Help Robbe reclaim his memories in this 2D, dungeon platformer. Search shadowed dungeons for the exit, unlock memories, face his darkest fears - and maybe some of your own!
User reviews: Mostly Negative (407 reviews)
Release Date: Mar 14, 2014
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Recommended By Curators

"A platformer that will make you face some nightmares. It's definitely challenging in places and is worth checking out."
Read the full review here.

Recent updates View all (74)

January 20

Catching Up :)

8:27pm EST
The double jump from the springs fixed the problem!! :D It was such an easy fix, but the delay caused bigger issues. We'll continue to work on the Feb content update and fixes :) but have a wonderful evening for now!!
- Chris and Hollie

Hello everyone!

I'm so sorry for the delayed responses to questions and reviews.

I just wanted to post a quick message saying I'll be catching up on everything starting tomorrow :) I've been taken down by multiple viruses so far in 2015 can't wait to be 100% healthy again :D

Here's to a healthier 2015 for all of us!
-Hollie :)

I couldn't help but check the messages tonight. I see there is a definite issue with the springs since we altered their "bounce" height. I'll chat it over with Chris, but I think our best option is to allow double jumps from a spring. We'll make sure that is a 100% fix for the levels. So sorry for the delay everyone!!

0 comments Read more

January 11

Animations, Tweaks, and Fixes

Hey everyone!!
Hope you are having a wonderful January!! We've absolutely loved the awesome feedback everyone is giving :) It really does make a difference, please keep it coming!!

The BIGGEST news is we've added a few animations. Please let us know what you think :)

There are a TON of tweaks and fixes:

  • Pink spike cannon hitbox fixed
  • Spike cannon shots should die/disappear now
  • 2-6 Challenge Level pits now kill you - community submitted
  • Purple Entrance now an Entrance not an Exit Script
  • Shaddow Boxes (bouncy things) have better hitboxes - community submitted
  • Nightmare Boss level tiles adjusted - community submitted
  • Depths Boss not dying/completing fixed - community submitted
  • Spring bounce height tweaked - community submitted
  • Very slight reduction in Robbe's gravity when falling - PLEASE GIVE FEEDBACK - community submitted
  • Controls Splash at end of every game removed - community submitted

You are all awesome!! Thank you so much for the reports!! Things we're working on next:
  • Random Generation Improvements
  • Story Delivery
  • Next Memory Arch
These updates will becoming very early February and we can't wait to see what you think.

We know we couldn't do this without you,
- Chris and Hollie

4 comments Read more


“KinifiGames has also unknowingly helped me find myself”
Luigi Guarnuccio , Gamers Haven News

“Imagine Me is the studio's debut project, and it's definitely a promising endeavor.”
David Sanchez, GameZone

“my first impression is that it is challenging, but fair; which is actually high praise for an action platformer”
Vinny Parisi, Indie Game Mag

Feature List

  • Single player campaign
  • Hand-painted scenes from Zac Duff
  • Unlockable memories to form story
  • Creative play. Complete dungeons by creating your own path.
  • Randomized dungeons
  • Dungeon boss battles
  • Full Controller Support
  • Steam Cloud Stats
  • Steam Achievements
  • Steam Trading Cards
  • Original soundtrack composed and performed by Lisen Jernqvist and produced by Tori Kamal
  • Alienware AlienFX

About This Game

Help Robbe reclaim his memories in this 2D, dungeon platformer. Search shadowed dungeons for the exit, unlock memories, face his darkest fears - and maybe some of your own.

Imagine Me was originally released to Steam Early Access in March 2014. The development team worked closely with the Steam community to grow and shape the game into what it is today. The Imagine Me team includes all of the Early Access community members who devoted time and effort to the development of Imagine Me.

