A stylish and original Spaghetti Western mulitplayer combat game. Secret Ponchos ambitiously delivers a new style of combat – isometric quick-twitch fighting. It’s fast-paced, tactical and addictively competitive. Watch the bounty on your head increase as you gun down others in both solo and gang fights. What's your Head Worth?
User reviews: Very Positive (291 reviews)
Release Date: Jun 2014

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Yep, we know it’s unconventional to develop on Early Access after a console launch, but we have a good reason: we want the PC version to be amazing. Rather than doing a straight port from console to PC, we’re refining (some may say re-defining!) the Secret Ponchos experience to make sure this new gameplay style we've created really shines so we have the strongest PC launch we can. And what good is being indie if you can't take some risks to make your game great?

The last 10 weeks we've been under the hood on the PC build, working with a small community from Early Access, to make sure this competitive and innovative combat game is firing on all cylinders when it launched fully on PC. We’ve completely rebuilt our matchmaking, our progression systems, and our first time user experience. But we’ve kept intact that competitive fast-paced core gameplay which has been the exciting heart of the game.

On June 02 we'll expand our Early Access program to bring in more players and start testing some high powered new content never seen before. This will kick off our "12 Weeks 'Til Showdown" program, when we’ll invite the community to participate within a very active development window. Each Saturday we will blast out a new build with new enhancements, content, and features. We hope you’re excited as we are about this!

We’re a small studio challenging ourselves to make this game reach its potential. Now we’re asking the Steam Community to join us to see if a small but passionate dev group, working closely with their audience, can make something that shakes up the competitive fighting game scene!”

Approximately how long will this game be in Early Access?

“The full PC launch of the enhanced game is August 2015.

June 02 we launch our "12 Weeks 'Til Showdown" in which we focus on building our player base and on rapid iteration based on audience feedback of our newly enhanced PC features.

Each week is a critical opportunity to shape the new features coming in, and what the form the enhanced Secret Ponchos will take on PC.”

How is the full version planned to differ from the Early Access version?

“The final PC version is going to pack some punch. The full PC launch this summer, is going to surprise audiences with a dramatic increase in features and content from what they've seen so far, because we want this game to be bigger and better. Our focus for these next 12 weeks is refining this experimental content.

- Adding a lot of new Content (characters/Game modes, and maps will be introduced)
- Finalizing our brand new Matchmaking System
- Creating an Alternative Player progression system
- Seasonal Leader-boards/competitive play
- Community UI (make it easy to add/interact with other players)”

What is the current state of the Early Access version?

“Today on Early Access, the build is an enhanced version beyond the shipped console version. We are now in new territory, working with the community to add new key features and improvements. Gameplay, characters, maps, are still ready to go in a shippable state, but our goal is to push ourselves and take things further.

Most of the content will be at a very polished, clean state because we took them through that process while we were finalizing the console version. That being said we're not afraid to mess things up to make things better. New enhancements that expand on the previous feature set are going in, and they're going to go in super rough so you can see them early and provide feedback, then we put them through rapid iteration. Our community will see some experimental new modes, matchmaking techniques, game play variations, and a stronger player progression system to replace the old.
Please be aware

  • Match History and created outlaws WILL be wiped during Early Access, as we make changes to the underlying systems.

  • We want to be upfront with our community that our population during Early Access is small. We are a small indie dev team making an ambitious and original game... but it does not yet have that mainstream attention that a large commercial game might. By purchasing this game you are discovering us while we're small, and hopefully supporting us because you believe we have a cool game with the potential to grow into something special. It creates a unique experience to work so closely with a development team, which is the type of experience that makes Early Access great, but during the beta please keep in mind there may not be the around the clock matchmaking that the full game will have.

    * Graphic card compatibility support and optimizations for edge cases are still in process

Will the game be priced differently during and after Early Access?

