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Monochroma is a cinematic puzzle platformer. It’s a game about being a kid, growing up with a little brother that needs your help, facing obstacles and solving unique puzzles in a dystopian 1950's setting.
Release Date: May 28, 2014
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$19.99

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Recent updates View all (2)

August 14, 2014 Updates and the release of Collector's Edition

August 14th, 2014

We're working constantly to improve the quality of your experience. This time we're bringing you the Collector's Edition of the game along with bug fixes and a new feature.

Collector's edition package is a DLC to the normal game and it includes*:

- The design book of Monochroma
- Soundtrack
- A comic book
- Wallperpers of concept arts
- An old hint book which is a bit obsolete after the latest updates.


The update includes

-Steam Cloud feature for Save Games and Achievements
-Visual optimizations to avoid fps drops at some scenes
-Memory optimization that we hope will fix the problem of crashes that happens mostly in the second chapter of the game
-It is now possible to get the "conscience achievement"
-Lots of other small bug fixes



*The collector's edition will be available in a short time after it's been approved by Steam.

4 comments Read more

June 12, 2014 Updates

June 12th, 2014

We want Monochroma to be remembered as one of the best platformers of all times.
Therefore we don't want technical issues to overshadow the real reason we developed Monochroma.

New features:
- Full Controller Support

Improvements in gameplay:
We reworked all the puzzles and action scenes that frustrates the players.
- Avoiding pixel jumps
- Avoiding trial and errors
- Avoiding unnecessary deaths
- Removing repetitive actions
- Improving the visibility of important parts, hints and interactables
- Reworking the camera zones and angles

Improvements in controls:
We wanted to smoothen the controls by:
-Fixing the jump distance while sliding (removing air-control during sliding state)
-Adding an auto-climb feature for objects that we can't hold on to.
-Shortening the recovery time of landing (the recovery time depends on how high you fall off)
-Removing the recovery time on ropes and ladders

Improvement in physics:
- Floating objects physics have been reworked
- Movables act more naturally when pushed off from edges

Bug fixes:
- Brightness adjustment on the menu is more effective
- Brightness issue of Mac version is fixed
- Several bugs that causes the player to get stuck have been fixed
- Fixed the problem that causes the character to not get hold at some edges
- Fixed lots of visual bugs
- Some minor localization fixes

Performance improvements:
- Lowered the GPU load of a few scenes on each chapter
- Lowered the memory exceptions and memory requirements of 2nd chapter

Known issues that will probably be addressed on later updates:
- We made the tests with Logitech gamepad, therefore it will be of great help if you leave your
feedbacks with different controllers
- Although very rare, there are some strange bugs effecting the animations at some Linux distros, we're investigating the issue.
- Approx. %2 of players reported that they had some unexpected crashes on 2nd Chapter of the game, we're hoping the the performance improvments will help lower these crashes but we require feedback.
- Catching animations might not run properly at some animation states
- Climbing ladders might require a jump at the end for some ladders

We're excited to hear your feedbacks about the new update. We're working hard to make Monochroma a great game, help us spread the word!

10 comments Read more

Reviews

“Even if you don't play puzzle games, Monochroma should still entice you with its dark art style, mysterious plot and clever challenges”
9/10 – That Video Game Blog

“After the emotional roller-coaster Monochroma puts you through, you might wish for a happy ending, but not every ending is pleasant – and sometimes it’s just good enough that something has ended. Play the game all the way through, and you’ll know exactly what I mean.”
Indie Game Magazine

“Nowhere Studios have proven that games can be a piece of art, and this one will tug at your heart strings.”
5/5 – Invision Community

About the Game

PC System Requirements

    Minimum:
    • OS: XP or later
    • Processor: 2GHz or better
    • Memory: 2 GB RAM
    • Graphics: Shader Model 3.0 Support
    • DirectX: Version 9.0
    • Hard Drive: 4 GB available space
    • Sound Card: Direct X 9 Competible
    Recommended:
    • OS: XP or later
    • Processor: Core 2 Duo 2GHz or better
    • Memory: 2 GB RAM
    • Graphics: Shader Model 3.0 Support, 512 MB Video Card or better
    • DirectX: Version 9.0
    • Hard Drive: 4 GB available space
    • Sound Card: Direct X 9 Competible
    • Additional Notes: Core 2 Duo 2GHz or better