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows XP SP2
    • Processor: 1 GHz
    • Memory: 512 MB RAM
    • DirectX: Version 9.0c
    • Hard Drive: 300 MB available space
    • OS: Windows 7
    • Processor: 1 GHz
    • Memory: 1 GB RAM
    • DirectX: Version 9.0c
    • Hard Drive: 500 MB available space
    • OS: 10.7
    • Processor: 2 GHz
    • Memory: 1024 MB RAM
    • Graphics: Intel HD 40100
    • Hard Drive: 200 MB available space
    • OS: Ubuntu 12.04
    • Processor: 2 GHz
    • Memory: 1024 MB RAM
    • Graphics: Intel HD 4000
    • Hard Drive: 200 MB available space
Helpful customer reviews
8 of 9 people (89%) found this review helpful
1 person found this review funny
1.5 hrs on record
Posted: January 8
The moment I started playing this game, I knew something was wrong. I went to look at the controls, and the screen came up behind the level I was on. THIS GAME IS CANCER. DO NOT BUY/PLAY.

Everything about this game screams 'baby's first programming attempt'. The game relies solely on randomly generated levels, which often contain impossible jumps and walled-off spikes, and offers little more gameplay than jumping (of which you can double-jump, but ONLY if you jump first - no fall-jumping) and shooting blocks to get to the end of a map. Enemies are little more than moving dangers - one hit of which will send you back to the beginning. Becareful of projectiles too, as hitting one (which kills you) will cause it to remain floating in the air, making some maps impossible to complete (as the stationary object will still kill you on touch).

I say this not out of spite - I know everybody has to start somewhere - but you can find better games for free on flash sites. Paying for this game would be a waste of any money. I can't remember how this came to be in my library - possibly by a Humble Bundle - but be assured that after this single sitting, I have no reason to ever come back to this poor excuse of a game.

EDIT 1: I finally made it to a level that was literally impossible to reach the end of. Luckily the developer foresaw this and gives you a 'regenerate' button on the menu. Known your generation system is that flaw to put a failsafe in is quite something. Oh, and I hope you like the first three bosses, because you'll be seeing them again.

EDIT 2: Having played two hours and 8 bosses worth of levels, the story (a scentence between levels) just loops, with no ending or purpose. They might as well be blank loading screens, as there is no payoff, no cohesive story, and NO END TO THE GAME. This is nothing but a worseless, waste of time. Yes there are challenge levels, they're nearly impossible to do.

This game is randomly generated. Infinitely long. Handles like ♥♥♥♥. Campaign is too easy. Challenges are too hard. There are three enemy-types, which all might as well just be moving spikes. I have seen better games for free on Newgrounds, so do yourself a favour and give this a wide berth.
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9 of 13 people (69%) found this review helpful
7 people found this review funny
0.0 hrs on record
Posted: January 18
Imagine Me playing a better game!
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5 of 6 people (83%) found this review helpful
1 person found this review funny
0.9 hrs on record
Posted: January 12
The story is about an introverted boy in 3rd grade.
They say "derp" at some point
There are two type of base blocks
There are two types of instakill blocks
There are two enemies
There's one weapon
It looks like it was made with a basic level developer
Hitboxes are buggy
Lots of bugs
I got this game in a "beautiful games" bundle, but the only way to describe it is lame.
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3 of 4 people (75%) found this review helpful
1 person found this review funny
0.6 hrs on record
Posted: January 19
So...I wanted to go through my Steam library to play games I had yet to play.
Well, I'm glad I went to this game first because I'm no longer going to play this game again.

I've made a few games for fun back in the days, self-taught. They were far better than this game. My games were simple, yet was fun. This game is boring.

There's not much of a reason to play this game. This game is too repetitive. The levels are randomized but practically all the same. There's no variety in this game really. Even my first platforming game I had ever made had more than two enemies and they had different qualities. The enemies here poses no threat. If you die, you restart the level. $2.99 is too much to ask. Bad Rats is a much better deal. I actually did have fun with that game. I would had actually spent money on Bad Rats, I would never spend money on this game. I got it for free from...somewhere. I have regrets of getting this for free, but I could sell the card I just got from this game. Yay!

Things I liked:
-I can make a little profit from that card (you won't get profit if you buy this game. According to Enhanced Steam extension, this game lowest price has been $2.24. Get it only if you can sell the cards for more than you've spent.)
-One boss somewhat made me startled I guess...
-The text after every level were somewhat interesting I suppose.