“Our view on Early Access, is that you are showing support for the game before its fully fleshed out, or discovered, and we want to give you a better value in return. At launch, the final full game will be $19.99, with a larger scale of features characters, modes and maps. Along with a discount for Early Access purchasers, we will include a free gift key as a thank you for supporting the game at its' earlier stages, when the player population was lower, and the number of features just growing.

The game won't be on Early Access too much longer, so grab it now for some savings while it’s”

How are you planning on involving the Community in your development process?

“We've created an environment with as few barriers between our community and our Dev team as possible, no red tape!

Secret Ponchos is a new style of competitive game, and because this is a new beast, we need your help to make sure the game is firing on all cylinders. We are taking a look at the on-boarding, progression system, Outlaw Balancing, and getting your take on the the new Outlaws, Modes and Maps we're adding. Join in the action, give us feedback and we will love you forever!

  • We work hard! We drop new/updated content EVERY Saturday

  • Dev team presents changes to the community, explaining updates and answering questions via our Secret Ponchos Saturdays Twitch Stream. (10:30 am PST twitch.tv/secretponchos)

  • The dev team will answer you directly on our Secret Ponchos, and Steam Forums
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Buy Secret Ponchos

Includes a free gift copy of Secret Ponchos!

Buy Secret Ponchos - Posse Pack

Buy the Posse Pack to get one copy of the game for yourself and three more to give away to friends!


Recommended By Curators

"Showed at PAX East 2014 - Beautiful looking and great to play, Secret Ponchos appealed to all of us."
Read the full review here.

Recent updates View all (45)

July 25

JULY 25 UPDATE: Achievements + Global Group Chat!

New progression system with artwork has been added - available in Multiplayer > Achievements.
- Achievement icons can be unlocked
- Badges earned from collecting enough achievements
- Notifications added in Lobby if a new achievement has been unlocked

*Reward system will be added to the achievements, but is not ready yet. Also these achievements should be able to be hooked up to official steam achievements once they are ready.

Group chat has been added to the main menu. Activating will enter the user into the global group chat (Steam group chat) and can be accessed by pressing [shift + tab]. We will be adding to other menus as well very soon.

- If a group of friends is together in a pregame, the Host will now take the entire party with them back to lobby if he/she exits back to lobby
- If one of the non-hosts backs out, the game will give them an option to wait for the host, or break the connection with the team

- Fix for certain match scenarios not being tracked in the rankings

- Kidred hit reaction made more snappy
- Killer hit reaction made more snappy

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July 12

July 11 Update: Menu UI Focus


While we have been busy working on some bigger tasks and content which you will see later, in this update we've streamlined the navigation flow. Everything used to be listed in the main lobby and was getting cumbersome. We've now organized the flow to keep the lobby menu clean, with only relevant multiplayer options. Other options can be found in the Main Menu. This is a work in progress, as we'll be migrating practice mode into the main menu.

- main menu is added to the menu navigation to separate Game Options, Single Player and Multiplayer.
- added template to Arcade Mode for future implementation.
- reworked Game Type selection: now a clear option immediately after you select multiplayer. You will be asked "Rank or Rookie?"
- changed wording in the "Game Type > Player Size" pop-up menu to make things more explicit. (now says 1v1 instead of solos, 2v2 instead of duals , 3v3 instead of Posse)


- cleanup has gone into Phantom Ponchos weapon disarm. Disarmed players can now pick up their weapons off the ground by running over them.

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About This Game

The summer launch of Secret Ponchos' "Fully Loaded" PC version is quickly approaching, and this is going to be a high powered upgrade! Thanks to the Early Access community we've been adding new content and features and have reworked the user experience to surprise audiences with a fully featured and enhanced final version.


On June 02, 2015, we start a supercharged Early Access development cycle for our final and critical stretch of the beta. We call this "The 12 Weeks 'Til Showdown," and it’s going to be an intense and fun program worth participating in. In each of the 12 weeks we’ll drop high impact updates to the community while getting your feedback and doing rapid iterations to get this perfect. This will only last (you guessed it!) 12 weeks, and then the final PC version "Secret Ponchos - Fully Loaded" will be launched! We are ready to put in the heavy lifting required to bring these features and new content to light, but we'll need your help to make sure Secret Ponchos Full PC version is awesome!

