic, more story-driven LIMBO.

an awesome piece of art. recommended for those that love these kinds of indie games 8/10
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81 of 114 people (71%) found this review helpful
2.5 hrs on record
Posted: May 27
A meld of stunning artwork and challenging gameplay make for a puzzle game that will entertain for hours on end, having players losing track of time, interpreting the meaning of Monochroma and connecting it to today's world. A platformer at its best, play Monochroma as soon as the opportunity arises.

If ya wants you can read my entire review here:
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45 of 67 people (67%) found this review helpful
4.1 hrs on record
Posted: May 28
Awesome game, i like the story a lot and the art style is really nice, The story is being told very well without text or words, and the puzzles are fun and not too hard to figure out, id give this a solid 8/10 i recommend any puzzle/platformer fan to pick this little gem up :)

Altså my Gameplay walkthrough of the game
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37 of 57 people (65%) found this review helpful
9.0 hrs on record
Posted: May 29
Nice puzzles, not too complicated Jump&Run skill wise. The checkpoints are really fair placed, at all I cannot understand how certain reviewers could call Monochroma "partially frustrating". The only problem I could understand is that they didn't know that they can jump further/higher by holding the jump key a bit instead of just tapping it shortly.
Background animations are really nice and the music anyways. Ambient noises are actually good but partially unsuitable or rather weak for the respective situation.
I would give it 74%.
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53 of 91 people (58%) found this review helpful
0.1 hrs on record
Posted: May 28
As far as I experienced the game, it has a great atmosphere, with great artwork and beatiful music.
- haven't been playing an good emotional platformer for many years, monochrome filled my needs here.
- it has limbo-like but different dark art-style. it does not look like an average platformer
- the theme of the game is very authentic
- gameplay is sweet and it flows easily
- long enough for this kind of platformer
- haven't finished it yetbut I heard it has a suprise ending
- beatiful beatiful music. it makes you dive into the game
- good coordination between visuals/scenes and music ( most of the games doesn'ta have this )
- creative gameplay
- maybe more effort on the animations
- brother could be more a game dynamic

at the end, it is a good game who likes to play games with stories behind. sometimes we forget video games are a form of art, but games like monochoroma reminds us this fact. nowhere studios team, thanks for a beatiful game like this. I hope we can play more games like this coming from your team...
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15 of 24 people (63%) found this review helpful
9.1 hrs on record
Posted: June 11
you should give a try to this well designed cinematic platform game. i was almost crying at the end...
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15 of 25 people (60%) found this review helpful
5.4 hrs on record
Posted: June 13
9/10. Better than Limbo. It has a great atmosphere, great story with great artwork and awesome musics.
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5 of 8 people (63%) found this review helpful
9.7 hrs on record
Posted: June 22
Monochroma has what it takes to be be a great platform game. From a unusual atmosphere, I was captivated from the beginning to the end with a outstanding experience. For me, one of the main reasons for the success is the balance created betweeen puzzles, walking and story. Thanks to the beautiful and weird environment, you can really feel the character's agony to save his friend. It has some minor bugs, but can be forgiven due to the appreciable effort applied in this game development. Also, it has a surprising ending which I loved.
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