Things I disliked:
-There's a dedicated button for showing the controls which looks ugly because it goes behinds the platforms and such. You can't even see it. The controls however, are easy to learn, but not precise at all. I found my character still running even without pressing any buttons. Not too sure what the look button was for either...
-Two enemies, boring, no threat.
-Bosses were pretty boring too. Much more improved than the regular enemies, but these bosses can easily become regular enemies.
-The boxes...I'm not too sure why I can move them when I jump on them.
-Sometimes I can't double jump. I'm not entirely sure why I can't do it at certain moments but I'm not playing more to figure it out.
-Repetitive. All levels are basically the same just randomly arranged. (Have yet to see an impossible level.)
-Nothing really to look at.

Oh, I can provide another positive. I can cross this off my "Steam Games in my Library I haven't Yet Played" list.
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2 of 3 people (67%) found this review helpful
1.4 hrs on record
Posted: January 12
Worst game I've found on Steam, Much more so than Bad Rats, and not in a fun way.
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3 of 5 people (60%) found this review helpful
1.3 hrs on record
Posted: January 10

The game is not well made in any way shape or form.

-Jump sound is a panting dog;
-Levels looks aesthetically unpleasing;
-Depressing music;
-Game not in a challenging puzzle way. Rather it is due to poor design of enemies/obstacles.
-Camera is sluggish.

0/10 don't even bother.
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4 of 7 people (57%) found this review helpful
1.0 hrs on record
Posted: January 11
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5 of 9 people (56%) found this review helpful
1 person found this review funny
1.5 hrs on record
Posted: January 5
I actually played this game, got full achievement, so this is not a brainless review okay?


IT'S ****
why do people say Bad Rats is the worst game in Steam? THIS is the worst game in Steam
Bad Rats actully made me laugh (a little), and it's cheaper
oh my god uhhhhhhh
do they actually play thier own game?
I'm 15 min in and I found 3 game-breaking bugs already
challenge levels should be carefully made, but no, still bad and boring
nice chill bgm tho
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1 of 2 people (50%) found this review helpful
2.2 hrs on record
Posted: January 6
I want to recommend that game but I just can't. The only 3 good things I can tell about it are that it was made with love (but love =/= quality), random generated levels are cool idea and its short soundtrack is really really good.

The story is confusing, when you finish it it just starts from the beginning with no explaintion and no conclusion. Also very very very boring with horribe horrible pace.
Some of the random levels are unbeatable because you simply cannot get the exit or due to other bugs the path is blocked by standing-still projectiles from earlier failures that were not cleared out.
The programmer has no idea of how to work with Unity and it's horrible. For a game that the number of animations and assets can be counted on 3 hands it's stupidly weights 1.3GB. If it was done right it should be 100MB tops if you compare it to Thomas Was Alone. I have no idea how the ♥♥♥♥s it weights so much when there's so little content in this game.
The documentation is just super bad. You see the instructions of how to play at the beginning of every level and not even once it tells you you can dounle jump (which is bugged when intercating with springs) or sometimes you can head stump enemies and won't die (probably a bug).

If you can get it for like 20 cents or less go for it for card farming and the soundtrack. The game doesn't worth any spare second or cent beyond this. Too bad you have to install this ♥♥♥♥ to get the soundtrack. I recommend the developers to learn how to do a properly 2D game in Unity or just to move to Media Fusion Studio or GameMaker.
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1 of 2 people (50%) found this review helpful
2.1 hrs on record
Posted: January 8
honestly, I went into this game expecting a cerebral, thought-provoking story with some, at least decent, platforming. what I got, instead, was this... thing, that tried to tell the story of the protagonist, Robbe, through little snippets after every dungeon. and once I got to the end of the Bully chapter, the game actually looped back and started me from the beginning of the game. I tried again, thinking maybe I didn't kill a specific boss to progress, only to find out that one of the bosses is unbeatable. I had slain the Winged Guardians (which there were only two of, from what I saw), and went for the Depths Monster. I had loosed 100+ arrows into it, and it didn't die. I thought I missed a guardian, so I looked around and found no more. just... invulnerable spheres that shot the same projectiles as the Guardians.

all in all, I'd have to give it...
C- on the story
F on level design
F on balancing

overall, this game failed to produce any feeling other than confusion and exasperation.
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1 of 2 people (50%) found this review helpful
1.9 hrs on record
Posted: January 14
It's not good, but it's a bunch of free acheivements.