Join us starting June 02 to see if a small, creative and passionate dev team, supported by an Early Access community, can make a mark in the fighting game scene.


We were so excited about heading to this new frontier of merciless, competitive PVP gameplay, that we left the beginners behind! One major focus in the "12 Weeks 'Till Showdown" will be creating proper on-boarding, and supportive features such as AI that will help new players get in the saddle, building a bigger community.

More Content...Lets Do It! We're a small dev that stayed committed to a focus on depth and quality over quantity... It's the only way we could make a game like this. Now that we have the foundation solidified, its time to build on it and expand that content & variety. The game is going to be a lot bigger, with over 200% characters, and 200% maps, new modes, progression systems and seasonal rankings.

What is Secret Ponchos?

An original new take on how fighting games work. It is a fast-paced, strategic, and addictive PVP experience staged in a stylized Spaghetti Western universe of outlaws and bounty hunters.

  • Isometric style fighting game, Create an outlaw and battle online in PVP gang fights, or as a lone bandit.

  • EVERY MOVE IS A SKILL SHOT!! Fighting mechanics that use quick twitch reflexes, careful timing, and precision. Picture a split second dive roll behind cover, then rushing a pair of enemies guns blazing as you stun one and gun down the other. Secret Ponchos was not built as a MOBA, but as a fighting game that supports fast paced group combat.

  • Team play is an amazing fit with a fighting game. Form a Spaghetti Western gang of different outlaw classes, and enter the street to gun down your rivals in an intense shootout.

  • Depth of combat. You may simply run and gun at first, but the layers of combat run deep, creating room for a skilled outlaw to control the fight in the way a true PVP experience needs. There are a large variety of attacks, but everything has a cost. Evasion costs stamina. Every bullet matters since you have to manually reload. A heavy attack leaves you open for counter fire if you miss. Fights rely just as much on your ability to think under pressure as they do on quick reactions and true aim.

Key Features

  • 6 Unique Outlaws, and more to come Each outlaw brings a unique form of depth and gameplay style. Take Phantom Poncho, a deadly bounty hunter who glides quickly and with a crack of his bullwhip wounds enemies only to finish them at short range with a sawed off shotgun. Or consider Kid Red, a fast flashy gunslinger wielding dual pistols and explosive dynamite sticks. Each outlaw plays as different as they look, forming strong team combinations and limitless strategic possibilities.

  • Line of Sight: Take cover behind the environment to break line-of-sight between you and enemies. When breaking line-of-sight you will disappear from your enemies’ view, allowing you and your team to ambush, flank, or take a moment to reload and regroup. Our line of site and cover mechanics bring the environment into the shootout.

  • Combat Modes : A fighting game that supports gang vs gang combat! Team play sets it apart from the fighting game genre. It also includes traditional 1v1 standoffs for more intimate battles.

  • As you gun down opponents the game tracks your character’s match history and the bounties you have collected. Unlock perks, skins, and reputation classes as you gain notoriety and the bounty on your own head rises. Measure yourself in the competitive community via the leaderboards and ranking systems to see who is the most wanted in this competitive environment [/list]

    Starting Small

    We're a small indie team making an ambitious and totally unique multiplayer game, so during Early Access our population won’t compare to the huge multiplayer titles some people are used to. If you buy Secret Ponchos on Early Access, it should be about discovering something cool and wanting to support it to get discovered and grow. You'll be part of a small community that works with the dev team to refine the game together. This is the advantage of having a dev team that's excited to work with a small community to improve their game. We're committed to being available to everyone for weekly play-sessions and feedback. If you want to have full lobbies around the clock like a blockbuster game, consider this fair warning that we are tiny and not there just yet!

    Early Access + Full Release on Launch + 1 Free Copy as a Thank-You

    Controller & Keyboard/Mouse Now Supported

    Secret Ponchos is a fighting game at its’ heart, so we recommend a controller for the best experience (PS4 DS4, Xbox 360 windows / XbONE windows controller or equivalent). However, due to popular requests from the Early Access community we have added Keyboard/Mouse support!