Mac System Requirements

    Minimum:
    • OS: Mac OS X 10.5 or later
    • Processor: 2GHz or better
    • Memory: 2 GB RAM
    • Graphics: Shader Model 3.0 Support
    • Hard Drive: 4 GB available space
    Recommended:
    • OS: Mac OS X 10.5 or later
    • Processor: Core 2 Duo 2GHz or better
    • Memory: 2 GB RAM
    • Graphics: Shader Model 3.0 Support, 512 MB Video Card or better
    • Hard Drive: 4 GB available space

Linux System Requirements

    Minimum:
    • OS: Ubuntu 12.04 or later
    • Processor: 2GHz or better
    • Memory: 2 GB RAM
    • Graphics: Shader Model 3.0 Support
    • Hard Drive: 4 GB available space
    Recommended:
    • OS: Ubuntu 12.04 or later
    • Processor: Core 2 Duo 2GHz or better
    • Memory: 2 GB RAM
    • Graphics: Shader Model 3.0 Support, 512 MB Video Card or better
    • Hard Drive: 4 GB available space
Helpful customer reviews
97 of 122 people (80%) found this review helpful
704 products in account
17 reviews
2.8 hrs on record
an surprisingly good puzzle platformer with a stunning art style. imagine a (much) less masochistic, more story-driven LIMBO.

an awesome piece of art. recommended for those that love these kinds of indie games 8/10
Posted: May 27th, 2014
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79 of 111 people (71%) found this review helpful
230 products in account
4 reviews
2.5 hrs on record
A meld of stunning artwork and challenging gameplay make for a puzzle game that will entertain for hours on end, having players losing track of time, interpreting the meaning of Monochroma and connecting it to today's world. A platformer at its best, play Monochroma as soon as the opportunity arises.


If ya wants you can read my entire review here: http://www.noobfeed.com/reviews/1048/monochroma
Posted: May 27th, 2014
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41 of 63 people (65%) found this review helpful
101 products in account
32 reviews
4.1 hrs on record
Awesome game, i like the story a lot and the art style is really nice, The story is being told very well without text or words, and the puzzles are fun and not too hard to figure out, id give this a solid 8/10 i recommend any puzzle/platformer fan to pick this little gem up :)

Altså my Gameplay walkthrough of the game
http://youtu.be/f5eCPYOBrls
Posted: May 28th, 2014
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35 of 55 people (64%) found this review helpful
220 products in account
1 review
9.0 hrs on record
Nice puzzles, not too complicated Jump&Run skill wise. The checkpoints are really fair placed, at all I cannot understand how certain reviewers could call Monochroma "partially frustrating". The only problem I could understand is that they didn't know that they can jump further/higher by holding the jump key a bit instead of just tapping it shortly.
Background animations are really nice and the music anyways. Ambient noises are actually good but partially unsuitable or rather weak for the respective situation.
I would give it 74%.
Posted: May 29th, 2014
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51 of 86 people (59%) found this review helpful
121 products in account
1 review
0.1 hrs on record
As far as I experienced the game, it has a great atmosphere, with great artwork and beatiful music.
pros:
- haven't been playing an good emotional platformer for many years, monochrome filled my needs here.
- it has limbo-like but different dark art-style. it does not look like an average platformer
- the theme of the game is very authentic
- gameplay is sweet and it flows easily
- long enough for this kind of platformer
- haven't finished it yetbut I heard it has a suprise ending
- beatiful beatiful music. it makes you dive into the game
- good coordination between visuals/scenes and music ( most of the games doesn'ta have this )
- creative gameplay
cons:
- maybe more effort on the animations
- brother could be more a game dynamic

at the end, it is a good game who likes to play games with stories behind. sometimes we forget video games are a form of art, but games like monochoroma reminds us this fact. nowhere studios team, thanks for a beatiful game like this. I hope we can play more games like this coming from your team...
Posted: May 28th, 2014
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