Anything that resembles a challenge or difficultly is down to the game being broken and nothing else. Hit detection is completely goofed.
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1 of 2 people (50%) found this review helpful
0.5 hrs on record
Posted: January 22
This 2D plataformer have nothing going for it sadly. It is boring and unimpressiv. Soundtrack is forgetfull. It doens't play out good. Avoid.
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35 of 39 people (90%) found this review helpful
1.3 hrs on record
Posted: December 29, 2014
Honestly, not much to see here. Run of the mill graphics, one weapon, 2 enemies. Random level generation, which in this case was a bad idea. PIts that lead to no where, locked doors leading to dead ends, and areas where suicide is the only way out.

Not worth it at full price. If you see it at 75% or 90% off however, its an easy game to 100%.

Its a shame too, as the dev seems cheery, responsive, and they do fix the bugs. Problem is, the game just isnt that good.
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21 of 25 people (84%) found this review helpful
2.0 hrs on record
Posted: August 23, 2014
Early Access Review
This isn't a game. It's a game engine test at best and the game engine is not good. The 'physics' are horrible making the very basic controls feel really off. The level design is absolutely generic with nothing that holds your attention. Same goes for the graphical presentation. This is what gives early access a bad name. Exactly this. Please do yourself a favour and avoid this 'game'.
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20 of 26 people (77%) found this review helpful
1 person found this review funny
1.6 hrs on record
Posted: December 25, 2014
It's probably the worst game I have ever played. I'm not talking about graphics and so on. The worst part is gameplay and levels' design. Challenges did not improve this game. They made it even worse.
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7 of 7 people (100%) found this review helpful
1 person found this review funny
2.6 hrs on record
Posted: August 22, 2014
Early Access Review
This is not a good game. Like many people, I got it in a bundle, so no real loss there, but if you are considering paying ten dollars for this, don't. It's an amazing game for maybe a grade school student to make in their spare time, but has no business asking for money on Steam. I really don't feel moved to rate games that often, only if I really enjoyed the game, or if it was so bad I feel the need to warn people, as if I'm being thoughtful or noble, but really, I just want help prevent games this bad from making money, so that people stop making games this bad. Maybe it's hypocritical of me, being one of those people who buy bundles of crap just so my library looks swollen and engorged with gaming goodness, verily dripping fun, but two bucks for ten games at least gives me a fighting chance of finding something cool I never would have seen otherwise, whereas ten bucks for one game with a slew of negative reviews would be madness. Madness, I say, and you are not mad are you? I thought not.
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6 of 6 people (100%) found this review helpful
3.2 hrs on record
Posted: August 22, 2014
Early Access Review
It's bad enough to come off as a lame way for someone to trick people into giving them money for something that is very broken. How hard it is to screw up basic platformer controls? I can't make games but I've managed to get righter controls from doing a tutorial for Game Maker that I never finished becuase I got lost from version differences.

I'll add some reasons why this is bad.

I've played a lot of platformers since the NES days. I love platformers. I'm not sure what this qualifies as. It seems extremely broken. Slightly touch the Right direction and you slide extremely fast to the right...right into a block...which kills you because there is a spike above it. Yes, above it. The hit boxes are so off. You die from spikes when you haven't even come into contact with them. You touch a block that has a spike above it, dead.

Something seems terribly wrong with the friction settings too. You completely stop moving when you come into contact with a wall. One might try to hide this problem by calling it a wall grab or something similar. A feature? LIsten, I know wall grabs from the many games that pull it off. This is not a wall grab.