System Requirements

    • OS: Windows 7 SP1, Windows 8
    • Processor: Intel Dual-Core 2.4 GHz or AMD Dual-Core Athlon 2.5 GHz
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce 460GTX or AMD Radeon HD 6800 1GB equilavent or higher
    • DirectX: Version 10
    • Network: Broadband Internet connection
    • Hard Drive: 3 GB available space
    • Sound Card: Direct X 10 sound device
    • Additional Notes: Controller / Gamepad Recomended : Sony PS4 Dual shock, Microsoft Xbox 360® Controller for Windows®. Keyboard/Mouse is supported. Please note: these specifications are deliberately high as we are in the early stages of optimization. They will be gradually reduced.
Helpful customer reviews
18 of 24 people (75%) found this review helpful
1 person found this review funny
5.8 hrs on record
Posted: July 8
Early Access Review
"...from the beginning of time did a man raise his hand on his next-of-kin, and this practice continues to this day... envy, lust, greed overwhelming the senses of those deemed unfit to live a decent life, mingling among fair senators, prosperous cotton farm owners and proprietors of wealthy banks.

For these men, and women, the gun remained the only solution - to use it on oneself and end one's misery, or point it in the direction of those deemed unworthy to thread the barren lands of the Wild West: the corrupt, the tyrannical and the avaricious. By choosing the latter, they were signed-off as Outlaws in the eyes of the general public, enemies of the state and villains to the fair maidens of the West - but such is a life of those that live by the gun.

In the beginning, not many of those were present - a few thugs there, couple of petty criminals here, and names of Deathbringers lingering in the air like the dust from the never-ending prairies... but in time, more and more folks took up the weapons to fight for their place under the baking sun of the town of Lonetree. Towering bandits, merciless killers, youngster renegades and vengeful vigilanties roam the Wild West in search of bounties placed on eachothers' heads, while honored soldiers abandon the futile war among brethren to pursue their own agendas. Even bullfighting became non-lucative, making fleet-footed matadors take arms against men rather than horned beasts, although nowadays that line is somewhat blurry... And let us not forget the lords of these lands before the Palefaced descended with their thunder sticks - their bestial huntresses revel in bloodlust and riddle the opressors with volleys of arrows, giving them no quarter...

Many more shall follow the path of the Outlaw, and rivers of blood will soak the thirsty lands of Lonetree before the dust settles and only one silhouette is left standing... by then, the carrion birds will purify the lands, leaving bleached bones as a testimony to one harsh age full of struggle, pride and vengeance..." - The Chronicler of Lonetree
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4 of 4 people (100%) found this review helpful
4.0 hrs on record
Posted: July 20
Early Access Review
Game is awesome
I played it at EVO 2015 and entered a Tournament and won.

Only downfall as of now is you sit in the lobby trying to find players for too long.
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4 of 4 people (100%) found this review helpful
9.8 hrs on record
Posted: July 24
Early Access Review
A game that's featured at EVO is usually a big deal. Being a Referee at EVO 2015 decided to take a break and ended up playing this game for hours. This game had people screaming with excitement and suspense. The mechanics are easy to get used to, around 2-3 games. Once you get the mechanics down you can branch from multiple characters to chose from all with their own awesome abilities.

What I enjoy the most is the combos you can land with each character. It's not a game where some characters counter others or some are stronger. It is all about skill and how you use your stamina bars. Some one can land a combo without taking any damage while another can miss that combo and end up losing a chunk of their health. The characters are balanced, all are unique, and all have their mechanics to understand and combos.

This game is by far my top 5 indie/ video game. If you want to play just join the awesome community or seatch for a game. Everyone seems to be friendly here. give it a shot. Im going to buy some extra keys and give away on my streams on Twitch come check it out.
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3 of 3 people (100%) found this review helpful
4.7 hrs on record
Posted: July 25
Early Access Review
Saw this game for the very first time at the Indie showcase at EVO. Wasn't sure what to make of it.

I got the chance to speak w/ the devs of Secret Ponchos and they explained it to me.

Everyone seems to be trying to get into the MOBA scene these days. Hell, even Blizzard is. When it comes to the fighting game scene, new titles come and go; but, its the classic titles/franchises that withstand the test of time.

Secret Ponchos realizes that there are elements from these genres that work well together, creating a blend of gameplay that puts it's foot in a wide area of appeal when it comes to gamers, casual, fun-seeking, hardcore, or just plain competitive.

But, what is it exactly?

Well, its hard to call it one thing. I'd like to just say its fun; but that doesn't say much now does it? xD

- It is a spaghetti-western themed action-based twitch shooter.

- Its a multiplayer game, for sure.

- It utilizes an isometric view, used in action games and mobas like Diablo, Torchlight, League of Legends, and DOTA 2.

- It features a roster of widely different, but balanced characters, known as Outlaws.

- It features several game modes that allow the player to choose whether they'd prefer to have a classic 1v1 duel or a team based battle or maybe you just want all-out chaos with an 8 player free for all.
- Team battles can be 2v2 or 3v3
- Team battles can be played as deathmatch, with whoever is the last man standing wins for his/her team.
OR, team battles can play in Domination to see which team can outkill their opponents.

- Outlaws are able to use a dodge roll to evade enemy attacks and put distance between them to gain better positioning or a hasty retreat.
- Outlaws can also take cover behind objects to hide themselves or shield themselves from attacks.
- Each character/Outlaw has a different way of fighting that feels unique to them and they all employ 2 weapons, each with primary and secondary attacks, that can be switched back and forth with ease.
- Having 2 different weapons, with each having 2 different ways of attacking adds an intriguing amount of depth and strategy to the combat; especially during team battles.

My Outlaw employed a Gatling Gun as his primary and could utilize a ground slam that let out an aoe stun effect that enveloped a small radius around me. For my seconday weapon, he possessed a Molotov Cocktail which he could throw and have it explode in an area, giving off an AOE burn effect to anyone unfortunate enough to be caught in it. It also is able to be used as a close range deterrant by igniting the ground around you, putting flames between you and anyone wanting to get close.

Having these differing ways to attack and defend gives the feeling that its more than just "see person, shoot person". Its about positioning, defending yourself, capitalizing on your opponents mistakes and knowing when to strike. The fundamentals of MOBAs are good strategies to use in this game.

- Don't overextend yourself. Be aggressive, but not reckless. Stay with your team. If you die, your team is at a disadvantage. etc. etc. etc.

The community is small, but is fun, friendly, helpful, and approachable. The devs also enjoy playing the game they made and are easily accessible. They have a great game here and it can only grow from here.

It is worth every penny and I look forward to playing it for the rest of early access and beyond release.
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2 of 2 people (100%) found this review helpful
7.6 hrs on record
Posted: July 21
Early Access Review
What can i say about Secret Ponchos?

Well, I picked it up at Evo last weekend for the first time and basically fell in love with it- as a competative gamer it really appeals to my in terms of the sheer number of decisions you make though the well-paced matches, starting with character team comps and moving into adjusting strats between matches. The game has easy to learn and simple controls that mix with phenominal character balance to really make the game lean on each players skill and teamwork abilities rather then simply picking what is considered best. After hanging out with the Dev team for the better part of the weekend, its very clear to me this sort of gameplay matters to them, and they're very activly looking to enchance the game and make it its best.

At the time of this review, there are a few minor things to work out, but hardly anything that ruins the fun or balance of the game- mostly just clarification things that are easily fixable with a few visual aids and are learnable on the player side by watching and learning as you go.

Secret Ponchos is clearly a labour of love that will only get better as the Steam community grows and the devs recieve more and more feedback on how to make the game better. A fun, fast paced, no BS game with unlimited replay value. A must have, certainly.
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