Dev, if you used Game Maker for this, at least finish the tutorials on how to make a simple platformer.

I really hate to use such harsh judgements on a game, especially early access. But This game does not even seem to have the basic foundational mechanics working enough to be fun. That would seem to me to be much more important that getting a random level generator working, or spooky sound design, or story. Get the dang game working at least up to par with some oldschool Atari titles before passing it along to public.

I will gladly change my opinion of this game if the changes between now and completion are drastic enough in a good way. RIght now they would need to be extremely drastic at best.

I would never discourage one from getting into game dev and creating something fun to play. By all means make it fun. Have fun doing it. But when you get it released on Steam as Early Access for $9.99 in the currect state it is in it kind of feels like a slap in the face. I cannot recommend this unless I was trying to prank someone out of $10. (which I would never do)

P.S. It's really late and I haven't slept in ages. It's possible I'm over reacting and lacking in my ability to filter the harshness. But please put some effort into making this game actually playable and fun.

P.S.S. At least this game has a pretty title screen.
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5 of 7 people (71%) found this review helpful
1.2 hrs on record
Posted: December 26, 2014
The controls, the levels (randomly generated, which led me to get stuck on several occasions), the gameplay in general, is very crude.
The developers might have run out of funds, or their level, game and interface designer weren't really up to the task, or maybe there were time constraints that made them rush the shipping.
Either way, this game is clearly not finished. Art-wise, it is mostly pretty, but the arrow animations are still amateur, for example.
Interface navigation also has some poor choices: options menu is not accessible from in-game. Control mapping is not accessible from the 'esc' menu (maybe there is a shortcut, but one thing should not preclude the other).
At least, the game let me play it in a window with a resolution of my choosing. That, bafflingly, many games still refuse to do.
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5 of 7 people (71%) found this review helpful
1.3 hrs on record
Posted: December 31, 2014
Imagine Me would be considered plain even if it had came out back in the early 90´s, and yet, its astonishing how such a simple game manages to do so many things wrong.
Every level looks the same, you just go from point A to point B, avoiding spikes and enemies that barely move, by the end of each level you get a memory, that grants you further passage to the next one.
Developers like to show theyre still working on this game, but:
-The exit is always located either on the bottom right or bottom left corner.
-Every time you die you get the same dead screen, it gets really annoying.
-controls aren't tight.
- i wouldn't mind the art-style but there's a severe lack of animations.
- the game is too repetitive and has a very poor level design, it would be more interesting if there were some Non randomly generated levels.
- the hit boxes are bigger than the objects that are supposed to kill you, its an easy game and i could adjust to that, but it just shows how little work was put in this game.
- The Broken level generator more often than not leads to impossible levels, i've played for 10 min until i came across an impossible level. Levels don't even change when you die, the only option is to start the game all over again.
-the options menu is pretty lousy and cannot even be accessed while in game, instead you just get this really annoying screen that appears every time you start a new game showing you the pre mapped controls and some instructions on how to play, there's even a special key just to open the instructions again. I dont get it, of all things that are missing, why do the developers want to force this on players, the game couldn't be simpler, children games are harder to understand than this, it serves no purpose.

If devs were ever involved in Imagine Me they would have fixed some of this problems by now, they seem to take into account everyone's bad feedback and yet no changes have been made. How difficult could it be to generate new levels every time you die just so it was at least possible to continue playing without having to start from the beginning every time you get stuck.

As is, Imagine Me is not even worth its current price. Its one of the worst games ive played and deserves every negative review it got. At Least most indie developers try something different and creative even if they happen to fail
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4 of 6 people (67%) found this review helpful
2.0 hrs on record
Posted: December 27, 2014
this is by far the worst game i have in my steam library. there's no challenge, no gameplay and the controls aren't tight enough. all you do is jump spikes and kill 2 different types of enemies. it's the kind of game you'd expect that someone would make while learning about how to make games, and then they'd just move on to a better project: not put it up on steam for actual money. i played through the game with this morbid curiosity that it would suddenly change or get better; it didn't.
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